Quote from: guest on 04/12/2017, 05:11 PMHoly cow, just noticed that.Quote from: NightWolve on 04/12/2017, 01:18 PMToes be creeping in tooQuote from: turbokon on 01/31/2017, 08:04 AMi c u.

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PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style. |
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Show posts MenuQuote from: guest on 04/12/2017, 05:11 PMHoly cow, just noticed that.Quote from: NightWolve on 04/12/2017, 01:18 PMToes be creeping in tooQuote from: turbokon on 01/31/2017, 08:04 AMi c u.
Quote from: esteban on 07/03/2016, 03:13 PMWord. It seems some of the photos converted better than others. 224p reminds me how dated 90s tech was. But there were answers to people's desparation I guess. Even though the PCe had a large pallet available, the number of colors per sprite tile were limited to an extent. So assuming the graphics hardware is capable of tiling the entire screen with unique tiles (of which the PC Engine can obviously do to some capacity), each 8x8 or 16x16 tile can only display so many colors, as well the hardware does not have an endless buffet of pallets to assign, so groups of tiles must share the same colors between each other. There is some work involved in getting good screen transfers, hence why some babes look better than the others. A PC-CDROM with GIFs/Jpegs or good old soft-core VHS might have been a better medium, but then we would not be discussing them here.Quote from: Psycho Punch on 07/03/2016, 12:57 PMI'd hit it. I love her, chunky pixels and all.
Quote from: Speedy on 06/19/2016, 01:42 PMI got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.I can confirm it works on Everdrive. Black screen but the sound is amazing!
Download: AcidJazz5-HES.zip
Quote from: guest on 06/18/2016, 11:30 PMSo it's like how PS3 was the cheapest BluRay player on the block for a while, with the PC Engine CDROM playing CDs. Couldn't the CDROM unit be used as a standalone player?Quote from: SamIAm on 06/18/2016, 10:45 PMWell, two out of five, anyway.As with the context of what it was like at the time this was all happening, just because you're not familiar with it, it doesn't mean it didn't happen.QuoteAlso, the system costing 30,000 yen with one game and only coming with one controller is enough to make us go "ouch".Consumers Distributing catalog from late 1987:
In October 1987, $240 U.S. = over 35,000 JPY.
Other interesting products in the same catalog:
NES Power Pad (no console) $120!
NES SMB Set (NO $48 ZAPPER INCLUDED!) advertised on the same page: $149.
NES Action Set + Power Pad = $40,000 JPY.
At least the Power Pad received much better software support than the rip-off PC Engine CD-ROM.
Quote from: TurboXray on 06/16/2016, 06:37 PMSo we basically only got this wonderful Hucard gem based on a technicality. It seems like it must have been a very good seller, as the price was not high for a CIC despite being extremely popular with collectors.Quote from: StarDust4Ever on 06/16/2016, 05:49 PMNothing inside the SFII bubble? That is news to me. I thought the bankswitch logic chip was too big for a glop top so they needed a "fat" card. I would definitely have liked to see have seen more bankswitched cards though.Nah. Here's a pic:
That the bottom side of the PCB (that faces down). The PCB is slightly longer, but there's nothing inside or under that bubble. You can clearly see the three rom chips (512k, 1024k, and 1024k, and the mapper which is the round blob). Just like the Arcade Card Duo, and that mapper is way more complex than this - still the same size (the round glop-top).
The SuperCD ram was too little to handle a SF2 port (it needed to be at least 512k), and the arcade card wasn't finished yet (started development in 1992), so they released it on Hucard. Kind of a last huraah sort of thing.
Quote from: guest on 06/16/2016, 07:10 PMThis is something I've talked about for as long as I've been online. The actual technical differences and potential of what could be practically done and make good business sense for various formats and various consoles is quite a bit different from how it actually manifested. What made early CD games and the PC Engine library in general so special is that developers just happened to look at game development differently and with so much more variety of approaches.Nice writeup on the pros and cons of asset reuse. I was watching a youtube longplay of Gates of Thunder, and I noticed they seriously went all out on the intro scenes. Normally with limited storage it is the gameplay that counts so all efforts are focused there first. Compared to most Hucard games, the intros were very short or only consisted of a static or briefly animated title screen combined with short gameplay segments on the demo loop.
Quote from: guest on 06/16/2016, 07:10 PMLOL on the Soldier Blade. I ultimately got Super Star Soldier as well (imported the Japanese version) and SSS seems to be a closer spiritual sequel to Blazing Lazers / Gunhed compared to Soldier Blade anyway. Since it didn't come with a case originally, I settled for a loose card + sleeve.Quote from: crazydean on 06/16/2016, 04:57 PMIf you need some money to buy a Duo, sell the TG-16 along with some of that Atari garbage.Or just go back in time a week and buy a Duo instead of Soldier Blade.
HuCards are so much more expensive compared to CD games today that the logic of "price of entry" making CD games too expensive and therefore a separate console, just makes it impossible to take any of someone's arguments seriously.
Quote from: Digi.k on 06/16/2016, 05:54 PMSadly I don't have any prototypes..Very nice to see the whole family together though! It seems all the official bubbles were cast in the same mold...
Quote from: guest on 06/16/2016, 06:05 PMDude, so jealous! I didn't know they released that on Hucard!
Phat Card!
Quote from: wilykat on 06/16/2016, 07:16 PMIf it glows under UV light, how about UV LEDs behind?Haven't tried that honestly. I doubt if the glow would be brighter than with white backlighting though. One advantage is that fluorescent glow is always diffuse, though the logo does a pretty good job of diffusing the white LED light as is.
Quote from: elmer on 06/15/2016, 03:12 PMThe point I was trying to make was that CD System started it's life as add on hardware. We also don't refer to GBA games as DS simply because they run on a DS Phat or DS Lite. In fact I played GBA more often than not on my DS Phat because the GBA SP was so tiny it hurt my man hands.Quote from: StarDust4Ever on 06/15/2016, 02:49 PMBy that logic, the Game Cube was specifically designed to play Game Boy games. Therefore all Game Boy and Game Boy Advance games should be considered a part of the larger Game Cube library simply because they were playable on properly equipped Game Cube using an attachment available separately at retail.Errrr ... nope. And even suggesting such a silly thing makes me wonder if you're just trolling.
Quote from: guest on 06/14/2016, 09:50 AMlkermel has some nice info on 'em here: http://www.videogameden.com/pirate.htmThat mushroom top is atrocious!
Quote from: Gypsy on 06/12/2016, 11:29 AMHaha, is that a Family Guy cutaway screengrab? :pQuote from: esteban on 06/12/2016, 11:14 AMSoon, soon.Quote from: Gypsy on 06/12/2016, 08:20 AMSome of my absolute favourites are hucards. Devil Crash, Cadash, Super Star Soldier and Final Soldier. I'm pretty sure Soldier Blade will be on that list once I play it.Yes, Soldier Blade will be on the short list.
Quote from: rxmage on 06/09/2016, 07:23 PMGood to know about the sticker. Always been nervous about doing the mod because I was afraid the sticker would get stress marks from being removed. I like the Velcro attachment for the led panel. Too bad it has to have a hole cut in the shielding to fit. Thanks for posting pics and info of your mod. I love looking at this kind of stuff.The velcro just allows me to readjust it as many times as I need until it looks perfect. I imagine my seven LEDs will give better dispersion compared to Game Tech's three, even if mine have a narrower beam. LED stuff is always hard to photograph though when it saturates the CCD sensors in the camera, so I sometimes take photos with and without the flash. The non-flash photo of the LED array (in my Flickr stream), you can't even see the board! The naked array is also garishly bright to look at with your eye:
Quote from: StarDust4Ever on 06/09/2016, 04:00 PMAnd here it is:Quote from: rxmage on 06/09/2016, 02:13 PMI also keep thinking I want to do the LED mod to the logo. Did you use an LED strip or just single LEDs?As for the LED mod itself, I bought out my local Radio Shack of white four-pin 3mm LED packages. Wanted 8 but they only had seven so I had to make do with what I got. I later realised I got robbed pretty bad buying all seven square mount LEDs they had, paying $5 each for parts I could have ordered online for 25 cents.I installed the LEDs on a perfboard PCB and supplied each one with a 100 ohm resistor because I don't trust them to stay in tolerance when parallel connected. The perfboard was cut to size, roughly 1x3.5 inches, and the whole assembly was covered in several layers of black electric tape. The PCB is held onto the case with velcro so it can be repositioned if need be. I used leftover pieces from the perfboard I originally cut to build up a platform for it to rest on so the LEDs didn't poke the backside of the decal. Because the LED board is too thick, I had to cut a rectangular hole in the top side shielding to allow the assembly to fit. I ran the black and red wires and soldered directly to the 7805 regulator. After I installed everything, I looked up a video tutorial on Youtube from Game-Techand realized I had way over-engineered my backlight mod. I took photos of it but haven't uploaded them online yet. I'll eventually upload them to a Flickr album and make a thread about it later.
Quote from: SignOfZeta on 06/02/2016, 03:41 PMI'm personally a big fan of the Cube, particularly the hardware. Virtually no load times on many 1st party games. They never overheat. A GB Player with Wavebird or Hori Gameboy Player Controller over 480p component is a premium experience.I miss my Hori digital Game Cube controller. I had one before crooks broke into my house and stole my entire Game Cube Collection shortly after Thanksgiving in 2006. They left all the cart systems thankfully. I eventually re-purchased most of the games they stole that I really wanted to play again, but shortly after the burglary, in early December, I stood in line at Walmart for seven hours for a Wii.
Quote from: mickcris on 05/31/2016, 05:48 PMFunny you bring up the 7-pin Dsub (top left).Quote from: guest on 05/31/2016, 05:19 PMNo TG16 for me, but I got a couple of the generic mini-DIN cables (from TZD back in the day) for when I'm not using the wireless pads.never seen one. unfortunately the 7 pin dsub design they used seems to have been unique to that system. never seen another cable with the same connector on it that i can reacall.
Is there such a thing as extension cables for PC-FX? Its controller cables aren't so terribly short, but I wouldn't mind being able to sit a bit further away.
the bliss box people got some connectors somewhere though. not sure if they had them manufactured or i just dont know how to search for them
https://forums.dolphin-emu.org/Thread-bliss-box-has-started-the-kick-starter-for-the-4-play
Quote from: turbokon on 05/30/2016, 10:26 AMTrying something new with the dual hucard.Neat idea. Maybe give buyers the option of whether to do stack the images vertically or diagonal. I'm thinking maybe do the horizontal strips for the card art (due to the small size, horizontal logos on cards would be easier to read) and maybe the diagonal orientation for the boxart? But some people would want it uniform.
Quote from: ifkz on 04/25/2016, 08:02 PMYou guys are doing it wrong if you think the NES Advantage is too big. I built some truly jumbo sized controllers. They are sturdy on a table or in your lab, and effing huge. Size comparison of my homemade controller:Quote from: guyjin on 04/20/2016, 09:16 PM...it's too big. I know they were trying to be bigger than the NES Advantage...Wow, does anyone want to offer up a comparison picture along with the NES Advantage?
I had to re-read this, I never realized the stick is even larger; I kept my NES Advantage on top of the NES console since it was so large. Wow! After reading the threads, I sort of want one for the size of it.
Quote from: guest on 05/23/2016, 02:04 PMI think the top disc looks nicer. Wish we could see the whole thing.Quote from: SignOfZeta on 05/23/2016, 01:48 PMThe disc art is not "ugly". It's just text. "Plain" or "lame" is probably more accurate. It's downright Peter Savile by US Turbo art standards.Not by existing CD2 disc label standards at the time. After the original CD disc style, it was all downhill.
The kinda-italic font on Ys and the spacing that makes it look like "Y s", the giant TM in a contrasting font, cobbled together with the Turbo DuoTM and CD-ROMROM logo is bad enough. Adding that shade of blue only ruins it further.
This isn't a generic TurboGrafx-16 demo disc, it's freaking Ys.
It's not worth a 50% premium, just the opposite. That's not evening taking into account the lack of a tray liner and a whit case that doesn't match the rest of your Turbo games.