Quote from: guest on 05/04/2018, 01:41 PMHah!THERES 4 YOU DUMBASS
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PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style. |
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Show posts MenuQuote from: guest on 05/04/2018, 01:41 PMHah!THERES 4 YOU DUMBASS
Quote from: guest on 03/19/2018, 06:12 AMIf the rest of them, and MSX fans going "???" are any indication, I saved myself 40 minutes.Quote from: Psycho Arkhan on 03/18/2018, 09:42 PMDidn't bother to watch
Quote from: The Old Rover on 02/20/2018, 08:50 AMMML isn't hard unless you're afraid of big scary letters.
Quote from: JoshTurboTrollX-16 on 02/15/2018, 10:22 AMI haven't guessed any correctly, but I put this together for lulz. Maybe you can figure it out? PROBABBLY!?!/wiayx.png
Quote from: EmperorIng on 10/31/2017, 08:45 PMTiger Heli is a different game. Kyuukyoku Tiger is the sequel to Tiger Heli, and obviously is bigger, better,I'm aware. I just mean I sometimes miss that weird graphical style they were doing on NES games. some games had this weird appearance to them whenever "shiny metal stuff" was involved.
QuoteThe best sounding version of the K-Tiger score is, for my money, on the Genesis/Mega Drive. Just listen to those powerful guitars and pulsing, in-your-face drums in Tsugaru! Combined with the ultra-percussive explosions, MD K-Tiger is quite a treat, even if its graphics are a little muddier and less attractive than the PCE port.I love the Megadrive percussion, but would prefer the leads from the PCE one to mix with it.
Quote from: SignOfZeta on 10/19/2017, 03:24 PMI did Warhammer for maybe a year or two because I knew some guys that were into it. I eventually got sick of the incessant bloodthirsty vibe of the thing. Also, while we didn't have Gamergate back in the 90s we had basically the same dudes and you get tired of them.Warhammer's rules have gotten progressively more busted. It's skewed to promote you having to buy more shit . They tweak points/units/army rules so every edition requires 400$+ in shit you need to buy to not suck.
Quote from: NoSexGex on 10/05/2017, 01:55 AMyeah it's the best on that thing with a shit joystick and pressing up to jump.Quote from: Psycho Arkhan on 10/04/2017, 12:15 PMOn the Amiga is where it's atQuote from: MisterCrash on 10/03/2017, 06:55 AMI hooked up my SuperGrafx over the weekend and popped in Daimakaimura. Smooth controls and gorgeous graphics only highlight the fact that I royally suck at the game.Its ok, the game sucks. but yeah it looks and sounds good.
Shits up there in the high end of the "overrated as fuck" list.
Quote from: guest on 06/30/2017, 01:50 AMQuote from: Psycho Arkhan on 06/29/2017, 07:49 PMMy English is not the yellow from the egg. This went totally into the trousers. But it is me Wurst.Quote from: guest on 06/29/2017, 03:35 PMMust have been beyond my imagination, haven't it?dodn't am did.
Quote from: crazydean on 04/30/2017, 11:42 PMWow, you're so cool! You must be the most popular guy in your neighborhood! Thank you for gracing us with your presence on this lowly thread.
Quote from: Gentlegamer on 04/30/2017, 06:37 PMThis is the correct way to play Mario games. Do you use Toad in SMB 2?Does anyone NOT use Toad?
Quote from: Michirin9801 on 04/30/2017, 08:02 PMI see the Spin-dash as a tacked-on fix to a problem that shouldn't even be there to begin with, and that problem is the horrible momentum, that makes precision platforming in Sanic aggravating and whenever you're not doing that, you're usually holding a direction and occasionally pressing a button or changing the direction while the game bounces you around and makes you go wherever it wants you to... Yeah there are secrets and stuff, but in order to get to them you have to completely interrupt the flow of the game to go look for walls that look off that you might be able to step inside or something like that, and with those terrible physics getting to those places is a chore... In other words, when the game isn't being boring, it's being aggravating... But hey, at least it's being boring with 'tude! That oughtta be enough for dem edgy 90s kidz!I don't know how you can not enjoy Sonic 3, or not enjoy things like the special stages in Sonic 2. That stuff is all pretty fun. Ice Cap zone in 3, and like, the Casino Zone in 2 are pretty fucking great.
Oh well, I suppose you get something out of those games that I don't, and that's fine...
But to me, after playing 9 games in the series multiple times and enjoying 0, they're just cack,
Quoteand to add insult to injury, it's spawned the cringiest trend of the 90s...I... am not so sure you're really allowed to comment on "cringiest trends of the 90s", given your age.
Quote from: CrackTiger on 03/10/2017, 02:51 PMThis:The portraits and such that are in those demonstrations are dithered-down versions of art that appeared when Saber Rider was released as a DVD set.
Plus all of the finished character artwork in the kickstarter looked new and was used in the screenshots of the character select and misc screens.
QuoteThey hyped the Japanese artist during tge campaign.Can you show me the part where this was a big deal? I thought it was mostly just implied that original art from the show would make an appearance since it only makes sense, along with the spritework done by Simon Butler, and then his replacement?
I'm just curious, since they made a big deal about it when asking for pledges
Quote from: Arm on 03/09/2017, 05:20 PMHi everyone,For PC Engine?
I will be handling the full screen pixel artworks of the characters/enemies in saberrider. Cutscene, select screen and such. I finshed no too long ago a gameover screen. I was also asked to correct the animations of the in game sprites for the demo.
On another topic, I am also working as the main characters animator/cutscene director on the new game Tanglewood for the Megadrive.
kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1816024
In the past I worked on pier solar and pshd as the character designer/cutscene and opening director.I also handled the same tasks on another project (still undisclosed) by the same company.
/ARMEN_SECRET_RPG.jpg
Quote from: Gredler on 02/14/2017, 03:41 PMI mean I have to take breaks sometimes.Quote from: Psycho Arkhan on 02/14/2017, 02:58 PMI'll probably get to it once I'm done being a pedo rapist, or whatever.So.... Never?
Quote from: fragmare on 01/30/2017, 02:15 AMQuote from: Psycho Arkhan on 01/30/2017, 01:34 AMQuote from: fragmare on 01/30/2017, 01:25 AMEven threw in a few "rim hit" sounds and a couple cymbal hits... starting to get the hang of this PSG percussion thing.more like rim job amirite
huehuehue
lol.
Quote from: Gredler on 01/30/2017, 01:06 AMI can post in my chrome browser on my galaxy s6, I've never used Tapatalk what's the benefit?I can use the browser too, but this forum is not really mobile-friendly. Tapatalk at least does that OK so you can scroll and click on stuff without alot of gimping.
Quote from: ccovell on 01/30/2017, 12:46 AMNeat. I only remember the other one:Quote from: Psycho Arkhan on 01/29/2017, 11:59 PMIs that really in the super gameboy? I don't recall that much about the movie theatre frame other than that it was there.Select any frame, and tap L,L,L,L,R.
Quote from: ccovell on 01/29/2017, 11:50 PMdo you think they're playing pokemon on those gameboys?
Quote from: ccovell on 01/27/2017, 11:34 PMThis is the best meme of 2017
Quote from: Gentlegamer on 01/11/2017, 09:43 AMI loled.Quote from: Joe Redifer on 01/07/2017, 01:23 AMand most importantly Fez will be 5 on April 13
Quote from: MobiusStripTech on 01/11/2017, 11:45 AMHi All,
I am relatively new to the TG/PC-E scene, having primarily been into the Nintendo/Sega/Sony/M$ scene. I am a friend of Arkhan, so I obviously hear about the greatest that I have been missing out on daily. I am in the process of trying to acquire a PC-E Duo R which I intend on RGB modding.
If you are in need of any mod work for your TG/PC-E or any other "retro" consoles hit me up.
Quote from: ccovell on 12/29/2016, 06:41 PMmy friend in Japan said everyone back then envied the flying shit out of Amigas, and wanted them pretty hardcore.Quote from: Psycho Punch on 10/31/2016, 05:46 PMHoly cow, someone loved Workbench 1.3-era Amigas enough to copy their look.
Congraturation!
Quote from: elmer on 11/23/2016, 02:09 AMBut Arkhan has specifically told people that the code cannot be modified.There may have been some kind of miscommunication between the three of us (we're good at that), as Squirrel also implies(d) (I thought) distributing the compiler piece, with the code for that.
Which is is why I rejected it a year-or-so-ago when this all first came up ... back when I thought that it was Aetherbyte's own proprietary code, and not just a disassembly of Hudson's proprietary code.
"Yes", it could be modified ... there are unused bytecodes that could be assigned to implement new features (like a sample-playback channel for decent drums).
But ... you guys have specifically dumped on that idea in your licensing terms ... and even if it were possible, it would still be a "derivative work" under copyright law, and thus "tainted".
QuoteYou seem to want to make a brand-new System Card that acts as some kind of copy-protection for the homebrew developers that are willing to pay the licensing/manufacturing costs for it.One of the driving forces for the HuCard for homebrewery is that it would stop fuckhead Tobias from being a fuckhead.
I'm more interested in just booting off the existing System Card, and then providing an 8KB or 16KB library of fast CD & Music library source-code that lives in the top 2 banks and completely replaces the old System Card routines.
For me ... that's a damned-good use of RAM, and it's 100% customizable on a game-by-game basis!
Quote from: SuperDeadite on 10/13/2016, 09:25 PMYay new rom!Ok good, switch-feedback.
I can actually move around in Stage 3 now yay!
But on Stage 3 M 004, there is a switch activated wall/door I can't open.
There is a room before this with 2 switches, regardless if I push the top one only, bottom one only, or both the wall/door does not open. If I push any of the switches, then enter the room again they reset and I can push them again. So it seems the game is forgetting I pushed the switches as soon as I exit the room.
Also, unless you are just fucking with me, I have figured out the "invincibility" bug.
Enemies and enemy projectiles will give me a proper game over.
However if I lose my last HP by jumping up into spikes, it actually resets my HP to 255!
This works on the very first screen of the game, and it works every single time.
Screenshots, notice I am at 0 HP and still alive, then one more jump into the spikes, and I'm now at 255 HP.
Quote from: NightWolve on 02/16/2016, 03:34 PMI want to touch this person. That 80s hair and flannel.
Quote from: SmokeMonster on 09/02/2015, 08:30 PMA typical troll shouting, "lol but you didn't read my posts!!" every time someone disagrees with their lunatic-asshat opinion.Again, you must be new if you think I'm trolling. You also suck at disagreeing, and don't articulate any points really..
QuoteI've read all of your posts and dissecting even one of them point-by-point was irritating enough.Ah, I missed that entire post. It jumped me to the next page when I refreshed.. I just read it.
May god help those who continue on in the pile of shit that is this thread.
Quote from: SmokeMonster on 09/02/2015, 05:22 PMYou can produce as many games per batch as you need. GT has a limited supply of toploaders collecting dust to get rid of, after which he's going into the business of making affordable kits using the collateral from his sales. Why shouldn't he think on a large scale like Stoneagegamer and other retailers?You are having trouble connecting dots. I'm not talking about the kits. I'm talking about the kits in the hands of idiots, using the initial flood of prices as the price establishment point. What's going to prevent profiteering dickholes from grabbing entire batches of these kits, and making a mess of this?
QuoteNo, people have established an imaginary number in their head of what they want to pay for the first few devices ever sold. You are hardly the person to comment on price, having paid $300 just for composite scaled NES and suggesting that it's just as good as RGB.1) I bought my upscaler for more than just composite NES. There's a Saturn, SNES, Genesis, Master System, PCE, Dreamcast, PS1, N64, Gamecube, PSP, and NES running through it. Nice job there, tard. Nowhere did I say it's just as good as RGB either. I said composite is good enough.
QuoteThe $600 price will obviously not last. You can't sell a console for its introductory price after six months. These are the early adopters of a hot new piece of hardware, and of course it's more expensive than if they had waited or installed their own kit.You underestimate stupid people, and clearly don't pay attention to things very well. Once the kits are in the hands of idiots, where do you think they're going to go for price points? The Ebay history.
QuoteThis is the most ridiculous argument yet and there is no evidence to suggest that HDMI NES kits are going to raise the price of an NES. Please share a single example of this actually happening. The NES was one of the best selling consoles of all time...The C64 was one of the best selling computers of all time, and prices for those have been on the rise lately, too. Why? Idiots.
QuoteIt's also called inventing a story with lots of baseless assumptions. Think into the future when you can buy a kit and install it yourself.They're not baseless if you've actually paid alot of attention to the retro gaming scene as it's gone on a nose dive over the past decade.
QuoteYes, it's better to jump to a hundred conclusions in a series of illogical steps... Nothing that you said has any evidence to support it, beyond being worst case scenarios dreamed up by someone who admittedly sees no use for HDMI NES anyways.Illogical, how? You're dismissing the years of prices going down the shitter, cash grab gimmicks, hoarders, gougers, etc. The evidence has been all over for awhile.