I might add to this every so often, if i where to do every single difference(pce superiority) in one go, it would take me 5000 to 5001 years.
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-13.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-14.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXXJ000.png)
As you can see in the pce version, each bone changes to a darker color before disapearing on the ape skeleton, he will also throw an elbow if you get behind him.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-20.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXXJ004.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-12.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ016.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-19.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ012.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-18.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ010-1.png)
lol. as usual, pce wins with lightyears!
Quote from: Tatsujin on 07/28/2009, 11:41 AMlol. as usual, pce wins with lightyears!
PCE's mighty CRUCIFIXES crush the competition.
SNES can't compare.
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-18.png)
Very cool, awack. Keep 'em coming! 8)
Quote from: esteban on 07/28/2009, 11:57 AMPCE's mighty CRUCIFIXES crush the competition.
WWJD? :-"
Quote from: guest on 07/28/2009, 12:08 PMVery cool, awack. Keep 'em coming! 8)
Quote from: esteban on 07/28/2009, 11:57 AMPCE's mighty CRUCIFIXES crush the competition.
WWJD? :-"
I see what you did there :).
I'll give a hint to our secular friends out there:
WW(https://wiimedia.ign.com/wii/image/article/898/898069/thumb_1218517291.jpg)D?TANGENT: Go over to the screenshot quiz thread and solve it so I can post a new challenge.
Quote from: esteban on 07/28/2009, 12:18 PMTANGENT: Go over to the screenshot quiz thread and solve it so I can post a new challenge.
The correct answer is clearly
VolfieV; Chris just doesn't want to admit it. :lol:
Didn't Nintendo have a thing against crucifixion images?
Quote from: Ninja Spirit on 07/28/2009, 01:24 PMDidn't Nintendo have a thing against crucifixion images?
It wasn't just cruciform images. Back in the day, they'd sanitized their games of pretty much anything religious, sexual, or otherwise less than 100% politically correct.
pce snes
(https://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-21.png) (https://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ002-1.png)
(https://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-22.png) (https://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ001-1.png)
Quote from: awack on 07/28/2009, 11:25 AMsnes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXXJ000.png)(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXXJ004.png)(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ016.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ012.png)(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ010-1.png)
(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)(https://web.archive.org/web/20070210061358im_/http://smiliesftw.com:80/x/smiley-rofl.gif)(http://i146.photobucket.com/albums/r262/theclencher/smiley_rofl.gif)(https://web.archive.org/web/20101130004939im_/http://sps-forum.de/images/smilies/ROFL.gif)(http://hx3.de/images/smilies/hx3_rofl.gif)(https://web.archive.org/web/20070418104432im_/http://www.blaster-foren.de/images/smilies/rofl.gif)(http://chillboard.de/Smileys/default/rofl.gif)(https://web.archive.org/web/20141108233710im_/http://www.twncommunications.net/Forum/Public_HTML/YABBFiles/Smilies/SuperROFL.gif)
PCE Pwns the SNES version, AND has Redbook Audio.
8) 8)
The pallette is softer and the detail is better too. Explosions are cheap on the SNES ver.
9.8 comparable to a 6.8 of 10. IMHO
also, and to all astonishment, the PCE pwns the SFC in colors with a clear landslide.
And the Evony chicks boobs in the ad below pwn both.
Quote from: guest on 07/29/2009, 06:39 AMAnd the Evony chicks boobs in the ad below pwn both.
Word
Quote from: BlackandBlue on 07/29/2009, 08:06 AMQuote from: guest on 07/29/2009, 06:39 AMAnd the Evony chicks boobs in the ad below pwn both.
Word
(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)
I just youtube'd Drac XX to see what it's like (I never saw it in action), and I was actually pretty impressed. I dunno about the rest of the game, but the backgrounds and the music were good for lv1.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-23.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ005.png)
pce attack and death
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-26.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-25.png)
snes attack and death
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ0040.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-24.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ00400.png)
QuoteI just youtube'd Drac XX to see what it's like (I never saw it in action), and I was actually pretty impressed. I dunno about the rest of the game, but the backgrounds and the music were good for lv1.
Drac XX is a pretty impressive game, the type of detail, effects and animation im showing are excellent for a 16bit game and are much better than say Castlevania IV.
Speaking of the 1st level, the fire looks nice but the actual bg structures look a bit exaggerated and goofy to me, looking at the shot below(DracXX) you can see that even though the buildings are at an angle, you can see straight through them, to the bg sky.
Rondo DracXX
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-27.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ017.png)
the worst thing on drac xx is its sloppy and unfair controlls and that it has no strict line. everything seems so heartless made and botchy. if you have never played drac x, you may have fun with it, otherwise i wouldn't even recommend to touch it.
I have to disagree with Tats. It is worth playing XX, and I think you can have fun with it. It has flaws, yes, but I think many folks would enjoy noticing the differences in the games.
An old member here once described XX as a "remix" of Rondo. I think he had it right when he described things that way, except I'd modify things by saying it was a "budget remix" that lacked the polish, creativity, level design and the Fun Factor* (i.e. Maria!) of Rondo.
To continue the discussion on Dracula XX's merits:
I actually like the burning buildings / wavy land, with all the embers raining down because it achieves its goal rather well: to create the feeling that you are in an inferno, that all hell is breaking loose, and that tension is building...
This is an example of "wavy sfx" contributing to the atmosphere of a stage and not simply being a gimmick, novelty, etc.
And the music in XX is good.
I like XX.
But:
XX can't compare to Rondo. The polish on Rondo was always evident (and awack is providing evidence to bolster the case).
That said, I'm glad we have both games to play.
So...
More comparisons, awack!
Quote from: esteban on 07/29/2009, 09:45 AMexcept I'd modify things by saying it was a "budget remix" that lacked the polish, creativity, level design and the Fun Factor* (i.e. Maria!) of Rondo.
very right. may be i was a little bit to harsh with my statement, but when i got it first and played it, you may imagine how big the disappointment was written in my face.
the really fun of playing it, is to constantly compare with the almost to infinite superior drac x.
(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)(https://www.pcengine-fx.com/forums/index.php?action=dlattach&topic=7224&attach=6032)
(https://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ005.png)
pce death of richter
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-29.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-28.png)
snes death of richter
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ104.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-32.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ016166.png)
pce richter hit by fire snes richter hit by fire
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-30.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ0161600.png)
pce......minotaur boss entrance and death
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-34.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-33.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-36.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-35.png)
snes minotaur boss entrance and death
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004xx.png)
Quote from: awack on 07/29/2009, 02:12 PMsnes minotaur boss entrance and death
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004xx.png)
Oh dear lord, this isn't funny anymore!
I agree with esteban. XX, from a gameplay perspective, is almost as good as X. The lack of Maria is the only main gameplay fault. Also, while it lacks the rocking soundtrack of the PCE CD, the one that they did come up with is quite nice.
Until I read this thread I had no idea there was so much animation missing though.
Drac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
Quote from: guest on 07/29/2009, 05:23 PMDrac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
I'm just going to quote B_T since he said pretty what I wanted to say about the SNES version.
Anyone play the dracula x chronicles for PSP?
Games a frigging masterpiece
Quote from: esteban on 07/29/2009, 03:10 PMQuote from: awack on 07/29/2009, 02:12 PMsnes minotaur boss entrance and death
(https://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004xx.png)
Oh dear lord, this isn't funny anymore!
(?action=dlattach&topic=7224&attach=6032)
Quote from: Tom on 07/29/2009, 06:17 PMQuote from: guest on 07/29/2009, 05:23 PMDrac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
I'm just going to quote B_T since he said pretty what I wanted to say about the SNES version.
and I'm just going to do the same again :!:
What abotu comparing the backgrounds?
I agree with B_T, the animations in DX are really impressive.
QuoteWhat abotu comparing the backgrounds?
I will put some new ones up later.
pce, deaths entrance, skull attack and transformation
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-43.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-42.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-41.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-40.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-39.png)
VS
snes, deaths entrance....and thats it
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004zx.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-38.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ030.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-37.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ055.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-47.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ033.png)
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-46.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ043.png)
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-45.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-44.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ057.png)
That last one says it all. Good grief.
Quote from: nat on 07/30/2009, 08:34 PMThat last one says it all. Good grief.
Agreed.
now dear awack, make some gif animations of 'em :D
this entrance/weapon changing, is something of the most stylish in history of video games:
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-39.png)
Damn, I feel the need the need to go home and play some rondo. (Stuck at school doing some stupid research right now)
Quote from: Tatsujin on 07/30/2009, 10:07 PMnow dear awack, make some gif animations of 'em :D
It would be a damn shame for awack not to follow your suggestion, wouldn't it?
No pressure, awack. :)
Quote from: Tatsujin on 07/30/2009, 11:21 PMthis entrance/weapon changing, is something of the most stylish in history of video games:
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-39.png)
Yes. Rondo is chock-full of nice little touches like that.
Quote from: termis on 07/30/2009, 11:48 PMDamn, I feel the need the need to go home and play some rondo. (Stuck at school doing some stupid research right now)
Me too!
But I still think that thsi comparison is a little unfair as the backgrounds in the SNES version are very nice.
Quote from: shubibiman on 07/31/2009, 06:04 AMQuote from: termis on 07/30/2009, 11:48 PMDamn, I feel the need the need to go home and play some rondo. (Stuck at school doing some stupid research right now)
Me too!
But I still think that thsi comparison is a little unfair as the backgrounds in the SNES version are very nice.
The backgrounds were already compared in another thread, but a more extensive comparison of them will likely hit this thread soon. It'll still be just as "unfair" though as Rondo will still have XX beat in variety and detail.
Quotenow dear awack, make some gif animations of 'em
Please, please don't make me do that :)
The rips on the green background are by Serio.
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-51.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-50.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ050.png)
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-52.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-48.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-49.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ068.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ069.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ115.png)
Quote from: shubibiman on 07/31/2009, 06:04 AMBut I still think that thsi comparison is a little unfair as the backgrounds in the SNES version are very nice.
shenanigans!!
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-405.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU034.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-045.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU038.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-052-1.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-035.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU037.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-039.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-049.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU044.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-047.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-53.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ051.png)
32,768 colors to choose from and they pick all the greyish ones. [-(
This is from the prologue, there is no snes counter part...obviously!
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-58.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-57.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-59.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-60.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-56.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-55.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-61.png)
Why did so many SNES games look so pale?
I have always thought that Drac xx had some of the best graphics on the snes, but i think that the graphics in rondo are more ambitious in design and interesting to the eye.
Number of enemy sprites....... rondo: Dracxx:
52 27
Number of bosses..................rondo: Dracxx:
15 9
Look closely at the transparent effect below and tell me if you see something odd about the snes shot.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-62.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ075.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-63.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ047.png)
Quote from: awackLook closely at the transparent effect below and tell me if you see something odd about the snes shot.
Hahah - that's super funny. Those fools :D
How does he appear on the SNES version? I assume he is in front of a different background and that they accidentally kept the fake "transparency" from the PCE version when porting the sprite? That deserves a mighty face palm for sure.
QuoteHow does he appear on the SNES version?
Its completely different, the only thing behind him are the curtains.
Maybe hes wearing marble tile knee pads.
now, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.
I'm not showing every death frame of the giant skeleton from Rondo, just giving an idea.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-71.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ049.png)
This is to show how the fire will trail behind Richter and not just stick to him like it does in Dracxx.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-72.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ058.png)
Animation of shaft and his Dracxx counter part, not counting the last screenshot of shaft, there is only one duplicate frame(normal standing frame)
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-67.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-70.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-69.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-68.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-73.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ052.png)
Quote from: Tatsujin on 08/02/2009, 02:03 AMnow, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.
AB-SO-LOOT-LEE.
These comparisons are so much fun.
when i was little we had drac x and i thought it was the best thing ever.
and then my uncle who gave me his turbo had him some drac x (Pirated WOOOO) and let me play that and im like "this is the same game, only better? OK!" lol
I learned early on that PCE was king
Holy water and stop watch.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-83.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ092.png)
Dracula XX stop watch item crash spins around Richter causing damage to enemies, Rondo's stop watch item crash will home in on enemy characters causing damage.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-82.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ091.png)
DracXX holy water item crash just appears on screen as you see in the screens below, Rondo's holy water item crash starts out starts out slow and then fills the screen, look at the last Rondo screen, there is actually about double the rain on screen when viewed in motion, it alternates between two set of sprites, giving it a transparent effect.
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-74.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-80.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-79.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-78.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-77.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-76.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-75.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-84.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-89.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-88.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-85.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-86.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ117.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ118.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ119.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ120.png)
Rondo's rain will set enemy characters on fire.
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-81.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-90.png)
And now for your viewing pleasure, some animated gifs:
/wolfapproachpce.gif /wolfattackpce.gif /wolfdeathpce.gif
/wolfapproachsnes.gif /wolfattacksnes.gif /wolfdeathsnes.gif
The PCE version is on the top, right where it belongs.
that last one is so funny.
its like 40 frames for PCE and 3 for SNES
Just to put things in perspective, this is comparing rondo and castlevania IV.
A few frames might be missing from the castlevania IV death, a hell of a lot are missing from the rondo death, like blood, rotating scythe and cycles.
I might add a few more shots of comparing rondo to SCVIV and that will be it.
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-43.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-42.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-41.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-40.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-39.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-96.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-95.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-92.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-91.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU063.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU102.png)
pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-94.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-93.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU005-1.png)
Now were just beating a dead horse.
Yknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
Again, for comparative reasons and to show that Drac xx is not a bad game at all when it comes to this stuff, its just that when viewed in the light of Rondo, the things that are missing become very bright.
This is just to show simple animation, as you can see, SCVIV has animation no better than than the 8bit castlevania games when it comes to standard enemies.
Like i said, this will be it for now, some time in the future i might combine this stuff with comments about gameplay, music etc in a single post and call it the definitive comparison.
rondo castlevania IV
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-98.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU000.png)
QuoteYknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
i can do a couple between genesis and sg GNG.
Quote from: awack on 08/05/2009, 10:21 AMLike i said, this will be it for now, some time in the future i might combine this stuff with comments about gameplay, music etc in a single post and call it the definitive comparison.
I like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
You're gonna hate me, but I propose the following comparisons:
1. Castlevania Bloodlines (Genesis) vs. ____________ (SNES) vs. Rondo (already done).
2. Contra HardCorps (Genesis) vs. __________ (SNES)
Hey, I can dream, can't I?
You see, Genesis fanboys always tout these titles (which are, indeed, fine games), but I would love to see how things actually stack up. I equally love Genesis and SNES, so I think I'm neutral on these sorts of comparisons... but I'm a sucker for anything PCE :) .
QuoteYknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
Everything is so much simpler and easier when compared to rondo, the only action game i can think of that can compete, would be the adventure of batman & robin for the genesis.
pce sg genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DaimakaimuraJSGX-090805_1227_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GhoulsNGhostsUEREV02001-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaimakaimuraJSGX-090805_1240_3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GhoulsNGhostsUEREV02000-1-1.png)
QuoteYou're gonna hate me, but I propose the following comparisons:
The pce and snes emulators i am using, make things much easier, i don't know of a genesis emu thats worth a damn when it comes to features.
those GnG pics are great. Lol. the puny genesis animations suck ..:(
Quote from: awack on 08/05/2009, 02:54 PMEverything is so much simpler and easier when compared to rondo, the only action game i can think of that can compete, would be the adventure of batman & robin for the genesis.
Beyond Oasis may not have the same variety for sprites, but it's likely on par with Rondo for overall frames of sprite animation.
The MD GnG may not be as detailed overall, but it does make great use of color for an early simplified Genesis port.
Yes . Ghouls and Ghosts was one of the games i played alot on sega, and i always did like its graphics.
It was one of the first genesis games i became freakishly addicted to.
That and Ecco the dolphin
QuoteI like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
Castlevania IV has very very little of the effect animations i have been showing, it does have mode 7 and transparency fx, other than a couple of instances, castlevania IV is not a very flashy game in my opinion.
I can show basic animation like walk, swing, stab, etc...but the comparison would become skewed.
Here is an example.
rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-100.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-99.png)
CVIV
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU060.png)
Quote from: awack on 08/10/2009, 12:27 PMCastlevania IV has very very little of the effect animations i have been showing, it does have mode 7 and transparency fx, other than a couple of instances, castlevania IV is not a very flashy game in my opinion.
I can show basic animation like walk, swing, stab, etc...but the comparison would become skewed.
rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-100.png)(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-99.png)(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU060.png)
Oh dear Lord, I thought CVIV had more polish (spritewise) than that.
Still, it would be neat to put the best of CVIV up here, just to see how it stacks up against Rondo.
QuoteStill, it would be neat to put the best of CVIV up here, just to see how it stacks up against Rondo.
I don't really know what the best of castlevania IV would be, i know that fans of the game consider Gaibon and Death to be two of the best enemies , Gaibon being reused in future games.
If there is something in particular in castlevania IV thats on your mind let me know.
rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-109.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-106.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-105.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-104.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-103.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-102.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-101.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-108.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-107.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-110.png)
SCVIV
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU028.png)
i love that final taurus shô-ryû-ken like attack since ever! one of the most stylish things in history of video games!
Yeah, this "fatality" is just awesome.
Nothing new, i just wanted to try and complete some of the existing rips.
PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-113.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-117.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-112.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-111.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-116.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-115.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-114.png)
SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ128.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ125.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ136.png)
QuoteBeyond Oasis may not have the same variety for sprites, but it's likely on par with Rondo for overall frames of sprite animation.
Thats a nice game for sure.
This is kinda interesting, showing the horse from NITM for the sega saturn and the ones from rondo.
pce saturn
(https://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-118.png) (https://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-zz09.png)
The pink background makes the Saturn sprites look garish. Try a black background for fairness' sake.
QuoteThe pink background makes the Saturn sprites look garish. Try a black background for fairness' sake.
I don't have NITM but what i can do more easily is put the rondo sprite on a pink background.That was good suggestion, you can definitely tell the difference now.
pce saturn
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-407.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-zz09.png)
lol..pce 4 da win :D
The PCE horses are sooo stylish!
Though the PCE colors look washed out on the hot pink background, the horses are far more detailed, particularly in the rib cage and rear haunch. Plus, the Saturn horse's tail makes it look like the poor bugger is mangy.
I'm adding some pics of a real horse to show they got the anatomy of a running horse wrong in the saturn game.
The more i mess around with this stuff, the more i realise those konami guys didn't screw around with this rondo of blood game.
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-121.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-4077-1.png)
pce saturn
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-407.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-zz09.png)
lol..damn good idea =D> and again pce ftw :D
the pce s almost perfect while saturn probably used horses not from this planet.
especially the two right moves are hilarious wrong :lol: look at the legs. so retared :lol:
Quotethe pce s almost perfect while saturn probably used horses not from this planet.
:D Yea, i added another shot of rondo with the 2nd horse taken out for a better comparison, you can see that they match almost perfectly.
I don't want people visiting here to think I'm just just trying to show how awesome the pce is or anything like that, id like to do a comparison where the snes game karate chops the pce port in the neck.
Just curious, where in the Saturn game is the horse?
I was about to ask the same question but I guess it's just at the beginning as you can choose between Alucard, Maria or Richter.
QuoteI'm adding some pics of a real horse to show they got the anatomy of a running horse wrong in the saturn game.
It seems that they actually used those famous pictures to draw the horses in Rondo of Awesome Blood!
http://youtu.be/lsYIeyYNStE
Yep, in the beginning.
Quote from: awack on 08/13/2009, 02:05 PMThe more i mess around with this stuff, the more i realise those konami guys didn't screw around with this rondo of blood game.
I know I've mentioned it before, but it's becoming more and
more clear just how
under appreciated the game is with so much frivolous over-detail that's piled on top of an already solid game.
Spinning paintings from Rondo and Portrait of ruin.
Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-124.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-125.png)
potrait of ruin
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ199.png)
Parodius Da, they appear to hold up well against each other.
PCE SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-0-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-0908.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ002.png)
wow..the splashing wave looks even much greater on the pce :shock:
Why is the right side of the splash clipped off?
The spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like :shock: [-o< =D> =P~
Quote from: shubibiman on 08/15/2009, 05:32 AMThe spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like :shock: [-o< =D> =P~
and the scream, when you've beaten it :shock: 8-[
Quote from: Joe Redifer on 08/15/2009, 03:35 AMWhy is the right side of the splash clipped off?
It appears to be symmetrical, but it wouldn't fit on the screen with both parts, so we see left half only.
Like esteban said, it doesn't fit on the screen.
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-0-3.png)
QuoteThe spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like
I agree.
Showing Richter's whip from Rondo cycle through colors with the last two sprites showing the special extended whip.
The other sprites just show the effect of Richter landing from a high jump or fall, there are more individual sprites as the smoke grows larger and dissipates but i just wanted to show that in rondo there are two sets that alternate or flicker each frame giving it a slightly more substantial and transparent look.
PCE SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-143.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ139.png)
EstebanQuoteI like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
You're gonna hate me, but I propose the following comparisons:
1. Castlevania Bloodlines (Genesis) vs. ____________ (SNES) vs. Rondo (already done).
2. Contra HardCorps (Genesis) vs. __________ (SNES)
Hey, I can dream, can't I?
You see, Genesis fanboys always tout these titles (which are, indeed, fine games), but I would love to see how things actually stack up. I equally love Genesis and SNES, so I think I'm neutral on these sorts of comparisons... but I'm a sucker for anything PCE .
Just a very small contra comparison of the running and explosion animations.
SNES GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/ContraSpiritsJz.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Contra-TheHardCorpsJ_z.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ContraSpiritsJ000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Contra-TheHardCorpsJ_001.gif)
Quote from: awack on 10/02/2009, 12:57 PMEsteban
Just a very small contra comparison of the running and explosion animations.
SNES GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/ContraSpiritsJz.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Contra-TheHardCorpsJ_z.gif)
Well, that's very nice, thank you :)
I prefer the style of the SNES design, myself.
Few more.
pc engine
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-163.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-162.png)
snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183w.png)
Hair animates on PCE bull.
pc enigne snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-164.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ157.png)
Nice detail find on the bull. So the SNES bull is shorter horizontally too? I though maybe it was just a walking frame thing, but from the looks of this - it does look like they did make him slightly smaller on the SNES one.
The PCE version is really stunning.
QuoteSo the SNES bull is shorter horizontally too? I though maybe it was just a walking frame thing, but from the looks of this - it does look like they did make him slightly smaller on the SNES one.
The positioning of the head and body definitely makes the rondo bull longer(and slightly taller) and the head animates as well, the body of the snes bull is a background layer.
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJkkk.png)
Have you seen prelim pics of the bull from the cancelled Sega 32X version? I only saw a screenshot from a mag (I probably still have it) and that thing looked WICKED.
No, but that would be awesome to see!
Quote from: Emerald Rocker on 10/17/2009, 06:30 PMHave you seen prelim pics of the bull from the cancelled Sega 32X version? I only saw a screenshot from a mag (I probably still have it) and that thing looked WICKED.
I honestly can't tell if your tongue is firmly in your cheek or not--especially because I think it might have been a
32X CD.
I don't remember if it was supposed to be a CD or not (that would have ruled), but I'll see if I can find the mag.
anyway, we can compare every detail possible from pce drac x to sfc drac xx and the pce will come out as a winner.
Quote from: Tatsujin on 10/18/2009, 01:47 PManyway, we can compare every detail possible from pce drac x to sfc drac xx and the pce will come out as a winner.
What about the best mosaic effects, half screen transparency and password screen?
Quote from: guest on 10/18/2009, 03:33 PMWhat about the best mosaic effects, half screen transparency and password screen?
hogwash
Quote from: Emerald Rocker on 10/18/2009, 01:35 PMI don't remember if it was supposed to be a CD or not (that would have ruled), but I'll see if I can find the mag.
That would be friggin' wonderful. :)
Even if you don't find this item in particular, scan another article for us. :)
A 32X CD game that isn't full of FMV? Keep dreaming. Sega would have never allowed it because that firmly believed gamers wanted FMV on optical discs. If Konami presented a disc like this to them, they would have anal-raped every employee of Konami, bought them and then sold them to a terrorist organization just so they could be arrested by the World Police. However if it was a point and click FMV game, they would have ordered 3 million copies.
Quote from: Joe Redifer on 10/19/2009, 01:25 AMHowever if it was a point and click FMV game, they would have ordered 3 million copies.
Wasnt that called Dracula Unleashed?
Yup. Noticed that it got released. Same with Bram Stoker's Dracula with FMV backgrounds.
Rondo definitely beats XX on all levels. It must be conceded that when it comes to the frames of animation, Rondo benefits from being on CD. Overall though, Rondo is just a prettier game with better art design overall.
Dracula x..Drac fight
(http://i132.photobucket.com/albums/q13/awack/zx.png) (http://i132.photobucket.com/albums/q13/awack/zx1.png)
(http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU091.png)
Rondo..Drac fight
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-13.png) (http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-12.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-11.png) (http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-10.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-9.png) (http://i132.photobucket.com/albums/q13/awack/zx4.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-6.png) (http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-7.png)
Dracula x fade in/out..1
(http://i132.photobucket.com/albums/q13/awack/zzzz1.png)
(http://i132.photobucket.com/albums/q13/awack/zzzz2.png)
Rondo fade in/out...1
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-15.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-14.png)
Dracula x fade in/out...2
(http://i132.photobucket.com/albums/q13/awack/zzzz3.png)
(http://i132.photobucket.com/albums/q13/awack/zzzz4.png)
Rondo fade in/out...2
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-18.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-16.png)
(http://i132.photobucket.com/albums/q13/awack/CDAkumajouDraculaX-ChinoRondoJ-1-17.png)
(http://i132.photobucket.com/albums/q13/awack/zz1.png)
(http://i132.photobucket.com/albums/q13/awack/zz2.png)
(http://i132.photobucket.com/albums/q13/awack/zz3.png)
FADE