Anyone? I know Parasol Stars comes into mind, maybe we can do a sticky on this...Perhaps categorize it as well..
If you mean on one screen, there's none. It can't display quite its entire palette at once, and it likely wouldn't look very good if it did - like a unicorn puked rainbows all over the screen. The most colorful games (like Beyond Shadowgate, Tokimeki Memorial, and Tongueman's Logic) are in the 100-120 range.
*edit*
This (https://www.pcengine-fx.com/forums/index.php?topic=3085.msg40369#msg40369) was the thread I was looking for. Unfortunately many of the links are broken now. :(
The maximum number of colors that can ever be displayed can be calculated:
Tiles: 15 uniques per palette *16 palettes + the common color = 241
Sprites: 15 uniques per palette * 16 palettes + overscan color = 241
241 + 241 = 482
So, 482 colors onscreen at once.
...I don't believe any game ever used this many colors. It'd be the ugliest game ever designed if one did.
;)
Chris Covell's PC Engine Demos (https://youtu.be/44P56o8qhGE#)
Quote from: guest on 10/25/2013, 04:50 PMIf you mean on one screen, there's none. It can't display quite its entire palette at once, and it likely wouldn't look very good if it did - like a unicorn puked rainbows all over the screen. The most colorful games (like Beyond Shadowgate, Tokimeki Memorial, and Tongueman's Logic) are in the 100-120 range.
*edit*
This (https://www.pcengine-fx.com/forums/index.php?topic=3085.msg40369#msg40369) was the thread I was looking for. Unfortunately many of the links are broken now. :(
Hey thanks, that should be stickied. :)
Taste the rainbow.
482 colors FTW!
Makes even 481 colors seem like the developers were just lazy.
Parasol Stars doesn't have much shading. If it has high color counts at all it would be on screens with a variety of enemies.