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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: TR0N on 08/06/2006, 05:33 PM

Title: Gain Ground SX
Post by: TR0N on 08/06/2006, 05:33 PM
I just got it from 16-Bit/carlson yesterday at the, Otakon 2006 convention.

Any body have thoughts on it compare to the MD/Genesis version?

I'm just curious what people think about it here.
Title: Gain Ground SX
Post by: merriman_bk on 08/06/2006, 06:03 PM
I got it a while ago, never played the MD version but I can say I was disappointed to see it was only 1 player (just like tenchi wo kurau). ;'(
Title: Gain Ground SX
Post by: Nutribrain on 08/07/2006, 05:46 PM
I love this game! I've completed it several times. I think it's the only game play through more than once. I like the CD music, sounds much better than the MD's chip tune, naturally. I was a little bit disappointed by the graphics, although they are crisper than on the Mega Drive. I think some levels are missing in the PCE version so the game is shorter. The scrolling isn't that smooth and the game flickers a lot.

But I like it anyway.
Title: Gain Ground SX
Post by: merriman_bk on 08/07/2006, 07:14 PM
Yah the music is really what made me want to keep it heh.
Title: Gain Ground SX
Post by: TR0N on 08/08/2006, 07:15 PM
Quote from: merriman_bkYah the music is really what made me want to keep it heh.
Yeah i like it's sound track bummer it's missing the 2p though  :?
Title: Gain Ground SX
Post by: neofan on 08/20/2006, 05:20 AM
Aaahhh... in the arcades, Gain Ground had a funky vertical monitor setup, and a 3 player configuration (red/blue/yellow versions of the players).
There was an interesting interview years back with the producer, he said only american arcades had the 3 player setup, which is why no home version supports more than 2 players, since all come from Japan (duh). I got the PCE version hoping it would support the three players :(

PCE version: Better colors, bigger sprites, much better CD music
Genesis version: English release (found mine at EB games last year), faster gameplay, and 2 player.

I almost never have someone around to play games, so I can forgive the PCE version (it is missing 10 of the 60 levels if I remember correctly).
later gamers
-scotty
Title: Gain Ground SX
Post by: Nutribrain on 08/20/2006, 07:59 PM
Quote from: neofan on 08/20/2006, 05:20 AMThere was an interesting interview years back with the producer, he said only american arcades had the 3 player setup, which is why no home version supports more than 2 players, since all come from Japan (duh). I got the PCE version hoping it would support the three players :(
The interview can be found at:

wayback://classicgaming.com/japangaming/trans/gainground/index.htm (https://web.archive.org/web/20050921181331if_/http://www.classicgaming.com/japangaming/bonus_dir/trans/gainground/index.htm)
https://sega-16.com/2018/09/classic-interview-yoshiki-ooka-gain-ground-programmer/
Title: Re: Gain Ground SX
Post by: Keith Courage on 03/06/2012, 02:23 PM
So this game is only one player? Dammit, once again another game that should be 2 player but isn't. I'm looking at you golden axe and crest of wolf  :-({|=