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Quote from: Tatsujin on 10/29/2009, 12:07 PMFM has this warmness which i miss in PSG.Yeah, but it can really suffer from the generic "twang"..over usage. Some tunes I prefer in FM, some in PCE PSG. But I know what you mean. I love the love the warm base type sounds from FM. The CD unit should have added a generic FM chip for those low/warm base tones.
Quote from: Joe Redifer on 10/29/2009, 02:02 PMAlthough it definitely had some good tunes, I am not a fan of the SID, generally speaking. I find it more annoying than anything due to the constant use of arpeggios.yeah. it really depends of who used it. there are 100'000s of sid out there and just about few hunderds are master pieces. but this is fairly nuff to keep me alive for say the next upcomming 50 years :)
Quote from: Joe Redifer on 10/29/2009, 11:20 AMIf you don't mean SMS, why did you post a link to the SMS R-Type FM soundtrack?I only did that since I couldn't find a youtube video with home console FM for r-type other than that one. It serves enough of the purpose to compare the two :)
Quote from: ccovell on 10/29/2009, 06:30 PMFM has the technical edge, for sure, but more classic games on classic systems (NES, PCE, SMS, GB, MSX, C64...) use PSG, so I gotta love 'em!The thing about MSX that is so nice is it gets everything. Its got a PSG, AMAZING FM music (MicroCabin games), AND the Konami SCC which is more or less the PCE with a little more oomph. The waveform values are 8bit instead of 5bit. Some stuff utilizes all of it at once. It is pretty much the best thing you could ever hear.
Quote from: Tom on 10/29/2009, 12:28 PMThis actually reminds me of the RTYpe for x68000 the FM music sounds like a bunch of cellphones in a soupcan.Quote from: Tatsujin on 10/29/2009, 12:07 PMFM has this warmness which i miss in PSG.Yeah, but it can really suffer from the generic "twang"..over usage. Some tunes I prefer in FM, some in PCE PSG. But I know what you mean. I love the love the warm base type sounds from FM. The CD unit should have added a generic FM chip for those low/warm base tones.
When it comes to R-Type, the PCE chiptunes are better than the Arcade FM versions. There's no contest.
And for the record, I think arcade FM is kinda lacking. It's thin and steely. I don't care for it. Especially Capcom's stuff. Arcade FM that's ported to the Genesis, almost always sounds warmer and better. It's just that Genesis FX are almost all FM and I'm not a fan of FM fx.
Quote from: Psycho Arkhan on 10/30/2009, 02:20 AMThe Feares town theme is probably my favorite FM tune of all time.Feares Town is certainly a sweet track. Damn catchy and very yummy.
Quote from: esteban on 10/31/2009, 11:35 AMI like both FM and PSG, however, when it came time to vote, I voted more truthfully: an overwhelming majority of my favorite compositions are PSG.its very unfortunate that the soundtrack for Fray CD on PCE really isn't as good as the FM stuff from the MSX.Quote from: Psycho Arkhan on 10/30/2009, 02:20 AMThe Feares town theme is probably my favorite FM tune of all time.Feares Town is certainly a sweet track. Damn catchy and very yummy.
Preceding Feares is "Hurry Fray (Title)" which has an interesting synth lead (reminiscent of MotoRoader's, surprisingly!) + a disco bassline. There is something about this track I dig: it oscillates between lite bubblegum goof and something slightly more sophisticated.
Quote from: Psycho Arkhan on 11/01/2009, 12:38 PMI love PSG and all, but Van Halen sounds better when its Van Halen, not PSG Halen.I disagree :wink:
Quote from: Psycho Arkhan on 11/01/2009, 12:38 PMand out of curiosity what redbook stuff sounds like crappy MIDI to you?Not necessarily crappy, but uninspired and flat, and all of it. People rave about the tg-16 redbook audio for ys 1& II, and ys III, yet I think it is passe, I actually prefer nes versions of the tunes, and am deeply disappointed that they didn't go psg. Even the genesis Ys III pwns tg-cd Ys III's redbook audio.
Quote from: Psycho Arkhan on 11/01/2009, 12:38 PManother interesting point is, how many games were released in all for the PCE? Factor in the SMALL library of SCC games from Konami on MSX, and I think you might end up discovering that there are actually more FM games with good music than PSG ones.... :PI would also include nes, and gameboy in the ranks of the psg chippy type music. There are quite a bit of good nes and gameboy tunes that don't use any expansion chips. Believe it or not many pce cd games had a good amount of psg music. If you took a good to bad ratio of fm vs psg music of just the genesis and pce alone (Tons of arcade games and others used fm, granted usually superior hardware). There are FAR more good psg tunes. In fact I can think of maybe 3 games on the pce that had awful psg music. Titan and Deep Blue are two of them, and even then none of them have ever been ear grating. There is literally about two handfuls of good fm genny music. I have listened to some msx fm music, and I can say the good stuff, pales in comparison the the good psg tunes.
Quote from: Psycho Arkhan on 11/01/2009, 02:22 PMwell if you are factoring in NES and stuff you must not of read the original post all the way, lol.That negates the rest of my post how?:
Quote from: Zeon on 11/01/2009, 01:05 PMIf you took a good to bad ratio of fm vs psg music of just the genesis and pce alone (Tons of arcade games and others used fm, granted usually superior hardware). There are FAR more good psg tunes. In fact I can think of maybe 3 games on the pce that had awful psg music. Titan and Deep Blue are two of them, and even then none of them have ever been ear grating. There is literally about two handfuls of good fm genny music. I have listened to some msx fm music, and I can say the good stuff, pales in comparison the the good psg tunes.I read your post 100%, and only mentioned the nes and gameboy (you didn't say anything about that one :P) as a small aside. Actually, another system that was capable of some pretty cool, yet basic music was the intellivision, although very few commercial games took advantage of it due to size limitations and cost.
Quote from: Tatsujin on 11/01/2009, 07:32 PMthe c64 may have one of the most oldest and outdated sound chip compared to systems up to the 16bit era, but in my opinion it still sounds superior to many many chip tunes made on later systems, just do to the fact that there were (and still are) so excellent SID composers, which had squeezed really everything out of it.The SID is more powerful than most/all PSG's. Its basically 3 analog monosynths on one board.
Quote from: Psycho Arkhan on 10/29/2009, 10:50 AMKeep in mind by PSG, I specifically mean the PCE or the SCC (konami) chip ones, I don't mean the NES or SMS. Those two PSGs are in a league of their own especially since they're at a slight disadvantage when you compare them to the PCE/SCC PSG.Some NES and SMS games sound as good as or better than 16-bit console games at times.
http://youtu.be/zWc9DxgbnT4 RTYPE FM
http://youtu.be/xo9PmyYCovo RTYPE PSG
QuoteAs far as PSG vs FM, hard to say. Both can be used wrongly, but FM done wrong sounds much worse than PSG done wrong. I think it takes more skill and talent to make FM sound right, but since PSG has such a narrow range of sounds, almost anyone can make it sound fine. Pretty much the only thing that differentiates most PSG tracks is the actual composition. When they are both done right, they are both awesome, but I think I prefer FM done right as it has much more bass and seems to have a much broader spectrum of sounds as well as frequency response. However all FM versions of R-Type I have heard simply doesn't even compare to the PCE version!There is a good variety of PCE PSG sounds, even if there isn't nearly as much variety of games using different types of sounds. From what I've heard about PCE development, I think that it was a lack of skill and talent (and/or tools) that limited PCE PSG from having more variety more often.
Quote from: Joe Redifer on 10/29/2009, 10:20 PMI have a hard time with the music in Air Zonk. I think it is mainly because of the ultra-scratchy drums and other scratchy digitized sounds used in the music. The composition of the music itself is good in some stages, but it is no masterpiece.Although I love Air Zonk's music, I still cannot get into Jackie Chan's. I'm hoping that once I have the time to play through the game again that it'll sink in, but after trying so many times, I can't listen to the tracks for very long before skipping on to other ones and then to another game altogether. I had the same problem with Legendary Axe II for years, but finally came to appreciate it. Not coincidentally, both are games I only played through as rentals back in the day.
Jackie Chan's Action Kung-Fu (and boy oh boy is it ever action packed!) has some fantastic PSG.
Quote from: CrackTigernot only do I love PCE CD music, I think that game soundtracks have gone downhill ever since.Thank you!!! I couldn't agree more if I tried. That is not to say there haven't been some great game soundtracks since then, but they are so few and far between. These days game music is mainly just ambient or it tries to be a movie score. Rarely is there anything memorable and even more rarely is there anything worth buying a soundtrack for (or recording directly from the game itself).
Quote from: Joe Redifer on 11/01/2009, 09:35 PMQFT!Quote from: CrackTigernot only do I love PCE CD music, I think that game soundtracks have gone downhill ever since.Thank you!!! I couldn't agree more if I tried. That is not to say there haven't been some great game soundtracks since then, but they are so few and far between. These days game music is mainly just ambient or it tries to be a movie score. Rarely is there anything memorable and even more rarely is there anything worth buying a soundtrack for (or recording directly from the game itself).
Quote from: Tatsujin on 11/01/2009, 08:36 PMby the way, doesn't fall FM also in the category of PSG? the term PSG just stands for Programmable Sound Generator...Yeah, but you're missing the point. It's what gamers and the industry used. Anyway, to distinguish the different types of audio outputs, most Japanese companies use PSG < WSG < FM < PCM, plus "noise" as an extra feature or sound channel.
Quote from: Tatsujin on 11/01/2009, 09:47 PMeven the pce had a lot of "almost real" musics like in GoT or WoT, but it still does express the typical game style of music. that wht i'm missing the most nowadays.almost real? I wouldn't be at all surprised if someone actual played guitar in a studio setting for the music in those games.
Quote from: Psycho Arkhan on 11/02/2009, 04:27 PMi mean, that it wasn't supossed to be "real" music but still "game" music. which was/is awesome.Quote from: Tatsujin on 11/01/2009, 09:47 PMeven the pce had a lot of "almost real" musics like in GoT or WoT, but it still does express the typical game style of music. that wht i'm missing the most nowadays.almost real? I wouldn't be at all surprised if someone actual played guitar in a studio setting for the music in those games.
Quote from: Tatsujin on 11/02/2009, 05:08 PMohhhh. :)Quote from: Psycho Arkhan on 11/02/2009, 04:27 PMi mean, that it wasn't supossed to be "real" music but still "game" music. which was/is awesome.Quote from: Tatsujin on 11/01/2009, 09:47 PMeven the pce had a lot of "almost real" musics like in GoT or WoT, but it still does express the typical game style of music. that wht i'm missing the most nowadays.almost real? I wouldn't be at all surprised if someone actual played guitar in a studio setting for the music in those games.
Quote from: Tatsujin on 10/29/2009, 01:04 PMbut still nothing can beat the good old SID chip from the c64, when it comes to uniqueness and warmness, even it was very limited in channels etc. :)I'm a SID fan too, although I never had a C64.
Quote from: Ravij on 11/04/2009, 09:52 PMoh yeah. strider has very goof use of FM.Quote from: Tatsujin on 10/29/2009, 01:04 PMbut still nothing can beat the good old SID chip from the c64, when it comes to uniqueness and warmness, even it was very limited in channels etc. :)I'm a SID fan too, although I never had a C64.
There are a few Megadrive FM tunes I like a lot - Strider springs to mind for one.
Quote from: guest on 11/05/2009, 12:18 PMFM fans might enjoy this Youtube channel (http://www.youtube.com/user/breadrack) I just discovered.Awesome. =D> Thanks for the link.
Quote from: CrackTiger on 11/05/2009, 04:53 PMwonderful - wunderbar =D>Quote from: guest on 11/05/2009, 12:18 PMFM fans might enjoy this Youtube channel (http://www.youtube.com/user/breadrack) I just discovered.Awesome. =D> Thanks for the link.
Quote from: Joe Redifer on 11/01/2009, 04:07 PMI agree that PSG (or FM) can sound better than bad redbook. In the early days of CD gaming, companies had piss-poor musical abilities. R-Type HuCard sounds a billion times better than R-Type CD.I can only refer you to this (https://www.pcengine-fx.com/forums/index.php?topic=761.msg4576#msg4576). I have used the same argument to defend PCE's Double Dragon II Red Book, as well. Variety is the spice of life :).
Quote from: ccovell on 11/02/2009, 12:39 AMAnyway, to distinguish the different types of audio outputs, most Japanese companies use PSG < WSG < FM < PCM, plus "noise" as an extra feature or sound channel.Do you have a link to more resources on WSG / PSG distinction?
The PCE is technically WSG, as the waveforms can be freely defined.
Quote from: CrackTiger on 11/01/2009, 09:24 PMI had the same problem with Legendary Axe II for years, but finally came to appreciate it.I think that was simply a matter of personal taste. Exposure certainly is a factor, but I can tell you that I only recently (last few years) began appreciating most tunes in JJ & Jeff. Back in the day, I thought nearly all of the songs were GOOFY and juvenile and uninspired. Back then, I was looking for music that I thought was "kool", and JJ & Jeff failed to deliver.
Quote from: esteban on 11/07/2009, 03:08 AMWSG means each channels waveform is userdefinable.Quote from: ccovell on 11/02/2009, 12:39 AMAnyway, to distinguish the different types of audio outputs, most Japanese companies use PSG < WSG < FM < PCM, plus "noise" as an extra feature or sound channel.Do you have a link to more resources on WSG / PSG distinction?
The PCE is technically WSG, as the waveforms can be freely defined.
Also, how does the PCE differ from Gameboy/Famicom in terms of "PSG"?
I want to learn... even the most basic info on console/computer sound would be helpful. Thanks in advance :)
Quote from: esteban on 11/07/2009, 03:08 AMI can't find any outside resources that explain different types of computer-generated audio; probably the general public has no idea what the difference is between systems like the NES, SMS, GB, and PCE.Quote from: ccovell on 11/02/2009, 12:39 AMAnyway, to distinguish the different types of audio outputs, most Japanese companies use PSG < WSG < FM < PCM, plus "noise" as an extra feature or sound channel.Do you have a link to more resources on WSG / PSG distinction?
The PCE is technically WSG, as the waveforms can be freely defined.
Also, how does the PCE differ from Gameboy/Famicom in terms of "PSG"?
QuoteThe Game Boy has, what, 3 PSG channels and one WSG channel. People seldom notice it, but it does sound pretty good in the right hands. In the wrong hands, it's just made into another static triangle channel to copy the NES' layout.I agree: the Gameboy is certainly capable of delivering some great, well-crafted tunes.
QuoteYou can do filtering type effects on the PCE too. To give it a "timbre" type of bend that most synths have, by updating the channel's waveform with a gradual changing/morphing one. The only game that comes close to this that I've seen is Bloody Wolf.Thanks for pointing out Bloody Wolf's use of filtering effects.
Quote from: Joe Redifer on 11/11/2009, 04:38 AMHere's some game music I recorded myself from real hardware:Great stuff. I commented over on YouTube. I suppose I should have commented here, though. I'll never get sick of SOR 1/2, though. It sounds even cleaner than I remember it.
PSG (TurboGrafx-16):
Jackie Chan's Action Kung-Fu (https://youtu.be/eg9EHD1qj4c)
Devil's Crush (https://youtu.be/nHCCoNyNFtY)
Legendary Axe 2 (https://youtu.be/Ygd57dBkddw)
FM: (Sega Genesis)
Midnight Resistance (https://youtu.be/MU7sv_oeWTA) (Sounds waaaaay better than the arcade)
Batman (https://youtu.be/nFUhRg7OXmY)
Streets of Rage 2 (https://youtu.be/4OQpinEGlXA)
Quote from: esteban on 11/11/2009, 12:59 AMI agree: the Gameboy is certainly capable of delivering some great, well-crafted tunes.especially when Konami had its fingers in!!
Quote from: Joe Redifer on 11/11/2009, 05:01 PMI'll be glad to post more tunes. Some PC Engine games give me a hard time due to their lack of sound tests and stages that let me be with only the music playing and no other sound effects going on, though.Absolutely. Lack of a soundtest stinks.
Quote from: esteban on 11/11/2009, 08:42 PMsometimes they are hidden :)Quote from: Joe Redifer on 11/11/2009, 05:01 PMI'll be glad to post more tunes. Some PC Engine games give me a hard time due to their lack of sound tests and stages that let me be with only the music playing and no other sound effects going on, though.Absolutely. Lack of a soundtest stinks.
Quote from: Tatsujin on 11/11/2009, 10:15 PMis there a HES player implemented on the flash card?No, but there is an HES to PCE rom converter. :)
Quote from: Tom on 11/11/2009, 11:45 PMLegend of Xanadu music sample (https://youtu.be/vXj5h6f_SjA).Thanks; lovely tunes there, especially #20. 8)
Quote from: NecroPhile on 11/12/2009, 10:35 AMDitto, plus 100, 108, 123.Quote from: Tom on 11/11/2009, 11:45 PMLegend of Xanadu music sample (https://youtu.be/vXj5h6f_SjA).Thanks; lovely tunes there, especially #20. 8)
Quote from: Joe Redifer on 11/12/2009, 09:59 PMMidnight Resistance - Sega Genesis/Mega Drive - by Hitoshi Sakimoto - More great music from this game.I won't comment on TG-16 tunes (I dig 'em all), so I'll focus on the others:
http://youtu.be/AnbZtLu6y8I
Streets of Rage - Sega Genesis/Mega Drive - by Yuzo Koshiro - Boss theme from the first Streets of Rage.
Vapor Trail - Sega Genesis/Mega Drive - by Hiroaki "MARO" Yoshid & Tatsuya "KIWCH" Kiuchi - The rockin' main tune.