RIP to BT Garner of MindRec.com... BT passed away early 2023 from health problems. He was one of the top PCE homebrew developers and founder of the OG Turbo List, then PCECP.com. Condolences to family and friends.
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Messages - Arm

#1
First game over screen (I completed the artwork in december)
#2
Quote from: guest on 03/12/2017, 09:53 AMYou must have some of the BG art and sprites locked down by now. It would be kinda nice if we could get hold of something so I can at least begin to start planning how the hell I am going to convert them into PCE-friendly format.
All the assets are in possession of Chris. But for now, I think they are handling the elements which must be completed for the demo. So you should ask him directly if you have any request.
#3
Actually, I just noticed it was rather close to what I had seen from his previous work and thought it would be from him.I didnt know it was from him either in the beginning. :)
#4
To my knowledge, all the character art used in the game was taken from the official dvd material and downsampled to be used as a temporary art. These will be replaced by real pixel art in the final product. As for the DC artwork, I think I recognize the style of an artist named Genzoman. (He isnt japanese but from Chile) This was an artwork from his devianart that was tweaked a little. I dont know if they will keep it in the final product.
Chris has gathered all the model sheets from the original show that were probably scanned and sent to him by studio Pierrot staff. He sent the files to me so that I have reference for the pixelart.
#5
Sorry but what artwork are you talking about?
#6
No, I should have said it was for the DC/3DS/PC version. Not the PCE version.
#7
Hi everyone,

I will be handling the full screen pixel artworks of the characters/enemies in saberrider. Cutscene, select screen and such. I finshed no too long ago a gameover screen. I was also asked to correct the animations of the in game sprites for the demo.
On another topic, I am also working as the main characters animator/cutscene director on the new game Tanglewood for the Megadrive.
https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1816024

In the past I worked on pier solar and pshd as the character designer/cutscene and opening director.
http://cdn.edgecast.steamstatic.com/steam/apps/286220/header.jpg?t=1447360795
https://youtu.be/kDNiJYZbXdA
https://youtu.be/UI9Sp6uGPk0

I also handled the same tasks on another project (still undisclosed) by the same company.
https://s10.postimg.cc/i1xifbruh/ARMEN_SECRET_RPG.jpg
#8
In fact, it's even worse as the 536 pages book is only the 1st volume. :) There's also a second volume.
#9
I don't know if some people had heard about this, but the original TM3 script had been published in a book by Shoji Masuda. Although less know than Hiroi Oji, he worked on games such as Ziria, Manji Maru and Linda3 where he wrote/corrected the main script or directed the overall game.

An article in french about him:
http://www.legendra.com/blogs/blog_ticket.php?bid=5&tid=1731

At the end of the article, there's are link about the book:
http://news.mynavi.jp/articles/2007/05/24/masuda/index.html

If someone happens to have the talent, courage and spare time, I guess you know what's left to do. :)
#10
Looks promising gameplay wise. Maybe I'm wrong but I think I recognize these fir trees. :wink:
#11
General Gaming / Re: Pier Solar HD
11/30/2012, 06:54 PM
Ok, I stop. :-"
#12
General Gaming / Re: Pier Solar HD
11/30/2012, 05:13 PM
$165k reached O:)
#13
General Gaming / Re: Pier Solar HD
11/29/2012, 03:24 PM
I don't know much about programming but the original game has been reprogrammed to run on each of the hardwares. It's not an emu and rom that will be included with the HD version.  https://youtu.be/A-1hj4THAyw

For the remake, as there are a lot of maps in this game, the assets are being redone by several people in order to be completed within 1 year.
They asked me to handle the hd art for the characters and the cutscenes so as to remain faithful to the original designs that I had done back then.

As for the wiiu cost, you'll have to ask on their forum because I don't know that much. :)
#14
General Gaming / Re: Pier Solar HD
11/29/2012, 02:37 PM
The sum of $150000 has been reached. Stretched goals have appeared since yesterday.

145k - Japanese Translation: Pier Solar HD now translated in Japanese, on every single platform! DONE
150k - Dreamcast Extras: 16x9 Widescreen support, VMU integration, VGA support: We are sweetening up the Dreamcast version with everything we can think of! VGA will look stunning, and with 16x9 support it will be the perfect match. We aren't leaving out anything and thats why your VMU will be integrated with Pier Solar!  DONE

160k - Pier Solar HD Directors Cut: We are going to add in tons of stuff we left out of the final version of Pier Solar due to technical limitations on the original SEGA Mega Drive/Genesis cartridge. We're talking tons of new sidequests, mini games, and never-before-heard songs!

175k - Pier Solar HD for Android & OUYA: Pier Solar HD for Android devices and the OUYA!

200k - Pier Solar HD for Wii U: Pier Solar HD for the Nintendo Wii U!

http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and/posts
#16
General Gaming / Re: Pier Solar HD
11/10/2012, 08:20 AM
Pier Solar HD will include the full original MD version as an unlockable.
#17
General Gaming / Re: Pier Solar HD
11/05/2012, 06:37 PM
I hope too. I don't know if it's difficult or possible to press genuine gdroms.
#18
General Gaming / Pier Solar HD
11/05/2012, 06:27 PM
For those who would be interested or have played the original genesis version of PS, the game will be remade for the Dreamcast/x360/PC/Mac/Linux in HD.
A kickstarter page to help the project has opened :
http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and
#19
I'm happy to see the game is finally released after so many ordeals. Congratulations :)
#20
I guess the game shall be out in a couple of weeks. It will be available before september on retrozone
http://www.retrousb.com/index.php
#21
I guess it will take some time. :)
You can also visit the page of the project here :
http://www.airwalkstudios.com/
#22
I've put on the first page direct links.
https://www.pcengine-fx.com/forums/index.php?msg=240835
#23
Thanks for the compliments. I've made designs of other characters too. The rat will be redesigned (in accord with the game programmer) as a wolfman thief now and the main enemy has been redesigned too with an evolution of its appearance (several forms) as he's the final boss.
#24
the original (one and only)  8)

IMG
#25
Actually I joined them last month and produced all of these from scratch 2 weeks ago. Apparently the game engine was created/functional since 2011, but the graphic artist is missing in action so I don't really know the status of the progress. The main programmer was also looking for another artist to create the tiles and maps.
It will take some time, however having also handled  all the cutscenes of Pier Solar, I don't think the game will be as massive and time consuming to create as PS.
#26
Yeah you can see them here.

/874040NexExpressions.jpg
/241318ValeriaExpressions.jpg
/258106RheylnExpressions.jpg
/400297NexValeriaFull.jpg
/334601RheylnFull.jpg
/762683Arlyn.jpg

For Watermelon, I think (but I could be mistaken) they'll try to diversify the genres and the systems on which they'll produce games.
#27
Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)
#28
Another rpg is being developed by a small group (Airwalk Studios) for the Megadrive. I contributed by creating the concept/character designs and will also handle the cutscenes. You can see some of these designs by clicking on the link below. Hope you like it. :)
http://www.sega-16.com/forum/showthread.php?16792-Affinity-Sorrow&p=504351&viewfull=1#post504351

You can also visit the page of the project here :
http://www.airwalkstudios.com/
#29
New trailer :
#30
I guess the music on cd4 is compressed and streamed  (as in Lunar2) to be used on a MCD whereas the cd1,2,3 are normal cdda tracks.
#31
Disc 1,2 (OST) and 3 (arranged version) can be read by a cd player. Cd 4 must be used with the cart when playing. Disc 4 contains also files that can be read on the computer.
I'm not sure, but it seems the reading problems have been resolved in this version.
#32
For those who could be interested, the Pier Solar Definitive Original Soundtrack (including the MCD disc) is now available.
Someone has made a video on youtube :
#33
Glad you liked the first one. This one will be even better. :)

New vid :
#34
There was an old version of the syscard picture in the old Lunar thread.
#35
nando : Sorry,  I still don't have a dedicated site for this project. There was an old thread on this forum with a couple of old screenshots which don't reflect the final version, as I've completed most of the maps of the prologue since then. I shall put additional pictures when the project is more advanced.
I use photoshop 7 because it is pretty light and effective. I don't have any special workspace. I've been creating artworks for around 13 years with photoshop before doing pixel art, but the principle is the same. The posterize level 8 command is very useful to have compatible colors with pce color palette.

arkhan : I had done a softcore syscard picture, but I don't know if I should go further than that. :) Although the game is on the pc engine, it would look more like a dragon knight game rather than Lunar. Nonetheless, you never know...
#36
The idea of the demo is to remake/enhance the prologue of the game (from the beginning up to the point when Alex and Luna part)
#37
For those interested, I'm continuing with this demo project and all the tiles/artworks are made with photoshop. :)
#38
I use photoshop and sometimes graphicsgale along with a wacom tablet.
#39
Yeah, I know it's for the nes. But I'm currently working on the graphics of an ambitious demo project for the PCE CD that I hope will be available in the future. :)
#40
The sequel of Battle Kid will be out shortly. It has been programmed by Sivak. I handled the ingame cutscene/portraits and the printed art. :)

You can have a preview on youtube (although this is still work in progress):
#41
Good graphics. :) Reminds me of  Super Back to the Future on the Super Famicom.
#42
I had sent to SamIam last week 2 different kinds of font (that I also modified manually) for the title screen of ZeroIgar. I tried to find fonts corresponding to the style of the original. I thought showing them here too, just in case. :)

ZEROIGAR FONT1 ARMEN.jpg ZEROIGAR FONT2 ARMEN.jpg
#43
Oh I see. Well done. :)
#44
Old Rover said " I put out posts here on the forum, looking for beta testers. Twice, even. Smile"

Really ? Too bad nobody applied then.
#45
I see. There were also people here natively speaking french like Shubibiman, Touko or in the french nec community, who I think could have helped checking if asked. :)
#46
Rover, has the final buid been checked by a tester who reads french fluently ?
#47
Hi Rover,

Has the french version been betatested to insure everything's alright ingame ? I had sent the translation to you around january 2011 (plus the last strings you'd provided a couple of months ago) and was wondering if people had tested/played with the translated script implemented, in order to check if everything was fine (mistakes and such).
#48
Yeah, the game isn't very easy or forgiving.
#49
Speaking of nes games, Sivak is finishing programming his last game Battlekid2 for the nes which will be available on real carts. The game is in some way similar to Rockman.
I was in charge of redesigning the characters portrait and creating the manual artworks. Who knows, if Sivak agrees, maybe the game could one day be ported to the PCECD. :)
#50
Psycho Arkhan wrote : "I  wont commit to any PCFX stuff until Retrocade is squared away.  Don't want to put all my eggs in 40 baskets and watch them all rot, lol."

I suppose there's no need to rush anyway if the coding tools are still work in progress. :)