NES2PCE projects:
- Castlevania 1 ver 0.44 (early beta)
- Contra ver 0.35 (early beta)
- Ducktales 2 ver 0.31 (early beta)
- Robowarrior ver 0.27 (early beta)
- SMB 1 ver 0.21 (early beta)
Note: The above nes2pce stuff have older audio emulation, and will sound off. They haven't been updated with the newer AUP core yet. Once I get sweep emulation working, I'll update all of the above roms.
- Megaman 1 hucard ver 1.01 (Options/Title screen/Etc)
- Megaman 1 on SCD ver 1.01a: Music Pack
- Megaman 1 on SCD ver 1.01a: Cue/ISO Pack
- Megaman 2 for hucard ver 0.87 (game only)
- Megaman 2 for hucard ver 0.87a stereo (game only)
Quote from: TurboXray on 02/28/2012, 09:48 AMThe enhanced PSG driver/player would still need to be on the lite side. Not taking any more cpu resource than the original one. But that's fairly easy.Why don't you just use Squirrel, lol. It's a CD build. You can just take advantage of the stuff already in the BIOS.
Quote from: ccovell on 02/28/2012, 09:40 AMMy NSF player was not as advanced as Tom's full NES emulator, but check out some of the MM2 variations in this archive:Your player seems very simple to implement ..
https://www.chrismcovell.com/data/PCE_NES_Player.zip
QuoteThat's not a bad idea, but I've have to sort out some issues first. I don't have the game setup to map the bios bank to MPR7 ('cause the game bank needs to be there). Only in the red book WIP version and it temporarily maps it in to do the initial call for the CD PLAY routine - but that halts the game completely when it does that. If I did resolve the bank swapping issue (i.e. make sure timing isn't an issue or any other conflicts), I'm still cautious about about cpu resource. And there's the fact that I'm no stranger to writing music engines so If need be, I already have a few sound engines that I can easily chop away at to fit the game requirements. 'Could use Squirrel to prototype the music first though, even if I don't end up using the sound engine side if it.Quote from: TurboXray on 02/28/2012, 09:48 AMThe enhanced PSG driver/player would still need to be on the lite side. Not taking any more cpu resource than the original one. But that's fairly easy.Why don't you just use Squirrel, lol. It's a CD build. You can just take advantage of the stuff already in the BIOS.
Quote from: TurboXray on 02/28/2012, 06:00 PMYeah, I'll have to see where it's at. Any chance Squirrel 3.0 will have DDA support? I'm not bothered specifically about modifying a sound engine for use with this, even if it kind of redundant to the PSG routine of the sys card. But I'd also like to give some support to something that's pre-existing if I can.You can trick Squirrel into using samples the manual way, that is, creating waves and cycling them quickly...
Quote from: touko on 02/28/2012, 10:15 AMThose are just regular .NSF files without their headers. The player is simple enough, but DPCM and short-period noise settings (the "dit"s in Quickman's stage) are not emulated.Quote from: ccovell on 02/28/2012, 09:40 AMMy NSF player was not as advanced as Tom's full NES emulator, but check out some of the MM2 variations in this archive:Your player seems very simple to implement ..
https://www.chrismcovell.com/data/PCE_NES_Player.zip
How do you generate .bin files from nes musics ??
Quote from: ccovell on 02/28/2012, 08:04 PMThose are just regular .NSF files without their headers. The player is simple enough, but DPCM and short-period noise settings (the "dit"s in Quickman's stage) are not emulated.Ok, thanks for explanations .
Quote from: ccovell on 02/29/2012, 05:15 AMOK, if you're going to use them in your productions, remember that you can't use cut-up / bankswitched NSFs (unless you hack them to do the PCE bankswitching for you.)I still need to add/fix the sweep emulation in my audio core. I take it that you have that working in your build?
Also, since my code maps PCE RAM into $0000 and $4000 to emulate the NES audio regs, you have to find an NSF that doesn't use ZP $00-$17 as scratch RAM. Since NSFs can write to anywhere in $000-$7FF, the first $800 bytes of PCE RAM are unusable unless you know beforehand what ranges a particular NSF will use.
QuoteI just thought I'd let you know - I burned myself a copy of 0.98, and putting it in my Duo, I played MegaMan 1 for the first time in my life and beat Cutman. I had a lot of fun, and I plan on trying it again soon. Excellent work!Glad you liked it :) Hopefully most people will like the upgraded version. I've thought about including the popular Megaman hack as a well, but none of the completed/finish ones seem to interest me. And some are just too difficult for my tastes.
QuoteOk, besides paralax, let's add a save system, energy refills, & 2...count em', 2 new levels lifted from the PSP's Mega Man Powered Up! Oilman & Timeman for the winnnnnnnnnn! Very Happy J/KJust for you PD, I *will* always keep in mind the possibility of parallax via dynamic tiles when doing the upgrade. And if it's not a lot of work, I'll put it in the game. As for the other two guys, yeah... no. Unless you find me a veteran MM1 hacker that's willing to create the bosses and levels, then we'll add it in. Hacking graphics is one thing, hacking major game engine logic is something else entirely.
Quote from: ParanoiaDragon on 03/05/2012, 05:38 PMAw man, I was kidding about all that.I know, but I put some thought into it. I mean, I'm not gonna go out of my way to do dynamic tiles in every level. But some levels could benefit from them or are dynamic tile friendly. Like Elecman's level for instance, in some areas. There are other effects possible too. Hsync BG color 0 and sparse sprites as clouds or such in the open BG areas. Because I'm redoing the sprite meta table in the game to use PCE sprites, that means the sprite table and scanline bandwidth will be more freed up for such sprite effect handling. Though, I'm think simple stuff. Nothing fancy by any means.
QuoteAll of it would be awesome, but, especially adding in the other 2 robot masters would be a chore, no doubt.Oh, I know it would be a lot of work. But it also be pretty damn cool to have two extra bosses/levels even if the weapons obtained from them don't amount to much. All the other Megaman games on the NES have 8 levels to choose from; upgrading MM1 to that would be nice IMO. That old adage "if you gonna do something, do it right". Within reason of course. It's something I'd like to do, but it would pretty low on the list of things to do - obviously. But just imagine, two bosses that are unique to the PCE version (screw copying them from the PSP version). The idea is just so tempting that it's hard not imagining me at least trying to do it myself if needed.
QuoteAn easy mode would be great, though I'm sure some people would moan that the game already had the perfect amount of challenge. Honestly, I appreciated the easy mode in Mega Man 10, though, I sometimes wonder if it was too easy. I still haven't beat MM9 yet though, I've had a hard time with Wily's castle.As much as I find the difficulty as just average for the game, I know others aren't used to it. I don't think there's anything wrong with an easy mode. I mean, if that means more people can enjoy the game then so be it. It doesn't do anything to hurt the game on normal difficulty, being selectable and all.
QuoteJust put a "if you paid more then the cost of a CD-R for this game, you've been fucked up the ass by some scamming douchecunt" screen before the title.
Quote from: grahf on 03/09/2012, 01:18 AMBTW, why not change the title screen so that it clearly says it's your hack? It might keep some of the scumbags from scamming people.It's gonna get a new intro (B_T was looking into some assets for this), which will be part of the boot menu (you select original mode and new mode, plus some other options). I'll put a disclaimer in there that it's a free for community project and such.
Quote from: Bernie on 07/10/2012, 04:14 PMDamn, that is sweet!!!! Me want.Me too. Megaman Rocks!
QuoteSo, is this the same one that was released by the "anime4ever" guy on SuperCD, or is this a completely different Megaman1 on PCE?Bonknauts did the cd version, complete with audio. anime4ever downloaded it and <illegally> started selling it. Bonknauts took down the cd download link because of anime4ever.
Quote from: KnightWarrior on 07/13/2012, 02:21 PMCan Mega Man X be possible??No, the PC Engine isn't powerful enough.
HuCard Only
Quote from: guest on 07/13/2012, 02:23 PMThe PCE can do RMX-X5. Their is nothing it can not do, that was done on the SFC.Quote from: KnightWarrior on 07/13/2012, 02:21 PMCan Mega Man X be possible??No, the PC Engine isn't powerful enough.
HuCard Only
Quote from: RegalSin on 07/14/2012, 05:28 PMHe said HuCard-only.Quote from: CrackTiger on 07/13/2012, 02:23 PMThe PCE can do RMX-X5. Their is nothing it can not do, that was done on the SFC.Quote from: KnightWarrior on 07/13/2012, 02:21 PMCan Mega Man X be possible??No, the PC Engine isn't powerful enough.
HuCard Only
Quote from: RegalSin on 07/15/2012, 09:46 AMThe PCE Hu-card limitation is probably 256MB limit, if done correctly. If we compared the SNES carts, to the PCE HU, and was released simutameously, they would match up. I mean all the post MMX games after the first one, up till, X5.Even with a large HuCard and no extra hardware, how can the PCE match the action and parallax (http://youtu.be/EwOLbW6PP-0) of Megaman X, let alone do the music (http://youtu.be/jdWYOHPV6Uw) justice the way that only the SNES can?
We are thinking about limitation, but most of the effects in 2d videogames are programmed effects, not just sprite, or background overlapping. The voice, and audio waves could be stored as with TOPSNES, and video data could run as well, but most likely will be shorter.
Lets not think about the limitations of the past, however, lets think about the abundance, ( and cheapness ) of the future.
Quote from: guest on 07/15/2012, 02:16 PM...let alone do the music (http://youtu.be/jdWYOHPV6Uw) justice the way that only the SNES can?LOL!
http://youtu.be/jdWYOHPV6Uw
Quote from: Psycho Arkhan on 07/16/2012, 09:53 AMThat demo only takes 2 channels, IIRC.Straight chiptunes will always be the most efficient, but I've heard how sloppy many PCE devs were with efficiency in games that still did a lot. Doesn't the sound engine in Air Zonk use up something crazy like 30% cpu resource? Yet it still tosses around a ton of action with screens full of sprites and parallax. Something as slow and action-lite by PCE standards as Megaman X should leave a bunch if cpu power free for frivolous sound stuff like software adpcm.
So you'd have 4 left.
I am not 100% sure, but I am pretty sure doing a demonstration such as that one does eat up CPU resources, so you'd be better off doing what the PCE does best: real chiptunes.
:)
Quote from: CrackTiger on 07/16/2012, 12:29 PMAir Zonk is misleadingly action packed. You don't waste much CPU resources just flinging retarded enemies at the player in predetermined patterns, lol.Quote from: Psycho Arkhan on 07/16/2012, 09:53 AMThat demo only takes 2 channels, IIRC.Straight chiptunes will always be the most efficient, but I've heard how sloppy many PCE devs were with efficiency in games that still did a lot. Doesn't the sound engine in Air Zonk use up something crazy like 30% cpu resource? Yet it still tosses around a ton of action with screens full of sprites and parallax. Something as slow and action-lite by PCE standards as Megaman X should leave a bunch if cpu power free for frivolous sound stuff like software adpcm.
So you'd have 4 left.
I am not 100% sure, but I am pretty sure doing a demonstration such as that one does eat up CPU resources, so you'd be better off doing what the PCE does best: real chiptunes.
:)
Quote from: guest on 07/15/2012, 02:16 PMHOLY CRAP!Quote from: RegalSin on 07/15/2012, 09:46 AMThe PCE Hu-card limitation is probably 256MB limit, if done correctly. If we compared the SNES carts, to the PCE HU, and was released simutameously, they would match up. I mean all the post MMX games after the first one, up till, X5.let alone do the music (http://youtu.be/jdWYOHPV6Uw) justice the way that only the SNES can?
We are thinking about limitation, but most of the effects in 2d videogames are programmed effects, not just sprite, or background overlapping. The voice, and audio waves could be stored as with TOPSNES, and video data could run as well, but most likely will be shorter.
Lets not think about the limitations of the past, however, lets think about the abundance, ( and cheapness ) of the future.
Quote from: Psycho Arkhan on 07/16/2012, 03:52 PMI figured that Air Zonk isn't the same as a standard platformer (although I've heard that collision in shooters can be the cause of games like TFIV choking), since it'd be more like Metal Slug, but Mega Man X still doesn't seem like much for the PCE to handle, aside from however much dynamic tiles might be used for parallax. The AI in MMX games doesn't seem much deeper than the Famicom MM games.Quote from: CrackTiger on 07/16/2012, 12:29 PMAir Zonk is misleadingly action packed. You don't waste much CPU resources just flinging retarded enemies at the player in predetermined patterns, lol.Quote from: Psycho Arkhan on 07/16/2012, 09:53 AMThat demo only takes 2 channels, IIRC.Straight chiptunes will always be the most efficient, but I've heard how sloppy many PCE devs were with efficiency in games that still did a lot. Doesn't the sound engine in Air Zonk use up something crazy like 30% cpu resource? Yet it still tosses around a ton of action with screens full of sprites and parallax. Something as slow and action-lite by PCE standards as Megaman X should leave a bunch if cpu power free for frivolous sound stuff like software adpcm.
So you'd have 4 left.
I am not 100% sure, but I am pretty sure doing a demonstration such as that one does eat up CPU resources, so you'd be better off doing what the PCE does best: real chiptunes.
:)
There isn't exactly a bunch of AI. It's just a bunch of pre-done sprite pushing. So yeah, it can waste tons of CPU on the audio.
a game that has considerably more intelligent AI wouldn't be able to pull it off so good.
Plus, horizontal scrolling line parallax isn't a CPU whore process either.
Quote from: TheOldMan on 07/13/2012, 12:46 AMI'm sure other peeps around here still have it. Try asking nicely. Maybe you'll get lucky.Can some kind, wonderful, altruistic soul lead me to this fine fine download? [-o<
Quote from: Kaijuboy on 07/17/2012, 02:22 AMYeah, I know. That is what I was hoping for as well.Quote from: TheOldMan on 07/13/2012, 12:46 AMI'm sure other peeps around here still have it. Try asking nicely. Maybe you'll get lucky.Can some kind, wonderful, altruistic soul lead me to this fine fine download? [-o<
Quote from: Bernie on 07/17/2012, 06:57 AMMost likely that is the one you have Frank. The CD version wasn't up long, and not many knew about it. :)Do you happen to have one of these elusive CD-audio versions?.... O:)
Quote from: Kaijuboy on 07/18/2012, 03:28 AMI'm clueless on this, MOAR info please :)Quote from: Bernie on 07/17/2012, 06:57 AMMost likely that is the one you have Frank. The CD version wasn't up long, and not many knew about it. :)Do you happen to have one of these elusive CD-audio versions?.... O:)
Quote from: Nando on 07/18/2012, 08:58 AMThis? http://youtu.be/4IvnRaCU7OQQuote from: Kaijuboy on 07/18/2012, 03:28 AMI'm clueless on this, MOAR info please :)Quote from: Bernie on 07/17/2012, 06:57 AMMost likely that is the one you have Frank. The CD version wasn't up long, and not many knew about it. :)Do you happen to have one of these elusive CD-audio versions?.... O:)
Quote from: TurboXray on 09/14/2012, 11:36 AMOH so sweet sounding! Looks smooth!Quote from: Nando on 07/18/2012, 08:58 AMThis? http://youtu.be/4IvnRaCU7OQQuote from: Kaijuboy on 07/18/2012, 03:28 AMI'm clueless on this, MOAR info please :)Quote from: Bernie on 07/17/2012, 06:57 AMMost likely that is the one you have Frank. The CD version wasn't up long, and not many knew about it. :)Do you happen to have one of these elusive CD-audio versions?.... O:)
I'm currently still in hibernation, but when I wake up in a couple of months... we'll see what happens :)
Quote from: KnightWarrior on 09/14/2012, 02:45 PMJust do a Mega Man Anniversary Collection on the PC Engine/TurboScratch that. DO include them, as well as Mega Man & Bass, Mega Man's 9 & 10, & the Power Fighter etc. games! Hell, make a 2D version of Super Adventure Rockman, & update the Mega Man PC games!
Don't include Mega Man 7, 8 and Power Battle Games
Quote9 & 10 are basically NES gamesHow so??
Quote from: KnightWarrior on 09/24/2012, 02:30 AMThey use graphics from, or on par with the NES games.Quote9 & 10 are basically NES gamesHow so??
You can't just put it on a NES cart and play..It's programmed diffenet
Quote from: guest on 09/24/2012, 10:02 AMI thoroughly enjoy MM9. It's pure nostalgia. I can't comment on MM10 but I haven't heard good things.Quote from: KnightWarrior on 09/24/2012, 02:30 AMThey use graphics from, or on par with the NES games.Quote9 & 10 are basically NES gamesHow so??
You can't just put it on a NES cart and play..It's programmed diffenet
They sound like NES games.
They even let you turn on slowmo/sprite flicker like an NES game mode.
However, they both suck. Really bad.
Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)
Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)Wow. You're rapidly making my NES obsolete!
Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)This is literally a dream come true for me. :)
Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)Thats pretty cool, so what are your plans on distributing this gem?
Quote from: BigusSchmuck on 10/24/2012, 06:38 PMA pressed CD? A real hucard? :P Sony DADC CD-Rs from a professional replicator (probably the best option given the cost and such)? I dunno. What do you guys want??? Though to be honest, I'm not really interested in getting dragged to court by Capcom ;>_> Someone else should handle... ehm.... that aspect of it? A few members here could set something up? I dunno.Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)Thats pretty cool, so what are your plans on distributing this gem?
QuoteThis is literally a dream come true for me. :)I figured quite a few people wanted Megaman 2 instead of MM1 :P For MM1, I got a hit of about 150 views on my site/blog and that was with a lot of people referencing it from other sites (I can see the redirects). With my MM2 post, which I didn't really advertize, got 300+ views in like 4 hours.
QuoteMegaman 2 tunes are legendary! cant wait!I need to tighten up the audio emulation a bit (fix the sweep support), but otherwise the audio came out pretty decent so far. But yeah, MM2 has the most memorable tracks out of any MM game.
QuoteI demand cd audio for this thing of beauty...Shall I setup a donation thingy for it, for requests? ;)
Quote from: TurboXray on 10/24/2012, 08:37 PMA clone would be cool. Instead of calling it Megaman, call it Turboman? :) I know you can't link the game on these forums in its current state but I and many other people here would love to play it on the turbo without having to digg out our nes just to play some Megaman. I have lots of memories of that game and its endless sequels (especially Megaman 3)Quote from: BigusSchmuck on 10/24/2012, 06:38 PMA pressed CD? A real hucard? :P Sony DADC CD-Rs from a professional replicator (probably the best option given the cost and such)? I dunno. What do you guys want??? Though to be honest, I'm not really interested in getting dragged to court by Capcom ;>_> Someone else should handle... ehm.... that aspect of it? A few members here could set something up? I dunno.Quote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)Thats pretty cool, so what are your plans on distributing this gem?
I kind of like the CD format as it gives the option for CDDA/redbook tracks (or original chiptunes).
BTW, I made a test video: http://youtu.be/ljtxuk9KDCgQuoteThis is literally a dream come true for me. :)I figured quite a few people wanted Megaman 2 instead of MM1 :P For MM1, I got a hit of about 150 views on my site/blog and that was with a lot of people referencing it from other sites (I can see the redirects). With my MM2 post, which I didn't really advertize, got 300+ views in like 4 hours.QuoteMegaman 2 tunes are legendary! cant wait!I need to tighten up the audio emulation a bit (fix the sweep support), but otherwise the audio came out pretty decent so far. But yeah, MM2 has the most memorable tracks out of any MM game.
QuoteI demand cd audio for this thing of beauty...Shall I setup a donation thingy for it, for requests? ;)
Since this MM2 went so well (I still can't believe it only took 4 hours to get it up and running, and that includes the time to play through it and beat it :P), I'm looking into the other megaman games as well. MM3 and MM5 have a totally different setup than MM1,2,4, and 6. But I'm up for the challenge :) I was thinking maybe a dual pack release per CD. I don't know if I showed off the new sprite work for MM1 (megaman and cutman have all new sprites), but it was a pain in the ass to do. So much so, that I might just work on redoing the background tiles and maps for now.
I love the MM series and so this is a labor of love for me. But it does suck not to be able to... well, get a return on the hundreds and hundreds hours put into this backend emulation code/support. Morality/ethics/whatever issue aside (not that they don't have merit), I don't want any legal trouble or such. I mean, it's my own fault for not putting that time into something original that I could sell. So with that in mind, I was thinking about making a megaman type of game (clone) for the PCE. Feedback?
Quote from: guest on 10/24/2012, 02:23 PMQuote from: TurboXray on 10/23/2012, 12:15 AMHey, look what I found... (http://pcedev.wordpress.com/2012/10/22/megaman-2-on-pce/)This is literally a dream come true for me. :)
Quote from: ParanoiaDragon on 10/24/2012, 11:04 PMJust tie it to the Shockman series, & call it a day. :DShubibibibibibiBIBIBIN 4
Quote from: TurboXray on 10/24/2012, 08:37 PMI don't want any legal trouble or such. I mean, it's my own fault for not putting that time into something original that I could sell. So with that in mind, I was thinking about making a megaman type of game (clone) for the PCE. Feedback?I don't see why this wouldn't be a good idea.
Quote from: TheOldMan on 10/23/2012, 02:36 AMGood Job. Glad to see you back.Thanks :D Good to be back :)
QuoteI wonder...there's tons of very capable Megaman hacking utilities out there...would it be possible to patch the internal nes binary with one of the hacks? I know you had to reorient a fair amount of things in the nes binary, is that correct? Or is the nes code fairly untouched?Yeah, using existing hacks is very doable. I don't hack much of the rom to begin with (less than 0.01% or so if you compare it against just the code of the rom, i.e. excluding graphics/maps/sound/data/etc), but if the rom hack someone made was above and beyond what the editors do.. that is to say they did ASM hacking to the rom and not just graphics/sprite/maps, then I'd have to do a little more port opcode hunting down. But with my tool I made, it makes that much easier. And so yeah, even with an ASM hack it's doable. But traditional hacks are cake (usually no modifications needed). I have Dragon Warrior running on PCE CD (it was the very first nes2pce game I did) and after it was up and running, I took Sliver-X's hack of Dragoon Omega and applied it to the rom. It worked perfectly.
I just think the possibilities to port over the better Megaman hacks to pce (not to mention the ability to create new ones) with remixed music and/or graphics has TONS of potential.
QuoteEven though I've never been a huge fan of Megaman (not that they're bad games though), I'd love to see a clone game, especially so if it's two player.As for an original game, I've though about two player mode. A four player mode would be hilarious, but complicated for balancing. Anyway, I thinking that maybe the two players could share the same life and weapon energy bar, and if either player dies they have to restart. Something along those lines.
Quote from: TurboXray on 10/25/2012, 12:03 PMAs for an original game, I've though about two player mode. A four player mode would be hilarious, but complicated for balancing. Anyway, I thinking that maybe the two players could share the same life and weapon energy bar, and if either player dies they have to restart. Something along those lines.That's pretty interesting. Would foster more team play.
Quote from: TurboXray on 10/25/2012, 12:03 PMDragon Warrior? You are my hero, I always wondered if someone was going to port that over to the pce/turbo eventually.Quote from: TheOldMan on 10/23/2012, 02:36 AMGood Job. Glad to see you back.Thanks :D Good to be back :)QuoteI wonder...there's tons of very capable Megaman hacking utilities out there...would it be possible to patch the internal nes binary with one of the hacks? I know you had to reorient a fair amount of things in the nes binary, is that correct? Or is the nes code fairly untouched?Yeah, using existing hacks is very doable. I don't hack much of the rom to begin with (less than 0.01% or so if you compare it against just the code of the rom, i.e. excluding graphics/maps/sound/data/etc), but if the rom hack someone made was above and beyond what the editors do.. that is to say they did ASM hacking to the rom and not just graphics/sprite/maps, then I'd have to do a little more port opcode hunting down. But with my tool I made, it makes that much easier. And so yeah, even with an ASM hack it's doable. But traditional hacks are cake (usually no modifications needed). I have Dragon Warrior running on PCE CD (it was the very first nes2pce game I did) and after it was up and running, I took Sliver-X's hack of Dragoon Omega and applied it to the rom. It worked perfectly.
I just think the possibilities to port over the better Megaman hacks to pce (not to mention the ability to create new ones) with remixed music and/or graphics has TONS of potential.QuoteEven though I've never been a huge fan of Megaman (not that they're bad games though), I'd love to see a clone game, especially so if it's two player.As for an original game, I've though about two player mode. A four player mode would be hilarious, but complicated for balancing. Anyway, I thinking that maybe the two players could share the same life and weapon energy bar, and if either player dies they have to restart. Something along those lines.
Quote from: guest on 10/25/2012, 11:06 AMEven though I've never been a huge fan of Megaman (not that they're bad games though), I'd love to see a clone game, especially so if it's two player.Likewise. Hell I like the clones more than Megaman itself!
Quote from: Keranu on 10/25/2012, 02:10 PMLikewise. Hell I like the clones more than Megaman itself!I'm sorry, but I must disagree. Shockman couldn't shine Megaman's shoes. The best thing they ever did with the Shubibinman series is turn into a hack-n-slash platformer with Shubibinman 3... now *THAT* was an awesome game. Shubibinman2/Shockman just seemed... subpar in comparison to the enjoyment and overall style of the Megaman games. Especially Megaman 1-3 on the NES... those games are the stuff of legend.
Quote from: fragmare on 10/25/2012, 08:23 PMThe music for the first Wily's Castle level is quite possibly the most spine tinglingly nostalgia inducing 8-bit music track ever created: https://youtu.be/aTbfpkByIM8*Shivers* Damn, that song kicks ass! Capcom's early work is the stuff of legends! :dance:
Quote from: guest on 10/25/2012, 09:23 PMIt feels like they had a good game in the works and then someone jammed the Gradius demo from Blades of Steel in the middle of it.Now that's what we call metaphor folks. Hah.
Quote from: Arjak on 10/25/2012, 10:12 PMIt's a great track (check out the remix http://youtu.be/jdWYOHPV6Uw .. ignore the second song in that video).Quote from: fragmare on 10/25/2012, 08:23 PMThe music for the first Wily's Castle level is quite possibly the most spine tinglingly nostalgia inducing 8-bit music track ever created: https://youtu.be/aTbfpkByIM8*Shivers* Damn, that song kicks ass! Capcom's early work is the stuff of legends! :dance:
Quote from: guest on 10/25/2012, 09:23 PMShockman is an average game with big pluses for music and two players. What killed it are the slow, boring stretches of auto scrolling and the half-assed shooter segments. It feels like they had a good game in the works and then someone jammed the Gradius demo from Blades of Steel in the middle of it.Exactly, it's gotta be one of my favorite chip soundtracks ever. There's really not alot you can do in the game though. They really should've either made it more Contra'ish, by adding weapons you can switch out, or Mega Manish by earning new weapons as you proceed. It's a very subpar game in general unfortunately.
Quote from: fragmare on 10/25/2012, 08:23 PMThe music for the first Wily's Castle level is quite possibly the most spine tinglingly nostalgia inducing 8-bit music track ever created: http://youtu.be/8fFRCUQLqKkI can listen to that track over and over, such a good tune.
Quote from: TurboXray on 10/24/2012, 08:37 PMSo with that in mind, I was thinking about making a megaman type of game (clone) for the PCE. Feedback?This makes a lot of sense to me. I am sure there would be a lot of support for this (from us, at least).
Quote2 centsOh crap, I don't like this idea. :(
You should make a clone, but with a twist. I wouldn't change the mechanics (since they are the essence of MM), but I would love for the PCE clone to exist in a TOTALLY DIFFERENT cosmos. Again, I'm talking aesthetics only. Stage design and enemy behaviors can mimic the original game. I hate to be lame, and I know there is the very real fear of "turning off" fans of the orginal, but would a cute medieval reboot of MM be interesting? Take MM's sterile high-technology and make it crude, gritty, and rusty. Iron, canvas, dirt, sand, leather, stone, timber...
Quote from: ParanoiaDragon on 10/27/2012, 06:03 PMJust because it's set in the Bonk universe, doesn't mean that Bonk or the Chikkun's have to exist, it could be a Bonkish styled world.You are absolutely correct. I don't need the Chikkuns. :pcgs:
Quote from: ParanoiaDragon on 10/28/2012, 07:08 PMOfcoarse, another way to go, would be to use Zonk in Bonk's world, since he's a bot like Megs.I was just thinking the same thing! :D Without walking sprites that's probably a pain in the ass though. Actually probably a pain in the ass either way. :) But damn it'd be cool!
Quote from: Sadler on 10/28/2012, 09:01 PMMASSIVELY OFF TOPIC: The more I think about this, the more I think this would be the perfect homebrew hommage to TG fans. We got jacked late in the system's life. Air Zonk was amazing, but SAZ and Bonk 3 (including the CD) were such a let down. Just imagine a platforming Zonk game Megaman style. You could have shooting stages like Air Zonk, throw back stages in the Bonk universe, etc. It could be so, so awesome! :DI admit, I also thought of Zonk when Bonk was mentioned in this thread. Especially when you consider the different weapons you get in Air Zonk. It's like a Megaman Shmup, in a way. Zonk in a megaman platform style universe sounds decent.
Quote from: TurboXray on 10/29/2012, 12:26 PMWhat if you went the Arcade card route? Would that help with the flickering?Quote from: Sadler on 10/28/2012, 09:01 PMMASSIVELY OFF TOPIC: The more I think about this, the more I think this would be the perfect homebrew hommage to TG fans. We got jacked late in the system's life. Air Zonk was amazing, but SAZ and Bonk 3 (including the CD) were such a let down. Just imagine a platforming Zonk game Megaman style. You could have shooting stages like Air Zonk, throw back stages in the Bonk universe, etc. It could be so, so awesome! :DI admit, I also thought of Zonk when Bonk was mentioned in this thread. Especially when you consider the different weapons you get in Air Zonk. It's like a Megaman Shmup, in a way. Zonk in a megaman platform style universe sounds decent.
So, I've been kicking around the idea of multiplayer mode some more. 1-4 player modes; 2 player co-op, 2 player competitive, 3 player competitive, 4 player competitive, 4 player as two 2player teams competitive. In competitive mode, you compete for score. More enemies come out and you don't share resources (life or weapon energy). You're given a fixed amount of lives and no continues. But you can purchase additional lives using your 'score' points (at the time of death) and rejoin right back in. At first, I thought doing a mutiplayer mode would be hard to balance the original game design, but if the focus of the goals relative to the game are fairly different - then I don't have to worry about balancing 1 player design with multiplayer design. Matter of fact, I could add additional changes to the stages and such for multiplayer mode.
4 player mode would be taxing on the sprite scanline limit ( four 32x32 sprites is half the bandwidth for the scanline and then add in bullets and enemies - ugh). I could limit the bullets to one at a time, per player. That would be 12 out of 16 cells per scanline. Or alternate the bullets between two frames (some games do this) so you can shoot two at a time. There's definitely gonna be some flicker though in some instances.
Quote from: BigusSchmuck on 10/29/2012, 04:54 PMIt can help for animating parallax instead of using sprites in places, but the raw sprite limit cannot be surpassed by anything short of moving to SuperGrafx.Quote from: TurboXray on 10/29/2012, 12:26 PMWhat if you went the Arcade card route? Would that help with the flickering?Quote from: Sadler on 10/28/2012, 09:01 PMMASSIVELY OFF TOPIC: The more I think about this, the more I think this would be the perfect homebrew hommage to TG fans. We got jacked late in the system's life. Air Zonk was amazing, but SAZ and Bonk 3 (including the CD) were such a let down. Just imagine a platforming Zonk game Megaman style. You could have shooting stages like Air Zonk, throw back stages in the Bonk universe, etc. It could be so, so awesome! :DI admit, I also thought of Zonk when Bonk was mentioned in this thread. Especially when you consider the different weapons you get in Air Zonk. It's like a Megaman Shmup, in a way. Zonk in a megaman platform style universe sounds decent.
So, I've been kicking around the idea of multiplayer mode some more. 1-4 player modes; 2 player co-op, 2 player competitive, 3 player competitive, 4 player competitive, 4 player as two 2player teams competitive. In competitive mode, you compete for score. More enemies come out and you don't share resources (life or weapon energy). You're given a fixed amount of lives and no continues. But you can purchase additional lives using your 'score' points (at the time of death) and rejoin right back in. At first, I thought doing a mutiplayer mode would be hard to balance the original game design, but if the focus of the goals relative to the game are fairly different - then I don't have to worry about balancing 1 player design with multiplayer design. Matter of fact, I could add additional changes to the stages and such for multiplayer mode.
4 player mode would be taxing on the sprite scanline limit ( four 32x32 sprites is half the bandwidth for the scanline and then add in bullets and enemies - ugh). I could limit the bullets to one at a time, per player. That would be 12 out of 16 cells per scanline. Or alternate the bullets between two frames (some games do this) so you can shoot two at a time. There's definitely gonna be some flicker though in some instances.
Quote from: BlueBMW on 10/31/2012, 12:08 AMThat is some gougers trying to make a buck off of the bootleg copies that were made without permission.Nay - SKULLfuckery.
All in all.... fuckery
Quote from: guest on 10/31/2012, 03:36 AMI second that motion.Quote from: BlueBMW on 10/31/2012, 12:08 AMThat is some gougers trying to make a buck off of the bootleg copies that were made without permission.Nay - SKULLfuckery.
All in all.... fuckery
All the more reason to set up a donation fund for a Bonknut's Mega Man clone.
QuoteYou do realize, that I sold this very game to you a few months back, with a very detailed description letting the buyer know is was not a legit release, AND was a CDr game, not a pressed CD. If you do not remove this listing or at the very least give a more detailed description, I will be reporting this to eBay. It is unfair for you to try and take advantage of someone that is ignorant of the item in question. Also, this is not a RARE game, the item can be bought for WAY less than your insane Buy It Now price. http://sapphire.anime4ever.de/I thought the name sounded familiar when I clicked on the auction, he just bought this from me towards the end of the summer, and paid about what I paid for it.
Quote from: Bernie on 10/31/2012, 02:50 PMWell well well..... Look at what we have here.. As for the above eBay item for that insane asking price, I messaged the seller.. Here is what I sent..Are there more of these available at a reasonable price?QuoteYou do realize, that I sold this very game to you a few months back, with a very detailed description letting the buyer know is was not a legit release, AND was a CDr game, not a pressed CD. If you do not remove this listing or at the very least give a more detailed description, I will be reporting this to eBay. It is unfair for you to try and take advantage of someone that is ignorant of the item in question. Also, this is not a RARE game, the item can be bought for WAY less than your insane Buy It Now price. http://sapphire.anime4ever.de/I thought the name sounded familiar when I clicked on the auction, he just bought this from me towards the end of the summer, and paid about what I paid for it.
Quote from: Keith Courage on 11/01/2012, 01:24 AMDownload it here wayback://pcedev.wordpress.com/downloads-and-links/ (https://web.archive.org/web/20141214074840if_/http://pcedev.wordpress.com/downloads-and-links/).I tried to contact him but kept getting an error message (something about default client setting) so I googled that error and still wasn't able to fix it.
But if you really want to buy one and support a con artist then this guy has them http://sapphire.anime4ever.de/
Quote from: hoobs88 on 11/01/2012, 10:15 AMThere's no mention of Rockman in the list of homebrews. Can we have added?I don't think homebrew would be the right category/label for it? Even if I hacked the crap out of it and upgraded it, the core is the original NES binary. It's not like I disassembled it into source code and reassembled it. I honestly not sure what category to put it in (it's more than just a hack though and it's more than just emulation too).
Quote from: guest on 10/29/2012, 11:01 PMAlthough I'm not so sure about a Zonk themed Megaman clone, I threw this together for fun.Ha! Awesome.
(https://web.archive.org/web/20190510040234im_/https://www.superpcenginegrafx.net/misc/zonkmm1.png) (https://web.archive.org/web/20190510040235im_/https://www.superpcenginegrafx.net/misc/zonkmm2.png)
Quote from: TurboXray on 11/11/2012, 09:24 PMMegaman 2 public release is up on my blog/site (see my sig for site/links). Hucard/rom only version for now.Excellent tom, they are also some requests on necstasy forum, for a GnG port ..
Quote from: TurboXray on 11/11/2012, 09:24 PMMegaman 2 public release is up on my blog/site (see my sig for site/links). Hucard/rom only version for now.Awesome man. I'll be waitiing for the hopeful release of this on a CD iso. I wants to play and am very happy you are doing this. Oh, and Castlevania too! :P
Quote from: touko on 11/12/2012, 05:31 AMExcellent tom, they are also some requests on necstasy forum, for a GnG port ..How many people are requesting GnG? I could do it (it appears I can reuse my lib without writing new code/support). If a handful of people want this, I'll do it. The only thing I request in return is for testers.
I have linked your nes2pce topic .
Quote from: TurboXray on 11/15/2012, 05:53 PMYeah, CD version of MM2 is gonna take a bit of time. It's not like the other smaller games, so this needs a good amount of hacking and separate loading for levels, etc. Speaking of CV, I need to check the new APU lib to see if it sounds better in game.I would love to see it!Quote from: touko on 11/12/2012, 05:31 AMExcellent tom, they are also some requests on necstasy forum, for a GnG port ..How many people are requesting GnG? I could do it (it appears I can reuse my lib without writing new code/support). If a handful of people want this, I'll do it. The only thing I request in return is for testers.
I have linked your nes2pce topic .
Quote from: TurboXray on 11/15/2012, 05:53 PMYeah, CD version of MM2 is gonna take a bit of time. It's not like the other smaller games, so this needs a good amount of hacking and separate loading for levels, etc. Speaking of CV, I need to check the new APU lib to see if it sounds better in game.I second this motion. I would love to beta test but I'm afraid I got too much on my plate as is and I think Arkhan will kill me if I don't get Ultima ][ ported over. :PQuote from: touko on 11/12/2012, 05:31 AMExcellent tom, they are also some requests on necstasy forum, for a GnG port ..How many people are requesting GnG? I could do it (it appears I can reuse my lib without writing new code/support). If a handful of people want this, I'll do it. The only thing I request in return is for testers.
I have linked your nes2pce topic .
Quote from: BigusSchmuck on 11/16/2012, 01:05 AMand I thinkFixedArkhanVestCunt will kill me if I don't get Ultima ][ ported over. :P
Quote from: TurboXray on 11/15/2012, 05:53 PMIf a handful of people want this, I'll do it. The only thing I request in return is for testers.Yeah, i understand..
Quote from: TurboXray on 11/15/2012, 05:53 PMWell, of course I would love to see GnG. LOVE. :pcgs:Quote from: touko on 11/12/2012, 05:31 AMExcellent tom, they are also some requests on necstasy forum, for a GnG port ..How many people are requesting GnG? I could do it (it appears I can reuse my lib without writing new code/support). If a handful of people want this, I'll do it. The only thing I request in return is for testers.
I have linked your nes2pce topic .
Quote from: TurboXray on 11/15/2012, 05:53 PMYeah, CD version of MM2 is gonna take a bit of time. It's not like the other smaller games, so this needs a good amount of hacking and separate loading for levels, etc. Speaking of CV, I need to check the new APU lib to see if it sounds better in game.Well, here is my monthly Knock for Castlevania CD . . . . I keep checking the download sirte in anticipation with no luck! 8-[Quote from: touko on 11/12/2012, 05:31 AMExcellent tom, they are also some requests on necstasy forum, for a GnG port ..How many people are requesting GnG? I could do it (it appears I can reuse my lib without writing new code/support). If a handful of people want this, I'll do it. The only thing I request in return is for testers.
I have linked your nes2pce topic .
Quote from: T2KFreeker on 01/22/2013, 03:35 PMBoss, by chance is the Megaman 2 CD image going to release anytime soon? I wants to play!!! :lol:Pure speculation: Bonknuts is only releasing the hucard ROM at this time to avoid another anime4ever debacle.
Quote from: guest on 01/22/2013, 06:47 PMHmm, that's a bummer. I just want to play it. I guess I'll have to try and get a flash card then. I understand where he is coming from though as that was pretty crappy what he did. All it takes is one assclown to ruin it for everyone else.Quote from: T2KFreeker on 01/22/2013, 03:35 PMBoss, by chance is the Megaman 2 CD image going to release anytime soon? I wants to play!!! :lol:Pure speculation: Bonknuts is only releasing the hucard ROM at this time to avoid another anime4ever debacle.
Quote from: T2KFreeker on 01/22/2013, 09:42 PMI think Vestcunt is correct.Quote from: guest on 01/22/2013, 06:47 PMHmm, that's a bummer. I just want to play it. I guess I'll have to try and get a flash card then. I understand where he is coming from though as that was pretty crappy what he did. All it takes is one assclown to ruin it for everyone else.Quote from: T2KFreeker on 01/22/2013, 03:35 PMBoss, by chance is the Megaman 2 CD image going to release anytime soon? I wants to play!!! :lol:Pure speculation: Bonknuts is only releasing the hucard ROM at this time to avoid another anime4ever debacle.
Quote from: Trenton_net on 01/29/2013, 01:41 PMWouldn't a simple solution to the problem of people selling reproduction CDs be having a boot screen with the message "WARNING! If you paid for this CD you were ripped off. You can get this game free from <Insert Some Website>."?Those Dreamcast boot discs said something like that.
QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. It's on CD. I'm gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. I'll have to figure out BRAM syscard lib and make a save option too.This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
Quote from: Bernie on 03/04/2013, 12:39 PMBrowsing through the blog, I found this.I never knew this existed. I would love love love to play this on my Duo-R.QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. It's on CD. I'm gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. I'll have to figure out BRAM syscard lib and make a save option too.This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
Quote from: guest on 03/04/2013, 11:52 AMEDIT: Misread, found the Megaman1 ISO link on http://pcedev.wordpress.com/downloads-and-links/Not bad. Would fit in with the rest of the turbo covers. We gotta hook him up with the butch on the Valis 3 manual.
Check out my custom cover :)
/obeyman.png
Not high quality but I kinda like it.
Quote from: Bernie on 03/04/2013, 12:39 PMBrowsing through the blog, I found this.We did that several years ago, I think Tom had problems with memory being taken up by the map?? I don't quite remember, but Keranu & Fragmare both worked reworking the tiles & sprites, & I did several redbook versions of the tunes, but I never finished them all. I think the castle & town tunes were done, the dungeon still needed more, as did the title screen. The overworld theme was close to done. I had a couple of different versions of the battle theme, I'm still not sure which one I liked best, but I did want to have 2 versions. 1 for regular battles, & 1 for "boss" battles, & I think we were going to make the "bosses" look slightly different, since in the original, they're just repaints of other enemies. I'm sure there's another tune or 2 I'm forgetting. I was working on an evil town theme, where I mixed the music of the dungeon, with the instruments of the town theme. IIRC, Tom was going to try n' hack the game, so that when you wanted to talk or search, you didn't have to open up a menu each time! Oh, I think either Black Tiger or Frag (or both) reworked the title screen, so that it looked like the usual Dragon Quest logo, but said Dragon Warrior.QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. ItÂ’s on CD. IÂ’m gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. IÂ’ll have to figure out BRAM syscard lib and make a save option too.This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
Quote from: guest on 01/22/2013, 06:47 PMWhat "debacle" would that be? I googled and didn't find anything that sounded similar to this.Quote from: T2KFreeker on 01/22/2013, 03:35 PMBoss, by chance is the Megaman 2 CD image going to release anytime soon? I wants to play!!! :lol:Pure speculation: Bonknuts is only releasing the hucard ROM at this time to avoid another anime4ever debacle.
Quote from: ParanoiaDragon on 03/04/2013, 07:59 PMI'd still be down with finishing that project if everyone else was committed. Some great work was put into that, shame to see it go to waste.Quote from: Bernie on 03/04/2013, 12:39 PMBrowsing through the blog, I found this.We did that several years ago, I think Tom had problems with memory being taken up by the map?? I don't quite remember, but Keranu & Fragmare both worked reworking the tiles & sprites, & I did several redbook versions of the tunes, but I never finished them all. I think the castle & town tunes were done, the dungeon still needed more, as did the title screen. The overworld theme was close to done. I had a couple of different versions of the battle theme, I'm still not sure which one I liked best, but I did want to have 2 versions. 1 for regular battles, & 1 for "boss" battles, & I think we were going to make the "bosses" look slightly different, since in the original, they're just repaints of other enemies. I'm sure there's another tune or 2 I'm forgetting. I was working on an evil town theme, where I mixed the music of the dungeon, with the instruments of the town theme. IIRC, Tom was going to try n' hack the game, so that when you wanted to talk or search, you didn't have to open up a menu each time! Oh, I think either Black Tiger or Frag (or both) reworked the title screen, so that it looked like the usual Dragon Quest logo, but said Dragon Warrior.QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. It's on CD. I'm gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. I'll have to figure out BRAM syscard lib and make a save option too.This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
We also tossed ideas around of seeing if we could make some limited cinemas, maybe taking snippets from the old Dragon Quest anime. That's all I can recall at the moment.
Quote from: Keranu on 03/05/2013, 12:09 AMDo it!!!!!!!!Quote from: ParanoiaDragon on 03/04/2013, 07:59 PMI'd still be down with finishing that project if everyone else was committed. Some great work was put into that, shame to see it go to waste.Quote from: Bernie on 03/04/2013, 12:39 PMBrowsing through the blog, I found this.We did that several years ago, I think Tom had problems with memory being taken up by the map?? I don't quite remember, but Keranu & Fragmare both worked reworking the tiles & sprites, & I did several redbook versions of the tunes, but I never finished them all. I think the castle & town tunes were done, the dungeon still needed more, as did the title screen. The overworld theme was close to done. I had a couple of different versions of the battle theme, I'm still not sure which one I liked best, but I did want to have 2 versions. 1 for regular battles, & 1 for "boss" battles, & I think we were going to make the "bosses" look slightly different, since in the original, they're just repaints of other enemies. I'm sure there's another tune or 2 I'm forgetting. I was working on an evil town theme, where I mixed the music of the dungeon, with the instruments of the town theme. IIRC, Tom was going to try n' hack the game, so that when you wanted to talk or search, you didn't have to open up a menu each time! Oh, I think either Black Tiger or Frag (or both) reworked the title screen, so that it looked like the usual Dragon Quest logo, but said Dragon Warrior.QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. It's on CD. I'm gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. I'll have to figure out BRAM syscard lib and make a save option too.This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
We also tossed ideas around of seeing if we could make some limited cinemas, maybe taking snippets from the old Dragon Quest anime. That's all I can recall at the moment.
Quote from: Edmond Dantes on 03/04/2013, 09:03 PMWhat "debacle" would that be? I googled and didn't find anything that sounded similar to this.Anime4ever, AKA Fudoh, is a forum lurker that took an early version of Bonknuts freely-available ISO of the first Megaman PCE port, burned it on high-quality CD-Rs, made some packaging, and is selling it for €49. Not only is his gouging price insane, but he's passing it off as a legitimate PCE release. He neglects to inform his customers that they're paying fifty euro for a CD-R, he doesn't tell them that it's a free homebrew hack, he doesn't tell them that it's not the latest version, and he doesn't credit Bonknuts for doing all of the work.
QuoteAnd finally, not MM related, Dragon Warrior. I never publicly released this game. It's on CD. I'm gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. I'll have to figure out BRAM syscard lib and make a save option too.I would love to play through Dragon Warrior on my turbo cd. That's one of my favorite NES games.
Quote from: Joe Redifer on 03/08/2013, 06:58 PMI made a bunch of videos!I like your videos a lot! Informative and pretty funny. Since I saw that last one linked I've spent a while watching your stuff. Good work.
Quote from: Joe Redifer on 03/08/2013, 06:58 PM"You guys ought to look up a blog done by a member of numerous forums with the username "Fudoh". He's got a LOT of info about the XRGB series, as well as other varieties of scalers and video processors to use with retro consoles."Kudos, that was fun!
http://youtu.be/Ip6WuOvK8EU
Quote from: guest on 10/29/2012, 11:01 PMAlthough I'm not so sure about a Zonk themed Megaman clone, I threw this together for fun.Oh my ? Started throwing money at the screen when I saw this.
(https://web.archive.org/web/20190510040234im_/https://www.superpcenginegrafx.net/misc/zonkmm1.png) (https://web.archive.org/web/20190510040235im_/https://www.superpcenginegrafx.net/misc/zonkmm2.png)
Quote from: fragmare on 01/13/2014, 05:26 PMHey, I rember doing some work on the Megaman player sprite for this! :DThat's for the sprite hack code. I kept that as a separate project. I'll probably do the same for BG. CD audio is already a separate project. Then, I'll bring them all together into one tri-force.. err Mega-force!
QuoteNew title screen and option screen. Support for easy or normal mode, 6 button gamepad, set global PSG volume (left/right), set individual channel volume (left/right), and soft/pad reset (select+run).
Quote from: TurboXray on 01/27/2014, 03:31 PMthe new sprite high color mode into the mix,as in
Quote from: TurboXray on 01/27/2014, 03:54 PMAs in:(https://web.archive.org/web/20210920023736im_/https://www.gifcen.com/wp-content/uploads/2021/07/sailor-moon-gif-1.gif)
(https://web.archive.org/web/20140907165347im_/http://www.pcedev.net/mm1_hack/mm1_sprite1.png)
Quote from: TurboXray on 02/01/2014, 12:42 AMSome guy in France is making them. It was normally just a white hucard he made, but he put the MM sticker on it recently. You'll have to get in contact with him, to see if he's selling the hucards. I want one too ;>_>Well, if I was you and wanted one, I'd send him a nicely worded email demanding one as payment, letting him know that you're responsible for that port and that he's been cashing in, partly, on your hard work, not just his in creating that repro and loading it up with a patched ROM image, etc.!
Quote from: NightWolve on 02/01/2014, 01:26 AMNo, no. You misunderstand. He created a 'flash' card. It's all white. I ~think~ he's selling those; not sure (the site/forum is in french. Might just be a personal flash card. Dunno). Someone told him about the Megaman PCE game, and so he uploaded the rom and put a sticker on it. He's not making repro's that I know of.Quote from: TurboXray on 02/01/2014, 12:42 AMSome guy in France is making them. It was normally just a white hucard he made, but he put the MM sticker on it recently. You'll have to get in contact with him, to see if he's selling the hucards. I want one too ;>_>Well, if I was you and wanted one, I'd send him a nicely worded email demanding one as payment, letting him know that you're responsible for that port and that he's been cashing in, partly, on your hard work, not just his in creating that repro and loading it up with a patched ROM image, etc.! In principle, this should require a contacting of all relevant parties, you know, if you wanna at least appear to have some sense of fairness, decency, etc. but we all know how shit works on the Internet, don't we ?? Of course Capcom would ignore anything from some guy on the Net and for an old, dead system, but to avoid a fan or fan team entirely ?
Quote from: fragmare on 02/01/2014, 12:06 PMDamn, Tom, that hi-color Megaman player sprite is some hot shit! Who pixeled that??? ;)Word.
Quote from: guest on 02/01/2014, 03:15 PMNo need to pay; it's free. In all honesty, I was supposed to be working on an original megaman clone for the PCE. Something that could be pressed to CD or to hucard. And something that I could sell as well. But I'm just having too much fun hacking this old game :PQuote from: fragmare on 02/01/2014, 12:06 PMDamn, Tom, that hi-color Megaman player sprite is some hot shit! Who pixeled that??? ;)Word.
I would gladly pay for a PCE Megaman port with that quality.
Quote from: fragmare on 02/01/2014, 12:06 PMDamn, Tom, that hi-color Megaman player sprite is some hot shit! Who pixeled that??? ;)Hey! I just mentioned you :P Your sprite work looks great. Up for redoing the enemies? Haha.
Quote from: TurboXray on 02/01/2014, 03:33 PMHell yea i am! :)Quote from: fragmare on 02/01/2014, 12:06 PMDamn, Tom, that hi-color Megaman player sprite is some hot shit! Who pixeled that??? ;)Hey! I just mentioned you :P Your sprite work looks great. Up for redoing the enemies? Haha.
Quote from: TurboXray on 01/31/2014, 10:57 PMSaw this today: http://www.casimages.com/img.php?i=140131020139627363.jpg (http://www.casimages.com/img.php?i=140131020139627363.jpg)yeah saw that too on FB somewhere. whats all about it? :)
Pretty cool looking :D
Quote from: TurboXray on 02/01/2014, 03:17 AMAs far as I know, he's not selling the Megaman one in the pic. That's his personal copy. As long as he's not selling a preloaded Megaman+label (which I'm ~pretty~ sure he isn't, from looking at the forum) - then I'm fine with it. People can make their own personal repros. People can make repro's for other people too, as long as there's no profit involved (including community pressings of anything I release for free. Do as you want, just don't pull a profit from it). As long as there's no profit involved, you can do whatever you want with said free stuffs/works.I'm a member of this forum, the blank hucard has been created recently by someone who wants to put a french translated Neutopia on it. The member who did the Megaman hucard is a long long time cartmodder on many hardwares, and being able to make hucards was an old dream came true for him. Selling it is not his purpose and is even a joking subject in the thread.
Quote from: fragmare on 02/03/2014, 02:03 PMWas dicking around with hi-color megaman tiles this morning and came up with thisThat looks so sweet!!
fragmare.mindrec.com/megaman02.gif
:)
Quote from: saturndual32 on 02/03/2014, 02:37 PMYes, I think many folks would love have both PSG and Red Book options...but I'll take whatever is given to me :pcgs:.Quote from: fragmare on 02/03/2014, 02:03 PMWas dicking around with hi-color megaman tiles this morning and came up with thisThat looks so sweet!!
fragmare.mindrec.com/megaman02.gif
:)
I love all the improvements that are going to take place, but there is something, that maybe isnt necesary at all, but i will just throw it out there: Mega Man chiptunes taking advantage of the awesome PCE soundchip. Maybe having an option between CD tracks or the chiptunes. I know its a lot of extra work, hehe, but i have curiosity about how good they could sound.
This project is awesome!
Quote from: saturndual32 on 02/03/2014, 02:37 PMThat is on my option list. Especially since this is going to be both a hucard and SuperCD version (possibly ACD version as well, for cutting down on loading). I'll be replacing the NES music engine with a PCE one. But that's probably one of the last things I'll be working on. I'll need a chiptune artist, but I can't really go looking for one until I ready/at that point. Mostly, because I want to modify/design the sound engine around what the chiptune artist wants, feature wise.Quote from: fragmare on 02/03/2014, 02:03 PMWas dicking around with hi-color megaman tiles this morning and came up with thisThat looks so sweet!!
fragmare.mindrec.com/megaman02.gif
:)
I love all the improvements that are going to take place, but there is something, that maybe isnt necesary at all, but i will just throw it out there: Mega Man chiptunes taking advantage of the awesome PCE soundchip. Maybe having an option between CD tracks or the chiptunes. I know its a lot of extra work, hehe, but i have curiosity about how good they could sound.
This project is awesome!
Quote from: TurboXray on 02/03/2014, 04:53 PMFragmare, nice work. I'll be extending the number of 'tile' available for the BG. So more unique tiles. I also want to extend the length of the stages as bit. Also, did you log into the forums yet? I'm working on the enemies for Cutman's stage. I have one left to do (boss door guardian). They're just place holders for now, though. I'll post the place holder graphics on the site, so you have an idea of what I'm working on.Yea, I'm on the forums now. Username fragmare.
Quote from: OldRover on 02/03/2014, 08:28 PMYeah, I think it looks a bit better than Wily Wars. It's close, but better.Agreed! :pcgs:
Quote from: fragmare on 02/03/2014, 07:34 PMHere's a little comparison pic btw. left = NES, middle = Wily Wars, right = PC-Engine:Hey, that's fantastic! I might just have to give the game a whole playthrough when you guys are finished. I think the CD version is the most appealing. It's nice to know a HuCard version will be available though if one wanted to play it on a TurboExpress with TurboEverdrive, etc.
fragmare.mindrec.com/megaman02b.gif
Dare I say it? The PCE version looks as good, if not better than, Wily Wars, while remaining more faithful to the NES original.
Quote from: OldRover on 02/03/2014, 05:24 PMI have an idea for chip music:I didn't know they had nsf2midi. When the time comes, I'll take a look at Squirrel. I need to see the foot print size of it (rom, ram, and cpu resource). I'll be doing DDA sample playback too. Will I have to tack that on myself?
-Get a NSF rip of the original music
-Get nsf2midi and convert the tracks to MIDI
-Get 3MLE and convert the MIDI to MML
-Squirrelize it :D
I don't know if that would work but hey, it was an idea. :)
QuoteOne thing I'll say about the Wily Wars version of the Cutman stage... IT'S NOT SUPPOSED TO BE INDOORS! At least i never got that impression playing the original NES game. I made mine outdoors, the way it should be! :)That kind of bug'd me too, about Cutman's level in Wily Wars. I can understand maybe a section or two, but not the whole level. I like the PCE pic you posted. Them clouds is gonna scroll parallax style (they'll be sprites). If I have enough cpu resource (which I should now, games even faster with the new larger sprites), I'm gonna do BG color #0 gradients too. Not enough TG/PCE games do that (Magical Chase might be the only one).
QuoteVery nice, Tom. I've been using the old build to test the Ab cards; maybe it's time to upgrade :) (BTW, I suck at the game.) Does it still fit in 512K? :)Hah! That's cool. Yeah, the new hucard version out (has easy mode), should be 512k (I padded it to that, it's actually closer to 300k).
For those of you asking about cards, get together and make a plan. The circuit layout is dead easy, getting the physical boards made isn't too expensive, and the EPROM chips are about $5 each (you need parallel ones). Find people who can solder small chips, and a few folks with eeprom programmers (yes, I have one), and we could do it. Just need someone to oversee it all.
Tom: Sorry to hear about the concussion. I'm like that when I don't get enough sleep. Here's hoping work doesn't interfere quite so much until you get done with this :)
Keep up the good work. We're rooting for your.
Saw your post on the ipl palette problems. I had to laugh at that - it's almost as bad as the one in the irq routine [save A,X,Y and restore them. But not the flags register? What if the irq occurs in the middle of a cmp / branch pair? ]
QuoteIf I have enough cpu resource (which I should now, games even faster with the new larger sprites), I'm gonna do BG color #0 gradients too. Not enough TG/PCE games do that (Magical Chase might be the only one).Updated the GIF to show a bg color 0 gradient :D Is this something like what you had in mind?
Quote from: fragmare on 02/04/2014, 09:46 AMmy Cross Wiber is getting jealous! Love the MM sprite!QuoteIf I have enough cpu resource (which I should now, games even faster with the new larger sprites), I'm gonna do BG color #0 gradients too. Not enough TG/PCE games do that (Magical Chase might be the only one).Updated the GIF to show a bg color 0 gradient :D Is this something like what you had in mind?
fragmare.mindrec.com/megaman02.gif
Quote from: TurboXray on 02/04/2014, 11:41 AMThis is Megaman: Turbo'd Up - we need specific new robot masters to the turbo version ;)That would be DOPE!
Quote from: fragmare on 02/03/2014, 10:29 PMOne thing I'll say about the Wily Wars version of the Cutman stage... IT'S NOT SUPPOSED TO BE INDOORS! At least i never got that impression playing the original NES game. I made mine outdoors, the way it should be! :)YES YES YES! The indoors thing always irritated me, let Mega Man breathe dammit!
Quote from: TheOldMan on 02/03/2014, 10:55 PMFor those of you asking about cards, get together and make a plan. The circuit layout is dead easy, getting the physical boards made isn't too expensive, and the EPROM chips are about $5 each (you need parallel ones). Find people who can solder small chips, and a few folks with eeprom programmers (yes, I have one), and we could do it. Just need someone to oversee it all.What kind of eprom would this take? If it works with my burner I could crank some out.
Quote from: Nando on 02/04/2014, 12:47 PMWell, to pay respect (homage) to the legacy of TG-16/PCE bastards, we could borrow the mighty HuMAN from Wonderboy (a la Turbo) as a possible boss.Quote from: TurboXray on 02/04/2014, 11:41 AMThis is Megaman: Turbo'd Up - we need specific new robot masters to the turbo version ;)That would be DOPE!
Quote from: esteban on 02/04/2014, 04:43 PMWell, to pay respect (homage) to the legacy of TG-16/PCE bastards, we could borrow the mighty HuMAN from Wonderboy (a la Turbo) as a possible boss.We need a basic, Facebook-similar "Like" feature for posts just like these. :)
Then, of course, we go with a game that is completely exclusive to the PCE/TG-16 library:
GOMOLA MAN
JAGU MAN
PAC MAN
ROM RAM
Quote from: Keith Courage on 02/04/2014, 06:19 PMIn my opinion the CD music sounds better anyways. No need for a hucard.Some people refuse to play CD-Rs on their systems. And unless there's a community pressing for this (non-profit), I don't see any way around that.
Quote from: Keith Courage on 02/04/2014, 06:19 PMIn my opinion the CD music sounds better anyways. No need for a hucard.There is a benefit to others (besides novelty to the producer), you'd be able to play MegaMan on your TurboExpress with it or a flashcart (TurboEverdrive). Since he also ported Contra, Castlevania, etc. those would also be purty cool to fire up on the ole Express some time.
Quote from: ParanoiaDragon on 02/04/2014, 09:49 PM2 obvious ones:Lol, he'll throw a boomerang at you and disable your gun arm. You'll have to knife fight it out!
Bomber Man
Shock Man
Some others:
(Impossa)Mole Man
Bro' Man
(Bloody) Wolf Man
Proto Man(not Turbo related, but worth mentioning!)-his power could provide a shield?
Chew Man (Fu)
Kabuki Man
QuoteI'll take a look at Squirrel. I need to see the foot print size of it (rom, ram, and cpu resource).Squirrel is just the compiler. The asm stuff is a lightly modified version of the cd bios player (so we can test it on card images). 8K for code, 2x8K for music. You could shrink the bios code by 1/2 with a little thought - it repeats entire sections for sound effects. IIRC, that's one of the first checks it does, and then calls one of two versions of practically the same code. Never understood why, but it works.
QuoteWhat kind of eprom would this take?Don't remember off hand the chip number, but it's a 512K byte parallel 90ms chip that we use. You might be able to go 1Mbyte, but I'm not sure; possibly it may cause bus conflicts.
QuoteWould the HuCard version be Japan region or US region? Hopefully Japan?Depends on how it's burned. Easy to flip the bits in the image to run on a Japaneese system.
QuoteI'm not sure why we're having trouble getting someone to do HuCards of the game, wasn't Arkhan making some for his Deep Blue II game?We still are. But we are not taking the risk of releasing a hacked game still under copyright.
Quote from: fragmare on 02/04/2014, 09:46 AMUpdated the GIF to show a bg color 0 gradient :D Is this something like what you had in mind?wahoo, this pic is beautiful, i like it,the original in comparison looks washed out.
fragmare.mindrec.com/megaman02.gif
Quote from: fragmare on 02/05/2014, 02:43 PMHere is the little bastard running and jumping around...NICE!!!!!!
fragmare.mindrec.com/mmjump03.gif
Quote from: fragmare on 02/05/2014, 02:43 PMHere is the little bastard running and jumping around...That is looking very nice! Great work.
fragmare.mindrec.com/mmjump03.gif
Quote from: TheOldMan on 02/04/2014, 11:58 PMYeah, I mean your hucard version of the CD PSG player. Because of how MM is done on CD, it's kind of a pain (and a little bit of overhead) to jump between MM game/my back end lib and the CD BIOS. I'd keep the music player on the MM/Lib side of things. Even for ADPCM, I was going to do my own routines, rather than calling BIOS.QuoteI'll take a look at Squirrel. I need to see the foot print size of it (rom, ram, and cpu resource).Squirrel is just the compiler. The asm stuff is a lightly modified version of the cd bios player (so we can test it on card images). 8K for code, 2x8K for music. You could shrink the bios code by 1/2 with a little thought - it repeats entire sections for sound effects. IIRC, that's one of the first checks it does, and then calls one of two versions of practically the same code. Never understood why, but it works.
BTW: if your player uses the mml codes that bios uses (as listed in the psg driver section of the docs), then squirrel should be able to convert for you. Though it would need modified to support additional codes for DDA, etc. I think there are a few left open.
Quote...hucard version of the CD PSG player...Just pointing out that it -should- take roughly the same amount of memory/cpu time as the bios player. I'd guess somewhere around 20% cpu, btw.
Quote from: TurboXray on 02/06/2014, 05:18 PMFrom what you guys've tested, is the hucard version 100% compatible with the CD version?As far as we know, especially since the BIOS was mimicked for the HuCard one, and it's all pretty basic byte-code stuff to feed into it either way..
QuoteIs that what he meant. I thought he was asking if the HuCard and CD versions of megaman were compatible. My Bad.QuoteFrom what you guys've tested, is the hucard version 100% compatible with the CD version?As far as we know, especially since the BIOS was mimicked for the HuCard one
Quote from: TurboXray on 02/07/2014, 11:21 AMYeah, I was referring to the music/sound player. It's the hucard version that I'll want to use, even for the CD project (CD version will have that option; cdda or chiptunes).If you're using a CD project, you're better off using the BIOS because there's less code you need to include and deal with to get it to work.
Quotethe game gets to the point of waiting for vblank much faster on the PCE than the NESIf it's spending more time waiting on a vsync, then you should be able to map things in and direct call it. The pce irq system goes through some hurdles to make sure things needed are mapped in when needed, and there is a flag indicating if the psg irq is being serviced; so you would know if it was already running or not.
Quote from: TurboXray on 03/15/2014, 07:02 PMThis is why I wanted to do a kick starter for a new PCE game, and give it my full 10 hours a day attention for 3 months straight. But I doubt you (err I) could get enough people together for just a 'PCE' game.I wonder if one could pull that off for a PCE game, yeah. If Kickstarter members are willing to spend $100,000+ to send a major libelous/slanderous cunt to Japan to write his little book and sell back to them, or $8 million+ on this now failed Ouya gaming platform, surely it could be feasible for a PCE game.
Quote from: TurboXray on 03/15/2014, 07:02 PMPD, once you finish all your tracks - I'll post the music pak on the site ;)Shweeet! That solidifies my plans on how I want to handle the length of the tracks & the adding of variety to them in general. :)
Quote from: ParanoiaDragon on 03/16/2014, 12:18 AMDude, I am glad you are doing the music with some extra spice :pcgs:Quote from: TurboXray on 03/15/2014, 07:02 PMPD, once you finish all your tracks - I'll post the music pak on the site ;)Shweeet! That solidifies my plans on how I want to handle the length of the tracks & the adding of variety to them in general. :)
Quote from: NightWolve on 03/15/2014, 08:05 PMI honestly think this wouldn't be the case for PCE. It'd have no problem for SMS or Genesis project, but there isn't a wide enough audience for a kick starter type of project for PCE. It's too small; it's pre-order when you're close to finished, or front all costs until it's complete, or nothing.Quote from: TurboXray on 03/15/2014, 07:02 PMThis is why I wanted to do a kick starter for a new PCE game, and give it my full 10 hours a day attention for 3 months straight. But I doubt you (err I) could get enough people together for just a 'PCE' game.I wonder if one could pull that off for a PCE game, yeah. If Kickstarter members are willing to spend $100,000+ to send a major libelous/slanderous cunt to Japan to write his little book and sell back to them, or $8 million+ on this now failed Ouya gaming platform, surely it could be feasible for a PCE game.
Actually, did you see my friend Chris' "Insanity's Blade" project ? He was able to raise $7000 for his videogame, reaching his goal by over $1k. He recently bought licensing from Nintendo to port it on the Wii U platform making him an official developer and it's just a two-man team, so purty cool.
https://www.pcengine-fx.com/forums/index.php?topic=15903.0 (https://www.pcengine-fx.com/forums/index.php?topic=15903.0)
It started off originally as an 8-bit game as an ode to the NES, but he wound up changing his mind and upgrading it to 16-bit quality. He is interested in somebody porting the game to the NEC/PCE platform BTW, I asked Arkhan, but he's too busy. So might as well float the idea to you in case you'd be interested.
Anyway, his success does make me think you could do it as well with the right planning, ideas for the game you have in mind, etc. If you want tips, check with me on Facebook and I'll direct you to his account there. He'd be happy to share info.
Quote from: esteban on 03/16/2014, 05:23 AMMy main plan is to try to draw some extra stuff from the Gameboy MM to help flesh out the songs, along with any ideas I can glean from any other versions of the same songs that have come out over the years.Quote from: ParanoiaDragon on 03/16/2014, 12:18 AMDude, I am glad you are doing the music with some extra spice :pcgs:Quote from: TurboXray on 03/15/2014, 07:02 PMPD, once you finish all your tracks - I'll post the music pak on the site ;)Shweeet! That solidifies my plans on how I want to handle the length of the tracks & the adding of variety to them in general. :)
Quote from: ParanoiaDragon on 11/04/2014, 09:07 PMFire Man's theme is DONE! Next up, Elec Man!L'awesone.
Quote from: ParanoiaDragon on 12/01/2014, 02:56 AMTriple post!!OWERIW?EROPweolvasdlfkvn asel;kfn w3p49ruA year, give or take 6 months, isn't so bad. :)
Still working on Elec Man, RL stuff getting in the way as usual, but also, the plan I have for the song is more difficult to pull together then I thought. Was hoping to have it done in a month, but, it's almost been a month since Fire Man, so, yeah..... I originally started this project I think this past February, so, it would've been nice to have it finished in a year if not way sooner, but, it is what it is!
Quote from: Nighttrate on 12/05/2014, 11:23 PMBonknut get at me please, I wouldn't mind helping you with your RPG game I could design the Manual & CD, this is what I did for my son.I've seen some of Nighttrates work, really professional looking stuff!! It's great to have so many of you talented peeps creating stuff for the Turbonuts of the world!!
Quote from: Nighttrate on 12/05/2014, 11:23 PMBonknut get at me please, I wouldn't mind helping you with your RPG game I could design the Manual & CD, this is what I did for my son.Damn, I want to see a clearer picture.
Quote from: esteban on 12/08/2014, 06:43 PMnot sure if i can post a Facebook link but will do in the hope the mods don't get mad & kill me in my sleep lolQuote from: Nighttrate on 12/05/2014, 11:23 PMBonknut get at me please, I wouldn't mind helping you with your RPG game I could design the Manual & CD, this is what I did for my son.Damn, i want to see a clearer picture.
Quote from: TurboXray on 12/12/2014, 02:52 PMHave any of you guys tried out the stereo separation mode for MM, in the options? What are your opinions on it?As a Dj / music producer I think it might do peoples heads, any chance we could get a version without the cd loading bit?
I was toying with the idea of having an oscillating stereo separation feature, where you could control its rate. Basically, as if someone was turned the balance back and forth between left/right for each channel at a specific rate. Might sound trippy.
Also, seems my music 'pak' on the site is corrupted. I'll have to re-uploaded it.
Quote from: Nighttrate on 12/15/2014, 08:34 PMIIRC, the CD loading thing has to be there to cover up some random flicker n' stuff that shows up when loading.Quote from: TurboXray on 12/12/2014, 02:52 PMHave any of you guys tried out the stereo separation mode for MM, in the options? What are your opinions on it?As a Dj / music producer I think it might do peoples heads, any chance we could get a version without the cd loading bit?
I was toying with the idea of having an oscillating stereo separation feature, where you could control its rate. Basically, as if someone was turned the balance back and forth between left/right for each channel at a specific rate. Might sound trippy.
Also, seems my music 'pak' on the site is corrupted. I'll have to re-uploaded it.
P.s Email me you address & ill send you a manual & thermal CD for you collection @ Nighttrate@hotmail.co.uk
Quote from: Nighttrate on 12/15/2014, 08:34 PMYou mean the CD icon thingy? It's possible, but I use system card bios routine to call "play track" and this pauses emulation during the seek time (the bios routine only return back when everything is OK or and error has occurred). I'd have write my own CD handling routines, to avoid this. Given that I'm not that experienced with the scsi command system and status bits of the system, is why I haven't done it. Probably won't either. Though, I do want to make such a routine for hucard projects that could use a custom CD to play music, if the drive is detected. So, if I write and it's not a lot of effort - then maybe. Don't hold me to it, though :P It's very-very low priority. Ehh... so that's probably a 'no'. Heh. Sorry.Quote from: TurboXray on 12/12/2014, 02:52 PMHave any of you guys tried out the stereo separation mode for MM, in the options? What are your opinions on it?As a Dj / music producer I think it might do peoples heads, any chance we could get a version without the cd loading bit?
I was toying with the idea of having an oscillating stereo separation feature, where you could control its rate. Basically, as if someone was turned the balance back and forth between left/right for each channel at a specific rate. Might sound trippy.
Also, seems my music 'pak' on the site is corrupted. I'll have to re-uploaded it.
P.s Email me you address & ill send you a manual & thermal CD for you collection @ Nighttrate@hotmail.co.uk
Quote from: TheOldMan on 12/16/2014, 03:32 PMMan Mega?Fighting Street
Quote from: TurboXray on 12/16/2014, 12:45 AMYes mate I was on about the swelling cd looking thing that comes up every time the game loads a level or boss, but thanks for getting back at me. i see you doing a RPG, I pretty good at making artwork & would like to get involved if you fancied the help?Quote from: Nighttrate on 12/15/2014, 08:34 PMYou mean the CD icon thingy? It's possible, but I use system card bios routine to call "play track" and this pauses emulation during the seek time (the bios routine only return back when everything is OK or and error has occurred). I'd have write my own CD handling routines, to avoid this. Given that I'm not that experienced with the scsi command system and status bits of the system, is why I haven't done it. Probably won't either. Though, I do want to make such a routine for hucard projects that could use a custom CD to play music, if the drive is detected. So, if I write and it's not a lot of effort - then maybe. Don't hold me to it, though :P It's very-very low priority. Ehh... so that's probably a 'no'. Heh. Sorry.Quote from: TurboXray on 12/12/2014, 02:52 PMHave any of you guys tried out the stereo separation mode for MM, in the options? What are your opinions on it?As a Dj / music producer I think it might do peoples heads, any chance we could get a version without the cd loading bit?
I was toying with the idea of having an oscillating stereo separation feature, where you could control its rate. Basically, as if someone was turned the balance back and forth between left/right for each channel at a specific rate. Might sound trippy.
Also, seems my music 'pak' on the site is corrupted. I'll have to re-uploaded it.
P.s Email me you address & ill send you a manual & thermal CD for you collection @ Nighttrate@hotmail.co.uk
Quote from: JoshTurboTrollX on 12/16/2014, 11:58 AMIn the spirit of Capcom's Fighting Street-Dis be pretti. Where can get dis ? :D
(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=11230&attach=5488&image)
Quote from: ccovell on 01/11/2015, 06:37 AMGutsman theme's slightly disco-y, so maybe you could borrow motifs from Crash Man's stage music and expand on them?Hey Chris, you have experience in BRAM handling, right? Would you be interested in writing something for MM1 CD for save progress, options setting, etc?
Quote from: ParanoiaDragon on 03/02/2015, 03:28 AMUgh, Guts be movin' slow. I'm stuck on the 2nd break, which'll lead into the finale of the Guts theme. Maybe I've have some form of writers block. My day jobs have been slow, so you'd think I'd have more time, though I have been trying to get more done around my house, as this is the slow time of the year for me. Still, I feel like I should be done by now. Either way, I do think this could end up being one of my favorites of the soundtrack, but it's taking it's time to really come to fruition.Perfection takes time, keep at it :dance:
Quote from: EvilEvoIX on 03/02/2015, 04:12 PMYes please. Mega Man two on the PCE would be nothing short of Perfection. I would almost insist upon chip tunes however but streaming audio is still good.Load? You must be playing the CD version (it's loading the CD track to play). Yeah, the NES2PCE stuff usually eliminates the slowdown, because even though there's emulation overhead for audio and video - the main game code is basically running 4 times faster inside the 1/60 frame, so it tends to get everything done in time. I have a hack that uses larger sprites, and this actually frees up even more cpu resource (small sprites are one reason why the nes games slow down). I'm debating about if I should take this summer off from school and finish up MM1 enhancement.
Anyone playing Mega Man 1 on the PCE notice any slow down? The only thing I've noticed is the Boss Load but that is it. So strange to play without slowdown.
Quote from: TurboXray on 03/02/2015, 08:58 PMWow. Very interesting projects looming in the distance. :)Quote from: EvilEvoIX on 03/02/2015, 04:12 PMYes please. Mega Man two on the PCE would be nothing short of Perfection. I would almost insist upon chip tunes however but streaming audio is still good.Load? You must be playing the CD version (it's loading the CD track to play). Yeah, the NES2PCE stuff usually eliminates the slowdown, because even though there's emulation overhead for audio and video - the main game code is basically running 4 times faster inside the 1/60 frame, so it tends to get everything done in time. I have a hack that uses larger sprites, and this actually frees up even more cpu resource (small sprites are one reason why the nes games slow down). I'm debating about if I should take this summer off from school and finish up MM1 enhancement.
Anyone playing Mega Man 1 on the PCE notice any slow down? The only thing I've noticed is the Boss Load but that is it. So strange to play without slowdown.
Megaman 2 will happen on CD, but it will have to be the new extended ram system card. It won't fit otherwise. I could do AC version, but that's extra work. I rather do something with the new system card.
Quote from: Sarumaru on 01/12/2015, 01:11 PMWow. That looks so sweet. I wish I could get one of those. Very Nice. :)Quote from: JoshTurboTrollX on 12/16/2014, 11:58 AMIn the spirit of Capcom's Fighting Street-Dis be pretti. Where can get dis ? :D
(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=11230&attach=5488&image) (https://i743.photobucket.com/albums/xx80/Joshua_Jaeger/IMG_20141210_112541_zps3b88d83d.jpg)
Quote from: TurboXray on 09/15/2015, 01:39 AMThis hack is going to bust the SuperCD ram limit. So it's gonna be rom/flashcard, with CD audio support, or flash card with extended ram (Stupid CD 4.0, ED v2.0, etc - to load off the CD). I don't need work ram per se, just space for graphics. Unless I have it load in between levels... but that sounds like a pain.When you say "pain" you are referring to your side of the table (coding), correct? :(
Quote from: TurboXray on 09/15/2015, 01:39 AMThis hack is going to bust the SuperCD ram limit. So it's gonna be rom/flashcard, with CD audio support, or flash card with extended ram (Stupid CD 4.0, ED v2.0, etc - to load off the CD). I don't need work ram per se, just space for graphics. Unless I have it load in between levels... but that sounds like a pain.Why not AC CDrom? Loading between levels seems fine, because the audio tracks will have to jump as well anyway
Quote from: ParanoiaDragon on 09/20/2015, 02:45 AMI had a thought. Besides my soundtrack added to this, what about Rushjet1's soundtrack? It uses the NES sound engine, however, it utilizes some of the extra chips, notably, the VRC6. Would that be possible to hack into this? If nothing else, maybe atleast his renditions could be redbook. Here's what I'm talking about, I think he did a great job on these!What a rich sound.
http://youtu.be/ZXQDpxzbJqQ
http://rushjet1.bandcamp.com/album/mega-man-remade (http://rushjet1.bandcamp.com/album/mega-man-remade)
Quote from: ParanoiaDragon on 09/20/2015, 06:04 PMSome of his ideas for expanding the MM1 soundtrack are similar to mine, though I tend to do more medley's with my tunes than he does. Either way, it's a great soundtrack IMO. Accapella sounds nice as well, maybe I'll take a stab at it! :DI can't wait to hear your friggin' work! :)
Quote from: esteban on 09/20/2015, 10:48 PMThanks! To be clear, when I said it's a great soundtrack IMO, I meant his, not mine. However, I enjoy my version as well, probably my favorite still being the final boss tune/medley I mixed up for Wily himself, sometimes that song gives me goosebumps, not even sure how I pulled it off!Quote from: ParanoiaDragon on 09/20/2015, 06:04 PMSome of his ideas for expanding the MM1 soundtrack are similar to mine, though I tend to do more medley's with my tunes than he does. Either way, it's a great soundtrack IMO. Accapella sounds nice as well, maybe I'll take a stab at it! :DI can't wait to hear your friggin' work! :)
Quote from: ParanoiaDragon on 09/20/2015, 02:45 AMI had a thought. Besides my soundtrack added to this, what about Rushjet1's soundtrack? It uses the NES sound engine, however, it utilizes some of the extra chips, notably, the VRC6. Would that be possible to hack into this? If nothing else, maybe atleast his renditions could be redbook. Here's what I'm talking about, I think he did a great job on these!Wow, this really is great. Very impressive...
http://youtu.be/ZXQDpxzbJqQ
http://rushjet1.bandcamp.com/album/mega-man-remade (http://rushjet1.bandcamp.com/album/mega-man-remade)
Quote from: ParanoiaDragon on 09/20/2015, 02:45 AMHere's what I'm talking about, I think he did a great job on these!Yeah, that's a nice find, I think the title screen music is great and better than the original, but honestly, going through the stage music I found I prefer the originals somewhat more.
http://youtu.be/ZXQDpxzbJqQ
Quote from: TurboXray on 10/02/2015, 01:19 PMFor Air Zonk, I wrote a simple script engine to parse a text file. Though if anyone has more experience with writing script compilers, I could always use the help.Depending upon the complexity of the syntax that you want to use, I've generally found that either doing a simple CRC32 of a string to tokenize it, or using RE2C (http://re2c.org/ (http://re2c.org/)) should be enough.
Quote from: elmer on 10/02/2015, 04:25 PMIf you really want to do a complex language..Haha. I don't. Thanks for the links though. Writing the parser part wasn't that back actually. But I have no math support or embedding (stuff inside brackets), or symbol support (though I do have label support). So it's bare bones. It's enough for now though, if need be.
Quote from: TurboXray on 10/09/2015, 02:43 PMYou're always welcome to tear apart any of the SASS compilers I've written.Quote from: elmer on 10/02/2015, 04:25 PMIf you really want to do a complex language..Haha. I don't. Thanks for the links though. Writing the parser part wasn't that back actually. But I have no math support or embedding (stuff inside brackets), or symbol support (though I do have label support). So it's bare bones. It's enough for now though, if need be.
Quote from: TailChao on 10/09/2015, 04:21 PMYou realize that means me bugging you with all sorts of questions - lol.Quote from: TurboXray on 10/09/2015, 02:43 PMYou're always welcome to tear apart any of the SASS compilers I've written.Quote from: elmer on 10/02/2015, 04:25 PMIf you really want to do a complex language..Haha. I don't. Thanks for the links though. Writing the parser part wasn't that back actually. But I have no math support or embedding (stuff inside brackets), or symbol support (though I do have label support). So it's bare bones. It's enough for now though, if need be.
The one in BupBoop is likely easiest to modify, it was written last and is the most documented.
Quote from: TurboXray on 10/10/2015, 12:24 AMYou realize that means me bugging you with all sorts of questions - lol.Haha ... along as you stick within LALR(1), you're fine.
Quote from: esteban on 01/20/2016, 08:09 PMPlease sneak aFixed. :3Legendary WingsBucky O'Hare song into the PCE Megaman soundtrack.
Thank you.
:)
Quote from: HailingTheThings on 01/21/2016, 12:58 AMWasn't there another person here obsessed with Bucky O'Hare?Quote from: esteban on 01/20/2016, 08:09 PMPlease sneak aFixed. :3Legendary WingsBucky O'Hare song into the PCE Megaman soundtrack.
Thank you.
:)
Quote from: esteban on 01/21/2016, 01:01 AMYes, there was. He had a "Critters" pic for an avatar, I forget names sometimes... ummm F**k, I can't remember.... oh yeah, it was MrFlutterPie.Quote from: HailingTheThings on 01/21/2016, 12:58 AMWasn't there another person here obsessed with Bucky O'Hare?Quote from: esteban on 01/20/2016, 08:09 PMPlease sneak aFixed. :3Legendary WingsBucky O'Hare song into the PCE Megaman soundtrack.
Thank you.
:)
Don't worry, Paranoia will find a way to incorporate Legendary Wings. :)
Quotemy brain is already filled with nonsense and tripe. Not much free space.Mine too. I'm waiting on a brain defrag routine, to squeeze out those last bits... :)
Quote from: TheOldMan on 01/22/2016, 07:52 PMJahahajajaha. Exactly. We are going to see how much performance we can get out of old hardware.Quotemy brain is already filled with nonsense and tripe. Not much free space.Mine too. I'm waiting on a brain defrag routine, to squeeze out those last bits... :)
Quote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
Quote from: ParanoiaDragon on 01/23/2016, 02:01 AMHmm yes, hmm yes. lolQuote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
Quote from: HailingTheThings on 01/23/2016, 06:34 PMBACK ON TOPIC: I still have Mega Man 1-3 tunes permanently burned in my brain because I played those games a billion times, back in the day. This is actually a BAD thing, because I over listened to them and have become sorta "numb" to them after a short time.Quote from: ParanoiaDragon on 01/23/2016, 02:01 AMHmm yes, hmm yes. lolQuote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
Quote from: esteban on 01/23/2016, 06:39 PMIf only there was a way to forget, like legitimately forget, the best songs, no, the best albums ever. Only to experience them for the first time again.Quote from: HailingTheThings on 01/23/2016, 06:34 PMBACK ON TOPIC: I still have Mega Man 1-3 tunes permanently burned in my brain because I played those games a billion times, back in the day. This is actually a BAD thing, because I over listened to them and have become sorta "numb" to them after a short time.Quote from: ParanoiaDragon on 01/23/2016, 02:01 AMHmm yes, hmm yes. lolQuote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
This same sort of thing happens to any music I have been overexposed to. Sad. :(
Quote from: guest on 01/23/2016, 11:36 PMPutting them away for a while (a few months, or even a few years) can really help. You listen and they sound familiar, but a bit better, until there's just a particular moment in the music and you just swoon. Then it's all good.I've
Quote from: esteban on 01/23/2016, 06:39 PMWell, hopefully my MM soundtrack will give you a needed shot in the arm to invigorate you're love for the original, or at least I hope it does. I'm sure there'll be people that don't like it, but I hope the majority will enjoy it.Quote from: HailingTheThings on 01/23/2016, 06:34 PMBACK ON TOPIC: I still have Mega Man 1-3 tunes permanently burned in my brain because I played those games a billion times, back in the day. This is actually a BAD thing, because I over listened to them and have become sorta "numb" to them after a short time.Quote from: ParanoiaDragon on 01/23/2016, 02:01 AMHmm yes, hmm yes. lolQuote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
This same sort of thing happens to any music I have been overexposed to. Sad. :(
Quote from: ParanoiaDragon on 01/24/2016, 01:55 AMThis is precisely why I am looking forward to your soundtrack! :)Quote from: esteban on 01/23/2016, 06:39 PMWell, hopefully my MM soundtrack will give you a needed shot in the arm to invigorate you're love for the original, or at least I hope it does. I'm sure there'll be people that don't like it, but I hope the majority will enjoy it.Quote from: HailingTheThings on 01/23/2016, 06:34 PMBACK ON TOPIC: I still have Mega Man 1-3 tunes permanently burned in my brain because I played those games a billion times, back in the day. This is actually a BAD thing, because I over listened to them and have become sorta "numb" to them after a short time.Quote from: ParanoiaDragon on 01/23/2016, 02:01 AMHmm yes, hmm yes. lolQuote from: HailingTheThings on 01/23/2016, 12:00 AMIf only I could get rid of some of the useless shit in my head. Its amazing what still takes up space.Ugh, you & me both, sometimes I feel like I need a lobotomy to get rid of the stuff that I wish to forget!
This same sort of thing happens to any music I have been overexposed to. Sad. :(
Quote...for example, many years ago, I played Ys I & II with an alternate soundtrack...Darkman had simply swapped in some arrangements from Falcom's "Ys Perfect Collection"...that was awesome.I am glad you enjoyed it. :mrgreen: I totally didn't see this until AFTER I posted this thread. :shock:
:)
Quote from: ParanoiaDragon on 01/25/2016, 03:43 AMYeah, one of my fav Ys 1 & 2 ost's is from Chronicles, love it, maybe strangely more so then the Turbob edition! Here it is if you ever want to listen to it, some of it just downright gives me flippin' goosebumps!Some of them are interesting, but Turbob edition still whips this OST's butt overall. ;)
http://youtu.be/8Z5nH0PWMpI&list=PL044D7ABC2B744027
Quote from: ParanoiaDragon on 07/18/2016, 02:20 AMI am, ever so slowly, working on that remixed tune for the 2nd Wily level. It's pretty dope sounding, but still got a ways to go sadly. Lack of time & energy, & the song itself being complicated. Plus, I'm doing fake guitars in it, trying to make it as real sounding as possible!Forget about guitars....just have crazy, in-your-face fake slap-bass in the song and I'll be happy.
Quote from: ParanoiaDragon on 07/19/2016, 03:38 AMActually, I have some slap bass in Gutman's theme! :)This is why I love you. :)
Quote from: TurboXray on 02/27/2012, 11:59 PMYeah, the goal is to upgrade the graphics. Like I stated in the other thread, PCE sprite ability is already hacked into the emulation code in a WIP build. Allows one to upgrade sprites as they go, yet leave other sprites as is until they're ready. A mixture of NES sprites and PCE sprites (sounds simple, but is has to handled via video emulation and the original game engine). The tiles will be upgraded in a similar way. It won't have the full power of the PCE, but it'll be more than the NES emulation as is. CDDA track code is in the WIP build as well. ADPCM code is next. And probably a simple but new PCE sound engine (I have a few lying around), if you can find someone to redo the tracks in a more PCE PSG spec'd format.I'm the new guy here and I think what you are doing is super cool. Played Megaman to death when I was a kid and even joined Capcom's Megaman club ($30 and all you got was a poster and some inside info on MM4)..
Quote from: TurboXray on 11/07/2016, 04:46 PMI actually had a WIP of Castlevania nes2pce that had CD sound tracks. It had a bug that I never tracked down. I should probably add that to the list. The whole thing about the CD sound track, is so anyone can make their own personal sound tracks. I dunno. Being able to personalize games like that seemed like a cool idea.Absolutely! I think it is a wonderful option, rich with possibilities.
Quote from: ParanoiaDragon on 11/08/2016, 01:26 AMBummer. Though I do know about not having me time. I think I'm finally getting back to the point of having some, so I will be continuing work on my version of the Mega Man soundtrack. Since I have a few extra songs to be added(most notably, the Dr. Wily levels will have 3 extra tunes), I hope you'll be willing to do some re-programming of the cd seek track routines for my extra songs........I hope I hope I hope! :)He will. I dreamt it will happen.
Quote from: ParanoiaDragon on 11/11/2016, 02:03 AMHell yeah, Frag is back!!!HOLY SHITE!
Quote from: fragmare on 11/11/2016, 08:42 PMLol, hey guys.As do I! I'm still working on a soundtrack, just have had little "me" time in the last several months, but I plan on getting it going again soon.
I remember doing the Megaman sprite and the background tiles for the Cutman level a few years back. Always wanted to see something come of it :) IIRC, I never drew the enemies or boss sprite
Quote from: TurboXray on 11/11/2016, 09:18 PMHey Frag!Is that all that's left? the boss sprite being reworked? Looking back through my folder I did quite a few enemies, the bg tiles, and, of course, the custom Megaman sprite
Yeah, I don't have any updated graphics for the Cutman boss. I did a lot of hacking to get those graphics to work in Cutmans levels, so I definitely want to see that stage finished.
Quote from: fragmare on 11/12/2016, 02:40 AMI see momentum building!Quote from: TurboXray on 11/11/2016, 09:18 PMHey Frag!Is that all that's left? the boss sprite being reworked? Looking back through my folder I did quite a few enemies, the bg tiles, and, of course, the custom Megaman sprite
Yeah, I don't have any updated graphics for the Cutman boss. I did a lot of hacking to get those graphics to work in Cutmans levels, so I definitely want to see that stage finished.
Quote from: esteban on 11/12/2016, 03:46 AMThomas the PC Engine is gaining steam! And boy, is it STEAMY! :)Quote from: fragmare on 11/12/2016, 02:40 AMI see momentum building!Quote from: TurboXray on 11/11/2016, 09:18 PMHey Frag!Is that all that's left? the boss sprite being reworked? Looking back through my folder I did quite a few enemies, the bg tiles, and, of course, the custom Megaman sprite
Yeah, I don't have any updated graphics for the Cutman boss. I did a lot of hacking to get those graphics to work in Cutmans levels, so I definitely want to see that stage finished.
:)
Quote from: TurboXray on 11/07/2016, 04:46 PMAlso, this winter, with the help of elmer's expanded system card for TED (512k ram), I'll release a CD version of MM2 with CD sound track like I did with MM1. That was pretty easy to do in MM1, so it should be the same with MM2.Man, I can't believe I'm reading this. I can't wait! :D
I actually had a WIP of Castlevania nes2pce that had CD sound tracks. It had a bug that I never tracked down. I should probably add that to the list. The whole thing about the CD sound track, is so anyone can make their own personal sound tracks. I dunno. Being able to personalize games like that seemed like a cool idea.
Quote from: fragmare on 11/12/2016, 02:40 AMI need to finish out this semester. We should talk during winter break (starting December). That's the only free time I have.Quote from: TurboXray on 11/11/2016, 09:18 PMHey Frag!Is that all that's left? the boss sprite being reworked? Looking back through my folder I did quite a few enemies, the bg tiles, and, of course, the custom Megaman sprite
Yeah, I don't have any updated graphics for the Cutman boss. I did a lot of hacking to get those graphics to work in Cutmans levels, so I definitely want to see that stage finished.
Quote from: vacantplanets on 11/23/2016, 09:23 PMThanks for the link! Gonna have to get that album from his bandcamp link.Quote from: TurboXray on 11/07/2016, 04:46 PMAlso, this winter, with the help of elmer's expanded system card for TED (512k ram), I'll release a CD version of MM2 with CD sound track like I did with MM1. That was pretty easy to do in MM1, so it should be the same with MM2.Man, I can't believe I'm reading this. I can't wait! :D
I actually had a WIP of Castlevania nes2pce that had CD sound tracks. It had a bug that I never tracked down. I should probably add that to the list. The whole thing about the CD sound track, is so anyone can make their own personal sound tracks. I dunno. Being able to personalize games like that seemed like a cool idea.
Here's your MM2 soundtrack: http://youtu.be/FDJVFA-HEMQ
I can also find a Castlevania soundtrack when the time comes for it.
Quote from: ParanoiaDragon on 01/06/2017, 02:53 AMI hope i can get myself back to working on this soundtrack, but, currently having PC problems. A guy from my wife's work who works in IT is going to try to get me up & running. Then, to motivate myself, I plan on remaking the Bonk 3 CD soundtrack to sound more like souped up versions of the 1st 2 games. From there, I should have about 5 songs to finish including the Title Screen from the GB version.Chop chop. I recently turned in my boss sprite assignment. lol :P
Quote from: guest on 01/06/2017, 12:51 PMNot saying Paranoia's music sucks, but, since this is a free game, why not use the Miniboss's Megaman 2 tunes where available ?True dat, however, you ARE saying my music sucks! :D No but seriously though, this is a soundtrack I dreamed of doing since I was a kid. Especially Cutman, always wanted a Mariachi band version! LOL. I've added a few more songs to the roster however, including a Final Boss theme, based on 4 different Wily related tunes, with the meat of the track being a recreation of MM9's Wiley Machine tune. Also am doing 2 extra tracks for the Wily levels 2 & 4. Mainly remixed versions of the original tracks, but with other MM stuffs mixed in to give them a different sound.
Megaman 2s music has so many rediddles that are available.
Quote from: ParanoiaDragon on 01/09/2017, 01:34 AMNope, no metal. The only song I'm doing that's close to metal would be the alternate version of Dr.Wily Castle 1(which will play on the 2nd Castle level). I have some guitar in Iceman. Might put some guitar in the Title Screen, not sure, haven't worked on that one at all yet.Hey!
Cutman has alot of trumpets & castanets, various songs have violins. All the songs are mixed with other related songs. For instance, I mixed several versions of Cutman's theme, as well as some other latin based or blade based MM tunes from thruout the entire series. Bombman was the hardest to find tunes that were similar either in theme, or sound. He didn't appear in the GB game, or MM Soccer. I ended up taking some stuff from Burstman as well as any song from the series that is set in a city, since that's the main thing I think of with his level.
I'm almost tempted to set up a youtube account or something & upload all the songs that are finished. Was wanting to hold back till it was 100% done originally.
Quote from: ParanoiaDragon on 01/15/2017, 12:35 AMFine, so be it! :D Here's Cutman, might tweak the bassline to sound a little rougher, otherwise it's done. Like all my Mega Man tunes, it is based on several versions of Cutmans theme, including the NGPC version of Rockman Power Battles, along with other songs from the entire MM series that I felt would fit in. From Battle Network(of which I never got into) to Legends to ZX, etc., I utilized themes from the whole series, as long as it wasn't from MM 2-6......just incase I ever ended up doing the other NES MM soundtracks.Comrade, I am enjoying Cutman (of course, you have to make the track PUBLIC, I can't find anything to listen to, so I am pretending).
http://soundcloud.com/user-826236355/03-cutman/s-q6wgl
Quote from: ParanoiaDragon on 01/15/2017, 05:29 PMDang, I thought as long as I provided, anyone could open the link, but it wouldn't be searchable normally. It's public now....so the link should...in theory....work! :DI friggin' love it.
http://soundcloud.com/user-826236355/03-cutman
Quote from: guest on 01/15/2017, 08:42 PMThe timing of one of the key note progressions is different and it's screwing with my head. I like the rest of it, but that one bit is killing me!It is. The horn notes start just a bit too early each time. The mix is awesome but that part is disorienting.
Quote from: ParanoiaDragon on 01/15/2017, 05:29 PMDang, I thought as long as I provided, anyone could open the link, but it wouldn't be searchable normally. It's public now....so the link should...in theory....work! :DNice!
http://soundcloud.com/user-826236355/03-cutman
Quote from: esteban on 01/15/2017, 07:08 PMSweet! Yeah, there's probably some Telenet in this & other songs I've done.Quote from: ParanoiaDragon on 01/15/2017, 05:29 PMDang, I thought as long as I provided, anyone could open the link, but it wouldn't be searchable normally. It's public now....so the link should...in theory....work! :DPlus, call me crazy, but their is a slight "Telenet House Band" flavor to this. Maybe it's the horn lead...
http://soundcloud.com/user-826236355/03-cutman
Quote from: jperryss on 01/15/2017, 09:08 PMCan you point out where it seems off? This & Iceman's melody were difficult, since the original songs have the notes being slightly offbeat. I tried to stay as faithful as possible. I'm assuming you guys mean the melody, not the chorus?? Otherwise I'm not sure where it could seem off.Quote from: guest on 01/15/2017, 08:42 PMThe timing of one of the key note progressions is different and it's screwing with my head. I like the rest of it, but that one bit is killing me!It is. The horn notes start just a bit too early each time. The mix is awesome but that part is disorienting.
Quote from: jperryss on 01/16/2017, 09:09 AMI'm terrible at explaining but I think Spenoza said it well. The 7 horn notes that make up the lead and play for the first time at 0:04 sound like they start maybe 1 or 1/2 beat too early each time.It's not so much that they start early, I think it's that the rhythm is not exactly the same as the original, so it sounds off.
Quote from: Psycho Arkhan on 01/16/2017, 09:28 AMIf it sounds off it is off. In the original that 7-note run starts on a down beat. In this one it doesn't. The core rhythm isn't so different.Quote from: jperryss on 01/16/2017, 09:09 AMI'm terrible at explaining but I think Spenoza said it well. The 7 horn notes that make up the lead and play for the first time at 0:04 sound like they start maybe 1 or 1/2 beat too early each time.It's not so much that they start early, I think it's that the rhythm is not exactly the same as the original, so it sounds off.
Quote from: guest on 01/16/2017, 09:51 AMYeah, I know its off if it sounds off. It's harder to tell too because the trumpet is a little less attacky than the original lead. So, it's like a mix of things.Quote from: Psycho Arkhan on 01/16/2017, 09:28 AMIf it sounds off it is off. In the original that 7-note run starts on a down beat. In this one it doesn't. The core rhythm isn't so different.Quote from: jperryss on 01/16/2017, 09:09 AMI'm terrible at explaining but I think Spenoza said it well. The 7 horn notes that make up the lead and play for the first time at 0:04 sound like they start maybe 1 or 1/2 beat too early each time.It's not so much that they start early, I think it's that the rhythm is not exactly the same as the original, so it sounds off.
Quote from: guest on 01/18/2017, 11:31 AMThese are sounding great!Agreed. :)
Quote from: fragmare on 01/18/2017, 11:02 AMSounds good, man! :) I agree with the others about those few notes in the Cutman music. If you want, I could share with you (and everybody else) how I break down and dissect the original tunes when I make the chiptune covers. That way, you can get the timing perrrrrrrrrrrrfect. It's a PITA and not for the faint of heart, i'll warn you. hahaYeah, I wouldn't mind hearing how you do it, even if I am faint at heart! :D
Quote from: esteban on 01/18/2017, 05:53 PMHa, if anything, I think some of my songs have too much bass, especially Fireman, I need to tone it down a lil'. My Iceman theme my be a little too boomin as well.Quote from: guest on 01/18/2017, 11:31 AMThese are sounding great!Agreed. :)
My only suggestion is to BOOST THE BASS in all the tracks so that you can officially be licensed (by me) for 100% compliance to the NEC Virtual Cushion Standard (NECVCS)
:)
Quote from: bonq on 01/20/2017, 11:10 PMAnyone notice at about 2:20 on the stage select tune you can hear a really quick voice that sounds like its saying "Mega Man" super fast.:D I was wondering if someone would notice that I plucked some tunes & "Mega Man" from the tv show's intro!
Is that an easter egg?
-bonq
Quote from: Windcharger on 01/27/2017, 09:35 PMI really like what you've done with these Mage Man remix/covers PD! The improvisation is a very nice addition giving these tunes a freshness they haven't had in a very long time. I can tell you spent massive amounts of time on these and just wanted to say great job man! :DThanks man, that means alot! Actually, I tend to be a bit nervous when releasing these, as I get afraid some people won't like all the additional tunes I mixed in to fluff out the tunes!
Quote from: ParanoiaDragon on 02/12/2017, 03:14 AMGlad I'm keeping you warm while you listen to Iceman! :DI'm heading out for a walk. Ready to listen to Elecman...
May as well unleash Elecman:
http://soundcloud.com/user-826236355/elec-man
Quote from: fragmare on 02/12/2017, 07:18 AMAll this stuff is great, man! :)Awesome, glad you like! I was nervous about Iceman, since it like Cutman has a melody that's kinda off. I must've gotten that one right. Will eventually have to adjust Cutman once I get back in gear on music.
Quote from: esteban on 02/13/2017, 11:36 AMI hope Elecman made your walk epic! :DQuote from: ParanoiaDragon on 02/12/2017, 03:14 AMGlad I'm keeping you warm while you listen to Iceman! :DI'm heading out for a walk. Ready to listen to Elecman...
May as well unleash Elecman:
http://soundcloud.com/user-826236355/elec-man
:)
Quote from: ParanoiaDragon on 02/19/2017, 02:14 AMIt's been 6 days since I uploaded the last track, so, I'll upload another!And the verdict is...
Dr. Wily Stage 1
http://soundcloud.com/user-826236355/dr-wilys-castle-1
Quote from: ParanoiaDragon on 02/19/2017, 02:14 AMIt's been 6 days since I uploaded the last track, so, I'll upload another!Yeah this is good stuff man. I like the Mega Man 5 in the stage select, Mega Man X mixes, etc. Glad to finally hear it because I remember how you were always talking about it, haha. Are you selling it? When it's all released, I definitely need to make me a copy of Mega Man CD with it.
Dr. Wily Stage 1
http://soundcloud.com/user-826236355/dr-wilys-castle-1
Quote from: esteban on 02/19/2017, 08:49 AMSweet, glad you like! Hopefully I'll finish Wily Stages 2 & 4 alternate tunes. I started on Stage 2, but am only half done.Quote from: ParanoiaDragon on 02/19/2017, 02:14 AMIt's been 6 days since I uploaded the last track, so, I'll upload another!And the verdict is...
Dr. Wily Stage 1
http://soundcloud.com/user-826236355/dr-wilys-castle-1
[pending]
Magnificent. :)
Quote from: vacantplanets on 02/19/2017, 07:51 PMGlad you're enjoying them! I'm just making this for the Turbo CD version, not selling it or anything. Btw, the part in the Stage Select that sounds like MM 5's Title screen, is actually the Stage/Field Select from Mega Man Soccer! :)Quote from: ParanoiaDragon on 02/19/2017, 02:14 AMIt's been 6 days since I uploaded the last track, so, I'll upload another!Yeah this is good stuff man. I like the Mega Man 5 in the stage select, Mega Man X mixes, etc. Glad to finally hear it because I remember how you were always talking about it, haha. Are you selling it? When it's all released, I definitely need to make me a copy of Mega Man CD with it.
Dr. Wily Stage 1
http://soundcloud.com/user-826236355/dr-wilys-castle-1
P.S. check out this Genesis sounding remix for Mega Man 5 into/title: http://youtu.be/jpZVkBDMCYo
Quote from: ParanoiaDragon on 03/09/2017, 12:16 AMAnd ye verdict is......?I watched the first two episodes.
Quote from: ParanoiaDragon on 03/10/2017, 04:10 AMHeh, as far as i can tell, you totally responded to the Netflix Castlevania thread in this thread! :DHilarious!
Quote from: guest on 03/10/2017, 12:17 PMI guess I'm going to be the jerk of the thread and say that while I think these tracks are all interesting exercises in musical exploration, I'm not a huge fan of your intended purpose, which is to put these tracks in behind the game. Your covers of these tracks are often way too busy and over-complicated. There are too many instruments being used and some of the instruments are used in odd ways. This isn't helped by the incorporation of themes from other games. Medley tracks make for good listening but poor BGM. The Mega Man tracks shine in part because they do a lot with a little. So while these tracks aren't bad, I definitely think they're a bad match for the actual game itself. I think this music playing in the background would be more distraction than enhancement. By all means, keep developing your music skills. Maybe read up a bit more on music theory (the tracks are a little rough around the edges, but I think that's not hard to overlook). I think you'll continue to make some good listening material. I'd much rather see much simpler and more straight-forward remixes included with the actual game, though.Hogwash.