12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
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Topics - Gentlegamer

#1
Topic at NA trying to figure out why the site is mostly disliked outside their forum.


http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=7&threadid=174443


A mod posts a perfect example why:

Meh, just consider the source when you hear that stuff. A lot of it stems from butthurt that they don't have the awesome stuff some of the peeps here have.

PCEFX: why you hatin' cos  you dont' have all their kewl stuff?
#2
Posted at HG101 Feb 7 -

Alfa System is a developer that even more passionate gaming enthusiasts will rarely talk about, but anyone heavily interested in games has probably played at least a few of their titles. Alfa has worked on everything from excellent shoot-em-up series like Down Load and Shikigami no Shiro, the light gun shooter Elemental Gearbolt, and several installments in Namco's massive Tales Of... RPG series. In their early days, however, they worked exclusively on games for the PC Engine and its various CD accessories. While being released in 1991 caused Sinistron to quickly get lost in the crowd both in Japan and in the US due to the former country already having a several flashier CD-ROM games available and the latter's game playing populace being fixated on the SNES and Sega Genesis, Sinistron is still worth a look today for its solid level design and some original ideas.

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http://www.hardcoregaming101.net/sinistron/sinistron.htm

This reminds my I should take this on for the 2016 challenge.
#3
Greetings!
 
 I've decided that I want to start becoming a retro Nintendo collector focusing on just NES & SNES to start. Those are the systems I grew up playing. I recently purchased a Wii U and It's bringing back all those memories. I've always been a collector type of a person. Collecting MTG, Pokemon, Sports and Marvel trading cards since I was just a little kid. So this idea of collecting NES & SNES stuff is just really energizing and exciting to me. As of right now I have NOTHING lol. I'm going to try and hit up some garage sales hopefully this weekend to just get my collection started. I know I want to start with the most basic of things, like the Mario & Zelda games as an example. Obviously I need to sill get a the systems too. If you have any tips or ideas for me that would be great. Maybe some tips of forums, groups, facebook pages I should join?
 
 Thanks so much!

Wew lads
#4
The Games Done Quick marathon charity stream is about to do a run of Rondo of Blood, check it out: http://www.twitch.tv/gamesdonequick
#5
General Gaming / Dark Souls - Git Gud
07/09/2015, 09:35 PM
Out of the blue, I got in the mood to play some Dark Souls. I hadn't played in almost a year since completing the platinum trophy.

I fired up the game with the intention of really just playing the first few zones. In the Undead Parish, I was invaded. It looked like a twink, which is to be expected. But then something amazing happened. We each bowed, and he dropped a bunch of great items for me like Black Knight weapons, and an enchanted falchion, which is perfect for my Wanderer character. Then he ran off and must have "suicided" for I saw the message that his spirit had been vanquished.

Now I'm in the mood for a full playthrough! My previous game had been trophy and co-op oriented, but now I think I may dabble in PvP.

Anyone in the mood for some Dark Souls? Any timid first timer want a co-op spirit to shepherd you through the valley of darkness and learn to git gud?

PM me for my PSN name.
#6
The famous EGM issue 8 from March 1990 doesn't seem to have been scanned in high quality high resolution (it's one of the few missing at Retro Mags), but I have come across some readable scans. I thought you all might enjoy going back in time to revisit the forgotten console war.

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#7
I don't normally do this, but I came across a post at another forum that seems like it embodies much of what is wrong with the current collector hobby market.

QuoteI for one am happy about the current state and see no problem. I am glad lots of people are getting into it. It gives the hobby weight, relevance, and value. I don't want to collect useless junk. I want to collect shit that people really love and want to have. It takes $$$ or luck to have nice things.
This whole mindset is completely opaque to me. I understand status-seeking, but using video games for this? It's baffling to me.

It feels like the collecting equivalent of this:

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Anyway, post your rants or flames here on 'collectards' or the 'haters,' whichever side you fall on.
#8
Anyone find it hilarious how in the "attract/demo mode" for Blazing Lazers the player dies in less than five seconds in each stage shown?
#10
Your favorite youtube reviewer returns with an OBEY episode!

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#11
While Japanese game developer Sting is most famous for the unusual combat systems in their various RPGs as well as for creating the gloomy cult adventure game Baroque, they actually started fairly small. Their first game is a little known PC Engine shooter titled Psycho Chaser. Made by only five people, it's an impressive debut that already shows off the strong atmosphere and unique power up systems that Sting's later work would become known for. The game's programmer, Shinichi Abe, is also the main programmer for Baroque, and the other five members of Sting that made Psycho Chaser stuck together for a while as well. While Psycho Chaser was originally published by Naxat, most of Sting had previously worked for a variety of developers and publishers. The most notable would be programmer Toyofumi Kunihiro, who designed Xevious: Fardraut Saga (1988) for Namco as well as the excellent PC Engine port of Truxton (1992).

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http://www.hardcoregaming101.net/psychochaser/psychochaser.htm

I bought this from BlueBMW during his super sale a while back, it's a great shooter.

There is one more notable thing about Psycho Chaser, it's one of a few PC Engine games that can be played with four split screens without any extra slowdown. This feat is accomplished by the PC Engine being able to output multiple resolutions on the fly, though very few games on it actually take advantage of this to improve the game itself (two prominent examples that do are Art of Fighting and Order of the Griffon). In Psycho Chaser the feature mainly exists so you can smugly point out to your friends how their Super Nintendo and Sega Genesis can't do that.

Wow! I had no idea about this!
#12
Face is a mostly unknown publisher even in Japan, and even more unknown is Sankido, the developer name under which most of their games were made. Their only games of note to be released outside of Japan are the cult titles Money Idol Exchanger and Time Cruise II. This is just as well as most of their work ranges from average like Nostradamus and Fushigi no Yume no Alice to absolute trash like Cyber Cross. The final title to use the Face name was the unreleased Diggerman for the Neo Geo in 2000. Metal Stoker: Neo Hardboiled Shooting, however, stands out as a colorful, fun and fast paced action game against its contemporaries on the PC Engine.

http://www.hardcoregaming101.net/metalstoker/metalstoker.htm
#13
The Turbografx-16 was always the "other system" in the states, seeming to not have the popular titles that the Genesis and Super Nintendo had, while many of its popular titles were either already on or ported to other systems. However, looking through the something-hundred game library can net some interesting gems, and Chew Man Fu is certainly one of them. With its frantic ball-kicking and maze-running mechanics and oriental flavor, it's certainly one of the more enjoyable non-shmup titles for the TurboGrafx-16.

http://www.hardcoregaming101.net/chewmanfu/chewmanfu.htm
#14

 Despite what its name would imply Insanity is remarkably slow and mundane.  It doesn't get remotely challenging until about the 10-minute mark, and by then a lot of gamers will have lost interest.


http://videogamecritic.com/t16el.htm?e=22838#rev4430

He rates it "D" ... surely a Berzerk clone is better than that?
#15
Capitalizing on the success of Commando and Ikari Warriors along with countless popular action films of the time, the late eighties saw a massive explosion of overhead action games where the player controls a lone warrior out to destroy an entire advanced army. Some of these imitators like Data East's Heavy Barrel and Bloody Wolf were fairly successful and are fondly remembered today. Last Alert, however, was neither.

NG HG: http://hardcoregaming101.net/last-alert/
OG HG: wayback://hardcoregaming101.net/lastalert

http://audioatrocities.com/games/lastalert/

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I was playing my totally unauthorized burned copy of Last Alert a few weeks ago because I'm too sting-ee to pay ebay prices for a real one. The English voices are hilariously bad, but I think it's a pretty good run and gun shooter, I especially like the ability to strafe.
#16
Pack-In-Video made this game!  Pack-In-Video is a developer you've probably never heard of, though if you played video games in the 80s and 90s you're definitely familiar with their work. They're responsible for developing Predator, Die Hard, Terminator 2, Rambo, and Knight Rider for the NES. Pack-In-Video is the developer that ported Minesweeper to the PC Engine CD, a system for which one can use a mouse, and opted not to program mouse support into Minesweeper, a game designed to be played with a mouse. Basically, anyone who knows Pack-In-Video by name knows them only because over their fifteen years of existence, they were responsible for some of the most infamously horrible games of all time.

http://www.hardcoregaming101.net/kusoge/kusoge-deepblue.htm

I've never played Deep Blue, but it certainly looks like a game even OBEYers never talk about or recommend.

Any Deep Blue apologists out there?

Edit:

The best part of Deep Blue, however, is its legacy.  It's a horrible game, everyone who's played it for even five seconds knows it. And yet, you can go onto Amazon as of the time of this article's writing and purchase a new copy for $99.99!

Seriously?
#17
I just received a couple PCE games from the BlueBMW bonanza. They are both shooters and fairly easy to figure out without reading Japanese, but it makes me wonder if there is a resource out there with translated PC Engine manuals.

Does anything like that exist?
#18
I recently bought a copy of Cratermaze cic, the seller said he wasn't able to get the card to work, so he sold it "as is." I figured it just needed to be cleaned a bit. I received the game, it doesn't look beat up, cleaned the contacts... and it doesn't work. It gives a "static" display, though I can hear what is supposed to be the title sound ("Cratermaze" drops down).

Is there any known cause or cure for this? Any ideas?
#19
I recently bought a Duo-R (thanks Keith Courage), and I've started making totally unauthorized copies of PCE/Turbo CD games.

I just played some Gate of Thunder and Lords of Thunder for the first time without an emulator... HOLY JOHNNY TURBO! What are the PCE CD games I should play that don't require Japanese?

pictured below, Gentlegamer

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#20
Pat the NES Punk is hosting a 24 hour NES marathon for charity! Marathon starts today, 11/8/2014 12 PM PST .

https://www.twitch.tv/nesmarathon

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#21
Jeremy Parrish has a decent retrospective marking the 25th anniversary of the OBEY.

http://www.usgamer.net/articles/turbografx-16-at-25-remembering-the-little-pc-engine-that-could

Even though it offered a remarkably diverse lineup by the end of 1989, ranging from brawlers to shooters to strategy games, the TurboGrafx library simply didn't connect with American gamers the way Nintendo and Sega's games did. NEC leaned heavily on Japanese-developed games from Hudson and partners like Namco and Atlus; fewer than 20 of TurboGrafx-16's official U.S. releases came from Western studios. The U.S. TurboGrafx-16 HuCard library never even made it to 100 releases, whereas Japanese fans saw more than 300.

The numbers look even grimmer when you factor in CD-based games, of which less than 50 official releases came to America. Japanese consumers, however, had more than 400 CD releases to choose among. In that light, the U.S. market's failure to adopt the Turbo CD ultimately proved to be the greatest limiting factor for the system's viability. Official CD-ROM releases continued to appear in Japan until 1997, well after the advent of the succeeding generation of consoles; as of 1993, however, the platform was effectively dead in the U.S. The one game to see U.S. publication in 1994, Dynastic Hero, was produced in such small numbers that it now commands prices upwards of $1000. 
#22
All six copies!

Attendees of the Classic Console and Arcade Gaming Show in Cleveland Ohio this weekend were lucky enough to be attending a landmark event. This is the first time in over 20 years that a Turbo Grafx-16 Hu-Card was made available- Atlantean by Aetherbutt Studios. Atlantean is a side scrolling shooter that features rarities on the Turbo Grafx-16 such as parallax scrolling.  Atlantean sold out almost immediately. The cases are created using a 3D printer and it is all assembled by hand. This is the first Hu-Card title released on the NEC console in over 20 years in the United States. The available stock of six Hu-Cards sold out extremely fast, less than a day but an exact time is hard to pinpoint.

wayback.retrogamingmagazine.com/2014/new-game-first-turbo-grafx-16-hu-card-in-over-20-years-sells-out-in-less-than-one-day-at-ccag/

#23
I killed the tank boss, and then was killed by a projectile. When I continued, I was in the boss arena, boss is gone, no music, just my character. Did I just break the game? Do I have to start over?
#24
Is there a list of TG-16 games arranged by release date? I can find a wiki page for NES games but nothing like it for TG-16 except for an alphabetical list.
#26
I just got a TurboBooster, and I'm enjoying composite video and stereo sound on my Turbografx-16. But why is the thing so big?