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OMG! ZIRIA! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?! |
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Quote from: elmer on 04/18/2017, 04:36 PMLol you'd think a Nexr clone and a run-n-gun game would garner some genuine interest at some point, but whatever. If there's one thing I've learned here, it's that people will blow all kinds of smoke up your ass, but at the end of the day you can't depend on people for shit. And if you want something done, you're probably better off just doing it all yourself... ZINGQuote from: Michirin9801 on 04/18/2017, 03:25 PMYep, extremely sad after all of these years!Quote from: fragmare on 04/18/2017, 02:43 PMThat's pretty sad actually >w>
Me waiting for somebody to code Xymati lol
There just aren't that many programmer-types around here, and even when there are people with free-time, they've actually got to have the passion (and skill) to want to create the same type of game.
Quote from: Koa Zo on 04/05/2017, 03:27 AMeuh, for that, you're looking at basically a total reprogram of the game. The PCE's middle mode is actually just about perfect for Raiden. It's 22:15, which is super close to 4:3, so everything is more or less in the correct aspect ratio. The only difference is, you wouldn't have the vertical scanlines and a few pixels at the top and bottom of the display get clipped >>Quote from: fragmare on 04/02/2017, 08:27 PMThe project would add the following features:Tate mode?
*???
What kind of programming feat would it take to re-proportion and rotate the display 90 degrees?
Kind of a bummer vertical oriented display didn't catch on in time for some PC-Engine games like Nexzr or Soldier Blade or Truxton etc.
Somewhat related, Raiden Project on PlayStation has been credited as the first home console game to offer vertical monitor orientation. (and a couple months later Super Famicom had Nichibutsu Arcade Classics 2: Heiankyo Alien with the option to turn your TV on it's side for arcade style display)

Quote from: EvilEvoIX on 03/02/2017, 01:10 PMWhy not port over TMNT from the NES? Upgrade the colors?Screw that. Why port a port. Just rip the sprites/tiles straight from MAME and port the original arcade game... something like this >>

Quote from: elmer on 03/01/2017, 12:53 PMI didn't say the IP didn't belong to anyone. I just said it didn't belong to anyone in the community... i.e., anyone working on said port project. and since the IP doesn't belong to anyone working on said project, there should be no problems freely and openly sharing code/assets with other people in the community also working on said project. It's really the best way...Quote from: fragmare on 02/28/2017, 03:53 PMReally, I think the best way for something like porting a game to the PC-Engine, though, would be some kind of open, COMMUNITY source project that people could contribute to, piecemeal, over the course of months or even years. Kind of like Github, except for a PCE project. I think that's really the ONLY way something like that would (and should) get done... The IP doesn't belong to anyone in the community anyway, and it's not for profit, so why not open source it?Ahhhh ... but when it comes to a Port, the IP, and graphics and game-design do actually belong to someone, so you'd immediately risk running foul of them.
I can forsee problems there, even if you chose to copy a game from a small-and-mostly-extinct company like my dream-project-that-doesn't-make-sense ...![]()
Quote from: EvilEvoIX on 02/26/2017, 05:27 PMI think I'm discovering that the PCE's bass holds up against the MegaDrive a lot better than people think it does. It can sound bassier than most SNES games I've heard, for sure. I could just mix everything else down a notch or two in relation to the bassline/percussion and it would probably sound just as bassy as the MegaDrive. It'd probably also sound too loud and maybe a bit dirty. MegaDrive waveforms tend to be smooth when looked at under a microscope... PCE waveforms look like the read-out on the stairmaster machine at your local gym. So the fact it sounds anything like the Genesis version at all, is no small feat for a 1987 machine... The little engine that could!!! ;)Quote from: fragmare on 02/26/2017, 05:18 PMAnd the bass is missing?? :OI mean in comparison to a Model 1 Mega Drive. ;)
Quote from: Michirin9801 on 02/10/2017, 05:02 PMIt's good, but I still wish it could be a little better... I don't think I'm in the position to nitpick it any further though, maybe it's just a matter of taste...Yea, I know what you mean. This is one of those iconic and beloved tracks where if something sounds the LEAST bit off, I knew people who grew up hearing this tune throughout their childhood were going to point it out. You're welcome to download the DMF and try fiddling with it, but I'm about burned out on this track, at this point. It's a bit like playing whack-a-mole... if you change one thing, you have to change something else, or something, on some other channel, is going to get drowned out... some of the fades and notes are so subtle, in this.
Either way, keep it up mate! I'm looking forward to what you have in stock for us ^^






Quote from: guest on 01/30/2017, 01:34 AMQuote from: fragmare on 01/30/2017, 01:25 AMEven threw in a few "rim hit" sounds and a couple cymbal hits... starting to get the hang of this PSG percussion thing.more like rim job amirite
huehuehue
lol.
Quote from: ccovell on 01/22/2017, 12:21 AMMan, this one looks perfect. Or as clean a transition as you could ask for. If only there were a way to get that consistently...
Quote from: Michirin9801 on 01/09/2017, 11:38 AMI know that technique you're talking about!Quote from: fragmare on 01/09/2017, 10:32 AMHah! Now, I'm interested in this wave-phasing shenanigans. If it can be done without that hideous pop I can replicate that HARD knock at the beginning of each bassline beat from the Genesis version of my SoR1St1 cover... which would probably sound great!Umm, maybe? If you've heard my examples you've probably noticed that this effect is better off used on very specific situations which exclude lower-pitched instruments such as baselines, it's on those that the effect is at its worst...
Now yeah, if it can be done without the popping sounds then it would work wonders for a more bassy sound, especially on a song covered from the Genesis, but if the popping problem can't be solved, which it's proving hard to, then I'd suggest you to stay away from wave-phased basses...
However there are some other trick to get a 'Hard knock' at the beginning of a bass sound, it's probably not what you're looking for, but the trick is to use the arpeggio effect, on which in the very first tick you put the note an octave above (or below depending on what you want) the note you're currently playing, and then in the second tick you switch to the proper note you meant to play an hold on it...
It's not gonna sound good for a lot of songs, but a fair few of them can benefit from this trick...
^Here's what the envelope looks like
http://sta.sh/01g5r8e9ukot
^And here's an example of a song that I made that uses it, it's incomplete, and I don't know if I'll ever complete it, and yeah it has no drums because the original has no drums, it's the reason the bass in it is so heavy...
Quote from: TurboXray on 01/08/2017, 02:35 PMSOR resized for PCE res would work out pretty decent:Lol why resize it? Just go 1:1-ish and use 336x224 mode. ;)

Quote from: shubibiman on 11/18/2016, 03:05 PMStage 7 is so awesome.Dude... I *TOOK* that screenshot for the shmups.com Aldynes review I did back in like 2002 or something. >> http://shmups.com/reviews/aldynes/index.html
I mean... look at this pic : do people really think this looks like an MD game ?




Quote from: esteban on 11/26/2014, 01:59 PMThanksQuote from: fragmare on 11/23/2014, 02:22 PMI missed this!
That is awesome.
Shame on everyone (except mitsuman) for ignoring this.
Bastards.

Quote from: Tatsujin on 01/18/2014, 12:44 PMlol on the internet, everybody is buff, hung like a horse, and an MMA fighter. Didn't you know? XDQuote from: Xak on 01/18/2014, 11:42 AMsince we are gym rats too
















Quote from: guest on 01/19/2012, 08:22 AMFor that matter, what does speaking your mind have to do with being a pussy or not? It has less to do with being a pussy and more to do with being a loudmouth internet assclown... or not, as the case may be.Quote from: fragmare on 01/19/2012, 02:58 AMlol, what does weight/size/appearance have to do with being a pussy or not? Me weighing 135 (ye ye!) obviously hasn't stopped me from speaking my mind, ever.Quote from: guest on 01/18/2012, 11:21 PMSo, quit being a pussy and lrn2forum.HAHA, you weigh like 120lbs and look like the lost member of LMFAO... you want to be the pot or the kettle on this one?
and if the person I'm talking to has to end up resorting to physical aggression, it just means I'm right and they ain't got nothin' useful to say. If I get injured BRING ON TEH LAWSUITS CAUSE THIS IS 'MERICA.
Quote from: rolins on 01/05/2007, 12:50 AMIt's Xymati, the PC-Engine vertical shooter currently being developed by MindRec alongside PC-Gunjin. As our good friend Mikey ever so eloquently pointed out, it clearly draws inspiration from old shooters like Raiden, Star Soldier series, Blazing Lazers, Vapor Trail and even the DonPachi series.Quote from: fragmare on 01/04/2007, 11:25 PMI suppose this looks like Zanac, then? ;)I haven't been around in while, I'm way too tired to read. I just skim thru the this thread, Mike taking decade old reviews personal and they were biased and off the mark. Blah blah blah... Who cares. Bloody Wolf can only be outdone by Ikari Warriors.
Fragmare, where can I find this game btw? is this on the pce?
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Quote from: PCEngineHell on 01/05/2007, 12:50 AMI stand by my previous statement.Quote from: fragmareThere's a reason PC-Engine developers tend to avoid these forums. It's because people like you make these forums the gamefaqs.com of the PC-Engine world.but then you say I'm the minority. If I was the minority then you'd come around more Id think,so which is it?
Also,I said your game looked like it was copying Raiden,and the laser and ripple from Konami games, I didn't say it was doing it well however. That remains to be seen untill the game is in motion.


