10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
Main Menu

Is the PC-FX documented well enough for homebrew w/ CDDA/FMV/etc.?

Started by ruinatokyo, 10/04/2015, 08:46 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ruinatokyo

oops, I put this in the wrong forum before, so here it is.

I've had a dream for a while to make a vertical scrolling shooter on the PC-FX using camera footage shot from aircraft as FMV backgrounds (including clouds etc on other layers) and some music tracks from CDs I've made.

With the current state of PC-FX documentation, would something like this be possible :??

(i know 68k asm and did some dreamcast dev, and have started to study the v810)

elmer

Now that GMAKER is out-in-the-wild, and MEDNAFEN supports the PC-FX for easy debugging ... then I'd have to say that "yes", it is possible.

It just not going to be "easy".

The GMAKER documentation is all in Japanese, and you'll have to use the old version of GCC that the Japanese hackers made in 2000 and also their versions of Hudson's GMAKER libraries.

If you do that, then I believe that those guys already got around the PC-FXGA-only restriction.

There will be a more up-to-date toolchain at some point ... but I keep on getting distracted from working on it.

With Alex Marshall's "liberis", you can definitely build a PC-FX CD that boots on real hardware.

ruinatokyo

thanks for the response! I guess I'll have to hunt around for the stuff you mentioned.

elmer


ruinatokyo

thanks for the reply again.

your links were really helpful, but i was unable to find gmaker.

do you know where the documentation for it is available?

optimally i'd get the fxga development environment going and then play whatever games are needed to get it to boot on a pc-fx. on top of that, i might have the time to translate the gmaker documentation as i make my way, but all of this depends on how smoothly things go.

elmer

Quote from: ruinatokyo on 10/09/2015, 07:21 AMoptimally i'd get the fxga development environment going and then play whatever games are needed to get it to boot on a pc-fx. on top of that, i might have the time to translate the gmaker documentation as i make my way, but all of this depends on how smoothly things go.
I've PM'd you some more info.

I'm sure that everyone would love to know how you manage to get on with resurrecting the old Hudson libraries.

I've not looked at them myself, because I'm more interested trying to produce a 100% legal toolchain that can be used without having to include any old copyrighted library code.

Arkhan Asylum

Currently, I think the tools are all there-ish, but it's currently alot like handing cavemen a buncha power tools.


It's not going to result in anything productive for a bit.   There aren't enough people dicking around to go off of.    TG had years of Zeograd's little demo things for people to mess with.

PC-FX hasn't gotten that far yet.     

If I wasn't balls deep in MSX stuff, I would be PC-FXing more probably.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!