Hi, everyone. I attended the 2nd day of the Tokyo Demo Fest this year, and entered a PCE slideshow in the Wild compo. (Placed 5th, but at least I got to meet and chat with some fun, interesting people.)
You can check out a high-quality(?) composite video capture of my demo here:
http://youtu.be/g51QqurGqg0
No raster-graphics-splits or flickering is used to display the pictures in the demo.
PCE ROM: https://www.chrismcovell.com/data/OLD_IS_BEAUTIFUL_PCE.zip (https://www.chrismcovell.com/data/OLD_IS_BEAUTIFUL_PCE.zip)
(source code: https://chrismcovell.com//data/OldIsBeautiful_src.zip (https://chrismcovell.com//data/OldIsBeautiful_src.zip) )
NTSC composite is probably required.
Very cool. =D>
Did you also use 512 x 224/240 resolution?
No, 256x240, but using the 320/352-pixel width mode.
More images of humans chewing/eating off of PCE, please. Thank you.
Also, those fonts...OMG!
I like the whimsical one near the end ( @3:00... yes, it is goofy, bit unabashedly whimsically goofy, so it totally fits the slideshow).
Otherwise... DAMN, you know better.
I still love you, though.
Of course.
:)
Quote from: esteban on 02/21/2016, 10:16 AMOtherwise... DAMN, you know better.
Know better than to do
what exactly? :-]
wahou, impressive :shock:
bad apple :dance:, bad apple :dance:,bad apple on pce :dance::
Quote from: touko on 02/21/2016, 02:12 PMbad apple :dance:, bad apple :dance:,bad apple on pce :dance::
Baahd apple? Baaahhhhd apple? Are we not sheep? No! We are men.
There's no point in doing a dick-measuring demo like bad apple unless you can make it overall better in ways that console war opponents will accept.
Nicely done! :)
I'd bet that people were surprised to see a PC Engine at the Demo Fest.
Quote from: elmer on 02/21/2016, 07:41 PMNicely done! :)
I'd bet that people were surprised to see a PC Engine at the Demo Fest.
Thanks!
The organizers were happy/intrigued, but a random sampling of guests kinda proved an earlier statement of punkfloyd's about their PCE/SGX demos: nobody really knows what the PCE is ("Is it a graphics card for the PC?", I heard) nor what it is capable or incapable of. I love the demoscene but it is often removed from the retro gaming scene, as I'd call it.
Anyway, here's a little explanation of the "hicolour" effects in the slideshow:
(https://chrismcovell.com/images/OldIsBeautiful_expl.jpg)
The added benefit is that you can devote an entire colour channel (red, or cyan if you want) to one layer (sprites or SGX BG...) and the remaining channels to the standard BG. This means more & a greater variety of colours together in a confined space, with no attribute clash. Hopefully.
A test of this is here: https://chrismcovell.com/data/OldIsBeaut-Test.zip (https://chrismcovell.com/data/OldIsBeaut-Test.zip)
I and II change palettes.
Is there a .pce I can grab of this?
Yes, I already added it to my top post.
Quote from: ccovell on 02/21/2016, 08:25 PMYes, I already added it to my top post.
Yep, blind...sorry tyvm and cool stuff
Quote from: ccovell on 02/21/2016, 05:18 PMQuote from: touko on 02/21/2016, 02:12 PMbad apple :dance:, bad apple :dance:,bad apple on pce :dance::
Baahd apple? Baaahhhhd apple? Are we not sheep? No! We are men.
:)
http://youtu.be/kuesTvUYsSc
I see a familiar picture! :D
One of these days, I might make a PCE demo. I'm kind of lazy though.
I mostly just enjoy making music. The graphics/scrolling hoojoo kind of does me in.
Pretty neato, Chris. Thanks for sharing.
Neat demo video. Do you know how many entrants were there in total?
Yes, the TDF results list is here: http://www.pouet.net/party_results.php?which=1542&when=2016 (http://www.pouet.net/party_results.php?which=1542&when=2016)
And you can see a few entrants for download (or video) here:
http://www.pouet.net/party.php?which=1542&when=2016 (http://www.pouet.net/party.php?which=1542&when=2016)
If you're a member of Pouet, then by all means please leave comments! ;-)
chris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??
awesome work
ark make more music plz
Quote from: touko on 03/04/2016, 08:25 AMchris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??
Generally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it. I do use Sprite 0 for the moving HiChew, but that is far less data. (It also coincidentally is moved around when music is not playing anyway.)
QuoteGenerally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it. I do use Sprite 0 for the moving HiChew, but that is far less data. (It also coincidentally is moved around when music is not playing anyway.)
Ah ok i understand now, thanks for explanations .