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PCE-FX Homebrew Development => Localizations, Games, Apps, Docs => Topic started by: _Paul on 02/22/2014, 06:33 AM

Title: Apothecary
Post by: _Paul on 02/22/2014, 06:33 AM
My latest blog (http://chunkypixels.blogspot.co.uk/2014/02/death-of-pc-engine-game.html) post reveals lots of images from Apothecary - a PC Engine project we've sadly chosen to cancel.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: touko on 02/22/2014, 08:11 AM
Damn it seemed promising :-(
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Bernie on 02/22/2014, 08:28 AM
:(
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: ccovell on 02/22/2014, 09:20 AM
Too bad.  The title artwork was great, and the in-game shots reminded me of Soulless on the C-64.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 02/22/2014, 11:34 AM
Quote from: ccovell on 02/22/2014, 09:20 AMToo bad.  The title artwork was great, and the in-game shots reminded me of Soulless on the C-64.
It was inspired a bit by games like Draconus, which pretty clearly inspired Soulless. I wanted to get that kind of feel to it.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Tatsujin on 02/22/2014, 11:41 AM
le why :(
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: OldRover on 02/22/2014, 01:01 PM
If it's been superseded, then that's one thing... but if not, then why not just work on it "whenever"? Having side-projects around is great for if you get burned out while working on a main project. Some of my projects are ages old but I push them forward every once in awhile... they may get finished someday and they may not, but closing the door only ensures that they will never get finished no matter what. My oldest project was originally started in 1987 and is still being worked on to this day.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 02/22/2014, 02:02 PM
As Grelox continues to develop, it became clearer that I had to make a decision one way or the other. Grelox is essentially what I wanted to do with Apothecary and it came to the point that I had to choose to take Apothecary and gut it completely to help in Grelox development - using existing maps, some of the art and pretty much the whole concept of the game. After Grelox, Apothecary would feel like a step backwards and I'd want to move on to something fresher. Also I'm too old to be waiting another 10 years to finish a game  :D
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: MotherGunner on 02/22/2014, 03:44 PM
Why even tease us, mate?
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 02/22/2014, 06:48 PM
Quote from: The Old Rover on 02/22/2014, 01:01 PMIf it's been superseded, then that's one thing... but if not, then why not just work on it "whenever"? Having side-projects around is great for if you get burned out while working on a main project. Some of my projects are ages old but I push them forward every once in awhile... they may get finished someday and they may not, but closing the door only ensures that they will never get finished no matter what. My oldest project was originally started in 1987 and is still being worked on to this day.
Because all of these things are already side projects that get worked on when we have time.   

Games like Reflectron/etc. are better suited for "when we feel like it" games.    Not games that take awhile to make in the first place.

Also, now we can absorb it into Grelox and move forward with it.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: OldRover on 02/22/2014, 07:18 PM
That's cool. It sucks to have a promising game just get lost in the aether :lol: but if it's just absorbed into another one, then that's just gravy. :D
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Bernie on 02/22/2014, 08:01 PM
Quote from: OldRover on 02/22/2014, 07:18 PMThat's cool. It sucks to have a promising game just get lost in the aether :lol: but if it's just absorbed into another one, then that's just gravy. :D
You hush and get back to making some games!!!   :mrgreen: :mrgreen: :mrgreen:
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: OldRover on 02/22/2014, 08:13 PM
Quote from: Bernie on 02/22/2014, 08:01 PMYou hush and get back to making some games!!!   :mrgreen: :mrgreen: :mrgreen:
I'm making art!!! :lol:
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 02/23/2014, 03:58 AM
Quote from: MotherGunner on 02/22/2014, 03:44 PMWhy even tease us, mate?
Sorry, old chap. I have been talking with Arkhan about using a lot of my 'abandoned' PCE art for some sort of rolling demo thing, so maybe you'll see some of it resurface in time. In the meantime, follow Grelox development, it's Apothecary+ and will be the same but better!
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: jlued686 on 02/23/2014, 10:31 PM
Pixel Jiggle! You could have given us Pixel Jiggle!
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: TheClash603 on 02/24/2014, 01:13 AM
She was a tease which almost showed titty, since there was no nip I agree to banish to obscurity.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: NecroPhile on 02/24/2014, 12:34 PM
Bummer it's dead before it really got started, but at least its organs will live on to make another OBEY live.   :mrgreen:
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 02/24/2014, 12:42 PM
Quote from: NecroPhile on 02/24/2014, 12:34 PMbut at least its organs will live on to make another OBEY live.   :mrgreen:
but Grelox isn't for PCE either, lol.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: NecroPhile on 02/24/2014, 12:58 PM
Ah, then fuck both of you right in the eyesocket!
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: pulstar on 02/24/2014, 01:00 PM
That's a shame. Looked like it could have been really interesting, almost like a Metroid-y game from the look of it.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 02/24/2014, 01:00 PM
Quote from: NecroPhile on 02/24/2014, 12:58 PMAh, then fuck both of you right in the eyesocket!
Well, the options are wait a long ass time and pay 30+$ for it, or, wait less, pay like, 3$ for it and play it!

Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: NecroPhile on 02/24/2014, 01:17 PM
Or option 3: give no shits and pay nothing.  Sorry.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 02/24/2014, 02:12 PM
Quote from: pulstar on 02/24/2014, 01:00 PMThat's a shame. Looked like it could have been really interesting, almost like a Metroid-y game from the look of it.
It was (still is kinda) a Metroid/Zillion/Dizzy cross
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 02/24/2014, 03:44 PM
It's like Shadow of the Beast done right, kinda!

sort of.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: TheClash603 on 02/24/2014, 07:22 PM
Quote from: guest on 02/24/2014, 12:42 PM
Quote from: guest on 02/24/2014, 12:34 PMbut at least its organs will live on to make another OBEY live.   :mrgreen:
but Grelox isn't for PCE either, lol.
Lame.

Get back to this instead.
Title: Apothecary: The PC Engine game you'll never see.
Post by: esteban on 02/24/2014, 10:26 PM
Quote from: guest on 02/22/2014, 02:02 PMAs Grelox continues to develop, it became clearer that I had to make a decision one way or the other. Grelox is essentially what I wanted to do with Apothecary and it came to the point that I had to choose to take Apothecary and gut it completely to help in Grelox development - using existing maps, some of the art and pretty much the whole concept of the game. After Grelox, Apothecary would feel like a step backwards and I'd want to move on to something fresher. Also I'm too old to be waiting another 10 years to finish a game  :D
Yeah, I get it.

I want you to work on the projects that you are most interested in.

However, I humbly suggest that you consider abandoning everything but PCE projects. I'm sure you realize that this is the only sensible course of action.

Thank you. (https://junk.tg-16.com/images/pcds.png)
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Tatsujin on 02/24/2014, 10:51 PM
as long it lives on in an even bigger and better game, I can live with that :)
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 02/24/2014, 11:22 PM
Quote from: Tatsujin on 02/24/2014, 10:51 PMas long it lives on in an even bigger and better game, that costs next to nothing, arrives faster than usual, and runs on any modern hardware, I can live with that :)
fixed, :)

Plus, I'm sure you'll appreciate the music more than anyone else here, Tatsujin.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 02/25/2014, 03:36 AM
OK, I'll make you all a deal. Anyone who can get a fully working prototype (including character movement, screen flipping, basic enemy patterns) in the next 6 months can have all the art and my full cooperation in completing the project.

Rover is disqualified because he already has enough on his plate.

Ready.....GO.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 07/14/2014, 03:22 PM
Well, FANCY THAT....

http://youtu.be/CuRokz9Ohos
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: NecroPhile on 07/14/2014, 03:27 PM
Heh, somebody decided to OBEY instead of GTFO.  :mrgreen:
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 07/14/2014, 03:32 PM
This build comes to you courtesy of Orion who has stepped up to the plate. Optimistic, but now I have to finish the sprites/levels/game design etc...
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: HailingTheThings on 07/14/2014, 11:04 PM
Ooh, very nice, very nice.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: Arkhan Asylum on 07/15/2014, 12:57 AM
yeah, it's good to see someone else stepping up to do something so it doesn't all fall on me, lol.


fingers crossed that it sees completion.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: ParanoiaDragon on 07/15/2014, 10:55 PM
Quote from: guest on 07/14/2014, 03:22 PMWell, FANCY THAT....
Aha, so THAT's what that "Well fancy that" comment was all about on FB, sweet!
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: _Paul on 07/16/2014, 12:42 PM
Quote from: ParanoiaDragon on 07/15/2014, 10:55 PM
Quote from: guest on 07/14/2014, 03:22 PMWell, FANCY THAT....
Aha, so THAT's what that "Well fancy that" comment was all about on FB, sweet!
Hah, non-facebookers are missing out on these little gems.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: esteban on 07/16/2014, 10:56 PM
Quote from: guest on 07/14/2014, 03:22 PMWell, FANCY THAT....

http://youtu.be/CuRokz9Ohos
I LIKE IT.
Title: Re: Apothecary: The PC Engine game you'll never see.
Post by: touko on 08/19/2014, 08:06 AM
eh i'am glad to see that this game is not dead ..

With sunteam's gfx and orion's coder skills i'am sure it will be a very good game .
Title: Re: Apothecary
Post by: _Paul on 09/07/2014, 05:03 AM
I've decided to try and drop the height of the main sprite a little because she was getting a bit tall for the maps.

http://youtu.be/7S3KN7n61Xk Apothecary (PC Engine) test animation - smaller main sprite
Title: Re: Apothecary
Post by: spenoza on 09/07/2014, 01:14 PM
I know I'm gonna get pwned for this opinion, but... Aren't her boobs a little too high on her chest? I love the animation for the most part, but the shoulder blade boobs look a little weird. They should start out at least 2/3 of the way down from where they currently do.

I'm not anti-boob or anti-bounce or anything, but they look kinda creepy projecting forward from her upper shoulders like that.
Title: Re: Apothecary
Post by: esteban on 09/07/2014, 06:10 PM
Quote from: guest on 09/07/2014, 01:14 PMI know I'm gonna get pwned for this opinion, but... Aren't her boobs a little too high on her chest? I love the animation for the most part, but the shoulder blade boobs look a little weird. They should start out at least 2/3 of the way down from where they currently do.

I'm not anti-boob or anti-bounce or anything, but they look kinda creepy projecting forward from her upper shoulders like that.
I haven't watched the video yet, but I think we should have a few more experts discuss the physics and physiology of the boob bounce.
Title: Re: Apothecary
Post by: Dicer on 09/07/2014, 08:12 PM
Drop the boobs a pixel or two, but keep DAT ASS...
Title: Re: Apothecary
Post by: _Paul on 09/08/2014, 12:38 PM
I might try dropping the boobs but I don't want to lose perkiness in favour of sag, which is a danger in such low resolutions.
Title: Re: Apothecary
Post by: shubibiman on 09/08/2014, 01:22 PM
I love bouncing boobs. Keep the good work up !
Title: Re: Apothecary
Post by: _Paul on 09/08/2014, 02:45 PM
Boobs are lowered. The YT framerate makes it look more jittery than it is.

If this still looks wrong then feel free to send me several hours of reference video so I can fix them.

Apothecary (PC Engine) test animation - main sprite some tweaks 8 Sept 2014 (https://youtu.be/FJGN8JL-S1o#ws)
Title: Re: Apothecary
Post by: shubibiman on 09/08/2014, 04:57 PM
Quote from: guest on 09/08/2014, 02:45 PMIf this still looks wrong then feel free to send me several hours of reference video so I can fix them.
:lol:
Title: Re: Apothecary
Post by: owlnonymous on 09/08/2014, 05:15 PM
Quote from: guest on 09/08/2014, 02:45 PMBoobs are lowered. The YT framerate makes it look more jittery than it is.

If this still looks wrong then feel free to send me several hours of reference video so I can fix them.

Apothecary (PC Engine) test animation - main sprite some tweaks 8 Sept 2014 (https://youtu.be/FJGN8JL-S1o#ws)
Pro-tip, start this video first http://youtu.be/BonCLU297hM
Title: Re: Apothecary
Post by: spenoza on 09/08/2014, 11:45 PM
Quote from: guest on 09/08/2014, 02:45 PMBoobs are lowered. The YT framerate makes it look more jittery than it is.
My personal opinion is that that is an improvement. I have no idea if anyone else agrees, but I do prefer the changes.
Title: Re: Apothecary
Post by: VodNate on 09/09/2014, 12:50 AM
Yeah, this looks really good yeah... =P~

It uhmm...looks really nice!

 She walkin' round naked!  :dance:

You "have" me.
Title: Re: Apothecary
Post by: ParanoiaDragon on 09/09/2014, 02:22 AM
Quote from: guest on 09/08/2014, 11:45 PM
Quote from: guest on 09/08/2014, 02:45 PMBoobs are lowered. The YT framerate makes it look more jittery than it is.
My personal opinion is that that is an improvement. I have no idea if anyone else agrees, but I do prefer the changes.
I'm inclined to agree.
Title: Re: Apothecary
Post by: ClodBusted on 09/09/2014, 04:46 AM
The sprite as it is would be suited well to a classic graphic adventure ( Leisure Suit Larry), but not to action or platforming games.
Title: Re: Apothecary
Post by: _Paul on 09/09/2014, 12:54 PM
Quote from: guest on 09/09/2014, 04:46 AMThe sprite as it is would be suited well to a classic graphic adventure ( Leisure Suit Larry), but not to action or platforming games.
How do you figure that?
Title: Re: Apothecary
Post by: esteban on 09/09/2014, 05:00 PM
Quote from: ParanoiaDragon on 09/09/2014, 02:22 AM
Quote from: guest on 09/08/2014, 11:45 PM
Quote from: guest on 09/08/2014, 02:45 PMBoobs are lowered. The YT framerate makes it look more jittery than it is.
My personal opinion is that that is an improvement. I have no idea if anyone else agrees, but I do prefer the changes.
I'm inclined to agree.
I PREFER NEW BOOB PLACEMENT.

BETTER THAN SHOULDERBOOBS.

PLEASE MAKE SANTA SPRITE WITH BOUNCING BELLY ("like a bowlful of jelly") AND SAGGY WHITE MAN ASS (no bounce, just cottage cheese + translucent skin).

Thank you.  :pcgs:
Title: Re: Apothecary
Post by: _Paul on 09/09/2014, 05:04 PM
You love a belly bounce.

Chubby Gristle - ZX Spectrum Walkthrough 1/3 (https://youtu.be/40aw2-BJook#ws)
Title: Re: Apothecary
Post by: esteban on 09/09/2014, 09:50 PM
Quote from: guest on 09/09/2014, 05:04 PMYou love a belly bounce.

Chubby Gristle - ZX Spectrum Walkthrough 1/3 (https://youtu.be/40aw2-BJook#ws)
Hahahahaha. What is that creature supposed to be. He appears to have wings when he climbs up/down.  What?!
Title: Re: Apothecary
Post by: _Paul on 10/10/2014, 03:23 PM
I've sent Orion a 90% complete set of maps and BG tiles, as well as maps with markers for enemy locations and movement. He should be ready to start up again soon so hopefully we'll see some major progress in the next few weeks.
Title: Re: Apothecary
Post by: esteban on 10/10/2014, 03:42 PM
Quote from: guest on 10/10/2014, 03:23 PMI've sent Orion a 90% complete set of maps and BG tiles, as well as maps with markers for enemy locations and movement. He should be ready to start up again soon so hopefully we'll see some major progress in the next few weeks.
Awesome.  (https://junk.tg-16.com/images/pcg0.png)
Title: Re: Apothecary
Post by: NecroPhile on 10/10/2014, 03:53 PM
Suh-weet!  I can't wait to see it.
Title: Re: Apothecary
Post by: _Paul on 10/14/2014, 02:22 PM
Background tiles are in. Still plenty of fiddling to do with collision boxes until I feel comfortable with it.

PC Engine: Apothecary 14/10/2014 - Background artwork now in (https://youtu.be/K_6yRooJU2A#ws)
Title: Re: Apothecary
Post by: HailingTheThings on 10/14/2014, 05:10 PM
This looks sick, would love to have a finished game.
Title: Re: Apothecary
Post by: esteban on 10/14/2014, 08:45 PM
Quote from: guest on 10/14/2014, 02:22 PMBackground tiles are in. Still plenty of fiddling to do with collision boxes until I feel comfortable with it.

PC Engine: Apothecary 14/10/2014 - Background artwork now in (https://youtu.be/K_6yRooJU2A#ws)
Fantastique. You will hate me for saying this, but I feel like her arms are too limp/passive when she walks...just a slight tweak to make her seem more assertive and deliberate would be great.


But, even if the sprite remains the same, the game looks splendid. I love it.  :pcgs:
Title: Re: Apothecary
Post by: VestCunt on 10/14/2014, 09:27 PM
Quote from: esteban on 10/14/2014, 08:45 PMFantastique. You will hate me for saying this, but I feel like her arms are too limp/passive when she walks...just a slight tweak to make her seem more assertive and deliberate would be great.


But, even if the sprite remains the same, the game looks splendid. I love it.  :pcgs:
I don't know, limp/passive sprite arms = limp/passive game. DEAR GOD FIX THE ARMS!
Title: Re: Apothecary
Post by: _Paul on 10/15/2014, 03:47 AM
I hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.
Title: Re: Apothecary
Post by: esteban on 10/15/2014, 06:57 AM
Quote from: guest on 10/15/2014, 03:47 AMI hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.
Agreed, don't have her swinging her arms too much. In fact, presently, perhaps there is too much movement (swing) from elbow to wrist/hand. That is, her forearm is "hanging" + swinging from her elbow—

I think this is the main thing: instead of her arms "hanging" from her shoulders (or her forearm "swinging" from her elbow), have a subtle, but deliberate, shoulder-shifting-forward + upper arm follows suit + forearm (I don't know what will look good, maybe the forearm could be 1-2 pixels more dynamic than shoulder+upper arm shift).

Anyway, I love your work and I know that the subtleties (of animating sprites) can be quite frustrating.  (https://junk.tg-16.com/images/pcg0.png)

 :pcgs:
Title: Re: Apothecary
Post by: Orion_ on 10/15/2014, 08:21 AM
If you stop to this kind of detail, the game will never be released :)
I think we might make some concession in order not to spend another year on this project.
Title: Re: Apothecary
Post by: NecroPhile on 10/15/2014, 10:02 AM
Instead of arm swing, how 'bout she reach up and honk one of her luscious hooters every few steps?  :mrgreen:
Title: Re: Apothecary
Post by: DeshDildo on 10/15/2014, 10:49 AM
This is awesome!  I wish I had the skills of you super smart software wizards so I could contribute to stuff like this.  I just need to kick myself in the ass and learn it.  I'm just tarded with coding and software.
Title: Re: Apothecary
Post by: _Paul on 10/15/2014, 11:16 AM
Quote from: Nulltard on 10/15/2014, 09:13 AM
Quote from: guest on 10/15/2014, 03:47 AMI hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.
look to crest of wolf/riot zone for inspiration on animating a natural walking style.
I hope that was a joke.
Title: Re: Apothecary
Post by: _Paul on 10/15/2014, 11:24 AM
Young Frankenstein Walk This Way Marty Feldman (https://youtu.be/dNTToXKgwZc#)
Title: Re: Apothecary
Post by: ParanoiaDragon on 10/15/2014, 08:46 PM
Quote from: guest on 10/15/2014, 11:20 AM
Quote from: guest on 10/15/2014, 11:16 AM
Quote from: guest on 10/15/2014, 09:13 AM
Quote from: guest on 10/15/2014, 03:47 AMI hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.
look to crest of wolf/riot zone for inspiration on animating a natural walking style.
I hope that was a joke.
WHY?

(http://i479.photobucket.com/albums/rr154/ArugulaZ/riotcityfunkystrut_zps8c4b8979.gif)
I remember EGM rating Riot Zone, & stating how Tony walked like he had a rock in his shoe! :D
Title: Re: Apothecary
Post by: HailingTheThings on 10/16/2014, 05:21 AM
Quote from: guest on 10/15/2014, 11:20 AM(http://i479.photobucket.com/albums/rr154/ArugulaZ/riotcityfunkystrut_zps8c4b8979.gif)
I see absolutely no problem with this. Every game should be this fluid.
Title: Re: Apothecary
Post by: esteban on 10/16/2014, 08:02 AM
I want the gal in Apothecary to do pirouettes as she walks.
Title: Re: Apothecary
Post by: Marll on 12/12/2014, 07:00 PM
Late to the party here, but I agree, new boob placement looks much better.

I think that if her arms swung a little bit less at the elbow and just a bit more at the shoulder it would be just about right.

Looking forward to seeing more developments of this.
Title: Re: Apothecary
Post by: seieienbu on 12/15/2014, 07:19 AM
I'm just gonna leave this here...

(https://web.archive.org/web/20141224234838im_/http://unrealitymag.bcmediagroup.netdna-cdn.com/wp-content/uploads/2012/08/rob-liefeld3.jpg)
Title: Re: Apothecary
Post by: _Paul on 01/31/2015, 07:45 AM
UPDATE: After a worrying email from Orion in December, followed by silence, Apothecary was in danger of being canned once again.

Thankfully, Arkhan has stepped in and development is now returning 'in-house' to Aetherbyte. This does mean we're starting from scratch but it stands a much greater chance of being completed now.

If it gets almost cancelled again I will punch somebody.
Title: Re: Apothecary
Post by: cjameslv on 01/31/2015, 11:39 AM
DAT SPRITE!! How did i miss that sprite? This is my new sig!
Title: Re: Apothecary
Post by: _Paul on 01/31/2015, 01:54 PM
I approve of that signature.
Title: Re: Apothecary
Post by: esteban on 01/31/2015, 02:14 PM
Quote from: guest on 01/31/2015, 07:45 AMUPDATE: After a worrying email from Orion in December, followed by silence, Apothecary was in danger of being canned once again.

Thankfully, Arkhan has stepped in and development is now returning 'in-house' to Aetherbutt. This does mean we're starting from scratch but it stands a much greater chance of being completed now.

If it gets almost cancelled again I will punch somebody.
I thought you were referring to "Orion" as "IP holder" and not "indie developer".

Phewwwwww.

Good luck.

Arkhan can do this. :)
Title: Re: Apothecary
Post by: NecroPhile on 02/02/2015, 11:05 AM
Good, ark needs this to work on instead of some gaylord shite for eurofucktard computers.  :mrgreen:
Title: Re: Apothecary
Post by: VenomMacbeth on 02/02/2015, 11:17 AM
Quote from: guest on 02/02/2015, 11:05 AMGood, ark needs this to work on instead of some gaylord shite for eurofucktard computers.  :mrgreen:
Agreed!
Title: Re: Apothecary
Post by: Arkhan Asylum on 02/03/2015, 04:27 PM
ITS JAPFUCKTARD COMPUTERS YOU DICKS.


Title: Re: Apothecary
Post by: _Paul on 02/04/2015, 01:56 PM
Quote from: Psycho Arkhan on 02/03/2015, 04:27 PMITS JAPFUCKTARD COMPUTERS YOU DICKS.
Yeah and after that we're quitting it all to make games for the Dragon 32.
Title: Re: Apothecary
Post by: NecroPhile on 02/04/2015, 03:14 PM
Made in Japan but mostly only eurofags care about it any more.
Title: Re: Apothecary
Post by: _Paul on 02/04/2015, 03:28 PM
Nah we were all into Spectrum and C64. Nobody here cared about the MSX.
Title: Re: Apothecary
Post by: NecroPhile on 02/04/2015, 03:56 PM
Isn't msx.org a euro run site?  It was their dev contest and Inferno to which I was referring.
Title: Re: Apothecary
Post by: _Paul on 02/04/2015, 04:16 PM
Probably those oddballs on the main continent. We have nothing to do with those types.
Title: Re: Apothecary
Post by: wildfruit on 02/04/2015, 06:49 PM
Quote from: guest on 02/04/2015, 04:16 PMProbably those oddballs on the main continent. We have nothing to do with those types.
+1
Title: Re: Apothecary
Post by: shubibiman on 02/05/2015, 02:23 AM
Quote from: seieienbu on 12/15/2014, 07:19 AMI'm just gonna leave this here...

(https://web.archive.org/web/20141224234838im_/http://unrealitymag.bcmediagroup.netdna-cdn.com/wp-content/uploads/2012/08/rob-liefeld3.jpg)
Thanks for reminding me how Rob Liefeld sucks :p
Title: Re: Apothecary
Post by: seieienbu on 02/05/2015, 03:38 AM
Quote from: shubibiman on 02/05/2015, 02:23 AMThanks for reminding me how Rob Liefeld sucks :p
The gif of the Riot Zone bro walking reminded me of that picture which in turn reminds me of some neo-cubism or something.  ...or so I imagine.  I only know that word because of this Calvin and Hobbes.

(http://eriklundegaard.com/media/2/calvin-and-hobbes-neocubist.gif)
Title: Re: Apothecary
Post by: esteban on 02/05/2015, 05:43 AM
Quote from: shubibiman on 02/05/2015, 02:23 AM
Quote from: seieienbu on 12/15/2014, 07:19 AMI'm just gonna leave this here...

(https://web.archive.org/web/20141224234838im_/http://unrealitymag.bcmediagroup.netdna-cdn.com/wp-content/uploads/2012/08/rob-liefeld3.jpg)
Thanks for reminding me how Rob Liefeld sucks :p
Captain Bosom.
Title: Re: Apothecary
Post by: Arkhan Asylum on 02/06/2015, 02:14 AM
Quote from: NecroPhile on 02/04/2015, 03:56 PMIsn't msx.org a euro run site?  It was their dev contest and Inferno to which I was referring.
1) MSX.org is run by retards
2) The contest Inferno was in was #msxdev's compo, run by some highly intelligent sonsafucks.

They were helpful in some initial MML stuff which led to Squirrel happening, so, MSX is srs bidniss.
Title: Re: Apothecary
Post by: Opethian on 02/06/2015, 09:27 AM
/tmb_1709_480.jpg

srs bsns
Title: Re: Apothecary
Post by: NecroPhile on 02/06/2015, 09:40 AM
You mean srs ghey.

OBEY or GTFO!  :mrgreen:
Title: Re: Apothecary
Post by: _Paul on 01/03/2016, 02:44 PM
As people have been asking, here's the final update on Apothecary, or more of a history of the progress:

First it was at Aetherbyte, until we decided that it was a big project and would just be too long before we started and finished it given all the other stuff we had planned.

So we decided to can it on the PCE, as PCE development is tortuous. Arkhan was thinking about using Unity for some PC projects so we decided to take the main elements from Apothecary and make it in retro style on PC under the name Grelox, with more features (the PCE version was designed to strip the gameplay down to the very basics to make it quicker to develop).

Part way through intial Grelox planning, Orion came along and said 'I can do Apothecary.' So I had several builds from him, general movement and mapping was done-ish, and he started on enemy movement and collisions and the object screen. At that point he seemed to have misunderstood the concept of the how the puzzles were going to work in the game and felt that he might have problems with it. I'm always open to stripping things down just to get it done, but after a few emails and a couple of months I was getting to response from him any more.

So Arkhan steps back in and we plan to start it up again at Aetherbyte. By now, I've done a lot more mapping and art on Apoothecary, but I also have a bunch of planning done for Grelox which is a very similar game (only better). Again the thought of the complexity of developing it on PCE arose and the nagging feeling that the design for Grelox was better anyway...well instead of spending years on two games almost the same (one being a worse/simpler version) I decided to just combine all the maps into Grelox and make the better of the two games.

Grelox was going to originally have a larger screen area, but I've spent so long on all the mapping that I'm not going to throw that all away. The art itself will be converted into the NES style palette along with new stuff so it won't all go to waste. So Apothecary had basically been merged with Grelox and we should be able to get a result perhaps years sooner than we would if we continued developing it on PCE. Besides, we also have Saber Rider to be getting on with soon.

So there you have it.
Title: Re: Apothecary
Post by: ParanoiaDragon on 01/04/2016, 12:06 AM
Ah, that's right, forgot about Orion getting involved, didn't know that didn't work out though, bummer. :(
Title: Re: Apothecary
Post by: Arkhan Asylum on 01/04/2016, 01:13 AM
Yeah, as soon as I finish Infernoing, Grelox is top life-goal.

I have some basics of it in Unity.

I expect all of you to play it even though it's not on PCE.

Title: Re: Apothecary
Post by: NecroPhile on 01/04/2016, 10:32 AM
Quote from: Psycho Arkhan on 01/04/2016, 01:13 AMI expect all of you to play it even though it's not on PCE.
Sorry, no chance in robot hell.
Title: Re: Apothecary
Post by: elmer on 01/04/2016, 10:56 AM
Quote from: guest on 01/04/2016, 01:13 AMYeah, as soon as I finish Infernoing, Grelox is top life-goal.
Still no word from the "Saber Rider and the Star Sheriffs" guy then?

I would have thought that that would be your next priority after their successful KickStarter.


QuoteI have some basics of it in Unity.
Sorry to hear that you're moving over to the Dark Side and LEGO-block programming ... but it seems to be the primary choice these days for so many developers, and you'll like the easy availability of so much almost-free code and assets in the Unity Store.
Title: Re: Apothecary
Post by: _Paul on 01/04/2016, 02:19 PM
Saber Rider is priority #1 as soon as we get more information to be able to make a start. Until then, our next major project is Grelox (after Inferno is done).
Title: Re: Apothecary
Post by: Gredler on 01/04/2016, 04:48 PM
Quote from: elmer on 01/04/2016, 10:56 AMSorry to hear that you're moving over to the Dark Side and LEGO-block programming ... but it seems to be the primary choice these days for so many developers, and you'll like the easy availability of so much almost-free code and assets in the Unity Store.
A couple years back I worked on a couple unity games, and the flexibility had the in house programmers salivating. Being able to control so much of the engine made them prefer it over unreal when looking at a package to help quickly get games onto a mobile platform at a console level quality - prior to that they had been using purely in house tools, but unity eventually won them over. From an artists perspective it's the best tool I've used in a professional capacity, and would be stoked if my team were choosing it for their project. I would not do a personal project in unity, but for a professional product it saves so much time and allows for such customization I would completely understand its use.
Title: Re: Apothecary
Post by: Arkhan Asylum on 01/08/2016, 03:47 AM
Quote from: elmer on 01/04/2016, 10:56 AM
Quote from: Psycho Arkhan on 01/04/2016, 01:13 AMYeah, as soon as I finish Infernoing, Grelox is top life-goal.
Still no word from the "Saber Rider and the Star Sheriffs" guy then?

I would have thought that that would be your next priority after their successful KickStarter.


QuoteI have some basics of it in Unity.
Sorry to hear that you're moving over to the Dark Side and LEGO-block programming ... but it seems to be the primary choice these days for so many developers, and you'll like the easy availability of so much almost-free code and assets in the Unity Store.
The other multi-platform engines are crap, honestly.

I don't use any of the freeby asset crap either really.   It's mostly just been the built-ins.

I looked at some other people's scripts for control and physics.

They are dumbasses.
Title: Re: Apothecary
Post by: johnnykonami on 01/08/2016, 10:25 AM
How do you feel about Unreal Engine?  I had so many problems with Unity crashing I gave up on it.  The crashes were ridiculous, too.  I'm talking about blank, new projects just idling for a couple of minutes in the background (again, doing nothing, no game objects yet, no scripts, nada) and having the whole app take a dump.  Could be my hardware setup in part, but I found a ton of people talking about it over at the forums.  After some unfruitful troubleshooting, downloading a 3 different versions at super slow speed (large files!) and having them all behave the same, I decided to try out Unreal Engine.  I have only messed around with it a little, but it doesn't crash indiscriminately.  I ended up spending more time doing a C++ tutorial so far, but I am feeling more confident about it overall in comparison to Unity once I'm done with that.
Title: Re: Apothecary
Post by: Gredler on 01/08/2016, 05:24 PM
Quote from: johnnykonami on 01/08/2016, 10:25 AMHow do you feel about Unreal Engine?  I had so many problems with Unity crashing I gave up on it.  The crashes were ridiculous, too.  I'm talking about blank, new projects just idling for a couple of minutes in the background (again, doing nothing, no game objects yet, no scripts, nada) and having the whole app take a dump.  Could be my hardware setup in part, but I found a ton of people talking about it over at the forums.  After some unfruitful troubleshooting, downloading a 3 different versions at super slow speed (large files!) and having them all behave the same, I decided to try out Unreal Engine.  I have only messed around with it a little, but it doesn't crash indiscriminately.  I ended up spending more time doing a C++ tutorial so far, but I am feeling more confident about it overall in comparison to Unity once I'm done with that.
Unreal's renderer blows the Unity options out of the water imo, but Unity's a lot more open, and cheaper. Which version of UDK were you using? I've used their engines from 2004 until the recent UE4 releases and have had few issues compared to most toolsets, typically it's very easy to get up and running in UE
Title: Re: Apothecary
Post by: Arkhan Asylum on 01/09/2016, 12:05 AM
Unreal Engine's interface blows, it requires DX11 (and fails silently if you don't).

Unity is a bit goony.   It's like Photoshop for games.

But, because it uses C#, it's easy to just belt out what you want and be done with it.

It also has better 2D support than Unreal at the moment.

If Unreal would not be lame about requiring DirectX11, I'd use it.

My dev machine is older, because I make games for 30 year old machines.  lol
Title: Re: Apothecary
Post by: johnnykonami on 01/09/2016, 02:24 AM
I want to make games for the Turbo too, but I think that might be a bit out of my skill level!  I didn't realize Unreal used DX11, my current video card isn't compatible.  That might put a damper in those plans until I can get that upgraded to something newer.  As for Unity, I wanted to use it and was totally prepared to learn some C#, but like I said, I couldn't stop it from crashing so what could I do?  I just moved onto the next viable alternative.  I have a game idea or two I'd love to start working on and get out of my head, but I just can't seem to get rolling.
Title: Re: Apothecary
Post by: spenoza on 01/09/2016, 11:59 AM
I thought the Unreal engine could use an OpenGL renderer. But it required DX11 to run the dev environment? Interesting...
Title: Re: Apothecary
Post by: elmer on 01/09/2016, 12:41 PM
Quote from: guest on 01/09/2016, 11:59 AMI thought the Unreal engine could use an OpenGL renderer. But it required DX11 to run the dev environment? Interesting...
Errr ... Unreal is designed for pro-developers who have some clue WTF they're doing.

Requiring a 6-year-old version of DirectX so that it can run on a 6-year old OS (Windows 7, which most people still use) isn't exactly a show-stopper requirement in my books.

Now, they've been trying to move closer to the "learner" end of the market ... but Unity really has that demographic sewn up.

You can use either one ... I do know folks who use Unity to do projects for people like Disney, so it's certainly possible to do "professional" "paying" work in it.

OTOH ... it was funny to see a small group of Unity developers clustered in the back of the room at the last Sony Developer conference that I attended, asking the stupidest questions and getting exasperated looks from the Unreal and proprietary-engine developers.
Title: Re: Apothecary
Post by: Psycho Punch on 01/09/2016, 06:39 PM
unity bad unreal good

anything else I should add in my notes?
Title: Re: Apothecary
Post by: elmer on 01/09/2016, 07:55 PM
Quoteunity bad unreal good

anything else I should add in my notes ?
Actually, for as much as I like to rag on it, it's more "Unity good, Unreal good".

Unity is a great tool, and I'd recommend it to anybody.

But it has the nasty habit of attracting folks who are barely-competent and making them feel like they know what they're doing ... when they really don't.

That's more to do with the majority of its "community" than with the tool itself.

And when you've spent all the time to learn how to actually get good results out of Unity without throwing-away most of your CPU power ... then, IMHO, all that you've actually learned to do, is how to use Unity. You've not really learned much about how to put together a game that's going to apply to any other engine/system.
Title: Re: Apothecary
Post by: Arkhan Asylum on 01/10/2016, 11:28 PM
Yeah, Unreal Engine would technically be a better, more exciting time, if it they had better backwards support.

Especially if they're trying to break into the 2D thing.   What the hell do you need DX11 for if you're doing a 2D game that looks like it's from 1986.

It's not exactly a deal breaker.   It's more of an annoyance.   The editor just fails silently.   

I don't feel like upgrading my video card/etc. right now just to use Unreal.    If I were doing a 3D game, I would do the upgrade.

Unity is fairly accessible.   For a 2D game, really, any of these things are OK if you're not a retard.

The problem with Unity, as Elmer as mentioned, is it attracts morons.   Lots of them. 

They don't know what they are talking about.   They're basically like those annoying, pretentious Silicon Valley devs you see dicking off with startups and whatever the "new hotness" is.


They fail at simple programming/design concepts, and focus more on making sure what they're doing is some kind of esoteric mess that makes them look/seem cool.

When really, they just built a dysfunctional rocketship to go across the street.


This is bad because Unity prides itself on the community thing.   There's not alot of damage control going on when morons upload terrible things and share them.    Hardly anything keeps this dip-shittery in check.

and then when you point out that something is bad, you get the clappers and the pansies that come out and are like

HUUUU YOURE MEAN.  THIS TRIGGERS ME.  STOP IT.  IM TELLING.



Fuck off with that.    Social Justice Tumblrtards do not belong in a development area.
Title: Re: Apothecary
Post by: Psycho Punch on 01/11/2016, 12:04 AM
Quote from: Psycho Arkhan on 01/10/2016, 11:28 PMTRIGGER
You're actually right Arkhan, the "community" is similar to XBLIG, 95% of crap and some "hidden gems", but in Unity's case it feels more like 99% built in asset prima donnas and 1% Kerbal Space Program.
Title: Re: Apothecary
Post by: johnnykonami on 01/11/2016, 12:59 PM
I can't say much about the community there, but not knowing anything about them I'd give them the benefit of the doubt and assume they are just amateurs who love video games like myself and are trying to learn enough to make their own.  Whether or not it's to try to cash in on the indie craze or to produce something for yourself, I can't say for them.  For me it's the latter, and if it one day leads to making money, great!  But first and foremost I'd like to scratch the itch to just make something cool.  I have some actual bonafide education with 3D modeling and animation, but my coding skills are very basic (some shell scripting as a Unix admin, some javascript, a little bit of this and that to do small tasks) but I'd like to learn more C# or C++ and work on making a board-game like game I've been thinking about.  My hunch is that the Unity crashes might be related to my old video card or it's drivers, I'll have to try it out again when I can or after I do an upgrade.  I full accept my status as a wannabe/amateur/beginner but you gotta start somewhere, right?  That said, for the people trying to actually market their stuff on Steam (for example), I am seeing a lot of pretty uninspired stuff.  I am astonished to find choose your own adventure text games on there (for sale!).  XBLIG was a little bit the same, with cool titles like Protect me Knight (admittedly done by professionals) alongside "Try not to fart."  So many wreaked of school projects, which like I state above, learning how to make things with these tools is totally acceptable.  Charging money for some of the results is pretty laughable though.
Title: Re: Apothecary
Post by: Arkhan Asylum on 01/13/2016, 10:16 PM
The problem is it's that entitled-like Silicon Valley diptard fest full of people who think they're really clued in on how everything ever works because they managed to get a thing to accidentally work, and their first game was Perfect Dark Zero on XB360.

Dopes.