Background layer: /cd15628250002.png
Sprite layer: /cd15628250001.png
Oh so you inserted the game inside a computer. How wonderful.
MLE
I think his point is the artists preserved the Amiga's 32-colours-per-pixel possibility by overlaying sprites and BG.
MLE = Martin L Edmondson?
Quote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
You haven't been banned yet?
DMA did an amazing job porting that game. Reflections should be proud. Too bad all Reflections does now is Driver. A new hi-res 2D Shadow of the Beast game would be quite nice.
Thanks for sharing paul!
Quote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
The PC Engine is a computer. jackfuck.
Quote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
Why oh why are you still here, you freaking MORON!!!!!
Back on topic:
The Amiga original:
(https://www.chrismcovell.com/images/reflections.gif)
The first 16 colours of this next to the PCE's sprite layer:
(https://www.chrismcovell.com/images/reflections1st.gif) /cd15628250001.png
The second 16 colours next to the BG layer:
(https://www.chrismcovell.com/images/reflections2nd.gif) /cd15628250002.png
Too bad they didn't keep the 320 resolution, but I can understand as you can't get 320 pixels of sprites on the PCE.
DMA were really good for their first time working on the PCE. They even used the high-res 512 modes for their logo and Roger Dean Beast artwork.
QuoteBackground layer: /cd15628250002.png
Sprite layer: /cd15628250001.png
Just when I think it is safe to go to sleep... more revelations :pcgs:
It's always a good idea to flick the sprite/background layers off at random moments, you uncover some quite interesting techniques.
Quote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
I think this comment is hilarious. I do not get this explosive hatred for RegalSin. You people need to learn funny.
Quote from: SignOfZeta on 02/12/2012, 05:41 AMQuote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
I think this comment is hilarious. I do not get this explosive hatred for RegalSin. You people need to learn funny.
lol. Yeah, you probably right.
besides the Reflections logo there's other things that I feel were done better in the pc-engine version. I think the animation on the beast character is a lot nicer than the Amiga version. There's a lot more frames of animation. I like the look better in the Amiga version but animation wise the pc-engine has it beat.
The sound is better, and the gameplay itself is better.
The amiga controls suffer, and there's an annoying pause when you go to fight stuff.
The Amiga one still has the best art/atmosphere.
Quote from: guest on 02/11/2012, 07:40 PMQuote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
You haven't been banned yet?
why should he be banned? any proof why he should be banned?
Quote from: Psycho Alt-Nintega on 02/12/2012, 05:52 PMQuote from: guest on 02/11/2012, 07:40 PMQuote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
You haven't been banned yet?
why should he be banned? any proof why he should be banned?
(https://app.cheezburger.com/completestore/2009/8/27/128958614355683904.jpg)
QuoteThe Amiga one still has the best art/atmosphere.
The Amiga version was the original, and took advantage of the Amiga sound. It was one of the best music to be created for a videogame for those Amigaers.
lol thats funny, you said Amiga 5 times.
The whole point about trolls and flamebait is....... ignore them and stay on topic!
lucyphotos . com /q40bxqm9pa72xbmq.jpg
Quote from: RegalSin on 02/12/2012, 06:41 PMThe Amiga version was the original, and took advantage of the Amiga sound. It was one of the best music to be created for a videogame for those Amigaers.
What shot the Amiga was the lack of usage in the USA, where the IBM took over, and the Apple already over took the imagery market. Man I love the Amiga.
The Amiga sound is 4 shitty sampled channels with hard panning. The PCE CD version of the music destroys the fuck out of the Amiga one. :)
It's great for an Amiga soundtrack at least. Probably the best actually. I can't think of much on Amiga that did better.
Quote from: ccovell on 02/13/2012, 01:13 AMThe whole point about trolls and flamebait is....... ignore them and stay on topic!
lucyphotos . com/q40bxqm9pa72xbmq.jpg
I'm going to read
Valis by Philip K. Dick. I don't think I'm ever going to read the werewolf novel by Margaret Carter, but, sadly, I would absolutely love to read a novel based on RI's Shadow of the Beast universe.
Quote from: guest on 02/13/2012, 01:46 AMThe PCE CD version of the music destroys the fuck out of the Amiga one. :)
The Amiga version was the original and without it's success,
nobody would have seen the PCE version [-X
Quote from: guest on 02/13/2012, 01:46 AMQuote from: RegalSin on 02/12/2012, 06:41 PMThe Amiga version was the original, and took advantage of the Amiga sound. It was one of the best music to be created for a videogame for those Amigaers.
What shot the Amiga was the lack of usage in the USA, where the IBM took over, and the Apple already over took the imagery market. Man I love the Amiga.
The Amiga sound is 4 shitty sampled channels with hard panning. The PCE CD version of the music destroys the fuck out of the Amiga one. :)
It's great for an Amiga soundtrack at least. Probably the best actually. I can't think of much on Amiga that did better.
(https://junk.tg-16.com/images/cooks_transp.gif) You are so needlessly harsh on All Things Amiga, and you know you are simply being contrarian. The Amiga soundtrack for SotB is very nice, indeed. In fact, the entire soundscape (SFX, ambient noise, tunes) are very competently done.
Ill stop there, lest I dignify your other cavalier remarks regarding Amiga soundtracks. :pcgs:
(https://junk.tg-16.com/images/cooks_transb.gif) Of course, I like the C64 SotB tunes, too.
Quote from: RegalSin on 02/13/2012, 07:20 AMThe Amiga version was the original and without it's success,
nobody would have seen the PCE version [-X
So? That's like saying "without Breakout, we wouldn't have Arkanoid". True, but Breakout still looks like shit in comparison.
and, Esteban, I like the Amiga one, but there's no denying the PCE CD's destruction. The drums alone are like whoa damn!
I liked the C64 tunes too. That version of the game somehow managed to not suck huge wang.
I do wish shadow of the beast on the pc-engine cd kept the backgrounds the same in the tree house level and the castle. I wonder why they changed it? Wasn't Shadow of the Beast the exact same version as the pc-e on the Marty?
Sunteam are there any other little graphic things that you could compare in pc-e Beast to the amiga version?
the funny thing is, that EVERY beast version looks so different. hell, even the japanese MD and western MD version are like two different games.
btw, heres nice comparison of "all" the beast games on different platforms:
http://youtu.be/C3b4h-MUjGo
The western Genesis version was programmed by jackasses
Haha well it was published by EA in the states. Not sure if they did the port though.
Quote from: Psycho Alt-Nintega on 02/12/2012, 05:52 PMQuote from: guest on 02/11/2012, 07:40 PMQuote from: RegalSin on 02/11/2012, 07:23 PMOh so you inserted the game inside a computer. How wonderful.
MLE
You haven't been banned yet?
why should he be banned? any proof why he should be banned?
It was a joke. The guy seems to annoy the hell out of everyone.
Quote from: Tatsujin on 02/13/2012, 09:31 AMthe funny thing is, that EVERY beast version looks so different. hell, even the japanese MD and western MD version are like two different games.
btw, heres nice comparison of "all" the beast games on different platforms:
http://youtu.be/C3b4h-MUjGo
So what are the differences that make the US Genesis version worse than the Mega Drive version???
Thanks for posting that vid, Tats. :)
Quote from: esteban on 02/13/2012, 07:54 AMYou are so needlessly harsh on All Things Amiga, and you know you are simply being contrarian. The Amiga soundtrack for SotB is very nice, indeed. In fact, the entire soundscape (SFX, ambient noise, tunes) are very competently done.
Basically he sticks up for things he feels need sticking up for and condemns things that are too popular, in his opinion.
Amiga? Sucks. iPhone? Sucks.
But Hylide, Energy and China Warrior? Those games are FUCKING AWESOME...even though %99 of the people who have ever owned them consider them more or less totally unplayable. IIRC he even stuck up for the Cybiko.
If we held a poll deciding what the crustiest system ever was, like Odyssey II or Spectrum, and then voted to see what the most miserably boring POS on that platform was, like a sock trading game or a snake clone that only worked via a keyboard that had no numpad and used relative directional input, he would defend it. Its just what he does.
Its only %90 being a contrarian dick though. I really think the other %10 comes from understanding programming much better than most of us and a respect for what has been done with even the crappiest of software. I mean, when we rag on something like...Beyblade for Gamecube, it is, honestly, kind of unfair to ignore the hundreds of man hours that went into it. We do though, because there are hundreds of games released every year. Even the worst ones (usually) deserve some kind of respect, but its hard to recognize that when there are just so damned many of the things.
Interesting, Paul; thanks for sharing. You can tell those guys had a passion to make this game as good as they could, a passion sadly missing from so many other devs that settle for 'good enough'.
Quote from: SignOfZeta on 02/13/2012, 11:50 AMBasically he sticks up for things he feels need sticking up for and condemns things that are too popular, in his opinion.
It has nothing to do with popularity. The Amiga is an overrated POS as far as gaming goes. I was in the Amiga scene for like, I dunno 6-7 years, along with the Commodore 64. I got tired of that nonsense.
It's a pain in the ass to work with, a pain in the ass to set up, and the games are largely complete crap with over arped music and lame ass guitar samples. The machine is powerful, the operating system is revolutionary, and at the time, it was a powerful machine... but nowadays, it's a clusterfuck.
The only games of merit are the Psygnosis games, and stuff you can play on the PC instead. I think the only game I can recall that is an amiga exclusive that's worth a damn is Agony. Graphics are usually great, but the games themselves are usually pretty lame. Games that are on Amiga AND C64 are usually more fun on the C64, for whatever reason. Netherworld, Menace, and Turrican come to mind. Shadow of the Beast is better on the Amiga, but still sucks compared to the PCE one...
Anyway, using your logic, I should condemn the PCE. I don't. The PCE rules all. Other popular things you don't see me condeming: NES, Genesis, and MSX.
I don't buy into all the retro chipblurpderping shit that so many others buy into. Tim Follin can suck it. His music is nice, but it's nothing to drop your pants and fap to. It's going to take more than shiney graphics on an Amiga to impress me. I had an Amiga 500 growing up. I played plenty of crap on it when it was current. You know what I did? I said
"this blows" and played Sega and TG-16 instead. Or I fired up Doom, Might and Magic, D&D games, and tons of other PC stuff that played better than the Amiga games.
QuoteAmiga? Sucks. iPhone? Sucks.
Yes, and yes! Apple stopped delivering useful products sometime in the early 90s. I love the Apple ][ line of computers, and the early power macs and shit. This new iMac crap? All this i whatever crap? Useless.
QuoteBut Hylide, Energy and China Warrior? Those games are FUCKING AWESOME...even though %99 of the people who have ever owned them consider them more or less totally unplayable. IIRC he even stuck up for the Cybiko.
My China Warrior campaign caused people to try it again and some of them even went "oh , hey this is pretty good". It was like turning a light switch on for some.
Hydlide? Most of the complainers are dumbasses. It isn't Hydlide's fault that roundeye is too stupid to read the instructions and compares everything to Zelda. The game must not be that bad, considering it got the same kind of remake treatment Ys got in Japan for Windows.
QuoteIf we held a poll deciding what the crustiest system ever was, like Odyssey II or Spectrum, and then voted to see what the most miserably boring POS on that platform was, like a sock trading game or a snake clone that only worked via a keyboard that had no numpad and used relative directional input, he would defend it. Its just what he does.
No I wouldn't. I defend things that get shit on unfairly by ignorant tools.
QuoteIts only %90 being a contrarian dick though. I really think the other %10 comes from understanding programming much better than most of us and a respect for what has been done with even the crappiest of software.
Not to mention how games like Hydlide paved the way for bigger things, and how China Warrior, the first game for the PCE, dwarfed all the other games at the time. It's even got parallax.
/timfollinisgod.jpg
^ whos that?
Quote from: Psycho Alt-Nintega on 02/13/2012, 03:06 PM^ whos that?
TIM (https://youtu.be/9b9XjxK2RJc)
EFFING (https://youtu.be/-J0H5ah1G7A)
FOLLIN (https://youtu.be/CiaK58H9p9Y)
You linked some of his stuff that isn't annoying, at least!
LED Storm is his best work, IMO.
Ok, so I just watched the video. Here is what I found or think.
1. Why does the Atari ST version have no music? Sound effects only... wth?
2. Both the Genesis versions along with the Commodore Amiga version have blimps in the background of different sizes flying around... Whats up with that?
3. Sound and music wise, I found the PC Engine version to be the best, of course this is just my opinion. Far as graphics go, I thought the FM Towns version won that one.
Strange how a lot of people like the FM Towns graphics. I think they look terrible.
/beastfm.jpg
FILTER>BLUR>GAUSSIAN BLUR
I find it difficult to compare the CD soundtrack of the PCE version to other, generated versions. Of all the platforms SoTB was on, the Amiga has the most robust basic generated audio setup (it could be argued the SNES was quite a bit better, but only if you like your music played in a metal barrel). I don't relish much of how that audio hardware was used, but it certainly was capable of quite a bit, especially considering when it first hit the market. I think of the PCE version had used chiptunes instead of CD audio it would have lacked quite a bit of the atmosphere.
The Amiga isn't generated audio. It's samples. That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.
As for chiptunes: http://www.aetherbyte.com/downloadables/sotb.mp3
\o/
I like the backgrounds of the Mega Drive more than any other version. Too bad the PCE version wasn't based on that.
QuoteQuote^ whos that ?
TIM (https://youtu.be/9b9XjxK2RJc) http://youtu.be/9b9XjxK2RJc
EFFING (https://youtu.be/-J0H5ah1G7A) http://youtu.be/-J0H5ah1G7A
FOLLIN (https://youtu.be/CiaK58H9p9Y) http://youtu.be/CiaK58H9p9Y
QFT!
In my book, he and Tel are teh bests evar! :D
Both completely different style, but both so genius in their very own ways.
As far as sotb goes, amiga had the best grafic by far and pce and towns had the best music by far. period. close thread.
Quote from: Psycho Arkhan on 02/13/2012, 06:29 PMThe Amiga isn't generated audio. It's samples. That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.
As for chiptunes: http://www.aetherbyte.com/downloadables/sotb.mp3
\o/
I lump sampling and mod tracker-style stuff in with generated rather than CD. CD soundtracks do not have hardware limits, effectively. They can be a recorded orchestra or a derp with a Casio monophonic keyboard. On the Amiga you have channel limits, limits to what you can do with samples, and pretty solid restrictions on sample properties as well.
Quote from: Tatsujin on 02/13/2012, 07:33 PMAs far as sotb goes, amiga had the best grafic by far and pce and towns had the best music by far. period. close thread.
Is the rest of the Amiga version much better than the first stage? The first stage looks like the Genesis version with poorer color.
Quote from: guest on 02/13/2012, 10:15 PMQuote from: Tatsujin on 02/13/2012, 07:33 PMAs far as sotb goes, amiga had the best grafic by far and pce and towns had the best music by far. period. close thread.
Is the rest of the Amiga version much better than the first stage? The first stage looks like the Genesis version with poorer color.
LOL no way. Did you ever seen the amiga one in real? The coloring is like day and night compared to the genny version. Even the poor Youtube video shows the color difference quite good. The Amiga is much smoother and has much more vibrant colors.
And yeah, also the later levels looking all very nice and great on the Amiga.
Quote from: Tatsujin on 02/13/2012, 07:32 PMQuoteQuote^ whos that ?
TIM (https://youtu.be/9b9XjxK2RJc) http://youtu.be/9b9XjxK2RJc
EFFING (https://youtu.be/-J0H5ah1G7A) http://youtu.be/-J0H5ah1G7A
FOLLIN (https://youtu.be/CiaK58H9p9Y) http://youtu.be/CiaK58H9p9Y
QFT!
In my book, he and Tel are teh bests evar! :D
Both completely different style, but both so genius in their very own ways.
Damn straight! :D
QuoteThe Amiga isn't generated audio. It's samples. That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.
Yeah, but they're samples from a soundchip that came out in 1985. That's the old'n days!
The Amiga had sh't tons of great games. Yeah, it had sh't tons of BAD games too. That's only because anybody could program for it if they had one. A little different then a console. So, so much crapware for that thing.
Hard to setup ? An A500, you plug it in and stick in a floppy.
But the GOOD stuff for Amiga was stuff that was original. Amiga sucked so bad at 'arcade' conversions. I think part of this was lack of effort on software developers. There are some cluster f**ks for sure. SFII ??
Wings
Power Monger
Dune
Alien Breed
ProjectX
Gods
ChaosEngine
Another World
Cannon Fodder
Ambermoon
Worms
Beneath A Steel Sky
Ruff 'n' Tumble
Lionheart
Battle Squadron
A10 Tank Killer
Valhalla series
Nuclear War!!! Hell yes.
That's not even scratching the surface.
Quote from: guest on 02/13/2012, 04:06 PMStrange how a lot of people like the FM Towns graphics. I think they look terrible.
/beastfm.jpg
FILTER>BLUR>GAUSSIAN BLUR
While I don't love it, & I'd still have to see it in action, I still find it intersting..for lack of a better word. Maybe cuz it's look is the furthest for the original.
Fucking hell that is gross!
It looks like the had not the smallest clue of how to put some nice grafx out the marty. So they probably digitized all the backgrounds and put some blurry filters over.
Quote from: Vecanti on 02/14/2012, 12:22 AMYeah, but they're samples from a soundchip that came out in 1985. That's the old'n days!
Still, the sampled guitars needed to not happen, ever.
QuoteHard to setup? An A500, you plug it in and stick in a floppy.
I'm talking about setting up anything better . A1200's require some dicking around to make it useful, anything past that is worse. An a500 needs some work too if you want to play non-commercial disks or use WHDLoad.
QuoteWings
Power Monger
Dune
Alien Breed
ProjectX
Gods
ChaosEngine
Another World
Cannon Fodder
Ambermoon
Worms
Beneath A Steel Sky
Ruff 'n' Tumble
Lionheart
Battle Squadron
A10 Tank Killer
Valhalla series
Nuclear War!!! Hell yes.
That's not even scratching the surface.
of all those games, I think Ambermoon is the only one worth a damn, to me at least.
That's two Amiga exclusives I like. I always forget about Ambermoon. I have Amberstar for PC. That shit is sweet
Quote from: Bernie1. Why does the Atari ST version have no music? Sound effects only... wth?
Back in the day, when the ST and Amiga were popular, they were rivals. The ST was the weaker machine, so if you wanted to make a game for both, you kind of had to go with what the lowest common denominator (the ST) could do. When Amiga games got ported to ST, features often had to be removed because it couldn't do many of the things the Amiga could.
It would seem that, in this case, the port was done with a hatchet.
Quote from: guyjin on 02/14/2012, 10:46 AMQuote from: Bernie1. Why does the Atari ST version have no music? Sound effects only... wth?
Back in the day, when the ST and Amiga were popular, they were rivals. The ST was the weaker machine, so if you wanted to make a game for both, you kind of had to go with what the lowest common denominator (the ST) could do. When Amiga games got ported to ST, features often had to be removed because it couldn't do many of the things the Amiga could.
It would seem that, in this case, the port was done with a hatchet.
The ST had the same sound chip as the 128K Spectrum, and even that had music in game. Seems like the ST was a very lazy port.
even the C64 one has music, and the c64 is a pussy compared to the Amiga!
One thing I deffinitly love about the PCE version of Shadow of the Beast over any version(not that I've played EVERY single one) is the castle level. From what I recall, the other versions just have the same(nice looking) bg as a 2nd layer. The Turbo version has a castle'ish bg that, to me, adds more atmosphere. I know they did similar stuff in the 2nb underground levels, & that's cool, but the castle level for some reason to me really stands out. Maybe it's cuz I tend to get a little lost in that level, & the PCE version looks more distinct in it's layout? :-s
Here's something interesting I noticed in Parodius.
Game screen
/parodius001.png
BG Layer
/parodius002.png
Sprite Layer
/parodius003.png
I hated the whole rivalry bullshit with the ST and the Amiga. The ST was a great machine and that SotB port was a shitty ass port by Eldrich the Cat. The color choice was terrible. The ST couldn't do as many onscreen colors as the amiga till the STe came out. There was no excuse for there to be no music what so ever. Some games on the ST are actually better than the amiga. I owned both computers in the 80's and early 90's. Both were great computers.
Ark you said you were in the Amiga scene? I thought you were 23?
Quote from: geise on 02/16/2012, 02:10 PMArk you said you were in the Amiga scene? I thought you were 23?
I am 23.
I grew up with an Amiga 500. my parents traded it for a 386. Thank god for that.
At first I thought damn, what a mistake! Commander Keen, etc. occurred. I know longer thought it was a mistake.
I regret their choice occasionally, but then I remember what a pain the Amiga was. revisiting that platform reminds me of the lameness.
I got into retrocomputing when I was like, 12. I got a C64 for 5$ and was like MAN look at all these RPGs I missed!
I was actually going to program some games for it, but there were too many fuckfaces in that community so I peaced out and came here instead. Their toolery brought you me! :3
Quote from: Psycho Arkhan on 02/16/2012, 02:32 PMI was actually going to program some games for it, but there were too many fuckfaces in that community so I peaced out and came here instead. Their toolery brought you me! :3
How much will we have to pay them to take you back? ; ) I kid, of course. Atlantean looks fantastic and I don't want to give that back!
whats funny is, someone actually ported Berzerk after I left. They did a arcade perfect port though. No jazzy stuff like I was going to do.
I think T2KFreeker here did the art for the packaging actually? Someone here did.
Fuck em. Sucks to be them. The one little group of dicks acted like I'd never get anywhere and I'm just some young loudmouth stomping in their turf.
They couldn't cope with my questioning them or calling them out on their stupidity. Then, I made sure to show them Insanity when it released, and said "its not on the c64 because you guys are dicks."
One of em has been MIA for awhile. I'd like to think he left because I made him feel like trash.
cool story bro :D
Quote from: guest on 02/16/2012, 12:39 PMHere's something interesting I noticed in Parodius.
Game screen
/parodius001.png
BG Layer
/parodius002.png
Sprite Layer
/parodius003.png
?? Weird. IIRC, that level(if not most the game) has zero parallax...looks like they were planning to do parallax maybe? :-k
Quote from: ParanoiaDragon on 02/16/2012, 10:46 PM?? Weird. IIRC, that level(if not most the game) has zero parallax...looks like they were planning to do parallax maybe? :-k
Might just be an attempt to save on the memory space of unique tiles.
since that cherry tree starts to walk, they used a sprite below and a tile in the middle of it. may be it was to big for being one whole sprite? lol? \o/?
:edit: i just played until that point and hell there are sprite flickers in that tree. Someone should also check the half nacked lady painting in the background in stage 2. there were also a lot of flickers, even it's just a background. so i guess same there, half sprite half BG. but why? :-k :?
btw. the cherry tree that walks is a full sprite.
Quote from: Psycho Arkhan on 02/13/2012, 06:29 PMThe Amiga isn't generated audio. It's samples. That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.
As for chiptunes: http://www.aetherbyte.com/downloadables/sotb.mp3
\o/
You have to do the entire soundtrack!
No, you really do.
Also, can you make this available as .hes file?
Mission IMPERATIVE. :pcgs:
More hidden stuff in Beast CD:
offset 854808:
QuoteOH, LOOK. SOME SPARE SPACE. WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY STEVE HAMMOND RUSSELL KAY WE ALL HATE TG16
:(
Quote from: ccovell on 02/19/2012, 10:03 AMMore hidden stuff in Beast CD:
offset 854808:QuoteOH, LOOK. SOME SPARE SPACE. WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY STEVE HAMMOND RUSSELL KAY WE ALL HATE TG16
:(
Hopefully it is all in good humor.
How did you find that message?
At one point the Amiga was the European counter part to NEC. No dos bullcrap or crapple computer nonsense. The Apple beat the Amiga because of the size and extra lemoness. The SNES is considered to be a powered up Amiga. I even was into Amiga for awhile.
In America during the early 1990's a programmer, or a person into videogames would have tremendous ammount of disadain towards any system asides, the Commendore and Nintendo.
They probably thought the same thing, everybody is thinking now. They will never get notice, and no good could come of it. Probably the reason why we do not see no blimps ( yes I said blimps not blimp ) flying around in the background.
The Commendore 63 is a great machine.
Quote from: guest on 02/19/2012, 09:25 PMThe Commendore 63 is a great machine.
Don't encourage the boy!
Quote from: ccovell on 02/19/2012, 10:03 AMMore hidden stuff in Beast CD:
offset 854808:QuoteOH, LOOK. SOME SPARE SPACE. WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY STEVE HAMMOND RUSSELL KAY WE ALL HATE TG16
:(
Oh, I didn't realize the DMA guys did the port.
Maybe we were close to a Walker port.
They did! Go here: http://www.dmadesign.org
Multiple pages and sub-pages that also mention the PCE-CD
And definitely go here: http://dailly.blogspot.com/search?q=beast+tg16
More hidden things:
(https://www.chrismcovell.com/images/Beast_Hidden_DMA.gif)
This is probably leftover data from an earlier version. Probably some sprites are used for additional colours (palette unknown tho). Possibly not accessible, but if any hackers wanna try...
(https://www.chrismcovell.com/images/Beast_Hidden_Spr.gif)
This is loaded into the bottom of VRAM right before the parallax title screen/main game. Obviously a large test sprite for debugging purposes.
This is the same fluffy tree as in Mike Dailly's early Beast ROM:
(https://www.chrismcovell.com/images/Beast_Hidden_Tree.gif) tg16beast.png
Thanks for those links Chris there was a ton of great reading from the old days. Cool to see him still playing with PCE stuff too. Anyone ever see any of the official devkit stuff?
Hmm, Adventure Island castle breaking up at the beginning:
/adventureislandj001.png
ITS TURNING INTO MOON RUNES.
Those are probably higher-priority sprites hidden behind the background to make a mask shape for the crumbling castle.