Hi all .
I post the source code of this effect.
It's based on old tomaitheous's h-sync routine for huc.Even if i use my own h_sync routine now, the goal is the same.
You will see how simple this effect is ..
http://rapidshare.com/files/493393077/fire_effect.zip
Quote from: touko on 06/08/2013, 06:40 AMHi all .
I post the source code of this effect.
It's based on old tomaitheous's h-sync routine for huc.Even if i use my hown h_sync routine now, the goal is the same.
You will see how simple this effect is ..
http://rapidshare.com/files/493393077/fire_effect.zip
Where did you get that sin table from? Great effect :D
at first I wanted to make a simple wavy effect, as in a level of Thunder force 3 .
And I forgot to initialize the sin table,the result was this effect,i just had to put some values on screen to see how kind of values are needed .
To summarize, is a wavy effect with chaotic values .
In fact this effect is due to chance lol ..
It's a great effect. Thanks for sharing the sine table :D
Thanks,this is my modest contribution ;-) .
You can see it in action in the menu of my ik like game : http://youtu.be/qsSsNe3RfSk
Of course it's very smooth on real hardware,and may be add a blur effect make it more realistic, or less pixelated..
Nice!