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No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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Happy 25th birthday, Super Raiden!

Started by FraGMarE, 04/02/2017, 08:27 PM

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FraGMarE

Today is the 25th birthday of Super Raiden on the PC-Engine Super CD-ROM2!

If you don't already know, Bonknuts and I are creating a little ROM hack for Super Raiden that adds to and enhances numerous aspects of the game.  Actually, the bulk of this has been done for, uh, years?  It's just never really seen the light of day.  The project would add the following features:

*Choose Original Arcade Soundtrack, 25th Anniversary Arrangement Project soundtrack (already implemented) or remastered HuCard chiptune soundtrack
*Switch to either checkpoint or respawn death (already implemented, no power up spewing)
*Switch to either original PC-Engine stretched aspect ratio or proper-ish arcade aspect ratio. (already implemented)
*Choice between three difficulty levels - Easy, Normal (original), or Arcade (already implemented)
*Toggle the two Super Raiden exclusive stages on or off (already implemented)
*New title screen
*???

So, in light of Super Raiden's 25th birthday, and as soon as Bonknuts finds some free time to finish up some coding, I will be polishing this up and releasing it as the...

SUPER RAIDEN 25th ANNIVERSARY PROJECT

IMG IMG

P.S., there is a poll going on here to vote for the two tracks that should be covered in chiptune form for the Super Raiden extra stages.  Raiden II music is being used for the extra stages.  Last I looked, it's tied up, so more votes would be appreciated: https://www.pcengine-fx.com/forums/index.php?topic=22106.0

NoSexGex

For a good time, reach out to this wily KKKFarm-crankcaller at (780) 717-9274 or Ryleystuartreynolds@gmail.com up in Alberta, Canada!
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He then followed it up with 8 WEEKS of ~DAILY calling! BAN ON SIGHT!!!

tbone3969

Fucking-A this looks awesome.  Following as well.
"There's something out there in those trees and it ain't no man. We're all gonna die."

Michirin9801

Good luck with your project ^^
I'm not a big fan of Raiden, but that's not gonna stop me from trying out your hack when it's completed, so keep it up!

Psycho Punch

This Toxic Turbo Troll & Clone Warrior calls himself "Burning Fight!!" on Neo-Geo.com
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roflmao

Looks nice, but I'll wait for the PCE Works Deluxe box set.

tbone3969

Quote from: guest on 04/03/2017, 12:04 PMLooks nice, but I'll wait for the PCE Works Deluxe box set.
but only if it comes with soda.
"There's something out there in those trees and it ain't no man. We're all gonna die."

elmer

Quote from: fragmare on 04/02/2017, 08:27 PMSo, in light of Super Raiden's 25th birthday, and as soon as Bonknuts finds some free time to finish up some coding, I will be polishing this up and releasing it as the...
Excellent, this looks like a brilliant project!  :dance:

Any idea on Bonknuts' timeline?

He's been missing for a while now, which I assume is probably because of a horribly-busy semester at school.

esteban

#8
PUBLIC MESSAGE: Vote for the song "Depression" because it really is the one that needs the love.

Thank you.

VOTE HERE NOW:

https://www.pcengine-fx.com/forums/index.php?topic=22106.0
IMGIMG IMG  |  IMG  |  IMG IMG

FraGMarE

Quote from: esteban on 04/03/2017, 05:05 PMPUBLIC MESSAGE: Vote for the song "Depression" because it really is the one that needs the love.

Thank you.

VOTE HERE NOW:

https://www.pcengine-fx.com/forums/index.php?topic=22106.0
He meant to say "Decisive Battle", I'm sure of it!  ;)

Koa Zo

Quote from: fragmare on 04/02/2017, 08:27 PMThe project would add the following features:

*???
Tate mode?
What kind of programming feat would it take to re-proportion and rotate the display 90 degrees?
Kind of a bummer vertical oriented display didn't catch on in time for some PC-Engine games like Nexzr or Soldier Blade or Truxton etc.

Somewhat related, Raiden Project on PlayStation has been credited as the first home console game to offer vertical monitor orientation. (and a couple months later Super Famicom had Nichibutsu Arcade Classics 2: Heiankyo Alien with the option to turn your TV on it's side for arcade style display)

CrackTiger

Quote from: Koa Zo on 04/05/2017, 03:27 AM
Quote from: fragmare on 04/02/2017, 08:27 PMThe project would add the following features:

*???
Tate mode?
What kind of programing feat would it take to re-proportion and rotate the display 90 degrees?
Kind of a bummer vertical oriented display didn't catch on in time for some PC-Engine games like Nexzr or Soldier Blade or Truxton etc.

Somewhat related, Raiden Project on PlayStation has been credited as the first home console game to offer vertical monitor orientation. (and a couple months later Super Famicom had Nichibutsu Arcade Classics 2: Heiankyo Alien with the option to turn your TV on it's side for arcade style display)
It's something I'm surprised we never saw in PCE CD games at all. They would have to essentially program a horizontal shooter and rotate all of the assets beforehand, but it shouldn't have been much more work than something like the Before Christ game in Sidearms Special.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

FraGMarE

#12
Quote from: Koa Zo on 04/05/2017, 03:27 AM
Quote from: fragmare on 04/02/2017, 08:27 PMThe project would add the following features:

*???
Tate mode?
What kind of programming feat would it take to re-proportion and rotate the display 90 degrees?
Kind of a bummer vertical oriented display didn't catch on in time for some PC-Engine games like Nexzr or Soldier Blade or Truxton etc.

Somewhat related, Raiden Project on PlayStation has been credited as the first home console game to offer vertical monitor orientation. (and a couple months later Super Famicom had Nichibutsu Arcade Classics 2: Heiankyo Alien with the option to turn your TV on it's side for arcade style display)
euh, for that, you're looking at basically a total reprogram of the game.  The PCE's middle mode is actually just about perfect for Raiden.  It's 22:15, which is super close to 4:3, so everything is more or less in the correct aspect ratio.  The only difference is, you wouldn't have the vertical scanlines and a few pixels at the top and bottom of the display get clipped >>

RaidenCompare.jpg

Koa Zo

Thanks for the reply.
Pretty cool to know and see that Super Raiden display is already really close to the arcade original.

toaks


Psycho Punch

I really am super excited for this patch! Bonknuts once gave me an old version of it a long time ago and I could never get it to work properly, I'm glad this is close to getting finished. The respawn toggle is a much welcomed addition considering the game's difficulty.
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He also ran scripts to steal/clone this forum which blew up the error logs!
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FraGMarE

Quote from: guest on 04/07/2017, 12:18 PMI really am super excited for this patch! Bonknuts once gave me an old version of it a long time ago and I could never get it to work properly, I'm glad this is close to getting finished. The respawn toggle is a much welcomed addition considering the game's difficulty.
Ah, yea, this patch/hack has been mostly done for QUITE some time now.  Like, uh... 4 years i wanna say?  It's actually fully working and playable, as is, but it needs polished up a bit.  Another thing is that I don't think the ISO of the game floating around on the internet matches the CRC of the ISO ripped straight from the retail disc with TurboRip.

If somebody with the Super Raiden retail disc is willing to rip the Track02 ISO with TurboRip and send me the file, I can compare it to the two other ISOs I have, and I can determine which is the REAL ISO (and therefore which ISO the patch should be made for).  I'm hoping it's not like the Ys IV deal where there are two slightly different versions of the disc... that would complicate things.

elmer

Quote from: fragmare on 04/08/2017, 01:27 PMAnother thing is that I don't think the ISO of the game floating around on the internet matches the CRC of the ISO ripped straight from the retail disc with TurboRip.

If somebody with the Super Raiden retail disc is willing to rip the Track02 ISO with TurboRip and send me the file, I can compare it to the two other ISOs I have, and I can determine which is the REAL ISO (and therefore which ISO the patch should be made for).  I'm hoping it's not like the Ys IV deal where there are two slightly different versions of the disc... that would complicate things.
I just went to the "Paradise for Australian Birds" and downloaded a copy to see if there was a problem.

After extracting the .wav & .iso files using my patched-and-fixed Windows version of bchunk, the files all match up with the sizes reported in NightWolve's TOCFixer.

Track-02.iso is 22,839,296 bytes long, and has an MD5 of "ca25dc973a01589d857e38b951f6f508", and a CRC32 of "3b67af74".

Is that what you're seeing on your copy of the original .iso?

How are you extracting the individual .wav & .iso files from the download?

FraGMarE

#18
Quote from: elmer on 04/08/2017, 03:07 PM
Quote from: fragmare on 04/08/2017, 01:27 PMAnother thing is that I don't think the ISO of the game floating around on the internet matches the CRC of the ISO ripped straight from the retail disc with TurboRip.

If somebody with the Super Raiden retail disc is willing to rip the Track02 ISO with TurboRip and send me the file, I can compare it to the two other ISOs I have, and I can determine which is the REAL ISO (and therefore which ISO the patch should be made for).  I'm hoping it's not like the Ys IV deal where there are two slightly different versions of the disc... that would complicate things.
I just went to the "Paradise for Australian Birds" and downloaded a copy to see if there was a problem.

After extracting the .wav & .iso files using my patched-and-fixed Windows version of bchunk, the files all match up with the sizes reported in NightWolve's TOCFixer.

Track-02.iso is 22,839,296 bytes long, and has an MD5 of "ca25dc973a01589d857e38b951f6f508", and a CRC32 of "3b67af74".

Is that what you're seeing on your copy of the original .iso?

How are you extracting the individual .wav & .iso files from the download?
Yea, I'm getting that too!  So, I had a friend on IRC use TurboRip to rip the ISO straight from his retail disc... Get this; the checksum/filesize of the retail ripped ISO matches with the ISO floating around on the net, AND TurboRip says it checks out, BUT... when i try to apply the PPF patch to the retail ISO, it fails.  Furthermore, when I use PPF Studio to try and create a new patch from the retail ISO by comparing to the already-patched ISO to the retail ISO, PPF Studio tries to make some HUGE patch file that's bigger than the original ISO file!  There's definitely something weird going on.

elmer

Quote from: fragmare on 04/09/2017, 05:54 AMYea, I'm getting that too!  So, I had a friend on IRC use TurboRip to rip the ISO straight from his retail disc... Get this; the checksum/filesize of the retail ripped ISO matches with the ISO floating around on the net, AND TurboRip says it checks out, BUT... when i try to apply the PPF patch to the retail ISO, it fails.
Which checksum(s) are the same? The MD5 or the CRC32 or both?

MD5 is very hard to fool ... but CRC32 could possibly match and still be different, although it's pretty unlikely.

Have you done a simple binary compare between the .iso track that your friend ripped and the one that you have?

The next thing that I'd do is dump that old PPF patcher and come into the modern era and try with modern tools like xdelta3 (an actual real internet standard) ...

https://www.romhacking.net/utilities/704/

Then you'd actually get an error message if you try to apply the patch to the retail  image and retail image is different to the original.

exodus

Just showing up to say I am also excited about this!! I applaud your efforts and think you are doing a cool thing!

FraGMarE

Quote from: elmer on 04/09/2017, 12:18 PM
Quote from: fragmare on 04/09/2017, 05:54 AMYea, I'm getting that too!  So, I had a friend on IRC use TurboRip to rip the ISO straight from his retail disc... Get this; the checksum/filesize of the retail ripped ISO matches with the ISO floating around on the net, AND TurboRip says it checks out, BUT... when i try to apply the PPF patch to the retail ISO, it fails.
Which checksum(s) are the same? The MD5 or the CRC32 or both?

MD5 is very hard to fool ... but CRC32 could possibly match and still be different, although it's pretty unlikely.

Have you done a simple binary compare between the .iso track that your friend ripped and the one that you have?

The next thing that I'd do is dump that old PPF patcher and come into the modern era and try with modern tools like xdelta3 (an actual real internet standard) ...

https://www.romhacking.net/utilities/704/

Then you'd actually get an error message if you try to apply the patch to the retail  image and retail image is different to the original.
I'm not sure, I'll have to go back and recheck sometime.  I think I'll download that program you mentioned too.  I don't create many PPF patches, so I just did a quick google search for some program to create one with.  Nice to know there's something a bit better out there.

FraGMarE

And here's the Raiden II chiptune I just finished for the 25th Anniversary Project PSG soundtrack :)

ccovell

This version is absolutely amazing.  Certainly a level above Hudson's renditions of the original Raiden tunes.

tbone3969

I'm hungry for this release.  Can I donate to your PayPal?
"There's something out there in those trees and it ain't no man. We're all gonna die."

FraGMarE

#25
Quote from: ccovell on 04/17/2017, 09:20 PMThis version is absolutely amazing.  Certainly a level above Hudson's renditions of the original Raiden tunes.
Thanks, Chris!

Yea, I'm now sort of noticing a bit of a style/quality disparity between my covers and the HuCard PSG music... I'm actually considering re-covering the entire Raiden1 soundtrack just so everything sounds cohesive haha

Quote from: tbone3969 on 04/18/2017, 10:34 AMI'm hungry for this release.  Can I donate to your PayPal?
Hah!  Well, uh... sure?  :P

spenoza

You need to embed some text or graphic data in the title screen that's not disruptive but is obvious indicating that it is a fan project not meant for sale. It also needs to be coded in such a way that is very hard to remove, so when Tobias inevitably sells this his buyers know that this was intended to be available for free to legit game owners.

FraGMarE

'IF YOU PAID FOR THIS MOD, YOU GOT F--KED'  <- i think there's enough room for that  :D

spenoza

Some people won't think that, though. They'll just think, "I didn't own this game at all, and I paid Tobias for the trouble of providing me the game and the upgrades." But so long as you give them a little reminder on the title screen, I think it's good enough. Not something rude, but something that tells them Tobias might just be profiting off of work others are doing for free.

FraGMarE

Quote from: guest on 04/18/2017, 01:30 PMSome people won't think that, though. They'll just think, "I didn't own this game at all, and I paid Tobias for the trouble of providing me the game and the upgrades." But so long as you give them a little reminder on the title screen, I think it's good enough. Not something rude, but something that tells them Tobias might just be profiting off of work others are doing for free.
I'd rather troll Tobias on the title screen.  I'm petty and don't give a fuck.  ;)

esteban

Quote from: fragmare on 04/18/2017, 12:48 PM'IF YOU PAID FOR THIS MOD, YOU GOT F--KED'  <- i think there's enough room for that  :D
Exactly. A nice disclaimer for the uninformed.

:)
IMGIMG IMG  |  IMG  |  IMG IMG

Psycho Punch

Honestly at this point in time I think that saying "If you paid for this, you fucked over the person who actually made this possible" is way more appropriate. The PCE Works clientele doesn't give a shit about "getting fucked" because of bogus reasons like the original being expensive, cdr damaging systems, etc. but no one ever thinks about the people who actually worked hard for it so that dickheads could make a quick buck out of it.

Yeah, they don't own the actual game either but have fun disencouraging them from working on new stuff for your shelf trophy console ever again.
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For a good time, reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
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He also ran scripts to steal/clone this forum which blew up the error logs!
I had to delete THOUSANDS of error log entries cause of this nutcase!
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elmer

#32
Quote from: guest on 04/21/2017, 11:17 PMHonestly at this point in time I think that saying "If you paid for this, you fucked over the person who actually made this possible" is way more appropriate. The PCE Works clientele doesn't give a shit about "getting fucked" because of bogus reasons like the original being expensive, cdr damaging systems, etc. but no one ever thinks about the people who actually worked hard for it so that dickheads could make a quick buck out of it.
=D&gt;

I suspect that even that wouldn't be enough, and would just make the self-entitled asshats that post videos of their 733t collections laugh at the stupidity of others giving away their time for free.

We've talked about this before.

I really, really, really don't want to alter Falcom's games and put my message/credits in front of their creation.

I could certainly do it. At this point I could entirely re-master the CD and shuffle around the location of every piece of data in the .iso track so that Tobias would have to spend months of programmer-time to erase the screen.

But ... we went through this all in the 1980s.

Teams of crackers would start hacking the copy-protection out of games within minutes of them being released.

What one programmer can create, another can destroy (given the will and enough time).

30+ years later ... is that still the game that we're playing?  ](*,) ](*,) ](*,)

esteban

#33
I think a tasteful disclaimer on a title screen is OK... but it should state a simple message. No personal tag/credit to sully the title screen.

As I've said before, this was done by "indie" (punk) musicians in the 70's/80's to inform customers that some stores were steeply inflating the price of some records... A short disclaimer with "Pay no more than _____" was commonly found on records.

I don't see the harm in a small message like this.

Of course, agreeing on what the actual text of the message should be... well, that is probably a opening a can of worms.

:)
IMGIMG IMG  |  IMG  |  IMG IMG

ccovell

Quote from: elmer on 04/22/2017, 12:22 AMI could certainly do it. At this point I could entirely re-master the CD and shuffle around the location of every piece of data in the .iso track so that Tobias would have to spend months of programmer-time to erase the screen.
There are many fun ways to do it.  And since it's an RPG, putting it at the end of the credits would near guarantee that the casual/asshole will not have the willpower to see/remove it.  :)

For example.  Hypothetically.

CrackTiger

All that Tobias will do is sell a bloated 25th Anniversary set of his own with a bootleg of Super Raiden and that's all that will be advertised on his site. He'll send free copies of the set along with a pressed copy of this custom version to greedy youtubers who will tell everyone that the PCEWorks team is the hardest working and single greatest contributor to the PCE community.

Then he will send along a "limited number" of "free" copies of this version as a "bonus" to customers who buy the set and later make a limited number available free to anyone who asks.

The only people complaining will be on here and everyone else be thanking him and demanding more projects like this from his team.

Collectards are the majority of retro game enthusiasts now and all that they care about is the packaging. Tobias could do some really nasty things and all that they will say is how great the presentation is.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

elmer

Quote from: guest on 04/23/2017, 10:52 AMAll that Tobias will do is sell a bloated 25th Anniversary set of his own with a bootleg of Super Raiden and that's all that will be advertised on his site. He'll send free copies of the set along with a pressed copy of this custom version to greedy youtubers who will tell everyone that the PCEWorks team is the hardest working and single greatest contributor to the PCE community.

Then he will send along a "limited number" of "free" copies of this version as a "bonus" to customers who buy the set and later make a limited number available free to anyone who asks.
Exactly, you get it!

He's already figured-out how to reproduce and appear to "give-away-for-free" any translations or projects like this 25th Anniversary project, in a way that we can't stop, and where we'll just look totally petty if we complain.

The YouTubers and collectards will just say "Jeez guys, what's wrong with giving stuff away for free ... Tobias is a really generous guy!".

Unless the original manufacturers decide to get involved and stop him from selling their games, I don't see that there's much that most translators, or people who make other derivative-works, like this 25th Anniversary project, can actually do.

exodus

yeah, a big "if you paid for this, get your money back, you got screwed" on the title screen would work pretty well :P

nectarsis

Quote from: fragmare on 04/18/2017, 12:48 PM'IF YOU PAID FOR THIS MOD, YOU GOT F--KED'  <- i think there's enough room for that  :D
I think a team up with one (some) of our repro guys would be cool IMO.
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