Hi, i have made a new video of the intro ..
New sprites are added (plus new billyboy sprite), more parallaxes and better arranged, no slow down on fade in overture .
You can see it here :
http://youtu.be/B3pdwEza6j4
Of course many things will be added later.
billy.avif
niiiiiiiiiiiiiiiiiiiiice Shadow of the Beast style clouds.
and the reflecty water part is awesome. flip the sprite, draw it behind the background, basically?
I dig.
You really love those C64 remixes :D
Quote from: guest on 06/21/2012, 02:45 PMand the reflecty water part is awesome. flip the sprite, draw it behind the background, basically?
Yes :wink:
Quote from: guest on 06/21/2012, 02:47 PMYou really love those C64 remixes :D
:mrgreen:
I'm still staring at the clouds, and now I want to play Shadow of the Breast some more.
Way too cool!
I love it. I have only two criticisms. One, I think you should use chiptunes instead of the Amiga-styled tune. Two, the characters moving toward you are moving more slowly than the ground under them, despite appearing to run or jump along it.
Quote from: guest on 06/21/2012, 02:50 PMI'm still staring at the clouds, and now I want to play Shadow of the Breast some more.
Intentional? Freudian slip? :)
Anyway, love the look of the game. Don't know anything about it yet, so I need to look around. Just curious, is the change from day to night going to be part of the game? If so, is it possible to darken the color of the ground/sprites to correspond to the transition to night? Not saying the color has to change with each sky transition, but everything appears to still be well lit, even with the sun down.
Looks very cool, though.
This is looking excellent, touko! I'm really happy to see your progress =D>
Quote from: guest on 06/21/2012, 03:03 PMI love it. I have only two criticisms. One, I think you should use chiptunes instead of the Amiga-styled tune.
Yes of course, it would be nice.
For now, i don't really know what kind of music i'll use .
Quote from: guest on 06/21/2012, 03:03 PMTwo, the characters moving toward you are moving more slowly than the ground under them, despite appearing to run or jump along it.
Fucking damn, you're right . :-s
I have not seen this :-k
Quote from: cabbage on 06/21/2012, 09:27 PMThis is looking excellent, touko! I'm really happy to see your progress =D>
Thanks man :wink:
Quote from: YAGRS on 06/21/2012, 09:17 PMAnyway, love the look of the game. Don't know anything about it yet, so I need to look around. Just curious, is the change from day to night going to be part of the game? If so, is it possible to darken the color of the ground/sprites to correspond to the transition to night? Not saying the color has to change with each sky transition, but everything appears to still be well lit, even with the sun down.
Looks very cool, though.
Thanks, this project will probably an action/plateformer.
But i made it very slowly, for now this is not a priority, mainly because my main pixel artist, FLOW, is very busy at ubi .
Nice.
Quote from: touko on 06/22/2012, 02:52 AMmy main pixel artist, FLOW, is very busy at ubi .
(http://th06.deviantart.net/fs23/PRE/f/2007/322/8/3/Jaw_Drop_by_Masterswordman.png)
You didn't know he had FROW doin his arts?
lol.
Wow, just wow! We are going to be getting some truly kick ass homebrews for the Turbo!!!!
WAHOO!!! =D> =D> =D> =D>
LOL, nothing was done, and i don't know how long will it take..
You can see here some screens shots of another level .
Those have been created by MadeInPixel, the other pixel artist .
(http://img69.xooimage.com/files/f/8/9/1145669009-326a664.gif)
/1145496251.PNG
/1145974047.gif
Quote from: guest on 06/22/2012, 10:04 AMYou didn't know he had FROW doin his arts?
lol.
Never did read the youtubes desc. till now ;)
Touko, you and your team keep up the great work!
I love the look of this. It fits nicely with the Turbo catalog. Nice work! Can't wait to play it!
Awesome! Looks like you used that old Bonk paralax demo as a basis! I always wanted to see more from that old demo, I forget who coded that, now I'll have to fire up the rom to see.
Ok, just checked the demo, looks like it was made by someone named Eagan Rackley?? Doesn't sound familiar, but he mentions utopiasoft, along with thanking people like Dave Shaddof, Chris Covell, Fag Emul, Gravis, Zeograd, & Nightwolve. It looks like that demo was made in 2002, man, how time flies!
ah ah you remember this demo :shock: ..
Bonk demo was made by eagan ,and yes i was inspired from this demo to mine :wink:.
I just pushed the concept further.
You can compare with my old one : http://youtu.be/mpGtNR_8TBo
Yes this is old, and 2002 sound like the time when pce/tg16 scene was more active .
very cool touko!
The reflections in the water are awesome - particularly the girl jumping rope. Great depth feel there.
Any thought of reflecting some of the background too?
since the top of the wall is about to the height of his eyes, you could put it at chin level on the reflection. Then you could show the kid jumping behind the wall and maybe the tops of some trees.
Quote from: touko on 06/24/2012, 05:29 AMah ah you remember this demo :shock: ..
Bonk demo was made by eagan ,and yes i was inspired from this demo to mine :wink:.
I just pushed the concept further.
You can compare with my old one : http://youtu.be/mpGtNR_8TBo
Yes this is old, and 2002 sound like the time when pce/tg16 scene was more active .
Yeah, that's one of my favorite demo's from years ago! Your demo has alot more going on though!
Quote from: ParanoiaDragon on 06/24/2012, 02:00 AMOk, just checked the demo, looks like it was made by someone named Eagan Rackley?? Doesn't sound familiar, but he mentions utopiasoft, along with thanking people like Dave Shaddof, Chris Covell, Fag Emul, Gravis, Zeograd, & Nightwolve. It looks like that demo was made in 2002, man, how time flies!
Wow. That's dedication to OBEY.
Very cool demo!
Quote from: ParanoiaDragon on 06/24/2012, 09:14 PMQuote from: touko on 06/24/2012, 05:29 AMah ah you remember this demo :shock: ..
Bonk demo was made by eagan ,and yes i was inspired from this demo to mine :wink:.
I just pushed the concept further.
You can compare with my old one : http://youtu.be/mpGtNR_8TBo
Yes this is old, and 2002 sound like the time when pce/tg16 scene was more active .
Yeah, that's one of my favorite demo's from years ago! Your demo has alot more going on though!
Ditt-o!
Quote from: henrycsc on 06/24/2012, 11:55 AMAny thought of reflecting some of the background too?
since the top of the wall is about to the height of his eyes, you could put it at chin level on the reflection. Then you could show the kid jumping behind the wall and maybe the tops of some trees.
No,i canot easily ..
If i had a second layer, of course,perhaps on a SGX version lol .
But it's a cool suggestion/idea :-k
Quote from: ParanoiaDragon on 06/24/2012, 09:14 PMYeah, that's one of my favorite demo's from years ago! Your demo has alot more going on though!
Yes i think too, this demo is one of the coolest of this period .
Short but very interesting (parallaxes, psg music, cool effects etc ..), it changes of all same basic slideshow present on zeograd .
Eh this not a demo, it's a future game intro [-(
SWEETNESS. :pcgs:
I love the reflections, especially the gaggle of creatures fluttering in the sky.
Also, is it wrong if I associate "Billyboy" with "courtship"/Carter USM/german contraceptives?
Quote from: esteban on 07/04/2012, 03:57 AMAlso, is it wrong if I associate "Billyboy" with "courtship"/Carter USM/german contraceptives?
LOL, why ??
In french billyboy is a sort of common name like john doe in us ..
I think you mean John Smith. I've never heard of anyone actually named John Doe. A John Doe is someone who has no identification, & if awake, doesn't know who they are. Same thing with Jane Doe for women.
Quote from: touko on 07/04/2012, 04:00 AMQuote from: esteban on 07/04/2012, 03:57 AMAlso, is it wrong if I associate "Billyboy" with "courtship"/Carter USM/german contraceptives?
LOL, why ??
In french billyboy is a sort of common name like john doe in us ..
Well... I'll let you search the term "billyboy" and see what you find (https://junk.tg-16.com/images/pcg0.png)
Amongst other things, "Billyboy" can refer to a brand of condoms. I wouldn't know about this if it weren't for the coverart (http://www.theboyinwales.com/carter/newcross.jpg) of the single for Carter USM's "The Only Living Boy in New Cross" (https://youtu.be/nGaX9lWBTMQ).
(https://junk.tg-16.com/images/pcg0.png)
Quote from: ParanoiaDragon on 07/04/2012, 04:23 PMI think you mean John Smith. I've never heard of anyone actually named John Doe. A John Doe is someone who has no identification, & if awake, doesn't know who they are. Same thing with Jane Doe for women.
John smith is a real name, not billyboy, it's the same kind of john doe .
You named a guy billyboy, or johnnyboy, when you don't know his real name ;-) .
LOL a condom, it's not a bad idea, to replace billyboy actual sprite by a condom :-k ..
A rayman style .
touko, to get back to the character design in your demo: Billyboy is nicely animated and feels like a lost cousin from an unreleased Taito game (which is a good thing, in my book). :pcds:
Personally, I was upset that I didn't get to see Billyboy jumping rope (say, on a "Round Clear" screen). Perhaps you can work that into the demo. :pcds:
I'm serious, of course.