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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: hyrulebr on 08/21/2016, 12:36 PM

Title: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/21/2016, 12:36 PM
Hi!

I went in some trouble to get Daimakaimura running in a Supergrafx using Everdrive.

The video frozen after a few minutes (sometimes seconds). See pics and a video.

IMG-3615.jpg
https://postimg.cc/BPH3Yw98
See the black bars near the sprite?

IMG-3616.jpg
https://postimg.cc/m1CcYwmj

IMG-3618.jpg
https://postimg.cc/n9BkXqBb

Screens frozen and goes bw. Sound a buzz. (also see video below)

http://youtu.be/rwhDU94e54Q

Sometimes I heard a buzz other times the music continues like a slower version (but with sound glitches).

I read something about bad dumps, but afaik it's only affect Aldynes and Mado King Granzort. I never heard someone complaining about Daimakaimura.

http://krikzz.com/forum/index.php?topic=460.15 (http://krikzz.com/forum/index.php?topic=460.15)

I leave Aldynes running for hours without problem. Mado King Granzort I have some glitches in sprites and backgrounds but I think this a real bad dump problem. Battle Ace both original and using everdrive works fine.

I've already open in and inspect for a crack or something. I found nothing...

Tried 5 different sources for Daimakaimura. Same result (or same dump).

What you think it could be? Is everdrive, the dump or the SGX?

Thanks

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: CrackTiger on 08/21/2016, 02:07 PM
Does the SuperGrafx have a region mod or any other mods?

Have you tried switching to PCE mode and then back, making sure that the switch is all the way into SuperGrafx mode?
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/21/2016, 05:26 PM
Quote from: guestDoes the SuperGrafx have a region mod or any other mods?

Have you tried switching to PCE mode and then back, making sure that the switch is all the way into SuperGrafx mode?
Yes, I did. Position 2 SGX games didn't work. Only on position 1 and I make sure it's all the way to position 1.

I think my sgx isn't modded but take some pictures of motherboard.

postimg .cc/image/kttr206hl/

IMG-3624.jpg
https://i.postimg.cc/xdMLBYvD/IMG-3624.jpg

Thanks

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: mickcris on 08/21/2016, 07:25 PM
Try cleaning the cart slot.  I wouldn't say this issue is common but some consoles just don't seem to like the 2.4 everdrive.

http://krikzz.com/forum/index.php?topic=3942.0 (http://krikzz.com/forum/index.php?topic=3942.0)
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/22/2016, 10:32 AM
Hi

Thanks for the valuable information!

When I opened it to take a look in the motherboard I cleaned the with isopropyl alcohol. But now I will do a better job. Also I will try to get a better position of TED in the console.

Thanks

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: CrackTiger on 08/22/2016, 11:56 AM
I think that my TED v1.? works on my SuperGrafx but my 2.2 does not.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/22/2016, 12:19 PM
Quote from: guest on 08/22/2016, 11:56 AMI think that my TED v1.? works on my SuperGrafx but my 2.2 does not.
V 2.2 is too much thicker than V 1.X?
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/22/2016, 08:29 PM
Reading again the Everdrive forum thread I searched for information about this but didn't find anything:

Today I had it tested with real SGX hu-cards as well as roms flashed via a 39LF040 cart, and they play flawlessly.

What is it? Something like a repro hu-card?

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: Dicer on 08/22/2016, 11:25 PM
My SGX was finicky with the ED as well(1.xver), not a constant thing but every one in a while it would have a fart...
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: TurboXray on 08/24/2016, 02:27 AM
Might be a power supply issue. I've run TED v 1.1 on my SGX for as long as the card has come out, without problems. But I'm also using a different power supply (the stock one died years back).

 I did recently have an issue with my SGX and Arcade card (obviously not TED card), and I found that I had to clean the connectors on the console to get it to work without glitches. Though my definition of "cleaning", was inserting/un-inserting the card rapidly about 20 times  - real fast.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/24/2016, 08:16 AM
Im using a original power supply. Pad113 if I'm no wrong.

I will try your technic with care because the contact is very tigh.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: MNKyDeth on 08/24/2016, 08:25 AM
My tip for cleaning the HuCard slot is to get some of these.
https://www.amazon.com/Cloth-Addiction-Microfiber-Screen-Cleaning/dp/B004VMM718 (https://www.amazon.com/Cloth-Addiction-Microfiber-Screen-Cleaning/dp/B004VMM718)

Pull it tight against an old credit card or one you don't care about. Put rubbing alcohol on the end that will be pushed into the slot and then just push it in and out a couple of times.

I would even look for cracks in the board if possible only because as stuff heats up... it expands, you could have an issue elsewhere in there someone along one of the traces as the board gets warm.

Do any other games have this issue at all?
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: TurboXray on 08/25/2016, 03:45 PM
Well, I brought up power supply issue because the TED does draw more power than a stock hucard, plus the power to devices on the hucard port is a little stingy. It's not that the stock supplies don't work (unless you're using a SuperCDROM addon with the SGX, then it needs either something with more amps or run two power supplies), but they do "fade" over time. And by fade, I mean don't deliver the correct output rather than simply not working (I've seen this for quite a few systems over the years - recently it was thee problem with a friends SegaCD setup; model 1). Just something to keep in mind, is all.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/25/2016, 05:20 PM
Next week I will leave it to my technican to check it out and if everything is fine, install a RGB mod.

He also have a SGX and can both test with his power supply or "make" one to just test. I will ask him to clear the contacts as well.

I keep you guys informed.

Thanks!

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/27/2016, 09:20 AM
Hi,

Tried with a PAD 124 (Duo) power supply and with a Sega CD ps (both using a wire and a spare tip inverting the negative and postive). Same frozen.

I also tried to connect and disconect the TED to clear contacts but nothing until now. I will open it and tried a more complete cleareance.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 08/27/2016, 11:00 PM
Hi

I opened the console and did a deeper cleaning in the HU card connector but SAME results.

Other games like 1941 Counter attack (SGX game) runs for about 4 hours without any problem...

I don't know what else to do. (ok, I can buy these games but are too much expensive these days...)
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: mickcris on 08/27/2016, 11:15 PM
you could open a thread in sales section and see if someone wants to trade for a v1.  although not sure you will get any takers but you could try.  also do the same thing on the everdrive forum.

i recently got my shuttle working by installing a region mod.  not sure why it worked and cant guarantee it would work on yours, but that is something to try also if you are desperate. that could also cause it to not work at all depending on the mod you do.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 09/21/2016, 10:36 AM
To end story, I not be able to solve it.  :(

My technican exchange the caps, clened and lubrificated the Hucard port but nothing work. (also installed RGB mod!)

I tried one hundred times to get the "right position" of TED in the HUCARD port, but everytime the glitches and freezing comes back.

I gave up and bought a Daimakaimura on Ebay for $ 46 boxed... Looking now for Granzort loose or boxed for a good price...

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: Keith Courage on 10/01/2016, 12:41 AM
I bet a version 1 everdrive would work or possibly a gameofyou flash card.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: gojira1954 on 10/12/2016, 05:31 AM
I tried this out - works OK for me with 2.4 everdrive on a supergrafx.
I don't like this game, mainly because I suck at it;
http://youtu.be/88w_d9VEvMU
I got to the upward scrolling level after shooting that vid, couldn't see any problems with graphical corruption.
Anyone able to make a patch for the game for invincibility?
I found this on other forums;
invincible: FFCB58:01 #]
{ -, 1, 0, 1, 0xF82AE8, 20, "Invincible" }
But how to make a patch?
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 10/12/2016, 08:20 AM
Hi

Nice BVM!  =D>

Some SGX works and some don't. But as far as I know it's a TED problem.

I bought an TED 1.2 on ebay and I will try if the problem will be solved.

Mauricio
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: TurboXray on 10/12/2016, 02:54 PM
Quote from: gojira1954 on 10/12/2016, 05:31 AMI tried this out - works OK for me with 2.4 everdrive on a supergrafx.
I don't like this game, mainly because I suck at it;
http://youtu.be/88w_d9VEvMU
I got to the upward scrolling level after shooting that vid, couldn't see any problems with graphical corruption.
Anyone able to make a patch for the game for invincibility?
I found this on other forums;
invincible: FFCB58:01 #]
{ -, 1, 0, 1, 0xF82AE8, 20, "Invincible" }
But how to make a patch?
That's a ram patch. Someone would need to trace the code that accesses it, and modify rom code. AFAIK, TED doesn't support ram patches. The old Tototek card did, though. And there was even a physical switch to turn it on and off in real time.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 12/06/2016, 07:43 PM
Hi

Just to everybody knows, problem was solved with a TED 1.2.

Working perfect!  8)
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: TurboXray on 12/06/2016, 08:17 PM
TED 2.5 solves it too.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 12/07/2016, 05:25 AM
Quote from: TurboXray on 12/06/2016, 08:17 PMTED 2.5 solves it too.
Sure? Did you tested with a Sgx that didn't work with v2.4 and now is working with v2.5?

Because some lucky guys have sgx what works even with v2.4...
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: TurboXray on 12/08/2016, 12:26 PM
I run a v2.4 on my SGX+SCD combo without issue. But I also run a 12v 1.2A adapter with a pass-through cable (adapter runs both components).
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: MNKyDeth on 12/08/2016, 08:52 PM
I use a SGX + TED v2.4

Same boat as Bonknuts though. I use a regulated power supply 12v that powers both parts of the system. SGX + SCD2.

Never had a problem yet.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: SmokeMonster on 12/17/2016, 05:41 PM
I had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here (http://krikzz.com/forum/index.php?topic=5027.msg38445#msg38445). My guess is that he might have standardized the PCB thickness again in v2.5.
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: iCach0 on 01/23/2017, 06:44 PM
Quote from: SmokeMonster on 12/17/2016, 05:41 PMI had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here (http://krikzz.com/forum/index.php?topic=5027.msg38445#msg38445). My guess is that he might have standardized the PCB thickness again in v2.5.
Same here, SGX recapped RGB modded and using a RetroDC PSU. My TBED is 2.4 as well and I'm experiencing the same glitches.

When you say you're convinced it's a thickness issue, do you know if it's thicker or thinner than it's supposed to be?
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: sirhcman on 01/24/2017, 07:20 PM
Quote from: iCach0 on 01/23/2017, 06:44 PM
Quote from: SmokeMonster on 12/17/2016, 05:41 PMI had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here (http://krikzz.com/forum/index.php?topic=5027.msg38445#msg38445). My guess is that he might have standardized the PCB thickness again in v2.5.
Same here, SGX recapped RGB modded and using a RetroDC PSU. My TBED is 2.4 as well and I'm experiencing the same glitches.

When you say you're convinced it's a thickness issue, do you know if it's thicker or thinner than it's supposed to be?
Hey glad you made it over here! I was the one in MLiG live stream chat who told you to stop by and see if anyone here could help you out :)

Hope you are able to get the issue resolved, there are a lot of smart people here who hopefully can give some insight into the issue
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: iCach0 on 01/26/2017, 10:26 AM
Thank you! My hope is that Krikzz addresses this at some point with an explanation. I've also posted on his forum and tweeted him about it so fingers crossed!

In any case I'm grateful for the recommendation!

Quote from: guest on 01/24/2017, 07:20 PM
Quote from: iCach0 on 01/23/2017, 06:44 PM
Quote from: SmokeMonster on 12/17/2016, 05:41 PMI had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here (http://krikzz.com/forum/index.php?topic=5027.msg38445#msg38445). My guess is that he might have standardized the PCB thickness again in v2.5.
Same here, SGX recapped RGB modded and using a RetroDC PSU. My TBED is 2.4 as well and I'm experiencing the same glitches.

When you say you're convinced it's a thickness issue, do you know if it's thicker or thinner than it's supposed to be?
Hey glad you made it over here! I was the one in MLiG live stream chat who told you to stop by and see if anyone here could help you out :)

Hope you are able to get the issue resolved, there are a lot of smart people here who hopefully can give some insight into the issue
Title: Re: Supergrafx vs Everdrive freezing in Daimakaimura
Post by: hyrulebr on 02/22/2017, 06:43 PM
Quote from: iCach0 on 01/26/2017, 10:26 AMThank you! My hope is that Krikzz addresses this at some point with an explanation. I've also posted on his forum and tweeted him about it so fingers crossed!
For those that dont follow the SmokeMonster thread in Everdrive forums, Krizz dont had these problems with TED 2.4 (all games work fine in his SGX) but gaves a possible explanation:

Most of TBED v2.5 use new revision of PSRAM memory chips, which i start to use recently instead of old revision. May be this is why they working (if tested both on same console). During genesis mega x3/x5 development i discover that ISSI memory chips has problems with refresh mechanism at some conditions, but at same time i discover that ISSI start selling new revision of their psram chips (TBLL markering on the package instead of BLL). I ordered few samples for test and they all working just perfect with mega x3/x5, i decide to use new revision of chips for TBED also. Anyway i can't say anything for sure about problems with SGX, because i can't reproduce any of mentioned problems on my SGX  with TBED v2.4, even with old revision of psram chips. I tested all games, then i leave working Daimakaimura for few hours, but nothing happens. May be it happens only with specihic SGX motherboard revision, or only with specific pait of cart/console.


http://krikzz.com/forum/index.php?topic=3942.msg47786#msg47786