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Quote from: NecroPhile on 05/22/2012, 09:39 AMI demand mouse support!!!!!!1!!11!!!!one!!Oh. Good point.
I can't imagine why such a game would need six buttons, and you haven't explained what the extra buttons would be used for, so I voted 'no'.
Quote from: Psycho Arkhan on 05/22/2012, 08:52 AMAlso: Before anyone asks: I lessened the numbers of enemies as opposed to real defender for 2 reasons:How many can you have on screen now without slow down?
1) These are 16x16 sprites. If you put as many things on screen as Defender, you can barely move. The sprites in Defender are half the size of Atlantean.
2) We have to keep it sane for the given platform!
Quote from: Psycho Arkhan on 05/22/2012, 08:52 AMIt also means I couldn't do particle effects.Sort off: http://youtu.be/V5mkxz3qhSA
But it also works out because I am fairly certain particle effects underwater would look kind of dumb.
Quote from: NecroPhile on 05/22/2012, 10:42 AMjust as long as a 6-button pad isn't mandatory.It would never be mandatory. Ever.
Quote from: Psycho Arkhan on 05/22/2012, 11:06 AMOh, ok. Yeah I would be down for that option and corndogs!Quote from: NecroPhile on 05/22/2012, 10:42 AMjust as long as a 6-button pad isn't mandatory.It would never be mandatory. Ever.
I'm just gauging interest in the 6 button feature. If like 2 people want it, sorry, it's probably not going to get put in.
Quote from: guest on 05/22/2012, 01:00 PMWould you consider including an option for more orthodox, non-defender controls as well? I'm OK with Defender's scheme, but sometimes it's nice to just hit left to go left.... You already played Atlantean, and saw this exact control scheme you speak of, in action, last year lol.
QuoteInstead of particle effects, you could have a little cloud of bubbles sprite that floats up to the surface when an enemy is killed. It if is discreet it shouldn't clutter much and you wouldn't need to do collision for it.There are already ambient bubble sprites for fun. Everything explodes when it dies. I have 0 intention of figuring out how to shoehorn in some new graphical happenings. I'm already out of sprites because of the parallax
Quote from: touko on 05/22/2012, 02:59 PMeeeh guys, vote for 6 buttons, this is cool, I for blasts, II for bombs,III for bombs,IV for bombs,V for bombs,VI for bombs,and VII for bombs, very usefull :mrgreen:Whoa whoa, button VII?
You also use select to choose bombs type .
it's also usefull for those who prefer blasts on button 6 8)
Quote from: Psycho Arkhan on 05/22/2012, 03:20 PMIt's the awesomeness that prompts this controller.Pre-Order bonus? DO IT!!!
I'll just sell each copy with a TurbobPad that says ATLANTEAN PAD on it.
spraypainted blue.
Quote from: Psycho Arkhan on 05/22/2012, 03:20 PMIt's the awesomeness that prompts this controller.Yes!
I'll just sell each copy with a TurbobPad that says ATLANTEAN PAD on it.
spraypainted blue.
Quote from: Keranu on 05/22/2012, 10:27 PMHow about support for that analog flight stick?great idea, lol
Quote from: Psycho Arkhan on 05/22/2012, 03:10 PMWhoa whoa, button VII?LOL, that's the magic of copy/paste
what the hell controller are you using?!
Quote from: Keranu on 05/22/2012, 10:27 PMHow about support for that analog flight stick?Yes should be great with 3d glasses, 100$, 1 mars, and one fella... . :mrgreen:
Quote from: VestCunt on 05/22/2012, 11:20 PMCorndogs. I don't want 6-button support, but could you include a feature that tells me whether a 6-button pad is connected? Like the Vasteel 2 bios screen?What purpose would this serve? lol
Thanks!
Quote from: guest on 05/24/2012, 11:12 AMWell, if you are eliminating the radar/mini-map so that we can't tell what's going on off-screen, then that should certainly off-balance the advantage of not having to worry about killing the humans. Might be nice to have SOME kind of indicator when humans are abducted as to which way is closer to get to them, left or right, though.I am not deleting the radar.
Quote from: guest on 05/25/2012, 02:32 PMI like the bit where it goes OM NOM NOM NOM at the top.Yep, that's the best part. 8)
Quote from: Psycho Arkhan on 05/24/2012, 09:32 AMAn update:I used to play that way - it's certainly an im portant element of Defender. I think you're just going to have to try it out and see what it's like.
I played some Defender yesterday at the arcade that's about an hour away..
After giving it some thought and fiddling, there are some other aspects of Defender that I may not end up putting into Atlantean, again, mostly for screen-clutter reasons. Defender had a nice big bitmapped screen with tiny-tiny graphics. In console-o-fying it, this advantage is lost unless I do like Defender did on NES and keep the art all tiny and shit, and to be honest, if that were the case, I wouldn't even bother making the game.
The one glaring thing I noticed is this:
Being able to shoot the humanoids. The art is all too big and spritey now. You're likely going to nail the humanoids way too much, especially if you're cruising the surface of the map.
I am going to see how the difficulty is without being able to, and if it feels right, I probably won't add it in. I really do get the feeling that having it in place would make the game un-fun. The humans would be dead sooner than the arcade game since the screen-proportions are way different. Since this is Defender inspired and not a 1:1 clone, I think it will be OK.
The advantage to not doing this means I can make the abduction-setup look cooler. The sprites can overlap. It will look neat.
I understand that shooting the humanoids adds various depths to the game (shoot them all, kill the mutants with the reverse glitch)... and it increases the difficulty since you have to aim good when shooting the Landers...
so, does anyone have any input on this?
Quote from: Psycho Arkhan on 05/28/2012, 12:28 PMit'll likely be that you can shoot them on the ground, or if they're fallingthat makes sense. Looking awesome!
Quote from: Psycho Arkhan on 05/29/2012, 12:58 AM(http://budgetcookingblog.files.wordpress.com/2012/05/sea-monkeys.jpg)i smell a preorder bonus
!!!!
Quote from: Mishran on 05/30/2012, 12:08 AMSince we're now on the topic of Sea Monkeys, You can add a bonus virtual aquarium option to Atlantean where you can raise and care for some of the little guys. By reaching certain levels, scores, etc. you can unlock new scenery and different sea monkeys. Just a thought... :POr perhaps playing it, would unlock new ships & stuff in the main game?
Quote from: guest on 06/28/2012, 03:29 PMThe only REAL problem with really interia-y controls is that underwater inertia would naturally be dampened. But maybe it is space water, so it is OK.Yes, it's cyberspace water.
Quote from: guest on 06/28/2012, 05:18 PMCyberspace water is not for drinking. Only for shooting and capturing.They drank it in Tron.
Quote from: Psycho Arkhan on 06/28/2012, 03:30 PMWait, wait, wait....I thought it was supposed to be hyperspace water?!? I don't recall cyberspace water in the original designs docs!!Quote from: guest on 06/28/2012, 03:29 PMThe only REAL problem with really interia-y controls is that underwater inertia would naturally be dampened. But maybe it is space water, so it is OK.Yes, it's cyberspace water.
lol
Quote from: henrycsc on 06/29/2012, 11:10 AMcorndogs. Man, I can use a 3 button if that's what you decide.I voted "NO", but I'm with henry: definitely include 3-button support. I have a bunch of 3-button pads (they are my default pad).
Quote from: henrycsc on 07/18/2012, 09:47 PMYou guys don't see the Falcon - Quickshot connection? :)QUIET INFIDEL!..ewgrgjioij
Quote from: Psycho Arkhan on 07/24/2012, 03:42 PMEverything is lookin' sweet.Quote from: henrycsc on 07/18/2012, 09:47 PMYou guys don't see the Falcon - Quickshot connection? :)QUIET INFIDEL!..ewgrgjioij
lol
anyway, you can see some of the latest images for the game at
www.aetherbyte.com/pce_atlantean.html
Basically, the enemies return fire now. I am working out some kinks/fine tuning it at this point. It works, but I don't like the ranges they kind of lead the shot a bit, so you end up having an awful time trying to not die.
It's too hard! No good.
Once this is all bashed out, I am going to have landers + mutants w/ shots that can KILL YOU.
but then, expect a break from Atlantean for just a little. I have to work on Inferno. It's got a deadline of 12/31/2012 since it's for a contest. Otherwise, I would not pause Atlantean.
Quote from: esteban on 07/24/2012, 06:19 PMEverything is lookin' sweet.MONSTERS!
Don't forget to have easteregg references/homages to TG-16/PCE games in Atlantean.
For example, a secret underwater cave that can be entered, revealing a lair with _______________________.
Quote from: ParanoiaDragon on 07/25/2012, 12:51 AMI love the front cover artwork(or title screen?) with the Dolphinator on it!Who needs Ecco when we have the Dolphinator?
(http://www.aetherbyte.com/images/icon_atlantean.jpg)
Quote from: NecroPhile on 07/25/2012, 12:13 PMDolphender!(http://richmondwineculture.files.wordpress.com/2011/07/article-0-0047c492000004b0-476_233x423.jpg)
Quote from: incrediblehark on 07/28/2012, 02:04 AM...man I need to get me a MSXNO, you need to get:
Quote from: touko on 07/31/2012, 03:54 AMExcellent,but there was something strange with bubbles , they don't scroll .Yeah. I know. It looked really stupid when they scrolled too, because you'd be flying around too much to properly enjoy them, so I made them just stay always on screen, so you can always enjoy the bubbles.
QuoteAnd the chip tune music is still good ..Yay!
Quote from: Psycho Arkhan on 07/31/2012, 10:30 AM(1) Hell yes, I enjoyed the bubbles.Quote from: touko on 07/31/2012, 03:54 AMExcellent,but there was something strange with bubbles , they don't scroll .Yeah. I know. It looked really stupid when they scrolled too, because you'd be flying around too much to properly enjoy them, so I made them just stay always on screen, so you can always enjoy the bubbles.QuoteAnd the chip tune music is still good ..Yay!
Quote from: NecroPhile on 07/31/2012, 12:10 PMLookin' sexy, except for the laggy paralax sprite overlaps.I get that on every PCE game when I video grab from an emulator, it's really odd. It doesn't look as bad as that in the real thing.
Quote from: NecroPhile on 07/31/2012, 12:10 PMLookin' sexy, except for the laggy paralax sprite overlaps.That problem magically goes away during the late-stage optimization. It's doing that right now because of HuC's awesome array accessing skills.
Quote from: guest on 07/31/2012, 03:23 PMI think it would be funny if the Atlanteans went splat when falling from too high a height. Then again, I'm easily amused by things that go splat.They wouldn't go splat. They are underwater.
Quote from: guest on 07/31/2012, 03:38 PMThat's why they exprode!Quote from: guest on 07/31/2012, 03:23 PMI think it would be funny if the Atlanteans went splat when falling from too high a height. Then again, I'm easily amused by things that go splat.They wouldn't go splat. They are underwater.
Quote from: Psycho Arkhan on 07/31/2012, 03:57 PMGive EAB* a chance. Seriously.Quote from: guest on 07/31/2012, 03:38 PMThat's why they exprode!Quote from: guest on 07/31/2012, 03:23 PMI think it would be funny if the Atlanteans went splat when falling from too high a height. Then again, I'm easily amused by things that go splat.They wouldn't go splat. They are underwater.
Quote from: Samurai Ghost on 07/31/2012, 04:31 PMMan, love that music!!! I want the 20-minute megamix so I can listen to it on the freeway.Fixed that for you.
As far as the babies go, would it be possible to put Atlantean bases along the seafloor where you could drop the babies off for extra points a la Choplifter? You already have some structures in the background which you could use. I think that would add an interesting gameplay element and would give the player some satisfying resolution rather than having the babies just sitting on the floor like so many bags of explosive blood.
Quote from: Psycho Arkhan on 08/06/2012, 10:07 AMI'd love to do the whole sampled-talking-underwater thing, but it'd be a royal pain in the dick.Why ???
Quote from: touko on 08/08/2012, 07:41 AMUsing the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.Quote from: Psycho Arkhan on 08/06/2012, 10:07 AMI'd love to do the whole sampled-talking-underwater thing, but it'd be a royal pain in the dick.Why ???
Quote from: Psycho Arkhan on 08/08/2012, 10:18 AMUsing the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.For sf2 capcom don't use magic :wink:
Quote from: touko on 08/08/2012, 02:12 PMSF2 and your game aren't using Squirrel and the built in PSG BIOS stuff...Quote from: Psycho Arkhan on 08/08/2012, 10:18 AMUsing the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.For sf2 capcom don't use magic :wink:
i think this should be a problem if you are using all the voices for psg musics ..
I am using a 2 channels sample player for chuck no-rice, and it's close to be smooth (my HSYNC interrupts are delayed) in 1,76 mhz CPU mode ..
Quote from: Psycho Arkhan on 08/08/2012, 03:03 PMSF2 and your game aren't using Squirrel and the built in PSG BIOS stuff...No, you 're right,but i will try to use both for my next project .
Quote from: henrycsc on 08/09/2012, 05:38 PMArk, you should get some of these made up for promo.... I want one in each color!i think this should be impossible, because arkhan spent all the promo money, for his 60 years old babes at ccag 2012 (with 147 dollars and 20 cents, what did you expect ??) lol ..
Quote from: Bernie on 03/16/2013, 09:01 PMDamn that looks nice. The colors are just popping, and I love how the backgrounds give it the illusion of depth. Now ya need to work on a SCD platformer sir. :)No more platformers for me after Inferno. lol.
Quote from: Psycho Arkhan on 03/16/2013, 05:43 PMhttp://youtu.be/TYK4PR30o-MLOVE IT. :pcgs: LOVE.
Git down on it.
Quote from: esteban on 03/16/2013, 09:40 PMAWESOME!!! Looking and sounding great, though I agree with esteban's suggestion on adding some variety and building it up. It's INTENSE 24/7!!! :DQuote from: Psycho Arkhan on 03/16/2013, 05:43 PMhttp://youtu.be/TYK4PR30o-MLOVE IT. :pcgs: LOVE.
Git down on it.
STATUS: The percussive music is nice, but DEAR LORD IT WOULD BE SWEET if you extended the song so it wasn't as short. Maybe ease up on the percussive elements and let the melody linger a bit (a LOT!) longer (it is really nice!), THEN GO BACK FULL FORCE.
Quote from: Psycho Arkhan on 05/09/2013, 01:06 PMUPDATE:So what is release "schedule" for the final game?
The game has full collision detection and player deaths. It's been going through some bug-fix and testing phases.
It's almost radar time. I hope it's in for CCAG. I don't know how bad that shit will be. It might be easy.
Who are we kidding.
It's going to blow.
I might post a 3rd update video, but it won't be much different than what you've been seeing.
Only now you can die! BWHAHAhahaheeueehherhhrhrrrrrrrrrrrrrrr
Quote from: Psycho Arkhan on 05/10/2013, 11:49 AMschedule:(http://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/John_Carmack_GDC_2010.jpg/220px-John_Carmack_GDC_2010.jpg)
When it's done.
Quote from: Psycho Punch on 05/12/2013, 10:11 PMLooking damn great, I honestly can't believe you're using that many sprites to simulate parallax, I thought something on that level would produce some hardcore (read: ugly) sprite clipping, as in R-Type.There is some clipping, but luckily, the way I set it up, the thing that ends up clipping is the big dopey coral towers, as opposed to stuff you actually care about! :)
Meanwhile I still can't figure out how to display a tile on screen, I have a long way to go hahaha.
Quote from: Psycho Arkhan on 05/20/2013, 12:18 PMThere are highscores, just, do you gimps want it saved to BRAM?More importantly, will I be able to export the BRAM to cassette via RCA?
Quote from: Psycho Arkhan on 05/20/2013, 12:33 PMI'll make it as huge as possible, and also make it delete everything thats already there.Go for it!
the file name will say "LOLSCOAR"
Quote from: Psycho Arkhan on 05/20/2013, 12:33 PMI'll make it as huge as possible, and also make it delete everything thats already there.With the save screen, make sure it says "Would you like to format to save your score?" & then "accidently" have it so the answer no, is switched to yes! Bwa HA HAHAA! :D
the file name will say "LOLSCOAR"
Quote from: NecroPhile on 05/20/2013, 12:16 PMFuck yeah, we want high scores!I think you have your answer, Arkham :)
Quote from: ParanoiaDragon on 05/21/2013, 04:06 AMnah just provide one option:Quote from: Psycho Arkhan on 05/20/2013, 12:33 PMI'll make it as huge as possible, and also make it delete everything thats already there.With the save screen, make sure it says "Would you like to format to save your score?" & then "accidently" have it so the answer no, is switched to yes! Bwa HA HAHAA! :D
the file name will say "LOLSCOAR"
Quote from: Psycho Arkhan on 08/01/2013, 12:12 PMUpdate for people who don't check Aetherbyte's actual site:Awesome. :pcgs:
Atlantean is progressing fine. I'm fiddling with some polish related things at the moment.
Zero bugs, that I know of.
\o/
Quote from: Psycho Arkhan on 09/04/2013, 12:09 PMhttp://youtu.be/cnnmnRWKmckAwesome :dance:
YEAH!
Quote from: NecroPhile on 09/04/2013, 04:10 PMLookin' good! I like the catch-the-atlantean bombardment level. *splat*Yeah! If you catch enough of them, you earn more Atlanteans for the main levels.
Quote from: Tatsujin on 09/05/2013, 04:52 AMLooks and sounds nice :)Nope, thats just because the game hasn't hit the optimize stage where we gain back frames per second, and I go back through and tweak all the animation delays. :)
slow explosions, but I take it this is because it's set underwater.
Quote from: Psycho Arkhan on 09/05/2013, 10:37 AMAh, ok, I was also wondering about that. Thought maybe the video was acting up!Quote from: Tatsujin on 09/05/2013, 04:52 AMLooks and sounds nice :)Nope, thats just because the game hasn't hit the optimize stage where we gain back frames per second, and I go back through and tweak all the animation delays. :)
slow explosions, but I take it this is because it's set underwater.
No point bothering for now with stuff like that.
Quote from: turboswimbz on 09/05/2013, 10:48 AMArk - the sounds are amazing once again.yayyyy.
Quote from: Psycho Arkhan on 09/04/2013, 04:14 PMI like the "dodging walls" section just prior to the aquatic infant catching. :pcgs:Quote from: NecroPhile on 09/04/2013, 04:10 PMLookin' good! I like the catch-the-atlantean bombardment level. *splat*Yeah! If you catch enough of them, you earn more Atlanteans for the main levels.
Quote from: Psycho Arkhan on 09/17/2013, 10:24 PMYou will get a sound test in Atlantean, but having the music changeable on the fly would be kind of lame since the music wouldn't be as exciting as it changes from portion to portion.Yes, of course you are correct. :pcgs:
Quote from: Psycho Arkhan on 12/20/2013, 08:15 AMJust a small update:Awesome! Just hope you guys can get your Huey's and Cases All done to go along with this! So when can when do you guys expect this to be out? Mid year?
I'm cleaning the code up, and have to tweak a few things because I'm a huge douche and made the game too hard in some parts.
Don't expect a video or anything. There likely won't be anymore video updates. Don't really need them at this point.
Quote from: turboswimbz on 12/20/2013, 08:50 AMOutside of more playtesting to de-asshole the difficulty and locate any new bugs, all the game needs is optimization. It runs at a steady 30FPS and then shoots back to 60FPS after enemies clear away, meaning I should be able to locate that sweet spot where I fix all the right things and get all the speed ever!!!1123445.Quote from: Psycho Arkhan on 12/20/2013, 08:15 AMJust a small update:Awesome! Just hope you guys can get your Huey's and Cases All done to go along with this! So when can when do you guys expect this to be out? Mid year?
I'm cleaning the code up, and have to tweak a few things because I'm a huge douche and made the game too hard in some parts.
Don't expect a video or anything. There likely won't be anymore video updates. Don't really need them at this point.
Keep up the great work!
Quote from: NecroPhile on 12/20/2013, 09:35 AMSaved high scores too please. :mrgreen:yeah yeah. Even though its a card game and you guys are sinners.
Quote from: Psycho Arkhan on 12/20/2013, 12:14 PMCan't be a sinner if you are not a Xian. So SAVE THEM BITCHES!!! ;)Quote from: NecroPhile on 12/20/2013, 09:35 AMSaved high scores too please. :mrgreen:yeah yeah. Even though its a card game and you guys are sinners.
Quote from: Psycho Arkhan on 01/11/2014, 02:11 AMThis is just an update as usual for anyone who doesn't pay attention to the main page, the blog, or Facebook.This update was for me, since I have no Facebook, didn't realize there was blog, etc.
Work is progressing as usual. Cleanups and speedups, look out!
Quote from: Psycho Arkhan on 01/11/2014, 04:53 AMBlog link is at the bottom of Aetherbyte.comHa! I didn't realize there was a blog! Good to know, thanks (https://junk.tg-16.com/images/pcds.png)
http://aetherbyte.blogspot.com (http://aetherbyte.blogspot.com)
Quote from: Psycho Arkhan on 01/30/2014, 10:44 AMagain, for all you non blog/facebook folks:Dude, I am going to buy Pyramid Plunder + Atlantean, though not at the same time. Ha!
Atlantean is still progressing and speeding up. Get excited and shit.
The boss battles play too fast now! They're unplayable. This is a good thing. It's easy to slow it down as opposed to speed it up.
Quote from: esteban on 01/31/2014, 07:01 AMIf that's not the back of the manual, then there should be no manual.Quote from: Psycho Arkhan on 01/30/2014, 10:44 AMagain, for all you non blog/facebook folks:Dude, I am going to buy Pyramid Plunder + Atlantean, though not at the same time. Ha!
Atlantean is still progressing and speeding up. Get excited and shit.
The boss battles play too fast now! They're unplayable. This is a good thing. It's easy to slow it down as opposed to speed it up.
(https://junk.tg-16.com/images/atlantean_coverart.jpg)
Quote from: TheOldMan on 04/14/2014, 04:34 PMIf you attended the show this past weekend, and got a chance to look at / play with the cards, we would like to hear your opinions on what is good or bad about them.From what I've gathered so far, everyone was too busy peeing their pants to complain.
Quote from: Psycho Arkhan on 04/14/2014, 04:30 PMoh good, people actually check the sites and stuff.I was going to ask there, but I'll ask here, any kind of rough estimate for us to prepare to preorder? I know you want to only only pre-orders when it's all done & ready to go. Also, I assume the instruction booklets & tray inserts are on their way to you? Maybe that's all you're waiting for to open preorders.
:D
Did anyone snap pictures from MGC? There was a copy there to be played.
Quote from: Psycho Arkhan on 04/14/2014, 06:33 PMALSO:lol. I am one of those peeps. :)
Some of you asked about "can I have a ROM when I buy it."
The answer is yes, and I am going to put incriminating information in the ROM so you don't go thrusting it into the internet.
Expect like "I LOVE BLOWING DUDES" on the title screen or something, with your address right below it.
Quote from: Psycho Arkhan on 04/14/2014, 06:33 PMNo, the game is not 100% done, I'm wrapping it up basically.Ah sweet, so basically the internet will crash when they go up for order! :D
Once its ready, I am basically doing first come first serve, but giving the PCEFX veteran-folk first dibs for various reasons related to "You guys helped this happen." .
Anyone who misses the boat goes on the list so we can see how many people didn't get one for the next batch/etc.
So, yeah, there will likely be a mad-retard-dash of panicked people trying to get one ASAP.
Don't worry though. Everyone will get one. It would be dumb to only let like 40 people play the game on a card.
ALSO:
Some of you asked about "can I have a ROM when I buy it."
The answer is yes, and I am going to put incriminating information in the ROM so you don't go thrusting it into the internet.
Expect like "I LOVE BLOWING DUDES" on the title screen or something, with your address right below it.
Quote from: VestCunt on 04/15/2014, 01:32 AMI assume the robin-egg-blue plastic is an homage to Color Dreams?Kinda, yeah.
;)
Quote from: FiftyQuid on 04/15/2014, 12:51 AMThat case is gorgeous Arkhan. Love how you have the Aetherbyte logo travelling down the side like that.That was the first thing I noticed. It was one of those "holy fuck this is cool" moments. :D
Quote from: Psycho Arkhan on 04/16/2014, 11:08 PMYeah it's definitely one per customer right now.He wants to know if it is the soup that eats like a meal. Obviously.
What do you mean by "chunky" ? lol
Quote from: TheOldMan on 04/17/2014, 03:59 PMNow that you've seen what can be done, who's going to send me a door to model ? :)I hope you mean a Duo door, not a like, front door to a house. :)
QuoteI hope you mean a Duo door, not a like, front door to a house.Yeah, just couldn't remember which system it was.