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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: PukeSter on 08/05/2015, 03:21 PM

Title: Do you use Turbo for any games?
Post by: PukeSter on 08/05/2015, 03:21 PM
This should be an interesting topic.

I use it in Bloody Wolf for the final boss, and it's helpful in Bravoman to jump higher.
Title: Re: Do you use Turbo for any games?
Post by: VenomMacbeth on 08/05/2015, 03:27 PM
It's pretty much necessary in Genpei Toumaden, to jump higher. 

I like to use it in Ninja Spirit, particularly with the sword.  Holding the button & slashing around with the D-pad just looks so cool.
Title: Re: Do you use Turbo for any games?
Post by: Sadler on 08/05/2015, 03:28 PM
Oh hell yeah I do. Not ashamed at all. I use it in all kinds of games, including Bonk. :D In general, the II button is on full turbo and I is on no turbo. There are exceptions though, like R-Type.
Title: Re: Do you use Turbo for any games?
Post by: Nazi NecroPhile on 08/05/2015, 03:29 PM
I use it whenever it's helpful, and I'm not at all ashamed of it.  Why would I be?
Title: Re: Do you use Turbo for any games?
Post by: JoshTurboTrollX on 08/05/2015, 03:42 PM
Bonk's Adventure gets the "Turbo" treatment from me most of the time. 

I flip it on and off during gameplay.  Not ashamed at all.  :)
Title: Re: Do you use Turbo for any games?
Post by: Sadler on 08/05/2015, 03:49 PM
Is it cheating to use turbo in Street Fighter 2?
Title: Re: Do you use Turbo for any games?
Post by: Nazi NecroPhile on 08/05/2015, 03:55 PM
Does it even help?  I'd think you'd be at a disadvantage and unable to do any special moves.

If it lets you pin someone in the corner, it's at the very least a cheesy way to win.  Where's the fun in that?
Title: Re: Do you use Turbo for any games?
Post by: Sadler on 08/05/2015, 03:57 PM
There are some characters who have special moves that amount to mashing a button as fast as you can. E Honda, Chun Li, Blanka, maybe some others. If you use turbo, it's super easy to thousand hand slap someone to pieces. :D
Title: Re: Do you use Turbo for any games?
Post by: LostFlunky on 08/05/2015, 04:03 PM
Just Alien Crush
Title: Re: Do you use Turbo for any games?
Post by: wildfruit on 08/05/2015, 04:07 PM
My one lonely pce pad doesn't even have a turbo. BE A MAN
Title: Do you use Turbo for any games?
Post by: esteban on 08/05/2015, 04:13 PM
BE ASHAMED.

Lots of games are far more satisfying when you realize you don't need to be a total 'tard and spamming.

ORIGIN: I'll be honest, I wanted to hear the music to a lot of games that would cut out a channel of the music for SFX...so my "turbo is for pussies" is partly (1) motivated by music and (2) challenging myself and (3) realizing that games were designed with different mechanics.

PUSSIES SHOULD BE ASHAMED: You really are ruining a lot of games. Non-stop SFX are usually horrible, and prevent a distraction from the the mood, atmosphere, graphics, etc. that is: even in a shootemup, you don't have to shoot all the time. There are lulls. Say, before a boss. It's awesome to not shoot in a shooter.

PUSSIES GOT NO SKILL: I will be nice and allow you to use turbo when you are brand new to a game, but you should let go of this crutch at some point. It really is more satisfying.

BUT ESTEBAN, WHUT ABOUT SHOOTIES? Ok, let's ignore the games that require holding the fire button to charge a shot (or some other mechanic, like the aforementioned R-Type). Is say the Star Soldier Series was intended to use Le Turbo Switch. And, I guess, I can't really criticize anyone who uses the rapid fire in that sort of game (indeed, some shootemups have built-in autofire when holding down the fire button). But, even this category, is not exempt from my no-turbo policy: when you beat one of these games WITHOUT turbo, just mad button-spasm-pressing, then you are a TRUE MASTER. So, when I beat Raiden using turbo, did it count as a legitimate win? Yes. Am I a man? No. I am a pussy.  If I was a man, I would have been able to beat it without resorting to turbo at all.

LEST YOU THINK I AM JOKING: I really do play shootemups without turbo (unless the game is really challenging/I suck/I  am trying to etc.)

NO, I ACTUALLY DO SUCK: there are a lot of games that I start to choke or fall apart and I GLADLY FLIP UP TURBO because I was about to choke/drown. This doesn't stop me from challenging myself, and trying to play sans-turbo as much as possible.

GAMES RUINED BY TURBO (off the top of my head):
(0) Bonk series (Spinning is variable and feels so good when you time things, pattern, rhythm)
(1) Monster Lair (missiles, "shield", are especially variable to presses..even lasers  and other weapons).
(2) Vigilante (so much more satisfying when using variable speed nunchaku...punching is less affected, but turbo totally ruins *rhythm* of punching)
(3) China Warrior (I have championed this game for a long time, positing the "rhythm game" thesis, which requires you to NEVER use turbo)
(4) Splatterhouse (it's an easy game, plus Rick looks like a goofy dork flailing like a tard).
(5) Practically every single PCE/TG-16 game
(6) Wait—this thread isn't posted in Fighting Street?  Fuck me, I'm sorry. I would have used more sensitive words to insult you pussies. :)

EDIT: Added smiley face to alleviate some of the blunt rudery.
Title: Re: Do you use Turbo for any games?
Post by: PukeSter on 08/05/2015, 04:26 PM
Quote from: Sadler on 08/05/2015, 03:57 PMThere are some characters who have special moves that amount to mashing a button as fast as you can. E Honda, Chun Li, Blanka, maybe some others. If you use turbo, it's super easy to thousand hand slap someone to pieces. :D
I think E. Honda is the most broken character in the game. You can move while doing the medium hundred hand slap.

They fixed that in Turbo.
Title: Re: Do you use Turbo for any games?
Post by: o.pwuaioc on 08/05/2015, 04:28 PM
Quote from: esteban on 08/05/2015, 04:13 PMBE ASHAMED and other blah blah
I'll second that. I only do Turbo on some shooters, and because most of the time I'm playing them to relax or don't haven't a lot of time to put into them or still getting a feel for them. When I want to play for score or 1cc or something, then I turn it off. Is it hard? Yes, but that's the way Ron Jeremy would have wanted it.
Title: Re: Do you use Turbo for any games?
Post by: ToyMachine78 on 08/05/2015, 06:35 PM
No way man! I'm not ashamed of using turbo. That's what its there for. It is the TURBOgrafx after all.

I mainly use it for shooters if there is no auto-fire. Like Josh I also use it on Bonk. It is particularly helpful on the bonus stages that require you to spin to the ground.
Title: Re: Do you use Turbo for any games?
Post by: csgx1 on 08/05/2015, 06:39 PM
I do usually with shooters.   The Turbografx is probably the only console that I normally use turbo buttons since it's originally equipped on the controller.  No shame in using it if it's there. 

I do agree that using turbo does break the rhythm or timing in some games.
Title: Re: Do you use Turbo for any games?
Post by: MotherGunner on 08/05/2015, 08:15 PM
Bonk spin!
Title: Re: Do you use Turbo for any games?
Post by: Alt-Nintega on 08/05/2015, 08:24 PM
Raiden turbo ON entire time.
Title: Re: Do you use Turbo for any games?
Post by: BigusSchmuck on 08/06/2015, 05:28 PM
Quote from: MotherGunner on 08/05/2015, 08:15 PMBonk spin!
Title: Re: Do you use Turbo for any games?
Post by: johnnykonami on 08/06/2015, 07:18 PM
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Title: Re: Do you use Turbo for any games?
Post by: BigusSchmuck on 08/06/2015, 07:45 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)
Title: Re: Do you use Turbo for any games?
Post by: Psycho Punch on 08/06/2015, 08:29 PM
Quote from: Psycho Alt-Nintega on 08/05/2015, 08:24 PMRaiden turbo ON entire time.
Title: Re: Do you use Turbo for any games?
Post by: Gredler on 08/06/2015, 08:53 PM
I've always used it when I feel like it helps, and can definitely see how it can make it not help both in gameplay performance and feel.
Title: Re: Do you use Turbo for any games?
Post by: johnnykonami on 08/06/2015, 09:13 PM
Quote from: BigusSchmuck on 08/06/2015, 07:45 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)
Yep, that one too!
Title: Re: Do you use Turbo for any games?
Post by: DragonmasterDan on 08/07/2015, 04:51 AM
The spinning in Bonk is the main reason I've ever used it. I've used Turbo on some shooters, but usually from the turbo stick rather than the Turbo pad.
Title: Re: Do you use Turbo for any games?
Post by: GoldenWheels on 08/07/2015, 11:50 AM
Bonk spin for sure. If I recall right I think I used to used it on Final Lap Twin as anti lock brakes.

I am a shameless turbo user on all systems. AND auto-fire.  8)
Title: Re: Do you use Turbo for any games?
Post by: VenomMacbeth on 08/07/2015, 12:05 PM
Never use turbo in either Dungeon Explorers.  You fire automatically anyway & cannot move, so it makes aiming much easier
Title: Re: Do you use Turbo for any games?
Post by: munchiaz on 08/07/2015, 01:48 PM
i just recently used in for Valis to defeat the final boss
Title: Re: Do you use Turbo for any games?
Post by: esteban on 08/08/2015, 01:18 PM
Quote from: munchiaz on 08/07/2015, 01:48 PMi just recently used in for Valis to defeat the final boss
Whuttttftttt!

:)
Title: Re: Do you use Turbo for any games?
Post by: grolt on 08/08/2015, 01:59 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
Title: Do you use Turbo for any games?
Post by: esteban on 08/08/2015, 03:40 PM
Quote from: grolt on 08/08/2015, 01:59 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.
Title: Re: Do you use Turbo for any games?
Post by: grolt on 08/08/2015, 03:50 PM
Quote from: esteban on 08/08/2015, 03:40 PM
Quote from: grolt on 08/08/2015, 01:59 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.
(http://i198.photobucket.com/albums/aa34/bigliferadio/DoNotPushButton.gif)

In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
Title: Re: Do you use Turbo for any games?
Post by: Gentlegamer on 08/08/2015, 04:18 PM
I use the turbo switch recommendation in the manual of every game.
Title: Do you use Turbo for any games?
Post by: esteban on 08/08/2015, 04:20 PM
Quote from: Gentlegamer on 08/08/2015, 04:18 PMI use the turbo switch recommendation in the manual of every game.
We need a page dedicated to this!

:)




Quote from: grolt on 08/08/2015, 03:50 PMIn order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
Which one?
Title: Re: Do you use Turbo for any games?
Post by: Psycho Punch on 08/08/2015, 04:46 PM
In The Legendary Axe that boulder boss in stage 2 always pissed me off until I discovered that with rapid fire you can basically stunlock it until it dies. Not so much for other enemies because they have a larger set of moves besides going in one direction at all times.

Title: Re: Do you use Turbo for any games?
Post by: johnnykonami on 08/08/2015, 05:40 PM
Quote from: esteban on 08/08/2015, 03:40 PM
Quote from: grolt on 08/08/2015, 01:59 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.
Hey man, I pushed the button.  Once, and then I held it in, but I pushed it!
Title: Re: Do you use Turbo for any games?
Post by: johnnykonami on 08/08/2015, 05:43 PM
Quote from: grolt on 08/08/2015, 03:50 PM
Quote from: esteban on 08/08/2015, 03:40 PM
Quote from: grolt on 08/08/2015, 01:59 PM
Quote from: johnnykonami on 08/06/2015, 07:18 PMI used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.
(http://i198.photobucket.com/albums/aa34/bigliferadio/DoNotPushButton.gif)

In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
Not quite as graphically impressive as he was once, is he?