Congrats man, sounds like you sure worked hard on it, very glad to see repair success stories!

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Show posts MenuQuote from: Aggie Tsubi on 06/11/2016, 01:59 PM/lulucopcfx.jpg
How dare they call it worthless garbage! But at least they're rethinking it.
Man, I can't believe I just saw a PC-FX reference in a 2016 anime. What a time to be alive, haha.Quote from: Space Patrol Luluco-Episode 10, 3:15m-We Blackholeians have shoplifted all kinds of things that hold value.https://en.wikipedia.org/wiki/Space_Patrol_Luluco
But because we shoplifted too many valuable things, we instead
ended up wondering if worthless garbage was actually more valuable.
-Huh? We made light of this stuff until now, but maybe it's actually amazing!
https://www.animerealms.org/watch?id=21637&ep=10&prv=prime
https://www.crunchyroll.com/series/G63VM514Y/space-patrol-luluco
Quote from: azntyrant2564, Aug. 11 2004, 6:38I came across chinese rpgs about a year ago and been addicted to it since! Well maybe me being chinese also had something to do with it XD
Chinese RPGs are probably never heard of by USA rpg lovers and here is a preview of some of the biggest titles.
here is a popular title in China Heroine Anthem 2
Heroine Anthem 2.; its a sequel to Heroine Anthem: The Elect of Wassernixie (or bride of Mermaid if you will). Heroine Anthem is a story follows the girl Edda, who drowned at sea trying to save this boy while on board a slave ship. She was saved by the mermaid prince, who turned her into a mermaid intending to make her his bride. She fled the palace of Mermaid under the help of a lobster named Bedin, wanting to find her lost sister; who was also sold into slavery. During her advanture in the mermaid world, she finds out that Ragnarok is upon the world, and the Dark Ark of Noah has also returned (the Dark ark of noah has monsters trapped in it since the time of the great flood). So bascially she is trying to stop it from happening and finding her sister. The game is split into two parts that tells one whole story which is an interesting way for an RPG to present itself(like the way Matrix's 2 and 3 presented itself).
The entire game takes place in a 2D world (well 3D pre-rendered background) and there is no world map, so going from place to place takes alot of walking or running around through forests, dungeons and moutains etc.
Music wise I think its very well written here is couple of music samples hope you'll enjoy.
http://www.rit.edu/~wqd9695/HA2/mus...les/Track01.cda
http://www.rit.edu/~wqd9695/HA2/mus...les/Track04.cda
http://www.rit.edu/~wqd9695/HA2/mus...les/Track17.cda
http://www.rit.edu/~wqd9695/HA2/mus...les/Track20.cda
http://www.rit.edu/~wqd9695/HA2/mus...les/Track29.cda
graphic wise it is 2gb of pure 2D graphics. I would show some frames, but I can't seem to get this tool working right, so maybe at a later time.
Battle system wise it is also quite different from many of the traditional rpg battle system. Each character has special moves that takes up SP(SP can only be gained from being attacked) and then each takes a certain amount of time and when u select a move it is allocated onto his or her action bar; certain moves take alot of the time and certain takes very little and you can do this for all characters and these characters will excute all the list of actions you have allocated onto their action bar. So timing is definitly a very important element in this game, it could mean wining and losing an important mission. and all the characters can be attacking at the same time causing an effect of linear motion battle system like Tales of Destiny. Once a characters action has ran out you'll be prompted to select more actions. Character placement are also up to u, u get a 3X3 grid to form your formations. Characters in the front actually do get attacked more than characters in the back and also ur spell has ranges so how u place ur character can also mean whether or not ur spell will effect them in battle to save them.
Magic system is also quite interesting. Through out the game you find rune stones that has certain vocabulary attached to them individually. To create magic spells u need to learn the enchantment of it to get the spell to form properly. You can also form summon spell, which I've yet to be able to do so, since u can only learn certain enchantments at a certain stage of the game.
Cutscenes in this game is done with real nice anime and decent CG and converted into Bink Video. Some reason WindThunder never makes HIGH res CGI movies for their game, so some of the movies seems blocky. I guess the intention is let the game speak for itself rather than having high res cutscenes to speak for it.
here is one movie. u need divx to watch it, quality is bad but I'm no coding expert so there
Gameplay movie for HA2 FEAST YOUR EYE ON THIS BEAUTY!
And the second game I'm here to present is a game called Fantasia three kingdom!!! losely based on the story of Romance of Three Kingdom several important events of that story were taken to formulate this amazing game. I wrote a review for it but the site is under construction so I'll link it when its back!!! :p
here is a preview for you all who loves RPG
Quote----- The following addresses had permanent fatal errors -----
<strandc@unk.edu>
SMTP; 554 5.4.14 Hop count exceeded - possible mail loop ATTR34 [SN1PEPF0002636D.namprd02.prod.outlook.com
Quote from: SkyeWelse on 10/19/2024, 05:25 PMI'm also looking forward to any good games that have been released since FX-Unit Yuki I should check out or any new noteworthy translation projects that have come out since then as I've not really been paying attention to the scene, for example did the Kaze no Xanadu I&II trans/english dub ever come out?Same story with the Legend of Xanadu projects unfortunately: SamIAm got too busy with a growing family so that hobby work was put on indefinite hold/hibernation... The FX-Unit Yuki team however is working on a new PCE homebrew I noted in the forum news/chat modules.
Quote from: farankoshan on 10/04/2024, 05:07 AMWhat do you think happened? You think it was showing how rushed these ports and releases were being churned out in the US towards the near end of the TG-16's life in the US?Yeah, all of the above. They were rushed, had to totally rely on human editors to catch typos like that as built-in Grammar/Spell Check didn't exist just yet in Word Processor publishing software (whatever was used to design/publish magazine/manual/booklet pages back then, early 90's).
Quote from: turboswimbz on 01/10/2013, 07:26 PMRe: Joined the Duo club.Special Thanks to @Tak-MK for figuring out how to get activated in this random Spanish forum (foromtb.com) to save/recover this particular "Club Duo" image (the LAST one!) that served as a "PCE Turbro" meme, so to speak, when @turboswimbz shared it!
WELCOME!
https://www.foromtb.com/attachments/clubduo-jpg.1702681/
disco-insider,de/images/locations/ClubDuo.jpg
Quote from: NightWolve on 03/24/2024, 07:04 PMBloody Wolf was more "inspired" (AKA ripped-off) from Arnold's 1985 Commando. I honestly didn't make this exact connection all this time, I figured general 80's action muscle-bound movie star influence, sure, but that they literally stole the EXACT pose/copycat from a movie poster/promo I really didn't expect!Before I forget, I asked a very talented Bloody Wolf fan to make this for me to illustrate the point because he made some similar animated Bloody Wolf covers in the past. This was supposed to be included in the original post, I waited until I could try/learn to do the animation better, but I guess I didn't find the time/motivation to try, so might as well share his original before it's lost/forgotten. I compressed it to the modern/superior .avif format which is a high-color GIF alternative to animate images (a GIF would be 1.7MB while this is only 62KB!):
I made this one for fun, sized-up side by side after reviewing these threads some more and patching a few lost images. I'm not sure there was a fuller poster of Arnold where his arm isn't clipped off or I would've used that instead.
A more extensive collection happened in another thread by @Tatsujin:
https://www.pcengine-fx.com/forums/index.php?topic=8501.0
And HG101 has the most here:
http://www.hardcoregaming101.net/tracing/tracing.htm
Quote from: farankoshan on 09/24/2024, 04:28 AMDid you guys ever notice that New Adventure Island's manual has some strange typo and grammar issues?
Check out page 8-9, the heading reads "Be Sure You Know How These Items"
That's it. Hahaha! Was there a slip in quality control? This late into the conversion efforts, did TTi staff start getting sloppy? Hahaha! That heading ends so abruptly.
Quote from: farankoshanAnd then at the back cover, the word "Adventure" is spelled "Adventyure".![]()
Quote from: farankoshan on 09/25/2024, 12:17 AM12 years later, and we still haven't the slightest idea who composed this stellar track or where this track may have come from.I see, thanks for revisiting this memory, it makes all the trouble rebuilding this site/forum worth it!
Beautiful track nonetheless.
Still happy I was able to rip it when I did, as the app is delisted and gone.
Quote from: esteban on 03/19/2012, 11:37 PMCan you identify the chiptune? It's a damn catchy tune that sounds like it is ripped from an existing PCE/TG-16 game...but I (and many fellow pcefxers) can't figure out what title (if any) the song originates from. What are the chances that Hudson commissioned (created) a new chiptune for the GameBox emulator?I have a hard time believing that Hudson would have taken the time to create a brand-new tune. Call me cynical.Ah, so esteban credits you for providing the mp3. It's protected/mirrored by Wayback here as well, don't worry about it ever being lost even if he closes his site. Maybe I'll also mirror it on my /audio best of PCE collection folder:
Special Thanks! to @farankoshan for providing the .mp3!
Quote from: iVirtualZero on 07/15/2024, 03:22 PMI've had over decade of soldering experience and started small practicing on broken DVD Players, to modding the Gameboy, PS2 to now rather crazy mods like this. I really want that guy's upcoming Sega Neptune Motherboard to turn the ugly 32X add on into a Neptune. I would love to build a Sega Neptune console someday. But until then I want to get this PCE working and I would like to know what the value of that diode is, D102 as I would prefer to replace it with a new Diode instead of reusing the old one. It would also be nice to know what FL109 is, it's some type of power inductor, replacing that with a modern equivalent would be preferred, they're built pretty weak, the legs in these break off without much effort.Yeah, definitely pretty cool idea to keep the systems alive. If an OG PC Engine died from too much decay due to time and/or leaked capacitance fluid but the main chips are still good, then donating them off to a freshly-made "repro" motherboard is a great idea if you got the soldering skills!
Quote from: JoeQuaker on 07/15/2024, 01:01 AMThat is not an actual PC Engine lolOh wow, I think he bought a recent fan PCE motherboard and soldered on the chips from a donor PC Engine. That's probably what's going on, I remember seeing them on sale on Twitter some months ago. Way beyond the scope of most of us I'd say but good luck!
Quote from: AFGRAFXSTAN on 04/18/2024, 10:13 PMDo you know if you would get CDDA out of the Express when using a TED Pro? Thanks.Just in mono. That's the audio limitation (loss of genuine stereo). Unless you were using headphones you were always getting a mono mix anyway from the single speaker in that case [portable].
Quote from: Tak-MK on 04/10/2024, 07:05 PMAnyway, I guess the alternative OS you want is TEOS (maybe Krikzz already patched his, but no idea):Yeah, Tak-MK provided the link you're looking for. I don't really know how useful that is nor why you're that "excited" for it seeing as you say you don't even own a Turbo Everdrive yet, but there you go...
https://github.com/jbrandwood/teosQuoteIt avoids the potentially damaging memory bus-fighting that occurs with Krikzz's OS when running the PC Engine (or TurboGrafx) Super System Card HuCARD on the Turbo Everdrive.
In this modification, the goal was to implement an extension which would cause
the least amount of disruption to the calling function, and yet satisfy the
translator's other requirements:
- use of ASCII for 1-byte character text
- font is included in the system card, not the game
- as little as possible adjustment to the print function
3) Set $FF in ZP to one of:
0 = 16x16 font (SJIS only)
1 = 12x12 font (SJIS only)
2 = 8x16 font (ASCII only) (**NEW**)
3 = 8x12 font (ASCII only) (**NEW**)
Quote from: Tak-MK on 02/01/2024, 07:02 AMI'm with Tengai Makyou, using v1.2 translation now that I know it exists... Before that I abandoned the game a week before because of the v1.0 issues with loading from real hardwareI was actually looking forward to break in my new Analogue Turbo Duo clone using Supper's localization patch for Ziria, but it's on the backburner after being very disillusioned with the buggy state of the firmware/product... Hopefully the jailbreak redeems it.