These aren't complete, but just to get things started.
Sapphire:Mosaic effect on skull boss.
Scaling post-boss explosions.
Parodius Da!:Player sprite scaling
New Adventure Island:Mosaic intro to each stage.
Gate of Thunder:Scaling sprites during opening cinema.
Card Angels:Mosaic effect on cards.
Mode 7 map effect during intro/misc.
Private Eyedoll:Scaling dialogue text.
Magical Chase:3rd boss scaling balls.
4-in-1/ PC Engine Catalogs/Misc demo disc:Scaling bgs and scaling & rotating bgs.
Nexzr:Scaling player sprite.
Star Parodia:Scaling sprites.
Post-stage Mosaic screens.
Bomberman '93:Battle Mode Victory screen scaling.
Art of Fighting:Scaling title.
Various Hudson games:Scaling Hudson Soft logo.
Appended:
Quote from: guestHere's Chiki Chiki Boys:
(https://web.archive.org/web/20220908062008im_/https://j.gifs.com/v2zEYX.gif)
And here's an earlier stage in Terraforming with a subtler, better looking wavy background effect:
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxryMG.gif)
(https://web.archive.org/web/20220908062008im_/https://j.gifs.com/G6EXZL.gif)
(https://web.archive.org/web/20220908062008im_/https://j.gifs.com/v2pm85.gif)
These things? -
(https://web.archive.org/web/20220908062008im_/https://j.gifs.com/PNwyJz.gif)
There's quite a few enemies that scale up out of the background too:
(https://web.archive.org/web/20220908062008im_/https://j.gifs.com/0RnZ37.gif)
(https://web.archive.org/web/20220908062009im_/https://j.gifs.com/rkGD7w.gif)
< edit >
I forgot ze baseball:
(https://web.archive.org/web/20220908062009im_/https://j.gifs.com/0RnZo7.gif)
Dragon Egg
(https://web.archive.org/web/20220908061825im_/https://j.gifs.com/mZp72R.gif)
(https://web.archive.org/web/20220908062009im_/https://j.gifs.com/ADG8Al.gif)
(https://web.archive.org/web/20220908062009im_/https://j.gifs.com/OYnJqr.gif)
Valkyrie no Densetsu - player scaling
(https://web.archive.org/web/20171025041843im_/https://j.gifs.com/v27Nlg.gif) (https://web.archive.org/web/20171025041848im_/https://j.gifs.com/Z6D3YE.gif)
Nexzr
(https://web.archive.org/web/20210509094026im_/https://j.gifs.com/AD7wM7.gif)
Nexzr-HyperspaceShip.avif (https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxrGG3.gif)
Star Parodier:
Lots of scaling in game and during intro.
Bonk 3 scaled sprites and the aforementioned Cosmic Fantasy 4 mosaics.
Hany on the Road- the intro
After Burner II
(https://web.archive.org/web/20171025041828im_/https://j.gifs.com/yPO0Xz.gif) (https://web.archive.org/web/20210722034625im_/https://j.gifs.com/4xD5zg.gif)
Gradius - ending credits
(https://web.archive.org/web/20210722034625im_/https://j.gifs.com/W6zZq4.gif)
Quote from: guest on 03/02/2016, 01:04 PMParodius Da!:
Player sprite scaling
Endings for all characters. planet scaling and characters fly into the screen
Blue Bell power up
Populous (The Promised Lands): Realtime StarWars scroll
Lords of Thunder: Scaling ground in intro
What an awesome thread, thanks forhis is a rad list of games that do this impressive magic. Which do you guys feel do it the best, and what sacrifices were made to allow for it? Dropped BG, sprite count limits, or simply frame rate?
Didn't Art of Fighting also have player character sprites scaling??
Quote from: Sarumaru on 03/04/2016, 12:16 AMDidn't Art of Fighting also have player character sprites scaling??
I don't think so, because it would look off. The game just switches between resolutions below the hud.
Fatal Furys have two sets of sprites though.
How about Space Invaders Fukkatsu ??
The vector graphics in the intro. (man if only someone did a shmup with vector graphics and sampled speech and sound for the pce...)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/wp8GZX.gif) (https://web.archive.org/web/20210722034626im_/https://j.gifs.com/Krkwz8.gif)
Sol Moonarge has mosaic effect on enemy encounters
Hani on the road has scaling on the text game over
power tennis raster effect on the title screen ?
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/n5Vv65.gif)
added some gifs. Art of Fighting intermissions
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/L9lx1r.gif)
Those animated gifs are more like animated gifts. Man, those really exemplify what I was hoping to see. Seeing people flex their graphic programming muscle in a practical implementation is so exhilarating. Thanks for sharing!!
Great thread. More GIFs!
Quote from: guest on 03/02/2016, 01:04 PMThese aren't complete, but just to get things started.
Parodius Da!:
Player sprite scaling
Green Bell power up
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/687nDV.gif)
sprite scaling ??
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/PNp00W.gif)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/wp8XXM.gif)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/n5VL2E.gif)
Blue Bell bomb power up, and I love the black and white silhouette thing there.
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/o29Mpj.gif)
Quote from: guest on 03/02/2016, 01:04 PMThese aren't complete, but just to get things started.
Magical Chase:
3rd boss scaling balls.
Not sure about MC 3rd boss but gif is here.
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/QWqYZY.gif)
Star Parodier
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/gJVrY6.gif)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/lYVzY6.gif)
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/ER7ARN.gif)
Quote from: ccovell on 03/02/2016, 05:12 PMPopulous (The Promised Lands): Realtime StarWars scroll
Lords of Thunder: Scaling ground in intro
(https://web.archive.org/web/20210509094028im_/https://j.gifs.com/1wz2r3.gif)
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/Dk7zRB.gif)
dragon spirit ending
(https://web.archive.org/web/20171025041849im_/https://j.gifs.com/M8mM51.gif)
parasol stars
(https://web.archive.org/web/20201125184319im_/https://j.gifs.com/OYoOoY.gif)
It's too bad they couldn't warp horizontally as easily as they could vertically for a true scaling effect.
sigh this website I'm using to make these gifs have started to add their digital watermark
Can the roads on Thunderblade be included in this thread ?
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/Dk7zKn.gif)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/lYVzY6.gif)
Metamor Jupiter
(https://web.archive.org/web/20201125184319im_/https://j.gifs.com/M82DGP.gif)
Quote from: Digi.k on 05/09/2016, 06:21 PMStar Parodier
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/gJVrY6.gif)
No scaling happening here, just shearing.
Quote from: ccovell on 05/10/2016, 08:10 PMjust shearing
I love this quote, is shearing significantly easier?
I almost said something, agreeing that it's not "scaling", but I love the idea of this thread showing off what the graphical wizardry was pulled off during the heyday, and didn't want to discourage the contributions. Anything that is more than a sprite or tile being displayed as the artist originally drew it I would consider wizardry, as an artist with little/no ability to code graphics stuff.
Quote from: Gredler on 05/10/2016, 08:26 PMQuote from: ccovell on 05/10/2016, 08:10 PMjust shearing
Anything that is more than a sprite or tile being displayed as the artist originally drew it I would consider wizardry, as an artist with little/no ability to code graphics stuff.
ah that's a shame and yes that's how I see this thread too.
Card Angels
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/xkBqrr.gif)
Sapphire
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/AD2qlz.gif)
Even though I have all these games and know about these effects I always still love seeing them. Thanks again for sharing these Digi.k.
Quote from: Gredler on 05/10/2016, 08:26 PMI love this quote, is shearing significantly easier?
I almost said something, agreeing that it's not "scaling", but I love the idea of this thread...
Shearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games. Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.
Since the OP posted games with scaling/mosaic effects, I figured that "big pixels" was the thing highlighted here.
Quote from: ccovell on 05/11/2016, 02:34 AMQuote from: Gredler on 05/10/2016, 08:26 PMI love this quote, is shearing significantly easier?
I almost said something, agreeing that it's not "scaling", but I love the idea of this thread...
Shearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games. Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.
Since the OP posted games with scaling/mosaic effects, I figured that "big pixels" was the thing highlighted here.
Another post mentioned that there was scaling in the Star Parodier intro and scanning though clips that scene was the only bit where I could see anything remotely close to a scaling effect unless I've missed something in all those seconds of that animated introduction. But I thought it looked good so I added it in. But what about this ? :P
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/zpEm3m.gif)
Digi.k: I soo loving these gifs!
Don't stop.
Hany on the Road
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/M82Z5P.gif)
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/rkvYow.gif)
Cosmic Fantasy 4
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/gJGpxl.gif)
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/J628Yl.gif)
Sol Moonarge
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/kRl2Or.gif)
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/Dk2qwA.gif)
Super Adventure Island /Takahashi Meijin no Bouken Jima
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/VOkvoO.gif)
Bomberman '93
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/W6lPon.gif)
Parodius Da! - any special effects here that Konami are using with the enemy loincloth (Mawashi's) attack?
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/kRl2Xv.gif)
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/Nk2O18.gif)
Racing Damashii, road scaling?
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/5yr7r8.gif)
Street Fighter II'
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/gJGpNG.gif)
Art of Fighting
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/kRl2P6.gif)
Bazar de Gozarre or Bazaru de Gozaru
(https://web.archive.org/web/20210722034628im_/https://j.gifs.com/v2zjR5.gif)
Bomberman (94?) underwater level.
Neutopia 2 underwater area.
Aldynes when the ship enters and exits the stage.
Quote from: TurboXray on 05/12/2016, 08:07 PMBomberman (94?) underwater level.
Neutopia 2 underwater area.
Aldynes when the ship enters and exits the stage.
That one?
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/o2061X.gif)
Neutopia has similar effect.
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/BBM3Zo.gif)
Yeah, that one.
It's not much, but this boss scales up and down in size: http://youtu.be/v3ZIsMQ222g?t=1389
Quote from: NecroPhile on 05/16/2016, 01:19 PMIt's not much, but this boss scales up and down in size: http://youtu.be/v3ZIsMQ222g?t=1389
It also rotates. :)
There's a nice effect on the system card screen when you push the run button in Terraforming (PcE version, at least).
Quote from: deubeul on 05/17/2016, 08:12 AMThere's a nice effect on the system card screen when you push the run button in Terraforming (PcE version, at least).
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/Kr24Zn.gif)
(https://web.archive.org/web/20201125184319im_/https://j.gifs.com/jRkDZW.gif)
This may be my new favorite thread. Please make many more!
I figured out how to make my giffys! Here's Chiki Chiki Boys:
(https://j.gifs.com/v2zEYX.gif)
And here's an earlier stage in Terraforming with a subtler, better looking wavy background effect:
(https://j.gifs.com/qxryMG.gif)
Quote from: guestAnd here's an earlier stage in Terraforming with a subtler, better looking wavy background effect:
Seriously from that Terraforming I don't know why NEC Avenue couldn't produce layered scrolling like that in their Capcom ports..
Magical Chase has a similar effect but more subtle
Download 2
NEC Ave was lazy. Strider could've been so much more. At least Hellfire-S and Forgotten Worlds were good games regardless of no scrolling.
Again, thank you for sharing all these gif images.
Quote from: guest on 03/02/2016, 01:04 PMScaling sprites during opening cinema.
Gate of Thunder
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/5yr2zx.gif)
Dragon Saber... I really dislike some of the changes Namco did with this compared to the arcade but I too feel they were lazy as developers.
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/kRlppE.gif)
Quote from: guestAnd here's an earlier stage in Terraforming with a subtler, better looking wavy background effect:
Isn't there a transparency effect in the background :-k
Quote from: shubibiman on 05/18/2016, 03:12 PMIsn't there a transparency effect in the background ?
that kind of makes me wonder how they did the shadow effects on magical chase stage 4.
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/W6lM3v.gif)
Quote from: Digi.k on 05/18/2016, 03:22 PMQuote from: shubibiman on 05/18/2016, 03:12 PMIsn't there a transparency effect in the background ?
that kind of makes me wonder how they did the shadow effects on magical chase stage 4.
(https://web.archive.org/web/20210722034629im_/https://j.gifs.com/W6lM3v.gif)
I'm guessing it's all the same set of dynamic tiles, just a different palette for the shadowed areas.
Quote from: shubibiman on 05/18/2016, 03:12 PMIsn't there a transparency effect in the background ?
I think it's just shaded to look like they're transparencies, as the ovoids wave together as one piece, never changing the amount of overlap.
I think the shadow effect on that level of Magical Chase is very poor. I mean technically the effect is good... it's just wrong. A shadow would not travel WITH the foreground. It would be stationary against the background. That is assuming it's the player that's moving and not the foreground itself. But even then, the shadow would be smaller than the foreground and should not scroll as fast. The developers did not understand how perspective works.
If the foreground is casting the shadow, then it makes sense that it's attached to it. The shadow isn't going to change as long as the angle of the light casting it doesn't as well.
There are a lot of things that are unrealistic in 8 and 16bit games. Nit picking this one seems a little strange.
IIRC, Spriggan does a similar thing with shadows in one of the levels....can't remember which one though.
That Magical Chase stage is on the more plausible side as far as 16-bit games go, particularly because of the theme and style.
If you want to see non-sensical shadow/lighting effects, try playing Steel Empire. 8:00 in this video shows how realistic/effective that Magical Chase effect is for the time:
http://youtu.be/9_tcT2Bh0dY
Quote from: guestThat Magical Chase stage is on the more plausible side as far as 16-bit games go, particularly because of the theme and style.
If you want to see nonsensical shadow/lighting effects, try playing Steel Empire. 8:00 in this video shows how realistic/effective that Magical Chase effect is for the time: http://youtu.be/9_tcT2Bh0dY?t=8m
I like the design of the effect in Magical Chase. Even though the set of dynamic tiles are pretty repetitive, they break it up with some horizontal color striping against it. Even if it's surreal or unrealistic, it looks really well done. This isn't the only game to use this effect (Star Parodia, Psychic Storm), but it looks best in this game from what I've seen.
Nexzr - ship arriving from hyperspace..
Nexzr-HyperspaceShip.avif (https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxrGG3.gif)
you have forgotten the sprite zooming in chuck no-rice intro: http://youtu.be/mzFYqOY11Ik?t=68s 8)
That effect in Nexzr is basically the vertical equivalent of the Zentradi ships arriving in Macross Scrambled Valkyrie.
Scaling PCE demo. Doesn't fit inside the 10sec limit of gifs.com http://youtu.be/D2-3CSltzoA
Quote from: TurboXray on 05/19/2016, 12:03 PMNexzr - ship arriving from hyperspace..
Nexzr-HyperspaceShip.avif (https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxrGG3.gif)
Definitely the coolest trick I've seen in a PCE game.
Quote from: TurboXray on 05/19/2016, 12:03 PMNexzr - ship arriving from hyperspace..
Nexzr-HyperspaceShip.avif (https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxrGG3.gif)
Nice, good to see that effect captured in a GIF. I bought that game in the 90's, enjoyed it quite a bit. It's not as great as Blazing Lasers or Super Star Soldier, but the CD soundtrack stands out - it's an overall respectable shooter to have in your library, maybe just a bit too short.
Quote from: TurboXray on 05/19/2016, 12:03 PMNexzr - ship arriving from hyperspace..
Nexzr-HyperspaceShip.avif (https://web.archive.org/web/20210722034629im_/https://j.gifs.com/qxrGG3.gif)
The first time I saw that destroyer appear back in the days, was such a shock. It still thrills me today each time I play the game. Thanks for that gif!
Yeah, it does induce panic/freak you out a bit along with the accompanying sound effects!
Totally, I was testing the game with a friend and we both jump, after that we were "WTF" and laughing for the next 5 minutes. Good memories.
(https://j.gifs.com/G6EXZL.gif)
And....that's probably the best part of the entire game sadly!
Quote from: deubeul on 05/20/2016, 05:35 AMTotally, I was testing the game with a friend and we both jump, after that we were "WTF" and laughing for the next 5 minutes. Good memories.
Wow, and it's popular nostalgia for us retro types. I shared it on Twitter and my rarely used account got the most Likes/Retweets its ever had since creation! Heh. Even got a Like from HappyConsoleGamer on it in there too.
http://twitter.com/NightWolve75/status/734848727689482240
It's not PCe but SGX,hope you like it too :D .
(https://web.archive.org/web/20220418051923im_/https://i86.servimg.com/u/f86/17/81/83/87/bloggi12.gif)
https://j.gifs.com/pZnDJm.gif
Quote from: touko on 05/25/2016, 10:55 AMIt's not PCe but SGX,hope you like it too :D .
(https://web.archive.org/web/20220418051923im_/https://i86.servimg.com/u/f86/17/81/83/87/bloggi12.gif)
It counts!
Tom has a similar SuperGrafx transparency demo using LttP assets.
QuoteTom has a similar SuperGrafx transparency demo using LttP assets.
Yes is the same effect (playing with windows), but the book effect after is original, and not done already on PCE/SGX world, even on Md (in comic zone) is not at the same level .
it's not obvious here, but i can do a dual playfield scrolling and at the same time the book effect .
your demo reminded me of this.
Although not as clever as yours
(https://web.archive.org/web/20191229223403im_/https://j.gifs.com/zpoGl7.gif)
It's a sprites priority trick,clever too ...
Quote from: ccovell on 05/11/2016, 02:34 AMShearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games. Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.
Well, the SNES is effectively cheating because it has dedicated hardware to do the job, and it usually sticks to using that method. And the Genesis CPU is a multiplication monster, so yeah.
Don't forget the chunky mode of the Md, it's well suited for pixels manipulation, it's not the case with the PCE and his planar mode .
To put things into perspective: I can scale (shrink) a 64x64 pixel image @ 28k cycles per frame. That's 24% cpu resource per frame at 60fps. That's totally doable. You could break that down further to a slower but still decent 20fps scaling at 8% cpu resource per frame. By comparison, to convert that chunky pixel image I just scaled into planar PCE format, it would take 150k cpu cycle just for that conversion. Scaling is easy on the processor, but that image conversion really slows things down.
Is there anything that can be displayed without converting from chunky to planar, like wire frame stuff or anything?
Any theoretical workarounds, like so many Genesis homebrewers have found to do impossible things on Genesis hardware?
Quote from: touko on 05/28/2016, 09:47 AMDon't forget the chunky mode of the Md, it's well suited for pixels manipulation, it's not the case with the PCE and his planar mode .
What is this "chunky" mode you speak of? How are the giant, blocky sprites in El Viento done (explosions, sea creatures, etc)? From my understanding reading some of the things the guy who designed the system has said, the MD/Genesis CAN scale sprites so that they appear bigger/blockier with relative ease, it just can't do the actual enlarging of them (Spite can be seen as 1x, 2x, 4x etc but not be seen transitioning between 1x and 4x or whatnot). Of course clarifications on this would be appreciated.
Joe: they're unrelated.
1) Some magazines reported early on that the Genesis/MD had sprite scaling hardware, but that simply isn't true. Only Sega's arcade hardware at the time (even some non-"super-scaler" models) could scale sprites.
2) El Viento is just using clusters of 4x4, 8x8, 16x16 (whatever) single-colour square sprites and animating them to make it look like scaling.
3) "Chunky" means all the bits for a single pixel in one graphic tile are in the same byte, or in consecutive bytes. Planar means that each bitplane for a single pixel is split up in separate bytes. For example, bitplanes 0,1 are separated from planes 2,3 by 32 bytes on the PC-Engine. Logic dictates that bits for the same pixel right next to each other can be manipulated much faster by the CPU than when they're separated from each other (a lot more relative memory reads & bit shifts are the unwanted result.)
Chunky mode refers to how the pixels are stored in memory. Chunky=linear=packed pixel format. That is to say, you can access a pixel as a single bit, nybble, byte, word, etc. Depends what the format is. It's fast for doing pixel based effects and manipulation. It's fast for rendering, as well as scaling and rotation (which is why the SNES mode 7 used this form of pixels, while the other modes do not).
El Viento just uses the BG layer to make the explosion pixels (they are the size of one 8x8 tilemap entry). Sort of how Sapphire does it for scaled explosions after a boss:
(https://web.archive.org/web/20220908064131im_/https://j.gifs.com/R6DYWV.gif)
Turtles in Time for SNES also uses the BG layer for the scaled enemy when it's thrown at the screen.
QuoteIs there anything that can be displayed without converting from chunky to planar, like wire frame stuff or anything?
Any theoretical workarounds, like so many Genesis homebrewers have found to do impossible things on Genesis hardware?
Yeah, monochrome wireframe effects can easily be doable on the PCE planar format.
Planar system lends itself to transparency effects. It also allows more complex dynamic tile support (only update dynamic animation on specific planes); Ninja Spirit does this on the second level to allow the dynamic tiles to appear behind the leaves.
As far as the scaling thing, I do have a
much faster routine that deals directly in planar mode (for sprites). I haven't got around to using it for anything yet. I got the idea from nesdev forum - from tepples I think. It uses sprites to advance the scaling part. In other words, each 16px wide sprite gets shrink down to 1px (all ranges in between), and instead of ORing a bunch of pixel runs together, the sprites are just horizontally adjusted to remove the gaps. It's possible to do something like a 128x144 huge sprite object with scaling at 20fps @ 57% cpu resource per frame (perfect for a boss or such).
Holy moly this thread is awesome. It should be awarded a sticky.
(https://web.archive.org/web/20171024142010im_/https://j.gifs.com/XD20jA.gif)
(https://web.archive.org/web/20220908064131im_/https://j.gifs.com/o2kPYj.gif)
Emerald Dragon
(https://web.archive.org/web/20220908064138im_/https://j.gifs.com/W60LBg.gif)
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/Dko1En.gif)
(https://web.archive.org/web/20220908064133im_/https://j.gifs.com/v2vlJr.gif)
I second this for a sticky, behold the power of the little engine that could! Brings a tear to my eye
That last Emerald Dragon pic is cool, because it means that the background is sprites.
Quote from: guest on 06/08/2016, 07:46 PMThat last Emerald Dragon pic is cool, because it means that the background is sprites.
A clever use of the background color to "light" the smallish pillar/stonehenge sprite and cloud. So nice.
Have we discussed yet why this thread is called pc engine pixelization? this does not jive with what I'm seeing.
It was supposed to be about the popular pixelation style, but people just started posting any kind of special effect and here we are.
QuoteQuote from: exodus on 06/08/2016, 08:18 PMHave we discussed yet why this thread is called pc engine pixelization? this does not jive with what I'm seeing.
Quote from: guestIt was supposed to be about the popular pixelation style, but people just started posting any kind of special effect and here we are.
I tried to rein it in a bit when I mentioned that some pics didn't have any scaling going on, only warping or shearing, but... eh. :roll:
but pixelization doesn't mean scaling...? like these are all pixels, so I'm not sure what pixelization was supposed to mean in the first place here!
That said, I like seeing all these fun effects!
"Feats of Graphical Programming: Pixelation and other programmed VFX"
Ya know you can change the original posts subject line to something more appropriate, right?
Pixelization Party @pce @tg-16
Quote from: exodus on 06/09/2016, 01:45 AMbut pixelization doesn't mean scaling...? like these are all pixels, so I'm not sure what pixelization was supposed to mean in the first place here!
That said, I like seeing all these fun effects!
It is what people called the 16-bit equivalent of "jaggies" bitd. When pixels are grown, but not because scaling is actually taking place, or assets that never shrink or grow are depicted as though the pixels are much larger than what are technically individual pixels, it's called pixelization.
It's also the literal definition.
https://en.wikipedia.org/wiki/Pixelization
It was an unfortunate fad which was popularized by the SNES' Mode 7. It got out of control and it became common for games on all platforms to pixelate things just for the sake of it, even if it was prendered nonsense which takes up as much space as polished redrawn frames of a different size. Even SNES games are loaded with fake scaled/pixelated assets, since the hardware's built-in scaling is so limited. Just like how most SNES "transparency"/translucent effects are done with flickering.
Quote from: NecroPhile on 06/09/2016, 03:04 PMYa know you can change the original posts subject line to something more appropriate, right?
It's still appropriate, since most people around here think of stretching and distorting as pixelization.
Holy shit I thought this thread had been deleted or sunk really low or something. I hardly ever look at the stickied stuff. Pretty soon the stickied posts will take up the entire first page of the forum.
(https://j.gifs.com/v2pm85.gif)
tengai makyo II and neo metal fantasy both have stuff in their intros as well
http://youtu.be/0GEASa7sytQ http://youtu.be/CqsrWv_Uv8U?t=3m59s
(https://web.archive.org/web/20220908064134im_/https://j.gifs.com/QW853L.gif)
(https://web.archive.org/web/20220908064136im_/https://j.gifs.com/wpqRYM.gif)
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/KrV5KR.gif)
(https://web.archive.org/web/20220908064137im_/https://j.gifs.com/Nk65Q6.gif)
(https://web.archive.org/web/20220908064132im_/https://j.gifs.com/QW85Zl.gif)
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/73BWNj.gif)
(https://web.archive.org/web/20220908064138im_/https://j.gifs.com/qxk6q0.gif)
(https://web.archive.org/web/20220908064136im_/https://j.gifs.com/G6VzEK.gif) :P
Devils crash eyeball on main screen.
I wonder if Out Live uses software sprite scaling too, seems pretty smooth.
I wonder if they didn't just draw those devils crush things manually?
I'm sure almost all the scaling and rotation stuff posted is hand drawn sprites/tiles.
(https://web.archive.org/web/20220908064137im_/https://j.gifs.com/W69oyE.gif)
Quote from: Digi.k on 06/22/2016, 01:00 AM(https://j.gifs.com/KrV5KR.gif)
(http://1.bp.blogspot.com/-lozAva9Ag_k/ThBKig-cQII/AAAAAAAAJ08/HCjjidWKRuY/s320/lastarm5.png)
(http://66.media.tumblr.com/33d68cb07705270b5801cc44cb786f89/tumblr_n6ejw1CmCh1s7elebo1_500.gif)
(http://sardoose.rustedlogic.net/reviews/jturbo/jthitlerfinal.gif)
baiii hadasan!
Download 2
Quote from: guest on 06/22/2016, 05:09 PMQuote from: Digi.k on 06/22/2016, 01:00 AM(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/KrV5KR.gif)
(https://1.bp.blogspot.com/-lozAva9Ag_k/ThBKig-cQII/AAAAAAAAJ08/HCjjidWKRuY/s320/lastarm5.png)
(https://66.media.tumblr.com/33d68cb07705270b5801cc44cb786f89/tumblr_n6ejw1CmCh1s7elebo1_500.gif)
(https://sardoose.rustedlogic.net/reviews/jturbo/jthitlerfinal.gif)
baiii hadasan!
the buddhist version goes clockwise while the nazi is anti.
JB Harold opening, but I couldn't makes gifs of it for some reason.
Dracula X
(https://web.archive.org/web/20220908064412im_/https://j.gifs.com/qxkP2r.gif)
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/OY018N.gif)
(https://web.archive.org/web/20220908064134im_/https://j.gifs.com/9rExg3.gif)
Quote from: TurboXray on 06/29/2016, 06:30 PMJB Harold opening, but I couldn't makes gifs of it for some reason.
(https://web.archive.org/web/20220908064133im_/https://j.gifs.com/W69kKW.gif)
(https://web.archive.org/web/20220908064132im_/https://j.gifs.com/pYjro1.gif)
Quote from: guestQuote from: Digi.k on 06/22/2016, 05:26 PMthe buddhist version goes clockwise while the nazi is anti.
Hm, somewhat interesting. Never had interest about that game, so would never have checked it out.
I think that Dracula X has prerendered sprite effects. No way that's real time CPU stuff.
Quote from: Digi.k on 06/22/2016, 05:26 PMthe buddhist version goes clockwise while the nazi is anti.
(https://web.archive.org/web/20170827151608im_/https://eveningthescore.files.wordpress.com/2016/01/no-fun.jpg)
Quote from: NightWolve on 06/29/2016, 09:06 PMHm, somewhat interesting. Never had interest about that game, so would never have checked it out.
It's actually a really fun game IMO. I picked it up on clearance at TRU oh so many years ago in the bloom of my yute! However, it IS a game that is really only playable once. Once you know who done it, it's just not the same.
JB Harold's in-game music is horrible and terrific at the same time. Only people who have played through this game know what I'm talking about (cringes/rejoices).
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/R6v7xV.gif)
(https://web.archive.org/web/20220908064131im_/https://j.gifs.com/31mG5A.gif)
(https://web.archive.org/web/20220908064136im_/https://j.gifs.com/BBGjjN.gif)
Panic Bomber has a different effect each time the title screen appears.
(https://web.archive.org/web/20220908064136im_/https://j.gifs.com/J6k9qg.gif)
(https://web.archive.org/web/20220908064132im_/https://j.gifs.com/o2WgVX.gif)
(https://web.archive.org/web/20220908064134im_/https://j.gifs.com/QWr8n9.gif)
The PC Engine has so many scaling, rotation, mosaic, misc effects, that it feels like it should have the stereotype that the SNES does for gratuitous pixelization effects.
What's extra cool about that Panic Bomber title screen, is that even that last little strip at the bottom does a stretching raster effect at the end. :)
The battlefield '94 system 1.0 error screen does a pretty neat fade effect!
Quote from: exodus on 07/19/2016, 02:02 AMThe battlefield '94 system 1.0 error screen does a pretty neat fade effect!
also
(https://web.archive.org/web/20220908064134im_/https://j.gifs.com/kRxPPv.gif)
Formation Soccer 95 della
(https://web.archive.org/web/20210509022733im_/https://j.gifs.com/L9pwMg.gif)
John Madden Football
(https://web.archive.org/web/20220908064134im_/https://j.gifs.com/NkrBDK.gif)
Soldier Blade
(https://web.archive.org/web/20220908064132im_/https://j.gifs.com/73xK01.gif)
PC Engine CD - Battle Field '94 in Tokyo Dome (J) Intro
(https://web.archive.org/web/20210729235655im_/https://j.gifs.com/zp8oE2.gif)
https://gifs.com/gif/pc-engine-cd-battle-field-94-in-tokyo-dome-j-intro-zp8oE2 (made by https://twitter.com/NgGoky)
more Saphire gifs
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/W6ENYX.gif)
(https://web.archive.org/web/20220908064138im_/https://j.gifs.com/jRw4XY.gif)
(https://web.archive.org/web/20220908064133im_/https://j.gifs.com/n5A4ED.gif)
Are these real polygons ?
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/4xr010.gif)
(https://web.archive.org/web/20220908064415im_/https://j.gifs.com/82yLj5.gif)
(https://web.archive.org/web/20220908064135im_/https://j.gifs.com/gJq4wl.gif)
cant make gifs at work, but lets not forget a high fly ball coming at the screen in World Class Baseball.
also, doesnt SAZ have an animation of Zonk crashing into the screen?
surprised i dont see the GoT pillars either, but i skipped through some of the pages before all the gifs loaded.
These things? -
(https://j.gifs.com/PNwyJz.gif)
There's quite a few enemies that scale up out of the background too:
(https://j.gifs.com/0RnZ37.gif)
(https://j.gifs.com/rkGD7w.gif)
< edit >
I forgot ze baseball:
(https://j.gifs.com/0RnZo7.gif)
nice, necro!
Pretty sure all those gate of thunder and baseball things are just animations rather than scaling! and about half the sapphire stuff too. It can be hard to tell when they do it smoothly though.
This isn't the first time you've brought up that obvious point, so kindly give it a rest. Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.
But guess what: it doesn't matter! Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.
Not sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.
Cool game also.
Quote from: nopepper on 07/22/2016, 03:46 PMNot sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.
Cool game also.
oh that rotating map kinda like a yoshi island rotating thing..
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/gJqmjD.gif)
Quote from: TurboXray on 05/12/2016, 08:07 PMNeutopia 2 underwater area.
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/BBM3Zo.gif)
Quote from: Digi.k on 07/22/2016, 06:14 PMQuote from: nopepper on 07/22/2016, 03:46 PMNot sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.
Cool game also.
oh that rotating map kinda like a yoshi island rotating thing..
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/gJqmjD.gif)
Yes, thanks!
Quote from: guest on 07/22/2016, 03:25 PMThis isn't the first time you've brought up that obvious point, so kindly give it a rest. Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.
But guess what: it doesn't matter! Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.
I think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.
It seemed obvious to me.
But thanks for the gifs though ;)
Quote from: shubibiman on 07/23/2016, 03:37 AMQuote from: NecroPhile on 07/22/2016, 03:25 PMThis isn't the first time you've brought up that obvious point, so kindly give it a rest. Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.
But guess what: it doesn't matter! Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.
I think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.
It seemed obvious to me.
But thanks for the gifs though ;)
If you can't tell whether or not an effect is pre-rendered animation or realtime rendering unless someone tells you, how can one be more interesting than the other?
And if an effect becomes interesting after someone claiming to be an expert says it's done in real-time, does it still cease to be as interesting after someone else somehow proves the first "expert" wrong?
If someone can't tell the difference between this :
Quote from: guest on 07/21/2016, 11:30 AM< edit >
I forgot ze baseball:
(https://web.archive.org/web/20220908062009im_/https://j.gifs.com/0RnZo7.gif)
and actual scaling, then he should quit playing vintage games right away. He should even quit talking about them :lol:
Quote from: shubibiman on 07/23/2016, 03:37 AMI think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.
It seemed obvious to me.
There's an obvious technical difference, sure, but what difference does it make practically? Either the effect is well executed and looks good or it doesn't; neither approach is going to automatically look better than the other.
If you and exodus want to dismiss it all as fake and unworthy of discussion, that's fine. Nobody is forcing you to read this thread and cry repeatedly "it's not
really scaling!". We know what it is, we know the sky is blue, we know water is wet.
I mean in the baseball example, it's four different sprites replacing each other, and this thread is meant to be about the power of the PCE doing things people say it can't. I bring it up because replacing sprites doesn't do that! but ultimately it doesn't matter I guess!
Kaze Kiri
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/G6J93J.gif)
that's an especially interesting one, because it's a bitmap of the dots with the wave effect that then transitions into an animation of the logo coming together. Looks extra fancy as a result!
Quote from: exodus on 07/25/2016, 03:41 PMbut ultimately it doesn't matter I guess!
It doesn't matter.
(https://abload.de/img/the-rock-it-doesnt-ma3nsjr.jpg) (http://abload.de/image.php?img=the-rock-it-doesnt-ma3nsjr.jpg)
Burai
(https://web.archive.org/web/20220908065327im_/https://j.gifs.com/o2o9WY.gif)
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/J6MjkK.gif)
Quote from: guestQuote from: exodus on 07/25/2016, 03:41 PMbut ultimately it doesn't matter I guess!
It doesn't matter.
Dragon Egg
(https://j.gifs.com/mZp72R.gif)
(https://j.gifs.com/ADG8Al.gif)
(https://j.gifs.com/OYnJqr.gif)
Bit more Soldier Blade
(https://web.archive.org/web/20220908065208im_/https://j.gifs.com/RgMWPR.gif)
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/98png3.gif)
and possibly Jinmu Densho
(https://web.archive.org/web/20220908065157im_/https://j.gifs.com/g5xvk9.gif)
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/KOYMYr.gif)
W-Ring
(https://web.archive.org/web/20220908065200im_/https://j.gifs.com/RgMWw0.gif)
Paranoia
(https://web.archive.org/web/20220908065158im_/https://j.gifs.com/j2vy5Y.gif)
(https://web.archive.org/web/20220908065201im_/https://j.gifs.com/O7EQLB.gif)
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/y86R7z.gif)
Great thread, bring on the Gif's............. :dance:
Shin Megami Tensei
(https://web.archive.org/web/20220908065201im_/https://j.gifs.com/3l31K4.gif)
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/lO0YDV.gif)
(https://web.archive.org/web/20220908065207im_/https://j.gifs.com/AnrDWp.gif)
(https://web.archive.org/web/20220908065206im_/https://j.gifs.com/Q1XWjZ.gif)
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/r0pkVL.gif)
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/Z4g6Gg.gif)
Quote from: Digi.k on 01/11/2017, 05:45 PM(https://j.gifs.com/Q1XWjZ.gif)
What the heck is going on here?
Quote from: guest on 01/11/2017, 06:14 PM(https://web.archive.org/web/20220908065206im_/https://j.gifs.com/Q1XWjZ.gif)
What the heck is going on here?
super famicom version
(https://web.archive.org/web/20220908065203im_/https://j.gifs.com/NxGknv.gif)
I forgot about this thread. Some great stuff.
Quote from: guest on 01/11/2017, 06:14 PMQuote from: Digi.k on 01/11/2017, 05:45 PM(https://web.archive.org/web/20220908065206im_/https://j.gifs.com/Q1XWjZ.gif)
What the heck is going on here?
Wow, the PCE version is alot cooler looking then the standard zoom in effect!
Quote from: ParanoiaDragon on 01/12/2017, 03:27 AMQuote from: guest on 01/11/2017, 06:14 PMQuote from: Digi.k on 01/11/2017, 05:45 PM(https://web.archive.org/web/20220908065206im_/https://j.gifs.com/Q1XWjZ.gif)
What the heck is going on here?
Wow, the PCE version is alot cooler looking then the standard zoom in effect!
Yeah, i wonder what type of effect the Mega CD used on that same scene.
/zKJoPTb.jpg
Falcon joins the fray. (lol if the game DOES have realtime sprite scaling but the framerate is so choppy it's impossible to tell the difference between that and faked scaling with different sprites)
Quote from: saturndual32 on 01/13/2017, 05:11 PMYeah, i wonder what type of effect the Mega CD used on that same scene.
I don't know if it's the emulator or just the fact that the sega CD redoes lots of new stuff but removes on others...
This was all I could find for Sega CD
(https://web.archive.org/web/20220908065207im_/https://j.gifs.com/zmAA1q.gif)
Quote from: guest
Falcon joins the fray. (lol if the game DOES have realtime sprite scaling but the framerate is so choppy it's impossible to tell the difference between that and faked scaling with different sprites)
Completely forgot about Falcon
Gunboat
Cotton
(https://web.archive.org/web/20210930184913im_/https://j.gifs.com/58MMJK.gif)
(https://web.archive.org/web/20220908065204im_/https://j.gifs.com/oYmmpB.gif)
Seeing some of these awesome graphical tricks (scaling, wavy patterns, etc) brings me back.
But that begs the question...why WAS the background scrolling so damn choppy in YS III? And in YS Book 2 if you recall the choppy parallax background when you're racing towards the bell.
Do the 3d globe from SimEarth, it's neat because it is a textured 3d globe.
Quote from: SuperGrafx on 01/22/2017, 11:56 PMSeeing some of these awesome graphical tricks (scaling, wavy patterns, etc) brings me back.
But that begs the question...why WAS the background scrolling so damn choppy in YS III? And in YS Book 2 if you recall the choppy parallax background when you're racing towards the bell.
Like Ys III, it was ported from the MSX version, which used dynamic tiles for those scrolling backgrounds. Hudson didn't bother to redo the animation, because it wasn't so unusual in Japan.
Quote from: guest on 01/23/2017, 12:38 AMDo the 3d globe from SimEarth, it's neat because it is a textured 3d globe.
need to spend some time with that game but I haven't had a chance to even touch that big manual
(https://web.archive.org/web/20220908065207im_/https://j.gifs.com/qj5ZnG.gif)
(https://web.archive.org/web/20220908065208im_/https://j.gifs.com/1jq4vP.gif)
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/mw6yzO.gif)
Why haven't I come across this thread before? It's amazing!!
You know, this stuff is one of the reasons why I love the PC engine so much, all of these sweet visual effects impress the heck out of me! I mean seriously, we're talking about a 1987 game system with an 8 bit CPU and a single Background Layer doing all of this! Scaling, Stretching, line-scrolling, overlapping parallax scrolling, holy crap, this is witchcraft! And I LOVE it!
This effect in particular:
(https://web.archive.org/web/20201125184319im_/https://j.gifs.com/M82DGP.gif)
I don't remember who originally posted it, but it left me at awe, my jaw literally dropped, this is some Super Castlevania IV / Axelay stuff!
I kinda know how it's being done but holy s*** seeing it in action, actually being done in a playable game... I'm at a loss of words... And I didn't even catch what game it was, can someone tell me?
It's Metamor Jupiter. My review: https://chrismcovell.com/MetamorReview/
(https://chrismcovell.com/MetamorReview/32.png) (https://chrismcovell.com/MetamorReview/68.png)
(https://chrismcovell.com/MetamorReview/71.png) (https://chrismcovell.com/MetamorReview/74.png)
Quote from: ccovell on 01/23/2017, 09:13 PMIt's Metamor Jupiter. My review: https://chrismcovell.com/MetamorReview/
Thanks ^^
I'm gonna check it out now!
Quote from: Michirin9801 on 01/23/2017, 08:45 PMWhy haven't I come across this thread before? It's amazing!!
I'm at a loss of words... And I didn't even catch what game it was, can someone tell me?
another gif of it's first boss
(https://web.archive.org/web/20210509094026im_/https://j.gifs.com/Y6x0wM.gif)
Image Fight II
(https://web.archive.org/web/20220908065204im_/https://j.gifs.com/Bg7W2x.gif)
(https://web.archive.org/web/20210930184913im_/https://j.gifs.com/P1px8z.gif)
Image Fight, too?
Godzilla
(https://web.archive.org/web/20220908065206im_/https://j.gifs.com/mwPyy3.gif)
Salamander ??
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/Z4R0Wg.gif)
Magicoal
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/y8OD2E.gif)
(https://web.archive.org/web/20220908065201im_/https://j.gifs.com/nZPOY5.gif)
(https://web.archive.org/web/20220908065158im_/https://j.gifs.com/wjll4R.gif)
Tokimeki Memorial
(https://web.archive.org/web/20220908065202im_/https://j.gifs.com/3lGKoM.gif)
Holy crisp, I gotta throw all of this great stuff onto a web page.
DON'T STOP digi.k!
We love all these great gifs.
:)
Quote from: Digi.k on 05/09/2016, 09:16 PMsigh this website I'm using to make these gifs have started to add their digital watermark
Can the roads on Thunderblade be included in this thread ?
(https://web.archive.org/web/20210722034627im_/https://j.gifs.com/Dk7zKn.gif)
(https://web.archive.org/web/20210722034626im_/https://j.gifs.com/lYVzY6.gif)
Runs better than Super Thunderblade on the Megadrive...
puyo puyo CD
(https://web.archive.org/web/20210930184915im_/https://j.gifs.com/j29wEy.gif)
Quote from: Digi.k on 03/26/2017, 05:34 PMpuyo puyo CD
(https://web.archive.org/web/20210930184915im_/https://j.gifs.com/j29wEy.gif)
Looks like the MD version.
Brown version:
(https://j.gifs.com/k504D6.gif)
Quote from: guest on 03/27/2017, 10:14 AMBrown version:
(https://web.archive.org/web/20210930184915im_/https://j.gifs.com/j29wEy.gif)
Brown version?
50 shades browner.
Quote from: Artabasdos on 03/27/2017, 04:04 PMQuote from: guest on 03/27/2017, 03:33 PMQuote from: Artabasdos on 03/27/2017, 01:26 PMBrown version?
Exactly. AKA - FEKA version.
Oh, ok.
(https://junk.tg-16.com/images/genesis_does_brown.jpg)
(https://junk.tg-16.com/images/genesis_does_brown3.jpg)
(https://junk.tg-16.com/images/genesis_does_brown2.jpg)
Quote from: esteban on 03/27/2017, 06:25 PMQuote from: Artabasdos on 03/27/2017, 04:04 PMQuote from: guest on 03/27/2017, 03:33 PMQuote from: Artabasdos on 03/27/2017, 01:26 PMBrown version?
Exactly. AKA - FEKA version.
Oh, ok.
(https://junk.tg-16.com/images/genesis_does_brown.jpg)
(https://junk.tg-16.com/images/genesis_does_brown3.jpg)
(https://junk.tg-16.com/images/genesis_does_brown2.jpg)
/07cdd16fcfed6974b079471b76551506.png
dynamite-1.png
(https://r.mprd.se/media/images/38966-Ristar_-_The_Shooting_Star_(Japan)-1459626582.png)
(https://4.bp.blogspot.com/_nVmeMO-tc48/SmP5aOEyVDI/AAAAAAAABYA/BmnP_SY4_bs/s400/Gunstar+Heroes_002.jpg)
Also other colours! D:
:)
Quote from: Digi.k on 05/09/2016, 08:14 PMparasol stars
(https://web.archive.org/web/20201125184319im_/https://j.gifs.com/OYoOoY.gif)
And more Parasol Stars
(https://web.archive.org/web/20220908065204im_/https://j.gifs.com/Y6J7NM.gif)
(https://web.archive.org/web/20220908065207im_/https://j.gifs.com/r0G2o4.gif)
(https://web.archive.org/web/20220908065202im_/https://j.gifs.com/O7vgDY.gif)
(https://web.archive.org/web/20220908065203im_/https://j.gifs.com/JZn89P.gif)
Quote from: Artabasdos on 03/28/2017, 03:21 AMI'm a racist scumbag that left in disgrace but I'm still posting a picture of a game that you don't know that looks nice!
dynamite-1.png
Yeah, you are, and this is a bit of a derailment, sure. I guess this is to everyone who's not the poster, does anyone know what game this is? I don't recognize it and I'd like to give it a shot. Thanks.
Quote from: seieienbu on 04/11/2017, 03:17 AMQuote from: Artabasdos on 03/28/2017, 03:21 AMI'm a racist scumbag that left in disgrace but I'm still posting a picture of a game that you don't know that looks nice!
dynamite-1.png
Yeah, you are, and this is a bit of a derailment, sure. I guess this is to everyone who's not the poster, does anyone know what game this is? I don't recognize it and I'd like to give it a shot. Thanks.
Dynamite Heady (Treasure, 1994, Genesis)
A great game, IMHO. But I am a fanboy of Treasure.
Legend of Xanadu
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/k5x9qx.gif)
^ How apropos!
Tecmo world cup super soccer
(https://web.archive.org/web/20220908065200im_/https://j.gifs.com/DR56ZK.gif)
Lemmings
(https://web.archive.org/web/20220908065204im_/https://j.gifs.com/O7ro6g.gif)
Quote from: Digi.k on 04/19/2017, 01:50 PMLegend of Xanadu
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/k5x9qx.gif)
♥~Simply Gorgeous~♥
Quote from: Digi.k on 06/07/2017, 07:35 PMLemmings
(https://j.gifs.com/O7ro6g.gif)
Heh, that's adorable.
Toilet Kids
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/vgEJjg.gif)
(https://web.archive.org/web/20220908065201im_/https://j.gifs.com/xGJjVn.gif)
CrackTiger, I've noticed broken links to your pics and gifs in this thread and the Comparison thread. Everything alright, bud?
Quote from: Mathius on 07/08/2017, 06:36 PMCrackTiger, I've noticed broken links to your pics and gifs in this thread and the Comparison thread. Everything alright, bud?
Just change .com to .net
Quote from: guest on 07/08/2017, 07:11 PMQuote from: Mathius on 07/08/2017, 06:36 PMCrackTiger, I've noticed broken links to your pics and gifs in this thread and the Comparison thread. Everything alright, bud?
Just change .com to .net
Where here? That didn't work lol
Quote from: Mathius on 07/08/2017, 07:25 PMQuote from: CrackTiger on 07/08/2017, 07:11 PMQuote from: Mathius on 07/08/2017, 06:36 PMCrackTiger, I've noticed broken links to your pics and gifs in this thread and the Comparison thread. Everything alright, bud?
Just change .com to .net
Where here? That didn't work lol
I don't mean the links themselves but rather the pics and gifs themselves. Some of yours in the other thread that have been there for years just recently disappeared.
Quote from: Mathius on 07/08/2017, 07:29 PMI don't mean the links themselves but rather the pics and gifs themselves. Some of yours in the other thread that have been there for years just recently disappeared.
I change the addresses when I happen to come across a post with the old address, but everything should still be hosted on the same webspace, unless there are a few that I posted on my e-mail bundled webspace.
If you ever come across any and want to copy the page addresses and give me the links, I'm happy to go to each one and change them. There should be very few that I ever posted on anything other than the superpcenginegrafx webspace.
Ah okay. Your opening post in this thread is one culprit. https://www.pcengine-fx.com/forums/index.php?topic=20639.0
Reply 243 here https://www.pcengine-fx.com/forums/index.php?topic=6609.243
Replies 80 and 87 here https://www.pcengine-fx.com/forums/index.php?topic=6609.75
Reply 184 https://www.pcengine-fx.com/forums/index.php?topic=6609.180
The bottem of reply 210 https://www.pcengine-fx.com/forums/index.php?topic=6609.210
I will PM you more as I find them
Quote from: Digi.k on 06/07/2017, 07:35 PMLemmings
(https://j.gifs.com/O7ro6g.gif)
I cannot unsee the mountain in the background changing shape dramatically during the zoom out. The effect's ruined for me :P
I doubt I woulda noticed that since Lemmings isn't really my forte, Pyscho Punch. Now I cannot un-see it. Thanks for that. [-( :P
Quote from: Mathius on 07/08/2017, 08:00 PMReplies 80 and 87 here https://www.pcengine-fx.com/forums/index.php?topic=6609.75
These two were on my e-mail webspace that my service provider eventually removed from all of their customers, so there's not much I can do.
QuoteReply 184 https://www.pcengine-fx.com/forums/index.php?topic=6609.180
The bottem of reply 210 https://www.pcengine-fx.com/forums/index.php?topic=6609.210
I will PM you more as I find them
These are all fixed. There were a lot of pics in that SFII comparison. :P
That's unfortunate about the lost pics, BT. At least it wasn't a total loss and the SFII pics are finally back home. How about your opening post in this thread? :)
Quote from: Mathius on 07/08/2017, 10:09 PMThat's unfortunate about the lost pics, BT. At least it wasn't a total loss and the SFII pics are finally back home. How about your opening post in this thread? :)
A mod must have deleted the links, because there aren't any at all anymore. :-k
I wouldn't do that!
Yours isn't the only one. Several others had theirs deleted too. :(
Super Darius II
(https://web.archive.org/web/20220908065205im_/https://j.gifs.com/8qG00m.gif)
Faceball
(https://web.archive.org/web/20191227083808im_/https://j.gifs.com/58BXoR.gif)
Detana Twinbee
(https://web.archive.org/web/20220908065159im_/https://j.gifs.com/GZ1oNy.gif)
Akumajo Dracula X
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/P1nqJw.gif)
Very nice! Thanks Digi!
Wait, Faceball is on the PC engine?! I never knew...
Btw, Detana!! Twinbee impresses the hell out of me! It looks amazing AND it's on a HuCard! The music could be better though, it's fine for what it is, but still...
Quote from: Michirin9801 on 07/26/2017, 10:00 PMWait, Faceball is on the PC engine?! I never knew...
And it supports 4 simultaneous players even, while (I think) the SFC version supports only 2.
Unfortunately with all 4 players on screen it's not very pleasant, that it sometimes run choppily with low frame rate. After some of the players die it becomes smooth again.
digi.k... you are teh man. The PC Engine Pixelization Project (PCEPP) continues...
(https://junk.tg-16.com/images/teh_man.jpg)
not sure if I've added this already...
Force Gear hidden carnval game in Tokimeki Memorial
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/mZzplG.gif)
does:
Order of the Griffon count ?
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/JZ45pv.gif)
Quote from: Digi.k on 07/28/2017, 11:29 PMdoes:
Order of the Griffon count ?
Only if that gradient in the sky is being done with scanline interruption ;3
Otherwise, I'm unimpressed...
The other one looks awesome though!
Did Order of the Griffon ever have any other ports ?
Quote from: Mathius on 07/29/2017, 12:31 AMDid Order of the Griffon ever have any other ports ?
I don't think so... that's why it needs more love.
:)
Fausette Amour
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/JZLOGo.gif)
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/Mj0RO3.gif)
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/Z453O6.gif)
I wonder if the Game Sack video had anything to do with this last post...
Anyways, I just love this water effect it looks really nice!
Haven't played the game itself though... I've seen it, but I wasn't quite impressed before, probably because of the complete lack of parallax scrolling, and I hadn't seen the water effect, but I have to admit that the BGs do look very nice even if they're stuck on a single scrolling plane... Gotta love the gradient in the sky too! Those are always welcome.
Quote from: Michirin9801 on 09/03/2017, 08:31 PMGotta love the gradient in the sky too! Those are always welcome.
Always! Especially when accompanied by a sunset. :)
Quote from: Mathius on 09/03/2017, 08:43 PMQuote from: Michirin9801 on 09/03/2017, 08:31 PMGotta love the gradient in the sky too! Those are always welcome.
Always! Especially when accompanied by a sunset. :)
I watched the ending of PCE Snatcher (it was linked in another thread) and it has the *most gorgeous* sunset over an ocean scene.
Of course, there are many that rival it on PCE...but it resale dis look nice.
:)
(The thread about PCE hardware being restored in games...pixel art of PCE console).
Worth adding ?
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/1jxj9G.gif)
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/Anjnmp.gif)
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/xGOGVP.gif)
Also that thread about games that feature the pc engine..
Tokimemo has one..
(https://i.ytimg.com/vi/IJT80YmWN1o/hqdefault.jpg)
Holy crap, that first one looks gorgeous!!
What game is that sunset one from?
Snatcher, mentioned above.
Bari Bari Densetsu
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/kZRYJX.gif)
Sol Moonarge
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/NxQonm.gif)
Hellfire S
(https://web.archive.org/web/20220908065415im_/https://j.gifs.com/6RGQ1N.gif)
(https://web.archive.org/web/20220908065416im_/https://j.gifs.com/6RGQQN.gif)
Ys IV: The Dawn of Ys | Falcom & Hudson Soft | PC Engine CDRom² | 1993
(https://web.archive.org/web/20160414104833im_/http://www.snowy-day.net/grokyou/falcom/ysivpceedcodaa.gif)
(https://web.archive.org/web/20160414104833im_/http://www.snowy-day.net/grokyou/falcom/ysivpceshikkokumac.gif)
(https://web.archive.org/web/20160414104833im_/http://www.snowy-day.net/grokyou/falcom/ysivpceop1adoldahma.gif) (https://web.archive.org/web/20160414104833im_/http://www.snowy-day.net/grokyou/falcom/ysivpceop1dahma.gif)
(https://web.archive.org/web/20180917191753im_/http://www.snowy-day.net/grokyou/falcom/ysivpce-vos32a.gif) (https://web.archive.org/web/20180917191742im_/http://www.snowy-day.net/grokyou/falcom/ysivpce-vos20b.gif)
(https://web.archive.org/web/20160414104833im_/http://www.snowy-day.net/grokyou/falcom/ysivpceop1adola.gif) (https://web.archive.org/web/20180917191740im_/http://www.snowy-day.net/grokyou/falcom/ysivpce-vos13a.gif)
(?action=dlattach&topic=20639&attach=6874&image)
Credit: Kishi's Gift of GIF (https://web.archive.org/web/20160414104833if_/http://talking-time.net/showthread.php?p=1981930) - Thank goodness for Wayback machine, that talking-time forum was scraped in 2020, rebooted with XenForo, and the thread these were posted in is lost or offline currently! I'm using Wayback links mostly going forward, they should last the longest given the mission of that group.
Addendum: Find more Falcom animated GIFs and others by Kishi below e.g. from Ys I-III PC-98 ports. I might make a separate thread for it all:
wayback.snowy-day.net/grokyou/falcom/* (https://web.archive.org/web/*/http://www.snowy-day.net/grokyou/falcom/*)
wayback.snowy-day.net/grokyou/brandish/* (https://web.archive.org/web/*/http://www.snowy-day.net/grokyou/brandish/*)
And while not pertinent to the exact purpose of the thread (pixel animations), pretty Ys IV portraits/eye candy get thrown in while I'm here just for the heck of it:
Ys-IV-Portraits.webp
Saw these on Reset Era.
Legend of Xanadu
(https://i.imgur.com/bRakQTh.gif) (https://www.pcengine-fx.com/reviews/duomazov/legend-of-xanadu.html)
Sol Moonarge
(https://i.imgur.com/il1fToD.gif)
Cotton
(https://i.imgur.com/y3quWTQ.gif)
Someday I'll play Cotton on the X68000... And Xanadu on PC-88 (at least that one's cheaper :lol: )
Didn't know Sol Moonarge, though :o