@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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Messages - grolt

#1
Well put, este, and I've always said, if LL Cool J can rap about it, then it must be a good game.
"Deepest Bluest (Shark's Fin)" [Deep Blue Sea] - LL Cool J
#2
Quote from: JoshTurboTrollX-16 on 01/03/2018, 09:46 AMooh, Grolt mentioned nearly every single Saturn game on my favorites list, not already mentioned here.  But I noticed one more seriously awesome game that is rarely talked about in the Sega inner circles.

Three Dirty Dwarves, and hell The Lost Vikings 2 for that matter. TDD is sort of like Lost Vikings, but in a beat 'em up manner.  offers tons of strategy and quick reflexive gameplay. One of the best!
Yep, good call!  TDD has a fun quirky sense of humor, and probably one of the only console games ever where you can play three player co-op if you want.  NORSE BY NORSEWEST is like the cheekiest title ever, surprised they really did that for a large release game - it completely hides the fact that it's a sequel to LOST VIKINGS...not the best business sense, but then again that's probably why it's one of the rarer games on the system.
#3
Quote from: esteban on 01/03/2018, 10:27 AM
Quote from: guest on 01/03/2018, 09:58 AMI like too many games, even when most others dislike 'em.  If it's something I don't particularly care for (like Deep Blue or Time Ball), I'm not alone with my distaste.
Following my New Year's Resolution, I will not defend the unjustly and unfairly ridiculed Timeball, which is a solid puzzle game that is quite enjoyable and satisfying.

:)
You take TIMEBALL, I'll defend DEEP BLUE.  I love the underwater setting, the huge sprites and the different kind of strategy that encourages you to be evasive rather than always on the attack.  It's probably clouded partially by nostalgia of having owned it as a kid, but I still like to swim around in that world from time to time for some playthroughs.  The endless loop of repeating levels after you finish the game proper is a drag, but I do like how classy the FIN death screen is, it's kind of like the ECCO games that way.  Totally get the hate though, I know I've been shit on before for my opinion on DEEP BLUE, but I do legitimately like that game.
#4
I adore the Saturn, I own almost a full US library (damn you, Daytona NetLink) and have played through a lot of the games.  Some great recommendations here, I'll add a few more that I feel are underrated or interesting.

DARK SAVIOR
Made by the Landstalker/Shining guys, this is an awesome action RPG with the novelty of battles going into a STREET FIGHTER-esque 3-round style before switching back to isometric for the core gameplay.  The coolest thing about the game is that depending on how you play the first 15 minute sequence of the game, the course of the rest of the game is altered, so it essentially becomes 6 different RPGs, since each one follows its own branching story with different objectives, foes and locations.  I usually never replay an RPG after it is done for the extra stuff, but these alternate stories are so damn charming I had to play through every one (and even discovered a 6th one that's never really talked about anywhere).

ASTAL
Beautiful game with large, layered sprite work and some heavenly music arrangements.  The lead has a lot more moves in his arsenal than most platformer heroes, and the two player system adds a nice unique twist.  Huge inventive bosses and a cutely rendered story, it's a tough game not to love.  It was the first Saturn game I ever played, and at the time I was mad that I got it because I wanted a 3D game, but the irony is that of all the Saturn games this is one of them that looks the best today.

BUG!
The game I actually really wanted when SEGA sent me ASTAL as part of a 3-game Christmas promo was this game, with the cockier 'tude mascot in some 3D levels.  It doesn't really maintain a good reputation today, but I've always really had an affinity for it.  The dimensionality of the game with all the paths that go into every X, Y and Z axis is really cool and something no other platformers have ever really done before or since.  There's some challenge too as the game progresses, and there is enough variety in enemies, level design and bonus worlds to make it interesting.  For historians, this also marks Sonic's 32-bit debut (in the US, I guess, if you count his cameo as a rear-view mirror ornament in the Japan-only port of GALE RACER) since he's a guy you race in one of the bonus levels.  Bug's one-liners are a bit too 90's today, but the other vocal mascots like Gex or Bubsy have that problem too.  Not a great game, but a pretty interesting and unique one that I think deserves mention in the pantheon of Sega platformers.

POWERSLAVE/DUKE NUKEM 3D/QUAKE
I know you said no FPS, but I need to give a shout out to the boyz at Lobotomy Software who made one of the most kickass console first-person shooter engines of all time.  The control and sense of speed in those games is perfect, and the light sourcing and 3D worlds are pulling more out of the Saturn than anyone ever would have expected.  SEGA liked their work so much on POWERSLAVE that they got 'em to port DUKE and QUAKE with that engine, and they're really the best console versions of those games on any system (at the time) because of it.  Really worth checking out on a technical level just to see what the Saturn could do when it was programmed right.

LAST BRONX
Another technical marvel, this is one of only a handful of high resolution games put out on the Saturn, and as a port of much more powerful Model 2 hardware, it's pretty amazing how close this game comes.  VIRTUA FIGHTER 2 is another hires port that's always cited, but BRONX was brought home in a much more loving way with a bunch of extra modes and a lot of good unlockable content like unique anime endings for each character.  As one of the first weapon-based fighters ever, it's amazing how SEGA nailed the gameplay right from the get-go, and the smooth frame rate and sharp visuals make it a delight to play.  The Japanese version is the one to get with a second disc full of photo extras, but whatever version you get it's fighting game bliss.

MR. BONES
Weird-ass platformer that's a rare US-made exclusive.  The game oozes personality, and there is so much variety to the gameplay styles - one level you're running left and right trying to collect your body parts, then the next level you're bouncing on a giant skull in a BREAKOUT kind of manor, and then in another you're doing an epic GUITAR HERO-like guitar solo trying to win over a crowd of possessed undead.  Two discs of unbridled creativity and one of the coolest relics of the era, complete with some cool jazz FMVs.

Some other notable games I think are worthwhile too:
BURNING RANGERS: Sonic Team pushing the Saturn to the limit, a lot of great ideas, but kind of a dark empty game at times.
CONTRA: LEGACY OF WAR: They ported the series to 3D well, and this version has a 3D Glasses option which is a fun gimmick.
CONGO: THE LOST CITY OF ZINJ: Janky exclusive for the system, it's a fun DOOM-clone except with wild apes and spiders and shit.
FIGHTING VIPERS: Never gets any love next to VIRTUA FIGHTER but the caged matches and armor breaking system are really fun.
THE LEGEND OF OASIS: Top-down action RPG with a great 2D art style and solid gameplay, a prequel to the Genny's BEYOND OASIS.
DIE HARD ARCADE: One of the only 3D beat-em-ups we got in the US, but SEGA did the genre proud and ushered in quicktime events in the process. The gameplay and items you can beat people up with (apples!) is just over the top insane!
LOADED: Fun top-down action shooter for when you want to turn your brain off and just obliterate thousands of enemies to a badass techno soundtrack.  Gets repetitive but serves its purpose before that.

Play some games and get back to us, would love to hear your thoughts!
#5
Quote from: seieienbu on 01/02/2018, 11:07 PM
Quote from: nopepper on 01/02/2018, 12:02 AMThe one game series I feel I should like is Bonk. Great graphics, awesome music, responsive controls, lots of personality. But I just find the gameplay tedious and can't really ever get into a rhythm, so I usually play a couple of levels and move on.
There was a time when I was the same.  At the tail end of the 32 bit era or maybe about when the Dreamcast was around I tried playing some turbo games again and couldn't get into Bonk at all.  I mostly disliked Bonk for a while because it doesn't feel like there's as much movement happening compared to Mario World or Sonic games from the 16 bit era.  Maybe it was that he can't straight up fly and there's no loops to run through or something.  Or perhaps it was just me being annoyed at the system I got as a kid not getting as much support or respect as the two that came just afterward.

I played them again a few years later, however, and found them charming and delightful.  I don't know what I was going on about as I find all 3 fun; they remind me of everything that I'd like a childhood adventure game to be.  I would wager there was about a 5 year gap in between playing and disliking then playing and enjoying the games.
I've always had a hard time warming to the BONK series too.  I always revered it back in the day, and when I would play the odd level at a friend's house I'd like it, but like with nopepper, I could never really get a rhythm when playing the full game on my own.  I'd like everything I was seeing - the assortment of characters with a lot of animation and personality (and cross-dressing!) and the very responsive control and collision detection, but yeah, I don't know, I'm always just kind of indifferent after a bit and wanting to stop and pop in something else.  The Turbo was kind of platformer-starved, so I really should be grateful for the three Bonks, but I'm still not quite there yet.  I'm sure in time I'll get sucked in.
#6
General Gaming / Re: Got a 32x...
12/02/2017, 11:27 AM
Just wanted to add that the VIRTUA ports (RACING and FIGHTER) are both better on the 32X compared to Saturn/MD. Time Warner's port of VR on the Saturn is really lazy, with simplified landscapes and longer load times. Personally I think the Saturn version is worse than the MD port. You and his team worked directly on optimizing that game for the home on the 32X version, and the game really plays great for the system. I love it.

Similar story for VF. The Saturn version (which I still can't hate for nostalgic reasons) was such a poor rush job. The 32X version has less tearing, more camera angles and no load times. The only plus on the Saturn is the killer CD soundtrack, but the chiptunes on the 32X version certainly have a charm. I really love the control and polygonal style of the first VF compared to the sequels, so for me the 32X version still gets a lot of play.

The MKII port is also solid and again better than the Saturn with all its Shang Tsung load times. The backgrounds using the MD to process take a hit in terms of color, but otherwise it's the best it got for that game on SEGA.

COSMIC CARNAGE doesn't seem to get much love but it's a pretty comical gore fighter with some ridiculous fatalities. Some weird lag and control certainly hold it back from being a "good" game but it is outlandish enough to really be fun. A cool exclusive for the system on the cheap at any rate. MOTOCROSS CHAMPIONSHIP is another cheap, janky exclusive I've got an affinity for also.

While the SEGA AGES ports of AFTER BURNER and SPACE HARRIER might be more arcade perfect on the Saturn, I find the 32X versions control the best and are usually the ones I revisit.

Honestly, not a terrible library, but outside of the arcade ports it doesn't have a lot of personality to distinguish it as its own, and the exclusives like TEMPO, KNUCKLES CHAOTIX and KOLIBRI are all a little too weird to really make an impact.
#8
The pins look worn off, it might not boot. YMMV
#9
It comes up fairly often, but most sellers here only want to sell to people with a low post count.
#10
Buy/Sell/Trade / Re: RAFFLE BONK 3 REPRO
09/05/2016, 06:04 PM
I'd like to try that Huey out...please enter me, and then sign me up!
#11
Send me a PM with your address and I'll mail you my Sparky label.
#12
I always thought the Aero Fighters franchise would have translated well to the TG-16. I realize there's a SNES port of the first and Neo Geo ports of most of the latter entries, but those are all crazy expensive. I love the first game and even the SNES never really did it justice.
#13
I always really liked the presentation and layout of the game. How you'd go back to that main palace to save/warp/talk to the lady. Just felt nicely organized into worlds and an epic quest. The not being able to go diagonal thing was a real tough thing to get used to. Heard they fixed that in the sequel and I finally just found a copy so I am interested in checking it out. But yeah, agree with all the above points. Neutopia is just a nice charming Zelda clone, and for my money, like Golden Axe Warrior on the SMS, it does Zelda better than Zelda.
#14
I could scan them too if you needed them.
#15
I might interested in some games soon.
#17
General Gaming / Re: Do you like the 32X?
03/25/2016, 12:30 PM
Has anyone ever gotten one of those 3 in 1 power adapters to power the Genny/CD/32X all at once?

http://en.retrogamesupply.com/products/power-supply-all-in-one-for-sega-megadrive-genesis-mega-cd-32x

It sure would be nice to not need a massive power strip just to get the system going...
#18
Great to see something like this here, you're too kind, lukester.  The Saturn really is the companion console to the TG-16 - successful in Japan but a failure in NA, bolstered by a stable of great first-party titles, and filled with a library of interesting games and franchises that lived and died on that console alone.  NiGHTS is my all-time favorite game, a fever dream of color, whimsy and creativity, from it's complex A-life system to its addicting infusion of racing, platforming and flight game principles.  I bought a Saturn during its launch window with the Virtua Fighter pack-in for $550 at the time, and don't regret a thing.  It had a promo in Canada to get an additional free game, and while I picked BUG! on my SEARS mail order form, they ended up sending me some game that didn't even have the title on the spine - ASTAL I'd later learn, and while I was initially disappointed it was not the 3D game I wanted, it too ended up being one of my favorites, one of the most beautifully realized 2D platformers on any console.  Aside from the famous shooters, franchises and Treasure games on the system, there are, like the TG-16 a cavalcade of unappreciated gems on the system in virtually every genre, from the genre-bending RPG Dark Savior to the refined racing game F1 Challenge.  It really is one of the great systems, so if you've never played it yet, you owe it to yourself to bare it all to lukester in 500 words.
#19
I'd love to get the TG-16 version...shame how much that thing costs now. That and Neutopia II. Just crazy.
#20
General Gaming / Re: Do you like the 32X?
03/24/2016, 10:28 PM
I've always thought it was an underrated system and one that holds up quite well today. The software library on the system is a nice mixture of unique games and solid ports. Most of the ports on the system are the best home versions of the games (Virtua Racing, Blackthorne, Star Wars Arcade, Virtua Fighter, etc.) and most of the others are right up there with the best also (Mortal Kombat II, Doom, After Burner and Space Harrier, which I think controls better on the 32X than on the Saturn SEGA Ages release). Then there are unique games like Tempo, Knuckles Chaotix, Kolibri, Shadow Squadron, Cosmic Carnage and Zaxxon's Motherbase that all have quirky charms that you don't really see on other consoles. It's almost as if because the 32X was such a niche system the developers were able to play around a little more with the concepts rather than just making simple flagship games. All told, the other good thing about the 32X is that the library is small and there are very few actual stinkers. BC Racers and Spider-Man: Web of Fire are really the only dogshit games on the system. Not bad for a system that everyone hates on.
#21
Yep, you need to stay on the edges and use a wide firing gun (I used the red one) to hit the dragonflies from the side so you can avoid their shots. The key to avoid the blue dudes is to be around half way up the screen vertically and to then just back up in a kind of half circle motion to shoot them as they come. Sometimes if you are caught low and the blue dudes come just going the opposite direction in a half circle motion allows you to avoid them too. It's a bit tricky at first but once you figure out the motion you should be able to respond to the scenario and avoid getting hit. Fun game...good luck!
#22
Great pick, and I agree - underrated! The atmosphere is great, and the differing lighting conditions depending on the area or attack status really sets the tone. The lack of music during the main gameplay is a little bit of a buzzkill, but the longer you play it the more it feels deliberate as a way to make you feel isolated and heighten your other senses as you look for the bugs. At first I thought this game would be more like a sci-fi Double Dungeons, where you'd have to maintain these massive maps just to try to get through it, but to my surprise the game does a good job making it easy to maintain your direction with two separate maps and convenient labels on all doors. The manual even has a cheat sheet where all the special rooms are, too. That means no frustration, just a lot of frightening fun. In a way the gameplay is perfect - you can just jump right in and have fun blasting bugs, but the more you play it the more you realize there can be a lot of strategy to it utilizing different weapons and using your aim to target different parts of the bugs. I agree with nuldaddy, this game deserved more!
#24
Quote from: esteban on 02/23/2016, 07:29 AM
Quote from: guest on 02/23/2016, 06:12 AM
Quote from: grolt on 02/22/2016, 10:21 PM
Quote from: esteban on 02/22/2016, 08:40 PM
Quote from: guest on 02/21/2016, 06:04 PMI have this on a FEKA system instead of the PC Engine. Can anyone point to a good run down of the differences between the two? Any reason beyond "because FEKA" for why I might have the wrong version?
I love the FEKA version.  It was the first one I played.

When this was released, I wasn't sure if it was much of an upgrade... but the TG-16 version is really sweet, and just slightly more charming (that's right, the bastard is more charming than the original—I include character designs here...I know FEKA fans hate hearing this, but the character designs for PCE are quite nice).

...but, I have gone back to both, equally, to replay over the years.

BOTH ARE WORTHY OF YOUR LOVE.
I realize this is entirely subjective, but I prefer the FEKA soundtrack to the TG-16 version.  I find the melodies in the TG-16 version are muffled and overpowered by the percussion.  The FEKA version is one of my favorite chiptune soundtracks, so that's why the SMS version usually wins out for me.  The graphical differences are pretty negligible (same goes for the other Wonder Boy ports between the two systems) all told.
idk man, PCE version has a much better frame rate. It's very noticeable and smooth.

Not having to write down long passwords is great too. What does "muffled percussion" mean?
The melodies are not as prominent in TG16 version. Especially when playing the game, with sound effects, the melodies can get lost...GROLT also feels that, if he were the engineer mastering the final mix...he would lower the volume of the percussion (drums) for the same reason (to put more emphasis on the melody).

Personally, I like both PCE and SMS versions of the songs.

I maintain that there are two ways to judge a soundtrack:

(1) In the game itself.

(2) In isolation.

A lot of games that perform well for #1 (Gradius, Metroid for example), are not nearly as captivating for #2. #1 is far more challenging to successfully execute, in my opinion, because the music becomes part of the overall soundscape and *atmosphere* of the game. It is easy to make mistakes here (it is similar to adding background music to a scene in a film...there are many ways to mess it up).

So, GROLT is persuasively arguing that SMS provides the better *gaming experience* (the proper mix of song vs. SFX whilst running around).

Personally, I think that the PCE tunes can certainly hold their own in the game itself, but I think that GROLT and I might agree that the nuances and subtleties in the PCE tunes could better be appreciated as #2 (isolation). This is assuming that GROLT can deal with the overbearing drums.

So, to be fair to GROLT, since he emphasized actually playing the damn game, we could not simply listen to both soundtracks "side-by-side".

No, a better approach would be to *play* the games side-by-side and see if it makes a difference.

:)
He gets me
#25
Quote from: esteban on 02/22/2016, 08:40 PM
Quote from: guest on 02/21/2016, 06:04 PMI have this on a FEKA system instead of the PC Engine. Can anyone point to a good run down of the differences between the two? Any reason beyond "because FEKA" for why I might have the wrong version?
I love the FEKA version.  It was the first one I played.

When this was released, I wasn't sure if it was much of an upgrade... but the TG-16 version is really sweet, and just slightly more charming (that's right, the bastard is more charming than the original—I include character designs here...I know FEKA fans hate hearing this, but the character designs for PCE are quite nice).

...but, I have gone back to both, equally, to replay over the years.

BOTH ARE WORTHY OF YOUR LOVE.
I realize this is entirely subjective, but I prefer the FEKA soundtrack to the TG-16 version.  I find the melodies in the TG-16 version are muffled and overpowered by the percussion.  The FEKA version is one of my favorite chiptune soundtracks, so that's why the SMS version usually wins out for me.  The graphical differences are pretty negligible (same goes for the other Wonder Boy ports between the two systems) all told.
#26
Quote from: esteban on 02/22/2016, 08:25 PMGrolt's post is great. It mirrors my own experiences. I love/hate this STOOPID game.

I know I am guilty of getting your hopes up, but I am the first (and only) person to claim that Yo Bro is the poor man's Zombies Ate My Neighbors. NO, Yo Bro is not nearly as great as ZAMN, but I think that if you can compensate for the crappy controls and awkward trajectory of your projectiles/weapons...

...you can have some fun.

I was hoping the PSG Beach Boys tunes would be better, to be honest...but I am just really picky (I grew up listening to Beach Boys).

I had to adopt a "bruh" alpha male persona for this video (I don't wear bro hats):
Hard to believe that was 3 years ago.
Haha what is this? This is amazing.

It's definitely like ZOMBIES ATE MY NEIGHBORS. The saving kids dynamic is akin to the NES FRIDAY THE 13TH too (and the bad weapon trajectory feels oddly similar).
#27
Congrats on the eBay win?
#28
Based on your interests I'd recommend these:

RPG:
Ys Book I & II (Classic Action RPG with a great story and CD presentation)
Neutopia (Polished Zelda clone that looks and controls great)
Final Lap Twin/World Court Tennis (The Quest mode on both of these makes a fun Dragon Warrior type RPG out of Racing/Tennis and it works surprisingly well!)

Action:
Bloody Wolf (Fun Contra-esque game with a fun Engrish story and variety with powerups and level design)
Legendary Axe (Classic game for the system, great music, mature fantasy world and solid pace)
Dragon's Curse (See the GOTW thread, it's the best Wonder Boy game, really clever and creative)
Tiger Road (Fun hack and slash with a unique Asian flair)
Shockman (Pretty good MegaMan-type with a well done 2 player mode)

Beat 'em Up:
Riot Zone (Easy but addictive offshoot of Streets of Rage)

Have fun!
#29
Buy/Sell/Trade / Re: Free: manuals
02/19/2016, 11:10 PM
Proof once again that Sparky is the man. Hope these go to a good home!
#30
Lovely little game from the fellows behind another underrated shootie, Cyber-Core. The different ship, shield, charge and weapon types really add a lot of strategy. If Cyber-Core was a good Darius clone, this one goes more for R-Type with challenging portions that must be memorized if you ever want to stand a chance. The 4th level kills me too...one day I will beat it and become a man.
#31
This was probably my most played game on the Master System and overall is my favorite Wonder Boy...the level design is just brilliant, making the entire game available to you right from the start in each direction, with each new form revealing a different path. Starting you off full power is a nice tease and a good way to maintain continuity with the previous game (even if it wasn't release for the TG-16). Great pick and a game everyone should play - I'm going to try to give this a go soon since I've only really played he first few parts of the TG-16 version. All hail Westone!
#32
Once you figure out the strategy for each part in the level it becomes pretty easy to master the moves you need to do to advance further.  It becomes especially easy once you get the Tiger attack and can pretty much just decimate enemies and bosses from that point forward.  With the doubled Tiger attack, you don't even have to move for the last boss.  Add in a pretty liberal amount of health containers and even with mistakes you should be able to work your way through the game with the 3 continues.  Using the "Backup" option, which essentially save states where you last had a game over, gives you unlimited continues, but you really shouldn't even need it.

Cool thing I found is that when you do use the "Backup" option after you finish the game, you start again on the first level but retain all of your Tiger/life powerups, which makes the first few levels especially fun since you can just plow through unscathed.  Not sure if the ending is any different after that, but I guess it wouldn't be too difficult to find out!
#33
I heard Yo, Bro syncs up perfectly to Dark Side of the Moon
#34
Finally located a copy of Tiger Road and gave that one a shot last night. Once it got going I couldn't put it down and an hour or so later I finished it. I like those kind of action games but Bucci's review really put me off - he made it sound like one of the most difficult games ever made. Aside from some cheap Ninja Gaiden-esque enemy spawns by pits, it is a pretty easy game that rewards memorization and a little bit of strategy. As simple as the challenges were, I still really liked the upgrade component, reminding me of one of my favorite games, Kenseiden for the SMS. I liked the whole splitting the levels into screens thing, since sometimes you'd be motivated to just chug through a tough part knowing even if you die right after you will respawn at the next screen. Plenty of fun, and looking at the arcade original I think they had a better art style here that embraced an Eastern aesthetic. The arcade game, by comparison, looks more bland despite the bigger and more detailed levels and sprites. Victor Musical Industries sure put out some interesting and skilled games on the TG.
#37
Thought this one was pretty terrible:

http://www.ebay.com/itm/Turbo-Grafx-16-Air-Zonk-Jewel-Case-Only-With-Custom-Label-TurboGrafx-16-Duo-/281927505807?hash=item41a430578f:g:kO0AAOSw5dNWs~SF

$25 for a replacement case with a bad AIR ZONK label that uses the font from the second wave of TG-16 games on the orange background of the first wave of games.
#38
Have been busy but managed to get a few minutes in of Cratermaze. Easy game but fun with the variety and upgradeability of all the power ups. I always consider Turbo to be the king of shooters, but when you look at Crater, Chew Man Fu, Splash Lake, and the Bombermans, it was pretty damn good at the top down puzzlers too!
#39
Got the games yesterday deubeul, thanks again man. Looking forward to playing them when I get some time next week.
#40
Off-Topic / Re: Word association thread
01/07/2016, 11:00 PM
Kony 2012
#41
Quote from: guest on 01/07/2016, 07:57 PM
Quote from: grolt on 01/07/2016, 06:46 PMI have tons of games to trade pm me beyond Shadowgate might magic part 3 blazing laser hello, bro taking it in the hoop u name it I am old gamer from way back have every system including actionMAX hit me up thx mike aka the machine
I will trade you a seal Power Golf and a sealed Sonic Spike for Might and Magic 3.
Sorry I meant I'm willing to part with 3 mighty copies of this game:

IMG

pm me if u still want it
#42
Imagine us all at the rippers and instead of inserting a nice crisp $10 into a lady's garter we're slipping in a minty Keith Courage huey (or Fantasy Zone if you're nasty), or making it rain with TV Sports Basketball hueys.  We need to make this happen.

I want to echo your love though - a fun and clever batch of posters here, I've really appreciated you all welcoming me here this past year.  It has been great going through my Turbob journey with you all; you've been an invaluable resource, both in terms of knowledge and trades/sales, but also just for the fun camaraderie in the GOTW threads and elsewhere.  You guys are the best.

Mike aka the sex machine
#43
Quote from: guest on 12/28/2015, 01:33 AM
Look at the first 30 secs of that video, which is the 1995 E3 Sony Keynote about the upcoming Playstation. Can you guess what game they showed as an example of a "Substandard 2D game"? Yes, that's right, Irem's NINJA SPIRIT for the Turbografx!

What an odd choice.
The irony is that they cite the shitty Mortal Kombat 3 as being the new cutting edge of immersive gameplay.  That game's a turd.


Answering the OP's question though, I've been playing this video repeatedly throughout the day:
It's kind of cathartic hitting the "2" button on your keyboard just looping the dog launch over and over.  I'd seen the gif before but it's somehow funnier hearing the bounce sound the ball makes and then the shocked reactions of the people in the park right after.  Simple pleasures, I know.
#44
Never really reading the manuals growing up, I always used to play the game without even knowing about the rewind function.  Passed the time, I guess!  The puzzles definitely are challenging, and the further you make it the more handy that rewind function becomes.  There are many games today that actively feature a rewind feature (I can think of Forza Horizon 2 and Rare Replay for recent games I've played), but it certainly was forward thinking back then.  Can anyone think of any games that predated this that used such a feature?  BOXYBOY was one of the first games I had growing up so I have a soft spot for it, but I've never finished it, let alone slogged through the other two endings.  You are more man than I, Necro.
#45
I have tons of games to trade pm me beyond Shadowgate might magic part 3 blazing laser hello, bro taking it in the hoop u name it I am old gamer from way back have every system including actionMAX hit me up thx mike aka the machine
#46
Off-Topic / Re: Word association thread
01/07/2016, 06:42 PM
Wrath of Khan
#47
Quote from: Dangeross on 01/05/2016, 01:19 PMI'm into RPG's and action/adventure type games mostly.
Try the Quest modes in WORLD COURT TENNIS and FINAL LAP TWIN. Both cool twists on the RPG and some of the cheapest games on the system.  DOUBLE DUNGEONS is another cheap RPG (dungeon crawler) that has a fun split-screen 2-player mode. As was said earlier though, most of the good RPGs like Ys, Dragon Slayer, Cosmic Fantasy 2, Exile, Dungeon Explorer 2, Dynastic Hero, etc. are on the TG-CD.
#48
Quote from: deubeul on 01/05/2016, 11:24 AMGames shipped!

As Vimtoman said, he generously told me to re-raffle, so the games already left to Ergot_Cholera who was next in row.

Hope you'll have good times with the games guys!
Thanks again man, really jazzed to try a bunch of these games. It will be my first time for all of them.
#49
Quote from: EvilEvoIX on 01/03/2016, 11:06 PMI'll take two Magical Cheeses or $50 shipped please.
Make sure they are sealed so you can trade them for Crusader of Centy.
#50
Quote from: slinkyturd on 01/05/2016, 04:37 AMOn the Champions Forever Boxing, which was the correction and which has the defect?
The red version is fixed, while the black version has an audio glitch only if you go out through the RF output on the TG-16. If you are playing the black Hucard through any composite connection it will still sound just fine.