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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: Starfighter on 03/02/2012, 05:37 AM

Title: PC Engine Sprites?
Post by: Starfighter on 03/02/2012, 05:37 AM
Are there any sites out there like, let's say Spriters Resource, focused on the PC Engine?
I saw the sprite sheet index on pcengine.co.uk but it doesn't have what I search for. (currently, I'm on the hunt for all the sprites for A.N.G.E.L. You know, the fish in Deep Blue)
Title: Re: PC Engine Sprites?
Post by: dq333 on 03/03/2012, 08:25 AM
Hey Starfighter, I haven't tried this out (on the iPad dropping a Richard 3rd), but there should be sprite rippers, if you don't mind getting yer hands dirty.  Saw this link, hope it works although they say Magic Engine has a capability.

vg-resource.com/thread-17697.html
Title: Re: PC Engine Sprites?
Post by: Starfighter on 03/03/2012, 09:29 AM
Thanks, I downloaded Magic Engine and will check it out tomorrow!
Title: Re: PC Engine Sprites?
Post by: TurboXray on 03/03/2012, 10:31 AM
Try out PCEjin (https://code.google.com/p/pcejin/) ( -> github.com/TASEmulators/pcejin ). It has gamepad input recording as well as AVI output. You can toggle all PCE/SGX layers (you need to set this up in hotkey). It'll put a non PCE color green as the back drop when disabling the BG layer for ripping sprites (purposely made for this). Just record an AVI with the BG disabled, convert the AVI to a series of BMP and then sort through the frames that you want.
Title: Re: PC Engine Sprites?
Post by: Keranu on 03/03/2012, 03:33 PM
I've been interested in doing PCE sprite rips myself since there's a severe lack of them online. They'd come in handy for me.
Title: Re: PC Engine Sprites?
Post by: esteban on 03/04/2012, 12:51 AM
Quote from: Keranu on 03/03/2012, 03:33 PMI've been interested in doing PCE sprite rips myself since there's a severe lack of them online. They'd come in handy for me.
I know Tom suggested PCEjin, but ME is really easy to use (toggle through the layers). I haven't used ME in years, mind you, but it was easy to grab the sprites.
Title: Re: PC Engine Sprites?
Post by: Starfighter on 03/05/2012, 05:47 AM
It was fun but a little tedious, surely there must be an easier way than to take several screenshots and go from there? I mean, couldn't you just get the sprites some other way than through hammering "Print Screen"? If I for example needed to get a background tile there isn't always a good way to do that since there's almost always enemies and other characters on screen. In either case, I'm willing to help out if someone *cough*sunteam_paul?*cough* wanted to expand the sprite section.
Title: Re: PC Engine Sprites?
Post by: ccovell on 03/05/2012, 06:37 AM
One thing PCEjin doesn't have yet (???) that Mednafen does is a VRAM contents viewer where you can view sprite and BG tiles.  If they're converting Mednafen to something window-based why not have a constant VRAM/Map/Palette viewer?  Kinda like the (really low-compatibility, unfortunately) old emu Neco has:

(https://www.chrismcovell.com/images/neco_emu.gif)
Title: Re: PC Engine Sprites?
Post by: Arkhan Asylum on 03/05/2012, 09:09 AM
^^^^^ Mednafen needs this.  It is glorious.
Title: Re: PC Engine Sprites?
Post by: TurboXray on 03/06/2012, 10:19 AM
Basically because PCEjin was made primarily for making TAS videos. The only debugger parts in it are for cheat search, too. Else the rest of the debugger went out the window. But, there are three authors working on PCEjin, so someone could request a such a feature for it.

 What would be really nice and fairly practical for sprite ripping, is to have a movie record feature that only dumps 64k vram each frame (and maybe some VDC regs too like the SATB pointer) and the VCE cram. Then an external viewer can be made that rebuilds the sprites on screen, but with an the option to turn on/off individual SAT entries. An option for 16x16 box outline for alignment would be nice too.