PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style.
Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Arkhan Asylum

#1
Off-Topic / Re: Your wet dream
05/04/2018, 02:37 PM
#2
Off-Topic / Re: Game Sack
03/19/2018, 03:44 PM
Quote from: guest on 03/19/2018, 06:12 AM
Quote from: Psycho Arkhan on 03/18/2018, 09:42 PMDidn't bother to watch
:-k

IMG
If the rest of them, and MSX fans going "???" are any indication, I saved myself 40 minutes.

lol
#3
IMG
#4
Quote from: The Old Rover on 02/20/2018, 08:50 AMMML isn't hard unless you're afraid of big scary letters.
IMG

TRIGGGERRRRRRRED

lol
#5
Quote from: JoshTurboTrollX-16 on 02/15/2018, 10:22 AMI haven't guessed any correctly, but I put this together for lulz.  Maybe you can figure it out?  PROBABBLY!?!

IMG
/wiayx.png
#6
IMG

lol.

what the fuck.
#7
IMG

We got the worst USA art ever.

At least CF2's is sort of funny.  It looks like a 12 year old drew it, but it's at least... accurate still?
#8
I said it, just making fun of how doofy he looks

IMG

And then there's shit like this

How is he in that suit.

What are his legs doing?

Is he just sitting indian style in that thing?


They went through all that trouble to get a comic, and they called it the dumbest thing ever, lol.

The comic style they were emulating basically dictates that you are *something*Man, or *really cool name*

Alphaman, Novaman, anything like that would have been cool.

You've got shit like Gambit, Cyclops, Venom, Spiderman, Deadshot, Cloak, Dagger, Jubilee, Nightcrawler, Human Torch, Galactus, etc.   The names all sound cool.

there's a reason its not "Peter Parker in Spider Zones"

It sounds stupid.

"Bruce Banner in Angry Zones", lol.
#9
Quote from: EmperorIng on 10/31/2017, 08:45 PMTiger Heli is a different game. Kyuukyoku Tiger is the sequel to Tiger Heli, and obviously is bigger, better,
I'm aware.  I just mean I sometimes miss that weird graphical style they were doing on NES games.   some games had this weird appearance to them whenever "shiny metal stuff" was involved.

Magmax, Tiger Heli, and Xevious come to mind.   

Tiger Heli just also used it for the trees for whatever reason.   The trees look like plastic, lol.


QuoteThe best sounding version of the K-Tiger score is, for my money, on the Genesis/Mega Drive. Just listen to those powerful guitars and pulsing, in-your-face drums in Tsugaru! Combined with the ultra-percussive explosions, MD K-Tiger is quite a treat, even if its graphics are a little muddier and less attractive than the PCE port.
I love the Megadrive percussion, but would prefer the leads from the PCE one to mix with it.

The PC Engine one loses the whole "tsugaru" thing in the Tsugaru song.    I always assumed they called the song Tsugaru because of the percussive clacking noise in the arcade version that sounds like the signature sound of tsugaru shamisen.

I could be mistaken, I honestly have no idea if that's why.   

but, the PC Engine's leads and background arpeggios are sooooo smooth in that song.  Just add the drums from the MD one!


MD one had the best percussion, by far.   The arcade one's was kinda weak.


IMG

lol.  those trees.
#10
http://www.aetherbyte.com/aetherbyte-nantettatte_engine.html

https://aetherbyte.bandcamp.com/releases (MUSICCCCC)

In honor of the PC Engine's upcoming birthday, we present to you: Nantettatte Engine.

It's a few days early so you can play it on the weekend here instead of a random surprise on Monday when you're not paying attention or at work. ;)

IMG

It's a goofy, free little high score game in the same style as Astrosmash, and those early 90s bitwar/PC war games where you're shooting whichever machine you aren't fanboying over.   

I remember playing one on Windows in the early 90s that was a Space Invaders clone that had you shooting Macintosh computers with X_X faces on them.   

It always made me laugh, so I'm happy we could finally do the same thing here.  I hope this reminds everyone of simpler times. 

The objective is simple.  Shoot everything.  If the Amiga Ball or Game and Watches hit the ground, you die immediately.   You can press I to move faster.




Also of note, I present to you Aetherbyte's new, long needed/overdue mascot, RomRom.

I had been milling over ideas for a real mascot instead of just having a frigging pillar logo for a long time now.  I always wanted something like Rolfee and could never quite pinpoint what I wanted.


The final idea for her and this game basically hit me all together the one day when I was riding a train in Japan.  It was strongly fueled and influenced by the record shop I was just at, and all of the candy I inhaled that day.

Her name's a play on Kyonkyon (Kyon2), arguably one of the most famous 80s JPop singers.  I brought her up in that one thread awhile back about the CD-ROMROM naming and all of that Japanese word math, and I chuckled to myself and went  'heheheeee', and that's basically how she got her name.  It seemed like a comical perfect fit.   

RomRom is essentially a combination of all of the kickass things about the 80s with some of my personal tastes sprinkled in.

You can expect to see more of her on the site, maybe on some pins/stickers or something, and probably in some other upcoming stuff we're doing.


It was fun keeping this under wraps, telling people I wasn't doing any PCE stuff.  Sometimes, while I was literally working on it.   Paul had posted a small snippet of her black and white face on FB, but I don't know that anyone suspected a thing.

Also,

We can't in good conscious release this on a physical card for money for various reasons, including the fact that I covered KyonKyon's Nantettatte Idol for this.... so just play it in an emulator or use a flashcart. 

CHRISTMAS IN OCTOBER:
^^^ This is the song, that's Kyonkyon.  Hell yeah.
#11
I suck at photography

IMG
IMG
IMG

Maria is hot. 

These turned out nice.   Thanks!  I'm glad I could assist with the music!
#12
I like models but I hate assembling them so I just buy figures.

Games Workshops asshole pewter models may have drove me to that.

The mid 90s pewter engineering teams were all assholes.

One little knob to hold like 1lb of pewter to another piece.  Yeah ok, fucktards.

IMG

That stupid thing on top fell off constantly.

My dad took a drill and a screw and jammed it in there.   Now I can pick it up by the fuckin' howdah on top.

Pinning it didn't work at all.

#13
Quote from: SignOfZeta on 10/19/2017, 03:24 PMI did Warhammer for maybe a year or two because I knew some guys that were into it. I eventually got sick of the incessant bloodthirsty vibe of the thing. Also, while we didn't have Gamergate back in the 90s we had basically the same dudes and you get tired of them.
Warhammer's rules have gotten progressively more busted.  It's skewed to promote you having to buy more shit .   They tweak points/units/army rules so every edition requires 400$+ in shit you need to buy to not suck.

Fuck that.

and yeah, the majority of players are insufferable manchildren.

but maaaan

IMG

The models are sweet.
#14
Quote from: NoSexGex on 10/05/2017, 01:55 AM
Quote from: Psycho Arkhan on 10/04/2017, 12:15 PM
Quote from: MisterCrash on 10/03/2017, 06:55 AMI hooked up my SuperGrafx over the weekend and popped in Daimakaimura. Smooth controls and gorgeous graphics only highlight the fact that I royally suck at the game.
Its ok, the game sucks.  but yeah it looks and sounds good.

Shits up there in the high end of the "overrated as fuck" list.
On the Amiga is where it's at
yeah it's the best on that thing with a shit joystick and pressing up to jump.   

the game sucks.  everywhere.

The only one I really like is the Genesis one because the shitty USA box art is retardedawesome.

IMG

that shit is so metal.

#16
Ok.  This is easy as fuck but I'm cracking up, so here it is

IMG
#17
Quote from: guest on 06/30/2017, 01:50 AM
Quote from: Psycho Arkhan on 06/29/2017, 07:49 PM
Quote from: guest on 06/29/2017, 03:35 PMMust have been beyond my imagination, haven't it?
dodn't am did.
My English is not the yellow from the egg. This went totally into the trousers. But it is me Wurst.
IMG
#18
Quote from: crazydean on 04/30/2017, 11:42 PMWow, you're so cool! You must be the most popular guy in your neighborhood! Thank you for gracing us with your presence on this lowly thread.
IMG


I am disappointed that I clicked all the way to your post expecting something useful.
#19
Quote from: Gentlegamer on 04/30/2017, 06:37 PMThis is the correct way to play Mario games. Do you use Toad in SMB 2?
Does anyone NOT use Toad? 


Quote from: Michirin9801 on 04/30/2017, 08:02 PMI see the Spin-dash as a tacked-on fix to a problem that shouldn't even be there to begin with, and that problem is the horrible momentum, that makes precision platforming in Sanic aggravating and whenever you're not doing that, you're usually holding a direction and occasionally pressing a button or changing the direction while the game bounces you around and makes you go wherever it wants you to... Yeah there are secrets and stuff, but in order to get to them you have to completely interrupt the flow of the game to go look for walls that look off that you might be able to step inside or something like that, and with those terrible physics getting to those places is a chore... In other words, when the game isn't being boring, it's being aggravating... But hey, at least it's being boring with 'tude! That oughtta be enough for dem edgy 90s kidz!

Oh well, I suppose you get something out of those games that I don't, and that's fine...
But to me, after playing 9 games in the series multiple times and enjoying 0, they're just cack,
I don't know how you can not enjoy Sonic 3, or not enjoy things like the special stages in Sonic 2.   That stuff is all pretty fun.     Ice Cap zone in 3, and like, the Casino Zone in 2 are pretty fucking great.

You should just play 1,2,3,Spinball, Knuckles, CD, MAYBE  R and 3D blast on Saturn, and then stop.   There's nothing else to play after that basically.    Sonic Rush or something maybe.   Anything else is basically retarded.  Sonic Colors and all of that completely blew.

1 and 2 on Dreamcast are worth playing too, but those games are strange.

I will agree that the physics momentum can be annoying, but the games are definitely more stimulating to me than Mario once you've gotten used to how to coerce Sonic into not being a hillbilly.

My favorite parts of Mario were always the "auto moving" levels, the ghost house/castles, and the star road levels.  The stuff inbetween was always kind of too easy, and the interacting/secret finding was basically just "fly with the cape and jump off of yoshi to reach a thing".  Super Mario World's secrets were so lame and easy to find without a guide.    I found them all when the game was still new. 

That's not to say I hated the game, I just though large parts of it were too easy compared to SMB 3 right before it.

Quoteand to add insult to injury, it's spawned the cringiest trend of the 90s...
I... am not so sure you're really allowed to comment on "cringiest trends of the 90s", given your age.   

The 90s were over before you were done pissing yourself, lol.

what trend are you even talking about?  If you're talking about the whole "being edgy" thing, that wasn't a trend.   

That started in the 80s, catapulted through the 90s, and lived on through the 2000s for awhile until everyone started being wussies.

I think the thrasher/skate or die extreme as fuck attitude reached it's peak in the 90s, and it ruled. 

Beanie Babies were the cringiest trend of the 90s.

IMG
#20
Quote from: CrackTiger on 03/10/2017, 02:51 PMThis:
SaberRiderPCECover.webp

Plus all of the finished character artwork in the kickstarter looked new and was used in the screenshots of the character select and misc screens.
The portraits and such that are in those demonstrations are dithered-down versions of art that appeared when Saber Rider was released as a DVD set.   

That stuff wasn't drawn for the game.  It was just repurposed.  You can find alot of that art all over the internet, or in the boxed set releases of the show.

I am pretty sure that Dreamcast box was some really tricked out fanart to be used for the box and such, and posters or some other sort of reward item.  Something to that effect.  I will have to go poke around some more.  I ... don't particularly care about the Dreamcast version, so I didn't pay too much attention to it.


QuoteThey hyped the Japanese artist during tge campaign.

I'm just curious, since they made a big deal about it when asking for pledges
Can you show me the part where this was a big deal?    I thought it was mostly just implied that original art from the show would make an appearance since it only makes sense, along with the spritework done by Simon Butler, and then his replacement?

I don't really recall them hyping the artist no more than they generally just hyped Saber Rider as a whole.
#21
Quote from: Arm on 03/09/2017, 05:20 PMHi everyone,

I will be handling the full screen pixel artworks of the characters/enemies in saberrider. Cutscene, select screen and such. I finshed no too long ago a gameover screen. I was also asked to correct the animations of the in game sprites for the demo.
On another topic, I am also working as the main characters animator/cutscene director on the new game Tanglewood for the Megadrive.
kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1816024

In the past I worked on pier solar and pshd as the character designer/cutscene and opening director.

PierSolar-header.webp
I also handled the same tasks on another project (still undisclosed) by the same company.
/ARMEN_SECRET_RPG.jpg
For PC Engine? 

If so, that is news to me.  Aetherbyte already has an art-duder.
#22
Kung Fu
IMG

hellyeah.

and THISSSSSS
IMG

but, yeah, Brandish and Cadash are pretty tight.
#23
Quote from: Gredler on 02/14/2017, 03:41 PM
Quote from: Psycho Arkhan on 02/14/2017, 02:58 PMI'll probably get to it once I'm done being a pedo rapist, or whatever.   
So.... Never?
IMG
I mean I have to take breaks sometimes.

I also played some E-Swat and really do think that style, maybe a little less platform exploratory, would fit the bill pretty nicely.

#24
Quote from: fragmare on 01/30/2017, 02:15 AM
Quote from: Psycho Arkhan on 01/30/2017, 01:34 AM
Quote from: fragmare on 01/30/2017, 01:25 AMEven threw in a few "rim hit" sounds and a couple cymbal hits... starting to get the hang of this PSG percussion thing.  :)
more like rim job amirite

huehuehue

lol.
IMG
IMG
#25
Quote from: Gredler on 01/30/2017, 01:06 AMI can post in my chrome browser on my galaxy s6, I've never used Tapatalk what's the benefit?
I can use the browser too, but this forum is not really mobile-friendly.  Tapatalk at least does that OK so you can scroll and click on stuff without alot of gimping.

Everything else it does is pretty stupid.

Quote from: ccovell on 01/30/2017, 12:46 AM
Quote from: Psycho Arkhan on 01/29/2017, 11:59 PMIs that really in the super gameboy?  I don't recall that much about the movie theatre frame other than that it was there.
Select any frame, and tap L,L,L,L,R.
Neat.   I only remember the other one:

IMG

#26
Quote from: ccovell on 01/29/2017, 11:50 PMIMG
do you think they're playing pokemon on those gameboys?

Also, this Tapatalk shit sends replies/spazzes to my email and phone whenever any topic I posted in gets a reply. 

Jesus is it annoying lol.
#29
Well, the other part of "professional" or "professionalism" is knowing how to act/behave in certain environments.  I know when to hold back my usual way of delivering a point because I don't want to deal with someone pouting, or me sitting in HR's office explaining why I called someone a dumbfuck in a meeting.

I am currently leaning towards the side of Mr. Oceanman got a little too pompous and forgot he's sort of a washout now.

He's currently seeming like the VIC-II palette of the retro art world.  Replaced by better talent, but still being a dick anyways.

It's hard to direct someone who does't give a shit AND is being a bit stuck up.  Those are not the kinds of professionals people want to work with.  Annoying hired help sucks.

It's a lose lose.  Which leads to why he's not on the team (and the new art looks better).

So, a lose win!

What's funny is, you don't quite need a "game design" to be able to properly draw a 2D sprite of a dude holding a gun, running.  Turrican, Contra, Gunstar Heroes, Metroid, Rolling Thunder, etc. are all pretty much the same kind of sprite, despite being different games.  It's a 2D side scrolling shooter.  How much more "design" do you need, especially if you've already seen the prototypes and target "look".

IMG
IMG
IMG

I mean, for fucks sake.  There's right handedness, and it looks *great*. 

PS: IF the PCE one actually gets somewhere, Rolling Thunder was one of the games I thought I'd model it after, because the sort of Bonanza like shoot-out style seems to lend itself better to both the PCE, and the setting of the game.  It's technically a "wild west in space" show, so I think the pow pow *duck* pow pow style stuff is just a better move.

Sorry this won't be PC Gunjin, lol.

I'm still holding out and giving these dudes the benefit of the doubt for now.  Having to come back to a shit storm to sort out after being hospitalized for months isn't something that's cut/dry to deal with.

I don't know what will happen with the PCE project, but I am at least confident that the main focus points will get their games done.
#31
Quote from: MobiusStripTech on 01/11/2017, 11:45 AMHi All,

I am relatively new to the TG/PC-E scene, having primarily been into the Nintendo/Sega/Sony/M$ scene. I am a friend of Arkhan, so I obviously hear about the greatest that I have been missing out on daily. I am in the process of trying to acquire a PC-E Duo R which I intend on RGB modding.

If you are in need of any mod work for your TG/PC-E or any other "retro" consoles hit me up.
IMG

lol.
#32
Paula is hard panned L/R out of stupidity, kind of like how they voluntarily picked that shit tier palette for the C64.  They chose those colors willingly.    Someone sat down and said "yes, we need two shades of olive, and 3 shades of gray.  that is what will make this fucker look great!"

IMG

Amiga music with headphones SUCKED:
What kind of MD game are you making?  That sounds interesting.

I don't even think the PC-98 really has a Japanese speaking market for anything other than music, last I checked.  I think people just realize you could do a PC game, as you've mentioned.  It's kind of like trying to make a DOS game now.  Just pretend.  It's all supposed to be compatible (ish)

There's PC 6001 stuff, and MSX, though.

I can't imagine you'd want to make PC-6001 tunes.    Maybe MSX, though.   

There's trackers on MSX
Suck on that shit, Amiga. 

lol.
#33
I use Fruity Loops.   I settled on it after trying CuBase, Cakewalk, that other overrated piece of crap on Mac, and TMidity on Linux.   It's turned out to be one of the best things ever to use.

I assure you, in the end, this way is quicker and more intuitive than a tracker for making music.    It may not be for getting a chiptune once this Deflemask stuff gets going, but for the act of writing a song, these things tend to work better.    Huelsbeck and such aren't even trackering nowadays. 

There is a slight learning curve (like a tracker) where you have to learn what each menu does, but then you realize it's broken down like a real instrument's parts:

1) Step sequencer (pick your instruments)
2) Piano roll (slap notes in!)
3) Timeline (Put your patterns together)
4) Mixer (duh)

I looked up Musagi.   It looks like an eyesore designed by someone who doesn't know what contrast is.  I am sorry you had to use that.  It looks awful! 

and yep, you can definitely use OpenMPT to get midis.  4 songs from Insanity were old, old, old MOD files from Amiga that I made as a kid.  I opened them in OpenMPT and saved the MML out, lol.

This is what FruityLoops looks like, with an FM VST. 
IMG

I've never had great luck getting any of my VSTs to work with a tracker.  It sucks.  MilkyTracker and reNoise would just go retarded.

In theory, you could use 3MLE to write songs in MML with a piano roll.  It has an on-screen keyboard, and might do MIDI input. 

https://youtu.be/Me7JKdVbq4o

It's pretty straightforward.   It's a shame there's no PCE sounds with it, though.   It's all MIDI.   

#34
Quote from: ccovell on 12/29/2016, 06:41 PM
Quote from: Psycho Punch on 10/31/2016, 05:46 PMIMG
Congraturation!
Holy cow, someone loved Workbench 1.3-era Amigas enough to copy their look.
my friend in Japan said everyone back then envied the flying shit out of Amigas, and wanted them pretty hardcore. 

This might explain it a little.
#36
Heres some idiot from a long time ago that was kicking and banning PCEFXers from his group for pointing out stupid shit they were saying/doing.

IMG

IMG

IMG

IMG
#37
Christmas2016Insanity.jpg
https://www.facebook.com/photo/?fbid=1314234865315547
http://aetherbyte.com/aetherbyte-insantaty.html

Get some.

This is a completely original game, unlike anything we have ever made before.
#38
Quote from: elmer on 11/23/2016, 02:09 AMBut Arkhan has specifically told people that the code cannot be modified.

Which is is why I rejected it a year-or-so-ago when this all first came up ... back when I thought that it was Aetherbyte's own proprietary code, and not just a disassembly of Hudson's proprietary code.

"Yes", it could be modified ... there are unused bytecodes that could be assigned to implement new features (like a sample-playback channel for decent drums).

But ... you guys have specifically dumped on that idea in your licensing terms ... and even if it were possible, it would still be a "derivative work" under copyright law, and thus "tainted".
There may have been some kind of miscommunication between the three of us (we're good at that), as Squirrel also implies(d) (I thought) distributing the compiler piece, with the code for that. 

I guess, maybe for future reference, we should call the actual player part something else in discussions, lol.   

Squirrel = MML compiler
SquirrelPlayer = the tainted precious.

IMG

I personally don't have any grand aversion to redistributing the player, as long as credit is maintained, and any future fiddle-dicking with it are properly noted and mentioned.    Besides, there's really nothing stopping anyone from doing that already, because you are handed the code for it when you download Squirrel. 

but, if you go goobering around with it and break compatibility with the compiler it was made to go with, then I don't know what to tell you about that, lol.   You're on your own for getting stuff into it.

but again, as we've all now clarified:  The HuCard piece that you want to distribute is 80s disassembly copy-pasta from Hudson's stuff, with some fiddling to get it to work right.

It's all a gray area.  How IS copyright handled when the company who owns the copyright to this stuff acknowledges, encourages, and asks for copyright infringement?  Does that mean they kind of legally admitted "fuck it".   .... , and this stuff is kind of thrown out the window?

QuoteYou seem to want to make a brand-new System Card that acts as some kind of copy-protection for the homebrew developers that are willing to pay the licensing/manufacturing costs for it.

I'm more interested in just booting off the existing System Card, and then providing an 8KB or 16KB library of fast CD & Music library source-code that lives in the top 2 banks and completely replaces the old System Card routines.

For me ... that's a damned-good use of RAM, and it's 100% customizable on a game-by-game basis!
One of the driving forces for the HuCard for homebrewery is that it would stop fuckhead Tobias from being a fuckhead. 
#39
General Gaming / Re: Inferno for MSX2
10/13/2016, 09:28 PM
Quote from: SuperDeadite on 10/13/2016, 09:25 PMYay new rom!
I can actually move around in Stage 3 now yay!
But on Stage 3 M 004, there is a switch activated wall/door I can't open.
There is a room before this with 2 switches, regardless if I push the top one only, bottom one only, or both the wall/door does not open.  If I push any of the switches, then enter the room again they reset and I can push them again.  So it seems the game is forgetting I pushed the switches as soon as I exit the room.

Also, unless you are just fucking with me, I have figured out the "invincibility" bug.
Enemies and enemy projectiles will give me a proper game over.
However if I lose my last HP by jumping up into spikes, it actually resets my HP to 255!
This works on the very first screen of the game, and it works every single time.

Screenshots, notice I am at 0 HP and still alive, then one more jump into the spikes, and I'm now at 255 HP.   8)

IMG
IMG
Ok good, switch-feedback.

It's possible that the switch-maps are messed up.  If you stamp the wrong tile down in the tile editor, the switches won't work right. :)


Excellent catch though on that spike bug.  I see what happened.  Something I changed with taking damage didn't carry over into the spike-collision code.

and, I am too used to not getting hit by spikes anymore, so I never noticed it.

woo.

How does the ladder-climbing feel? 
#40
General Gaming / Inferno for MSX2
10/05/2016, 05:52 AM
So, I've been working on this MSX2 game called Inferno on and off for a few years between Atlanteaning and such:
http://www.aetherbyte.com/aetherbyte-inferno_for_msx.html

Inferno.jpg
https://www.facebook.com/photo.php?fbid=1180821755323526

It's not PCE, and it's not coming to PCE, but I figure people here may be interested anyways.

It's getting fairly close to being done, and is currently being playtested.

You'd need

A) an emulator
or
B) An MSX2 with FM, or MSX2+

to play.

For anyone curious why it's not coming to PCE:

1) The sprites are all >32 pixels wide, and most are >32 pixels tall, and would ALL need redone.  It would be a bit of a nightmare, on top of Inferno being 16 colors total, so it would all need reshaded. 
2) MSX is a good time.  Hudson got some of their starts there, and Mr. HueyCard's starts are on MSX, so you should like it too
3) I don't really feel like it. :)  Saber Rider (once it gets rolling), and fresh topics will be more fun than porting a game you guys could play already anyways.

I might be needing a few more playtesters, if anyone is interested.
#41
Buy/Sell/Trade / Fresh Atlanteans for Sale
07/24/2016, 08:38 PM
Announcing it here first.

This sale only applies if

1) You don't have a copy yet
2) I like you

There are TWELVE (12) brand new TurboGrafx-16 version Atlanteans for sale

There will be some PC Engine versions coming soon.  I need more manuals printed before I can rifle those cunts out.

Atlantean.jpg

Note: It's a NEW design.  One plastic piece, half height board.

If more than 12 people contact me here about it, I am not doing first come first serve.  I'm entering everyone into a randomizer and that's how the top 12 will get chosen.

I don't think it'd be fair if someone misses it because they're sick, asleep, at work, vacation, or something.

More USA versions will be coming too, once we get the manuals (and more ROM chips for those).

The new setup costs 70$ instead of 60$.    Boards/chips/printing prices have increased a bit since we started this, unfortunately. 

ALSO:  Blue cards don't exist for the time being, because we apparently bought all of the stock of good blue plastic.  Some of the other blues print like total shit.  If more blue comes back in stock, that will be a thing again.

Hurrayyyyy.


#42
nah, it's a Roland Juno Di

IMG

It's pretty sexy.  I want to buy one eventually. 

Some of the new analog stuff is pretty great.    There's even those crossovers like the Juno DXi
Goddamn.  The Photographic part.   

For what I often do, the Roland analog modeling stuff kicks ass though.

Yeah, I'm a RolandFag, basically.   I've been using their pedals/guitar things since I can remember.   I use a Zoom 9002 for guitars.  Everyone's sitting over here jerking off on overpriced Line6 shit, and I just bought another zoom9002 for 300 yen....

lol.

The MicroBrute was fun.  I played one at GuitarCenter, but it didn't have enough keys for the stupid shit I tend to start hamfisting.    I'm usually doing octave hopping basslines so it's always going to end up missing a key I want to hit.   The SH-101 is slightly longer so it has the keys I look for.

What I am finding nowadays though, is that a lot of people buy a lot of these things and have no clue what to do with them.

Or maybe it was always this way.   Maybe YouTube just made it more apparent.

It's hard to see what some of this stuff does because the people on youtube suck at life.

and I'm sometimes too lazy to go to Guitar Center.


and by lazy, I mean, I don't feel like dealing with the salespeople.
#43
Off-Topic / Re: What do you drive…
05/13/2016, 01:11 AM
IMG

YEAHHHHHHH
#44
Off-Topic / Re: What do you drive…
05/13/2016, 01:11 AM
IMG

lol
#45
Quote from: NightWolve on 02/16/2016, 03:34 PMIMG
I want to touch this person.   That 80s hair and flannel.

hot damn.

and MustacheDuder.   OH LAWDY.

im retarded.


Anyway, who's to say if the stuff in the book is accurate.   It's "good", but it is also the only choice, so what's the bar really set at ? 


Sucks hes a giant knob.

I didn't like his other articles.

#46
It's not worth the idiotic amount of trouble it'd take.

I use PC-FX + SVIDEO through an upscaler and it looks fuckin' good.

There's literally no reason to bother unless you just want to be one of those gimps with a PVM with bad geometry that posts pics on Facebook going OMFG

R
G
B

huhuuuuuuu

and then proceeds to not even play the stuff because it's all digital comics.  lol

IMGIMGIMGIMGIMG


PC-FX outputs S-Video, and it looks good.   

I don't see any reason to bother with anything else.  Just buy a 10$ SVideo/Stereo Audio combo cable from gaydio shack, and never look back.
#47
PCE/TG-16|CD/SGX Discussion / Atlantean
12/26/2015, 11:30 PM
IMG

Now on sale at BEEP in Akihabara, Tokyo.

We made it.
PS: The other loot is there too.

#48
Quote from: SmokeMonster on 09/02/2015, 08:30 PMA typical troll shouting, "lol but you didn't read my posts!!" every time someone disagrees with their lunatic-asshat opinion.
Again, you must be new if you think I'm trolling.  You also suck at disagreeing, and don't articulate any points really..


QuoteI've read all of your posts and dissecting even one of them point-by-point was irritating enough. 

May god help those who continue on in the pile of shit that is this thread.
Ah, I missed that entire post.   It jumped me to the next page when I refreshed..   I just read it.

Quote from: SmokeMonster on 09/02/2015, 05:22 PMYou can produce as many games per batch as you need. GT has a limited supply of toploaders collecting dust to get rid of, after which he's going into the business of making affordable kits using the collateral from his sales. Why shouldn't he think on a large scale like Stoneagegamer and other retailers?
You are having trouble connecting dots.   I'm not talking about the kits.  I'm talking about the kits in the hands of idiots, using the initial flood of prices as the price establishment point.  What's going to prevent profiteering dickholes from grabbing entire batches of these kits, and making a mess of this?


QuoteNo, people have established an imaginary number in their head of what they want to pay for the first few devices ever sold. You are hardly the person to comment on price, having paid $300 just for composite scaled NES and suggesting that it's just as good as RGB.
1) I bought my upscaler for  more than just composite NES.   There's a Saturn, SNES, Genesis, Master System, PCE, Dreamcast, PS1, N64, Gamecube, PSP, and NES running through it.    Nice job there, tard.   Nowhere did I say it's just as good as RGB either.   I said composite is good enough.

I suggest Hooked on Phonics, maybe.

2) It's not an imaginary number.  It exists.  It sold.  The history will remain on ebay, and that is where the collectards/gougers get their pricing from.

You still seem to have this inability to understand that.

QuoteThe $600 price will obviously not last. You can't sell a console for its introductory price after six months. These are the early adopters of a hot new piece of hardware, and of course it's more expensive than if they had waited or installed their own kit.
You underestimate stupid people, and clearly don't pay attention to things very well.   Once the kits are in the hands of idiots, where do you think they're going to go for price points?  The Ebay history.


QuoteThis is the most ridiculous argument yet and there is no evidence to suggest that HDMI NES kits are going to raise the price of an NES. Please share a single example of this actually happening. The NES was one of the best selling consoles of all time...
The C64 was one of the best selling computers of all time, and prices for those have been on the rise lately, too.   Why?  Idiots.

People buy them up to circuit bend/mod them, sack em for the SID chips.  Reduce the available amount of them.   Supply/Demand? Duh?

The same thing can happen to the NES.   Lots of them are already dead/tossed out.   A toploader is evidently 150$ now.   As less of them become available, what do you think will happen to the price.

Also, again with the inability to read.   It's going to contribute to the problem.  It's not going to be the only variable.   You should stop and think before you post contrarian nonsense. 

QuoteIt's also called inventing a story with lots of baseless assumptions. Think into the future when you can buy a kit and install it yourself.
They're not baseless if you've actually paid alot of attention to the retro gaming scene as it's gone on a nose dive over the past decade. 


QuoteYes, it's better to jump to a hundred conclusions in a series of illogical steps... Nothing that you said has any evidence to support it, beyond being worst case scenarios dreamed up by someone who admittedly sees no use for HDMI NES anyways.
Illogical, how?  You're dismissing the years of prices going down the shitter, cash grab gimmicks, hoarders, gougers, etc.   The evidence has been all over for awhile.   




TL;DR:  Smokehouse is an idiot and can't read.

IMG

See if they're still enrolling.


It's also comical that parts of your posts are basically just ad hominem, but you try calling me out for "ranting personal attacks".

Go fuck yourself.   You're worthless.
#49
I could afford all of this high end crap. 

The thing is, I'm not into wasting money on things for marginal improvements at best, or buying devices specifically for the penis waving audiophile-esque thing like the AnalogueNT.     I'll admit it's a nice looking device, but, I don't have a need for it.  Especially for the price.   I'm all set at Fort Famicom already.

I've still got my toploader from when I was like 5 and we had to replace the front loader because my dumbass sister kept pulling it off the shelf since she's convinced leaning into jumps actually makes Mario jump farther.   It's just got AV out now.   Got a Famicom with the same treatment.   Totally set.

If I wanted, I could go pop a composite amp on the line and probably enhance the picture.  Or I could give more of a shit and go mess with the XRGB3's settings.  They're basically on stock settings.

I don't think I'll ever be impressed by any RGBNES setup.   I'm waiting for someone to prove me wrong.  I've seen't it on PlayChoice 10, XRGB outs, PVM... it's whatever. 

Just like how the MSX RGB out is like "eh whatever" for the MSX1 titles.

It's important for the MSX2 titles, really.    That's where the pixel smudgery and text bleeding becomes a problem.   You can't really play Hydlide 3 on an MSX with composite out through an upscaler.  The text is all idiotic looking.



Now, like I said, the HDMI mod we have here is not a bad thing.  It's pretty useful for people who mostly just play NES, and have no intention of ever getting an upscaler.

The price is what's blowing my mind.  Didn't one of the auctions cap out at like 750$?   Why?   I get that it's a bid and this essentially means someone out there is a fucking retard with their money...

but why not just do BINs with a fair price and establish a sane market for the mod?

This sort of thing is only going to help contribute to the rapidly increasing prices of things for no good reason.   We're letting spazzes with poor financial self control do all of the price establishing.   These people are not the people you want to establish prices.   


I personally just see no justification for spending that much when you could spend less and get an RGB'd NES.

Shit, for the 750$ or whatever, I could literally spend an extra 100, and go get a Playchoice 10 cabinet at the arcade shop down the street....

This is why I am like

IMG
#50
These are some crappy cellphone camera grabs of my Famicom + AV mod going into an XRGB3 to my 60" TV.

IMG
IMG
IMG

Now, take the XRGB3 out of the picture and use a cheap 35-40$ composite upscaler, and you're getting this kind of image, for less than half the price of the thing.  If you already had an XRGB or something for other purposes, you can just exclude it altogether and enjoy NES on bigTV9000 for <100$

I saw the quality of this thing in action in an AnalogueThingy.  It outputs and looks nice.  However, for the price, I think it's a waste.  It's NES.

Even the crispest, greatest NES image of all time is not that great.  It's NES.  There's not enough colors per tile to really benefit from this stuff.

Composite upscaled eliminates artifacts/smudgies, and is crisp + scanliney.    I could probably make the above images look better if I cared enough.   I didn't bother tweaking settings in the XRG3.

So you're only really going to benefit from this mod if you're some kind of NES fanboy, you have a boner for overpriced hardware (the AnalogueThing), or you never intend to do anything upscaley with any other machine.

oh, and there is no input lag in this case.  I'm sure someone will bring that up.  I sit and blow through Legend of Kage ad naseum.

You can't do that with input lag.  That's not a thing that people do.


So, what I am ultimately getting at here is, the mod is nice enough for what it is, but the price is batshit insane.