I am making this thread now.
The game will be a cross between R-Type, Power Golf, and Shogi.
It will require the pachinko controller, mouse, and arcade card.
discuss.
How will this be different from the DC version? Also, will there be lots of lolis? Pachinkos love lolis.
If the game doesn't contain either Astérix, Lucky Luke, or Benoît Brisefer, I'll protest.
I want Gunsmoke.Riders.
II BUTTON shoots diagonal left. I BUTTON shoots diagonal right.
All the sprites/stages can feature this goofy "Saber Rider" IP, I suppose.
However, to offer some variety, I want 1-3 special stages that are basically Spy.Hunter.Riders (oil slick to thwart enemies, machine gun standard weapon, occasional rocket launcher to take out Saber.Copter, etc.)
If it's even a little Sunset Ridery I will be very excite. Speaking of which, one of you smart devs would make my dream come true if you ported a version to PCE/TG
Quote from: ccovell on 10/02/2015, 08:12 PMIf the game doesn't contain either Astérix, Lucky Luke, or Benoît Brisefer, I'll protest.
How could you possibly know Benoît Brisefer? :shock:
So is there no actual game play footage of the game (in any format) available? Admittedly I only quickly scrolled through their kickstarter page and only found a bunch of stills
Quote from: deubeul on 10/03/2015, 10:30 AMQuote from: ccovell on 10/02/2015, 08:12 PMIf the game doesn't contain either Astérix, Lucky Luke, or Benoît Brisefer, I'll protest.
How could you possibly know Benoît Brisefer? :shock:
Because I was in French Immersion during my elementary school years in Canada, and that's what we'd read for fun in the school library. :-D
And Tintin, of course. ;-D
Ok, makes more sense than ccovell being a 60 years old french guy :lol:
Quote from: guest on 10/03/2015, 11:10 AMSo is there no actual game play footage of the game (in any format) available? Admittedly I only quickly scrolled through their kickstarter page and only found a bunch of stills
There's some early 3DS gameplay footage in the video.
Quote from: guest on 10/03/2015, 11:25 AMQuote from: guest on 10/03/2015, 11:10 AMSo is there no actual game play footage of the game (in any format) available? Admittedly I only quickly scrolled through their kickstarter page and only found a bunch of stills
There's some early 3DS gameplay footage in the video.
I must have missed that, all I saw were a few small still images in their main video. Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
Quote from: guest on 10/03/2015, 11:37 AMI must have missed that, all I saw were a few small still images in their main video. Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
They don't have the license to do the game unless the KickStarter gets funded.
Why-on-earth would they have already written a huge portion of the game if they don't know if it can ever be released?????
And as for development schedules ... 16-bit licensed games were done in 4-to-6 months of fulltime work back in the 80's.
Given the low funding goal here, and the amount that must be going out to the licensor, then I suspect that this isn't going to be a fulltime job for any of the participants. I'd be very happy to be wrong about that.
Quote from: guest on 10/03/2015, 11:37 AMQuote from: guest on 10/03/2015, 11:25 AMQuote from: guest on 10/03/2015, 11:10 AMSo is there no actual game play footage of the game (in any format) available? Admittedly I only quickly scrolled through their kickstarter page and only found a bunch of stills
There's some early 3DS gameplay footage in the video.
I must have missed that, all I saw were a few small still images in their main video. Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
Who cares about the other versions.
ONLY PCE MATTERS!
Quote from: Nulltard on 10/03/2015, 01:59 PMWhat will the ESRB be on this game?
IMO, M or GTFO
Anime Only.
/2mgw3yc.png
:lol:
Quote from: elmer on 10/03/2015, 01:53 PMQuote from: guest on 10/03/2015, 11:37 AMI must have missed that, all I saw were a few small still images in their main video. Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
They don't have the license to do the game unless the KickStarter gets funded.
Why-on-earth would they have already written a huge portion of the game if they don't know if it can ever be released?????
Thanks for clarifying elmer!
Quote from: guest on 10/03/2015, 02:39 PMQuote from: guest on 10/03/2015, 11:37 AMQuote from: guest on 10/03/2015, 11:25 AMQuote from: guest on 10/03/2015, 11:10 AMSo is there no actual game play footage of the game (in any format) available? Admittedly I only quickly scrolled through their kickstarter page and only found a bunch of stills
There's some early 3DS gameplay footage in the video.
I must have missed that, all I saw were a few small still images in their main video. Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
Who cares about the other versions.
ONLY PCE MATTERS!
That is correct!
Quote from: esteban on 10/02/2015, 09:38 PMI want Gunsmoke.Riders.
II BUTTON shoots diagonal left. I BUTTON shoots diagonal right.
All the sprites/stages can feature this goofy "Saber Rider" IP, I suppose.
I would seriously like that idea, and then also have Wild Guns type challenge stages, that is if both types of stages could be worked in, that'd be ideal.
To me, since the show was essentially a wild west shootout in the future, having the rapid fire run n' gunning is just nope.
Sunset Riders is basically just Metal Slug in Dodge City. It's kind of dumb, as a result.
The list of games I can think of that have a cooler shootout feel to them are....
Golgo 13 and Mafat Conspiracy
Rolling Thunder
City Hunter
Codename Viper
Shinobi
Cyber Cross
The idea of a Gunsmoke style was tempting for about 30 seconds.
PCE has enough shmups.
Well with the news officially out that Aetherbyte will be working with these guys on the PCE version, I think this game has a real shot of being something special. Atlantean was absolutely awesome, so I wish you the best of luck Arkhan.
Were you thinking of a strong platforming aspect to it?
Dick Tracy and would be a good skeleton to flesh out and reskin to a wild west theme
A rolling thunder style game would be the tits, the TITS I say...
I have always wondered why, with all the games Namco DID put on the PC Engine, that the PCE never got a Rolling Thunder or Rolling Thunder 2 port. I feel like the system is very well designed for the large character sprites in those games.
The only thing Rolling Thunder style wouldn't need in Saber Rider would be the doors.
lol. Those are dumb.
I am not sure on platforming. That really depends on the art/level/prototypes of what they show us.
Quote from: Psycho Arkhan on 10/04/2015, 05:22 AMGolgo 13 and Mafat Conspiracy
Rolling Thunder
City Hunter
Codename Viper
Shinobi
Cyber Cross
And Robocop! :)
Quote from: Psycho Arkhan on 10/04/2015, 04:53 PMThe only thing Rolling Thunder style wouldn't need in Saber Rider would be the doors.
lol. Those are dumb.
I am not sure on platforming. That really depends on the art/level/prototypes of what they show us.
You cray cray, the doors are awesome...
Quote from: Dicer on 10/05/2015, 09:39 AMYou cray cray, the doors are awesome...
Gotta agree! 8)
Doors are lame. Truth.
For this kind of game, it is.
Elevator Action is where doors belong, lol
For anyone else like me that was wondering why there was so much anime on the Kickstarter page and not noticing an idea on actual gameplay, well, it was there, it just goes by real quick (a few seconds) and you need to go fullscreen with your Youtube player.
Here's a jump link to it: http://youtu.be/uJF75jyR3Os?t=1m9s
^ it was so short and brief, I could barely see it. :)
Quote from: Psycho Arkhan on 10/08/2015, 12:51 AMFor this kind of game, it is.
Elevator Action is where doors belong, lol
I guess that it all depends upon where/how you want to introduce "enemies".
Personally, I liked the panic that you got in Rolling Thunder when a bad guy came through a door close to you. Much more so than the guys that just popped out of the walls.
YMMV.
But I already wrote my Rolling Thunder rip-off, you get to do yours any way that you like! :wink:
I can see window-appearances, but definitely no "walk in/out of doors" mechanic.
Quote from: Psycho Arkhan on 10/08/2015, 08:17 PMI can see window-appearances, but definitely no "walk in/out of doors" mechanic.
Vigilante did it. Robocop did it. Let's not write it off completely yet :)
Quote from: Psycho Arkhan on 10/08/2015, 08:17 PMI can see window-appearances, but definitely no "walk in/out of doors" mechanic.
What do you have against it, it's what makes RT so awesome...
Please, just give us ONE door we can get in, just don't tell us which one.
Quote from: Dicer on 10/09/2015, 08:32 PMPlease, just give us ONE door we can get in, just don't tell us which one.
A door that just takes you a small white room with no other exit, and with "The Girl from Ipanema" playing, and NOTHING else going on.
However long you stay in there, when you exit, you go back to the original game screen and NOTHING has changed! :wink:
Quote from: elmer on 10/09/2015, 09:45 PMQuote from: Dicer on 10/09/2015, 08:32 PMPlease, just give us ONE door we can get in, just don't tell us which one.
A door that just takes you a small white room with no other exit, and with "The Girl from Ipanema" playing, and NOTHING else going on.
However long you stay in there, when you exit, you go back to the original game screen and NOTHING has changed! :wink:
Or you enter the mystery door into a pitch-black room with the Saber Rider main theme playing in reverse. Suddenly you see what appears to be April with her back turned to you. You call out to her "April! Is that you?!" She slowly turns around, grinning and says "I'm not April. . ." She then begins to laugh maniacally as you realize that its really an Outrider with a smoking hot body, oh no!
April...webp (https://i.imgur.com/TcZ9xoz.gif)
Quote from: guest on 10/09/2015, 01:52 PMQuote from: Psycho Arkhan on 10/08/2015, 08:17 PMI can see window-appearances, but definitely no "walk in/out of doors" mechanic.
Vigilante did it. Robocop did it. Let's not write it off completely yet :)
I don't recall walking in/out of doors in Vigilante. The enemies do, but you don't.
Dude comes running out of the peepee room, waving his gat around trying to shoot you.
BUT THEN YOU NUMBCHUCK HIS BULLETS BACK AT HIM BECAUSE YOU NEED TO SAVE MADONNA.
I would've left her goony ass. She's fugly.
Yeah I meant the enemies only. Not the player.
IF PCE Saber Riders doesn't have a light gun stage (or three), then I call bullshit. Inspiration for light stages should be Bayou Billy and Hogan's Alley.
Quote from: esteban on 10/10/2015, 06:35 PMIF PCE Saber Riders doesn't have a light gun stage (or three), then I call bullshit. Inspiration for light stages should be Bayou Billy and Hogan's Alley.
Ban please.
Quote from: guest on 10/10/2015, 08:45 PMQuote from: esteban on 10/10/2015, 06:35 PMIF PCE Saber Riders doesn't have a light gun stage (or three), then I call bullshit. Inspiration for light stages should be Bayou Billy and Hogan's Alley.
Light Gun, please.
I fixed that for you.
And, thanks for the support!
Saber Riders should have a fleshlight supported stage.
(https://i.imgur.com/TcZ9xoz.gif)
^ Ahhh!!!
http://pling.tableofvisions.com/projekte/show/22/Saber%20Rider%20and%20the%20Star%20Sheriffs%20-%20The%20Game (https://web.archive.org/web/20150905150942if_/http://pling.tableofvisions.com/projekte/show/22/Saber%20Rider%20and%20the%20Star%20Sheriffs%20-%20The%20Game)
Arkhan, any idea about their earlier successful crowdfunding campaign that went nowhere?
Oh shit.
The Pling crowdfunding was addressed on the Kickstarter page - in German:
"I was at this pling that counts yet? (German only)
Yes for sure! The pling-supporters have not been forgotten.
Each Plinger is automatically involved and gets the donated sum to pling automatically be playing with the appropriate Reward of Kickstarter.
In addition, all Plinger be mentioned by name in the credits.
For some this was anyway part of his old Rewards."
Great..... did I throw money at vaporware?
Saber Riders ridin' off with yo money... ;) Riders gonna ride, after all... :mrgreen:
Nah, I wouldn't worry because a previous fundraiser failed. They got their act better together and just did a much better job this time at presentation (not to my satisfaction, but certainly better than what I see in that old link). I'd worry when you don't start seeing results down the road, for now, just be cautiously optimistic.
But the other one didn't fail, it exceeded its goal by more than 50%. Unless they gave refunds, it's disturbing that it's more than four years later and $20k+ and fuck all to show for it.
(https://i.imgur.com/TcZ9xoz.gif)
Oohhhhh, I saw the final amount and figured it had under-performed. I see... OK, ummm, you have a solid point there now, I'm glad I trusted my initial instincts cause there was too much anime to watch and only a few seconds that go by quick on actual gameplay ideas...
Riders gonna ride, like I said... ;)
Quote from: NightWolve on 10/12/2015, 02:15 PMRiders gonna ride, like I said... ;)
Heh, that makes it all worth it. :mrgreen:
Quote from: NightWolve on 10/12/2015, 02:15 PMOohhhhh, I saw the final amount and figured it had under-performed. I see... OK, ummm, you have a solid point there now, I'm glad I trusted my initial instincts cause there was too much anime to watch and only a few seconds that go by quick on actual gameplay ideas...
Ohhhh ... that's what I thought, too. Then after the recent comments I took a look in Google Translate.
That's definitely a bit of a warning sign.
I didn't take too hard a look after I saw that Simon Butler was involved. I've known him long enough that I assumed that he'd checked out the project and found it legit before he put his name on it.
It would be nice to hear a bit more of the project's history from "teamsaberrider".
I believe this is because the game was originally this:
http://youtu.be/Ut7tPGG7RHs
and this version didn't pan out, in favor of what we now see.
I believe this project (the current one) has been in planning / works for more than a year, so I would not panic too much. This sort of thing IS kind of common. You just don't actually see it because this crowd funding thing is new.
and, the people who Kicked that one seem that they are already getting their pledges moved to the new project. So, I don't think there's much to panic about.
Here's more game play footage of what they're going for:
Jump link: https://youtu.be/6IFC_z8Qyeo?t=51s (https://youtu.be/6IFC_z8Qyeo?t=51s)
http://youtu.be/6IFC_z8Qyeo?t=51s (https://youtu.be/6IFC_z8Qyeo?t=51s)
And from the video Arkhan linked, you see they were going for a more ambitious 3D game, but have now settled for something more traditional and of course easier to develop.
LookMyBalls.avif (https://i.imgur.com/twNyZxW.gif)
I'm not panicked in the least (it's $70 for fucks sake), but I don't have much confidence in them fulfilling their end of the deal, especially since they kept the old campaign a secret. If four years and $20k resulted in the next to nothing they currently have, what're the odds that they can put together four complete games in 18 months?
Quote from: NecroPhile on 10/13/2015, 09:50 AMwhat're the odds that they can put together four complete games in 18 months?
Well, the SNES/DC/PCE ones are all farmed out to other people.
I don't know what the other groups are doing/capable of. I know what we're capable of though!
Quote from: Psycho Arkhan on 10/15/2015, 04:18 PMQuote from: NecroPhile on 10/13/2015, 09:50 AMwhat're the odds that they can put together four complete games in 18 months?
Well, the SNES/DC/PCE ones are all farmed out to other people.
I don't know what the other groups are doing/capable of. I know what we're capable of though!
There's gonna be a SNES version? Thought they scrapped that idea. Hmm.
oh. maybe they did. I don't know. lol
I think the SNES version was on a higher tier that wasn't reached. Besides who would want a cartridge game anyways CDs are the future.
Quote from: technozombie on 10/15/2015, 06:01 PMI think the SNES version was on a higher tier that wasn't reached. Besides who would want a cartridge game anyways CDs are the future.
The base tier game was 3DS....
Cartridges are too old school, UMD being the most practical and up to date format they should have made a PSP version.
Quote from: NecroPhile on 10/15/2015, 06:05 PMThe base tier game was 3DS....
Are they using unity? I am curious about the whole project, and am surprised about how it's developing. I would like to know more.
Well this kind of blindsided me. With my recent shoulder operation (number 2) and helping with another project for the community I haven't had much time to read up on this game. I see the Kickstarter has ended but as of yesterday they still haven't updated their site. Somebody catch me up please.
I blinked and missed this.
Would have been pretty cool.
And Mathius, I hope you're doing better. :)
Just got an update email with an episode of the show and a poster via Dropbox.
Quote from: technozombie on 11/16/2015, 02:35 PMJust got an update email with an episode of the show and a poster via Dropbox.
What donation level did you do? I haven't heard a thing. The only email I received was from paypal when I sent the funds.
I just did the basic tier for the pc engine version.
I also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
Quote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
The episode released had a version in German.
Quote from: Desh on 11/17/2015, 10:50 AMQuote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
You should contact them to make sure everything's okay, you should have received an e-mail update by now with the dropbox link to the episode + poster. Have you been getting the kickstarter update e-mails thus far?
Quote from: HailingTheThings on 11/17/2015, 05:59 PMQuote from: Desh on 11/17/2015, 10:50 AMQuote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
You should contact them to make sure everything's okay, you should have received an e-mail update by now with the dropbox link to the episode + poster. Have you been getting the kickstarter update e-mails thus far?
No, I haven't gotten anything.
EDIT: Sent them an email with my paypal receipt. Lets see how quickly I get a response.
Quote from: Desh on 11/17/2015, 09:56 PMQuote from: HailingTheThings on 11/17/2015, 05:59 PMQuote from: Desh on 11/17/2015, 10:50 AMQuote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
You should contact them to make sure everything's okay, you should have received an e-mail update by now with the dropbox link to the episode + poster. Have you been getting the kickstarter update e-mails thus far?
No, I haven't gotten anything.
EDIT: Sent them an email with my paypal receipt. Lets see how quickly I get a response.
Just curious if you got a response? You're honestly not missing a whole lot by not getting the episode, but I know I would be concerned as to why I didn't get it.
Is there any way to put in a preorder for the PC Engine version at all?
Quote from: Mathius on 11/21/2015, 12:07 AMIs there any way to put in a preorder for the PC Engine version at all?
What he said :D
Quote from: technozombie on 11/20/2015, 11:42 PMQuote from: Desh on 11/17/2015, 09:56 PMQuote from: HailingTheThings on 11/17/2015, 05:59 PMQuote from: Desh on 11/17/2015, 10:50 AMQuote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
You should contact them to make sure everything's okay, you should have received an e-mail update by now with the dropbox link to the episode + poster. Have you been getting the kickstarter update e-mails thus far?
No, I haven't gotten anything.
EDIT: Sent them an email with my paypal receipt. Lets see how quickly I get a response.
Just curious if you got a response? You're honestly not missing a whole lot by not getting the episode, but I know I would be concerned as to why I didn't get it.
I actually did receive a very quick response. It was still a bit confusing but they also sent me the link to the episodes etc. The confusing part is he said all of the emails only went to the people who backed through kickstarter. This must mean that they also got a bunch of funds via paypal through the back door beyond kickstarter? I could honestly give a shit about the updates. I just wanted to make sure I would be getting the game I paid for once it is released.
Quote from: Desh on 11/23/2015, 09:43 AMQuote from: technozombie on 11/20/2015, 11:42 PMQuote from: Desh on 11/17/2015, 09:56 PMQuote from: HailingTheThings on 11/17/2015, 05:59 PMQuote from: Desh on 11/17/2015, 10:50 AMQuote from: HailingTheThings on 11/17/2015, 02:07 AMI also got that digital thing. You should be getting an email update thing soon if you haven't already, Mr. Desh. At least, I think?
I also only backed the basic PCE game. I was worried about this. I funded it directly through the German paypal links that "teamsaberrider" had attached. I hope my order does not get lost in the shuffle.
You should contact them to make sure everything's okay, you should have received an e-mail update by now with the dropbox link to the episode + poster. Have you been getting the kickstarter update e-mails thus far?
No, I haven't gotten anything.
EDIT: Sent them an email with my paypal receipt. Lets see how quickly I get a response.
Just curious if you got a response? You're honestly not missing a whole lot by not getting the episode, but I know I would be concerned as to why I didn't get it.
I actually did receive a very quick response. It was still a bit confusing but they also sent me the link to the episodes etc. The confusing part is he said all of the emails only went to the people who backed through kickstarter. This must mean that they also got a bunch of funds via paypal through the back door beyond kickstarter? I could honestly give a shit about the updates. I just wanted to make sure I would be getting the game I paid for once it is released.
That's dumb, should be like "Hey, man, lemme get them, k?"
So, one year left to go. :mrgreen:
Well, at least it looks like they've got some pretty sprites now! :wink:
It's a bit concerning to hear that they've changed to a different (and apparently unproven) game engine.
I've seen that as the start of problems more often than I've seen it save a project.
Sounds like the PCE version is at the bottom of their priority list.
Let's hope that there's still some money left in the kitty when they're finally ready to have Arkhan and the team get started on the project. :-k
Quote from: elmer on 06/21/2016, 10:41 PMLet's hope that there's still some money left in the kitty when they're finally ready to have Arkhan and the team get started on the project. :-k
Yeah.
The PCE version seems to be the least backed/funded.
So... that kind of sucks.
The Watermelon cunts ponied up a large wad of cash to put the project into funding, I think. So that's not really happy-inducing.
Quote from: guest on 10/03/2015, 11:37 AMIsn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
I still think this (above) should have been a red flag from the beginning. I can't believe this got funded despite apparently not having the license and very little development prior to asking for all the money
Quote from: guest on 06/22/2016, 09:07 AMQuote from: guest on 10/03/2015, 11:37 AMIsn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
I still think this (above) should have been a red flag from the beginning. I can't believe this got funded despite apparently not having the license and very little development prior to asking for all the money
It certainly wasn't a great sign, but not as bad (IMHO) as the seeing the previous crowdfunding campaign with nothing to show for it.
Quote from: Psycho Arkhan on 06/22/2016, 12:53 AMThe PCE version seems to be the least backed/funded.
So... that kind of sucks.
From their KickStart updates ...
Amount of supporters per platform:
1. Sega Dreamcast: 415
2. PC/Steam: 297
3. Nintendo 3DS: 196
4. NEC PC Engine: 170
The most money was spent for:
1. Dreamcast
2. Steam/PC Win/Mac/Linux
3. PC Engine
4. Nintendo 3DS
So the PCE actually pulled in more funding than their original target platform!
But "yes", it has the fewest actual buyers, although as they also note, there are still new people asking to buy the PCE version but they don't seem to have figured out how to add them into the KickStarter/Funding.
But this is what is concerning ...
Quote from: KickStarterBecause the Dreamcast version was doing so well during our campaign, we made several changes on our original plan in order to support it from day one. The original plan was to first develop the 3DS and PC/Steam version and after that the DC and PC Engine version.
The engine we have started the project with was only meant for Nintendo 3DS and the PC version was supposed to be made with Unity. Sega Dreamcast would have required a third standalone version and this was just not effective!
In order to support the Sega Dreamcast from day one the engine and several parts of the Development Team were changed.
We are working now with a completely new engine called "Dreamer" which is developed by our partners 2Dream. Dreamer offers us many great possibilities, is very flexible, powerful and supports already a lot of different platforms. For now, we licensed support for Sega Dreamcast, PC Win, Mac, Linux and 3DS in order to fulfil our Kickstarter goals. This should be great news for the Sega Dreamcast community. There is no longer waiting time anymore for the DC version.
So now the development plan and the actual team itself has changed from what the KickStarter supporters signed up for.
And they're licensing (i.e. paying for) this new game engine, from a brand new company, that's never shipped any finished products with it.
http://retrosumus.com/2016/04/xenocider-team-members-kickstarter-dreamer-engine/ (http://retrosumus.com/2016/04/xenocider-team-members-kickstarter-dreamer-engine/)
http://2dream.co/#tabs-2 (http://2dream.co/#tabs-2)
I was here thinking to myself about how hilarious it would be to have a mismanaged PC/3DS version never seeing the light of day while Arkhan is sitting with a build of the PC Engine version, underfunded and finished 3 months before the deadline.
The homebrew console version is looking more legitimate than the "main" version.
One of the problems is that at the point of the campaign when it could have the most benefit or harm, they announced that they'd partnered with Warermelon. Lots of people pulled their pledges and they, along with a bunch of people who hadn't yet pledged anything, were very vocal across forums with threads promoting this campaign that they would never support anything that Watermelon is associated with after their most recent (at the time) fundraising fiascos. It was so bad that Team Saber Rider (or whatever) had to do damage control, assuring everone that Watermelon was only involved in the manufacturing. This was a year before everyone's worst fears about Watermelon were finally confirmed.
If all else fails, Arky can reskin Atlantean again. Sherifflanteans! :mrgreen:
Quote from: CrackTiger on 06/22/2016, 12:00 PMOne of the problems is that at the point of the campaign when it could have the most benefit or harm, they announced that they'd partnered with Warermelon. Lots of people pulled their pledges and they, along with a bunch of people who hadn't yet pledged anything, were very vocal across forums with threads promoting this campaign that they would never support anything that Watermelon is associated with after their most recent (at the time) fundraising fiascos.
I generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
I can see that this new "engine" is from a brand new company founded by one of Watermelon's founders, and I know that it takes a crapload of man-hours to make a decent multi-platform engine that will pass standards-compliance on consoles, but Dreamcast/PC/Linux/etc don't care what old crap you manufacture.
I'm guessing that's one of the reasons why the 3DS (with actual quality standards) is now at the bottom of the support list.
It strikes me as a huge red flag and warning sign when a team (seemingly undermanned and under-financed) makes a wild promise to, of all things, develop and port a game across wildly different hardware standards, programming quirks, resolutions, etc etc. I mean, did they really think it would just be simple to totally downgrade a game intended for the 3DS into several decades old hardware, each with their own limitations and specifications?
That should have been the first sign that the project is way, way, way too ambitious for its own good. Sucking money out of the retro crowd is only worth it if you can target one platform consistently. It makes no sense to waste all this time to promise all these extra downgrades unless they were looking on making cheap cash off of retro-crazed buyers. I mean, as a modern example: Inafune's Mighty No. 9 being absolutely crippled by its promise to be ported to everything, from PS4 to 3DS to Nvidia Shield.
Quote from: EmperorIng on 06/22/2016, 12:35 PMIt strikes me as a huge red flag and warning sign when a team (seemingly undermanned and under-financed) makes a wild promise to, of all things, develop and port a game across wildly different hardware standards, programming quirks, resolutions, etc etc. I mean, did they really think it would just be simple to totally downgrade a game intended for the 3DS into several decades old hardware, each with their own limitations and specifications?
That should have been the first sign that the project is way, way, way too ambitious for its own good. Sucking money out of the retro crowd is only worth it if you can target one platform consistently. It makes no sense to waste all this time to promise all these extra downgrades unless they were looking on making cheap cash off of retro-crazed buyers. I mean, as a modern example: Inafune's Mighty No. 9 being absolutely crippled by its promise to be ported to everything, from PS4 to 3DS to Nvidia Shield[/i].
Poor example, this has been a shit show from the beginning and it's a game that should easily run everything it's on so far. It's an un-optimized clusterfuck of a project...the 3DS version is nowhere to be seen and frankly probably never started real development. There is no excuse for MN9 to run poorly on any platform it's been released on.
Porting to the PCE/TG16 is a different case here, they are going to provide assets and an outside developer familiar with the hardware is going to do the grunt work...hopefully.
That to me seems just as fantastical and amateurish as promising to do it themselves. Maybe slightly less. It's still essentially not accounting for the fact that you, uh, can't make a game on the Dreamcast in the same way you can make a game on the PC Engine. All the assets would likely have to be reworked. The coding re-done from the ground up. It just seems so unrealistic that I wonder why people weren't (or aren't) more suspicious of such soaring claims.
Hell, why not throw a Famicom version in there. A famicom disk version too.
No arguments about MN9 being a clusterfuck though.
Well if Bob Pape managed to do R-Type on the ZX with his inexperience and several limitations, ArkhoSoft can, too.
I was saying that I'm expecting the peripheral ports to be done before the "main" game because at least the retro devs have a track record of actually releasing games and not overpromising or making kickstarter campaigns. Well, at least Arkhan does.
Quote from: elmer on 06/22/2016, 12:19 PMQuote from: CrackTiger on 06/22/2016, 12:00 PMOne of the problems is that at the point of the campaign when it could have the most benefit or harm, they announced that they'd partnered with Warermelon. Lots of people pulled their pledges and they, along with a bunch of people who hadn't yet pledged anything, were very vocal across forums with threads promoting this campaign that they would never support anything that Watermelon is associated with after their most recent (at the time) fundraising fiascos.
I generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
I also don't know what happened. How did Watermelon make a mess of things to get everyone to hate them so much? I suspect it has to do with how they released Pier Solar, in that some people got screwed over (ie. defective versions, canceling orders, not shipping, etc)?
Quote from: Trenton_net on 06/22/2016, 04:50 PMQuote from: elmer on 06/22/2016, 12:19 PMQuote from: CrackTiger on 06/22/2016, 12:00 PMOne of the problems is that at the point of the campaign when it could have the most benefit or harm, they announced that they'd partnered with Warermelon. Lots of people pulled their pledges and they, along with a bunch of people who hadn't yet pledged anything, were very vocal across forums with threads promoting this campaign that they would never support anything that Watermelon is associated with after their most recent (at the time) fundraising fiascos.
I generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
I also don't know what happened. How did Watermelon make a mess of things to get everyone to hate them so much? I suspect it has to do with how they released Pier Solar, in that some people got screwed over (ie. defective versions, canceling orders, not shipping, etc)?
There are old threads here about it...I'm not too well-versed in it, myself.
CrackTiger wrote about it.
:)
Quote from: elmer on 06/22/2016, 12:19 PMI generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
Ah, where do we begin.
First, they took forever to finish Pier Solar. I remember when it was some goobery little novelty idea. Fair enough. I wish it stayed that way.
They took tons of pre-order money. Tons. They "sold out" of the game before it even launched. So, the only people able to get the first print of the game were people who ponied up cash early, on good faith that the game would get done. Anyone who was skeptical got fucked.
That sucks.
Then, they announced a "Reprint" edition, and this is where I officially decided I hate Watermelon for all they're worth.
The reprint edition came in a new package, with a tacky REPRINT EDITION slapped on it. It was lesser production quality, had no enhanced CD.
AND IT COST MORE THAN THE ORIGINAL, BETTER LOOKING VERSION.
They came up with tons of excuses. They insulted their paying supporters, and future potential buyers. It was a giant asshole-fest. They said people didn't deserve the CD because they didn't support them early. Then they said the CD doesn't fit in the clamshell (it does. I checked.).
Turns out, there was no CD this time because the CD didn't work right. People had to rip the CD, dump it to PC, and reburn it for the SegaCD to read it. Watermelon told people to do that, and then said wait nevermind don't do that. The ISO got spread around. Good.
the price went up because they mis-calculated costs of things, and basically should've charged more for the initial version. The second-wavers all got hosed and had to pay more, for less, all because they suck at math.
I think they did a 3rd, and maybe 4th print of Pier Solar. All with tacky LOLREPRINT editions.
then, they began whoring the game out to anywhere they could with those HD re-releases, etc.
The game itself is a trite Lunar clone. It looks and sounds nice. The combat is unbalanced. The story is whatever.
It's not worth the hype-train. People who praise it are very shallow, and duped by the visuals.
So, it really pisses me off that they are the reason this shit got funded, as they'll likely do something stupid over the course of the project.
Watermelon is a large part of why I am skeptical and apprehensive of basically anyone showing up to do anything anymore.
They said the ROM wasn't dumpable, and the audio wasn't decodable.
IIRC, the ROM was dumped.
and, Rover + Gravis decoded their audio tracks.
So, Fuck Watermelon.
they're about as bad as Super Fighter Team.
Quote from: Psycho Arkhan on 06/23/2016, 05:03 AMQuote from: elmer on 06/22/2016, 12:19 PMI generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
So, Fuck Watermelon.
they're about as bad as Super Fighter Team.
I guess Super Fighter Team was responsible for similar Shenanigans? Inquiring minds want to know! :-)
I don't have time to get into detail, but after a year or two of silence, it's finally come out that Fonzie really is a control freak who pushed Tulio out and has never had any intention of providing the service they sold investors with the magical gems factory. He has told everyone that there will be nothing previewed until Project Y is released and if you don't like tgat, you can apply for a refund.
From what gas slipped out from others who contributed ti the gane, it us currently receiving yet another iverhaul abd now peopke are veginnjng to wonder if it will ever get rekeased.
Quote from: Trenton_net on 06/23/2016, 01:00 PMI guess Super Fighter Team was responsible for similar Shenanigans? Inquiring minds want to know! :-)
I'd be sorry to hear that, as aside from his baffling love affair with a terrible fighting game, the guy that runs Super Fighter Team always seemed decent enough to me. Of course, I've never bought anything from him, and I'm sure I haven't talked to him in over a decade.
Quote from: GaijinD on 06/23/2016, 02:03 PMQuote from: Trenton_net on 06/23/2016, 01:00 PMI guess Super Fighter Team was responsible for similar Shenanigans? Inquiring minds want to know! :-)
I'd be sorry to hear that, as aside from his baffling love affair with a terrible fighting game, the guy that runs Super Fighter Team always seemed decent enough to me. Of course, I've never bought anything from him, and I'm sure I haven't talked to him in over a decade.
I would tend to agree, which is why I am curious to hear what exactly happened. Though I will say, while Super Fighter is a terrible game, 武将争霸 (Aka Sango Fighter) was much better.
Quote from: CrackTiger on 06/23/2016, 01:58 PMI don't have time to get into detail, but after a year or two of silence, it's finally come out that Fonzie really is a control freak who pushed Tulio out and has never had any intention of providing the service they sold investors with the magical gems factory. He has told everyone that there will be nothing previewed until Project Y is released and if you don't like tgat, you can apply for a refund.
From what gas slipped out from others who contributed ti the gane, it us currently receiving yet another iverhaul abd now peopke are veginnjng to wonder if it will ever get rekeased.
Fonzie was the dickshit that was telling paying people they didn't deserve anything. Dude needs a reality check.
Quote from: Trenton_net on 06/23/2016, 01:00 PMQuote from: Psycho Arkhan on 06/23/2016, 05:03 AMQuote from: elmer on 06/22/2016, 12:19 PMI generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
So, Fuck Watermelon.
they're about as bad as Super Fighter Team.
I guess Super Fighter Team was responsible for similar Shenanigans? Inquiring minds want to know! :-)
Cobbweb is just full of himself and makes things up. His site has stupid ego-stroking shit all over it.
Like claiming he's the first to do Japanese partnership. Sorry, that already happened on the MSX, years ago.
He takes way too much credit for the games that are produced by him.
OH, and his clamshells suck. They shatter like a 90 year old's hip at a kickboxing tournament.
then there was that Beggar Prince thing where the game didn't work, and you had to pay for a replacement.
dick.
Quote from: Psycho Arkhan on 06/23/2016, 10:54 PMQuote from: CrackTiger on 06/23/2016, 01:58 PMI don't have time to get into detail, but after a year or two of silence, it's finally come out that Fonzie really is a control freak who pushed Tulio out and has never had any intention of providing the service they sold investors with the magical gems factory. He has told everyone that there will be nothing previewed until Project Y is released and if you don't like tgat, you can apply for a refund.
From what gas slipped out from others who contributed ti the gane, it us currently receiving yet another iverhaul abd now peopke are veginnjng to wonder if it will ever get rekeased.
Fonzie was the dickshit that was telling paying people they didn't deserve anything. Dude needs a reality check.
Quote from: Trenton_net on 06/23/2016, 01:00 PMQuote from: Psycho Arkhan on 06/23/2016, 05:03 AMQuote from: elmer on 06/22/2016, 12:19 PMI generally don't follow this sort of stuff. I know that Watermelon became famous for Pier Solar, but what went wrong?
So, Fuck Watermelon.
they're about as bad as Super Fighter Team.
I guess Super Fighter Team was responsible for similar Shenanigans? Inquiring minds want to know! :-)
Cobbweb is just full of himself and makes things up. His site has stupid ego-stroking shit all over it.
Like claiming he's the first to do Japanese partnership. Sorry, that already happened on the MSX, years ago.
He takes way too much credit for the games that are produced by him.
OH, and his clamshells suck. They shatter like a 90 year old's hip at a kickboxing tournament.
then there was that Beggar Prince thing where the game didn't work, and you had to pay for a replacement.
dick.
How was the game defective? Like game braking defective? Seems like a pretty crummy move not to fix them for free :/
The original run of Beggar Prince had a bug where you effectively had to start the game over because your ass would be stucked.
This is what happens when you localize a Taiwanese RPG and halfass it, I guess?
but yeah, from what I remember, you had to pay for the fixed version.
I'd still say these games from Cobbweb are better than Pier Solar since they're not trite Lunar clones.
He's just a total knob-polisher. All those interviews/articles about him went to his head.
I bit the bullet and pre-ordered the reprint of Beggar Prince back in '14. Hope it releases drama-free.
I was approached by both Cobb and Watermelon (Magical game factory whatever). Cobb had a
Chinese famicom game that he wanted to release with some upgraded stuff on the PCE (using my nes2pce libs). I looked it, and it was doable, but I felt uneasy about the whole thing. So I turned it down.
Magical Watermelon Factory wanted to publish any TG/PCE stuff I did, or work I would do - whatever. I never even bother responding back to their emails. I think they got the message.
I would've sent them a ROM that says DEEEEZ NUTS and plays rap music.
One of the other things I firgot about, is that Watermelon published a guy's game and never paid him. After months(years?), he eventually took legal action against them, which is difficult when everyone is in different countries. At first, that only got him a small amount of what he was owed, but apparently now, many months later, Watermelon, or as he puts it, "Fonzie finally paid up".
Quote from: CrackTiger on 06/25/2016, 09:10 PMOne of the other things I firgot about, is that Watermelon published a guy's game and never paid him. After months(years?), he eventually took legal action against them, which is difficult when everyone is in different countries. At first, that only got him a small amount of what he was owed, but apparently now, many months later, Watermelon, or as he puts it, "Fonzie finally paid up".
great.
Hey, this ole thread! So how did the joke go again ? Ah yes! Saber Riiiiders ... ridin' off with all your money... Riders gonna riiiide after all... :lol:
Quote from: CrackTiger on 06/25/2016, 09:10 PMOne of the other things I firgot about, is that Watermelon published a guy's game and never paid him. After months(years?), he eventually took legal action against them, which is difficult when everyone is in different countries. At first, that only got him a small amount of what he was owed, but apparently now, many months later, Watermelon, or as he puts it, "Fonzie finally paid up".
Good to hear! I really respect that and people like Agness Kaku who sat down for as long as it took to put a legal case together.
I'm coming to that point with XSEED Games where I'm fed up enough to draw a couple of grand out of my retirement funds to initiate a lawsuit... Win or lose, the satisfaction of them being summoned to court would be worth it. I just have to sit down this summer and carefully write a factual timeline of events, something a lawyer can read that's clear, to the point, free of say any profanity (which is really difficult for me) who can then take it from there, tell me what to do. He'd have to be remotely hired in California, near or at the city XSEED is located at.
From what I saw with Agness Kaku fighting John Schizomaniak, she also had to hire a rep so as to avoid having to fly to the jurisdiction of the target to show up on the court date, another issue/cost. I might be willing to road trip it if need be, never been to California so what the hell...
My fear though is that I've let too many years go by for the 3 main cases. Last time they cheated me was 2012 with Ys Origin, only 4 years ago but the 3 main cases for Ys 1, 2 and Felghana was in 2010, 6 years ago... I may have run out the clock and crossed a statute of limitations there so I need to get going... I know that the DK developer fought Nintendo and got justice after 10 years but that was Japan, I need more legal consultation to see what, if anything, I have a shot at...
Justice: just having XSEED spend money on legal counsel would be worth it! Well, you should have a Kickstarter (TM) campaign to find your lawsuit against XSEED (the problem is that ignorant fans of XSEED greatly outnumber the folks who understand what you went through).
As William Blake wrote:
Ethics
Business
The two
shall
never
meet
Adol
Cries
Himself
To sleep
—Ode to a broken wing
Man, I'm so out of the loop it seems! What game did Watermelon publish, which they didn't pay out for? What was the excuse for not paying? Or did they just drop the excuses and say "we don't want to pay because... Because we can!"?
@NightWolve: I'm sorry to hear your having troubles with XSEED Games. Did you do work for them, for which they don't want to pay you for as well?
That door cannot be un-opened. Be cautious what you wish for...
Quote from: esteban on 06/28/2016, 06:44 AMJustice: just having XSEED spend money on legal counsel would be worth it!
I'm inclined to mostly agree now, but on the flipside, for years I leaned on not wanting Lipschultz and his creepy pals to gain the satisfaction of me losing a case and then having that over my head in a "
Hah, you lost, case closed, too bad sucka, now get over it, and f-ck off!!!!" fashion. A loss served as a deterrent knowing XSEED always had a legal advantage in all of this, which they know... But yeah, better to have tried and lost than to let them get away with it with just negative PR posts and a boycott that they laugh at...
QuoteWell, you should have a Kickstarter (TM) campaign to find your lawsuit against XSEED (the problem is that ignorant fans of XSEED greatly outnumber the folks who understand what you went through).
It's a nice thought, but raising money from Falcom/Ys fans was always a losing proposition when the freeloading rate was 99% on all past software I produced. I guess I should've gotten in the bootlegging business years ago... Nice piece of pretty plastic actually gets people to open their wallets versus begging for donations after providing digital-downloads. Heh.
QuoteAs William Blake wrote:
Ethics
Business
The two shall never meet
I have to agree. (a) They conveniently worked these shameful deals where they only had to pay 1 person instead of 2. (b) They paid whatever they wanted to pay since "we were just fans" versus professional translation companies who set their own rates in a take-it-or-leave-it fashion. (c) They let an employee use the company for revenge against someone he deemed "bad guy" and was feuding with before being hired... (d) They got away with it and while they could take corrective action tomorrow to meet my free demands which were just for proper crediting, they choose to ignore the issue and pretend they did nothing wrong... Denialism at its finest! DeuceBag now says, "
I did nothing wrong. I owe you nothing, suck it up, move on!"
(Quick Note: I never asked for money in the aftermath when I called Ken Berry in 2012, as I knew I was dealing with a cheapskate company and they would completely ignore me if both crediting and payment were apart of my demands. I just asked for crediting because I felt part of what Lipschultz wanted to accomplish was erasing me from Ys history. Money can be replaced/earned, but that was a very powerful Orwellian message to deny me anything and to make sure only my backstabbing criminal translator received 100% credit which many parties/trolls took pleasure from sad to say...)
Quote from: Trenton_net on 06/28/2016, 10:20 AM@NightWolve: I'm sorry to hear your having troubles with XSEED Games. Did you do work for them, for which they don't want to pay you for as well?
It's not great, but with some help by someone else, I have a basic summary to provide a quick explanation as to how I was cheated, how the fan translation partnership was exploited/profited from to benefit only my backstabbing translation partner... This link:
https://www.facebook.com/boycottxseed/posts/496140430505456 (https://www.facebook.com/boycottxseed/posts/496140430505456)
The best way to explain it is if you frame the translation process in 3 steps:
Step 1. The programmer performs IT/tech work hours to extract/prepare the Japanese text and images from the videogame for the translator.
Step 2. The translator receives the Japanese text/images and performs work hours to convert the Japanese to English.
Step 3. The translator is secretly contacted by a company called XSEED to port the translated results. He's paid 100%, he's credited 100%, then disappears for ~3 years pretending he longer knows the "step 1" programmer .
Question: Did the Step 2 translator "cheat" the Step 1 programmer ?
Only reason the Step 1 guy did free work hours is because it was about a fan patch and the Step 2 guy was not a proxy to a for-profit commercial entity/company... Right ? Originally Step 3 was the programmer gets back the translated results and puts them back in the videogame, but just imagine if that was the order of events for a moment.
Nobody would've been stupid enough to do free work hours for some psycho, homicidal c0ck-flasher that crawled out of the Neo-Geo.com forums (who wants to kill numerous members there AND their families...) if he/she knew what his views were on what should happen with a once in a lifetime commercialization opportunity... He did free fan work hours for me cause I was a fan and not a company, and I did free fan work hours for him because he was a fan and not a company and it was all about the production of a fan patch without licensing... Commercialization should've triggered a contacting of all relevant parties... You'd think, but Lipschultz hating me was why things went different...
You know, I did an interesting social experiment a few years back. I found that if I got away from XSEED/Ys fanboys and explained the situation to anybody outside that group, even other gamers, nobody had a problem concluding the translator cheated/exploited the programmer... My neighbor instantly said of course, and that those work hours done in the past become billable in the present since DeuceBag got to commercially profit from them years later!
In contrast, if you go to XSEED/Ys fanboys and ask them, those that know me and developed a grudge, suddenly you start getting excuses, justifications, red herring arguments, all sorts of bullshit besides the most honest, "
Rawr, you got exactly what you deserved, NOTHING!!!!" So amazing basically how blind hate for one party and blind love for the other changes the responses versus neutral/unrelated parties...
Anyway, the link should explain more particulars enough. If you see room for improvement, or want more clarification to explain this, lemme know. I tend to be verbose, and the downside is if something's too long, whatever the subject, less readers will be willing to read it all the way unless it's interesting enough... :/
@NightWolve: Sorry to hear that. If you do go through with a lawsuit, it would be interesting to see what kind of a defense they would use. I'm not sure if there is a defense against douchebaggery. :P
Quote from: Trenton_net on 06/29/2016, 10:55 AM@NightWolve: Sorry to hear that. If you do go through with a lawsuit, it would be interesting to see what kind of a defense they would use. I'm not sure if there is a defense against douchebaggery. :P
Thanks, but yeah, looks like I did run out the clock by inaction... I researched the statute of limitations in California (http://statelaws.findlaw.com/california-law/california-civil-statute-of-limitations-laws.html) a little bit after seeing CrackTiger's post and being reminded of this. Violating a written contract is 4 years, most other categories I see are 1 to 3 years... Only wiggle room for yourself is lying about when exactly you discovered alleged wrongdoing (
I would have say I fully realized wrondgoing in 2015 or something)...
If you can still drag someone to court, force a summons to be delivered which they have to show up in court for, then get dismissed under statute of limitations, it'd still be somewhat worth it for justice and to pressure them to correct the situation voluntarily, but this is an arrogant, bigoted, stubborn bunch as I've learned over the years so unlikely still... In short, doesn't look good, I procrastinated too long and didn't get enough legal advice in 2012 to learn about details like this when I was more committed to trying. :/ Who knows, perhaps a creative ambulance-chaser of lawyer there might have ideas and/or knows a judge that could be "flexible" to still allow legal recourse.
I would definitely still talk to a lawyer. You never know. :)
:(
Back on topic: I have never seen this "Saber Roder" show. But it has inspired me.
I WANT TO WATCH STAR BLAZERS.
AND I WANT TO WATCH GALAXY RANGERS.
Hopefully, my daughter will think they are somewhat kool. Otherwise, I'll be the sad old man watching 'toons alone.
The funny thing is that "Watchin'-'toons-alone" was my nickname in grad school.
CLARIFICATION: I had to fix an error in the prior post. As it turns out, nickname in high school was "Listening-to-tunes-alone"
EDITOR'S NOTE: At no time was "poppin'-balloons-alone" a nickname. It was simply a descriptive term my wife used when explaining my obsession with PANG! our children. I miss them. But I can get to the Taj Mahal stage without dying once. Yup. Practice makes perfect.
OK Arkhan, how's this coming along for that June 2017 deadline? :wink:
**********
I see that there have been some fairly-underwhelming updates on the project page, with news that most of the original staff have been fired along the way, and a rumor in the "comments" that all the money has been spent and that nobody is working on the 3DS version ... but apart from that, it's all looking good, and the new background art is quite pretty!
I loved the "rant" blog entry on the actual http://www.saberridergame.com/ website. :lol:
I've worked with Simon before, and I may have to get in touch and hear his side of the story.
That could be good for a laugh!
I'm assuming my money is as good as flushed down the toilet and I'll never get anything.
It'll be yet another failed kickstarter campaign, but those scumbags will claim it's a success because we got the video or maybe a poster pdf download.
Quote from: elmer on 01/26/2017, 02:01 PMI've worked with Simon before, and I may have to get in touch and hear his side of the story.
If it's this Simon, he's already given his side of it, in a hilarious way: http://youtu.be/kR3Gd4-8nnY?t=3149
His rant here already is one of the best things caught on video: http://youtu.be/kR3Gd4-8nnY?t=1435
Quote from: ccovell on 01/26/2017, 03:22 PMQuote from: elmer on 01/26/2017, 02:01 PMI've worked with Simon before, and I may have to get in touch and hear his side of the story.
If it's this Simon, he's already given his side of it, in a hilarious way: http://youtu.be/kR3Gd4-8nnY?t=3149
His rant here already is one of the best things caught on video: http://youtu.be/kR3Gd4-8nnY?t=1435
Damned right handers fucking shit up for everyone YET AGAIN.
I never really had hope I'm so glad I've never invested penny 1 into any crowd funded thing, it's always seems like the modern version of a snake oil salesman, maybe someone can make a game based around that?
I am done with crowdfunding...
FWIW, that Simon guy comes across pretty arrogant and intolerant.
Quote from: ccovell on 01/26/2017, 03:22 PMIf it's this Simon, he's already given his side of it, in a hilarious way:
Hahaha, yes, that's Simon. He's not changed much after all of these years. :lol:
Thanks for the link, it was all very nostalgic to see them together again. :D
QuoteHis rant here already is one of the best things caught on video:
Brilliant! =D>
Quote from: Lost Monkey on 01/26/2017, 04:13 PMFWIW, that Simon guy comes across pretty arrogant and intolerant.
He doesn't put up with fools or waste, and he has the intelligence and wit to come up with some really good insults.
That makes him a "troublemaker" in a lot of company's eyes, particularly when there is so much clueless middle-management around that demands dewy-eyed subservient respect for their authority while they're busy f*cking up.
You can call that "arrogant" or "intolerant", but I'd rather work with someone that challenges decisions and tries to make things better, than someone who just sucks the time and money out of a project while delivering as-little-as-possible in return.
Just compare the drawn-out lack-of-results of the Sabre Rider project, and the Sydney Hunter project, with what folks like Simon, and Steve and even Mark used to be asked to do, and actually delivered, within a few weeks or months of work.
Firstly:
Fuck that Simon guy. For starts, the sprites he drew
sucked.
Secondly, he didn't seem to give a shit about the series, or the project (as proven in the video).
He just wanted money, and his lackluster bullshit kind of indicated that. For someone who's apparently a seasoned veteran, and master talent, why the fuck is he apparently so hard up that he needs to hit up a kickstarter he doesn't care about to get money? lol. seems legit.
It also takes a giant dose of moron to sit there in a chair and talk shit about fans of a series for
wanting their right handed characters to be right handed in the game.Dude in Rolling Thunder is right handed. Worked fine. Samus is right handed. Worked fine. Learn how to draw better, maybe?
Anyway:
We've not done much, and the project itself has not done a great deal either outside of what you can see on their KS, as the person in charge was hospitalized with fairly serious health issues, and is/was still recovering and sorting things out....Including dealing with the backlash of all of the KS people, who as usual, misunderstand the potential risks of crowdfunding, and shit the bed almost immediately when they aren't getting their toys immediately.
Also, while it's easy to sit back and poke fun and name call someone while talking about whatever glory days or deliverable some other dickfaced party produced, I'd prefer to wait it out until I see ACTUAL signs of shit-showing, as opposed to "hey sorry, I almost died".
Keep in mind, too: The Asstastical Watermelon Factory is involved, so some blame for any project mishaps should also fall on their stupid asses.
Anyway, I also don't see why it was even necessary to bump this thread, other than to be an ass (you yourself claim you apparently enjoy doing this because you think it accomplishes something.), and to remind people that you used to work with these people at one point in time so you can take a walk down memory lane.
You clearly already saw the latest/greatest updates, and you probably didn't even back the project anyways.
If you want a real update on the PCE one, though, I'll say what I already said, as nothing has really changed and people have shit memories:
- It won't be like what is shown for the other versions. It's apparently become Contra: CosmoDodge City. I'm not a fan of that. I also want the PCE one to be in line with a PC Engine style game, instead of trying to be something else.
- The art will all need redone. Sizes and color depth are not PCE standard. This is similar to why I keep telling people I am not porting Inferno to PCE.
- Most, if not all of the parallax won't really be a thing. The tile layouts were not done with PCE in mind. Going with high detail, non parallax backdrops seems like a better idea than over simplifying shit so there can be some campy parallax effect on some levels. If it's possible to revamp stuff for decent line scroll parallax, it might become a thing. I doubt it. Plenty of top-end PCE games don't use parallax, so, :-"
- Those first persony scenes will probably be nixed. They seemed dopey anyways.
- We've not been given any assets to work with yet, and any sort of payment for what we do has also not really been mentioned or finalized. The one doc we were given is pretty out of date based off of how stuff has changed.
Unfortunately, the PCE was not the main source of money or backers. It's not a top priority version, despite the fact it will likely involve the most effort.
So, everyone might as well just forget about it until I say otherwise. You'll know if I've started working on it, because I will tell you.
PS: It's Saber Rider. Not Sabre Rider. Your English doesn't apply to show/game titles. You're always so pedantic about shit, I expect you to not do things like this.
Wow, someone got out of the bed on the wrong side again this morning!
That's twice this week that you've had a wild over-reaction and gone on an angry rant at me. :lol:
Quote from: Psycho Arkhan on 01/26/2017, 07:55 PMIf you want a real update on the PCE one ...
Yes, please.
... reading ...
Thanks!
QuoteAnyway, I also don't see why it was even necessary to bump this thread, other than to be an ass (you yourself claim you apparently enjoy doing this because you think it accomplishes something.), and to remind people that you used to work with these people at one point in time so you can take a walk down memory lane.
Nope, I went to look because I was contacted by the musician on Sydney Hunter inquiring about the possibility of using Huzak instead of Squirrel, and that reminded me of both The Old Man's posts on Sydney Hunter, and about Saber Rider.
So I went to take a look at both of the KickStarter pages to see how they were getting along.
Then, since it looked like there had been a few roadbumps, I thought that I'd ask about the progress.
I'm sorry if you don't share my amusement at the art of a good rant. Heck, I even find Lewis Black amusing at times!
A sense of humor is a very personal thing. You might try getting one sometime, and seeing if you like it.
QuotePS: It's Saber Rider. Not Sabre Rider. Your English doesn't apply to show/game titles.
Sorry, you're right. I forgot to check and just typed in the correct spelling for the word, rather than the kids-show sound-alike.
I should have checked and got it right.
... raw nerve there, Arkhan lol.
Quote from: ccovell on 01/26/2017, 03:22 PMQuote from: elmer on 01/26/2017, 02:01 PMI've worked with Simon before, and I may have to get in touch and hear his side of the story.
If it's this Simon, he's already given his side of it, in a hilarious way: http://youtu.be/kR3Gd4-8nnY?t=3149
His rant here already is one of the best things caught on video: http://youtu.be/kR3Gd4-8nnY?t=1435
Rubbish and God help anyone who pledged to its Kickstarter ??? Hahahaha!!!!!!!!!!!
Saber Riders!!! Forgot all about this thread!
I have a sense of humor.
There's just not much I find funny about the tongue in cheek delivery of your inquiry, including sitting back, polishing your dicktip while talking up some dude that looks like a ballsack with eyes, and his opinions on a project he clearly didn't give a shit about when signing on. People who sign onto shit just for the money are giant tools. This guy included. Then he goes and makes moronic rants to a room full of gimps. No wonder he's now a washed out old simpleton that can't even get his garbagey art to stick in a KS he doesn't care about.
Besides, Ocean put out a lot of horse shit back in the day, so you should stop acting like this guy is some saint/powerhouse, especially since you've done so while ignorantly talking a little shit about the person doing SRATSS, without realizing what all is going on.
You often talk about the professional glory days. That doesn't seem very professional.
and, I will repeat:
His art fucking sucked. I'm glad that at some point in the future, we won't be having to re-diddle his sprites for PCE, because they looked like total dick.
This is the PCE scene. Everyone's used to waiting for shit.
By the way: how's your PCFX game coming along?
Nobody is exactly wrong here, but I think the definition of "professional" could be argued that one is capable of finishing something only for the money. If you need passion to get something done, and then so lack speed when your heart's not into the project, you are not professional enough by this definition. I think a person who knows himself well enough & is disciplined enough to finish something through just for the money (ie: he couldn't care less about the character) is an asset when well-directed on a project.
Then, there's the flipside of people who are incredibly passionate about things from their childhood (anime, comics) but who only have passion to spare; and no business sense, acumen, leadership skills, etc. Mr. Butler said the same thing in that video about Mr. Saber Rider, but here's a better example:
http://youtu.be/ee60LiSwegU
http://youtu.be/IujP9GDcp-Y
http://youtu.be/_AeIH_fLOPQ
Basically he (https://www.youtube.com/channel/UCwp0KmeZ-B4c4EZPmIp0L4g/videos) does lots of armchair analysis of seemingly why projects go south, and the common denominator often tends to be dreamers who don't know their limitations, but yet somehow are lucky/cunning enough to get people to pay to follow that dream.
I am glad this thread was bumped, because I have looked for it a few times, but I could not remember the damn title of the show ("Saber Ryders and Omar Sherif").
I have never heard of this show, nor have I seen it, so I was curious and wanted to watch at least an episode or two.
Instead, I ended up watching:
Doctor Zhivago
Galaxy Rangers
Lawrence of Arabia
Bravestarr
You sure it isn't Sabuh Ridaz?
(https://web.archive.org/web/20190510040546im_/https://uploads.tapatalk-cdn.com/20170127/5c3c1bf5c21bebc8f46271408568c3b6.jpg)
Well, the other part of "professional" or "professionalism" is knowing how to act/behave in certain environments. I know when to hold back my usual way of delivering a point because I don't want to deal with someone pouting, or me sitting in HR's office explaining why I called someone a dumbfuck in a meeting.
I am currently leaning towards the side of Mr. Oceanman got a little too pompous and forgot he's sort of a washout now.
He's currently seeming like the VIC-II palette of the retro art world. Replaced by better talent, but still being a dick anyways.
It's hard to direct someone who does't give a shit AND is being a bit stuck up. Those are not the kinds of professionals people want to work with. Annoying hired help sucks.
It's a lose lose. Which leads to why he's not on the team (and the new art looks better).
So, a lose win!
What's funny is, you don't quite need a "game design" to be able to properly draw a 2D sprite of a dude holding a gun, running. Turrican, Contra, Gunstar Heroes, Metroid, Rolling Thunder, etc. are all pretty much the same kind of sprite, despite being different games. It's a 2D side scrolling shooter. How much more "design" do you need, especially if you've already seen the prototypes and target "look".
(https://web.archive.org/web/20190107062947im_/http://s.uvlist.net/l/y2007/03/36289.jpg)
(https://web.archive.org/web/20190510040546im_/https://s.uvlist.net/l/y2010/06/71283.jpg)
(https://web.archive.org/web/20150926213038im_/http://wiimedia.ign.com/wii/image/article/844/844525/rolling-thunder-2-virtual-console-20080109004642489.jpg)
I mean, for fucks sake. There's right handedness, and it looks *great*.
PS: IF the PCE one actually gets somewhere, Rolling Thunder was one of the games I thought I'd model it after, because the sort of Bonanza like shoot-out style seems to lend itself better to both the PCE, and the setting of the game. It's technically a "wild west in space" show, so I think the pow pow *duck* pow pow style stuff is just a better move.
Sorry this won't be PC Gunjin, lol.
I'm still holding out and giving these dudes the benefit of the doubt for now. Having to come back to a shit storm to sort out after being hospitalized for months isn't something that's cut/dry to deal with.
I don't know what will happen with the PCE project, but I am at least confident that the main focus points will get their games done.
I had to add this, but it was too late to amend my earlier post above.
Quote from: ccovell on 01/27/2017, 06:23 AM...
Then, there's the flipside of people who are incredibly passionate about things from their childhood (anime, comics) but who only have passion to spare; and no business sense, acumen, leadership skills, etc. ...
New York Toy Fair: The Game
https://appsto.re/us/1Kznhb.i
Sombody made me aware that there are some posts about Simon Butler and his involvement with Saber Rider here. I saw this youtube video the first time today. Well yeah what should I say. XD
The video clearly shows why I kicked him very early from the team!
What ever he claims to know about the project or saying about the project is bullshit.
He knows nothing! How he acts in that video reflects exactly the quality of the material I got from him - basically shit.
It took him 3 month for 3 hero sprite sheets. He was slow, he asked already answered question at least 5 times again like somebody with Alzheimer. The material was always with errors and he refused to correct them. I had to do this on my own which took some time. This time could have spend on other parts of the project. He questioned every decision I made which confused me very much. I always wanted to go the easy and cheap way. In the end all his material had to be put in trash because nobody wanted to finish his shit. The new sprite artist did the same job in just 4 weeks!
Back when we started I had huge respect for this moron so I made sure that he gets paid always on time and so on. Since he had money problems (like he said himself) I even paid him much earlier to help him. Unfortunately he was just a waste of my time and the bakers money!
At one point I had enough and kicked him out. After that he started to rant about the project in his podcasts and other places. When I found out in december that he even told my name in the december podcast he got a very clear email from me what I think about him and what I will do if he will not stop his nonsense. Telling false things in order to hurt somebodys reputation is a crime in germany.
Also if every company he worked for would know what shit he is talking about them he would get sued and end up in jail pretty fast. His arrogance will break his neck some day!
I took the time and listen to all his podcasts from 2016 - what an asshole. I wish I had checked him out much earlier because with all the infos I got I would NEVER ever hired him in the first place.
Guys like him are the reason why good ideas are going down the toilet.
That said he was the second choice anyway. I always wanted to work with Henk Nieborg on the project but Henk was ill back then and not able to work on Saber Rider. That has changed. Henk is on the team and he is doing a awesome job!
Oh and calling me a kid... I am 36 years old.
And seriously what good stuff has Simon done? 5 years Ocean Software and most Games from that company was utter crap. Look at his linkedin account. He never lasted more than a year in most companies. Mostly the kicked him out. He told me himself that a lot of stuff didn't worked out because of is attitude.
If you want details about the matter Simon Butler/Saber Rider check out my blogpost here:
http://www.saberridergame.com/post/154310734664/beware-of-loose-cannons
Also about the Project, Saber Rider got greenlit on Steam a few days ago:
http://steamcommunity.com/sharedfiles/filedetails/?id=836836038
You can check out the video there.
If somebody has any questions, just ask them here.
For now I am going back and bug check the new Dreamcast version.
In the end I wasted time again on that Butler guy.
Quote from: elmer on 01/26/2017, 02:01 PMOK Arkhan, how's this coming along for that June 2017 deadline? :wink:
I see that there have been some fairly-underwhelming updates on the project page, with news that most of the original staff have been fired along the way, and a rumor in the "comments" that all the money has been spent and that nobody is working on the 3DS version ... but apart from that, it's all looking good, and the new background art is quite pretty!
I loved the "rant" blog entry on the actual http://www.saberridergame.com/ website. :lol:
I've worked with Simon before, and I may have to get in touch and hear his side of the story.
I wonder from where you get your informtion?
You propably missed the important ones.
We could compile a 3DS version at any time if we want to. The framework supports it, no problem but why now? After the Kickstarter results, the 3DS version had the lowest number of bakers and therfore the priority was shifted to Dreamcast and PC/win/mac/linux.
The 3DS version needs some extra attention because of the second screen and this will be done when the other versions are content complete.
Also as soon as the content is ready we will hand over the material to the PC Engine Guys because the PC Engine version will be the only version which will be standalone and from scratch again.
Also I fired only two people from the team.
Simon and the coder. Both have been replaced and oh look less problems for me.
I wonder why...
Good for you if the cooperation between you and Simon worked out.
It didn't for me. And yeah if you ask him, then ask him also how much fucking money he got blown in his ass. The material I got was like "yeah I dont care I just need money" No, Thank you!
Quote from: Psycho Arkhan on 01/26/2017, 07:55 PMWe've not done much, and the project itself has not done a great deal either outside of what you can see on their KS, as the person in charge was hospitalized with fairly serious health issues, and is/was still recovering and sorting things out.
The update that said he was out of the hospital and back to work was
four months ago! There's nothing wrong with questioning why there's little apparent progress in a third of a year, especially when so many of the updates we've since been given are about getting more people to buy the game or promotions for other people's games.
Quote from: Psycho Arkhan on 01/26/2017, 07:55 PM...Including dealing with the backlash of all of the KS people, who as usual, misunderstand the potential risks of crowdfunding, and shit the bed almost immediately when they aren't getting their toys immediately.
If you and Fire-WSP want less complaints about it being late, it's up to
you to provide meaningful updates and a revised schedule. It's pretty clear he doesn't really know what he's doing, plus he's already got one failed project under his belt, so it's not surprising that peeps are worried about the lack of progress.
Quote from: NecroPhile on 01/27/2017, 10:37 AMQuote from: Psycho Arkhan on 01/26/2017, 07:55 PMQuote from: Psycho Arkhan on 01/26/2017, 07:55 PM...Including dealing with the backlash of all of the KS people, who as usual, misunderstand the potential risks of crowdfunding, and shit the bed almost immediately when they aren't getting their toys immediately.
If you and Fire-WSP want less complaints about it being late, it's up to you to provide meaningful updates and a revised schedule. It's pretty clear he doesn't really know what he's doing, plus he's already got one failed project under his belt, so it's not surprising that peeps are worried about the lack of progress.
Necro nailed it. This is project management 101. You have to manage schedule, and you have to keep customers informed so their expectations are realistic and properly set.
I am not really worried about complaints or questions, if they're at least thoughtful.
Also, I thought everyone was already aware that the PCE one would begin after large progress was done on the main versions, and things were more finalized. Because there were delays, an already intended delay being delayed seems to be a no brainer.
What *I* have a problem with, is tongue in cheek bullshit designed to instigate and be a bit of a dick instead of asking any meaningful questions.
Elmer's not very invested in the project, as he's not backed it (afaik) nor does he have any real interest in it as an IP other than trying to poke fun at it's lack of progress.
all while cluelessly throwing someone under the bus and talking about his old chap Simon or whatever as if he's some saint/christ figure in the retro-gaming community. Seriously, what kind of dickhole do you have to be to basically step all over someone to talk up some dude's pixel art and work in the past? Especially since his past is not that great.
Fuck that nonsense. It's not necessary. Simon's clearly a shitlord, anyway.
There's nothing wrong with the Steam Greenlight promotion, as you *have* to take care of that, and they shifted gears to the more popular/desired PC platforms, and Dreamcast (blech, Watermelon).
Also, no updates doesn't mean no progress. 4 months post hospital isn't really that much time, and can fly by relatively quickly.
Stuff is happening and moving forward. Once it's more fleshed out and sorted out, expect something PCE related to occur.
Quote from: guest on 01/27/2017, 10:53 AMNecro nailed it. This project management 101. You have to manage schedule, and you have to keep customers informed so their expectations are realistic and properly set.
There are updates and such. People elsewhere seem informed enough.
I think you might only get some of them if you're a backer, though.
EDIT: I should also point out, we ought to drop the bias. When updates / WIPs like this show up in the PCE scene, everyone's got their dicks out going OMFG, YES.
When tons of delays/real life/even cancellations pop up, people are like oh its ok. and then we have a tendency to repeat the process when it happens again.
Why is this suddenly different? I can't say I quite get that. We've gotten massive erections for less when it comes to the PCE scene.
Quote from: NecroPhile on 01/27/2017, 10:37 AMThe update that said he was out of the hospital and back to work was four months ago! There's nothing wrong with questioning why there's little apparent progress in a third of a year, especially when so many of the updates we've since been given are about getting more people to buy the game or promotions for other people's games.
If you and Fire-WSP want less complaints about it being late, it's up to you to provide meaningful updates and a revised schedule. It's pretty clear he doesn't really know what he's doing, plus he's already got one failed project under his belt, so it's not surprising that peeps are worried about the lack of progress.
You are right, that was 4 month ago but that was just the one thing. I am still dealing with BurnOut and depressions. It comes and goes. The last two weeks for example were real bad again. It renders me almost useless everytime it happens. I wish I could switch it off but I can't. :(
To be honest, I do not get many complaints about being late. The crowd on Kickstarter is very cool. In fact I have maybe 10- 15 complaining people in total on several forums and on Facebook.
On the other hand I get almost daily request from people asking where to get a limited edition for dreamcast.
Quote from: Fire-WSP on 01/27/2017, 11:25 AMOn the other hand I get almost daily request from people asking where to get a limited edition for dreamcast.
lol, friggin Dreamcast scene.
Quote from: Psycho Arkhan on 01/27/2017, 10:57 AMAlso, I thought everyone was already aware that the PCE one would begin after large progress was done on the main versions, and things were more finalized. Because there were delays, an already intended delay being delayed seems to be a no brainer.
Obviously. I'm talking about the lack of progress on ALL versions.
Quote from: Psycho Arkhan on 01/27/2017, 10:57 AMThere's nothing wrong with the Steam Greenlight promotion, as you *have* to take care of that, and they shifted gears to the more popular/desired PC platforms, and Dreamcast (blech, Watermelon).
By itself, that wouldn't bother me either. It's the fact that of the seven updates given since he 'went back to work', two were for greenlight, two were promoting other games, and one was how to give them more money.
Quote from: Psycho Arkhan on 01/27/2017, 10:57 AMAlso, no updates doesn't mean no progress. 4 months post hospital isn't really that much time, and can fly by relatively quickly.
Stuff is happening and moving forward. Once it's more fleshed out and sorted out, expect something PCE related to occur.
Like I said, no
apparent progress. Maybe it's almost 100% complete, but I'm not a mind reader.
Quote from: Psycho Arkhan on 01/27/2017, 10:57 AMEDIT: I should also point out, we ought to drop the bias. When updates / WIPs like this show up in the PCE scene, everyone's got their dicks out going OMFG, YES.
When tons of delays/real life/even cancellations pop up, people are like oh its ok. and then we have a tendency to repeat the process when it happens again.
Why is this suddenly different? I can't say I quite get that. We've gotten massive erections for less when it comes to the PCE scene.
It's a different standard when you've already paid $70 for something, doubly so when the money is going to an outsider without a history of being able to deliver eventually. Had the money gone to you directly, I wouldn't care so much about delays (just like I'm not worried about Yuki delays), but that trust doesn't extend to Johnny Nobody. You don't even have a contract, for fuck's sake.
I uploaded a video today showing the game on Dreamcast displayed on a real CRT.
You can watch it here: http://youtu.be/m2BrqFvRDwQ
Unfortunately, it seems some of the money was blown paying Elmer's old boyfriend.
So that's another unfortunate KS side effect: You pay an idiot and they fuck off with your money.
lol.
Quote from: ccovell on 01/27/2017, 06:23 AMI think a person who knows himself well enough & is disciplined enough to finish something through just for the money (ie: he couldn't care less about the character) is an asset when well-directed on a project.
(https://i.imgur.com/XEPg9eG.gif)
Quote from: Fire-WSP on 01/27/2017, 11:42 AMI uploaded a video today showing the game on Dreamcast displayed on a real CRT.
You can watch it here: http://youtu.be/m2BrqFvRDwQ
Looks good, I like the 4-5 background layer use there. Yeah, I guess a Roller Thunder/Contra model is the most appropriate to translate the show material to a game somehow.
All joking aside, I hope it works out. It's not good for team morale obviously to find someone you contracted out for work attacking you over the Internet after being fired.
Quote from: Fire-WSP on 01/27/2017, 09:44 AMAlso as soon as the content is ready we will hand over the material to the PC Engine Guys because the PC Engine version will be the only version which will be standalone and from scratch again.
The fact that this wasn't primarily for PCE, from day one, is why I just couldn't get excited about it. And now PCE being dead ass last, well, kind of reaffirms my initial feelings of it. Sorry, but from reading the current posts and stuff, I get the feeling the PCE port is going to be half ass-ish. I'd love to be wrong, definitely, but the odds of reality are against it.
Somewhat related, but this whole "port to a bunch of systems" for home-brew type stuff - is kind of a lame idea. Stick with one platform and make it shine. Even if that has to be PC/steam. Nothing says I don't give a shit about your platform, in the homebrew scene, like multi-plat ports. I mean, home-brew is supposed to embrace a certain idea about the essence of a system and its community. (everyone else is ranting in here, might as well throw my two cents in).
Quote from: TurboXray on 01/27/2017, 05:50 PMThe fact that this wasn't primarily for PCE, from day one, is why I just couldn't get excited about it.
Well, it's for Saber Rider fans first... not PCE fans. The PCE one is mostly for people who are both, and for people who want some new game to play.
If you weren't excited about it because it wasn't targeting the PCE specifically, it means you're not really a Saber Rider enthusiast, so oh well. You weren't the initial target. I mean, you kind of sound a little entitled with statements like this, lol.
QuoteI get the feeling the PCE port is going to be half ass-ish. I'd love to be wrong, definitely, but the odds of reality are against it.
It's not a port. the PCE one will be it's own sort of entity, with PCE specifics, and games in mind.
QuoteI mean, home-brew is supposed to embrace a certain idea about the essence of a system and its community. (everyone else is ranting in here, might as well throw my two cents in).
Why do you think they asked us to do it?
You realize, Aetherbyte is who is on for the PCE version, right?
We're not porting anything. The idea of porting a 3DS or Steam game backwards to PCE is nonsense in the first place.
We've already got some loose ideas of what will be done for the game in the spirit of it being a PCE title. It will be unique.
1. I'm definitely not a Saber Rider enthusiast. I'm only here to OBEY. :mrgreen:
2. The PCE game might be a entirely different game now, but that's not how it was billed in the KS campaign. I'm sure it'll still be fun and all, but why does it need to be something so different?
3. I don't see why it's nonsense to port a "16-bit game" to a 16-bit system. Stuff has to be down graded to fit the lesser specs, sure, but how's that different from what was done to port arcade games to consoles done back in the day?
I am sure it will be tight, but have you prototyped the gameplay?
I understand the art will dictate a lot of the organization of code, but can't you lock in mechanics with placeholder art?
I would imagine your artist would appreciate having boundaries to work within when converting the art, and you would have a rolling ball for when final art comes in to be retrofitted.
The idea of a fun little side scrolling shooter like Rolling Thunder would be awesome, and I have the utmost faith in you and your crew Arkhan, the game will hate but they wont hate the game :)
I do wonder if you're not working on it until they're done because you as well lack faith in the project as a whole, as if the game is 100% a rebuild and different original, I am missing what is preventing the PCE project from getting underway.
MOAR PCE GAMES PLS. :)
Quote from: Psycho Arkhan on 01/27/2017, 06:03 PMstuff
Doesn't change the fact that it's a hand-me down PCE "port" (version, whatever you want to call it). If you don't want to see it like that, cool. And if you're gonna do it justice and make it badass, totally cool (seriously). I mean, I'm allowed to have an opinion and I'm expressing it (to this thread, so it's relevant). I don't care if you think it's elitism or not, but know that it wasn't directed towards you - just the project in general. So yeah, I'm not a fan of the series or whatever this show is, but I'm interested in stuff for the PCE (regardless of the source). I think that's how most home-brew communities work.. or feel.. whatever. But as-is, I just expressed my opinion on it. Take or leave it; it's cool. I'm not involved in the rest of this drama.
Quote from: ccovell on 01/27/2017, 06:23 AMI think a person who knows himself well enough & is disciplined enough to finish something through just for the money (ie: he couldn't care less about the character) is an asset when well-directed on a project.
Well, I'd say that that sentence defines 90+% of professional Game Developement.
When you work at it for a living, you do what the Boss tells you to do, whether you have a "passion" for the project, or not.
That's
one of the reasons that people burn-out and leave the big studios and either go-indie, or just change careers.
Was Simon Butler actually getting the job done, and what kind of job was Chris Strauß doing in the directing and management of the project?
These are the questions that I had/have.
QuoteBasically he does lots of armchair analysis of seemingly why projects go south, and the common denominator often tends to be dreamers who don't know their limitations, but yet somehow are lucky/cunning enough to get people to pay to follow that dream.
Yeah, I appreciated StopDrop&Retro's videos during the whole RetroVGS debacle.
Quote from: Gredler on 01/27/2017, 06:34 PMI do wonder if you're not working on it until they're done because you as well lack faith in the project as a whole, as if the game is 100% a rebuild and different original, I am missing what is preventing the PCE project from getting underway.
Ouch! That's another "inconvenient" question. :wink:
Quote from: Psycho Arkhan on 01/27/2017, 05:25 AMBesides, Ocean put out a lot of horse shit back in the day, so you should stop acting like this guy is some saint/powerhouse, especially since you've done so while ignorantly talking a little shit about the person doing SRATSS, without realizing what all is going on.
Ocean put out one heck of a lot of crap ... and also some good stuff that is very fondly remembered, for whatever crazy reason.
There were some teams that did good work, and others that weren't so good.
There were no
saints or
powerhouses, and some people needed more
managing than others.
It was a job, and sometimes people had to rush in right at the end of a project and work 24hr shifts to cobble-together something as fast as possible because the original developers totally flaked-out.
That's given me a lasting disrespect for those that "talk-the-talk" but can't "walk-the-walk".
QuoteThat doesn't seem very professional.
Actually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.
Well, a strong liver helped, too. :wink:
Sorry if that doesn't match your expectations, in the modern "everyone-gets-a-prize" culture.
QuoteBy the way: how's your PCFX game coming along?
Well, since you asked, (and see, I can actually answer without taking offense at your attempt at a dig) ...
The compiler toolchain is fully working, and actually supports C++ now.
The current work on Huzak will directly transfer over to the PC-FX where we don't currently have any driver at all for music & sound effects.
But apart from that, I haven't had the time to get back to the work on updating liberis, or started on the game itself.
Then again, neither have I asked for people's money up-front to do any of this work. nor have I promised to do it on a specific timeline.
Quote from: Psycho Arkhan on 01/27/2017, 07:10 AMI am currently leaning towards the side of Mr. Oceanman got a little too pompous and forgot he's sort of a washout now.
He's currently seeming like the VIC-II palette of the retro art world. Replaced by better talent, but still being a dick anyways.
He's a 2D sprite artist of reasonable-but-not-stunning quality in a 3D art world.
His skills just aren't in high-demand anymore, and his "attitude" has never served him well in the workplace.
So what?
That's not the question (at least to me).
What I want to know is, whether the job was/is getting done, and how well.
Quote from: Psycho Arkhan on 01/27/2017, 07:10 AM(https://web.archive.org/web/20150926213038im_/http://wiimedia.ign.com/wii/image/article/844/844525/rolling-thunder-2-virtual-console-20080109004642489.jpg)
I mean, for fucks sake. There's right handedness, and it looks *great*.
As shown in that picture, just change the character's movement direction to right-to-left instead of left-to-right and suddenly you get to see the chest of a right-handed character.
You want the artist to draw both directions anyway unless you're going to go-cheap and sprite-flip (which there's no reason to do anymore).
I figured that out 20-seconds after hearing it come up in Simon's video.
He's an amusing bastidge, but sometimes he needs someone strong-willed enough to argue with him.
That requires both
people-skills and
management capability from the "lead" on the team.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMSombody made me aware that there are some posts about Simon Butler and his involvement with Saber Rider here. I saw this youtube video the first time today. Well yeah what should I say. XD
The video clearly shows why I kicked him very early from the team!
Thanks for coming here and participating in the conversation!
Information is always good, especially after this thread was quiet for so long.
Quote from: Fire-WSP on 01/27/2017, 09:44 AMI wonder from where you get your informtion?
You propably missed the important ones.
I got my information solely from your KickStarter Updates, the KickStarter Comments posted by you and others, and your website ... i.e. all the publicly-available information, whether it is true or not.
Which is why it seemed to make sense to ask a question.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMWhat ever he claims to know about the project or saying about the project is bullshit.
He knows nothing!
I can certainly believe that he's in-the-wrong here ... but that seems to be a very far-reaching claim to make about the lead artist on your KickStarter.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMI took the time and listen to all his podcasts from 2016 - what an asshole. I wish I had checked him out much earlier because with all the infos I got I would NEVER ever hired him in the first place.
Ahhh ... but you didn't, and you did hire him.
And then you put his name and work-history, together with that of the programmer that you also fired, both right beneath your name on the KickStarter, presumably in order to help convince backers that you had a solid team in place that could see the project through to completion.
Then you say on the project's website that ...
Quote from: Chris StraußI had to let go the programmer already shortly after the Kickstarter finished because of massive problems happened before, during and after the Kickstarter. I was even forced to spend money to hire a lawyer in order to stop him spreading lies.
BEFORE??? Really??? :shock:
You've already had one round of crowdfunding for this project spend all of its money with no results, and then you fire the two
marquee people on your team a few months into the project after you've received another $85,000+.
I hope that you can see why there might be some questions.
It may well be that you are in the right, and that they were in the wrong.
But asking some questions, doesn't seem unwarranted.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMThat said he was the second choice anyway. I always wanted to work with Henk Nieborg on the project but Henk was ill back then and not able to work on Saber Rider. That has changed. Henk is on the team and he is doing a awesome job!
The new art that you're showing now that Henk is doing is looking great! :D
I'm glad that you're now working with someone that you can respect, and who is getting the job done.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMIn the end all his material had to be put in trash because nobody wanted to finish his shit. The new sprite artist did the same job in just 4 weeks!
That's great, too.
Now that you're back on-track, with a few weeks-worth of sprites and a few screens worth of backgrounds, some 14-months after starting development, I look forward to staying in touch with the project's future progress.
Quote from: Fire-WSP on 01/27/2017, 08:26 AMAnd seriously what good stuff has Simon done? 5 years Ocean Software and most Games from that company was utter crap. Look at his linkedin account. He never lasted more than a year in most companies. Mostly the kicked him out. He told me himself that a lot of stuff didn't worked out because of is attitude.
And yet, once again, you chose to hire him, and seemed to believe that the quality of the games that he personally worked on (not those of the company as a whole), was good enough for your project.
Caveat Emptor.
QuoteGood for you if the cooperation between you and Simon worked out.
It didn't for me. And yeah if you ask him, then ask him also how much fucking money he got blown in his ass. The material I got was like "yeah I dont care I just need money" No, Thank you!
Haha ... I worked with him in the company, not on a project. I know both his capabilities, and his volatility. :lol:
Now that I've seen that video with him, I don't think that I need to contact him.
I've heard the tale from both sides, now, and that's all that I wanted.
Quote from: Fire-WSP on 01/27/2017, 11:42 AMI uploaded a video today showing the game on Dreamcast displayed on a real CRT.
You can watch it here:
https://youtu.be/m2BrqFvRDwQ
Thanks!
Quote from: Psycho Arkhan on 01/27/2017, 10:57 AMElmer's not very invested in the project, as he's not backed it (afaik) nor does he have any real interest in it as an IP other than trying to poke fun at it's lack of progress.
Nope, I didn't back it. I have zero interest in the TV show, or in the licensed-product that was being sold.
What I do have an interest in, is the continued erosion of trust in KickStarter as a platform that people who-actually-have-a-clue can go to in order to get their projects realized.
Quote from: NecroPhile on 01/27/2017, 10:37 AMIf you and Fire-WSP want less complaints about it being late, it's up to you to provide meaningful updates and a revised schedule. It's pretty clear he doesn't really know what he's doing, plus he's already got one failed project under his belt, so it's not surprising that peeps are worried about the lack of progress.
Quote from: guest on 01/27/2017, 10:53 AMNecro nailed it. This is project management 101. You have to manage schedule, and you have to keep customers informed so their expectations are realistic and properly set.
Both of these.
This isn't a PCEngineFX homebrew project that's been pre-sold to a few dozen friends to pay for the CD mastering.
It's a project that's been KickStarted for $96,591 and has legal obligations to the licensor, if nobody else.
Some people apparently need to grow the f*ck up. #-o
Finally ...
Quote from: Psycho Arkhan on 01/09/2017, 01:37 AMElmer, lol, wtf do programmer egos have to do with hosting a zip file of PDFs?
I think that you've managed to do a very good job here of showing which of us has a "delicate ego". :wink:
(https://chrismcovell.com/images/MichaelJ.gif)
^^^ win. :lol:
QuoteActually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.
Well, a strong liver helped, too.
I would say that is as true now as ever, as far as I know. Save for maybe Blizzard, Valve, and a hand few others, if you're at a studio you are under constant pressure to deliver acceptible work under what people are often surprised by timelines. Good management helps a lot, I love my producers and current job because of our ability to communicate and schedule together.
I am blessed to be entering my 9th consecutive year making a living by making video game art.
I am not an amazing artist, nor am I a technical wizard, but I have somehow seen more intelligent and more talented people get let go time and time again. It always comes down to one simple fact, this is a results driven gig. If you are not producing usable assets on schedule you will not be hired for long. This is as much true by over-promising and under-delivering; I see it all the time, and we have a fun running joke around the office, EOD! "I'll have this for you by the end of the day! EOD!"... Realistically estimating time to complete tasks is as important as your ability to execute them.
I look up to this Simon guy, and Elmer, as people who have worked a career they loved. Like any job it has its hard times, but every morning as I commute 45 minutes to work my brain is filled with excitement and ideas for what I am going to do once I get to the office - and I know how lucky I am to do that. Knowing people like Simon and Elmer have done that as long or longer than I've been alive makes me hopeful that I will be able to continue doing this the rest of my life. Fingers crossed.
As for the liver comment... yes this is 100% true.
Hey, uh, elmer, thanks for being a power poster! ;) I think you're beating me in terms of long article-length power posts and in quantity!
I catch shit from the 1-2 sentence chatroom style posters, one of them had followed me from here to NeoGeo to cry at my "long" posts (think it was lukester's account there), so the more, the merrier! Takes the heat off me when I don't stand out as much, so thanks man! :)
Quote from: NecroPhile on 01/27/2017, 06:30 PM1. I'm definitely not a Saber Rider enthusiast. I'm only here to OBEY. :mrgreen:
2. The PCE game might be a entirely different game now, but that's not how it was billed in the KS campaign. I'm sure it'll still be fun and all, but why does it need to be something so different?
3. I don't see why it's nonsense to port a "16-bit game" to a 16-bit system. Stuff has to be down graded to fit the lesser specs, sure, but how's that different from what was done to port arcade games to consoles done back in the day?
It wasn't billed as an identical game in the KS. It was just mentioned as a "PC Engine version". I personally thought it was sort of implied the PCE one would be different. Not radically different, just different.
The reason it will likely be something different is more so it's in line with the PC Engine library and the expectations people may have there. I keep joking that I'll just release China Warrior with space suits. But really, I'd just rather make sure the game that we do feels like it belongs on the PCE.
This sort of thing isn't really out of the realm of normal anyways. Look at games like Pirates of Dark Water. SNES and Genesis had different games. They were both good.
Also, when I say it's "nonsense", I mean its not really porting, and the whole thing is going to be nonsense to sort out at first, lol.
It's a bit semantic-y but like, the whole thing's going to be redone from scratch. There's no code porting going on. This was a thing BITD also in some situations. You just get assets and have to eyeball a recreation to the best of the hardware's ability.
and, yeah... it's a "16 bit" game, but is being done on such modern hardware that it isn't *quite* the same, since a lot of restrictions no longer exist, so you end up with something that's like an extreme form of going from arcade to console, and in this case there will definitely be no reusable code, and alot of the visual stuff unfortunately isn't a thing on PCE unless you want to do some severe dicking around.
I would rather not have the gameplay suffer for the sake of recreating all of the visuals. Gameplay comes before eye candy.
Certain gameplay elements, at the time, (pokey touch screen first person stuff) just seemed out of the question on PCE because moving a crosshair around with a D-Pad is pretty shitty. Coming up with a PCE alternative to stuff like that seems fair.
Quote from: Gredler on 01/27/2017, 06:34 PMI do wonder if you're not working on it until they're done because you as well lack faith in the project as a whole, as if the game is 100% a rebuild and different original, I am missing what is preventing the PCE project from getting underway.
I'm finishing Inferno for MSX2. That takes precedence.
When talks of this came up, I told them I would not start on anything until:
1) Inferno is done
2) Everythings sorted and we know what we will be doing.
I don't like working on 900 things at once. Inferno is not done, and point 2 is still being hashed out. I rarely start more than one thing at a time. It bugs me to have too many things going simultaneously.
I've prototyped and experimented with a few things, thought about some others, and at least have some plans drafted out. But, finishing Inferno is thing-to-do-first.
I also want to wait for more assets to bounce in and be finalized, so we don't start planning for one thing, and then go "ah fuck" when the art direction/tiles/etc. change to where an idea no longer works.
Going backwards to lesser hardware with only one BG plane involves a bit of planning.
I'll point out too: We were brought on near the end of the KS. We're essentially hired/liscened out help once things get moving. So, as excited as I am to work on something like this once it gets moving, Aetherbyte did not have much of a hand in the planning or the KS. We were approached and asked and said sure, that seems like it will be fun.
Also, the PCE version almost didn't make it. Things changed, and then IIRC, Watermelon ponied up more money. Otherwise, there wasn't going to even be one for PCE!
(I think it was a stretch goal, but then got stuck into a normal role)
Quote from: elmer on 01/27/2017, 10:26 PMThat's given me a lasting disrespect for those that "talk-the-talk" but can't "walk-the-walk".
You mean like your old pal Simon that you built up a bit and talked about like some comical, great character while stepping on others, out of ignorance? Seems like he tripped while walking the walk.
So what is it. do you respect the guy, or what? He doesn't seem to fit your criteria for respect, yet your tales and excitement about him say otherwise.
QuoteActually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.
Well, a strong liver helped, too. :wink:
Sorry if that doesn't match your expectations, in the modern "everyone-gets-a-prize" culture.
By your own definition, this person is/was not operating as a professional, outside of the acting like a douchebag part, since they delivered garbage while squandering pay.
Also, I don't know where/how an "everyone gets a prize" ageism statement is even relevant here. Hint: It isn't. That's just more of you doing you.
I work around professionals all day, most of whom are older than me. It's a multi billion dollar, global company. It's got nothing to do with "everyone gets a prize" and everything to do with "not being a tool". You can get away with being a chucklefuck in a small company when you're on some smaller team. That shit doesn't fly in large ass companies. You get shown the door pretty quickly.
Quote(and see, I can actually answer without taking offense at your attempt at a dig) ...
Good for you. I wonder how much of that is because you 1) like talking about yourself/your tales and 2) it allows you to reply in this manner.
Also, you severely misunderstand what caused me to lash out. You didn't actually take a dig at me. Nothing you said offended *me* directly. Your attitude and statements about Simon in comparison to other things is what set me off. None of that really has much to do with me.
QuoteHe's a 2D sprite artist of reasonable-but-not-stunning quality in a 3D art world.
What I want to know is, whether the job was/is getting done, and how well.
Your sure seemed to enjoy reminiscing about your old buddy while shitting all over someone you don't know, regarding a project you don't care about.
Now, your tune seems to have changed slightly since it turns out Simon is indeed a knob.
And, as we've discovered: He was doing a shit job, while hoovering money. So, good ol' Simon contributed to problems with the project.
Lesson learned: Some legends are real fuckholes.
QuoteYou want the artist to draw both directions anyway unless you're going to go-cheap and sprite-flip (which there's no reason to do anymore).
I figured that out 20-seconds after hearing it come up in Simon's video.
He's an amusing bastidge, but sometimes he needs someone strong-willed enough to argue with him.
That requires both people-skills and management capability from the "lead" on the team.
Yeah, what does that say if you and I, both non-artists, can see how stupid the artist is being?
It sounds like things were managed decently from the management side, and sounds more like Simon's just a stubborn, clueless dick who draws awkward looking sprites in the first place.
As noted, there's a reason why he got shit canned. He copped an attitude, sucked up money, and sucked at his job.
I think the overall lesson here is, maybe you should figure out who/what the fuck it is you're talking about before you kick into your rocking-chair-on-the-porch glory days nonsense especially when you're going to dump all over one side, and sort of sample the taste of your foot in the process.
You have this fantastic tendency to do that crap, and then hop around like a mad scientist, all giddy that you've got someone like me riled up in the process. It's funny when you're making fun of MML or something, but less funny when you're dumping on actual people who have reasonable excuses for things going on with a project.
QuoteNope, I didn't back it. I have zero interest in the TV show, or in the licensed-product that was being sold.
What I do have an interest in, is the continued erosion of trust in KickStarter as a platform that people who-actually-have-a-clue can go to in order to get their projects realized.
So you're not so much excited to watch the thing unfold from the standpoint of wanting the end product. You just want to watch it unfold from a KS observational standpoint. Got it. Does that mean your excitement and "looking forward to it" remarks towards the project owner are sort of just BS?
QuoteSome people apparently need to grow the f*ck up. #-o
Yourself included?
The project isn't doing bad. It's actually doing fine, especially compared to how other KSs have gone.
Mighty No. 9 still hasn't given me the shit I PAID for, and hasn't replied either, despite 10 inquiries from me over the past year.
So, I paid money for a game that is done now, and I've not gotten what I paid for. That's the kind of shit you should be pissing and moaning about, not a smaller scale licensed project that is producing WIPs, getting Steam Greenlighted, and seems to be on the up and up despite some recent suckage in the real life department.
QuoteI think that you've managed to do a very good job here of showing which of us has a "delicate ego". :wink:
Honestly, this really has nothing to do with a delicate ego. I am not a competitive person. I just don't really respond well to people doing sort of idiotic and/or douchey things like throwing people under the bus with little reasoning.
I don't care if people ask questions about this thing, or complain about it. I really don't. Ask away, as people have.
I actually talked about it on video, posted here in response to your inquiry, and have talked about it in chats and other places when people ask ask me either in private or in groups or whatever. It's fine since the questions are usually like, thoughtful?
My problem is that you do this thing where you talk about yourself (lol, the irony with this whole ego bit), and then use it/your anecdotes to shit all over people and talk shit as it seems convenient for the situation. It's lame.
Besides, this has nothing to do with *my* ego, because as I said before: the thing that pissed me off was you shitting all over someone else while talking about a dickhead and patting yourself on the back, in an environment where I'm not so sure you realized the person was going to see and reply.
I don't really sit back and keep quiet when people do shit like that, because it's bogus.
Again, you didn't take a dig at me. You didn't make fun of my work or abilities. You used a little bias to talk about Simon as the OK party while throwing someone else under the bus. Maybe your actual tone and intent was not what I read. Just like maybe you're reading my tone different than I intend. Fuck if I know. None of this really changes the uncool nature of throwing people under the bus with little to go off of.
looking back at the thread, I think the biggest takeaway is that ballsack with eyes comment I made. That's still cracking me up.
Quote from: ccovell on 01/27/2017, 11:34 PM(https://chrismcovell.com/images/MichaelJ.gif)
This is the best meme of 2017
Danm, long post, but I have to say it does give insight to your response to elmers inquiry.
I keep forgetting about inferno, because my radar stops short before the MSX, because that shit sucks! The grafx are far from turbo on that thing, moar engines in this PC please! ;)
Oh, the drama.
Quote from: Gredler on 01/28/2017, 01:29 AMDanm, long post, but I have to say it does give insight to your response to elmers inquiry.
I keep forgetting about inferno, because my radar stops short before the MSX, because that shit sucks! The grafx are far from turbo on that thing, moar engines in this PC please! ;)
Yeah, I mean, we're not all just here to spew out PCE games for people, lol. The fact that money is involved DOES change things to a point, though.
I definitely refuse to start a ton of things until the current-thing is sorted out, though. That is just how I operate, because context switching is inefficient. Especially when going from PCE to MSX and back and forth. Switching from z80 to 6502 is uncomfortable.
I get Tom's point about being like "oh the PCE is an afterthought, that sucks" since he's PCE centric. It's just what it is.
If you're not really interested in Saber Rider, the fact that it's even coming to PCE at all probably isn't THAT exciting anyways.
Kind of like how people get excited for things like Insanity or Atlantean and ultimately never actually buy or play the games since they are like "oh, I'm not into that shit."
I am OK with it coming to old machines, especially since it's not hitting all of them a'la Frogs and Flies or whatever. It's hitting a select few. The project creator chose PCE specifically because he likes it. Otherwise, Megadrive would've been the obvious choice since that scene has tons of spastic people paying for stuff.
I totally disagree with Zippy the Pinhead in the youtube video who started programming the year I was born that Saber Riders is a piece of shit. Those screenshots are fucking badass. I watched his god-awful interview and I would have fired his ass if I were the assistant manager of an auto parts store. I don't know who he is or what he programmed, or why its important. I don't care what cred he had what legendary l33t status he has in the world of Cobal, Punch-Card computing, or Babbage's Dream Come True. I don't care if he has a corvette and I haven't seen his art, been influenced by his work, or even know the fucking relevance of who he is, but if it's anything like his attitude, then you can garun-fucking-tee that I would hire 3 programmers out of community college to wipe their ass with his CV and do the design if he didn't communicate with me in 4 months.
I know PC Engine time operates in an alternate time-universe where all of the programmers give their blood sweat and tears to their projects, consume mostly popcorn and top ramen, sacrifice time with their families, develop massive neurosis, and live off of redbull and the souls of baby squirrels.
...but for those of you who are now going to tell me that Zippy did a gofundme to cover medical expenses, and I'm a dick because of his health, well I'm not a cruel, evil bastard, so I will wish him well in his recovery. Being sick really fucking sucks. That should be forgiven. I know this firsthand.
so FUCK YEAH SABER RIDER
(http://i430.photobucket.com/albums/qq21/Rookstower/internet-memes/e9757bc7-9c88-4d0a-9a2e-a41305c250f6_zpsl42x6c26.jpg)
It's funny, I really had no idea who Simon Butler was but I thought I recognized the name - and apologies if it's been mentioned since I didn't read the whole thread - but I just listened to one of the latest Retro Asylum podcasts where they interview him. My opinion of Ocean wasn't a high one when I was a kid (from the USA), so that's really my only connection to all of this. I will say that he threw a lot of shade out there about his former co-workers/employers, which seems like a bad route to go. Interesting to see him pop up here as well.
Quote from: johnnykonami on 01/28/2017, 12:38 PMIt's funny, I really had no idea who Simon Butler was but I thought I recognized the name - and apologies if it's been mentioned since I didn't read the whole thread - but I just listened to one of the latest Retro Asylum podcasts where they interview him. My opinion of Ocean wasn't a high one when I was a kid (from the USA), so that's really my only connection to all of this. I will say that he threw a lot of shade out there about his former co-workers/employers, which seems like a bad route to go. Interesting to see him pop up here as well.
It turns out he's just some stupid cunt that doesn't doodle very well. Move along. Nothing to see here.
This project is going ok compared to some other Kickstarters/FundMe/PreorderFirst(TM) projects, so it's whatever.
The PCE version will probably be the special, cool version that people want the most.
Quote from: Psycho Arkhan on 01/28/2017, 01:07 AMAlso, you severely misunderstand what caused me to lash out. You didn't actually take a dig at me. Nothing you said offended *me* directly. Your attitude and statements about Simon in comparison to other things is what set me off. None of that really has much to do with me.
Yep, we been over this numerous times before ... you and I talk differently, and have different ways of expressing humor. We're decades apart in time, and a continent apart in our formative years.
I don't exactly love your constant personal insults, potty mouth, and fascination with Japanese schoolgirls and rape.
We're different. Deal with it.
You've done good things for the community, and I hope that my time and work here are also seen as providing some benefit by most folks here, even despite my love of long-winded posts, and occasional boring trips down memory-lane.
QuoteAgain, you didn't take a dig at me. You didn't make fun of my work or abilities. You used a little bias to talk about Simon as the OK party while throwing someone else under the bus. Maybe your actual tone and intent was not what I read. Just like maybe you're reading my tone different than I intend. Fuck if I know. None of this really changes the uncool nature of throwing people under the bus with little to go off of.
Errr ... in that video, Simon called the TV show "rubbish", which is a perfectly-valid personal-opinion, even if you don't agree with it, and he called Chris's CV "smoke-and-mirrors", which it may or may not be, but it still says nothing about his ability to actually get the job done.
I don't see any bus-riding going on there.
Perhaps there were a lot of personal-insults and attacks on Chris's professionalism in other materials that I haven't seen or heard.
Both you and Chris have certainly thrown around enough of those at Simon that I have seen, both here and on the website.
In my position of ignorance, that makes it look like it's you guys that are riding the bus.
Quote from: Psycho Arkhan on 01/28/2017, 01:07 AMYou mean like your old pal Simon that you built up a bit and talked about like some comical, great character while stepping on others, out of ignorance? Seems like he tripped while walking the walk.
So what is it. do you respect the guy, or what? He doesn't seem to fit your criteria for respect, yet your tales and excitement about him say otherwise.
If you actually read what I wrote, I don't believe that I built him up, at all.
He wasn't a "pal" ... we didn't particularly like each other. He was the same vocal ass back then that he still is today. I was certainly a bit of an ass too, back then. Some would say that I still am.
But I saw him do good work, and I respect his ability to be able to do so. That doesn't mean that he still does so ... but it does mean that I'm more likely to give him the benefit-of-the-doubt vs someone with Chris's nebulous background, and crowdfunding history.
I just thought that his story was amusingly-told ... which it was (to me). I would like to note that he managed to say it without any of the personal insults or name-calling that both you and Chris have been doing.
From the outside, I see a project that is off-the rails and possibly burning money, that's fired the 2 lead members of the development staff, is having public he-said-she-said spats, and has had what seems to be lackluster progress over the time period.
It looks like it *might* be coming around now, but so far, at a time when the budget should be running out, and the product delivered, there's not one heck of a lot to show.
So, that raises questions, like WTF is really going on???
I would certainly like to know if Simon really f*cked up and didn't get the work done.
But I just don't trust one-sided stories.
Quote from: Psycho Arkhan on 01/28/2017, 01:07 AMBy your own definition, this person is/was not operating as a professional, outside of the acting like a douchebag part, since they delivered garbage while squandering pay.
That could be certainly be what happened ... in which case I'd give Simon sh*t over it if I ever saw him again (unlikely). I'm not discounting it ... but neither am I saying that I accept it, yet.
Unless there is more information out there that I haven't seen, or other witness account of the events, this still looks like a he-said-she-said situation.
Sure, we can all agree that Simon is an mouthy-ass, but I haven't
seen proof (yet) that he took money for crappy or non-existent work.
And even
if Simon were the Anti-Christ, and did absolutely nothing (in which case he would deserve all this sh*tstorm and more) ... he was fired back in February/March of last year according to what I can make out from the appearance of the work from the "new" sprite artist that's shown on the Saber Rider Facebook page.
That's 10 months ago.
The sprites that you're seeing in the Dreamcast demo look like they were the ones posted on Facebook between March and May 2016 (and the demo uses only a small set of them).
The backgrounds look like they're the same ones that were shown back then, too.
The Character Select screen was shown in July.
I'm not really seeing much, or possibly any (I could be wrong), art in the yesterday's demo video, or on Facebook that seems to have been produced after July/August.
What's been going on?
Even though Chris Strauß was ill in August/September ... does that mean that the entire project stopped during that time?
Did it stop burning-cash during that time?
I'm sorry if you don't like these questions, and since I didn't participate in the KickStarter, then perhaps I have no right to know the answers ... but they're still valid questions and concerns.
You really don't seem to get what the issue is that I'm concerned about.
It's not whether one artist whose talent you don't like, and whose attitude you don't like, and who may possibly have run off with 3 or 4 months of whatever-they-were-paying-him money, over 10 months ago.
It's about whether the project is ever going to see the light of day, or if the "Design/Project Coordinator" is looking likely to burn through a 2nd round of crowdfunding with little to show for it.
Which, by-the-way, would leave you unpaid, and in the the position to be unable to complete a PCE version of the Saber Rider license that you came here and asked people to support the KickStarter for.
QuoteThe project isn't doing bad. It's actually doing fine, especially compared to how other KSs have gone.
I hope so.
QuoteDoes that mean your excitement and "looking forward to it" remarks towards the project owner are sort of just BS?
You seem to think that I might have some petty vendetta against the project just because they fired someone that I haven't worked with in nearly 30 years. That's bollocks!
Nope, I want to see it get finished, and to a decent quality, both so that it doesn't end up as another failed-KickStarter, and so that you get to do your PCE version.
If that happens, then people here won't have wasted their money, and the PCE may get a tiny bump-up in its place on people's radar for future projects.
Quote from: Psycho Arkhan on 01/27/2017, 11:49 AMSo that's another unfortunate KS side effect: You pay an idiot and they fuck off with your money.
That is definitely the concern.
The big question that won't be resolved for a while, yet, is the precise number and distribution of those "idiots" in this particular project.
Quote from: Psycho Arkhan on 01/28/2017, 04:19 AMYeah, I mean, we're not all just here to spew out PCE games for people, lol. The fact that money is involved DOES change things to a point, though.
Yes, it does.
Thanks for the detailed info about what's going on from your end of the project and your future plans.
You may have forgotten ... but that was kinda the first question that I asked. :wink:
Quote from: elmer on 01/28/2017, 04:07 PMYep, we been over this numerous times before ... you and I talk differently, and have different ways of expressing humor. We're decades apart in time, and a continent apart in our formative years.
I don't exactly love your constant personal insults, potty mouth, and fascination with Japanese schoolgirls and rape.
Your "different talking" has nothing to do with the low level you seem to stoop to when you make ignorant remarks towards things in a way where you put down parties you aren't informed of, or talk about yourself.
That seems to be your recurring theme. Ignorant remarks meant to put down someone/something. As we see earlier, and above when you claim I have a fascination with Japanese school girls and rape (seriously. wtf?). You wonder why we end up in these situations. Sort your shit out before you open your mouth. It's not that hard.
Also, I tend to only make personal insults when they are warranted because someone is being an idiot, or asking for it. As for potty mouth? Who fucking cares. The PCE has games like Download. We cannot fuck up for this.
I should also point out, there was a stretch of time where Tom (bonknuts) would basically say things we were doing was stupid/wrong/absurd/etc. it was very sophomoric, and very annoying. It resulted in alot of arguing, some of which has created lasting punchlines in other dev circles that caught wind of it. That stopped, especially since the proof is in the pudding. You seem to be keen on restarting those kinds of fires through ignorant/bullshit remarks about people and things.
QuoteErrr ... in that video, Simon called the TV show "rubbish", which is a perfectly-valid personal-opinion, even if you don't agree with it, and he called Chris's CV "smoke-and-mirrors", which it may or may not be, but it still says nothing about his ability to actually get the job done.
I don't see any bus-riding going on there.
Perhaps there were a lot of personal-insults and attacks on Chris's professionalism in other materials that I haven't seen or heard.
Both you and Chris have certainly thrown around enough of those at Simon that I have seen, both here and on the website.
In my position of ignorance, that makes it look like it's you guys that are riding the bus.
I said you "threw someone under the bus". I don't know what "bus riding" you're on about. However, yes, you were in an ignorant position and inadvertantly chose to side with your old war buddy and make stupid, one sided remarks.
I was simply responding to the moronic nonsense the dude spouted off in the video. *shrug*. Last time I checked, calling out someone for being a dick is an OK event.
What proof do you need that he took the money and fucked off? He produced shit art, got money, and got fired. There's your proof. Pretty cut and dry, really.
QuoteHe wasn't a "pal" ... we didn't particularly like each other. He was the same vocal ass back then that he still is today. I was certainly a bit of an ass too, back then. Some would say that I still am.
Then, maybe you should refrain from basically reminscing about the good old days in such a way that it makes it look like you hand your hands in each others pants while shitting all over something you know little about? Seems fair. Get the details before you chime in.
QuoteBut I just don't trust one-sided stories.
Except...you trusted them enough to giggle and throw someone else under the bus without a full story on the matter. So, you contributed to a one sided shit-talk session, while saying you don't like one sided stories. *thumbs up* ?
QuoteIt's not whether one artist whose talent you don't like, and whose attitude you don't like, and who may possibly have run off with 3 or 4 months of whatever-they-were-paying-him money, over 10 months ago.
It's about whether the project is ever going to see the light of day, or if the "Design/Project Coordinator" is looking likely to burn through a 2nd round of crowdfunding with little to show for it.
Which, by-the-way, would leave you unpaid, and in the the position to be unable to complete a PCE version of the Saber Rider license that you came here and asked people to support the KickStarter for.
I didn't come here and ask people to support anything. There was already a thread for that, not started by me. I made *this* thread to talk about the game once it got started. I don't have any actual involvement with the KS. We were added when the thing was almost done.
I was asked about it while I was at an airport, and it was funded by the time I got back home. I did nothing but say "OK", and have been awaiting details/etc. for our portion, while planning how/what to do.
I'm a patient person, especially since Chris, the dude in charge, is a friendly dude. I'm not about to be that guy that goes and bitches at someone for having medical problems, and having hired help that turned out to be douchemissiles.
QuoteYou seem to think that I might have some petty vendetta against the project just because they fired someone that I haven't worked with in nearly 30 years. That's bollocks!
I don't think that at all. I just don't see wtf you honestly care for since you don't like the content. I don't know what you like, honestly.
You come into the NEC/PCE scene and do all this dev-oriented stuff which is cool, minus the instigating because you think it's funny... but I don't know what you like. You refer to PCE as "the old gal" because the 30th is coming... but, as far as I know, you just found out about the thing like last week, and I don't know what you like, or play. This is mostly because I don't see you doing much talking anywhere except the dev forum.
Do you actually play PCE games? I mean, pardon my apprehension, but it's really difficult to wrap my head around people who try to demonstrate the same love/loyalty for a thing that they barely have much time with as someone who's been around it for 20+ years.
Sure, it's bordering on elitism, but I have to ask, because I am actually curious. Sometimes it seems like you acquired interest only recently, and don't really actually play games. It makes it hard for me to take fanboyism demonstrations from you very seriously.
man, I'll play this!
It's actually kind of depressing that in a scene this small, we still somehow manage to get hostility between accomplished contributors to the scene...
Quote from: Nulltard on 01/28/2017, 08:19 PMScrew the game. I'm waiting for the Arkhan vs Elmer installment of Robot Chicken dev-celebrity death match!
:lol:
Quote from: The Old Rover on 01/28/2017, 08:27 PMIt's actually kind of depressing that in a scene this small, we still somehow manage to get hostility between accomplished contributors to the scene...
Yep, it's pretty pointless. Time to try to wrap this up, and de-escalate the conflict.
Quote from: Psycho Arkhan on 01/28/2017, 07:17 PMExcept...you trusted them enough to giggle and throw someone else under the bus without a full story on the matter.
Laughing at a humorously-told tale isn't the same (to me) as "throwing someone under the bus". It doesn't even imply that I necessarily agree with the guy.
I'm sorry if you think it does. It just means that I enjoy the art of a good rant/complaint/whinge/dig.
You may find that strange, but it's a stock part of British humor, and here in America, you've got someone like Lewis Black that has based his entire comedic career on it.
As I pointed out later on, I saw the hole in Simon's argument immediately.
Where I come from "throwing someone under the bus" means that someone involved in a project/business/event is publicly laying blame upon someone else for something that's gone wrong, whether it's their fault or not (see Mike Kennedy & the RetroVGS/Chameleon).
Perhaps we're seeing things differently, but I seriously don't see that I did that.
By that definition, I can't have, since I'm not involved in the project.
You are obviously using a different definition.
Perhaps you are thinking that I'm just (in my language) "being a dick, and stirring up trouble for the hell of it", like some folks seem to love to do for entertainment.
I may have arranged the material that I copied from the KickStarter Updates, and Comments, and the Website, in a way that you don't like, and you may dislike my doom-and-gloom worries about the progress on the project ... but seriously ... from my POV, you'd be hard-pressed to say that I was "being a dick, and stirring up trouble for the hell of it".
But perhaps that's how it came across. If so, I apologize.
Is it true that you really can't see any problems in the project, and that there's nothing about the current rate of progress that worries you about whether it will be finished before the money runs out???
OK, then, I'll shut up.
As pointed out, I have no direct stake in this, so if there are any of the unanswered questions that anyone wishes to follow up on, that will be left up to those that put their hard-earned money down, trusting that they would see a product.
Is the acceptable to you?
Quote from: Psycho Arkhan on 01/28/2017, 07:17 PMYou seem to be keen on restarting those kinds of fires through ignorant/bullshit remarks about people and things.
<sigh>
We are obviously never going to agree on our views of the world, or what are the acceptable ways to voice concern/criticism/warning of projects & development.
You're right, this has all gotten way overblown, especially if even Nulltard is turning up to enjoy the show. #-o
Nothing good will come of it if we just keep on disagreeing with each other, especially since it is totally irrelevant to what is my *real* concern anyway.
I just hope that things all work out in the end.
Just to finish on something positive ... Henk's artwork is absolutely excellent, BTW. :D
Definitely a step above what I
remember of Simon's. :wink:
TGCD-Michael.avif (https://chrismcovell.com/images/TGCD-Michael.gif)
Despite what you may think, from my POV, I generally prefer not to talk about myself.
But since I'm trying to make "peace", I'll bite and answer your questions.
Quote from: Psycho Arkhan on 01/28/2017, 07:17 PMYou refer to PCE as "the old gal" because the 30th is coming... but, as far as I know, you just found out about the thing like last week, and I don't know what you like, or play.
You obviously missed this post ...
https://www.pcengine-fx.com/forums/index.php?msg=475244
QuoteThis is mostly because I don't see you doing much talking anywhere except the dev forum.
Do you actually play PCE games?
That's because I'm interested in Development more than anything else. Creating stuff is fun.
Like most old-time developers, who did not grow up playing videogames, they're not my go-to form of entertainment.
Combine that with decades of working on them for 8-16hrs a day in a high-pressure environment, and what kind of after-work relaxation could I get playing the darned things???
The only time that I even think of playing a game these days is if it has a truly exceptional story, combined with a good game mechanic and immersive graphics.
For me, that's a very, very short list, especially since it has to be in English, so that I can understand that exceptional story.
So, to answer your question, generally "no".
Except that recently both Zeroigar and Legend of Xanadu 1 got added to the list. Their storytelling really is that different and pleasurable to me.
QuoteI mean, pardon my apprehension, but it's really difficult to wrap my head around people who try to demonstrate the same love/loyalty for a thing that they barely have much time with as someone who's been around it for 20+ years.
See the receipt above ... 27 years, 11 days. And that was just the first one that I bought. Of many.
I was introduced to it a year earlier by a friend who bought a grey-import briefcase-setup.
Unfortunately, I don't have the receipt for the TurboDuo that I bought in approx 1992, after I moved to the States. Still got the machine though. I'm sure that it needs a re-cap by now.
You're not the only person that's been a "fan" for a while. :wink:
Chris, I see your ...
Quote from: ccovell on 01/28/2017, 11:58 PMTGCD-Michael.avif (https://chrismcovell.com/images/TGCD-Michael.gif)
... and raise with ...
http://youtu.be/YUVs7vXNZiw
Quote from: elmer on 01/29/2017, 12:19 AMChris, I see your ...
Quote from: ccovell on 01/28/2017, 11:58 PMTGCD-Michael.avif (https://chrismcovell.com/images/TGCD-Michael.gif)
... and raise with ...
http://youtu.be/YUVs7vXNZiw
Drawing from the family's deep well, I see. :D
Quote from: ccovell on 01/29/2017, 12:52 AMDrawing from the family's deep well, I see. :D
It seemed appropriate. :wink:
Quote from: ccovell on 01/28/2017, 11:58 PMTGCD-Michael.avif (https://chrismcovell.com/images/TGCD-Michael.gif)
:lol:
well, that's good that you've not just found and become interested in the thing recently. It was an honest curiosity due to mostly only seeing dev commentary and not much else. I'd find it odd if someone just showed up to dick off with developer crap but has no real interests otherwise. This might have come up in some form before. I don't quite remember the outcome.
I personally find it hard to take someone seriously if they're *new new* and want to keep acting like they've been in it for awhile. I don't mind enthusiasm, but it's like when you go to a Maiden concert and someone that just got into them last week shows up in a full getup acting like they've been into it for decades. You want to wack them in the head with a shovel and tell them to calm their tits.
This isn't the case, and you just don't seem to play games much anymore. Fair enough.
My concern was *not* anything to do with questions concerning problems with the project, or what is going on with it. There was no real disagreement there per se. I don't care if people ask or have concerns. I'll answer or comment on that shit all day if people ask. Your initial post didn't really bother me. The other ones that followed relating to Simon did. and that one claiming I'm obsessed with rape. Still wondering where that one came from. Accusing someone of being into like rape or pedophilia is a bit low class, and makes me smirk when you also complain about my "potty mouth". I'd say swearing a lot is much better than making really dumb remarks like that about the people around you.
Anyway, it was directly related to the way in which you more or less just acted like Simon's side was the OK side either due to the past you have with him, or because it was funny, and you implied the worst about someone you don't know anything about. Again, a bit low. That shit isn't cool. You should know who you're insulting and making implications about before you do it.
Simon's rant wasn't even funny. The guy just seems like a giant tool who's skills are now outclassed by teenagers. He's a useless commodity now. He thinks too highly of himself, and can't deliver to match the hype. I could go find a bunch of kids doing Ragnarok Online sprite mods and get better results than what he can do. lol.
My question is, if you knew the guy was a total asshat, why wouldn't you be more apprehensive about him? If someone's historically a dumbass, I'd assume their side leaves out their bullshit to try and make themselves look better. So, I'd assume they're the one in the wrong. Even if they made some kind of funny rant. I would not use their comical nonsense or whatever to walk all over the other party that I know nothing about. Again, this may not be what you meant to do, but it is what you did.
We at the PCE scene have had to wait long stretches of time for things to get done due to RealLife(TM).
Rover's had an exceptionally bad time with real things delaying his stuff. Money is/was involved there, and we don't tend to get up in arms about it. The last time it did, I was one of the people standing back taking swings at people for getting lippy.
This won't be any different. The large chunks of money for the project went to licensing, the prominent versions of the game, and paying idiots like Simon who then leave and become a waste. I was not expecting a giant paycheck and "start immediately". Watermelon ponied up a ton of money, so apparently the Dreamcast one is the one to care about.
SIDE NOTE: Fuck that group. Watermelon team is the worst.
ASIDE: Damn, Arkhan, you had a perfect opportunity to show some restraint.
Then you went ahead and posted stuff that reeks of desperation.
"Are you a poseur? Or R U 2 legit 2 quit?"
...only to have that blow up in your face.
STATUS: A very entertaining thread. Does not disappoint. DOUBLE-PLUS GOOD.
Quote from: esteban on 01/29/2017, 12:03 PMThen you went ahead and posted stuff that reeks of desperation.
"Are you a poseur? Or R U 2 legit 2 quit?"
...only to have that blow up in your face.
...it wasn't reeking of desperation. It was an honest curiosity. I even said this while asking. I don't know how getting an answer to an inquiry is it "blowing up in my face".
You might have caught onto that if you did anything besides post stupid shit between all of the other posts while trying to be funny.
Usually, I laugh at this stuff. But this time, fuck off?
Quote from: esteban on 01/29/2017, 12:03 PM"Are you a poseur? Or R U 2 legit 2 quit?"
This was something I had wondered about too. I've seen it too many times over the years... someone will come into a scene with zero love for the art and try to make waves to sate their own ego, all the while the people who have been involved in the scene for ages get pissed about it but then get shot down by other regulars because their own record is far from perfect. Arkhan's inquiry was perfectly legit, and it's not like it blew up in his face... he got the answer to the question he asked, plain and simple. It would only have "blown up in his face" if he was asking the question for the specific purpose of finding a "gotcha!", but that wasn't the case here and it was obvious. Like Arkhan, I was genuinely interested in knowing what elmer's interest was in this scene. Elmer answered the question like an adult, with a civilized and calm response, and now we can all move forward. There's really no need for any more hostility here, is there?
Quote from: The Old Rover on 01/29/2017, 01:08 PMThere's really no need for any more hostility here, is there?
Yes there is.
http://youtu.be/ARHplTgCsVs
SmashTV and the Tard Sherrifffffss
Arkhan and Rover:
Hilarious!
You honestly don't understand how sad (absurd) it is to suddenly shift the discussion to "poseur vs non-poseur" and then having the gall to disingenuously label "curiosity" as the motivation?
That is the *very definition* of desperation.
Ad hominem, and all that...
Please don't let baseless phobias about a person's "authenticity" interfere with reality.
--> Even *if* elmer were an agent of FEKA (and who is to say he isn't?), does it really matter? <--
elmer's contributions have been a net positive. He is not toxic.
FEKA or not.
As someone posted earlier: you would think a small community could co-exist...but egos are too fragile. We do more damage to ourselves than any fantastical infiltration of FEKA agents could hope to achieve!
I didn't want to end on a cliche, so how about this:
You can mock me.
Explain how my reasoning is faulty.
I don't care.
Because I still love you guys.
And I wish I had 1/100 of your skills/effort/perseverance to develop tools/software for PCE.
:)
Also, please take turns as you suck on my left one.
Thanks.
Esteban, the fact that you do this shit but turn the other way as elmer says things that imply I'm a pedophlie or rape enthusiast makes me really lose respect for you as a person.
I labeled it as curiosity WHEN I ASKED IT.
You clearly can't fully read a discussion, as you missed how the reason it was asked is because I don't know what elmer likes for PCE. I don't know if he likes shooters, platformers, he doesn't like Saber Rider, why does he have an interest in a project for a genre he doesn't like, etc.
So it sparked a legitimate curiosity. You realize it is entirely possible to fuck around and develop things on a machine you don't really do much with otherwise, right?
This has nothing to do with egos, and we're all getting along quite fine, myself and elmer included, without the need for you to chime in like a stupid fuck.
Take your aloof "oh I'm going to be a simpleton but then throw in that PS: Still love you guys" shit, and shove it up your piss hole.
esteban, at this point, the only one stirring the pot is you. That's pretty fucked up, yo. I dunno why you'd wanna keep this shit going... if it's for the lulz, then wtf dude, there's plenty of other places to troll for that. Elmer and Arkhan are both good dudes, so there's no need to try to keep them going at each other's throats.
I don't have time for Elmer's throat. I'm too busy trying to throat-fuck Japanese school girls, or whatever.
(http://photos.smugmug.com/Travel/Trip-to-Japan/i-ZhPFwV2/1/L/girls-L.jpg)
(https://i.ytimg.com/vi/wZ-Zkn7L5Zg/maxresdefault.jpg)
LOL what in the fuck were we even talking about?
that was back before Roe Jedifier was all bout licking the game sack and being lame apparently.
must... instigate... drama... *types arkhan rape || arkhan pedo in search box*
STATUS: As I had hoped, the negative energy in this thread is now flowing towards New Jersey. I am happy to report that I am channeling it into my basement. I can handle it. Hopefully, the deluge will subside soon :)
Arkhan: Sorry to disappoint you. I stand by everything I said, especially the positive stuff. I wasn't being facetious.
Rover: I find the absurdity of this entire thread amusing, but I couldn't resist when Arkhan posted "R U even a real gamer, bro?" It was surreal.
STATUS: Basement is currently 15% full of shite.
Quote from: esteban on 01/29/2017, 05:45 PMArkhan: Sorry to disappoint you. I stand by everything I said, especially the positive stuff. I wasn't being facetious.
I'm aware you stand by what you said. The fact that you latch onto something like that (misinterpreted due to your inability to read), and ignore other things in this thread demonstrates that you're a tool.
Fuck your positive stuff. I couldn't care less. Get fucked. 100%.
esteban, move on already. You're beating a dead horse at this point.
Quote from: Psycho Arkhan on 01/29/2017, 05:49 PMQuote from: esteban on 01/29/2017, 05:45 PMArkhan: Sorry to disappoint you. I stand by everything I said, especially the positive stuff. I wasn't being facetious.
I'm aware you stand by what you said. The fact that you latch onto something like that (misinterpreted due to your inability to read), and ignore other things in this thread demonstrates that you're a tool.
Fuck your positive stuff. I couldn't care less. Get fucked. 100%.
Ok.
(1) elmer provided perfectly reasonable responses to all of the "offenses" you "endured"
(2) faced with this, instead of "agreeing to disagree" with him (I don't expect you to see eye-to-eye on everything), you resorted to "but, but, but... you are a poseur"
I did not misinterpret anything. I have followed every post in this thread (drama!).
I also find it charming that you continue to insult me with name-calling and vulgar words—it's because you care! :)
STATUS: Usually, Sundays are uneventful as I do all my household chores (laundry, vacuuming, etc.). Today was slightly more "spicy". :)
Quote from: The Old Rover on 01/29/2017, 05:56 PMesteban, move on already. You're beating a dead horse at this point.
I have to make dinner now...so I guess I'll have to stop flirting with Arkhan. You know how little boys are...when they like someone, they don't know how to express it, so they tease them. :)
That's not really how that went, but if you think so, then whatever. I can't help your reading comprehension, and you're not worth that much of my time.
I wasn't "enduring" "offenses", so I am not sure why you bring it up this way, let alone use air quotes.
I was calling someone out for ignorantly stepping on someone else and being a bit of a knob about it.
How did you miss the part where the Simon escapades of yesteryear were basically used as a means to imply things about the other party (whom Elmer wasn't clued in about)?
Keyword: SOMEONE ELSE.
Besides, it was all sorted out pretty good until you chimed in to be a bit of a moron.
Thanks for your support when I'm being accused of being a pedo or rape enthusiast. Again, I'm glad you latch onto something stupid that you also misinterpreted, yet say nothing when someone else is being ignorant, repeatedly I might add (and even admitted he was in a position of ignorance).
That's something a piece of shit would do.
I-See-Drama.webp
Quote from: Psycho Arkhan on 01/29/2017, 06:38 PMThat's not really how that went, but if you think so, then whatever. I can't help your reading comprehension, and you're not worth that much of my time.
I wasn't "enduring" "offenses", so I am not sure why you bring it up this way, let alone use air quotes.
I was calling someone out for ignorantly stepping on someone else and being a bit of a knob about it.
How did you miss the part where the Simon escapades of yesteryear were basically used as a means to imply things about the other party (whom Elmer wasn't clued in about)?
Keyword: SOMEONE ELSE.
Besides, it was all sorted out pretty good until you chimed in to be a bit of a moron.
Thanks for your support when I'm being accused of being a pedo or rape enthusiast. Again, I'm glad you latch onto something stupid that you also misinterpreted, yet say nothing when someone else is being ignorant, repeatedly I might add (and even admitted he was in a position of ignorance).
That's something a piece of shit would do.
The thing I "latched on to" is emblematic of larger patterns of your behavior, your values, the tactics you use in a "discussion" and how you treat people.
Mock me all you want, but I was simply commenting on how you create needless conflict/frustration for yourself, in general.
Go back an reread my posts—I could not have been clearer.
Instead of actually responding to the merit of my post (about how you treat people, your tactics in discussions), you avoided the topic by trying to justify your earlier tantrums.
I thought you prided yourself on being blunt.
"No bullshit" and all that...
...yet you are overly sensitive & defensive when folks have minor differences with you.
Quote from: guest on 01/29/2017, 07:19 PMI-See-Drama.webp
Go and rage quit already :P
Quote from: esteban on 01/29/2017, 09:49 PMThe thing I "latched on to" is emblematic of larger patterns of your behavior, your values, the tactics you use in a "discussion" and how you treat people.
It was an honest question. Don't bring up values when you're clearly being a one sided dick and ignoring things that don't fit into your nonsense argument directed at me.
QuoteMock me all you want, but I was simply commenting on how you create needless conflict/frustration for yourself, in general.
That wasn't what you said. Your initial comment was "wow you could've shown some restraint" followed by complaining about a question you didn't even understand the point of.
QuoteGo back an reread my posts—I could not have been clearer.
Your posts didn't really say anything except make a poorly conceived attack, followed by blowing off the responses you got about it. I went and looked again. You're like, retconning shit into your posts that you never actually said.
Then again, your posts are never really that clear. Half of the reason people think you're funny is because you post nonsensical, often topic irrelevant shit.
QuoteInstead of actually responding to the merit of my post (about how you treat people, your tactics in discussions), you avoided the topic by trying to justify your earlier tantrums.
You didn't mention "how I treat people" or my "tactics". There was nothing presented to avoid. There was no merit to your post.
I addressed your stupid choice of commentary directly, and pointed out the piece of shit nature of your onesidedness in an argument you could've just stayed out of, as everyone was getting along fine.
What happened earlier wasn't even tantrums. It was the usual. The same kind of arguing/flaming that you've lololed at in the past. Today's the day you decide to pick a side?
I'm glad you're OK with someone stepping all over and being a bit of a dick about the person for a project you supposedly support. You're also OK with someone accusing me of being a pedo/rape enthusiast.
Sweet values, dude. lol. Really nailed it there.
QuoteI thought you prided yourself on being blunt.
"No bullshit" and all that...
Yep.
Quote...yet you are overly sensitive & defensive when folks have minor differences with you.
The thing didn't spark from minor differences with me. Again, you clearly misunderstand and can't read. As noted repeatedly, this started from negativity towards someone else, done in a fairly assinine way.
What I don't like is one sided bullshit, or people being overly ignorant and making shitty remarks. The initial argument was not from anything directed at me. I don't know how many times I'll have to say that before you engage your reading comprehension mode and actually get it.
For someone who claims to stay up on the drama, you sure do fucking suck at it.
(https://web.archive.org/web/20190510022441im_/http://chrismcovell.com/images/audience.gif)
Quote from: ccovell on 01/29/2017, 11:50 PM(https://web.archive.org/web/20190510022441im_/http://chrismcovell.com/images/audience.gif)
do you think they're playing pokemon on those gameboys?
Also, this Tapatalk shit sends replies/spazzes to my email and phone whenever any topic I posted in gets a reply.
Jesus is it annoying lol.
Quote from: Psycho Arkhan on 01/29/2017, 11:53 PMdo you think they're playing pokemon on those gameboys?
Impossible, since this is from 1994's Super Game Boy, and Pokemon came out in 1996.
Quote from: ccovell on 01/29/2017, 11:57 PMQuote from: Psycho Arkhan on 01/29/2017, 11:53 PMdo you think they're playing pokemon on those gameboys?
Impossible, since this is from 1994's Super Game Boy, and Pokemon came out in 1996.
Is that really in the super gameboy? I don't recall that much about the movie theatre frame other than that it was there.
I mostly used the one with the sign and the house, and then I drew dicks all over everything while playing Zelda, lol. It used to frustrate me that you couldn't really draw circular objects due to d-pad. So, the nuts always looked square.
I should go turn that thing on and see what other frames are there.
Quote from: Nulltard on 01/30/2017, 12:03 AMStep 1: admit Tapatalk is a problem.
Step 2: eliminate it!
its how I post while I poop, lol.
I couldn't find how to shut off the alerts. I also disabled that stupid POSTED FROM MY TAPATALK shit, but it still shows up.
The feed is bad too. It's all pretty bad.
but, trying to post without it on a phone is even worse.
Quote from: Psycho Arkhan on 01/29/2017, 11:59 PMIs that really in the super gameboy? I don't recall that much about the movie theatre frame other than that it was there.
Select any frame, and tap L,L,L,L,R.
I can post in my chrome browser on my galaxy s6, I've never used Tapatalk what's the benefit?
Quote from: Gredler on 01/30/2017, 01:06 AMI can post in my chrome browser on my galaxy s6, I've never used Tapatalk what's the benefit?
I can use the browser too, but this forum is not really mobile-friendly. Tapatalk at least does that OK so you can scroll and click on stuff without alot of gimping.
Everything else it does is pretty stupid.
Quote from: ccovell on 01/30/2017, 12:46 AMQuote from: Psycho Arkhan on 01/29/2017, 11:59 PMIs that really in the super gameboy? I don't recall that much about the movie theatre frame other than that it was there.
Select any frame, and tap L,L,L,L,R.
Neat. I only remember the other one:
(https://i.ytimg.com/vi/Mm3kV2PNxTc/hqdefault.jpg)
I'll check back in five months when the game is supposed to be done. Maybe then we'll have an updated timeline..... or just have a chuckle when Ark still has no contract, no art to work from, and/or hasn't started yet. :mrgreen:
As for the school girl rape thing, who cares? You can only watch so many pop girl videos (often dressed in school girl outfits) and play so many pervy games with young girls (often dressed in school girl outfits) before someone thinks you're a weirdo that's into school girls and tentacle rape. :P
Ark, is there going to any way to buy the PCE version outright once development kicks in/finishes? Or is there still a way to jump on board with any kind of post-KS deal?
Yeah, once the game is done, there will be available copies to buy for anyone who didn't do the Kickstarter.
Quote from: Psycho Arkhan on 01/30/2017, 09:45 PMYeah, once the game is done, there will be available copies to buy for anyone who didn't do the Kickstarter.
Ah sweet. Thanks.
I am not a fan of the more classic score based games Arkhan has favored so far, but if this does happen and is nearly as much fun as I find Rolling Thunder, I will be in.
Quote from: guest on 01/31/2017, 07:43 PMI am not a fan of the more classic score based games Arkhan has favored so far, but if this does happen and is nearly as much fun as I find Rolling Thunder, I will be in.
Don't think of it so much as a "score based" game though. Think maybe more like E-Swat, too.
any of those slightly more slower paced, but still actiony shooters.
Quote from: Psycho Arkhan on 01/31/2017, 09:53 PMQuote from: guest on 01/31/2017, 07:43 PMI am not a fan of the more classic score based games Arkhan has favored so far, but if this does happen and is nearly as much fun as I find Rolling Thunder, I will be in.
Don't think of it so much as a "score based" game though. Think maybe more like E-Swat, too.
any of those slightly more slower paced, but still actiony shooters.
Sunset Riders in space!!!!
Quote from: Psycho Arkhan on 01/31/2017, 09:53 PMQuote from: guest on 01/31/2017, 07:43 PMI am not a fan of the more classic score based games Arkhan has favored so far, but if this does happen and is nearly as much fun as I find Rolling Thunder, I will be in.
Don't think of it so much as a "score based" game though. Think maybe more like E-Swat, too.
any of those slightly more slower paced, but still actiony shooters.
The Turbo could totally use an E-Swat type game. Damn!
You know, the shooting in Eswat is actually quite similar to Elevator Action and Shinobi (shuriken) and Rolling Thunder. And as long as a slower, thoughtful jump n' shoot is done well, it can be pretty great.
Yeah, that was sort of where I was going with the idea.
And then, there'd be the obligatory action jam shooter spaz stages between all of this.
Sort of like how Shaboobyman cuts to a submarine shooter sometimes, and shit.
As a backer of the PCE version, I'm just checking in. Wow, what a thread. I've never played rolling thunder for more than a minute or two but, it seems like an appropriate style for this IP.
Quote from: technozombie on 02/11/2017, 01:56 PMAs a backer of the PCE version, I'm just checking in. Wow, what a thread. I've never played rolling thunder for more than a minute or two but, it seems like an appropriate style for this IP.
Glad you agree. I'll probably get to it once I'm done being a pedo rapist, or whatever.
lol
Quote from: Psycho Arkhan on 02/14/2017, 02:58 PMI'll probably get to it once I'm done being a pedo rapist, or whatever.
So.... Never?
(https://junk.tg-16.com/images/cooks_transp.gif)
Quote from: Gredler on 02/14/2017, 03:41 PMQuote from: Psycho Arkhan on 02/14/2017, 02:58 PMI'll probably get to it once I'm done being a pedo rapist, or whatever.
So.... Never?
(https://junk.tg-16.com/images/cooks_transp.gif)
I mean I have to take breaks sometimes.
I also played some E-Swat and really do think that style, maybe a little less platform exploratory, would fit the bill pretty nicely.
I would prefer a cyborg hunter bite. Add that first person angle camera to the screen somewhere and get some of the CoD crowd to jump to your ship dude.
Also, mineshafts.
Quote from: Gredler on 02/14/2017, 05:03 PMI would prefer a cyborg hunter bite. Add that first person angle camera to the screen somewhere and get some of the CoD crowd to jump to your ship dude.
Also, mineshafts.
I don't think adding Cyborg Hunter elements would work so great, even though I like that game and it's pretty unique.
Cyborg Hunter doesn't really have that "bonanza shootout" vibe.
Quote from: Psycho Arkhan on 02/14/2017, 07:21 PMCyborg Hunter doesn't really have that "bonanza shootout" vibe.
I was more associating it with the FPS camera + map + branching pathways in level design than the feel.
I see you're on board for the shafts. This pleases the gredler.
Eh, I can't say that sort of thing really feels like a Saber Rider game. It'd be like a poverty Silent Debuggers. lol
An update was posted on Kickstarter on the PCEngine version. Would love to read a comment on it here...
Copy and paste (all typos are copy and pasted as well):
"The PC Engine Version is done by the Ahtherbytes Team but will be released some time after the Dreamcast Version. Because of the nature of the PC Engine, our game for it is no port but basically a complete stand alone version. We can not just take our C code and port it over. That's just not working in this case. The GFX assets however will be the same as the DC/PC/3DS version but that material is not complete yet."
Same grafx?! Gonna be awesome, dude!
Party on Aetherbytes, have fun working on it!
I like most of the background pixelart I've seen since they started over from scratch.
Quote from: CrackTiger on 03/07/2017, 02:39 PMI like most of the background pixelart I've seen since they started over from scratch.
You mean since they ditched Ocean McDouche? ;) lol.
It won't be "same grafx" 100%, regardless, and that's already been pointed out and is a given really.
Some of the tile work and such will need to be redone for palette/color per tile reasons.
I THINK the new sprites will fit better, though.
the original ones were wide for all the wrong reasons and would've needed completely redrawn because if you simply smash them inward, they will look retarded.
The new update looks pretty good though so far.
Hi everyone,
I will be handling the full screen pixel artworks of the characters/enemies in saberrider. Cutscene, select screen and such. I finshed no too long ago a gameover screen. I was also asked to correct the animations of the in game sprites for the demo.
On another topic, I am also working as the main characters animator/cutscene director on the new game Tanglewood for the Megadrive.
kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1816024
In the past I worked on pier solar and pshd as the character designer/cutscene and opening director.
PierSolar-header.webp (https://web.archive.org/web/20170808124717im_/http://cdn.edgecast.steamstatic.com/steam/apps/286220/header.jpg?t=1447360795)
http://youtu.be/kDNiJYZbXdA
http://youtu.be/UI9Sp6uGPk0
I also handled the same tasks on another project (still undisclosed) by the same company.
https://s10.postimg.cc/i1xifbruh/ARMEN_SECRET_RPG.jpg
Quote from: Arm on 03/09/2017, 05:20 PMHi everyone,
I will be handling the full screen pixel artworks of the characters/enemies in saberrider. Cutscene, select screen and such. I finshed no too long ago a gameover screen. I was also asked to correct the animations of the in game sprites for the demo.
On another topic, I am also working as the main characters animator/cutscene director on the new game Tanglewood for the Megadrive.
kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1816024
In the past I worked on pier solar and pshd as the character designer/cutscene and opening director.
PierSolar-header.webp (https://web.archive.org/web/20170808124717im_/http://cdn.edgecast.steamstatic.com/steam/apps/286220/header.jpg?t=1447360795)
http://youtu.be/kDNiJYZbXdA
http://youtu.be/UI9Sp6uGPk0
I also handled the same tasks on another project (still undisclosed) by the same company.
/ARMEN_SECRET_RPG.jpg
For PC Engine?
If so, that is news to me. Aetherbyte already has an art-duder.
No, I should have said it was for the DC/3DS/PC version. Not the PCE version.
Did that Japanese artist only do the artwork that was shown during the kickstarter and is now finished?
Sorry but what artwork are you talking about?
Quote from: Arm on 03/09/2017, 08:00 PMSorry but what artwork are you talking about?
This:
SaberRiderPCECover.webp (https://web.archive.org/web/20160509191045im_/https://ksr-ugc.imgix.net/assets/004/592/021/9f315a6d6874d044ff6569e998670fac_original.png?w=680&fit=max&v=1443550781&auto=format&lossless=true&s=17386d41d4bc3abb2a1400b2efb82461)
Plus all of the finished character artwork in the kickstarter looked new and was used in the screenshots of the character select and misc screens.
They hyped the Japanese artist during tge campaign.
I'm just curious, since they made a big deal about it when asking for pledges
Quote from: CrackTiger on 03/10/2017, 02:51 PMThis:
SaberRiderPCECover.webp (https://web.archive.org/web/20160509191045im_/https://ksr-ugc.imgix.net/assets/004/592/021/9f315a6d6874d044ff6569e998670fac_original.png?w=680&fit=max&v=1443550781&auto=format&lossless=true&s=17386d41d4bc3abb2a1400b2efb82461)
Plus all of the finished character artwork in the kickstarter looked new and was used in the screenshots of the character select and misc screens.
The portraits and such that are in those demonstrations are dithered-down versions of art that appeared when Saber Rider was released as a DVD set.
That stuff wasn't drawn for the game. It was just repurposed. You can find alot of that art all over the internet, or in the boxed set releases of the show.
I am pretty sure that Dreamcast box was some really tricked out fanart to be used for the box and such, and posters or some other sort of reward item. Something to that effect. I will have to go poke around some more. I ... don't particularly care about the Dreamcast version, so I didn't pay too much attention to it.
QuoteThey hyped the Japanese artist during tge campaign.
I'm just curious, since they made a big deal about it when asking for pledges
Can you show me the part where this was a big deal? I thought it was mostly just implied that original art from the show would make an appearance since it only makes sense, along with the spritework done by Simon Butler, and then his replacement?
I don't really recall them hyping the artist no more than they generally just hyped Saber Rider as a whole.
To my knowledge, all the character art used in the game was taken from the official DVD material and downsampled to be used as a temporary art. These will be replaced by real pixel art in the final product. As for the DC artwork, I think I recognize the style of an artist named Genzoman. (He isnt japanese but from Chile) This was an artwork from his devianart that was tweaked a little. I dont know if they will keep it in the final product.
Chris has gathered all the model sheets from the original show that were probably scanned and sent to him by studio Pierrot staff. He sent the files to me so that I have reference for the pixelart.
Quote from: Arm on 03/10/2017, 05:46 PMI think I recognize the style of an artist named Genzoman. (He isnt japanese but from Chile) This was an artwork from his devianart that was tweaked a little. I dont know if they will keep it in the final product.
I believe that was the name of the artist.
I didn't exactly keep fantastic track of that since it didn't concern me, and most of it was via messenger on my phone, lol.
I hope that art sticks around. It's great.
Actually, I just noticed it was rather close to what I had seen from his previous work and thought it would be from him.I didnt know it was from him either in the beginning. :)
Quote from: Arm on 03/11/2017, 06:59 AMActually, I just noticed it was rather close to what I had seen from his previous work and thought it would be from him.I didnt know it was from him either in the beginning. :)
That name sounds super familiar, so I think it is the right person.
You must have some of the BG art and sprites locked down by now. It would be kinda nice if we could get hold of something so I can at least begin to start planning how the hell I am going to convert them into PCE-friendly format.
Everything I've seen so far looks very PC Engine-friendly, even more so than many SNES games. Even if you have to move around chunks of assets to line up with horizontal strip topped with sprites, dynamic tiles, etc, it's still much easier than drawing everything from scratch.
Quote from: CrackTiger on 03/12/2017, 12:39 PMEverything I've seen so far looks very PC Engine-friendly, even more so than many SNES games. Even if you have to move around chunks of assets to line up with horizontal strip topped with sprites, dynamic tiles, etc, it's still much easier than drawing everything from scratch.
The layering is going to need realigned for sure. I would rather not waste most of the CPU effort on pushing around parallax.
It's more reducing the tile count that I'm worried about.
I wouldn't be worried about anyone comparing the 3DS version to the PCE or anything. You could drop a lot of superfluous stuff from what's been shown so far and realign a lot of it and normal people wouldn't even notice (just like arcade ports bitd). Most tiles look to only be 2 - 4 colors and the color style isn't super subtle.
But it would be nice if each time the assets for a stage are more or less completed, that they pass them on for you guys to plan around. You could at least have the basic engines ready and a lot of assets converted by the time the first version gets released. Then ports wouldn't end up years apart and risk the license expiring.
Quote from: guest on 03/12/2017, 09:53 AMYou must have some of the BG art and sprites locked down by now. It would be kinda nice if we could get hold of something so I can at least begin to start planning how the hell I am going to convert them into PCE-friendly format.
All the assets are in possession of Chris. But for now, I think they are handling the elements which must be completed for the demo. So you should ask him directly if you have any request.
Quote from: CrackTiger on 03/13/2017, 03:59 PMI wouldn't be worried about anyone comparing the 3DS version to the PCE or anything. You could drop a lot of superfluous stuff from what's been shown so far and realign a lot of it and normal people wouldn't even notice (just like arcade ports bitd). Most tiles look to only be 2 - 4 colors and the color style isn't super subtle.
But it would be nice if each time the assets for a stage are more or less completed, that they pass them on for you guys to plan around. You could at least have the basic engines ready and a lot of assets converted by the time the first version gets released. Then ports wouldn't end up years apart and risk the license expiring.
It's the tile COUNT, not the color count that is possibly going to suck. If we're to have tight CD audio during the gameplay, we can't be loading new crap from CD. It would need to all fit in memory ahead of time.
Quote from: Psycho Arkhan on 03/13/2017, 06:07 PMQuote from: CrackTiger on 03/13/2017, 03:59 PMI wouldn't be worried about anyone comparing the 3DS version to the PCE or anything. You could drop a lot of superfluous stuff from what's been shown so far and realign a lot of it and normal people wouldn't even notice (just like arcade ports bitd). Most tiles look to only be 2 - 4 colors and the color style isn't super subtle.
But it would be nice if each time the assets for a stage are more or less completed, that they pass them on for you guys to plan around. You could at least have the basic engines ready and a lot of assets converted by the time the first version gets released. Then ports wouldn't end up years apart and risk the license expiring.
It's the tile COUNT, not the color count that is possibly going to suck. If we're to have tight CD audio during the gameplay, we can't be loading new crap from CD. It would need to all fit in memory ahead of time.
Any chance of making it an Arcade CD?
Quote from: seieienbu on 03/18/2017, 03:08 AMQuote from: Psycho Arkhan on 03/13/2017, 06:07 PMQuote from: CrackTiger on 03/13/2017, 03:59 PMI wouldn't be worried about anyone comparing the 3DS version to the PCE or anything. You could drop a lot of superfluous stuff from what's been shown so far and realign a lot of it and normal people wouldn't even notice (just like arcade ports bitd). Most tiles look to only be 2 - 4 colors and the color style isn't super subtle.
But it would be nice if each time the assets for a stage are more or less completed, that they pass them on for you guys to plan around. You could at least have the basic engines ready and a lot of assets converted by the time the first version gets released. Then ports wouldn't end up years apart and risk the license expiring.
It's the tile COUNT, not the color count that is possibly going to suck. If we're to have tight CD audio during the gameplay, we can't be loading new crap from CD. It would need to all fit in memory ahead of time.
Any chance of making it an Arcade CD?
I doubt that. It would severely cut down the number of people who could actually play it if it wasn't in the Super CD format.
Is it not possible to make it compatible without an arcade card, and enhanced with an arcade card? Extra sprites or different tile maps (more unique tiles)?
Quote from: Gredler on 03/18/2017, 02:54 PMIs it not possible to make it compatible without an arcade card, and enhanced with an arcade card? Extra sprites or different tile maps (more unique tiles)?
This tickles my bone too (lol) but the team will probably have its hands full with the Super CD portion.
Quote from: Gredler on 03/18/2017, 02:54 PMIs it not possible to make it compatible without an arcade card, and enhanced with an arcade card? Extra sprites or different tile maps (more unique tiles)?
Far be it from me to second guess anyone, but it seems to me that designing the game from the ground up to take full advantage of the space an Arcade Card provides would be simpler than designing a super CD+Arcade CD that takes advantage of the additional space when it's there but not do so when it isn't. From my limited understanding, wouldn't making a version that takes advantage when it's there be like making the same game twice?
Quote from: seieienbu on 03/19/2017, 06:50 PMFrom my limited understanding, wouldn't making a version that takes advantage when it's there be like making the same game twice?
Yeah I assume so as well, but as Sarumaru mentioned, the pool of people with arcade cards is significantly smaller than those without arcade cards, limiting the number of people who may buy/play the game.
I was just thinking maybe there is a way to add additional content of arcade card is found when running the game, otherwise make the game Super CD compatible.
According to the Wiki entry (yeah I know) it says Wii U is one of the platforms. Is that still a thing?
Quote from: esadajr on 03/20/2017, 01:25 PMAccording to the Wiki entry (yeah I know) it says Wii U is one of the platforms. Is that still a thing?
I wonder if that has switched to another Nintendo platform
Its officially a supergrafx arcade cd game. Only four people will be able to play it.
Lol.
It doesnt need to be an acd game. Its only a cd game for the music and ease of production, really.
Brb still in japan
You in Japan? Why didn't you take me with you, bitch! I can speak-a the moon language!
Quote from: Psycho Arkhan on 03/30/2017, 07:19 AMIts officially a supergrafx arcade cd game. Only four people will be able to play it.
4? No need to sugar coat it dude. :lol:
Quote from: Psycho Arkhan on 03/30/2017, 07:19 AMIts officially a supergrafx arcade cd game. Only four people will be able to play it.
Woohoo. I'm one of those four!
Quote from: td741 on 04/02/2017, 11:29 AMQuote from: Psycho Arkhan on 03/30/2017, 07:19 AMIts officially a supergrafx arcade cd game. Only four people will be able to play it.
Woohoo. I'm one of those four!
Great! That means you'll be able to play my port of Castlevania: Symphony of the Night / Dracula X2: Nocturne in the Moonlight when I finish it 20 years from now... XD
Quote from: Windcharger on 04/05/2017, 07:07 PMQuote from: td741 on 04/02/2017, 11:29 AMQuote from: Psycho Arkhan on 03/30/2017, 07:19 AMIts officially a supergrafx arcade cd game. Only four people will be able to play it.
Woohoo. I'm one of those four!
Great! That means you'll be able to play my port of Castlevania: Symphony of the Night / Dracula X2: Nocturne in the Moonlight when I finish it 20 years from now... XD
Race you.
First game over screen (I completed the artwork in december)
http://youtu.be/ZGKZmU7PgPM
Yeah and it is just awesome @ARM!
People love it!
QuoteYesterday we released a playable demo version of Saber Rider and the Star Sheriffs to our backers. Today we want to share the demo with everybody else. You can try out the demo on Windows, MacOS, Linux and Dreamcast. Unfortunately a demo for Nintendo 3DS is not possible.
No mention of the PCE version. :lol:
Don't worry. He sent me the demo before it went public and we got to look at it and the art and such.
The demo was pretty well received though, so that's also a plus.
I just got an email about a change in publisher. Will this have any effect on the PCE version?
QuoteFurthermore, JoshProd will also produce the physical rewards from our Kickstarter and also take over most of the PR and community work. This is great news. This way I can focus fully on completing the project. Also release dates for each platform are up to JoshProd.
Translation: this trainwreck is now someone else's fault, but thanks for the money suckers. :lol:
He asked me about publishing back in June, asking if we wanted to only develop it, or also publish it.
I said we can publish it.
Since y'know, we already did that twice.
I assume this means they're still working on the game.
In any event, this has 0 impact on the PCE version because we still have not started it.
They had a demo in April or so, but I've not seen any assets yet for us to begin even planning what to do with their art that wasn't planned for PCE.
I pinged him, but to be fair, we're wrapping up Inferno and stuff so it isn't like we'd have been making any bold moves with anything yet anyways.
Inferno's slightly behind because finding an MSX cartridge shell is a real pain in the ass due to low quality and racism, and so is 3D printing.
3D printing is also racist.
Semi-Irrelevantrelevant:
They had a functional dreamcast demo at a european game convention (gamescom)
but, again, without assets, we do not have a great starting point unless one expects Paul to do it all from scratch.
I am awaiting a response about what the current status is.
If they intend to publish out from under us with little communication, maybe we will just make Sword Surfer and the Planet Police instead.
I fully support the new SSatPP IP.
I haven't heard of any of these games before ( Sword Surfer and the Planet Police)
Sword Surfer looks fun and had great sound track. Could find much on it other than one youtube video and the soundtrack.
Couldn't find anything about Planet Police. I am guess perhaps a shmup or adventure game?
Would these be PC Engine games or perhaps I am missing a joke?
Quote from: Psycho Arkhan on 08/26/2017, 11:01 PMSemi-Irrelevantrelevant:
They had a functional dreamcast demo at a european game convention (gamescom)
but, again, without assets, we do not have a great starting point unless one expects Paul to do it all from scratch.
I am awaiting a response about what the current status is.
If they intend to publish out from under us with little communication, maybe we will just make Sword Surfer and the Planet Police instead.
(https://web.archive.org/web/20190509211506im_/http://www.quickmeme.com/img/70/7019280aca8be3a3aa723a9338987880dbc3ced61f92bbf62e41371c04fca074.jpg)
Quote from: haightc on 08/27/2017, 09:41 PMWould these be PC Engine games or perhaps I am missing a joke?
Bigly.
Quote from: Psycho Arkhan on 01/27/2017, 11:49 AMSo that's another unfortunate KS side effect: You pay an idiot and they fuck off with your money.
I think this sums it up nicely. :lol:
Quote from: NecroPhile on 10/11/2017, 01:46 PMQuote from: Psycho Arkhan on 01/27/2017, 11:49 AMSo that's another unfortunate KS side effect: You pay an idiot and they fuck off with your money.
I think this sums it up nicely. :lol:
at least it frees me up to make more MSX games for you to enjoy thoroughly.
:)
lol
I don't have or want an MSX. I have a Duo and want more fun things to play on it. I demand satisfaction, sir!
everyone wants an MSX. They just don't know it yet.
I just want an MSX so I can whine about the lack of proper scrolling like every other scrub does. :lol:
Quote from: The Old Rover on 10/12/2017, 04:58 PMI just want an MSX so I can whine about the lack of proper scrolling like every other scrub does. :lol:
It just adds to its charm. :)
If you get too bugged by it just get an MSX2. It's not perfect but it can be a huge improvement.
Or, MSX2+, which was an even bigger update. It could have smooth scrolling (real one, not faked ones by adjusting the display position like in earlier models) and multi-colour "natural picture" modes(with restrictions).
There were shops BiTD that had the system regularly on show, and I was thinking of getting this or the Mega Drive. The Super Famicom was not released yet, and the PC Engine was just a joke, an inferior 8-bit system that couldn't do any thing as good in every single department (No FM! No scroll! Not 16-bit!). Eventually I got neither, and ended up getting a PCE Duo in the early 90's.
Quote from: Mathius on 10/12/2017, 07:00 PMIt just adds to its charm. :)
If you get too bugged by it just get an MSX2. It's not perfect but it can be a huge improvement.
Trust me, I said that with a
massive dose of sarcasm. :lol: I actually don't mind it, I was poking fun at all the plebs who bitch about it. :)
Funfact: MSX2/2+ games still chunky scroll games that were written that way, lol..
There aren't many games taking advantage of the 2+'s hardware for smooth scrolling.
If the game wasn't coded for it, it won't use it. Some people seem to think it's some magical update that magically smooths things out. It doesn't.
Regardless, the scrolling isn't that bad. It actually looks worse on YouTube if the videos aren't 60FPS.
Games like Xak and stuff, on real hardware, are fine.
...who said PCE had no scrolling? lolwtf
Quote from: Psycho Arkhan on 10/12/2017, 11:33 PMIf the game wasn't coded for it, it won't use it. Some people seem to think it's some magical update that magically smooths things out. It doesn't.
That, of course, as in the case of MSX2 running games designed specifically for the MSX1 (and similarly, SG1000 games in SMS). It's that MSX2 was massively popular that most games in the era had support for this system. The 2+ was just not as popular to motivate more people to code for it. Talking about unpopular, let's not mention the even more advanced 16-bit TURBO-R... [-X
Quote...who said PCE had no scrolling? lolwtf
By that I meant no hardware 2nd background plane for parallax scrolling obviously. :roll: The "NO SCROLL" thing (I think) was actually a joke possibly most used in the forums
here some years back, probably many instances in the screenshot comparison thread, with joke comments like "The PCE version has more colours than the MD one.", "But the PCE has NO SCROLL!"
I was actually a lurker here for years, but stopped visiting for awhile since member registration became mandatory, thinking I wouldn't have anything interesting to post. It's until recently that I suddenly decide to check again so eventually I registered (this site was always in my bookmark).
yeah you had to register after that site-fucking that happened awhile back with the shoutbox being taken over.
Turbo R is useless. Mine sits in a box doing nothing. I just use an MSX2 with an FM cart. I sold my 2+s even.
Quote from: Psycho Arkhan on 10/13/2017, 02:45 AMyeah you had to register after that site-fucking that happened awhile back with the shoutbox being taken over.
I actually didn't know what happened, as I couldn't view anything in the forums after that. I just guessed it was to avoid some spammer(and hater) attacks and thought the forums would return to being public some time afterwards, so I still managed to check here once a while, until... well, I realised there weren't any sign of changing and then I stopped checking. I think it's been years.
QuoteTurbo R is useless. Mine sits in a box doing nothing. I just use an MSX2 with an FM cart. I sold my 2+s even.
The natural picture mode was quite popular among homebrewers though, that there were a number of "disk mags" containing mainly CG slideshows using this mode (real games that used it were sparse). These stuff (along with software for MSX2) were "widely"
spread distributed shared among users from those particular shops I mentioned above. (By "widely" I meant there're probably just around a few dozens of
otaku hardcore users collectors who bought the thing.)
I'll come back and read the rest of the comments later since I love discussing the MSX. When I mentioned the MSX2 I meant specifically the 2+.
And Ark I kinda figured the 2+ didn't magically smooth out existing software. I should have been more specific. :mrgreen:
Quote from: Mathius on 10/13/2017, 05:42 PMI'll come back and read the rest of the comments later since I love discussing the MSX. When I mentioned the MSX2 I meant specifically the 2+.
And Ark I kinda figured the 2+ didn't magically smooth out existing software. I should have been more specific. :mrgreen:
youre good. the perk to the 2+ is that the FM is built in.
I like my Toshiba model too much to not use it though.
that natural color mode is neat. but i suck at art, so its not like I know how to use it so great really lol