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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: Otaking on 10/11/2016, 08:20 AM

Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/11/2016, 08:20 AM
http://youtu.be/rjlGXpPnFNo
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: sanjo on 10/11/2016, 09:21 AM
this brings me back memories.

I vividly recall when the Turbo and the Genesis first came. the Turbo was everywhere, Sears had it, and a bunch of electronics stores (which are all gone now) had it.

I had the NES for about 2 years around then. It was fun, but I was always left longing for more arcade level graphics. That was the thing.. how can we get arcade quality at home?

The Turbo's case, I thought, looked cool and my friends and I really liked the hu-card design. it looked so simple and less cumbersome than the NES cartridge which was always flaky.
However the game on display was always Keith Courage. The game itself wasn't bad, but being kids who were influenced by the arcades.. the first thing we wanted to see were graphics. Keith Courage, while being better than the NES, didnt seem so much better. It didn't wow us. It definitely should've been either Bonk which was funner, or a game that showed off its graphics, like Legendary Axe. and also a 2nd controller port.

The Genesis at that time, had a Altered beast and some other arcade games and those really looked impressive and next gen. So some of my friends started buying them. For me and many others.. Altered beast is ok, but it didn't feel really re-playable or offered the same level of freedom of movement like a good platformer provides, like Mario. So it was still a little meh. It wasn't until Sonic game out that people around us felt that the Genesis was a must have.

But by that time the SNES came out and it as the obvious choice for everyone. It was now a battle for those who had the luxury of buying a 2nd console. Sonic really turned heads because no one experienced a game that had such speeds.

I didn't look back to the Turbo until the CD came out. By that time, maybe only half of the  stores carrying the Turbo had the CD. The two games I saw were gates of thunder and dragon slayer.  By this time, I had the SNES for a year or two. GoT was nice, but I was an RPG nut, so I was more impressed by Dragon Slayer. It was the first time I realized a video game could have CD quality music. That left a really big impression on me. I had really wanted the turbo cd at this time.

Unfortunately by the time my parents had saved enough money, all the places that sold the turbo either stopped selling it, or went out of business. so I went Sega.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DragonmasterDan on 10/11/2016, 10:25 AM
There are things that certainly could have helped.

"Saved" is a relative term.

Working with Konami to say license the Teenage Mutant Ninja Turtles arcade game (they'd obviously have to have someone else develop the port) as a killer app in 1989 or 1990 would have got the system off to a much greater start.

A better franchise agreement with Hudson.

Ordering fewer systems at the start and spending more money on advertising.

These all would have been things that could have turned the systems fortunes around early on.


On a side note to comment on their video, by 1993 when Street Fighter II Champion Edition came out retail support was limited to Babbages, Software Etc, Electronics Boutique, Toys R us and mom and pop retailers. Bringing out Street Fighter II, and a licensed controller when your two primary competitors would have the game in short order wouldn't have helped at that time.

By 1992 when Turbo Technologies Inc was formed. The idea was no longer to compete head to head with the Genesis and Super Nintendo but instead to create a niche platform for gamers with the assumption most owners would already have at least one of the other two major 16-bit consoles.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/11/2016, 10:29 AM
I like how the ignorant chuckleheads used Street Fighter 2 and Ninja Gaiden as examples of third party PCE games that we should've had in the US instead of all those NEC and Hudson games.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: EmperorIng on 10/11/2016, 11:03 AM
One thought: designing HuCards and HuCard cases so as not to be ugly or as dull as humanly possible.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/11/2016, 11:54 AM
That's weird. We were just talking about this in another thread.

Btw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/11/2016, 12:05 PM
Excuse my ignorance, but who is Pat & Ian and why should I care?
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/11/2016, 03:03 PM
Quote from: geise on 10/11/2016, 12:05 PMExcuse my ignorance, but who is Pat & Ian and why should I care?
You possibly might not care.

Pat & Ian have a (biweekly?) audio podcast where they cover subjects in retro gaming and modern gaming and usually also any current drama (they were the main youtube channel that covered the whole Retro VGS debacle). 
With the podcast they cut up each subject matter they cover and release it as two short youtube videos each day.

Unlike likeable youtubers such as Bithead1000, Spida1a, Happy Console Gamer etc. I don't particularly like Pat or Ian, they come accross as dicks TBH. But they do cover most current gaming/retro gaming in nice short videos in a way that no other youtube channel that I'm aware of does.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: ToyMachine78 on 10/11/2016, 03:44 PM
Quote from: Otaking on 10/11/2016, 03:03 PM
Quote from: geise on 10/11/2016, 12:05 PMExcuse my ignorance, but who is Pat & Ian and why should I care?
You possibly might not care.

Pat & Ian have a (biweekly?) audio podcast where they cover subjects in retro gaming and modern gaming and usually also any current drama (they were the main youtube channel that covered the whole Retro VGS debacle). 
With the podcast they cut up each subject matter they cover and release it as two short youtube videos each day.

Unlike likeable youtubers such as Bithead1000, Spida1a, Happy Console Gamer etc. I don't particularly like Pat or Ian, they come accross as dicks TBH. But they do cover most current gaming/retro gaming in nice short videos in a way that no other youtube channel that I'm aware of does.
... And movies, wrastlin', YouTube drama, and a bunch of other shit most don't care about.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/11/2016, 06:29 PM
Quote from: Otaking on 10/11/2016, 03:03 PMUnlike likeable youtubers such as Bithead1000, Spida1a, Happy Console Gamer etc. I don't particularly like Pat or Ian, they come accross as dicks TBH.
They really, absolutely do come off as dicks. They have no real chemistry together, Ian is always super defensive, as demonstrated in this clip. (starts at 3m30s if the time jump doesn't work)

http://youtu.be/QQqHwJhq6rk?t=203

Additionally, according to another PCEFXer, Ian's store is way overpriced (I've never been there myself). If this is true then anytime they talk about video game prices, he's been a massive hypocrite. Ian just comes off as very socially awkward and antagonistic towards Pat, despite only being "youtube famous" thanks to Pat.

Everyone do the T-rex!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/11/2016, 06:34 PM
Quote from: DildoKKKobold on 10/11/2016, 06:29 PMEveryone do the T-rex!
Ha!  He looks so uncomfortable.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: MNKyDeth on 10/11/2016, 06:41 PM
Wanna know what would have saved the TG16?

Street Fighter 2 on it's own bitches!!! Should have been a pack in and then the Arcade card should have been built into another console because because yeah...Whatever......


Seriously, box art aside.... It needed more games period. You walked into a store and you looked at how many games were on the shelf for the consoles and the TG16 was lacking. They always had a little tiny spot in the games case compared to the Genesis. And what game was always on Demo? Kieth Courage.... I mean wtf. Sure the colors were nice but the gameplay compared to most platformers it felt very stiff and unresponsive.

Imo they needed a slightly better selection of games. More rpgs, more 3d maze crawling style,... I mean, they had them in Japan and the system did great. In the US all we had was a little splattering of mediocre titles mostly, with a few standouts. They had all kinds of games to choose from in Japan but the few we had it was already a niche market when the system was released as the Genesis library of games quickly outgrew what the TG16 had to offer.

But hey.... There might be other factors I have no idea about. F the planet and play yer damned games. :)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/11/2016, 09:03 PM
Otaking thanks for the info!

EDIT:  ...and after finally clicking on the youtube link and seeing the dudes i went "oooooooooooooooohhhhh those guys....."  :lol:

Yeah I don't care.

Seriously though thanks for the info.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: technozombie on 10/11/2016, 11:31 PM
Quote from: SignOfZeta on 10/11/2016, 11:54 AMThat's weird. We were just talking about this in another thread.

Btw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
It's funny that you say that because Ian seems to think you're his buddy. Check out this video he says it very near the beginning: http://youtu.be/wJtkplmJtE8
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: dallaspattern on 10/12/2016, 12:17 AM
It's true, if they had've released SF2 in the US, it would've been huge for the system. Fighting Street was an embarrassment when trying to sell the TG to friends. A Bonk pack in, definitely. Bad cover art, yup. It was definitely a time when these things mattered. However, like the 2nd weezer album, I'm almost glad that it remained underground. Made the system that much more important.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: technozombie on 10/12/2016, 12:26 AM
Quote from: dallaspattern on 10/12/2016, 12:17 AMIt's true, if they had've released SF2 in the US, it would've been huge for the system. Fighting Street was an embarrassment when trying to sell the TG to friends. A Bonk pack in, definitely. Bad cover art, yup. It was definitely a time when these things mattered. However, like the 2nd weezer album, I'm almost glad that it remained underground. Made the system that much more important.
The most important thing they could have done was release the TG16 much quicker in the U.S. and allowed them to build a user base before the Genesis released. Even a 6 month window of being top dog would have made a difference.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/12/2016, 01:27 AM
Quote from: technozombie on 10/11/2016, 11:31 PM
Quote from: SignOfZeta on 10/11/2016, 11:54 AMThat's weird. We were just talking about this in another thread.

Btw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
It's funny that you say that because Ian seems to think you're his buddy. Check out this video he says it very near the beginning: http://youtu.be/wJtkplmJtE8
OMG, that is hilarious. The fact that retarded Sherlock and Ian are friends is comedic gold. They are made for each other.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Arkhan Asylum on 10/12/2016, 01:39 AM
Hey look, it's two dudes that don't know nearly as much as they think, talking about something they don't realize they're clueless about.

TL;DR: Hey look , a retro gaming podcast/video!



Seriously, saving the TG16 in USA would have been really easy.


1) Fuck the cardboard boxes.  Waste of money.
2) Don't touch any of the cover art.  Another waste of money.
3) Localize all the arcade games that have BASICALLY NO TEXT TO LOCALIZE.
4) pack-in that people can actually relate to.  Legendary Axe, for example, would've been a good idea.

Or, take it to the next level and pack in say, Vigilante and Altered Beast, as they were both popular arcade games at the time.


The simple fact that they failed to localize alot of really good action/arcade stuff is part of the reason it failed.   
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: seieienbu on 10/12/2016, 03:57 AM
Say what you will about Johnny Turbo, there were some pretty compelling commercials early on...

http://youtu.be/40B1bQ6d08w

The only problem I have with them would likely be the number of them and possibly the areas coverage.  I recall seeing most of the ones I've viewed on youtube while I was a kid but I'm sure it didn't have the same number of commercials as Nintendo stuff had at around the same time.

Beyond that, coming out a year or so earlier does sound like it would have helped a lot.  Beating the Genesis to market by a substantial amount of time would likely have helped immensely.  As powerful as the TG16 was compared to the NES it could have started its own sort of ad campaign similar to the Nintendon't commercials that Sega was running and perhaps done much better overall.

Hilariously, by the time they started this sort of advertising it was 1992 and the SNES was already in stores.  Comparing New Adventure Island to NES Adventure Island hardly seems a winning move when Zelda 3 is out...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: poponon on 10/12/2016, 08:28 AM
I was too young at the time to have an idea of what the video game market was like, but from what I read it seems like Street fighter 2 would have been a big deal. and I think it's common sense that they should have changed the pack in. My vote would have gone for legendary axe as the pack in.

As for pat and ian , I do enjoy their podcast quite a bit. Ian has good taste imo and is decently knowledgeable. Pat has a lot of passion and is a go getter  with the hobby.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/12/2016, 09:46 AM
Quote from: dallaspattern on 10/12/2016, 12:17 AMIt's true, if they had've released SF2 in the US, it would've been huge for the system.
Huge for the handful of people that owned the system already, perhaps, but it wouldn't have saved the system.  Even if it was released on the same day as the PCE version (6/12/93), it was far too late to make much difference to a firmly niche system with waning retail support.

Quote from: dallaspattern on 10/12/2016, 12:17 AMFighting Street was an embarrassment when trying to sell the TG to friends.
Maybe three+ years after it came out and everyone was playing Street Fighter 2, but it was a solid arcade port that nobody else had when it was new.

Quote from: dallaspattern on 10/12/2016, 12:17 AMA Bonk pack in, definitely.
They did do that for a while.  Pat and Ian touched on it a bit when they said there was a Blazing Lazers pack-in version with a sticker stuck on the box;  I don't remember a Blazing Lazers version, probably because it never happened, but they definitely did do one for Bonk.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DragonmasterDan on 10/12/2016, 10:20 AM
Quote from: guest on 10/12/2016, 09:46 AMHuge for the handful of people that owned the system already, perhaps, but it wouldn't have saved the system.  Even if it was released on the same day as the PCE version (6/12/93), it was far too late to make much difference to a firmly niche system with waning retail support.
The handful of people who owned the system and only Turbo, and wanted to shell out for six button controllers to get it a few months earlier than the SNES version of Turbo Champion Edition or Genesis version Special Champion Edition (which also required buying new controllers). By that time it was far too late and the SNES version of regular Street Fighter II had been out nearly a year.

It would be a killer app exclusive... if it was the first version released on a domestic home console. But the first version of champion edition would have been a stretch.

 
QuoteThey did do that for a while.  Pat and Ian touched on it a bit when they said there was a Blazing Lazers pack-in version with a sticker stuck on the box;  I don't remember a Blazing Lazers version, probably because it never happened, but they definitely did do one for Bonk.
Yep, no Blazing Lazers sticker version that I remember. But those UK PAL units definitely came with Blazing Lazers.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/12/2016, 11:36 AM
Regards Street Fighter II being released in the US it couldn't have come earlier than 1993 and that probably was too late to save the US system.
But people seem to forget and I remember clearly is that with the release of SF II on the PC Engine it meant you could play the full version of SF II on a handheld on the GT/LT!!!!! in mid 1993 this was absolutely huge, I can't get this strongly enough across, in this day and age it's hard to get your head around why that would be such a big deal, but it was.
I remember in 93 (in the UK) I'd just left school and started college and I brought in my GT with SFII and nobody could believe it, it blew everyones minds I showed it to. Take into account most people at the time only knew of the monochrome gameboy.

So if they had of released SF II in the US and I was in charge of marketing I would of massively played up and ran tons of ads saying that the Turbo Express (PCE GT) is the only handheld console in the world that can play the full version of SF II.

Here's a UK video from 93 showing Street Fighter II on a GT to get an idea of what I'm talking about.

Skip to 15.04 in the video
.
http://youtu.be/Pe20fnAbTE8
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DragonmasterDan on 10/12/2016, 11:53 AM
Quote from: Otaking on 10/12/2016, 11:36 AMRegards Street Fighter II being released in the US it couldn't have come earlier than 1993 and that probably was too late to save the US system.
But people seem to forget and I remember clearly is that with the release of SF II on the PC Engine it meant you could play the full version of SF II on a handheld on the GT/LT!!!!!
Yeah, but with two buttons :(
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: HuMan on 10/12/2016, 01:20 PM
Somehow I don't believe every little kid back then honestly used all 6 buttons to their fullest. The teens probably, but PCE SFII on a handheld would still have been a huge deal.

I feel at this point I'm the only person on most forums that never watches anything from the gaming section of YouTube. These people have time and time again proven they only cause prices to inflate, something we don't need more of these days.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 01:53 PM
Quote from: SignOfZeta on 10/11/2016, 11:54 AMBtw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
Besides the thread title, you're also referring to my last post here in part (https://www.pcengine-fx.com/forums/index.php?msg=473320) ?? This "baffles" you ? If so, you read a bit much into a general use of "Youtube video." It was a video of theirs that I ran into via my SmartTV, that's all and I'm well aware it's a "televised" podcast show essentially.

The reason you want to produce a video for upload to Youtube is for maximum platform/device reach. Damn near everything has a Youtube app, even the crappiest 1st generation BluRay players have one that run on a doggedly slow Java-based Operating System before the Linux variants took hold (Android, WebOS, etc.). Web browser apps became common later, and are still harder to use than a Youtube app (unless you have a touchscreen phone that can work with your TV/device/etc), so getting to simple MP3 podcast links for audio-only is harder.

It's not hard to avoid "torturing" yourself when the ~dozen videos I've seen of theirs are 5-10 minutes in length. The subject just has to be interesting enough to hang on for that long and it was for say the hilarious RetroVGS debacle. My maximum has been say ~30 minutes for a Game Sack episode or say AVGN on rare occasion. I can go longer on other subject matter, but rarely. It's gotta be REALLY entertaining or interesting to stick with it.

Quote from: guest on 10/12/2016, 01:27 AM
Quote from: technozombie on 10/11/2016, 11:31 PMIt's funny that you say that because Ian seems to think you're his buddy. Check out this video he says it very near the beginning: http://youtu.be/wJtkplmJtE8
OMG, that is hilarious. The fact that retarded Sherlock and Ian are friends is comedic gold. They are made for each other.
Well, it appears that poor Ian may have misread their "buddy" status if Zeta is dissing both him and Pat as torturous to watch/listen to and validating why they're hated... Heh-heh. I know the feelin' on that one...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: jtucci31 on 10/12/2016, 05:16 PM
Quote from: guest on 10/11/2016, 06:29 PM
Quote from: Otaking on 10/11/2016, 03:03 PMUnlike likeable youtubers such as Bithead1000, Spida1a, Happy Console Gamer etc. I don't particularly like Pat or Ian, they come accross as dicks TBH.
They really, absolutely do come off as dicks. They have no real chemistry together, Ian is always super defensive, as demonstrated in this clip. (starts at 3m30s if the time jump doesn't work)
That's such a good point. Pat seems to act like he never progressed past the age of a nine year old, and Ian rarely acts like he even enjoys being there let alone talking to him. Always just seems like Pat is really prying all he can get out of Ian in order to make a podcast be half of what his amazing Youtube channel is.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: MotherGunner on 10/12/2016, 05:24 PM
Quote from: sanjo on 10/11/2016, 09:21 AMthis brings me back memories.

I vividly recall when the Turbo and the Genesis first came. the Turbo was everywhere, Sears had it, and a bunch of electronics stores (which are all gone now) had it.
Don't forget the little known "Turbo Zone" island store(s).  Before it ever became "Turbo Zone Direct."

I grew up around the one in Daly City, CA.  Serramonte Mall!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 05:27 PM
Quote from: poponon on 10/12/2016, 08:28 AMAs for pat and ian , I do enjoy their podcast quite a bit. Ian has good taste imo and is decently knowledgeable. Pat has a lot of passion and is a go getter  with the hobby.
Yeah, for the ~dozen videos of theirs that I've watched, I also enjoyed their commentary (e.g. #RetroVGS, turbokon/jodi/steve's fake/bootleg HuCards, and a few PC Engine/TG-16 related ones). Perhaps I haven't seen enough to judge them as dicks as others are doing, but it's all about taste in the end. // Err, no pun intended there, heh.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/12/2016, 05:52 PM
Quote from: technozombie on 10/11/2016, 11:31 PM
Quote from: SignOfZeta on 10/11/2016, 11:54 AMThat's weird. We were just talking about this in another thread.

Btw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
It's funny that you say that because Ian seems to think you're his buddy. Check out this video he says it very near the beginning:
http://youtu.be/wJtkplmJtE8
You are correct. He is my buddy, we chat via other forums and SMS regularly, sometimes every day. I've known him for a lot longer than this show has been around. He knows I can't stand watching the show, that I prefer the audio version. I've discussed it with him and also on this forum multiple times. It's not a problem. We only occasionally talk about video games.

So excellent detective work. That's a real lid blower you dug up. I'm now forwarding an image of this post to him.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/12/2016, 05:57 PM
Interestingly, I've been flamed both for defending this show and for supporting it. That's weird to me.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: technozombie on 10/12/2016, 05:59 PM
Quote from: SignOfZeta on 10/12/2016, 05:52 PM
Quote from: technozombie on 10/11/2016, 11:31 PM
Quote from: SignOfZeta on 10/11/2016, 11:54 AMThat's weird. We were just talking about this in another thread.

Btw, it still baffles me that the majority of people seem to think of this show as "video". Just so you know, it's also an audio-only podcast and seriously there's no way I could actually watch one of these all the way through. No wonder these guys are so hated. Stop torturing yourself!
It's funny that you say that because Ian seems to think you're his buddy. Check out this video he says it very near the beginning: http://youtu.be/wJtkplmJtE8
You are correct. He is my buddy, we chat via other forums and SMS regularly, sometimes every day. I've known him for a lot longer than this show has been around. He knows I can't stand watching the show, that I prefer the audio version. I've discussed it with him and also on this forum multiple times. It's not a problem. We only occasionally talk about video games.

So excellent detective work as usual, asshole. That's a real lid blower you dug up. I'm now forwarding an image of this post to him.
I'm not sure what I said that was inflammatory, but obviously I hit the nerve of a thin-skinned individual.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 06:04 PM
Heh-heh.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/12/2016, 06:08 PM
Maybe SignOfZeta and Ian are the same person???

http://youtu.be/a1Y73sPHKxw
Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/12/2016, 06:12 PM
I thought technozombie was perfectly respectful.

I reckon that Zeta only had one bottle of Soylent Coffiest 2.0 for the entire day and, as a result, is really, really, really hangry.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/12/2016, 06:38 PM
Quote from: SignOfZeta on 10/12/2016, 05:52 PMSo excellent detective work as usual, asshole. That's a real lid blower you dug up. I'm now forwarding an image of this post to him.
Quote from: SignOfZeta on 10/12/2016, 05:52 PMSo excellent detective work as usual, asshole. That's a real lid blower you dug up. I'm now forwarding an image of this post to him.
Quote from: SignOfZeta on 10/12/2016, 05:52 PMSo excellent detective work as usual, asshole. That's a real lid blower you dug up. I'm now forwarding an image of this post to him.
You dun goofed, technozombie.

(https://web.archive.org/web/20160903082405im_/https://img.ifcdn.com/images/ed586edfb927feab8bb14165c36cc9409bfd82f6545e81ce73c36dd3123980cd_1.jpg)

Consequences will NEVER be the same.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 06:48 PM
What a gyp, for one slight second there, I thought DarkKo was making a serious attempt to bring in some lulz as I looked at his post and text upsizing had begun, but it was a total fail, meme included... :/ Thanks for nothing!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/12/2016, 06:53 PM
IanOfZeta
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/12/2016, 07:09 PM
My animosity was actually aimed at DicK (DarkKobold), I apologize to technozombie. I hit the wrong "reply" button.

BTW, I absolutely hate beer, and Ian hates Phil Collins. We are absolutely not the same person, although we do own some of the same synthesizers.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: technozombie on 10/12/2016, 07:22 PM
Quote from: SignOfZeta on 10/12/2016, 07:09 PMMy animosity was actually aimed at DicK (DarkKobold), I apologize to technozombie. I hit the wrong "reply" button.

BTW, I absolutely hate beer, and Ian hates Phil Collins. We are absolutely not the same person, although we do own some of the same synthesizers.
No hard feelings from me.

In defense of watching the podcast on Youtube: I watch(or rather listen) in the car on my way to work. I choose this method because I only have to listen to the segments that interest me. For example I'm not a fan of pro-wrestling. In general I enjoy listening to their podcast.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 07:56 PM
Heh, I guess the only real lulz to have come from this thread is the conspiracy that more than one person here thought that SignOfZeta is actually Ian! Hahahaha!!

Guys, SignOfZetaZeke was already unmasked before by Sinistron, his first name is Chad, Arkhan met him in person at some meetup or whatever, and perhaps he is actually friends with Ian, etc.

Quote from: Sinistron on 08/13/2012, 03:51 PM"Well hold the fuck on Shag- We've just unmasked this sour bully and it turns out it's not Helgeson at all!
It's actually that "fucking master of power metal shooting" Sign of Zeke!"
soopydoowithzeke.jpg
That look like Ian to you ??  :lol:
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/12/2016, 09:00 PM
Dang, and I thought it was Donald Most that played Molach in the 1982 Halloween episode of CHiPs.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: LostFlunky on 10/12/2016, 09:06 PM
http://youtu.be/0D8kgRy0vx8
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/12/2016, 09:06 PM
Quote from: NightWolve on 10/12/2016, 06:48 PMWhat a gyp, for one slight second there, I thought DarkKo was making a serious attempt to bring in some lulz as I looked at his post and text upsizing had begun, but it was a total fail, meme included... :/ Thanks for nothing!
I just thought it was pretty hilarious that he was "reporting it" to Ian. Its as if he thought anyone on this forum, including technozombie, gave two shits what Ian thinks. It came off as a totally useless bluster, which makes me laugh my ass off.

I'll try harder next time to amuse you. Maybe we'll bring Wacmydongle back for round 3 (or is it 4?)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: LostFlunky on 10/12/2016, 09:12 PM
Quote from: guest on 10/12/2016, 09:06 PM
Quote from: NightWolve on 10/12/2016, 06:48 PMWhat a gyp, for one slight second there, I thought DarkKo was making a serious attempt to bring in some lulz as I looked at his post and text upsizing had begun, but it was a total fail, meme included... :/ Thanks for nothing!
I just thought it was pretty hilarious that he was "reporting it" to Ian. Its as if he thought anyone on this forum, including technozombie, gave two shits what Ian thinks. It came off as a totally useless bluster, which makes me laugh my ass off.

I'll try harder next time to amuse you. Maybe we'll bring Wacmydongle back for round 3 (or is it 4?)
He wasn't saying he was reporting it to Ian, he was trying to prove that Ian wouldn't care that Zeta doesn't like Ian's podcasts...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/12/2016, 09:24 PM
Quote from: Lost Monkey on 10/12/2016, 09:12 PMHe wasn't saying he was reporting it to Ian, he was trying to prove that Ian wouldn't care that Zeta doesn't like Ian's podcasts...
That makes even less sense, if (according to him) he's already had this conversation with Ian. Additionally, given the initial aggressiveness of the post, and the fact that he said "this post" rather than "my post," it really seems like he was sending Technozombie's post to Ian. Hence, lulz.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/12/2016, 09:35 PM
Quote from: SignOfZeta on 10/12/2016, 07:09 PMalthough we do own some of the same synthesizers.
Awesome!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/12/2016, 09:36 PM
Quote from: guest on 10/12/2016, 09:06 PM
Quote from: NightWolve on 10/12/2016, 06:48 PMWhat a gyp, for one slight second there, I thought DarkKo was making a serious attempt to bring in some lulz as I looked at his post and text upsizing had begun, but it was a total fail, meme included... :/ Thanks for nothing!
I just thought it was pretty hilarious that he was "reporting it" to Ian. Its as if he thought anyone on this forum, including technozombie, gave two shits what Ian thinks. It came off as a totally useless bluster, which makes me laugh my ass off.
Oh come on, how do people miss such obvious sarcasm on Zeta's part ?? He's got a thicker skin than that! It was just a joke. That is pretty funny though that you'd think he'd run tattle tale over something as silly as this... Maybe it's worth it for the lulz now since some thought he might be Ian himself...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/12/2016, 10:21 PM
I don't understand DarkKobald. Maybe if I could remember why he hates me I could put the pieces together.

On the other hand, everyone but him seemed to get what I was saying, despite me replying to the wrong person.

The "reporting" thing is truely odd. I don't even know wtf...in this version of reality am I some kind of fanboy toady that that constantly sends street team updates to this show? I guess that's probably going on somewhere,  but in that case the toady is probably more loyal. I haven't heard the show in a year! Like I said, I'm familiar with Ian since before the show, don't know anything about Pat. It isn't a normal podcast/fan relationship. It's like if your neighbor was Twitter famous. I didn't even know he was doing it until it was fucking huge. He never mentioned it.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: bob on 10/12/2016, 10:46 PM
I have had this screen-grab in my archives for a long time because it made me laugh way back when.  (May 22, 2013 to be precise.  according to date in top right corner)

/zeta_screen.jpg
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/13/2016, 01:34 AM
That can happen just by accidentally clicking the Report to Moderator link. Doesn't provide proof positive certainty he submitted one.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/13/2016, 02:26 AM
I don't remember doing that. If I did report someone it was probably because someone said "gay" or something. Like everyone here I usually revel in the drama like a pig in shit.

Does anyone remember being tattled on by me here?
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/13/2016, 09:39 AM
Quote from: SignOfZeta on 10/12/2016, 10:21 PMI don't understand DarkKobald.  Maybe if I could remember why he hates me I could put the pieces together.
I'm sure it's somehow my fault.

Quote from: SignOfZeta on 10/12/2016, 10:21 PMOn the other hand, everyone but him seemed to get what I was saying, despite me replying to the wrong person.
Probably because we're not all idiots and/or desperate to 'prove' that anyone else is a horrible person.

Quote from: SignOfZeta on 10/13/2016, 02:26 AMLike everyone here I usually revel in the drama like a pig in shit.
Ha!

Quote from: SignOfZeta on 10/13/2016, 02:26 AMI don't remember doing that..... Does anyone remember being tattled on by me here?
No.  There essentially were no mods in 2013, so it's not like reporting a post would've done anything anyway; knowing that, I can't see you wasting your time.

But even if you did, who gives a fuck?  It's not like you have to be suffering from severe butthurt to report a post, not when there's assholes like xray or misplaced threads to be moved.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Johnpv on 10/13/2016, 10:56 AM
I like Pat and Ian.  I like the podcast, and I had the chance to interact with them at the last two gaming conventions I went to.  Well just Pat at AVGC.  They were both really friendly, seemed down to earth and chill.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/13/2016, 12:07 PM
I'm not a fan of youtubers that present themselves as experts on gaming, I don't like to watch two shmucks chatting in front of microphones and I really don't like Pat and his extremely punchable face. Only thing that gets close of being that awful are videos that have random footage of a trendy online FPS game while someone talks about something totally unrelated to the footage shown.

What could have saved the TG-16? Not hiring ex-Atari employees to manage the console launch (wtf?). Maybe not even having NEC in the equation whatsoever. Imagine if TTi had been around since day one, they could have done a lot better with 1/10 of the budget NEC had.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/13/2016, 12:25 PM
OK I watched the video and I want my time back... lol all "I'm an internet PC Engine expert!!!" boxes are checked in that video:

-Ughh Keith Courage was awful!
-Early 1990 game Bonk's Adventure as pack-in and mascot for a console that was released months earlier
-Street Fighter II in the US with a separate 6-button controller would have helped
-Johnny Turbo KILLED the Duo!

In Japan, Super Mario Bros. 2 was known as Doki Dorky Panic. I'm a NES expert ask me anything.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/13/2016, 01:41 PM
I don't hate the dudes or want to punch em in the face, but I do frown on the fact that they act like they know so much about the console.  Enough to even do a video such as this and state what if's as it's probably fact.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: mickcris on 10/13/2016, 02:02 PM
Quote from: geise on 10/13/2016, 01:41 PMI don't hate the dudes or want to punch em in the face, but I do frown on the fact that they act like they know so much about the console.  Enough to even do a video such as this and state what if's as it's probably fact.
Most video game youtubers seems to state their opinions as facts.  There are a lot of others (like Gamester 81, Adam Korlick, etc) that also spread misinformation cause they also barely know what they are talking about at all.

I think most or all of the questions Pat and Ian answer are probably sent to the by 8 year olds or idiots that think they are experts and their word is gospel.  Im not really sure how it works but it seems like he always starts out reading a sent in question.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/13/2016, 05:35 PM
Quote from: NightWolve on 10/12/2016, 09:36 PM
Quote from: DildoKKKobold on 10/12/2016, 09:06 PM
Quote from: NightWolve on 10/12/2016, 06:48 PMWhat a gyp, for one slight second there, I thought DarkKo was making a serious attempt to bring in some lulz as I looked at his post and text upsizing had begun, but it was a total fail, meme included... :/ Thanks for nothing!
I just thought it was pretty hilarious that he was "reporting it" to Ian. Its as if he thought anyone on this forum, including technozombie, gave two shits what Ian thinks. It came off as a totally useless bluster, which makes me laugh my ass off.
Oh come on, how do people miss such obvious sarcasm on Zeta's part ?? He's got a thicker skin than that! It was just a joke. That is pretty funny though that you'd think he'd run tattle tale over something as silly as this... Maybe it's worth it for the lulz now since some thought he might be Ian himself...
If it were a joke, then why did Zeta go back and edit out the word 'asshole' in his post? Secondly, why is he lying about who he was trying to reply to? His post was yelling about "digging stuff up." I did zero of that, and since he lost his cool with technozombie for no legit reason, he's trying to pretend it was directed at me. Pathetic, but standard for Zeta. He never apologized for calling gredler a racist, after making a bunch of bullshit assumptions about him.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: munchiaz on 10/13/2016, 05:50 PM
i was a baby when the turbo was released, and when i got older my mother got me a SNES, and my uncles suggested SF II as a game to get, as they played it at the corner store up the street from where we lived. I do wish the turbo graphics kept the cover art from PCE games. I think shelf appeal at that time was huge. Now a days box art isn't even considered because most people will just go online to see if a game appeals to them.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/13/2016, 06:11 PM
Ian
                                                                                  Of

                                                                                                                                                                    Zeta
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: sirhcman on 10/13/2016, 06:44 PM
I'm telling Pat on all of you!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: 780racer on 10/13/2016, 06:54 PM
Pat actually is a douche flute. He has twice been a "Know it all, your wrong" to a friend I have who is a youtuber as well. I don't watch the show anymore after the two of them got into a internet 'fight"

Regarding the current topics,

#ZetaMatters

DoxPhile sucks

and we are all just pigs in shit.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/13/2016, 07:31 PM
DarkKobold is now the second person on my Ignore list in over a decade of swimming in the sea of mental illness that is this forum. Never blocked Nintego, Professor (either one), the neo-n Nazi, Roy Vegas, Necromancer, not even Joe Redifer.

EvilEvoX is the other one.

Its not that they are the stupidest or the meanest or the most dishonest or the most insane, they're just the least worth fighting with. DicK imagines some sin. Complains about it. I tell him and don't know WTF he's on about. Other members, some of which hate my guts, explain that he imaged it. He just moves on to some other imagined thing, probably less based in reality and more complex than the last one. Its like trying to explain climate change to a Flat Earther. Causality isn't how they operate. They start with "I hate that guy." and then turn it into a case. Disprove every piece of "evidence" one at a time and instead of them maybe realizing that they imagined the whole thing he just moves onto some other thing. Give it a week of solid attention and I'm sure he could prove that I founded ISIS.

There is genuinely nothing to be learned. Nothing is as stake. There is no actual argument. There's just a dumb asshole. His problem is he hates me. Until I'm dead and in the ground this shit is never going to stop. So while prefer the free exchange of conversation I guess I have my limits.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/13/2016, 07:37 PM
It looks like DicK is going to have to rip me a new one for another lie. I said I blocked him but actually I hadn't, I was planning on doing it after submitting my post. I haven't done it yet because I cannot find the way to do it. I've only done it once, no idea how. They feature is fucking *hidden* man. If I didn't have block list I'd swear the function doesn't exist on this forum. I looked...well I thought I clicked on every button but no luck so far...

EDIT: I just PM-ed DicK. Maybe he knows.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/13/2016, 07:45 PM
Quote from: SignOfZeta on 10/13/2016, 07:37 PMIt looks like DicK is going to have to rip me a new one for another lie. I said I blocked him but actually I hadn't, I was planning on doing it after submitting my post. I haven't done it yet because I cannot find the way to do it. I've only done it once, no idea how. They feature is fucking *hidden* man. If I didn't have block list I'd swear the function doesn't exist on this forum. I looked...well I thought I clicked on every button but no luck so far...

EDIT: I just PM-ed DicK. Maybe he knows.
Zeta, from recent memory, this is the best addendum to a post.

Please, don't block him. Your inconsistency might drive him insane.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/13/2016, 08:03 PM
Quote from: SignOfZeta on 10/13/2016, 07:31 PMBlah blah blah...
No real response to the fact that you were talking to technozombie, realized you fucked up, and tried to turn it on me. Instead, wild accusations about me. Nice one. ProfProf would be proud.

Lots of effort to save face, when you could have just said "Sorry" to technozombie or gredler. 

https://www.pcengine-fx.com/forums/index.php?topic=20608.msg449641#msg449641

https://www.pcengine-fx.com/forums/index.php?topic=20608.msg449692#msg449692

Why the fuck would I answer your PM? Figure out your dammed self.

EDIT: It'd be nice if a mod could split this shit to a fighting street thread. Its polluting this thread.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/13/2016, 08:08 PM
Ok, I guess I won't be able to nominate DK and Zeta as "Best pcefx Pals" for 2016....
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Arkhan Asylum on 10/14/2016, 12:02 AM
TRUMP LOVES CUM 2016
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/14/2016, 01:15 AM
Quote from: guest on 10/13/2016, 08:03 PM
Quote from: SignOfZeta on 10/13/2016, 07:31 PMBlah blah blah...
No real response to the fact that you were talking to technozombie, realized you fucked up, and tried to turn it on me. Instead, wild accusations about me. Nice one. ProfProf would be proud.

Lots of effort to save face, when you could have just said "Sorry" to technozombie or gredler. 

https://www.pcengine-fx.com/forums/index.php?topic=20608.msg449641#msg449641

https://www.pcengine-fx.com/forums/index.php?topic=20608.msg449692#msg449692

Why the fuck would I answer your PM? Figure out your dammed self.

EDIT: It'd be nice if a mod could split this shit to a fighting street thread. Its polluting this thread.
DicK: I PM-ed you because I thought it was funny. While I can understand someone disagreeing with me on that, you seem to not even be aware that it was a joke at all meaning...you may be emotionally impaired, so I guess then I'm the bad guy for picking on people with disabilities. Fuck.

ALL: Anyway, seriously, how do you block people here? I've clicked on every button I can find in the settings or while viewing other people's profiles and I seriously don't see it. I even Googled it hoping to find a thread somewhere talking about it.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/14/2016, 01:28 AM
Quote from: SignOfZeta on 10/14/2016, 01:15 AMDicK: I PM-ed you because I thought it was funny. While I can understand someone disagreeing with me on that, you seem to not even be aware that it was a joke at all meaning...you may be emotionally impaired, so I guess then I'm the bad guy for picking on people with disabilities. Fuck.
"Everyone, this guy is so emotionally upsetting to me I need to block him! But tee-hee, I'll make a joke too. And actually follow through with it!" (He did PM me, fwiw).

Esteban is right, your inconsistency will drive me insane.

EDIT: You also have done an A+ job at avoiding the fact that you WERE actually responding to technozombie.

Also, you're welcome.

(https://i.imgur.com/rMPiWtn.png)

Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/14/2016, 06:26 AM
(https://junk.tg-16.com/images/peace_harmony_pcefx.png)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Johnpv on 10/14/2016, 07:17 AM
Quote from: mickcris on 10/13/2016, 02:02 PMMost video game youtubers seems to state their opinions as facts.  There are a lot of others (like Gamester 81, Adam Korlick, etc) that also spread misinformation cause they also barely know what they are talking about at all.
Adam Korlick is terrible, his videos are half assed and misinformed.  No idea how that guy has a following.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/14/2016, 09:29 AM
Quote from: DarkVictim on 10/13/2016, 08:03 PMEDIT: It'd be nice if a mod could split this shit to a fighting street thread. Its polluting this thread.
Agreed, your trolling and personal attacks are polluting this thread (among others), but I'm not going to 'fix' it for you.  You can act like an adult and take your crusade against Zeta elsewhere all by yourself.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esadajr on 10/14/2016, 02:18 PM
Quote from: guest on 10/13/2016, 12:07 PM...Only thing that gets close of being that awful are videos that have random footage of a trendy online FPS game while someone talks about something totally unrelated to the footage shown...
At least the Big Queso got his $200 back.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: PukeSter on 10/14/2016, 02:23 PM
Quote from: esadajr on 10/14/2016, 02:18 PM
Quote from: Psycho Punch on 10/13/2016, 12:07 PM...Only thing that gets close of being that awful are videos that have random footage of a trendy online FPS game while someone talks about something totally unrelated to the footage shown...
At least the Big Queso got his $200 back.
I remember when ReviewTechUSA decided to permanently for go the footage, and just talk into the camera. He got a lot of shit for that...very next video had fps video.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: mickcris on 10/14/2016, 02:28 PM
Quote from: Johnpv on 10/14/2016, 07:17 AM
Quote from: mickcris on 10/13/2016, 02:02 PMMost video game youtubers seems to state their opinions as facts.  There are a lot of others (like Gamester 81, Adam Korlick, etc) that also spread misinformation cause they also barely know what they are talking about at all.
Adam Korlick is terrible, his videos are half assed and misinformed.  No idea how that guy has a following.
I think its that a lot of those guys, like him and gamester81, started on youtube a long time ago.  If either one of them would just be starting out today, they probably would have a hard time getting people to watch them.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/14/2016, 02:40 PM
Quote from: guest on 10/13/2016, 05:35 PM
Quote from: NightWolve on 10/12/2016, 09:36 PMOh come on, how do people miss such obvious sarcasm on Zeta's part ?? He's got a thicker skin than that! It was just a joke. That is pretty funny though that you'd think he'd run tattle tale over something as silly as this... Maybe it's worth it for the lulz now since some thought he might be Ian himself...
If it were a joke, then why did Zeta go back and edit out the word 'asshole' in his post? Secondly, why is he lying about who he was trying to reply to? His post was yelling about "digging stuff up." I did zero of that, and since he lost his cool with technozombie for no legit reason, he's trying to pretend it was directed at me. Pathetic, but standard for Zeta. He never apologized for calling gredler a racist, after making a bunch of bullshit assumptions about him.
* Well, the two don't have to be connected (deleting an insult v. his sarcastic bluff/joke), but if I had to guess, he went back, reviewed, and decided (rightfully!) that it wasn't so justified calling techno an a$$hole after all, just for being overly suspicious and insinuating there's something wrong with both hating these types of Youtube shows and actually being friends with one of the hosts whose show you're trashing.

* Is he lying or admitting to mistakenly responding to the wrong person ?? It's very questionable to make a "mistake" like that, yeah, but whatever.

* I clicked your links, right, forgot about that, Zeta "initiated" Gredler into the time-honored tradition of eventually being called a racist over the Internet. As a leftie, it's in his hack nature to yell racist at someone eventually, for voting republican or getting anywhere near issues where racial relations could play a role (if a white guy with "white privilege"), such as the case in question with [gangsta] rap music, etc. So I'm a racist, you're a racist, Gredler too, racism-everywhere, it's all good. Heh-heh. You just have to laugh that kind of libel off by such people. :P

On this tangent, I'd also agree that the true mark of an a$$hole is one who never apologizes. Neither excess is good, going on "apology tours" and looking foolish or *never* apologizing given hatefulness, arrogance, pride, ego, lacking empathy, etc. Sometimes, if you can later realize you were in the wrong when things cooled off after some conflict, you should do so, but yeah...it's a rare quality these days... I don't think it's a sign of weakness...



Anyway, I'm done with this, so final thoughts: I really think Zeta has better things to do than take snapshots, play "tattle-tale toady" and waste Ian's time on something as utterly stupid and silly as this... He's too much of a snob to have bothered, heh. I just can't imagine him using the PrintScreen key, opening an image editor, cropping a screencap, uploading it somewhere, and PM'ing Ian with, "Hey, check this out!" Seriously! Has he *ever* done that before ? I don't recall...

So, knowing him for years, given all the context, it was a lame sort of sarcastic joke/bluff and it was so offhanded, it surprises me so much more was read into it... BUT, to your side, this illustrates the risk you take when you use sarcastic humor, it can be read literally by a % of readers... It's your choice to continue to read it literally though, even after his denials and thinking he was serious and that you somehow deterred him by calling him out. We have to agree to disagree at some point.

Ya know, like, take other examples, does Punch literally wanna punch Pat the Punk in the face ? Was Joe RediferRumble serious about his petty public "threat" to pull his Kickstarter pledge cause of my emailed newsletters ? Opinions will vary...

Quote from: SignOfZeta on 10/14/2016, 01:15 AMALL: Anyway, seriously, how do you block people here? I've clicked on every button I can find in the settings or while viewing other people's profiles and I seriously don't see it. I even Googled it hoping to find a thread somewhere talking about it.
Was gonna show you, but DarkKo took care of it. Like esteban, I'd also advise against adding him to your ignore list, but I'll understand either way. Heh. Once in a while, he manages to get some lulz in there rare as it is, not this time, but it's possible, so you'll miss out on that, AND on updates with his Catastrophy game... :P
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/14/2016, 03:18 PM
Spoken like a true racist.  [-(

















On a serious note, it's a shame the ignore feature is harder to use and you can't see how many peeps have you ignored any more.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/14/2016, 03:28 PM
I blame Pat & Ian for this thread spiraling into tripe.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/14/2016, 03:59 PM
I've decided to convert this thread to a raffle, anyone who has posted in the thread has automatically been entered.
I'll draw a winner in 69 hours.
Then PM Pat to collect your prize.
https://www.pcengine-fx.com/forums/index.php?action=profile;u=3341
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DildoKKKobold on 10/14/2016, 04:03 PM
Quote from: NightWolve on 10/14/2016, 02:40 PMWell, the two don't have to be connected (deleting an insult v. his sarcastic bluff/joke), but if I had to guess, he went back, reviewed, and decided (rightfully!) that it wasn't so justified calling techno an a$$hole after all, just for being overly suspicious and implying there's something wrong with both hating these types of Youtube shows and actually being friends with one of the hosts whose show you're trashing.

Is he lying or admitting to mistakenly responding to the wrong person ?? It's very questionable to make a "mistake" like that, yeah, but whatever.
I just want to say overall, I <3 your post, and agree wholeheartedly.

I think what angered me, is that he did make the post toward TZ, and then tried twice to deflect it as "replying to the wrong person, i.e. DicKobold." When called out on it, his rant went into "DarkKobold is making bullshit up! Like a flat-earther trying to learn climate change!" Zero accountability.

Yeah, dude, mistake one was calling technozombie an asshole, and ranting at him for asking a simple question. A simple "my bad dude" would have cleared it up. Instead, he tried to cover it up. He cascaded the situation into "DarkKobold is an evil that must be blocked!" rather than just owning it.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Gredler on 10/14/2016, 04:23 PM
I found out how to Add Zeta to the Buddy List, and now I am going to add everyone, because you're all my buddies. No hard feelings, bury the hatchet, yada yada yada :)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/14/2016, 04:52 PM
I honestly do not know what about ignore and/or buddy features.

What else does the forum have that I am completely ignorant about?

Thank you.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Gredler on 10/14/2016, 04:56 PM
Notify button, mark all threads as read, these are two of my favorite things
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/14/2016, 04:59 PM
profile fields for dick pix & size measurements

plug a charged jo crystal into the usb port to enable it
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: sirhcman on 10/14/2016, 05:12 PM
Quote from: Gredler on 10/14/2016, 04:56 PMNotify button, mark all threads as read, these are two of my favorite things
Profile > Account Settings > Delete this Account
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/14/2016, 05:16 PM
Quote from: guest on 10/14/2016, 04:59 PMprofile fields for dick pix & size measurements

plug a charged jo crystal into the usb port to enable it
Shite. My laptop only supports USB 1.0. The JO crystal is barely glowing. :(
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Gredler on 10/14/2016, 05:25 PM
Quote from: guest on 10/14/2016, 05:12 PM
Quote from: Gredler on 10/14/2016, 04:56 PMNotify button, mark all threads as read, these are two of my favorite things
Profile > Account Settings > Delete this Account
I think you owe me an apology. I am going to sick my programmer on you, and he will flame the shit out of you six months from now. Watch it, pal.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DeshDildo on 10/14/2016, 07:49 PM
Quote from: guest on 10/14/2016, 04:03 PM
Quote from: NightWolve on 10/14/2016, 02:40 PMWell, the two don't have to be connected (deleting an insult v. his sarcastic bluff/joke), but if I had to guess, he went back, reviewed, and decided (rightfully!) that it wasn't so justified calling techno an a$$hole after all, just for being overly suspicious and implying there's something wrong with both hating these types of Youtube shows and actually being friends with one of the hosts whose show you're trashing.

Is he lying or admitting to mistakenly responding to the wrong person ?? It's very questionable to make a "mistake" like that, yeah, but whatever.
I just want to say overall, I <3 your post, and agree wholeheartedly.

I think what angered me, is that he did make the post toward TZ, and then tried twice to deflect it as "replying to the wrong person, i.e. DicKobold." When called out on it, his rant went into "DarkKobold is making bullshit up! Like a flat-earther trying to learn climate change!" Zero accountability.

Yeah, dude, mistake one was calling technozombie an asshole, and ranting at him for asking a simple question. A simple "my bad dude" would have cleared it up. Instead, he tried to cover it up. He cascaded the situation into "DarkKobold is an evil that must be blocked!" rather than just owning it.
Does this all seem like a budding friendship here?  I never thought I'd see the day.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: sirhcman on 10/15/2016, 09:55 AM
Quote from: Gredler on 10/14/2016, 05:25 PM
Quote from: guest on 10/14/2016, 05:12 PM
Quote from: Gredler on 10/14/2016, 04:56 PMNotify button, mark all threads as read, these are two of my favorite things
Profile > Account Settings > Delete this Account
I think you owe me an apology. I am going to sick my programmer on you, and he will flame the shit out of you six months from now. Watch it, pal.
I'm not going to apologize for anything!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/15/2016, 04:11 PM
Quote from: esteban on 10/14/2016, 05:16 PM
Quote from: guest on 10/14/2016, 04:59 PMprofile fields for dick pix & size measurements

plug a charged jo crystal into the usb port to enable it
Shite. My laptop only supports USB 1.0. The JO crystal is barely glowing. :(
:lol:
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: technozombie on 10/15/2016, 05:21 PM
Quote from: esteban on 10/14/2016, 05:16 PM
Quote from: guest on 10/14/2016, 04:59 PMprofile fields for dick pix & size measurements

plug a charged jo crystal into the usb port to enable it
Shite. My laptop only supports USB 1.0. The JO crystal is barely glowing. :(
Well my dick pix are too pixelated cuz i have to zoom in to much........so stop whining :)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/15/2016, 06:09 PM
and the winner of this raffle is Esteban.

Pat is awaiting your PM to award you with your prize
https://www.pcengine-fx.com/forums/index.php?action=profile;u=3341
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/15/2016, 06:53 PM
Cool, thanks for your unparalleled generosity in having converted this fine thread to a raffle! And congrats to esteban on the win!

(https://s5.postimg.cc/co86kplgn/facebook_like_thumb.jpg)
Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/16/2016, 06:56 AM
I just want to thank my first-grade teacher, Ms. Bint, my family, and God for the Good Life I am blessed with. The High Life.

Miller High Life.



BACK ON TOPIC: I actually went from barely tolerating Pat & Ian to --> regular listener.

I can't watch the videos, but I listen to the podcast. Sure, there are frequent segments that irk me... but overall I am entertained (and I have fun critiquing them). I don't think I can read/watch/listen to anything I am passionate about without compromising in some way.

A lot of pop culture conversations are pure drivel (weak evidence to support claims), anyway, so *by their very nature* they will annoy a certain segment of their audience.

Very few people can produce a large *quantity* of high *caliber* content.... (Pat & Ian do not...just to be clear)

Techmoan (YouTube) is someone who never annoys me.  I love his stuff. But he doesn't deal with the hyper-opinionated-shitefest that surrounds video game conversations. So, he has it easy.



BACK ON TOPIC, FOR REAL: I just realized this thread was supposed to be about the viability of TG-16...

Look at the early PCE releases from the first 2 years (1987-89)...sadly, there are NOT many missed opportunities for *killer* games to localize for the NA market. This is sobering, because it means that releasing the TG-16 earlier = weaker library.

And as most folks know, the library of games will make or break a system.

Now, contrast this with NES: some of the best games, from huge franchises, were being released to huge fanfare circa 1987-1991...

SMS is a non-entity (sorry, I lived in a pro-SMS area and it was still struggling...even with local SMS rentals and a bunch of friends with SMS).

BOTTOMLINE: There weren't enough NA-friendly games in PCE library during 1987-1988 to bring over (to TG-16) sooner *and* to have sustained  *steady stream* of quality games.

* Localization of RPGs was time-consuming, expensive and risky.

* could Tengen have been a key ally in beefing up TG-16 library? Possibly, but I don't see any *killer games* ... or *system sellers*  Plus, Tengen would have to quickly pump them out before Lawsuit a la mode Nintendo

* could an earlier TG-16 launch, accompanied by some success, generated more *awareness of the viability of a NA market* for NA & JP developers? Sure. Could this have spurred PCE developers to prioritize games that appealed to both JP and NA markets? Sure. This is the scenario that might have actually changed TG-16's fate, IMHO, but it is an unlikely scenario. Plus, NA developers were mostly shite (Zeta's point cannot be ignored).

* even if TG-16 had modest success in 1988 (1-year headstart)...SEGA would have pushed hard with its familiar brands + IP + "we aren't for kiddies" marketing to target key demographics...

* so, TG-16 still ends up in third place, but perhaps not a *super-distant* third place. But still distant. Actually, we have been using the wrong analogy. SEGA (and Nintendo) ran LAPS AROUND our humble TG-16. Even if TG-16's fortunes had been better, that short lead would have become meaningless by 1990-1991.

* Unless, of course, FEKA executives (e.g. Kalinske) were working for NEC. Now *that* is the alternate history I would like to see.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: CrackTiger on 10/16/2016, 01:00 PM
The problem with these topics is that everyone always rehashes the same crap that actually happened instead of pointing out real changes that could or definitely would have had a dramatically different outcome.

An alternate reality whete NEC had their shit together and happenrd to make the right kinds of choices  wouldn't be bottlenecked by what the PC Engine in our reality has. If NEC and Hudson worked together from day one to make the PC Engine a worldwide success, they would have bankrolled all kinds of different games. NEC could have bought Nintendo or Capcom or Konami or bought exclusive rights to some of those major 3rd party publishers' games. If they hadn't screwed up early CD game developnent, they could have shipped an all-in-one only in 1987 or maybe even early and eaten some of the cost so that Sega couldn't sell the MD cheaper.

There are infinite scenarios where the PCE would have dominated North America. It makes no sense to start well into our timeline where it didn't and say, "even though it was already too late, releasing SFII' in 1994 would have changed everything!".
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: ClodBusted on 10/16/2016, 04:28 PM
Quote from: esteban on 10/16/2016, 06:56 AMTechmoan (YouTube) is someone who never annoys me. 
I agree with you.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/16/2016, 04:31 PM
Quote from: guest on 10/16/2016, 04:28 PM
Quote from: esteban on 10/16/2016, 06:56 AMTechmoan (YouTube) is someone who never annoys me. 
I agree with you.
Not heard of him, I'll check him out.
Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/16/2016, 06:24 PM
Quote from: Otaking on 10/16/2016, 04:31 PM
Quote from: guest on 10/16/2016, 04:28 PM
Quote from: esteban on 10/16/2016, 06:56 AMTechmoan (YouTube) is someone who never annoys me. 
I agree with you.
Not heard of him, I'll check him out.
He is fantastic and has actually gotten *better* (muppets!)

:)




Quote from: guest on 10/16/2016, 01:00 PMThe problem with these topics is that everyone always rehashes the same crap that actually happened instead of pointing out real changes that could or definitely would have had a dramatically different outcome.

An alternate reality whete NEC had their shit together and happenrd to make the right kinds of choices  wouldn't be bottlenecked by what the PC Engine in our reality has. If NEC and Hudson worked together from day one to make the PC Engine a worldwide success, they would have bankrolled all kinds of different games. NEC could have bought Nintendo or Capcom or Konami or bought exclusive rights to some of those major 3rd party publishers' games. If they hadn't screwed up early CD game developnent, they could have shipped an all-in-one only in 1987 or maybe even early and eaten some of the cost so that Sega couldn't sell the MD cheaper.

There are infinite scenarios where the PCE would have dominated North America. It makes no sense to start well into our timeline where it didn't and say, "even though it was already too late, releasing SFII' in 1994 would have changed everything!".
Agreed...I thought I had a few good suggestions for a realistic alternate reality :)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: crazydean on 10/16/2016, 11:38 PM
I agree, Este. Techmoan is great and I have watched many of his videos.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NE146 on 10/17/2016, 12:16 AM
I don't know much about NEC history, but I do know my experience as a consumer. I was a junior in college during the launch of the TG16 & Genesis, and ended up with both consoles. That was an awesome time as the SNES didn't come out until over a year later and it was friggin great going into the store when the TG16/Genny had such unique libraries, each with their "best" games.. and feeling I could take my pick of any of them.

I think it was obvious that the Turbografx started out really strong.. with great titles like Blazing Lazers and Legendary Axe. But that feeling very gradually started going away as my impression was it seemed they started getting less "aggressive" as the years went on..  You know how you get familiar with the local scene at the stores? Sometimes I felt like I was the only person checking out Turbo games at the local Electronics Boutique and Software Etc.  And while the Genesis library seemed to EVOLVE, with games that seemed to push the system more and more, the Turbografx seemed to fall in a rut of shovel titles like Boxyboy (which is a game I like today btw), and just more shmups.

Also it seemed to me to lose focus.. I was like "why are they putting out things like this Turboexpress???".. which I felt was way too expensive, just to play the same games I already played to death on the TV.  And when the Turbo CD came out, I had the same feeling.. that it was just way too pricey. I never fell out of love with the Turbografx.. I just packed it up under the bed and moved on as newer consoles came out. I would get the flyers from Johnny Turbo advertising the new Turbo Duo, etc. But by that point I had been there, done that. There didn't seem to be any new games.. so I pretty much ignored it.

Anyway the good news is I'm back into it again.  :dance:


As a side note.. this kind of shows how clueless I was.  I would go to Japan often in the 80's, and of course HAD to pick up Street Fighter 2 for the PC Engine since I had a converter for my TG16. I figured I would also pick up a 6 button controller, so I snagged a Hori controller. I happily flew home later, and popped my hucard  and the game started up great. I broke out the 6 button controller.. and realized it wouldn't plug into my Turbografx.. lol! That kind of information just wasn't available to me back then, that the controllers would have different inputs.. who knew. Anyway from that point, I never touched the game again, nor the 6 button controller for decades, to this day I've never played a good game of SF2 on a NEC console despite buying it at launch.. I pretty much have all of them pretty much NIB still. ah well, what a waste. ;p
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: ClodBusted on 10/17/2016, 01:59 AM
You should really get a controller adaptor.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/17/2016, 08:05 AM
NE146 you could have saved the turbografx... why didn't you bring a controller adapter!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NE146 on 10/17/2016, 08:21 AM
I didn't know of such a thing at the time or rather, I simply never came across one in the early 90s :lol:

Anyway it's all water under the bridge.. as of a few weeks ago I now have a region hacked Turbo Duo (thanks mickcris) with an Everdrive. Everdrive allows me to play games easily, while Region Hack allows me to shove in any of my old games (I still have all of them) if I ever felt like it. :)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NightWolve on 10/17/2016, 09:35 AM
Never heard of this techmoan either, but if he has esteban's seal of approval, I'll look him up some time.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: LostFlunky on 10/17/2016, 12:46 PM
Quote from: NE146 on 10/17/2016, 08:21 AMI didn't know of such a thing at the time or rather, I simply never came across one in the early 90s :lol:

Anyway it's all water under the bridge.. as of a few weeks ago I now have a region hacked Turbo Duo (thanks mickcris) with an Everdrive. Everdrive allows me to play games easily, while Region Hack allows me to shove in any of my old games (I still have all of them) if I ever felt like it. :)
When are you going to set up your avatar?
Title: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/17/2016, 07:44 PM
Quote from: NE146 on 10/17/2016, 08:21 AMI didn't know of such a thing at the time or rather, I simply never came across one in the early 90s :lol:

Anyway it's all water under the bridge.. as of a few weeks ago I now have a region hacked Turbo Duo (thanks mickcris) with an Everdrive. Everdrive allows me to play games easily, while Region Hack allows me to shove in any of my old games (I still have all of them) if I ever felt like it. :)
Well, to piggy-back off your experiences: I was a loyal TG16/TG-CD supporter (I didn't get TG-CD when it launched, but I bought a floor model after it spent 3-6+ months failing to generate too many additional sales at a local shop). 

Anyway, I wanted to buy the Super System Card ASAP when brochures were sent out.

I WAS DENIED EVERY TIME I CALLED.

I don't know what the issue was, but I was repeatedly told that "it wasn't available" or "not taking orders".... maybe I *was* too early, but I *never* did get that card.

I tried for months and months.

This, to me, was a colossal failure—I wanted to play the new games...I was *trying to give them my money* and hitting a brick wall. I never got a date for availability, or a clear explanation. 

I finally gave up. My consoles were at my parent's house. I was in an apt at college, new ways to spend money. New priorities (I still managed to waste away the money I budgeted for food at the arcade).

COMMON THEME:  We both were so close to having *FUN*, but held back by our ignorance. Even writing this post, I am annoyed. I wish it was "water under the bridge",  but I still can't figure out why I gave up. Eventually, my brother got a DUO...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NE146 on 10/17/2016, 08:29 PM
Wow.. yeah that is annoying when you're trying to give them money to buy their product, and it simply isn't available.

And you're right.. it was exactly fun "lost".. I didn't really mention the point of my SF2 story but I was really disappointed and wondered why they had to make the controller ports incompatible. After all if you bought a import Super Famicom pad, you could use it on your SNES, but not so for the PC Engine.. They did everything in their power to basically separate the successful PC Engine world from the Turbografx (why??), down to the hardware compatibility.. and imho they were successful to their own detriment.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/17/2016, 09:01 PM
Racism had some blame on it IMO but I don't know if this was coming from the US at the Japanese products or the opposite. Maybe even both.


etc. etc.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/17/2016, 11:58 PM
Anyone who was involved in making sure Mortal Kombat didn't hit the TG-16 is invited to my house for Christmas. If it was Hudson, then good for them.

There actually is a reason for the lockout chip, it was to protect Japan from stuff like Games Express which ended up happening anyway. Keep in mind that piracy on the Famicom was a huge problem and Hudson had already lost tons of money from it. In the end of course all forms of copy protection fail but that was less understood at that time.

There is also no reason to not make a US cover art. You could theoretically make something more applicable or maybe even just better. However they seemed to be under the impression that ANY art, no matter how incredibly bad, was better than the JP stuff, even if it was incredibly good. That's just a dumb move. It has to be said though that bad cover art was hardly TG-16 exclusive. Even with games where there is nothing but text (Final Fantasy) or when it's Capcom with actual budgets and on-staff artists (Street Fighter II), it was still almost as hard to find good Americanized video game covers as it was to find an American kids cartoon with a strong female lead before the anime invasion. A lot has changed in 25 years.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: TR0N on 10/18/2016, 01:23 AM
Quote from: esteban on 10/17/2016, 07:44 PM
Quote from: NE146 on 10/17/2016, 08:21 AMI didn't know of such a thing at the time or rather, I simply never came across one in the early 90s :lol:

Anyway it's all water under the bridge.. as of a few weeks ago I now have a region hacked Turbo Duo (thanks mickcris) with an Everdrive. Everdrive allows me to play games easily, while Region Hack allows me to shove in any of my old games (I still have all of them) if I ever felt like it. :)
Well, to piggy-back off your experiences: I was a loyal TG16/TG-CD supporter (I didn't get TG-CD when it launched, but I bought a floor model after it spent 3-6+ months failing to generate too many additional sales at a local shop). 

Anyway, I wanted to buy the Super System Card ASAP when brochures were sent out.

I WAS DENIED EVERY TIME I CALLED.

I don't know what the issue was, but I was repeatedly told that "it wasn't available" or "not taking orders".... maybe I *was* too early, but I *never* did get that card.

I tried for months and months.

This, to me, was a colossal failure—I wanted to play the new games...I was *trying to give them my money* and hitting a brick wall. I never got a date for availability, or a clear explanation. 

I finally gave up. My consoles were at my parent's house. I was in an apt at college, new ways to spend money. New priorities (I still managed to waste away the money I budgeted for food at the arcade).

COMMON THEME:  We both were so close to having *FUN*, but held back by our ignorance. Even writing this post, I am annoyed. I wish it was "water under the bridge",  but I still can't figure out why I gave up. Eventually, my brother got a DUO...
The super system card should have been sold at retail it never made sense for it be mail order only.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/18/2016, 09:32 AM
Quote from: Psycho Punch on 10/17/2016, 09:01 PMI firmly believe that if John Madden Football and other sports games from EA received ports for the Turbo the console would have fared better, it would have survived longer at least.
There is a Madden port, and a pretty decent one at that, but nobody cared by the time it came out.

Mortal Kombat would've similarly been too little too late.  It would've been fantastically expensive to develop, and there's no way it would've stayed exclusive (Midway would've come out with a slightly improved "Championship Edition" for other platforms as soon as it started selling well), so they likely would've been better off localizing a couple dozen great PCE games for similar monies.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/18/2016, 12:09 PM
Quote from: SignOfZeta on 10/17/2016, 11:58 PMAnyone who was involved in making sure Mortal Kombat didn't hit the TG-16 is invited to my house for Christmas.
(http://i35.photobucket.com/albums/d167/10ysson/gifs/alwayssunnyhi5.gif)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/18/2016, 01:21 PM
Quote from: NecroPhile on 10/18/2016, 09:32 AM
Quote from: Psycho Punch on 10/17/2016, 09:01 PMI firmly believe that if John Madden Football and other sports games from EA received ports for the Turbo the console would have fared better, it would have survived longer at least.
There is a Madden port, and a pretty decent one at that, but nobody cared by the time it came out.
The Super CD Madden is excellent but I'm talking more about the turbo's first two years. No game would have mattered in the TTi era by itself... even if the game was a miracle mashup of Mario and Sonic or something. A HuCard version of the first Madden would have helped, esp. if the Turbo was the main development target and not just receiving a port.

Good point about Mortal Kombat though.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: LostFlunky on 10/18/2016, 01:25 PM
Quote from: guest on 10/18/2016, 01:21 PM
Quote from: guest on 10/18/2016, 09:32 AM
Quote from: guest on 10/17/2016, 09:01 PMI firmly believe that if John Madden Football and other sports games from EA received ports for the Turbo the console would have fared better, it would have survived longer at least.
There is a Madden port, and a pretty decent one at that, but nobody cared by the time it came out.
The Super CD Madden is excellent but I'm talking more about the turbo's first two years. No game would have mattered in the TTi era by itself... even if the game was a miracle mashup of Mario and Sonic or something. A HuCard version of the first Madden would have helped, esp. if the Turbo was the main development target and not just receiving a port.

Good point about Mortal Kombat though.
The problem with that is those sports games (Madden, NHL etc) didn't really have any popularity until the '93 series was released.  Sports games in 89/90 were no better on any other system than what was on the Turbob...
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Nazi NecroPhile on 10/18/2016, 01:58 PM
The first Madden game (1990) sold 400,000 copies on the Genny.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: LostFlunky on 10/18/2016, 02:56 PM
Quote from: guest on 10/18/2016, 01:58 PMThe first Madden game (1990) sold 400,000 copies on the Genny.
I am an idiot.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: GoldenWheels on 10/20/2016, 08:42 AM
I hadn't seen this anywhere that I recall, And I had to dig the damn book ("High Score!") out to make sure my memory wasn't totally off.

Keith Courage hisself says if they had been able to cancel their order they'd perhaps have been better off.

(http://i273.photobucket.com/albums/jj223/hamilton79/IMG_1441.jpg) (http://s273.photobucket.com/user/hamilton79/media/IMG_1441.jpg.html)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Psycho Punch on 10/20/2016, 02:45 PM
/7A7W5ao.png

I want to believe.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esteban on 10/20/2016, 03:29 PM
Quote from: guest on 10/20/2016, 02:45 PM/7A7W5ao.png

I want to believe.
Sweetness!
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: pixeljunkie on 10/24/2016, 05:10 PM
I think if TTi had pulled off what they were trying to do with the arcade card and other localizations it could've turned the system around. But ironically japan fucked it up.

Also, had to skip quite a few pages of this since it seemed to be mostly about the youtube guys. I always get amused when people pick sides and talk about these people making videos.

[cough] metal jesus sucks [cough]
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: SignOfZeta on 10/24/2016, 05:32 PM
The Arcade Card wasn't a success even on the Japan side. I don't see how making Duos cost even more would help. When the AC was released it cost about as much as a SNES...and you needed a $300 machine just to use it! As with Street Fighter II', the TG-16 was already dead by the time this shit was released. Everyone was amazed when it actually came out because we were sure we had seen the last of the PCE. Something released six or seven years into a system's life *probably* isn't going to be able to help it's chances very much.

The arc of the PCE's success in Japan starts out really high and then decays for a decade. For the TG-16 to have succeeded, for any system to succeed, it has to take root right away because after 6-7 years it's all over. The TG-16 would would only have caught on if it had been popular early on. Any possible success would have to have begun in the HuCARD era, just like it did in Japan, except I'd say the HuCARD era was much more important for the US because Americans didn't want to buy expensive ass CD stuff to play games on. Japan's success with CD required the older child-less gamers that currently rule the American market. We didn't have much of that yet so selling CD was much harder.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: esadajr on 10/27/2016, 10:01 AM
Quote from: SignOfZeta on 10/24/2016, 05:32 PM...Japan's success with CD required the older child-less gamers that currently rule the American market. We didn't have much of that yet so selling CD was much harder.
Exactly, now that we have the "disposable" income, with all due respect (and I said with all due respect) the new stuff (4k, VR and all that crap) just isn't worth it.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: xcrement5x on 10/28/2016, 11:40 AM
Please discuss:

(https://i.imgur.com/P2wSjTO.jpg) (https://imgur.com/P2wSjTO)
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: CrackTiger on 10/28/2016, 11:58 AM
Why'd they waste time on either when the SNES was clearly superior? EGM even told us so each month.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: DragonmasterDan on 10/28/2016, 12:05 PM
Quote from: SignOfZeta on 10/24/2016, 05:32 PMThe Arcade Card wasn't a success even on the Japan side. I don't see how making Duos cost even more would help. When the AC was released it cost about as much as a SNES...and you needed a $300 machine just to use it! As with Street Fighter II', the TG-16 was already dead by the time this shit was released. Everyone was amazed when it actually came out because we were sure we had seen the last of the PCE. Something released six or seven years into a system's life *probably* isn't going to be able to help it's chances very much.

The arc of the PCE's success in Japan starts out really high and then decays for a decade. For the TG-16 to have succeeded, for any system to succeed, it has to take root right away because after 6-7 years it's all over. The TG-16 would would only have caught on if it had been popular early on. Any possible success would have to have begun in the HuCARD era, just like it did in Japan, except I'd say the HuCARD era was much more important for the US because Americans didn't want to buy expensive ass CD stuff to play games on. Japan's success with CD required the older child-less gamers that currently rule the American market. We didn't have much of that yet so selling CD was much harder.
Great answer.

More or less it had to do well out of the gate. The kind of game that would have been the killer app at that time might have been a port of the TMNT arcade game in 1989. It wasn't there, and the CD-ROM was too expensive for the North American video game market at the time, still mostly consisting of minors.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Otaking on 10/28/2016, 01:05 PM
edit: oops posted this video link in the wrong thread
http://youtu.be/DICvU10kgJM
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: NE146 on 10/28/2016, 01:40 PM
Quote from: guest on 10/28/2016, 11:58 AMWhy'd they waste time on either when the SNES was clearly superior? EGM even told us so each month.
In the US the TG16 & Genny were released together in one summer.. but the SNES didn't come out until like two years later... which felt like an eternity.  :lol:
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: CrackTiger on 10/28/2016, 02:01 PM
Instead of Devil's/Alien Crush, R-Type, Dead Moon, Cotton, Magical Chase, Beyond Shadowgate, Godzilla, Dungeon Explorers, etc (I won't mention PCE games since they don't exist), these clowns chose Ghost Manor, Night Creatures, Addams Family and only included Splatterhouse to say how bad it is.

Isn't complaining about bonehead decisions with unbelieveable shock Pat's bread and butter? When will the "we're the only ones talking about this!" expose video about how Pat-knows-less-about-the-Turbo-than-a-google-search be uploaded?
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: Gentlegamer on 10/28/2016, 02:47 PM
Quote from: guest on 10/28/2016, 02:01 PMthese clowns chose Ghost Manor, Night Creatures, Addams Family and only included Splatterhouse to say how bad it is.
Do you not have Halloween in Canada?
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: geise on 10/28/2016, 02:49 PM
I never watch their shit.  I have better things to do like "play" my games when i have freetime.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: crazydean on 10/28/2016, 03:10 PM
Quote from: geise on 10/28/2016, 02:49 PMI never watch their shit.  I have better things to do like "play" my games when i have freetime.
Are you implying that there are other things to do with games besides talk about and buy them?
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: majors on 10/28/2016, 03:14 PM
Quote from: crazydean on 10/28/2016, 03:10 PMAre you implying that there are other things to do with games besides talk about and buy them?
...bitch about rising prices and gougers.
Title: Re: Pat & Ian video on TurboGrafx-16 Failure - What Could Have Saved It?
Post by: xcrement5x on 10/29/2016, 11:18 PM
Quote from: majors on 10/28/2016, 03:14 PM
Quote from: crazydean on 10/28/2016, 03:10 PMAre you implying that there are other things to do with games besides talk about and buy them?
...bitch about rising prices and gougers.
Oh, and don't forget in-depth analysis of the shrink wrap on them.