I saw on pcedev
that a guy called Xavier had ported to PCE unless i have it wrong but The link has expired so can't be sure can anyone shed a light on this pls?
It seems I remember seeing something on it, I may be imagining it tho. But, I do believe it had been done, but it was not a very good port, or whatever you'd call it.
ok has any one got some footage or a dl link to play myself?
And in case someone has issues converting the files to use with the CUE....Grab this. https://www.dropbox.com/s/cjezwogvmsurrmg/Sonic%20PCE.rar (https://www.dropbox.com/s/cjezwogvmsurrmg/Sonic%20PCE.rar) Already converted and CUE file edited for you.
Quote from: Bernie on 06/14/2014, 08:15 PMAnd in case someone has issues converting the files to use with the CUE....Grab this. https://www.dropbox.com/s/cjezwogvmsurrmg/Sonic%20PCE.rar (https://www.dropbox.com/s/cjezwogvmsurrmg/Sonic%20PCE.rar) Already converted and CUE file edited for you.
I'm going to take a look at this in a bit.
Thanks guy for your help, I will give this a try when i get in. Is this just a demo or did they manage to port the whole game in the end?
No, its only like the first stage, and it doesnt end. Basically you can reach the end, but it doesnt roll over to the 2nd stage.
status: gotta go fast
ok fair enough, from what i read somewhere else they were working on this back in 2008, does anyone know what the progress of this game is now & is it anywhere near completion?
There are a couple Greenhill zone demos in the medium res with assets taken straight from the Genesis Sonic. It uses dynamic tiles for parallax. There are CD and rom versions. Whenever this comes up, people usually post the much older using the SMS Sonic sprite.
any YT vids?^^
ok Ive played it today & it is a little sluggish on the jumps also you can't finish the level without collecting the 2 emeralds, but with that being said I think with a little tweaking this would make a great port to the system.
Has anyone got any process news on this game?
how good do the parallaxes looking?
Quote from: Tatsujin on 06/15/2014, 11:22 PMhow good do the parallaxes looking?
It's just a proof of concept by one person in their spare time. It doesn't have the same variety as the original yet, but does show how it could be done.
Quote from: Nighttrate on 06/14/2014, 09:06 PMok fair enough, from what i read somewhere else they were working on this back in 2008, does anyone know what the progress of this game is now & is it anywhere near completion?
I did the music. I haven't heard from Xavier in years, I don't know what happened, maybe Touko knows, I recall them being in contact, but I could be wrong.
Quote from: guest on 06/15/2014, 11:27 PMQuote from: Tatsujin on 06/15/2014, 11:22 PMhow good do the parallaxes looking?
It's just a proof of concept by one person in their spare time. It doesn't have the same variety as the original yet, but does show how it could be done.
ok, thx. it's hard to imagine if never seen any screen or movie ^^"
Quote from: guest on 06/14/2014, 09:29 PMThere are a couple Greenhill zone demos in the medium res with assets taken straight from the Genesis Sonic. It uses dynamic tiles for parallax. There are CD and rom versions. Whenever this comes up, people usually post the much older using the SMS Sonic sprite.
Thank you Mr Tiger for the info, has anyone got the Cd or rom versions to compare?
Quote from: ParanoiaDragon on 06/16/2014, 01:44 AMQuote from: Nighttrate on 06/14/2014, 09:06 PMok fair enough, from what i read somewhere else they were working on this back in 2008, does anyone know what the progress of this game is now & is it anywhere near completion?
I did the music. I haven't heard from Xavier in years, I don't know what happened, maybe Touko knows, I recall them being in contact, but I could be wrong.
also Mr Dragon, Great job on the music by the way.
Quote from: Tatsujin on 06/15/2014, 06:52 AMany YT vids?^^
Just for you: Sonic Green Hill Zone Demo on PC Engine (https://youtu.be/C3z5UgzmMW4#)
thx cab :D
Quote from: ParanoiaDragon on 06/16/2014, 01:44 AMI did the music. I haven't heard from Xavier in years, I don't know what happened, maybe Touko knows, I recall them being in contact, but I could be wrong.
it's been a while (1 year and half) i don't have any news about xavier, even on necstasy forum ..
I think he has some health problems, but i'am not sure .
It'd be funny if someone did a faithful port of a Sonic stage for SuperGrafx, except made it faster and with less flicker. What would all the "PCE is only 8-bit and can't keep up with Genesis/SNES cuz the cpu" people say? Probably something stupid like "the PCE only has 2 x 8-bit cpus, but the SGX has 3, so it's not the same".
Xavier's sonic was made with huc, this why is a little bit slow,plus is an old version .
I know he has a new version ,with some improvements, but no public release exist .
Quote from: touko on 06/16/2014, 01:41 PMQuote from: ParanoiaDragon on 06/16/2014, 01:44 AMI did the music. I haven't heard from Xavier in years, I don't know what happened, maybe Touko knows, I recall them being in contact, but I could be wrong.
it's been a while (1 year and half) i don't have any news about xavier, even on necstasy forum ..
I think he has some health problems, but i'am not sure .
If that truly is the case then Lets hope he get better soon.
Impressive either way!
If he could do that with HuC on his own, imagine what NEC / Avenue could have done with their team... and then be glad that they didn't...
Hopefully Xavier is doing okay health wise...
I don't think I ever saw a video before. Crazy.
That game looks very good and colorful. Except for the mountains in the background that look like spikes and scare me every time Sonic jumps, I am a fan.
Gameplay obviously needs to be optimized... however, in the spirit of the unlicensed Sonic ports on other systems (Famicom), perhaps this is the way God intended it.
Quote from: TheClash603 on 06/17/2014, 12:52 AMThat game looks very good and colorful. Except for the mountains in the background that look like spikes and scare me every time Sonic jumps, I am a fan.
Gameplay obviously needs to be optimized... however, in the spirit of the unlicensed Sonic ports on other systems (Famicom), perhaps this is the way God intended it.
Lol, I'm glad I'm not the only person who continually thought those mountains looked like spikes.
But yeah, cool tech demo and with more polish I'm sure it would be pretty solid.
I detect a distinct lack of Blast Processing.
SPIKES.
Quote from: JKM on 06/17/2014, 05:42 PMI detect a distinct lack of Blast Processing.
If you want to see Blast Processing x 2 (Turbo Processing?), checkout the first stage boss of Lucretia.
yeah it doesn't look super satisfying compared to the original, but it is a very good start. basically the parallax seems to be the only one big hurdle, as discussed so many times before.
probably should rather become a SGFX port :wink:
the music is marvelous ^^
This port is actually a SGX/PCE hybrid.
Quote from: Tatsujin on 06/17/2014, 08:47 PMyeah it doesn't look super satisfying compared to the original, but it is a very good start. basically the parallax seems to be the only one big hurdle, as discussed so many times before.
probably should rather become a SGFX port :wink:
the music is marvelous ^^
Thanks! I remember Keranu thinking it had a Valis/Telenet sound to it. Also, I've often wondered if I should've gone with a different sound for the melody, perhaps a violin instead of the piano.
Quoteyeah it doesn't look super satisfying compared to the original, but it is a very good start. basically the parallax seems to be the only one big hurdle, as discussed so many times before.
probably should rather become a SGFX port :wink:
I think, it works better on real hardware than a youtube video, i have tested this version when it was done, and it was not bad at all, mainly for a huc project .
Genesis does wha... no, wait, the PCE does what Nintendon't, well that's the idea. And I thought Megaman on the PCE was far out, I wonder what other things can be done on it...
The Port is a great proof of concept, I'd love a full game in the style of the Turbo.
Quote from: guest on 06/17/2014, 06:44 PMQuote from: JKM on 06/17/2014, 05:42 PMI detect a distinct lack of Blast Processing.
If you want to see Blast Processing x 2 (Turbo Processing?), checkout the first stage boss of Lucretia.
This game? Looks fun: http://youtu.be/kKLpScO5bH4
Quote from: EvilEvoIX on 12/15/2014, 07:05 PMThe Port is a great proof of concept, I'd love a full game in the style of the Turbo.
Quote from: CrackTiger on 06/17/2014, 06:44 PMQuote from: JKM on 06/17/2014, 05:42 PMI detect a distinct lack of Blast Processing.
If you want to see Blast Processing x 2 (Turbo Processing?), checkout the first stage boss of Lucretia.
This game? Looks fun: http://youtu.be/kKLpScO5bH4
That was an early test, I was talking about the beta:
http://youtu.be/JcnVY8GDt6g
Quote from: guest on 12/15/2014, 08:18 PMQuote from: EvilEvoIX on 12/15/2014, 07:05 PMThe Port is a great proof of concept, I'd love a full game in the style of the Turbo.
Quote from: guest on 06/17/2014, 06:44 PMQuote from: JKM on 06/17/2014, 05:42 PMI detect a distinct lack of Blast Processing.
If you want to see Blast Processing x 2 (Turbo Processing?), checkout the first stage boss of Lucretia.
This game? Looks fun: http://youtu.be/kKLpScO5bH4
That was an early test, I was talking about the beta:
http://youtu.be/JcnVY8GDt6g
Great Parallax effect. Thanks for the link.