10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Messages - Ravij

#51
Any sealed ones I bought get opened, but they are kept in a 'mint' condition!
#52
Thanks guys - have bought quite a few 'New' games, so it always made me wonder if they were real, I guess they are  :D

I never really pay over the odds for my games, except Tatsujin and Magical Chase, which were a bit more costly!  :lol:
#53
Hi everyone - maybe this has been asked before, but.....

I was reading a previous thread about there being fake copies of Sapphire in circulation.
My question is, are there any other games known to have been faked? Are there any fake Hu Cards?

The reason I was wondering is that some sellers on EBay seem to have a lot of new/sealed games, and it seems strange to think that there would be so many, 15+ years after they were last made?

thanks,

Ravi
#54
Quote from: Keranu on 11/23/2007, 11:46 PMBlood Gear is amazing.
Great!  :D


I've been after Klax for a bit, just never got round to picking up a copy.
#55
Eternal City, Klax, Dynastic Hero and Blood Gear are on their way from Japan. Not sure if Blood Gear is any good, but it adds to my collection  :lol:
#56
Quote from: Pcenginefx on 10/11/2007, 01:30 PM
Quote from: nat on 10/11/2007, 11:51 AMAlso, I'm a little puzzled by the response given in that letter. The writer sites "access times" as the cause of the flicker. But isn't the real reason the sprite-per-scanline limitation? I've never heard "access times" used to explain away anything negative about a game on a cartridge-based system.
I too raised an eyebrow at the "access times" statement.  So they are saying that the cart couldn't send the info fast enough to the system, thus causing the flicker?...ehhhh

Quote from: nat on 10/11/2007, 11:51 AMEDIT: Aaron, will you be adding this to the Turbo Memoirs site itself?
I think the 'access times'* is actually referring to the video memory bandwith, not the cartridge's. (*probably got badly translated as this, from Japanese)

You have to remember that 20 years ago RAM chips (as indeed all chips) were a hell of a lot slower than they are today. That was the main limiting factor in having more colours on screen or higher resolution screens. True Sprites also eat into this bandwith as they are actually overlaid into the video data being fed to the display (by direct memory access - DMA). See http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29

Since the memory/video memory of the machine is running a fixed rate, there is only so much bandwith available = limitations on the number of sprites on screen. This would also mean that if you dropped the resolution a bit, there would be more bandwith left over for sprites.

Anyone with an Amiga in the 80's will probably remember Chip RAM v Fast RAM - Fast RAM was faster purely because it was not shared with the graphics and sound co-processors, giving more bandwidth for the CPU.

These days of course we have graphics cards with dedicated ultra high bandwith memory on them in our PC's, so it's not an issue.

 :D