http://youtu.be/n7G1ma6Cta0
Very early prototype.
Looking good! Pretty sad when homebrew looks better than some of the official releases.
NICE. Seriously, I like that. Needs color optimization, but you probably knew that.
The music sucks, other then that, very cool. 8)
Nice! Makes me wonder how well a Super Mario World port could look...
Mario on the Turbo??? [-(
What did those poor snails every do to you?! They don't even hurt you!!
Seriously though, looking good so far! The whip sound effect could probably be redone though.
Looks pretty shnazzy.
Lookin' good, but it needs more spirals. 8)
Looks great :D
Quote from: guest on 02/03/2012, 10:06 AMLookin' good, but it needs more spirals. 8)
Needs finished and in our hands... :-"
Quote from: SignOfZeta on 02/03/2012, 05:34 AMNICE. Seriously, I like that. Needs color optimization, but you probably knew that.
Yeah some of the colors didn't convert as intended into the demo, but for the most part it's spot on. There's also more tiles lord_cack designed for this level that haven't been incorporated yet.
That hit box is too small :P
There is no hit box for the player yet. :P
Any plans for parallax?
I dig the music! :D
Who is it that went "wsh!" into the microphone for the whipping sound? :P
Quote from: nat on 02/03/2012, 08:36 PMAny plans for parallax?
There is a possibility for some....
Quote from: guyjin on 02/03/2012, 08:52 PMI dig the music! :D
Who is it that went "wsh!" into the microphone for the whipping sound? :P
I think you can thank Paranoia Dragon for both (the music for sure :D )
yeah some parallaxes are def. a must for that :)
Looks great!
Jumping and landing sounds must go! They are a black mark against an otherwise promising looking demo. It is so hard to get those right...
Yeah, that's my whip sound. I think it should maybe go up a few octave's, & maybe the falling sound for enemies should be quieter now that I'm watching the video.
Here's a few animated sprites in JB to show off in the mean time...
/1328335165632.gif /1328335200109.gif /1328335227865.gif /1328335262944.gif
So, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Quote from: guest on 02/04/2012, 01:30 AMSo, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Not always. :) If you notice the first rolling guy, he was hit back a couple of times but never stunned (before he fell into the chasm, that is).
lord_cack is in charge of much of the game design. From what I understand, there are more powerful whips throughout the game.
Quote from: OldRover on 02/04/2012, 02:02 AMQuote from: guest on 02/04/2012, 01:30 AMSo, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Not always. :) If you notice the first rolling guy, he was hit back a couple of times but never stunned (before he fell into the chasm, that is).
Also, some enemies can neither be pushed nor stunned.
As Keranu mentioned there will be a couple of other whips in the game.
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
We're going to try to get a working demo prepared for the MGC... hopefully this time, we can pull it off. :)
Quote from: incrediblehark on 02/04/2012, 10:47 AMI like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Hehe was waiting for someone to notice the Metal Slug resemblance :D ! We've taken inspiration from a number of games so far: Super Mario World (obviously), Metal Slug, Castlevania. We've been putting a lot of focus on the small, fine details to make this game stand out.
If you miss mGC, there's prolly room at CCAG. :) even though its smaller. :-/
you are symbolizers :D
Quote from: Keranu on 02/04/2012, 04:38 PMQuote from: incrediblehark on 02/04/2012, 10:47 AMI like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Hehe was waiting for someone to notice the Metal Slug resemblance :D ! We've taken inspiration from a number of games so far: Super Mario World (obviously), Metal Slug, Castlevania. We've been putting a lot of focus on the small, fine details to make this game stand out.
If you recall, I noticed that in an old screen shot you guys tossed out : ) It'll be interesting to see if that character continues to look like he fits in with the other elements of the game once you've got more content on display.
I love the monochromatic cave our hero falls in at the end of the demo!
You need to take more inspiration from Super Mario Bros. II (U.S. version) instead of Super Mario World.
Or, if you stick with Super Mario World, please make it a distorted, surreal version of SMW (an alternate universe, if you will. Or a psychedelic trip.)
Needless to say: great demo :)
Quote from: Keranu on 02/04/2012, 01:02 AMHere's a few animated sprites in JB to show off in the mean time...
/1328335165632.gif /1328335200109.gif /1328335227865.gif /1328335262944.gif
(https://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Stop saying JB.
I keep thinking of something else instead and I get excited.
Quote from: Psycho Arkhan on 02/07/2012, 12:51 PMStop saying JB.
I keep thinking of something else instead and I get excited.
(https://web.archive.org/web/20130824100720im_/http://userserve-ak.last.fm/serve/_/36842111/Justin+Bieber+JB.jpg)
Quote from: esteban on 02/07/2012, 10:18 AM(https://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
Quote from: lord_cack on 02/07/2012, 04:44 PMQuote from: esteban on 02/07/2012, 10:18 AM(https://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
I knew it. Awesome. :)
Quote from: lord_cack on 02/07/2012, 04:44 PMQuote from: esteban on 02/07/2012, 10:18 AM(https://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
Do any of them turn into vampires?
yes. and they sparkle.