512 color palette? Who cares? I haven't seen anything on TG-16/PCE that really pushes the hardware to its limit WITHOUT ADD-ONS OR HUCARD UPGRADES. Look at Treasure's Genesis games (Gunstar Heroes, Dynamite Headdy, Alien Soldier) for example. They have brighter and more colorful graphics than most Turbo games even with the 32 color limit. Lots of action on screen WITHOUT ANY FLICKERING SPRITES and rendered sprites WITHOUT ADD-ONS. Hell even many of the later SNES games had rendered sprites without add-ons. This leaves me the conclusion that the TG-16/PCE is nothing more than a NES/Famicom 1.5