2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
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Street fighter 2

Started by jc78_2005, 07/29/2012, 10:42 PM

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Best Pre playstation era home version

Pc engine
19 (55.9%)
Sega Genesis
5 (14.7%)
Super Nes
10 (29.4%)

Total Members Voted: 34

Kaijuboy

SignOfZeta knows his stuff!   =D>

All versions really need a joystick to really shine.  :D

KnightWarrior

Don't forget the Genesis version music wise ,sound close to the CPS hardware

Samurai Ghost

Quote from: SignOfZeta on 08/01/2012, 01:02 AM
Quote from: Samurai Ghost on 07/31/2012, 05:16 PM
Quote from: RegalSin on 07/31/2012, 05:12 PMGenesis never had a version
Yeah it did.

IMG
Sigh...


Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't fucking matter.

If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". Fucking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.

SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.

On consoles in the 16 bit days:

...there was only one version of SFII (SFC)
...there was only one version of SFII' (PCE)
Turbo was on MD and SFC
So was Super
Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.

And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.
But it's still a version.

CrackTiger

Quote from: SignOfZeta on 08/01/2012, 01:02 AM
Quote from: Samurai Ghost on 07/31/2012, 05:16 PM
Quote from: RegalSin on 07/31/2012, 05:12 PMGenesis never had a version
Yeah it did.

IMG
Sigh...


Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't fucking matter.

If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". Fucking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.

SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.

On consoles in the 16 bit days:

...there was only one version of SFII (SFC)
...there was only one version of SFII' (PCE)
Turbo was on MD and SFC
So was Super
Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.

And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.
Special Champion Edition for Genesis and Turbo for SNES still contain complete independant ports of Champion Edition. The SNES got every SFII except Super Turbo.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

MottZilla

Quote from: KnightWarrior on 08/01/2012, 02:36 AMDon't forget the Genesis version music wise ,sound close to the CPS hardware
Close? Not really. Closer? Yes. The SNES version for example doesn't sound bad by any means but it doesn't sound like a YM chip. But the sound hardware or composition of the music for the Genesis doesn't stand up to the CPS1 original.

Really all the ports to the 16bit systems were good and they are all still SF2. It's pretty much pick your preference and go so you will probably pick your favorite systems out of the three.

SignOfZeta

I'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.
IMG

Samurai Ghost

Quote from: SignOfZeta on 08/01/2012, 05:12 PMI'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.
Yeah, I rarely play them myself. I usually stick to the Saturn versions as I have two Virtua Sticks that make having home tournaments and the like quite easy.

RyuHayabusa

Anyone else think the artwork for Special Champion Edition looks absurd? Same with SNES Turbo. The artwork for PCE Champion Edition, and in fact all of the Japanese ports, look so much better. It's funny that during the 16-bit era in America so many companies tried to make the characters look realistic instead of using the cool looking manga style artwork for so many of these games. Capcom is probably the worst offender with not only the SF2 ports but the horrible looking Final Fight 2. Really, who flexes their muscles like that when doing a jump kick? Even Firebrand looks all shiny and realistic on the box for Gargoyle's Quest.

Samurai Ghost

I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.

soop

Quote from: Samurai Ghost on 08/01/2012, 11:52 PMI dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.
Yeah, it's not too bad.  Plus the UK Megadrive cover is the same as the PC Engine cover.

Does anyone actually still play Street Fighter II anymore?  I played it a couple of days ago on the PCE, and I've played it this year on the MD.  I love the game, though I think Alpha 3 is my favorite.  And I like 3rd strike too.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Tatsujin

lol, western game covers in the 8-/16-bit times were the biggest laugher just possible. thank you america and the rest of the western parts that helped so much with all these hilarious cover arts. I had very many and very good laughing moments :D
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

RyuHayabusa

Now that I think about it, the artwork for many of Capcom's 8-bit titles are even worse. We all know how poor the art was for the early Mega Man titles, but take a look at some of the artwork for the the European PC ports of Strider and Ghouls N Ghosts.

Mathius

Quote from: Tatsujin on 08/02/2012, 05:56 AMlol, western game covers in the 8-/16-bit times were the biggest laugher just possible. thank you america and the rest of the western parts that helped so much with all these hilarious cover arts. I had very many and very good laughing moments :D
Yeah if the artwork didn't originate in Japan then the cover likely stunk of moldy underwear.

Samurai Ghost

Quote from: soop on 08/02/2012, 05:13 AM
Quote from: Samurai Ghost on 08/01/2012, 11:52 PMI dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.
Yeah, it's not too bad.  Plus the UK Megadrive cover is the same as the PC Engine cover.

Does anyone actually still play Street Fighter II anymore?  I played it a couple of days ago on the PCE, and I've played it this year on the MD.  I love the game, though I think Alpha 3 is my favorite.  And I like 3rd strike too.
Yeah I love playing the Super Street Fighter II on the Saturn with friends. It's the kind of game EVERYONE has played so it's fun for anyone. Even random non-gamer girls usually are familiar with Street Fighter and can at least button mash through a few rounds. For serious gaming I generally prefer Alpha 3 or Third Strike but fewer people are familiar with those games.

jeffhlewis

Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).

SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.

KnightWarrior

I hate most US artwork in the 8/16-bit days

MottZilla

Quote from: jeffhlewis on 08/02/2012, 03:07 PMVoted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
And the gameplay is more faithful, how exactly?

soop

Quote from: jeffhlewis on 08/02/2012, 03:07 PMany serious SF2 player plays with the 3x3 6 button setup.
A 9 button 6 button setup.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Drakon

#68
Quote from: jeffhlewis on 08/02/2012, 03:07 PMVoted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).

SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.
Something like this?
Indeed the game is verrrry fun with my stick.  Especially when playing this version:
https://16bitgamer.canadian-forum.com/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"
Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

jeffhlewis

Quote from: MottZilla on 08/02/2012, 03:50 PM
Quote from: jeffhlewis on 08/02/2012, 03:07 PMVoted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
And the gameplay is more faithful, how exactly?
The SNES version always felt sluggish to me. Most SNES fighting games did in general; just my humble opinion.

SignOfZeta

Quote from: jeffhlewis on 08/02/2012, 03:07 PMVoted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).

SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.
The OEM pad is irrelevent. No serious SFII player uses such crap. Once you have a stick, preferably a multi-platform one, you can see how similar the versions are. There is nothing "sluggish" about the SNES games. Everything happens at the same time, with the same latency, and at the same speed.
IMG

Drakon

The original snes release is sluggish only because it's world warrior which was slower than even champion edition in the arcades.
https://16bitgamer.canadian-forum.com/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"
Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

guyjin

#72
I don't understand the love for the SNES version. Sure, I played the fuck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.

Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.

SignOfZeta

Quote from: guyjin on 08/03/2012, 06:01 PMI don't understand the love for the SNES version. Sure, I played the fuck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.

Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.
What do you mean by "the SNES version"? If you are talking about the original SFII then there isn't anything other than the arcade to compare it to since Word Warrior was only ported once. If you compare Super, which is on SNES and Genesis you'll find there is nothing sluggish at all.

"Sluggish", what a generic unquantifiable term that is anyway...
IMG

Drakon

Quote from: SignOfZeta on 08/03/2012, 06:51 PM
Quote from: guyjin on 08/03/2012, 06:01 PMI don't understand the love for the SNES version. Sure, I played the fuck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.

Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.
What do you mean by "the SNES version"? If you are talking about the original SFII then there isn't anything other than the arcade to compare it to since Word Warrior was only ported once. If you compare Super, which is on SNES and Genesis you'll find there is nothing sluggish at all.

"Sluggish", what a generic unquantifiable term that is anyway...
Yeah...turbo must be real sluggish!  :wink:
https://16bitgamer.canadian-forum.com/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"
Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

Tatsujin

Quote from: guyjin on 08/03/2012, 06:01 PMFunny this topic came up, because today Street Fighter 2 is 25 years old.
LOLWAS?

probably the one witout the 2 you mean? ;)
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

CrackTiger

The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

spenoza

Not 25 years old. More like 21 years old.

Drakon

Quote from: guest on 08/04/2012, 11:17 AMThe PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
https://16bitgamer.canadian-forum.com/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"
Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

KnightWarrior

Street Fighter 2 is 21 years old

Street Fighter is 25

CrackTiger

Quote from: Drakon on 08/04/2012, 12:54 PM
Quote from: CrackTiger on 08/04/2012, 11:17 AMThe PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
Off the shelf parts are inferior to the stock PCE power supply and AV cable. Even the unwieldy SNES ac is at least authentic.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Drakon

Well my pc engine is s-video modded using a pretty decent s-video cable.  I'm using an official famicom power brick to power my pc engine with the turbo everdrive and I've had zero issues.  Audio sounds great and video looks absolutely amazing.
https://16bitgamer.canadian-forum.com/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"
Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

Vecanti

Quote from: guest on 08/04/2012, 11:17 AMThe PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Also, everyone knows the power should come in through the side of the system not at the back.  This way you get more power directly to the chips.  With the Genesis and SNES power sort of leaks or falls out the back of the console so they are more sluggish and slow.  

I thought there were suppose to be a lot of tech experts on this board?

PCEngineHell

Quote from: Drakon on 08/04/2012, 12:54 PM
Quote from: guest on 08/04/2012, 11:17 AMThe PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
The Dosbox I built to run my Dos Super SF 2 Turbo uses a 350 watt ATX. With its powerful K6-3 cpu, its power consumption is not sluggish at all.

soop

Quote from: Vecanti on 08/04/2012, 10:04 PM
Quote from: guest on 08/04/2012, 11:17 AMThe PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Also, everyone knows the power should come in through the side of the system not at the back.  This way you get more power directly to the chips.  With the Genesis and SNES power sort of leaks or falls out the back of the console so they are more sluggish and slow. 

I thought there were suppose to be a lot of tech experts on this board? 
/topic.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!