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NEC PC Engine/TurboGrafx-16 Games/Consoles => Console Repair/Mod Center => Topic started by: CrackTiger on 02/10/2008, 12:27 PM

Title: 5 player Duo mod.
Post by: CrackTiger on 02/10/2008, 12:27 PM
Do any of the experts think it would be possible to mod a Duo Tap into a Duo system? Ideally so that there are 5 holes in the front like an N64 or Dreamcast.

If not a Duo, how about a TG-16, SuperGrafx or some other system?

If this mod was done on a TG-16, I'd suggest using a Duo Tap so the user doesn't have to track down so many Turbo Pads.
Title: Re: 5 player Duo mod.
Post by: OldRover on 02/10/2008, 12:56 PM
This kind of this has been discussed before, and it's always ended with the mutual agreement that it's not a good idea. Some early games don't cope well with the tap plugged in, such as China Warrior.
Title: Re: 5 player Duo mod.
Post by: termis on 02/10/2008, 01:28 PM
The TG16 has probably the most room to play with, so I'd go with that if I were to do such a thing.

Quote from: OldRover on 02/10/2008, 12:56 PMThis kind of this has been discussed before, and it's always ended with the mutual agreement that it's not a good idea. Some early games don't cope well with the tap plugged in, such as China Warrior.
I suppose one can build in a switch on the bottom of the unit to turn off the other 4 ports to make the circuitry go back to its original state for games that have issues with the tap. 

Sound like an interesting idea, but I'm not so good with a dremel.  I'd pry have 5 holes all out of line & in different sizes. :?
Title: Re: 5 player Duo mod.
Post by: nat on 02/10/2008, 02:17 PM
Beyond the problems that have already been mentioned, one advantage the "real" Tap had was that it added a little bit of length to all the controllers. Without a physical tap, you and your buddies are going to have to sit that much closer to the system/TV unless you want to hunt down extension cords for all your controllers.