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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: cheezio on 12/10/2006, 11:21 AM

Title: Are PAL virtual games really 50Hz? with borders?
Post by: cheezio on 12/10/2006, 11:21 AM
Surely not! - can anyone post some screen grabs? Turbo grafx games were never really `officially` released in Europe (at least not properly) - so why force em to 50Hz nastiness?? Gawd :(

boo hoo - can anyone confirm this?

ta
Title: Re: Are PAL virtual games really 50Hz? with borders?
Post by: _Paul on 12/13/2006, 12:31 PM
Apparently a few are OK but most are in crap-o-vision. Boo.  [-(
Title: Re: Are PAL virtual games really 50Hz? with borders?
Post by: cheezio on 12/13/2006, 04:57 PM
ah yes - i just found a site that explained how snes games and so on are 50hz (bordered) - but turbografx ones are not. Shame the emulator is blurring things a bit though...

I friend has a wii hooked up to a samsung telly with component cables, and even thats a bit blurry - looks like the image is being forcibly upscaled to the higher full res of the telly. pixels are not sharp like when you use scart rgb on a normal crt telly.
Title: Re: Are PAL virtual games really 50Hz? with borders?
Post by: _Paul on 12/23/2006, 05:25 AM
GameCentral on C4 teletext has been urging people to write to Nintendo and complain about the 50z crap they are pulling on us. I think every letter should have the footnote 'I will now make sure I download all the ROMs of the Virtual Console games for free until you give us proper emulation'.