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Jungle Bros: lord_cack's pet project! :)

Started by OldRover, April 16, 2011, 03:46:58 PM

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OldRover

My expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.

TurboXray

Quote from: OldRover on December 30, 2015, 08:42:22 AMMy expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.
And I'm not a game designer. The best I can do is imitate somethings, but game design itself not my thing. I always felt more comfortable with a gamer designer in charge of that department, while I handled coding and such.

lord_cack

Quote from: OldRover on December 30, 2015, 08:42:22 AMMy expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.
Quote from: TurboXray on December 30, 2015, 09:30:51 AM
Quote from: OldRover on December 30, 2015, 08:42:22 AMMy expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.
And I'm not a game designer. The best I can do is imitate somethings, but game design itself not my thing. I always felt more comfortable with a gamer designer in charge of that department, while I handled coding and such.
Well, lets hope this works out then, not sure I qualify as a game designer
A dark tide will rise and she will walk again. He is coming.....

lord_cack

A dark tide will rise and she will walk again. He is coming.....

TurboXray

Thanks to Rov, we've got things started - and a working build. I've been analyzing the source, structure, and crunching some numbers to see what's feasible and would could be optimized. What compression schemes would be applicable in realtime, compressing the tilemap stuff (again, for fast decompression). Things like that.

esteban

Quote from: TurboXray on January 18, 2016, 02:57:21 PMThanks to Rov, we've got things started - and a working build. I've been analyzing the source, structure, and crunching some numbers to see what's feasible and would could be optimized. What compression schemes would be applicable in realtime, compressing the tilemap stuff (again, for fast decompression). Things like that.
Excellent.


:)
IMGIMG IMG  |  IMG  |  IMG IMG

Mathius


lord_cack

A dark tide will rise and she will walk again. He is coming.....

JoshTurboTrollX

Jossshhhhh...Legendary TurboTrollX-16: He bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray


Mathius


HailingTheThings

IMG

Keranu

Signed the contract. I'm back on board on this bitch 8)
Quote from: TurboXray on January 02, 2014, 09:21:34 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

esteban

IMGIMG IMG  |  IMG  |  IMG IMG

TurboXray

I'm gonna let lord_cack handle the PR stuffs and updates ;)

Mathius


Keranu

Quote from: guest on January 26, 2016, 11:49:45 AMI love how Keranu can go MIA for a year or two, but still has 9000 posts. :P
Literally lol'd at this
Quote from: TurboXray on January 02, 2014, 09:21:34 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

ParanoiaDragon

Quote from: Keranu on January 26, 2016, 09:48:01 PM
Quote from: guest on January 26, 2016, 11:49:45 AMI love how Keranu can go MIA for a year or two, but still has 9000 posts. :P
Literally lol'd at this
Yikes, K back from the dead! :)
IMG

Keranu

I was never dead. I've devoted the past two years on my pecs.

IMG
https://www.giantbomb.com/last-alert/3030-5683/images/


This may or may not have an impact on my animation skills.
Quote from: TurboXray on January 02, 2014, 09:21:34 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Odonadon


esteban

#170
Quote from: Keranu on January 27, 2016, 02:31:45 AMI was never dead. I've devoted the past two years on my pecs.

IMG
https://www.giantbomb.com/last-alert/3030-5683/images/


This may or may not have an impact on my animation skills.
Keranu!!!

Where have you been, comrade?

How the f@ck did I miss this post?

Once a decade you stop by and I miss it?

¡Jesuschristo!

:)


Quote from: Odonadon on February 22, 2017, 12:31:41 AMHey guys, what's new?  :)

OD
Holy crepes!!!!

Dude, what's happening?

It has been a few years, or something like that :)
IMGIMG IMG  |  IMG  |  IMG IMG

Odonadon

Hey Esteban,

I'm good thanks, I hope you are too.  I like to stop in every 5-10 years or so.

Cheers,
OD