Let's say someone wanted to fund a translation. Just text, not a dub
Let's say this person was offering to pay for this to happen...what kind of money would make this worthwhile? I'm just curious. I know it depends on the game. But for example's sake, let's say Dragon Knight & Graffiti.
What would be the time frame, how many people needed, projected hours and so on?
Just curious...drinking
(https://img0.joyreactor.com/pics/post/gif-popcorn-food-1212454.gif)
You still have time to pick up a 64oz. (or larger) beverage from the Pepsi family of soft drinks! Do it now, before the show begins!
You'd likely have to find an unemployeed programmer and pay them an annual salary. Then hire someone to translate the script once it's ready.
Better off hiring people to make a new original game.
yeah BT is quite right: Talk to Sam/Elmer/NW about some of the stuff they have worked on, it's not something you just do in a few hours of spare time. I was amazed at how much time goes into games with just a little bit of text.
Most people think it's something like this:
(https://web.archive.org/web/20190509175055im_/https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRwGa0QVGKg3I7CKKEAMsh8yW0AXcm_SQM1teY6-X5nWTKNIK-7mQ)
ESTEBAN LE GRAFX:
(https://web.archive.org/web/20190509175055im_/http://weknowmemes.com/generator/uploads/generated/g1375577722674260405.jpg)
hahaha i forgot I even wrote this
Hindsight - totally aware of the time involved. I was more curious about motivation. I've actually worked on a couple PCE projects that fizzled. I think if people were getting PAID they would not have. I have only worked on the art side of things, which takes considerable time, but nothing compared to script/programming, honestly. As far as art is concerned I could do it in my "free time" - but I don't think the same could be said for other aspects of production.
And yes, BT is absolutely correct. Move along people - nothin' to see here.
The problem is that if you have a fulltime job, it's difficult to work on any kind of game project other than whenever you happen to find time.
I don't know much time I spent on Henshin Engine, but I remember realizing late into development that it had already been a good 1000 hours. Several sections of background (like the Akira homage backdrop) took 50+ hours alone. Most of it was getting everything to work and the pixelart was the easiest and fastest part.