Because let's face it, typically the chip-produced drum tones don't really compete with samples IMHO. So, what games are there like this? I'll start working on a list here...
Soldier Blade
Override
Super Star Soldier
Fighting Run
Dead Moon
Batman
Shubibinman 1 & 2
Final Soldier
Bonks/PC Genjins
Devil's Crush
Blazing Lazers
Somer Assault
Time Cruise
1943
Coryoon
Air Zonk
Energy
21 Emon
Metal Stoker
Champions Forever Boxing
Populous
Cyber Core
Toilet Kids
Zipang
Bravoman
Hisou Kaiserd
Granzort
Motoroader 1 & 2
1942 Kai
Hana Taka Daka
Salamander
Gradius
Detana Twinbee
Parodius Da!
Hit the Ice
Xevious Fardraut Saga
Bonk uses them.
Tatsujin does also.
When they do I can hardly tell.
Quote from: SignOfZeta on 04/16/2013, 07:14 PMWhen they do I can hardly tell.
Really!? You should compare tracks from Soldier Blade to, say, Thunder Blade. There's a pretty noticeable difference in quality.
But that quality difference can have several other reasons.
Coryoon has the best Huey drums on the system.
Quote from: Tatsujin on 04/16/2013, 08:23 PMBut that quality difference can have several other reasons.
Like the fact that Thunder Blade isn't great in general? :lol: Well then, compare it to After Burner or Veigues...or even Raiden!
Quote from: Tatsujin on 04/16/2013, 08:23 PMBut that quality difference can have several other reasons.
Yeah, I guess what I'm saying is that the difference between a white noise based snare and a crappy sample of a snare is...pretty small. :)
Quote from: VenomMacbeth on 04/16/2013, 05:06 PMBecause let's face it, typically the chip-produced drum tones don't really compete with samples IMHO. So, what games are there like this? The only ones I can think of are the Soldier games, and Gunhed, but there must be more.
Let's face it, PCE (and Genesis) chip sound drums are awesome. Samples can be cool too and it can often be hard to tell if a game is using chip sound or samples for drums. I believe that I started one of the previous sampled drum threads, that should give you a nice list.
Some off the top of my head:
Devil's Crush
Time Cruise
BlaZing LaZers
Super star Soldier
Final Soldier
Soldier Blade
Batman
Somer Assault
Shubibinman
1943
Coryoon
Air Zonk
Energy
21 Emon
Override
Metal Stoker
Champions Forever Boxing
Populous
Cyber Core
Toilet Kids
Zipang
Bravoman
Granzort
Hisou Kaiserd
Motoroader II
Cyber Knight
Sinistron
CD chip tunes with (likely use at least some adpcm) drum samples:
Dragon Slayer
Cyber City OEDO 808
Genocide
Quote from: SignOfZeta on 04/17/2013, 12:19 AMQuote from: Tatsujin on 04/16/2013, 08:23 PMBut that quality difference can have several other reasons.
Yeah, I guess what I'm saying is that the difference between a white noise based snare and a crappy sample of a snare is...pretty small. :)
Wow.
Moto Roader uses them too. Sounds pretty cool, though that soundtrack's pretty nice in a minimalist sort of way.
It's not PC Engine, but ever play Seiken Denestsu 3 on the Super Famicom? The sampled drums there always seem to stick out in my mind the most. For example:
http://youtu.be/7u107vJFlFg
Everything on SFC is a sample, though.
Some of the drum sampling is pretty much a "yeah thats cool". I think he drums in Bonk's Adventure are probably the best use of sampled drums, because of the congo bongo vibe they give out.
Quote from: Psycho Arkhan on 04/17/2013, 01:14 PMEverything on SFC is a sample, though.
Some of the drum sampling is pretty much a "yeah thats cool". I think he drums in Bonk's Adventure are probably the best use of sampled drums, because of the congo bongo vibe they give out.
Thay're samples? Are you sure? I'm not buying it.
Also, Tatsujin drums are chip generated. This I know for certain.
Quote from: guest on 04/18/2013, 01:08 PMThay're samples? Are you sure? I'm not buying it.
I am pretty sure the bongos are samples. If not, they're really fucking well done and I'd love to know how they accomplished it.
QuoteAlso, Tatsujin drums are chip generated. This I know for certain.
Hmm. I always remembered them being sampled. I just checked though, turns out, they're not! That's good to know.
This probably means Zeta is on the right track with the whole "not a big deal" thing.
a lot of the chip generated drums sound perfectly fine and you end up remembering them as samples, apparently.
Tatsujin is a bit of an exception as its chips drums are some much more awesome than 99% of others.
City Hunter has a few good chip drums as well. It's a pity that NEC Avenue couldn't sort themselves out, every time I hear their attempt at drum sounds, vomit pours out of my ears.
Bugger me, you may be right about PC Genjin sample drums. Cutting out the other channels, there is a definite hiss behind the drum sounds that you'd get from a sample.
Quote from: guest on 04/18/2013, 05:10 PMTatsujin is a bit of an exception as its chips drums are some much more awesome than 99% of others.
Yeah, the snare is really thick and thumpy, which is why I recalled it being a sample. Turns out they just did a really good job.
QuoteBugger me, you may be right about PC Genjin sample drums. Cutting out the other channels, there is a definite hiss behind the drum sounds that you'd get from a sample.
I am hoping its a sample, otherwise I need to figure out how the hell they made bongos without samples.
Here's a question, what do people think of MY chiptune drum sounds?
You'd think that with something like a bongo that chip tunes would be better, as long as bongos can be somewhat aproximated. The low grade samples used on PCE (especialy with HuCARDs) are going to be really aliased and scratchy but the chip makes really smooth tones.
Super Star Solider has some synth cool tom sounds that I'm pretty sure are PSG because it seems like they wouldn't sound that great as samples (plus, they'd eat more memory). Of course, I'm not skillful enough with an emulator or other debugging stuff to actually verify this one way or another.
Regarding the SNES, there are a lot of samples used with it. That's kind of the way it was designed. However, it has so many ways of manipulating samples in real time that it can do a lot more than just playing files in a sequence. Samples are very...plastic...on the SNES, very flexible. You can use a sample that is something pretty low fi but sort of rescue it with pitch adjustments, reverb, delay, etc. Sadly this is hugely overdone but when handled correctly can be amazing. Games like Mother 2 and Yoshi's Island have incredible soundtracks.
However, it's also possible to synthesize drums on the SNES, which people are going to want to do for many reasons.
Certain tones are easy to approximate with the chip, especially tom-rolling jive.
see: Aldynes.
EDIT: Oh, and, I am pretty sure SSS uses samples for the toms. I've honestly never verified it, but given their quality, it's another one of those things where I would really like to know how the hell they did it if its coaxed out of the chip instead of being sampled.
Those toms are so rad.
Quote from: SuperDeadite on 04/16/2013, 08:48 PMCoryoon has the best Huey drums on the system.
ooo well they are clear :P for me the best samples come from Dragon saber
others are:
1942 kai
Parodius DA!
Detana twin bee !?!
Salamander
Gradius
Hana Taka daka!?
Not sure if this: Jigoku Meguri title has drum samples but I remember loving the sounds of the japanese percussion in some tracks.
Quote from: SmaMan on 04/17/2013, 01:14 AMMoto Roader uses them too. Sounds pretty cool, though that soundtrack's pretty nice in a minimalist sort of way.
It's not PC Engine, but ever play Seiken Denestsu 3 on the Super Famicom? The sampled drums there always seem to stick out in my mind the most. For example:
http://youtu.be/7u107vJFlFg
the 2nd game Motor Roader 2 has a phenomenal title track.. unfortunately the rest of the music tracks lack the ooomph imo..
Quote from: Psycho Arkhan on 04/18/2013, 05:18 PMHere's a question, what do people think of MY chiptune drum sounds?
The ones in Atlantean are great. A hint of C64 to them :)
I like the way the kick drum turned out. I used it in the redo Insanity chiptunes also.
Wish I could contribute to this awesome thread. Keep it rolling.
On the subject of samples...in Batman I hear some "Konami arcade-like" sounds during some of its tracks. Is this actually "sampled"? Or do you guys even know what I am talking about lol
So, can one of the gurus go back and tell us serfs what games are VERIFIED to be using PSG vs. Sample? I want to listen to stuff and make comparisons...but I'm still not sure on all the games listed by different folks.
MASTALIST, please... :pcgs:
Quote from: Mathius on 04/19/2013, 11:09 PMWish I could contribute to this awesome thread. Keep it rolling.
On the subject of samples...in Batman I hear some "Konami arcade-like" sounds during some of its tracks. Is this actually "sampled"? Or do you guys even know what I am talking about lol
You mean from this Batman:
http://youtu.be/3WfjX_u19z0
I'm going to make an educated guess the drums are sampled. I actually do a bit of digital composing, and I normally tell the difference through how the cymbal sounds. I'll try to find a better example some time.
I'm wondering, though, if the PCE can handle two PCM channels? I know the NES could only do one. I hear the "Konami-style" orchestral hits which are definitely samples, right along side the percussion track. The rest of the song sounds PSG though.
Quote from: Mathius on 04/19/2013, 11:09 PMWish I could contribute to this awesome thread. Keep it rolling.
On the subject of samples...in Batman I hear some "Konami arcade-like" sounds during some of its tracks. Is this actually "sampled"? Or do you guys even know what I am talking about lol
There are drums and notes that are sampled. You can go through them if you have the sound rip.
Quote from: SmaMan on 04/20/2013, 11:39 AMQuote from: Mathius on 04/19/2013, 11:09 PMWish I could contribute to this awesome thread. Keep it rolling.
On the subject of samples...in Batman I hear some "Konami arcade-like" sounds during some of its tracks. Is this actually "sampled"? Or do you guys even know what I am talking about lol
You mean from this Batman:
https://youtu.be/3WfjX_u19z0
I'm going to make an educated guess the drums are sampled. I actually do a bit of digital composing, and I normally tell the difference through how the cymbal sounds. I'll try to find a better example some time.
I'm wondering, though, if the PCE can handle two PCM channels? I know the NES could only do one. I hear the "Konami-style" orchestral hits which are definitely samples, right along side the percussion track. The rest of the song sounds PSG though.
The base PC Engine can do 6 channels of samples at once.
6 wave PCM channels? Wow, this thing really was a beast for an 8-bit processor circa 1988, though I guess there were a lot of arcade boards that were entirely samples at that point.
Only difference is that arcade hardware usually had audio hardware that could play samples automatically (no CPU intervention), or a dedicated sound CPU to update sample channels. The PCE has to byte-bang sample values manually, so doing a decent sampling rate on all 6 channels would tie up the CPU. Forget about actual gaming while samples are played.
SFII is about the best example of a smooth game with 2 sample channels going.
Quote from: Mathius on 04/19/2013, 11:09 PMWish I could contribute to this awesome thread. Keep it rolling.
On the subject of samples...in Batman I hear some "Konami arcade-like" sounds during some of its tracks. Is this actually "sampled"? Or do you guys even know what I am talking about lol
Batman uses up to three channels to play samples, but normally only uses two. A few other PCE games do this too; the third channel being dynamic for samples or normal channel tones. The orchestra hit is the one you're probably referring to. The game uses drums for one sampled channel, and bass guitar for another sampled channel. I posted about this on a thread, a while back, but it's pretty unique to the pce how Batman goes about doing the bass guitar; there's an attack sample for the pluck and a looping sample for the rest of it, followed by volume envelope shaping. It sounds pretty good, is cpu resource light (in comparison with fixed point resampling), and doesn't take up much space. It reminded me of L.A. synthesis approach in some ways, albeit much more primitive. I.e. the attack phase being the most complicated part of instrument replication and you cheat it by mixing in samples for that part.
Check it out: http://pcedev.net/audio/batman.zip (the file is already assembled, so just run the PCE file). You can select different note pitches with the gamepad.
I always though Bomberman 3 and 4 had great sounding non sampled drumkits.
Although it's likely not the most cpu intensive game, Champions Forever Boxing always runs between 4 - 6 channels of good quality samples at once. Each sample is run through 2 channels at once, so you're hearing 2 - 3 different samples at a time. I don't know if that's as easy for the hardware to do as only running 2 - 3 samples through 2 - 3 channels at once.
Quote from: SignOfZeta on 04/18/2013, 05:23 PMSuper Star Solider has some synth cool tom sounds that I'm pretty sure are PSG because it seems like they wouldn't sound that great as samples (plus, they'd eat more memory). Of course, I'm not skillful enough with an emulator or other debugging stuff to actually verify this one way or another.
Last I had remembered, they were samples (I had done a sample rip of the rom at some point). I looked again right now though, they're samples. Almost everything on channel 6 is a sample (drums/claps/etc) with the exception of the hihat-ish thing; that's a whitenoise channel sound. A lot of sample aliasing harshness is lost when it's played along with other sounds; Blazing Lazers voices for the power ups is a good example (they sound really bad when played without the BG music).
Fighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
Quote from: ParanoiaDragon on 04/25/2013, 01:34 AMFighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
Yeah, Fighting Run is more impressive than SFII'. I never actually spent much time with it, but after listening to the sound rom, it blew me away. Regardless of what may or may not be happening on a technical level, the way that they effectively used such great sounding samples is amazing. I don't know if sampled sfx cancel out sampled bgm instruments, but it almost always sounds like there's a bunch of samples playing. I wonder if they ate up half the rom. :P
Quote from: ParanoiaDragon on 04/25/2013, 01:34 AMFighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
On a somewhat unrelated note, is Fighting Run any good? I can't find much about it & most of what I've turned up says it's crap. It's dirt cheap, though...so I'm hoping there's at least some fun to be had here.
Quote from: guest on 04/25/2013, 07:52 PMQuote from: ParanoiaDragon on 04/25/2013, 01:34 AMFighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
Yeah, Fighting Run is more impressive than SFII'. I never actually spent much time with it, but after listening to the sound rom, it blew me away. Regardless of what may or may not be happening on a technical level, the way that they effectively used such great sounding samples is amazing. I don't know if sampled sfx cancel out sampled bgm instruments, but it almost always sounds like there's a bunch of samples playing. I wonder if they ate up half the rom. :P
I think that is certainly the case with Tatsujin where sfx cancels out some bgm instruments. I don't remember
Quote from: VenomMacbeth on 05/05/2013, 03:14 AMQuote from: ParanoiaDragon on 04/25/2013, 01:34 AMFighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
On a somewhat unrelated note, is Fighting Run any good? I can't find much about it & most of what I've turned up says it's crap. It's dirt cheap, though...so I'm hoping there's at least some fun to be had here.
may have some enjoyment in short game plays.. but gets quite tedious. Hmmm I might have to get this some day. Also hit the ice might have sample drums.
Quote from: VenomMacbeth on 05/05/2013, 03:14 AMQuote from: ParanoiaDragon on 04/25/2013, 01:34 AMFighting Run is a good example of a ton of sampled material, similar to Batman. Besides drums it's got bass guitar's n' such.
On a somewhat unrelated note, is Fighting Run any good? I can't find much about it & most of what I've turned up says it's crap. It's dirt cheap, though...so I'm hoping there's at least some fun to be had here.
I kind of like it. It's just one of those odd quirky games that I tend to get interested in. I remember seeing pics of it BITD in Die Hard ads, & wanting it ever since. I've never played beat it though, maybe someday.
Quote from: TurboXray on 04/24/2013, 07:48 PMI always though Bomberman 3 and 4 had great sounding non sampled drumkits.
This is a really old thread and I love the bomberman 3 tunes... but now I wonder if they really are drum samples although there are some tunes that have sampling in them..
Anyway can we also add in hit the ice, Tricky ? and perhaps Xevious Fardraut saga to the list ??
All three Bomberman HuCard games have sample-free soundtracks. They just make good use of chip sound, like LoXII.
I'm glad this thread was revived ^-^
I wonder where the guys that used these samples got them? For instance, compare the drums in Dead Moon to those in Shinobi 3 on the genesis, or Shadow Squadron on the 32x. They're so similar I'm wondering if they're from the same source (drum machine?)
Dead Moon's intro is pretty interesting and I'm surprised it's not in this 2013 thread. I can't find a good video of it though.
I wonder why they cut out the giant scrolling letters from the Natsume published version's intro.
Quote from: VenomMacbeth on 05/09/2015, 11:23 AMI'm glad this thread was revived ^-^
I wonder where the guys that used these samples got them? For instance, compare the drums in Dead Moon to those in Shinobi 3 on the genesis, or Shadow Squadron on the 32x. They're so similar I'm wondering if they're from the same source (drum machine?)
I was wondering if the the same composers worked on those games...
composers:
Shadow Squadron 32X:
Teruhiko Nakagawa
Masaru Setsumaru
Naofumi Hataya
deadmoon:
/Screen%20Shot%202015-05-13%20at%2001.10.12.png.jpeg
Shinobi 3
/Screen%20Shot%202015-05-13%20at%2001.12.10.png.jpeg
ah well..
IGS games seems like most of them use drum samples.
Tricky
Violent Soldier
Think we can add these???
fire pro wrestling 2nd bout
http://youtu.be/4CVzQKog8nY
fire pro wrestling 3rd bout
http://youtu.be/E4xjOkKQ8ks
Formation soccer 90
Formation Soccer On J League
http://youtu.be/wcQDXo_Sr60
http://youtu.be/Y-_SpVxpd-o
Final Match Tennis
http://youtu.be/pAPD2Fnl3Bk
Also I cannot tell if Altered Beast has sampled drums especially when you fully power up and the upbeat music track plays.
Altered Beast is all chip sound.
Quote from: guest on 05/14/2015, 10:09 PMAltered Beast is all chip sound.
that's what I'm thinking but there is a certain drum beat in there that is confusing me >_>
also has no one mentioned Street Fighter II up till now ?
Quote from: Digi.k on 05/14/2015, 10:29 PMQuote from: guest on 05/14/2015, 10:09 PMAltered Beast is all chip sound.
that's what I'm thinking but there is a certain drum beat in there that is confusing me >_>
also has no one mentioned Street Fighter II up till now ?
There was an old thread where folks listed games with sampled drums... If we scraped that for info, we could create a "master list"...
gonna have to add power tennis to this as well, Sounds very much like jackie chan's action kung fu
http://youtu.be/5bDflapdU7I
http://youtu.be/mKE0VGsUkeY
Naxat Stadium
power eleven ?
pc genjin 2
I believe that Power Eleven uses samples, mainly because of the bit of scratchiness. It's hard to tell with many games, because too many other games have such perfect chip-based drums.
Quote from: esteban on 05/15/2015, 06:41 AMThere was an old thread where folks listed games with sampled drums... If we scraped that for info, we could create a "master list"...
Kinda thinking about it .. but I doubt it will ever be 100% accurate list.
But also gonna add :
Nekketsu Koukou Dodgeball Soccer
Takkahashi meijin no shin bokken jima
I'm currently working on editing the original post with a list of games with samples. Just gotta dig back through this thread...
Sampled drums... Where is CrackTiger/Necro/Bonknuts to point is to the old thread where a lot of games with sampled drums are mentioned?
Title (jpn/USA) Publisher: Released(JPN/USA) Music Composers (tbc)
1943 kai Naxat Soft 1991/---- H.Matsushita/D.Morishima
21 Emon Mezase! Hotel ou NEC 1994/----
Andre Panza Kick boxing/the Kick boxingNEC 1992/1991
Batman Sunsoft 1990/---- N Hara/N Morota/S Seya
Battle Royale NEC 1990/----
Champions Forever Boxing NEC ----/1991
Coryoon Naxat Soft 1991/---- Hisashi Matsushita/Daisuke
Morishima
Cyber Core IGS 1990/1990 Toshio Murai/Terra
Cyber Dodge Tonkin House 1992/---- Einosuke Nagao/ Toshi Oya
Cyber Knight Tonkin House 1990/----
Dead Moon TSS 1990/1991 M Ishimoda/Y sonoda
Detana twin bee !?! Konami 1992/---- Metal Yuhki/Kiyoshi Mu
Devil Crash / Devil's Crush Naxat Soft 1990/1990
Dragon Saber Namcot 1991/---- Nobi
Energy Masaya NCS 1989/----
F1 Circus 92' Nitchibutsu 1992/----
F1 Triple Battle Human 1989/----
Fighting Run Nitchibutsu 1991/---- Amigo/ PCM system: Kirekire
Final Match Tennis Human 1991/----
Final Soldier Hudsonsoft 1991/---- T S Kiyoshi
Fire pro wrestling 2nd bout Human 1991/----
Fire pro wrestling 3 legend bout Human 1992/----
Formation soccer 90 Human 1990/----
Formation Soccer On J League Human 1994/---- Hironori tanaka/ Takamitsu
-Kajikawa / Tomoyuki Takano /
Tetsuji Ohtani/ Yukie Sugawara/
Shaka /Hideto Maeda /
Konomi Itoh / Kaori Takazoe/
Gai Flame Masaya NCS 1990/----
Gradius Konami 1991/---- H Muraoka
Gunhed / BlaZing LaZers Hudson Soft 1989/1989 Miyamo/J.T.S/Mats/Sydon/
Ozono/Takeuchi
Hana Taka daka!? Taito 1991/---- Yamashita
Hany on the Road FACE 1990
Hiso keihei Kai serd Masaya NCS 1990/----
Hit the Ice Taito 1991/1992
Jackie Chan/Jackie Chan's Action Kung FuHudson Soft 1991/1992 M Maekawa
Kaiso chojin Shubibinman Masaya NCS 1989/----
Kaiso chojin Shubibinman 2 / Shockman Masaya NCS 1991/1992 K Hayama
kyukyoku Mahjong idol Graphic Game Express 1992/----
Metal Stoker FACE 1991/---- Hiroto Saitou/Nozomu
Takahashi
Morita Shogi pc NEC Avenue 1991/----
Motor roader Masaya NCS 1989/1989 Goblin Sound
Motor Roader 2 Masaya NCS 1991/----
Naxat Stadium Naxat Soft 1990/----
Nekketsu Koukou Dodgeball Soccer Naxat Soft 1992/----
NHK Taiga Drama TaiHeiki NHK 1992/----
Override Data East 1991/---- Y Santoh
Operation Wolf NEC Avenue 1990/----
Parodius DA! Konami 1992/---- (cameo) Mataro/(Dog) Umero
PC Denjin / Air Zonk Hudson Soft 1992/1992 Daisuke Morishima/Matsukui
PC Genjin / Bonk Hudson Soft 1989/1990
PC Genjin 2 / bonk's Adventure Hudson Soft 1990/1991 Ha Takayama
Populous Hudson Soft 1991/----
power eleven Hudson Soft 1991/----
Power Tennis Hudson Soft 1993/----
Salamander Konami 1991/---- H Muraoka
Sekigahara Tonkin House 1990/---
Soldier Blade Hudson Soft 1992/---- Keita Hoshi/Makiko Tanifuji/
Lu Iwabuchi (sound system)
Street Fighter II ' champion Ed NEC 1993/---- Yoshihihu"Oyabun"Sakaguchi/
Yashushi"Ikebomb"Ikeda/
Hari Yamaguchi/
Isao"Oyaji"Abe
Super star Soldier Hudson Soft 1990/1991 Dr Nakahashi/Mr Hoshi
Time Cruise II FACE 1991/1992
Takkahashi meijin no shin bokken jima / New Adventure Island Hudson Soft 1992/1992 K Sakata
Toilet Kids Media Rings 1992/---- T's Music
Tricky IGS 1991/1990
Violent Soldier / Sinistron IGS 1990/1991
Xevious Fardraut saga Namcot 1990/---- Myamo / Jemini Hirono (Sound
Programmer)
Not sure about:
Chouzetsu Rinjin Beraboh Man / Bravoman Namcot
Granzort Hudson Soft
Jigoku Meguri Taito
Mesopotamia /Somer Assault Atlus 1991/1992
Zipang Pack in Video
Quote from: guest on 04/18/2013, 05:10 PMIt's a pity that NEC Avenue couldn't sort themselves out, every time I hear their attempt at drum sounds, vomit pours out of my ears.
Agreed that NEC Ave could have done a lot better with their music on their HuCard games but I do feel Altered Beast (juoki) is pretty darn good with the drum banging on that and I had been convinced for a while but decided to agree that it's not sampled.
Digi.k: you forgot to include Rastan Saga II (the soundtrack makes ample use of sampled ass).
Quote from: esteban on 05/26/2015, 04:26 PMDigi.k: you forgot to include Rastan Saga II (the soundtrack makes ample use of sampled ass).
(https://web.archive.org/web/20120510133708im_/http://www.myfacewhen.net/uploads/55-oh-you.jpg)
Added some names to dat list
Quote from: esteban on 05/26/2015, 04:26 PMDigi.k: you forgot to include Rastan Saga II (the soundtrack makes ample use of sampled ass).
So that's what the "thumping" was.
and some more :P
F1 Triple Battle
http://youtu.be/DHAzTu3t3R4
Battle Royale
http://youtu.be/iKi-uIayX2I
kyukyoku Mahjong idol Graphic
http://youtu.be/_dC-sdNN-8o
kyukyoku Mahjong idol Graphic 2
NHK Taiga Drama Taiheiki
http://youtu.be/6owUlmF784U
Morita Shogi pc
I haven't listened to all of these yet.
Comment pending...
some more
Gai Flame
sekigahara
I believe that Tokimeki Memorial is the only CD game I've found, which seems to use standard samples within chiptunes, instead of adpcm. It might have been a similar title, but I'm pretty sure that's the one. There are segments with streaming adpcm dialogue while the full chip track plays, without it all bejng pre-recorded like some of YS IV's dialogue.
I haven't played it in a dog's age but I seem to remember Genji Tsushin Agedama having sampled drums. The stage one theme is a real ear worm. Pure sex. Don't dare listen without a towel.
Sorry if that game has already been mentioned.
Quote from: Mathius on 06/09/2015, 02:52 PMI haven't played it in a dog's age but I seem to remember Genji Tsushin Agedama having sampled drums. The stage one theme is a real ear worm. Pure sex. Don't dare listen without a towel.
Sorry if that game has already been mentioned.
I agree that it's an ear worm. I've had it & the stage 1 music from Son Son II stuck in my head for the past week.
However, I'm pretty certain the drums are still chip-produced.
Quote from: VenomMacbeth on 06/09/2015, 03:55 PMQuote from: Mathius on 06/09/2015, 02:52 PMI haven't played it in a dog's age but I seem to remember Genji Tsushin Agedama having sampled drums. The stage one theme is a real ear worm. Pure sex. Don't dare listen without a towel.
Sorry if that game has already been mentioned.
I agree that it's an ear worm. I've had it & the stage 1 music from Son Son II stuck in my head for the past week.
However, I'm pretty certain the drums are still chip-produced.
Yeah the more I think about it the more I believe you're right. Looks like I need to bust the game out and listen for myself.
Quote from: Mathius on 06/09/2015, 02:52 PMI haven't played it in a dog's age but I seem to remember Genji Tsushin Agedama having sampled drums. The stage one theme is a real ear worm. Pure sex. Don't dare listen without a towel.
Sorry if that game has already been mentioned.
Nah, sounds like standard PCM to me. http://youtu.be/YnlBTfbnAQ0
What's odd, is that years ago before actually owning the game, I had a dream about it, & was blasting the music to a friend or something, & IN that dream it had some really dope sampled drums!
Quote from: ParanoiaDragon on 06/10/2015, 01:12 AMQuote from: Mathius on 06/09/2015, 02:52 PMI haven't played it in a dog's age but I seem to remember Genji Tsushin Agedama having sampled drums. The stage one theme is a real ear worm. Pure sex. Don't dare listen without a towel.
Sorry if that game has already been mentioned.
Nah, sounds like standard PCM to me. http://youtu.be/YnlBTfbnAQ0
What's odd, is that years ago before actually owning the game, I had a dream about it, & was blasting the music to a friend or something, & IN that dream it had some really dope sampled drums!
Keep your dreams away from my memories! They're screwing with me. :P
I had some sampled chip music in my head earlier that hasn't been mentioned but it must've leaked out. As soon as I remember I'll be back.
Ah it was Legend of Valkyrie! Now I know I heard samples in this Namco classic.
I think
Quote from: Mathius on 06/10/2015, 10:56 PMAh it was Legend of Valkyrie! Now I know I heard samples in this Namco classic.
I think
Haha nope sadly. I am certain the only Namco game to use sample drums is dragon saber. They do have a pretty good sound engine on most of their games tho.
Quote from: Digi.k on 06/10/2015, 11:18 PMQuote from: Mathius on 06/10/2015, 10:56 PMAh it was Legend of Valkyrie! Now I know I heard samples in this Namco classic.
I think
Haha nope sadly. I am certain the only Namco game to use sample drums is dragon saber. They do have a pretty good sound engine on most of their games tho.
Damn!
I quit.
They must have had a good sound engine since there isn't a shred of "Tinny-ness" in its drum sounds.
Quote from: guest on 04/17/2013, 12:56 AMCD chip tunes with (likely use at least some adpcm) drum samples:
Dragon Slayer
Cyber City OEDO 808
Genocide
I was really shocked at how good the drum samples are in Dragon Slayer Legend of Heroes. So good I think they might be better than coryoons.... :O
Also although this topic is mostly about hucards with drum samples..since ya added a little list of CD-rom games with drum samples I might also want to add NEMURENU YORU NO CHIISANA OHANASHI YUKO HARA which seems to have sampled percussion stuff, and this game is so cute and upbeat I am actually blushing from how sugar coated this game is.
I wish the 2nd Legend of Heroes game also used sampled drums, that kinda bugged me that they didn't stick to that.
I think Gaia no monshou too has samples although cannot quite tell from the youtube vids.
also Snatcher CD-ROMantic
I think world jockey by Namcot 1991 could also have drum samples! surprising as I thought Dragon Saber was their only pc engine game to have them
Snatcher doesn't use samples.
I still can't be bothered to put together a proper list, but here are some off the top of my head that might not have been posted:
Operation Wolf
Yami no Ketsuzoku
Cyber City OEDO 808
Andre Panza Kickboxing
Rastan Saga II uses sampled Dum Dums
Quote from: guest on 01/26/2016, 08:43 PMSnatcher doesn't use samples.
I still can't be bothered to put together a proper list, but here are some off the top of my head that might not have been posted:
Operation Wolf
Yami no Ketsuzoku
Cyber City OEDO 808
Andre Panza Kickboxing
I could have sworn the stuff on snatcher sounds like those found on tokimeki memorial, those youtube vids gave me that impression after watching a few.
EDIT
Also really surprised with the operation wolf too. Those samples are sparsely used!
I just want to know if there's more than one track to Andre Panza. I played through it over 20 years ago and can't remember.
Quote from: guest on 01/27/2016, 08:06 AMI just want to know if there's more than one track to Andre Panza. I played through it over 20 years ago and can't remember.
Tangent: I had way more fun completing career mode in Davis Cup...I don't think I ever completed Panza. If I did, it certainly didn't make a lasting impression.
Back on topic: if there was an ending screen/credit scroll...that might be the only other place for a song. It also means that only a handful of humans have ever heard that song.
:)
Quote from: esteban on 01/27/2016, 08:21 AMQuote from: CrackTiger on 01/27/2016, 08:06 AMI just want to know if there's more than one track to Andre Panza. I played through it over 20 years ago and can't remember.
Tangent: I had way more fun completing career mode in Davis Cup...I don't think I ever completed Panza. If I did, it certainly didn't make a lasting impression.
Back on topic: if there was an ending screen/credit scroll...that might be the only other place for a song. It also means that only a handful of humans have ever heard that song.
:)
The title screen track out-SNESes the SNES version, so it would be interesting to hear any other tracks that might be in it. I plan to play through it again now, but I'm not sure when I'll have time to learn it and make it all the way through in one sitting.
Quote from: guest on 01/27/2016, 03:08 PMQuote from: esteban on 01/27/2016, 08:21 AMQuote from: guest on 01/27/2016, 08:06 AMI just want to know if there's more than one track to Andre Panza. I played through it over 20 years ago and can't remember.
Tangent: I had way more fun completing career mode in Davis Cup...I don't think I ever completed Panza. If I did, it certainly didn't make a lasting impression.
Back on topic: if there was an ending screen/credit scroll...that might be the only other place for a song. It also means that only a handful of humans have ever heard that song.
:)
The title screen track out-SNESes the SNES version, so it would be interesting to hear any other tracks that might be in it. I plan to play through it again now, but I'm not sure when I'll have time to learn it and make it all the way through in one sitting.
You are going to play through Andre Panza? You are crazy. Next, you will tell me that you are going to do the same for Champions Forever Boxing (ha!).
I beat Andre Panza eons ago as well, I feel like there was maybe 3 or 4 tracks in the game, but, my memory is highly fuzzy.
Quote from: esteban on 01/27/2016, 04:04 PMQuote from: CrackTiger on 01/27/2016, 03:08 PMQuote from: esteban on 01/27/2016, 08:21 AMQuote from: CrackTiger on 01/27/2016, 08:06 AMI just want to know if there's more than one track to Andre Panza. I played through it over 20 years ago and can't remember.
Tangent: I had way more fun completing career mode in Davis Cup...I don't think I ever completed Panza. If I did, it certainly didn't make a lasting impression.
Back on topic: if there was an ending screen/credit scroll...that might be the only other place for a song. It also means that only a handful of humans have ever heard that song.
:)
The title screen track out-SNESes the SNES version, so it would be interesting to hear any other tracks that might be in it. I plan to play through it again now, but I'm not sure when I'll have time to learn it and make it all the way through in one sitting.
You are going to play through Andre Panza? You are crazy. Next, you will tell me that you are going to do the same for Champions Forever Boxing (ha!).
Champions Forever is very easy once you get the hang of it.
Quote from: ParanoiaDragon on 01/28/2016, 03:02 AMI beat Andre Panza eons ago as well, I feel like there was maybe 3 or 4 tracks in the game, but, my memory is highly fuzzy.
so why is the japanese version or Andre Panza disc only ? and is the music the same as the hucard or redbook audio ?
Plus does anyone have any codes for hidden music test on world jockey ?
I have both the US & Jp versions. The Jp version(The Kick Boxing) just has some fairly bland renditions of the same songs. I just went & ripped the disc, here's what's on it:
Track 1: Standard Jp warning
Track 2:data
Track 3:Introductory cinema with a guy probably talking about the long history of kick boxing or something
Track 4:Sounds like the exact same as Track 3
Track 5:Another Cinema, this one is a guy doing various moves, & says in bad English "Hey you, come one, ret's fight!"
Track 6:same as Track 5
Track 7:That Rocky'esque victory theme
Track 8:Ending Cinema/Credit theme as far as I can tell without going & beating the game, I can't recall the US versions theme, since I only beat it once but I assume this is the same song
Track 9:Rejoice! For this is the same as Track 8, but now louder! Yay!
Track 10: the High Score theme
Track 11:Some sort of victory theme, sounds familiar, maybe it's when you you've beaten Panza?
Track 12:Some clapping & cheering
Track 13:Differnt clapping & cheering, & some data information at the end of the track
Ha! I think I have the CD Kickboxing...but I don't remember Le Musique.
Some of the music tracks in Racing Damashii seem to have a drum sample. There is a hidden music track list that can be accessed by pressing 'select' on the title screen. Particularly track 11 - warm up and possibly track 13 - Team R.D and 14 - Victory
EDIT
TV sports Hockey
Quote from: guest on 01/26/2016, 08:43 PMSnatcher doesn't use samples.
I still can't be bothered to put together a proper list, but here are some off the top of my head that might not have been posted:
Operation Wolf
Yami no Ketsuzoku
Cyber City OEDO 808
Andre Panza Kickboxing
I'm still unsure about this.
http://youtu.be/nQRuyOtW67w
although not quite as obvious as
http://youtu.be/JeKQHNG6zLQ