I love the game Loom. I know it's a pretty straight port of the DOS floppy version, and they could have easily enhanced the graphics quite a bit, but it's such a great game, and the TG-CD port definitely does it justice. I don't read many people talking about this title, which is a shame, because it's awesome. I remember playing all three challenge levels just to see if I could.
Share your story!
Love might be a bit strong, but I think Camp California is unjustly ignored by most peeps. It sports colorful sprites and backgrounds, has pretty good tunes, poses some decent challenges, and is quite lengthy (perhaps too lengthy), so why is it shunned?
I love LOOM, had great memories of the game. Seems like sometimes people shun games like Loom or Prince of Persia as they're not "PCE" enough or something... I don't get that.
For me it would be Shockman. The game has it's flaws, but c'mon! Paralax scrolling, great GREAT soundtrack, fast gameplay. And very challenging. It's like a two player simultaneous MegaMan crossed with Gunstar Heroes. It was one of the first titles I played for the Turbo, and I've always dug it.
My game is Vigilante. Its a short Kong Fu style beat'em up that people never talk about. Its a pretty average but I've really liked this game
China Warrior.
There are a few TG16 games I really enjoy that most seem to ignore: Hit the Ice, Chew Man Fu, and Camp California.
Shockman? That's just bad Mega Man...
Now I'm waiting for the JJ & Jeff crowd to start telling us to kick the stump, chump.
I had a good romp through Addams Family last year. I've also been enjoying Deep Blue again since someone recently mentioned the fact that you can stop shooting and regain health - makes it MUCH more playable. I've owned the game since '92 and never knew that.
Quote from: TheClash603 on 02/03/2011, 06:25 PMThere are a few TG16 games I really enjoy that most seem to ignore: Hit the Ice, Chew Man Fu, and Camp California.
Those are all great, esp. Hit the Ice.
Takin it to the Hoop has the best slam dunk scenes of all time and noone talks about that game.
Not real love, but I like it a lot: Kato-chan & Ken-chan.
And I also think its graphics were uberamazing for 1987, though most do disagree with me.
Quote from: Lilgrafx on 02/03/2011, 05:57 PMMy game is Vigilante. Its a short Kong Fu style beat'em up that people never talk about. Its a pretty average but I've really liked this game
I dont think that it is sooo average because it's a very faithful arcade port and showed well what the pce was capable of at the begining.
I think Keith Courage is underrated.. I played through and beat that game the first night I got my Turbo Grafx 16 and loved every minute of it. I'm still sore they never released the sequel they promised in the end credits.
Quote from: TheClash603 on 02/03/2011, 06:25 PMThere are a few TG16 games I really enjoy that most seem to ignore: Hit the Ice, Chew Man Fu, and Camp California.
Shockman? That's just bad Mega Man...
Now I'm waiting for the JJ & Jeff crowd to start telling us to kick the stump, chump.
Kicking the stump is a total waste of time. Next time, try kicking above the stump, chump.
WONK!
WONK!
WONK!
metomor jupiter and metal stoker oh and liquid kids
Quote from: turbogrfxfan on 02/03/2011, 10:22 PMliquid kids
Dude I showed my friend this game, and he literally was like. "O_O"
and took the controller and played
I ended up going to sleep because he was playing for like 3 hours straight over and over. I woke up the next morning and he was passed out on the floor with the game paused.
lol
Shape Shifter. The elite few that recognize this game for the epic that it is give it its due, however, it doesn't get mentioned half as often as it should when discussing great platformers on the Turbo and sometimes even gets panned due to the difficulty.
I like ShapeShifter, but I find that the character control is just a little odd. Japanese developers definitely had a better handle on how a character should control in a platforming game. Once I'm adjusted to the character control quirks, I do think it is a decent game. It has some nice art and is pretty creative and well-conceived.
Quote from: nat on 02/03/2011, 11:30 PMShape Shifter. The elite few that recognize this game for the epic that it is give it its due, however, it doesn't get mentioned half as often as it should when discussing great platformers on the Turbo and sometimes even gets panned due to the difficulty.
I thought shapeshifter was retarded at first, but then I sat and gave it a few hours of my time......
yeah. That game rules.
Quote from: Phades on 02/03/2011, 07:23 PMI think Keith Courage is underrated.. I played through and beat that game the first night I got my Turbo Grafx 16 and loved every minute of it. I'm still sore they never released the sequel they promised in the end credits.
Was it gonna be "Keith Courage in Beta Zones"?
Of course, Deep blue. Which is a shooter that is vastly misunderstood because its UNDERWATER.
I mean come on people! Water has resistance (Ohms) so therefore the ship is SUPPOSED TO BE SLOW.
God forbid anyone has to think three steps ahead in a shooter.
Oh yeah Xanadu is given a short stick because the fucking bakka gaijin are impatient.
I always thought everyone loved Shape Shifter? I know I do!
Loom is top notch in my book, great story too.
PoP is another I playd constantly bitd, and currently havin another go at it.
And fuk yea, Lykos!
Prince of Persia is an asshole. :)
I'll agree with Keith Courage, it's not that bad.
I also like Neutopia despite being an obvious and widely ridiculed Zelda clone.
Price of Persia can b a pain in the arse, but I love the music.
My opinion is biased on nostalgia tho
Takin it to the hoop is the best name for a sports game evr
Xevious. It's a perfect arcade port and the exclusive Fardraut Saga has some nice additions to the game, like power ups and different ships for different levels.
Another would be Keith Courage. It receives more flack than it deserves because it was a pack-in game for the Turbo. If it was just another game it would be considered just another average platformer with some neat music and sound.
Quote from: DragonmasterDan on 02/04/2011, 02:25 PMI'll agree with Keith Courage, it's not that bad.
I also like Neutopia despite being an obvious and widely ridiculed Zelda clone.
I thought neutopia was a pretty poplular game? Whys it matter if its a zelda clone if it a good game.
Quote from: Lilgrafx on 02/04/2011, 11:14 PMQuote from: DragonmasterDan on 02/04/2011, 02:25 PMI'll agree with Keith Courage, it's not that bad.
I also like Neutopia despite being an obvious and widely ridiculed Zelda clone.
I thought neutopia was a pretty poplular game? Whys it matter if its a zelda clone if it a good game.
Agreed. Sure it shares a lot in common with Zelda, but so what? I think a lot of people just like to point it out, but actually see it as a great game.
Quote from: ceti alpha on 02/04/2011, 03:49 PMXevious. It's a perfect arcade port and the exclusive Fardraut Saga has some nice additions to the game, like power ups and different ships for different levels.
Its not exclusive. The same game is on the MSX2. :)
http://youtu.be/WRYJZcO4nas
Quote from: hoobs88 on 02/04/2011, 12:34 AMQuote from: Phades on 02/03/2011, 07:23 PMI think Keith Courage is underrated.. I played through and beat that game the first night I got my Turbo Grafx 16 and loved every minute of it. I'm still sore they never released the sequel they promised in the end credits.
Was it gonna be "Keith Courage in Beta Zones"?
What about Keith Courage for Playstation? Or Granzort on SuperGrafx?
Quote from: guest on 02/04/2011, 11:45 PMQuote from: ceti alpha on 02/04/2011, 03:49 PMXevious. It's a perfect arcade port and the exclusive Fardraut Saga has some nice additions to the game, like power ups and different ships for different levels.
Its not exclusive. The same game is on the MSX2. :)
http://youtu.be/WRYJZcO4nas
Sorry, I misspoke. Xevious on the PCE is "Fardraut Densetsu", not "Fardraut Saga". Densetsu is a whole different game than the MSX2 sequel. I always want to call it Saga for some reason. If you don't count Super Xevious, which is really just a tweaked version of the original, the Famicom had the first official sequel with Super Xevious: GAMP no Nazo, MSX2's Fardraut Saga is the third sequel, and Fardraut Densetsu would be the fourth entry on the PCE.
BTW, do you have the first Final Zone on the MSX? There's a video of it on Youtube somewhere, but it's crazy how different it is from the sequel on the PCE/TG.
I'd include Final Zone II on this list. It's not an incredible game, by any stretch, but it's a fun game to sit back and walk through. It's not terribly difficult, so it's a nice relaxing ride. The cheesy dialogue on the TG port is good for a laugh. All in all, it's not a bad way to spend a rainy Saturday afternoon.
Blood Gear. I am sure I will get more into it once I cross the marginally difficult language barrier. It has fantastic side-scrolling action sequences like Zelda II which I am a big fan of. The typical Turbo fan doesn't gripe about this game, they just don't know about it.
Quote from: rag-time4 on 02/05/2011, 12:41 AMQuote from: hoobs88 on 02/04/2011, 12:34 AMQuote from: Phades on 02/03/2011, 07:23 PMI think Keith Courage is underrated.. I played through and beat that game the first night I got my Turbo Grafx 16 and loved every minute of it. I'm still sore they never released the sequel they promised in the end credits.
Was it gonna be "Keith Courage in Beta Zones"?
What about Keith Courage for Playstation? Or Granzort on SuperGrafx?
Keith Courage was based off an anime.
Granzort is based off an anime that was a spinoff/sequel to the anime Keith Courage was based off.
They are both Sunrise games. Whether Granzort as a game was actually meant to be a sequel to Keith Courage/Wataru is anybody's guess but it's been rumored.
Camp California is probably at the top of my list for this. People give it crap because you start out with Byron, who has some of the worst collision detection since Impossamole. Of course, once you get more characters, that problem disappears and the game is mad fun.
Another one that gets a bad rap is Turrican. By itself, it's a fun little game. Next to the original, it kind of blows, and even the Genesis version is better in most ways.
I will always hate Shape Shifter. I don't care how many people swoon over the impressive graphics, special effects, and ADPCM streaming... the gameplay is fundamentally broken and that is where they should have put the most effort. It's a GAME, make it work like one! If they spent half as much effort in making sure the gameplay was as good as the rest of the game, it'd be the champ of all platformers. And it's not a case like Camp California where only one character is broken... ALL playable forms are similarly broken and have too many control quirks to make it enjoyable. That's what happens when you don't do enough gameplay testing and focus all your efforts on pizazz.
Quote from: ceti alpha on 02/05/2011, 01:24 AMI'd include Final Zone II on this list. It's not an incredible game, by any stretch, but it's a fun game to sit back and walk through. It's not terribly difficult, so it's a nice relaxing ride. The cheesy dialogue on the TG port is good for a laugh. All in all, it's not a bad way to spend a rainy Saturday afternoon.
I love you ceti, but Final Zone II is such a crappy, bare-bones piece of lame. On the other hand, I see where you are coming from: accept FZII for what it is and it can be fun. BUT FOR SOME REASON I can't let go of the AWESOME potential this game had. It should have AT LEAST been as good as Red Alert/Last Alert. Anyway, I view Keith Courage the same way: such awesome potential, but totally wasted. Actually, Keith Courage had far more potential than FZII. Anyway...
Quote from: OldRover on 02/05/2011, 10:16 AMAnother one that gets a bad rap is Turrican. By itself, it's a fun little game. Next to the original, it kind of blows, and even the Genesis version is better in most ways.
You are the only reason I keep giving Turrican on TG-16 another chance. But each time I play that goddamned game, I ask myself, "Why? Dear Lord, why?"
The good news is that I haven't completely given up on the game. I am just waiting for that fateful day when I will be locked in a room with nothing but one HuCard and TG-16.
Quote from: esteban on 02/05/2011, 01:31 PMQuote from: ceti alpha on 02/05/2011, 01:24 AMI'd include Final Zone II on this list. It's not an incredible game, by any stretch, but it's a fun game to sit back and walk through. It's not terribly difficult, so it's a nice relaxing ride. The cheesy dialogue on the TG port is good for a laugh. All in all, it's not a bad way to spend a rainy Saturday afternoon.
I love you ceti, but Final Zone II is such a crappy, bare-bones piece of lame. On the other hand, I see where you are coming from: accept FZII for what it is and it can be fun. BUT FOR SOME REASON I can't let go of the AWESOME potential this game had. It should have AT LEAST been as good as Red Alert/Last Alert. Anyway, I view Keith Courage the same way: such awesome potential, but totally wasted. Actually, Keith Courage had far more potential than FZII. Anyway...
haha este. I know what you mean. FZII had the potential to be a top tier game, but just didn't deliver. And yeah, Last Alert is a far better sit back and relax type of game.
Turrican will always suck. No matter what system it's on.
Game is retarded.
Turrican = on amiga and c64. no sucks there!
Quote from: Tatsujin on 02/05/2011, 01:51 PMTurrican = on amiga and c64. no sucks there!
TRUTH.
Quote from: Tatsujin on 02/05/2011, 01:51 PMTurrican = on amiga and c64. no sucks there!
You're right. on Amiga and C64 , they fuckin suck. As opposed to just suck. :)
great music though!
Mr Kato and Mr Kenneth, I love this game, yes it's partly fogged in nostalgia for me but underneath that I still think it's a decent game. :D
Oh and I thought PCE Die Hard was pretty decent too, it often gets slated in reviews.
KC&KC - I've said it multiple times here, but I like the platform action of this one -- goofiness being cherry on top.
China Warrior - Gladiator back in the days (which also get a lot of flack) was good fun for me, and this game plays similar enough to it.
Vigilante - Again, I was a big fan of Kung Fu Master in the arcades, and this is the spiritual successor to it. Oddly enough KFM doesn't get flack, but Vigilante does.
Ditto for Xevious - It was pretty ground breaking back in the days, not only as one of the very first scrolling shooters, but also the little details -- I still remember thinking as a kid how cool it was to see differing metallic colors of various objects spinning around changing shades appropriately.
Keith Courage, on the other hand... Ugh. What a crappy choice for a pack-in.
Quote from: termis on 02/05/2011, 06:12 PMKeith Courage, on the other hand... Ugh. What a crappy choice for a pack-in.
WHAT IS WRONG WITH KEITH COURAGE.
SERIOUSLY.
The pack in for NES was Super Mario Bros, and that games not that great when you get right the hell down to it.
8 repetitive worlds of dicking off, followed by castles w/ lame boss battle. Oh boy.
Keith Courage on the other hand......
Kicked the fucking shit out of SMB. Boss battles that require skill, colorful overworlds, stuff to buy! A kickass intro tune. POWER ARMOR. SWORDS.
rainbows, action, giant gunhead things,
wtf did mario have?
Jack shit. A bunch of basically the same levels. Over and over. I do not see any upside down worlds in Mario. I see no shops! I see no power armor, or epic boss battles in blue pulsing arenas.
Screw Mario. Keith Courage would've saved the princess in half the time, and plowed her with his Alpha Sword when he was done, and she would have liked it. He'd do it while staring Mario and Luigi down, like a boss. High fiving Toad and friends.
Who cares if he's sposed to be like, 9. In Future Japan years, thats like, 25.
What other pack ins were there to compete with? Clunkered Beast's basically the same handful of levels and herky jerky action? KC is way smoother. All Clunkered Beast has on KC is the realllllly eerie theme/atmosphere.
I'd like to point out that the topic of this thread applies to half the games on the TurboGrafx (as for your PCE name droppers: go back to your own forum! ;) )
TurboGrafx games are so low-profile and rarely acknowledged, even among fans like us, that just about EVERY game gets "short shift" unless it falls into one of three categories:
*Games that were sequels or spawned sequels (Bonk/Zonk, GoT/LoT, Bomberman, Splatterhouse, Dungeon Explorer, Neutopia, Ys, the Wonderboy titles, etc)
*The Working Designs catalog (which, again, were mostly games in a series {CF2, Exile1-2, Vasteel 1, Bouble Bobble 3})
*Ports of arcade and PC blockbusters (R-Type, Raiden, Might and Magic...meanwhile, even blockbuster status on other platforms didn't save Chase HQ, Sim Earth, and Loom from TurboGrafx obscurity).
Those are the famous games everyone identifies with the TurboGrafx and runs out and buys right away.
The cool thing about the TurboGrafx is not that it didn't have shitty games - it did - but that it didn't have too many of any particular kind. The SNES and Genesis were inundated with endless EA sports games, hasty movie licenses, terrible tournament fighters, shitty shooters, and bad beat-em-ups, while the Turbo only got one or two of each. Furthermore, these shitty Turbo titles are mostly unique and rarely found on the mainstream systems all of our friends were playing, making them easy to adopt as lovable little diamonds-in-the-rough, different than the bargain-bin SNES/Genesis carts we've seen over and over again for twenty years.
The TurboGrafx did get too many shooters, but the hardware is well designed for such games and they tend to be a above par.
So yeah, I might not play a lot of Magical Dinosaur Tour, but I'd be hard pressed to eliminate any one game in the U.S. library.
Dude, Magical Dinosaur Tour is str8 hood gangsta.
And, even the shittiest Turbob games are great really.
Quote from: guest on 02/05/2011, 06:36 PMQuote from: termis on 02/05/2011, 06:12 PMKeith Courage, on the other hand... Ugh. What a crappy choice for a pack-in.
WHAT IS WRONG WITH KEITH COURAGE.
SERIOUSLY.
It's boring. The end.
Quote from: guest on 02/05/2011, 06:36 PMThe pack in for NES was Super Mario Bros, and that games not that great when you get right the hell down to it.
SMB >>>>>> Keith Courage. History agrees with me.
Quote from: guest on 02/05/2011, 06:36 PMWhat other pack ins were there to compete with? Clunkered Beast's basically the same handful of levels and herky jerky action? KC is way smoother. All Clunkered Beast has on KC is the realllllly eerie theme/atmosphere.
Altered Beast wasn't great, but it was a reasonably well-known arcade hit at the time -- Sega went along with what it knew, arcades quarter munchers. Also, Altered Beast has the awesome "Wise from yo gwave" quote. What quote did Keith Courage leave behind? HUH?
Quote from: termis on 02/05/2011, 08:13 PMIt's boring. The end.
Boring? how come.
QuoteSMB >>>>>> Keith Courage. History agrees with me.
History also says the Commodore 64 is a great computer. :-D
QuoteAltered Beast wasn't great, but it was a reasonably well-known arcade hit at the time -- Sega went along with what it knew, arcades quarter munchers. Also, Altered Beast has the awesome "Wise from yo gwave" quote. What quote did Keith Courage leave behind? HUH?
It dont need a quote. The title fanfare is enough.
I also like the quirkiness of the bolt bomb wise wizard man.
He funny.
Quote from: termis on 02/05/2011, 08:13 PMAlso, Altered Beast has the awesome "Wise from yo gwave" quote. What quote did Keith Courage leave behind? HUH?
"I'm Nurse Nancy. I can heal your wounds"
Quote from: nat on 02/05/2011, 09:16 PMQuote from: termis on 02/05/2011, 08:13 PMAlso, Altered Beast has the awesome "Wise from yo gwave" quote. What quote did Keith Courage leave behind? HUH?
"I'm Nurse Nancy. I can heal your wounds"
With her mouth.
Quote from: guest on 02/05/2011, 01:41 PMTurrican will always suck. No matter what system it's on.
Game is retarded.
I've never played Turrican for the Turbo but my Brother had super Turrican on the snes and thats a pretty good game. So in your book china warriors a good game but turrican sucks ass? seems a little odd
Quote from: Lilgrafx on 02/06/2011, 01:32 PMQuote from: Psycho Arkhan on 02/05/2011, 01:41 PMTurrican will always suck. No matter what system it's on.
Game is retarded.
I've never played Turrican for the Turbo but my Brother had super Turrican on the snes and thats a pretty good game. So in your book china warriors a good game but turrican sucks ass? seems a little odd
Turrican's problem with me is the pacing sucks. It almost looks like a Contra style game, but its not. I want to take my robotman and run around without stopping, shooting the living piss out of everything. You can't really do that. You have to constantly stop, jump around on platforms and look around, dodge the environment (thats not so bad), and such. It reminds me of the underworld parts of Keith Courage, but still, slower paced. Keith Courage you can run rampant through the underworld and beat everything senseless.
The graphics, music, and general atmosphere though, are really awesome. Especially the music. I just wish the pacing was faster. Because its not, I think the game sucks. I get bored. By the second or 3rd level and just shut the game off.
China Warrior on the other hand, has a rhythmic pacing for the entire game, huge as hell sprites that are pretty damn nice looking, nice ancient Chinese power rock chiptunes, and despite what alot of people say, the game has responsive controls. If you expect to flip the turbob switches on it and just kick repeatedly to win (like Vigilante), of course you're going to go THIS SUCKS.
Once you realize the games rhythmic, and you start doing things like jump kicking all the birds in one hit, and getting lots of oolong tea, youll be like OH DAMN. This pretty good.
Turrican just has a lot more strategy than the average braindead run-n-gun. If you try blindly plowing through the game, you're gonna get your ass kicked pretty damn fast. It's simply not that kind of game. I'm probably gonna do a playthru video of the game within the next few days just to show that yeah, it's possible to play through and beat the bastard. :P
Quote from: The Old Rover on 02/06/2011, 05:40 PMTurrican just has a lot more strategy than the average braindead run-n-gun. If you try blindly plowing through the game, you're gonna get your ass kicked pretty damn fast. It's simply not that kind of game. I'm probably gonna do a playthru video of the game within the next few days just to show that yeah, it's possible to play through and beat the bastard. :P
They already have videos showing it being beaten. It's just boring. When I have lazers, and I am a robot, the last thing I plan on is strategy. I want to run rampant and blow everything up.
If the game played like Contra with those graphics/music, man, it would be great.
I find Contra games boring so I guess it's just preference.
Quote from: The Old Rover on 02/06/2011, 06:59 PMI find Contra games boring so I guess it's just preference.
I don't like games that aren't fast paced but look like they should be.
It'd be like if Blazing Lazers looked as it does now, but was half as fast, and you had to use strategy to advance as opposed to just reflexes and OMG BLOW IT UP, stuff
Quote from: guest on 02/06/2011, 02:35 PMQuote from: Lilgrafx on 02/06/2011, 01:32 PM[quote author=guest link=msg=159695 date=129
China Warrior on the other hand, has a rhythmic pacing for the entire game, huge as hell sprites that are pretty damn nice looking, nice ancient Chinese power rock chiptunes, and despite what alot of people say, the game has responsive controls. If you expect to flip the turbob switches on it and just kick repeatedly to win (like Vigilante), of course you're going to go THIS SUCKS.
Once you realize the games rhythmic, and you start doing things like jump kicking all the birds in one hit, and getting lots of oolong tea, youll be like OH DAMN. This pretty good.
wow thats a very good point ark. I am a vigilante fan but i think Im going to give china warrior another shot without the turbo buttons
China Warrior would have made an amazing 80s arcade game. Just like Gladiator. The skating rink used to have that, its so awesome.
As stated so many times before. Teh Kung Fu was a great game for its time when it came out (1987). There was nothing like this on no plattform (except arcade) at that time. When I first saw pictures of kung fu, I was sheer blown away and if I actually could have played it at its release, I do not know if I could have survived that.
I liked nothing more than big 2D sprites, and Kung Fu had the biggest of all of em.
The game play may be stupid as hell, but there were a lot of those kind games back then, and most of them brought a lot of fun at the time they came out.
So they probably aged badly, but they still have the great ability to activate your risible muscles, which is worth a lot IMO.
I played Gladiator again on MAME a bit ago. The resemblance between the two games is wild.
It almost makes me want to make a similar game.
COMPTON WARRIOR.
oh man.
some Compton city g as the hero, running down the streets of south central, punchin' crips dead., etc.
I need help.
Quote from: Tatsujin on 02/06/2011, 11:16 PMLol, in which matter?
I need a compton city g to pose for me so I can digitize them
Do it up sucka.
I'll go ahead and nominate
Order of the Griffon as an under-appreciated game. From an old post: (https://www.pcengine-fx.com/forums/index.php?msg=17026)
QuoteOrder of the Griffon is an enjoyable game, IMO. I think you'd be happy with it, especially if you liked the early TSR / SSI games that appeared on various computer platforms back in the day. This HuCard does a decent job of capturing the SSI experience on a console. Also, if you are the least bit interested in D&D, then you have to get Order of the Griffon, since it was the only TG-16 game licensed from SSI.
Quote from: guest on 02/05/2011, 06:40 PMI'd like to point out that the topic of this thread applies to half the games on the TurboGrafx (as for your PCE name droppers: go back to your own forum! ;) )
TurboGrafx games are so low-profile and rarely acknowledged, even among fans like us, that just about EVERY game gets "short shift" unless it falls into one of three categories:
*Games that were sequels or spawned sequels (Bonk/Zonk, GoT/LoT, Bomberman, Splatterhouse, Dungeon Explorer, Neutopia, Ys, the Wonderboy titles, etc)
*The Working Designs catalog (which, again, were mostly games in a series {CF2, Exile1-2, Vasteel 1, Bouble Bobble 3})
*Ports of arcade and PC blockbusters (R-Type, Raiden, Might and Magic...meanwhile, even blockbuster status on other platforms didn't save Chase HQ, Sim Earth, and Loom from TurboGrafx obscurity).
Those are the famous games everyone identifies with the TurboGrafx and runs out and buys right away.
The cool thing about the TurboGrafx is not that it didn't have shitty games - it did - but that it didn't have too many of any particular kind. The SNES and Genesis were inundated with endless EA sports games, hasty movie licenses, terrible tournament fighters, shitty shooters, and bad beat-em-ups, while the Turbo only got one or two of each. Furthermore, these shitty Turbo titles are mostly unique and rarely found on the mainstream systems all of our friends were playing, making them easy to adopt as lovable little diamonds-in-the-rough, different than the bargain-bin SNES/Genesis carts we've seen over and over again for twenty years.
The TurboGrafx did get too many shooters, but the hardware is well designed for such games and they tend to be a above par.
So yeah, I might not play a lot of Magical Dinosaur Tour, but I'd be hard pressed to eliminate any one game in the U.S. library.
Word up. :)
Except that Ballistix is still a piece of utter shite.
One of the most-under-appreciated games of all time:
(https://www.pcengine-fx.com/workingdesigns/images/timeball_front.jpg)
https://junk.tg-16.com/images/timeball.jpg
No, I'm not kidding.
My biggest complaint with Order of the Griffon is that unlike all the other Goldbox games, you can't create your party entirely from scratch. You get a doofy cast of adventurers to choose from.
Aside from that, its a kick ass Goldboxer.
Quote from: guest on 02/05/2011, 06:36 PMThe pack in for NES was Super Mario Bros, and that games not that great when you get right the hell down to it.
Just on a side note. Super Mario Bros, was NOT the original pack in with the NES. The NES originally came with Gyromite and Duck Hunt. It was the later Control Deck that came with Super Mario Bros, then eventually the Action Set with the Super Mario Bros/Duck Hunt combo cart. Then eventually other bundles.
As much as people complain about Keith Courage, it's more playable than a lot of other pack-ins. And at various points Bonk was packed in.
Quote from: DragonmasterDan on 02/07/2011, 10:35 AMQuote from: Psycho Arkhan on 02/05/2011, 06:36 PMThe pack in for NES was Super Mario Bros, and that games not that great when you get right the hell down to it.
Just on a side note. Super Mario Bros, was NOT the original pack in with the NES. The NES originally came with Gyromite and Duck Hunt. It was the later Control Deck that came with Super Mario Bros, then eventually the Action Set with the Super Mario Bros/Duck Hunt combo cart. Then eventually other bundles.
As much as people complain about Keith Courage, it's more playable than a lot of other pack-ins. And at various points Bonk was packed in.
How about Ys I & II, Gate of Thunder, Bonk'Adventure, Bonk's Revenge, Bomberman and Ninja Spirit as pack-in software? Has anything ever come close to this level of awesomeness?
It was also the second official pack-in set. Bonk was just tossed in to a regular TG-16 set and a sticker was sometimes slapped on the box, as a free game deal. So the seven game set is more or less the Turbo equivelant of the SMB pack-in.
Quote from: guest on 02/07/2011, 10:48 AMHow about Ys I & II, Gate of Thunder, Bonk'Adventure, Bonk's Revenge, Bomberman and Ninja Spirit as pack-in software? Has anything ever come close to this level of awesomeness?
It was also the second official pack-in set. Bonk was just tossed in to a regular TG-16 set and a sticker was sometimes slapped on the box, as a free game deal. So the seven game set is more or less the Turbo equivelant of the SMB pack-in.
Yep, the Duo had great pack-ins. Anyway, my point is more along the lines of people ragging on Keith Courage. Altered Beast and Gyromite weren't great pack-ins either. The only difference is Nintendo and Sega changed the default configurations of their systems over time. In the US the NES had a huge variety of packages that became available eventually, the most common ones involving packing in Super Mario Bros.
With the Genesis, Sega eventually packed in Sonic, then released a core model with no pack-in.
NEC probably should have had more variety in their packages available, but the problem wasn't that Keith Courage was this horrible game.
Quote from: Psycho Arkhan on 02/06/2011, 07:23 PMIt'd be like if Blazing Lazers looked as it does now, but was half as fast, and you had to use strategy to advance as opposed to just reflexes and OMG BLOW IT UP, stuff
That game is called
Deep Blue. :lol:
Quote from: guest on 02/07/2011, 11:39 AMQuote from: guest on 02/06/2011, 07:23 PMIt'd be like if Blazing Lazers looked as it does now, but was half as fast, and you had to use strategy to advance as opposed to just reflexes and OMG BLOW IT UP, stuff
That game is called Deep Blue. :lol:
:lol: :lol:
Keith Courage is a fine, if unremarkable, game. I think the problem is that it doesn't really feel like a pack-in. In Japan it was a licensed title. Here it was just a weird platformer. So while there's nothing wrong with it as a game, I think the Turbo might have been better served by some other title as a pack-in, just in terms of general, over-all appeal.
I thought Keith Courage was quite remarkable back when the Turbo was first released in N.A. I treasure my memories I have playing in-store demos of KC back then. The GunHead enemies are permanently etched into my mind as a result.
Quote from: Mathius on 02/07/2011, 01:39 PMI thought Keith Courage was quite remarkable back when the Turbo was first released in N.A. I treasure my memories I have playing in-store demos of KC back then. The GunHead enemies are permanently etched into my mind as a result.
Gotta love those GunHead dudes. heh
In a way, you can see why NEC picked KC as the initial pack-in game. The sound and music in KC is very unique and really does take advantage of the sound hardware on the TG. Also, the colours in KC are particularly bright and crisp. The game actually does demonstrate very well two of the better features of the TG: sound and colour. But from a strictly marketing perspective, KC just wasn't the way to go. Legendary Axe may not have been as unique as KC in the music/sound department, but it had great music (some of my favourite music on the pce/tg) and great graphics. More importantly, it was a great game and was, consequently, unanimously praised by critics. LA really should have been the pack-in for the TG.
Turbo games that I feel don't get enough mention for good reasons are Cyber Core, Dead Moon, and Last Alert.
Cyber Core is a great vertical shooter. It was nice playing a non space shooter at the time.
Dead Moon had amazing graphics and scrolling for being on the TG-16. I thought Natsume did a good job with the game.
I have always been a huge Telenet fan and I really enjoyed Last Alert. The voice acting didn't even bother me. It kind of added to the charm for me.
Göẗzëndïënër and Hatris need more love; sure they have their flaws, but they're fun dammit!
I always had fun with Double Dungeons playing 2 player mode back in the day. Thought the scrolling 3D corridors looked great too.
Keith Courage is lost on NA since we didn't get the cartoon in question.
Quote from: guest on 02/07/2011, 01:17 PMKeith Courage is a fine, if unremarkable, game. I think the problem is that it doesn't really feel like a pack-in. In Japan it was a licensed title. Here it was just a weird platformer. So while there's nothing wrong with it as a game, I think the Turbo might have been better served by some other title as a pack-in, just in terms of general, over-all appeal.
Legendary axe, Blazing Lazers, Fantasy zone, vigilante? So many good first year releases that could have been great pack-in games. I total agree its not terrible just not orgasmic like some members seem to think
Quote from: JoshTurboTrollX-16 on 02/07/2011, 04:26 PMI always had fun with Double Dungeons playing 2 player mode back in the day. Thought the scrolling 3D corridors looked great too.
Word. Cruised through level 1 with my brother just last week.
Quote from: esteban on 02/07/2011, 12:47 AMI'll go ahead and nominate Order of the Griffon as an under-appreciated game.
Nothing like
charming an enemy mage and watching him
fireball his companions!
Quote from: VestCunt on 02/07/2011, 06:15 PMNothing like charming an enemy mage and watching him fireball his companions!
I had a friend mistarget doing that once and nuked his own team.
He kinda retartarded
Quote from: JoshTurboTrollX-16 on 02/07/2011, 04:26 PMI always had fun with Double Dungeons playing 2 player mode back in the day. Thought the scrolling 3D corridors looked great too.
Totally agree, I'm actually playing through the game right now for the first time in my life. I'm about halfway through so far. I kept pushing it aside because I thought it looked pretty drab from screenshots, but it's actually one of the most addicting dungeon crawlers on the face of the planet. The neverending enemy cast never ceases to amaze, either. Not to mention it has THE BEST narrative ever "penned" for a video game.
"THE WARRIOR ENCOUNTERED A SOAKING MAN SO HE ENTERED THE DUNGEON."
Brilliant.
Double Dungeons succeeded at taking the dungeon crawl and making it have an arcade feel.
If that game was a coinop, it'd be just as frigging good.
Quote from: nat on 02/07/2011, 08:34 PMQuote from: JoshTurboTrollX-16 on 02/07/2011, 04:26 PMI always had fun with Double Dungeons playing 2 player mode back in the day. Thought the scrolling 3D corridors looked great too.
Totally agree, I'm actually playing through the game right now for the first time in my life. I'm about halfway through so far. I kept pushing it aside because I thought it looked pretty drab from screenshots, but it's actually one of the most addicting dungeon crawlers on the face of the planet. The neverending enemy cast never ceases to amaze, either. Not to mention it has THE BEST narrative ever "penned" for a video game.
"THE WARRIOR ENCOUNTERED A SOAKING MAN SO HE ENTERED THE DUNGEON."
Brilliant.
Quote from: guest on 02/07/2011, 10:02 PMDouble Dungeons succeeded at taking the dungeon crawl and making it have an arcade feel.
If that game was a coinop, it'd be just as frigging good.
Wow. You guys have just breathed new hope into Double Dungeons for me. I had completely written it off by the horrible reviews and word of mouth. I think it's the Happy Console Gamer's most hated TG game. lol.
I have no idea who is writing those awful reviews, but in reality, the game doesn't do anything wrong. The only thing I can think of that I might change is the look of the dungeons. As it is, all the dungeons look identical except for layout. Still, this is a minor point as it does everything else so well. As has been mentioned already, the scrolling is super-smooth. The gameplay is lightning fast; you traverse virtual miles of corridor in seconds and the battles play out incredibly fast.
QuoteDouble Dungeons succeeded at taking the dungeon crawl and making it have an arcade feel.
I actually agree with this. The music is really good, too.
Is this the same game where the player would encounter generic "slime monsters" over and over???
Well, DD is now on my shortlist.
Quote from: Mathius on 02/07/2011, 10:31 PMIs this the same game where the player would encounter generic "slime monsters" over and over???
Yeah.
But really the game is great. I like the fast pace. I play alot of first person dungeon crawlers.... and one thing I know for a fact is I usually hate them when they're on a console due to lack of mouse and keyboard. There are exceptions to the rule, but usually (Eye of the Beholder), the stuff sucks.
This, paces the game quickly, its arcadey since you find shops and shit. Its just awesome. The should have changed the dungeon themes for sure as you progress but its a minor setback to an awesome game
Ha! Apparently, I should have quoted my entire post from yesteryear (not just the part about Order of the Griffon).
Quote from: https://www.pcengine-fx.com/forums/index.php?topic=1732.msg17026#msg17026Double Dungeons -- This will never be on anyone's "Best List", but if you are into old-skool dungeon crawling (occasionally making maps), then you might try this. This game would have been a lot better had there been a greater variety of environments and enemies (among other things). The reason I suggest this game is because the TWO PLAYER CO-OP mode is actually a lot of fun (both players have to enjoy the game, of course). Unfortunately, I don't know how likely it is to find two folks who enjoy this game enough to finish it. My brother and I are probably in the minority Smile (and that was 16 years ago).
Anyway, I still feel that a greater variety of environments + enemies would have helped this game tremendously.
I agree with nat: some really nice tunes in DD (too bad there weren't more!).
Since I'm being lazy, and just quoting myself,
I might as well remind you folks about this AWESOMENESS (since no one has mentioned it yet):
Quote from: https://www.pcengine-fx.com/forums/index.php?topic=1732.msg17081#msg17081The koolest thing is that the ONLY way to see yourself is to have a second player and manuevre (sp?????) yourselves to look at one another. Unless there is a mirror I'm forgetting about, that's the only way to see what your character looks like!
Yet ONE MORE REASON for you to play Double Dungeons as 2-player co-op!
Quote from: Mathius on 02/07/2011, 10:31 PMIs this the same game where the player would encounter generic "slime monsters" over and over???
In what RPG/dungeon crawler do you NOT encounter "slimes?"
There are shit ton of enemies in the game, the slimes usually only inhabit the very beginning of each dungeon.
Quote from: nat on 02/08/2011, 02:15 AMQuote from: Mathius on 02/07/2011, 10:31 PMIs this the same game where the player would encounter generic "slime monsters" over and over???
In what RPG/dungeon crawler do you NOT encounter "slimes?"
There are shit ton of enemies in the game, the slimes usually only inhabit the very beginning of each dungeon.
My concern was that "slimes" were the dominant enemy type throughout the game. Most reviews I have read seem to state this. Looks like I need to give her a shot. :)
Quote from: Mathius on 02/08/2011, 03:14 AMQuote from: nat on 02/08/2011, 02:15 AMQuote from: Mathius on 02/07/2011, 10:31 PMIs this the same game where the player would encounter generic "slime monsters" over and over???
In what RPG/dungeon crawler do you NOT encounter "slimes?"
There are shit ton of enemies in the game, the slimes usually only inhabit the very beginning of each dungeon.
My concern was that "slimes" were the dominant enemy type throughout the game. Most reviews I have read seem to state this. Looks like I need to give her a shot. :)
Most reviews are dipshits that spell it "Turbo Graphix", so don't listen to their lies and filth!
Quote from: Mathius on 02/08/2011, 03:14 AMQuote from: nat on 02/08/2011, 02:15 AMQuote from: Mathius on 02/07/2011, 10:31 PMIs this the same game where the player would encounter generic "slime monsters" over and over???
In what RPG/dungeon crawler do you NOT encounter "slimes?"
There are shit ton of enemies in the game, the slimes usually only inhabit the very beginning of each dungeon.
My concern was that "slimes" were the dominant enemy type throughout the game. Most reviews I have read seem to state this.
This just reinforces my theory that most people who review the game haven't actually played it. In some of the larger dungeons you can go 30 minutes (or more) without encountering a single slime.
On the other hand, if you mess around in the beginning of a dungeon for 5 minutes, it's likely the only creatures you will encounter are slimes.
Not every site (https://www.pcengine-fx.com/reviews/duomazov/2009/05/double-dungeons.html) is run by goofballs who rip on Double Dungeons.
You guys who like Double Dungeons should check out Out Live (https://www.pcengine-fx.com/reviews/duomazov/2010/02/out-live.html) as well.
http://pcengine.co.uk/HTML_Games/Double_Dungeons.htm
LOOK AT ALL THE SLIMES, EVERY SCREEN SHO...
oh wait.
Splash Lake!
Splash Lake is already well-known to be a great game. :D
Quote from: OldRover on 02/09/2011, 01:39 PMSplash Lake is already well-known to be a great game. :D
Indeed :)
We all respect Splash Lake, but I think the wider gaming community is oblivious to its awesomeness. It was truly a Game To Own.
Quote from: guest on 02/12/2011, 01:04 PMWe all respect Splash Lake, but I think the wider gaming community is oblivious to its awesomeness. It was truly a Game To Own.
The wider gaming community is oblivious to pretty much everything PCE/Turbo related.
I mean, they spell it "Turbo Graphix" and crap.
TURBO GRAFPHFICKXS
Quote from: nat on 02/12/2011, 03:24 PMTURBO GRAFPHFICKXS
I'll have to try that one on eBay. :lol:
Turbo Graphics?
Quote from: ceti alpha on 02/12/2011, 05:14 PMQuote from: nat on 02/12/2011, 03:24 PMTURBO GRAFPHFICKXS
I'll have to try that one on eBay. :lol:
How knows? You might get a steal on an unknown/unseen auction. :)
Quote from: Lilgrafx on 02/12/2011, 05:44 PMTurbo Graphics?
dude it took me like 30 seconds to realize that is the proper spelling of graphics.
I am so used to "grafx" now, hah
Or Turbo Graf-x
I've seen that one before.
Turbo Giraffe X
Quote from: guest on 02/12/2011, 10:52 PMTurbo Giraffe X
That sound like a fucking death metal Giraffe
I've got to join in and say that Double Dungeons is one of the best 2-player experiences I've had on the Turbo. Zooming through the dungeons and building up levels and equipment to take down the tougher non-random monsters that guard the way to the more advanced parts of each dungeon is a great time. It's fine as a single-player game, but having a friend along makes it into a race to see who gets the best weapons/finds the boss first. I also like how every time you encounter the other player, the text box always displays the other guy's name with an exclamation point.
Plus, like many other first person dungeon crawls, the lack of an auto-map combined with the huge size of the later dungeons means this game can seriously improve one's spatial awareness with extended play.
The other game I had to mention is Last Alert. Sure the voice overs are goofy but there is some solid run 'n gun action to be had.
Quote from: Nagoyan on 02/13/2011, 01:33 AMI've got to join in and say that Double Dungeons is one of the best 2-player experiences I've had on the Turbo. Zooming through the dungeons and building up levels and equipment to take down the tougher non-random monsters that guard the way to the more advanced parts of each dungeon is a great time. It's fine as a single-player game, but having a friend along makes it into a race to see who gets the best weapons/finds the boss first. I also like how every time you encounter the other player, the text box always displays the other guy's name with an exclamation point.
Plus, like many other first person dungeon crawls, the lack of an auto-map combined with the huge size of the later dungeons means this game can seriously improve one's spatial awareness with extended play.
The other game I had to mention is Last Alert. Sure the voice overs are goofy but there is some solid run 'n gun action to be had.
The goofy voiceovers are part of what MAKE Last Alert great. They're just awesome.
Quote from: Nagoyan on 02/13/2011, 01:33 AM... there is some solid run 'n gun action to be had.
Yes. However, I always wished they had included a difficulty setting to increase the challenge. Last Alert should have offered a "Brutal Mode" for masochists.
Quote from: nat on 02/12/2011, 03:24 PMTURBO GRAFPHFICKXS
This is the plural form of "Turbographics"
Quote from: esteban on 02/13/2011, 05:28 PMQuote from: nat on 02/12/2011, 03:24 PMTURBO GRAFPHFICKXS
This is the plural form of "Turbographics"
Wouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Quote from: guest on 02/13/2011, 05:43 PMWouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Esteban is correct, though in Canada (and other backwards countries that use words like 'colour') the plural is TURBOU GRAFPHFI.
WITH BAJILLIONS OF TURBOB COLOURS.
CROWD AROUND YOUR ENTERTAINMENT CENTRE.
Quote from: NecroPhile on 02/14/2011, 10:45 AMQuote from: guest on 02/13/2011, 05:43 PMWouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Esteban is correct, though in Canada (and other backwards countries that use words like 'colour') the plural is TURBOU GRAFPHFI.
TURBOU GRAFPHFIQUE
Quote from: CrackTiger on 02/14/2011, 11:20 AMQuote from: NecroPhile on 02/14/2011, 10:45 AMQuote from: guest on 02/13/2011, 05:43 PMWouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Esteban is correct, though in Canada (and other backwards countries that use words like 'colour') the plural is TURBOU GRAFPHFI.
TURBOU GRAFPHFIQUE
SUPRE GRAFPHFIQUE!
Quote from: NecroPhile on 02/14/2011, 10:45 AMQuote from: guest on 02/13/2011, 05:43 PMWouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Esteban is correct, though in Canada (and other backwards countries that use words like 'colour') the plural is TURBOU GRAFPHFI.
Methinks this discussion of plurals and whatnot has clearly moved outside the realm of proper English and into the absurd.
Quote from: guest on 02/14/2011, 01:06 PMQuote from: NecroPhile on 02/14/2011, 10:45 AMQuote from: guest on 02/13/2011, 05:43 PMWouldn't that be TURBO GRAFPHFICKXES, in that case? It ends in an X, therefore add ES. If plural and possessive perhaps TURBO GRAFPHFICKXES'S would do.
Esteban is correct, though in Canada (and other backwards countries that use words like 'colour') the plural is TURBOU GRAFPHFI.
Methinks this discussion of plurals and whatnot has clearly moved outside the realm of proper English and into the absurd.
Its not English.
Its Obeylish.
Quote from: guest on 02/14/2011, 01:06 PMMethinks this discussion of plurals and whatnot has clearly moved outside the realm of proper English and into the absurd.
TurboGrafx was born beyond the realm of "proper English". He does not ken its meaning.
Quote from: Phades on 02/13/2011, 02:28 AMThe goofy voiceovers are part of what MAKE Last Alert great. They're just awesome.
I'm with you there. I think a big thing that separates it from a lot of other military-style action games is that it doesn't take itself that seriously and that's because of the voiceovers. Come to think of it, I'd like to check out the dialogue in the Japanese version sometime to see if it's a more serious take on the story.
Quote from: esteban on 02/13/2011, 05:28 PMYes. However, I always wished they had included a difficulty setting to increase the challenge. Last Alert should have offered a "Brutal Mode" for masochists.
I agree. By the time Guy reaches the upper levels with the really powerful weapons, most of the enemies can't put up a decent fight. By the time I got to the last boss, I found the timer to be my worst enemy!
Quote from: Nagoyan on 02/14/2011, 10:52 PMQuote from: esteban on 02/13/2011, 05:28 PMYes. However, I always wished they had included a difficulty setting to increase the challenge. Last Alert should have offered a "Brutal Mode" for masochists.
I agree. By the time Guy reaches the upper levels with the really powerful weapons, most of the enemies can't put up a decent fight. By the time I got to the last boss, I found the timer to be my worst enemy!
One indication that Last Alert did a few thing right is the fact that we continue to play the game, despite the fact that it is "easy". Also, I love when Guy is riding the elevator (not a cinema) and yells "INDRAAAAAAAAAAA!" towards the end of the game. Subtle, but very nice detail. IIRC, they have two tracks on the CD: one sans the voice, and one with Guy yelling "Indra". No voice samples overlaid on the song. Nope. That would be too easy.
:)
Most people don't like Bravoman but for some reason I love it. Its got nice graphics (though repetitive), it's a worthy challenge and it's definitely unique. I got really hooked on this game until I finally beat it. The shooting stages suck though.
who the hell doesnt like Bravoman? Those people should be clubbed with a golf club.
Only *bravo!* one thing *bravo!* in Bravoman *bravo!* is actually bad, *bravo!* the rest *bravo!* is just bland *bravo!*.
Don't give me titty twisters, but I'm not a huge fan of Bravoman or Moto Roader. What is so good about Bravoman? Other than the awesome "I'm Dr. Bomb" voice!? and After having played Micro Machines (NES, GENS, SNES) its really hard to go play motoroader and not get bored to tears instantly with its slow as hell gameplay.
I love the voice sampling.
I play the Japanese one though... so its a bit nicer.
I like the samples though, and the wonky gameplay
Quote from: esteban on 02/15/2011, 10:32 PMOne indication that Last Alert did a few thing right is the fact that we continue to play the game, despite the fact that it is "easy". Also, I love when Guy is riding the elevator (not a cinema) and yells "INDRAAAAAAAAAAA!" towards the end of the game. Subtle, but very nice detail. IIRC, they have two tracks on the CD: one sans the voice, and one with Guy yelling "Indra". No voice samples overlaid on the song. Nope. That would be too easy.
I'm going to have play it again to check that part out! It's interesting to see how those early CD developers achieved the effects they wanted.
Bravoman is a cool character. It was great that both he and Wonder Momo made an appearance in Namco X Capcom. Kinda wish Namco made another game with him because I thought the telescoping limbs concept was fun.
Quote from: guest on 02/17/2011, 02:47 PMwho the hell doesnt like Bravoman? Those people should be clubbed with a golf club.
I am not a big fan of the game. I never really got into it. Can I change? Sure. Will it happen soon? Perhaps.
But, what will
motivate me to play Bravoman when, say, I am more tempted to play Spin Pair?
I still won't give up on it, though.
Quote from: JoshTurboTrollX-16 on 02/17/2011, 02:50 PMDon't give me titty twisters, but I'm not a huge fan of Bravoman or Moto Roader. What is so good about Bravoman? Other than the awesome "I'm Dr. Bomb" voice!? and After having played Micro Machines (NES, GENS, SNES) its really hard to go play motoroader and not get bored to tears instantly with its slow as hell gameplay.
We agree on Bravoman.
Similarly, I loved the crap out of MicroMachines on NES. One of the greatest games, hands down. MotoRoader is still fun, it just has a different pacing and "deliberateness" that I enjoy. Building up my racing vessel, from a barely functional bumper car(t) to an overly-sensitive hovercraft is actually a lot of fun! It is this progression, this development, that saves the game. I love experimenting with wacky configurations (best body, lame engine) to see if I can win a race on pure "skill" alone :).
When playing with friends, it's fun to f*** each other up, or gang-up on the best player. Exploiting the "warp" and weapon upgrades is vital for exacting revenge on those who consistently place in the the top three spots.
Personally, I love launching my racing vessel into the air (aka "Hopper"). I have developed entire strategies around maximizing the glory of "Hopper". Don't pity me, it sounds pathetic, but I have fun! :)
BE RA BO MAA NU!!!!
Waaaaay better than jj and jeff
Hai.
A game that rarely gets mentioned around here is Shadow of the Beast. It is a cool action platformer game with nice animations. The enemy designs in the game are amongst my favorite for the turbob. You'll encounter a wide variety of enemies including pterodactyls, bouncing eyeballs, and even ginormous hands rising from the ground. The music is wonderfully orchestrated, and it fits the mood of the game perfectly, especially the use of wind instruments.
Quote from: chany60126 on 02/22/2011, 07:26 PMA game that rarely gets mentioned around here is Shadow of the Beast....
...The music is wonderfully orchestrated, and it fits the mood of the game perfectly, especially the use of wind instruments.
SotB may get my vote for best music on the Turbo. The opening theme, credits, and title screen are equally mind blowing awesome.
Shadow of the Breast on PCE CD demolishes the Amiga verison.
Pretty badass, since the Amiga one is the original one.
Much better controls and collision, smoother animation, killer tunes. CUTSCENES!
The Amiga one has a bit better graphics/detail, but
Up to jump? Really?
Less fluid animation!
Gimpy collision detection!
Less epic tuneage....
It doesn't have as much going for it.
Quote from: guest on 02/23/2011, 01:32 AMShadow of the Breast on PCE CD demolishes the Amiga verison.
Pretty badass, since the Amiga one is the original one.
Much better controls and collision, smoother animation, killer tunes. CUTSCENES!
The Amiga one has a bit better graphics/detail, but
Up to jump? Really?
Less fluid animation!
Gimpy collision detection!
Less epic tuneage....
It doesn't have as much going for it.
How do they stack up to the Genesis version Ark???
I like Spin Pair I know alot of people consider it to be a poor man's Tetris but I find it really addicting once you get into it!
Quote from: Mathius on 02/23/2011, 02:29 AMHow do they stack up to the Genesis version Ark???
Check out the comparison thread (https://www.pcengine-fx.com/forums/index.php?topic=6609.msg113797#msg113797) and/or watch this comparison video (https://youtu.be/C3b4h-MUjGo). 8)
I prefer the Amiga version in all respects but the music. I wasn't honestly that thrilled with the cut scenes and like the art style much better on the original Amiga version. Also Ark mentioned up to jump, but everything was pretty much joystick on the amiga so you had to do it that way. Almost all fighting games known to man now have you press up to jump, to me it's not that big of an issue. The original was made and shoved onto two floppies and not a CD, so it's understandable that there would be less frames of animation. Also wasn't it just Martin Edmondson and Paul Hawarth minus the soundtrack? Regardless the SCD version is still an amazing game that doesn't get enough mention. DMA did a great job redoing it for the SCD.
Re-reading this thread, I am reminded that I have never beaten any version of Shadow of the Beast. I've gotten closest with Genesis version.
Shadow of the Breast on Genesis sucks unless you play the japanese one, and even then the PCE one pisses all over it.
Quote from: guest on 03/23/2011, 07:26 PMShadow of the Breast on Genesis sucks unless you play the japanese one, and even then the PCE one pisses all over it.
I am ignorant: why is the MegaDrive version better? :)
For me-
Hawk K-123
Not a bad shooter once you obtain some meaningful power ups.
I manage to beat it once.
Best combo-
Powered up Lazer and homing missiles.
Quote from: esteban on 03/24/2011, 12:08 AMQuote from: Psycho Arkhan on 03/23/2011, 07:26 PMShadow of the Breast on Genesis sucks unless you play the japanese one, and even then the PCE one pisses all over it.
I am ignorant: why is the MegaDrive version better? :)
Faster. Smoother. Better graphics. No gimped ass collision detection and nonsense clunkiness. Straight hood. Ye ye.
Its like a hot super model, or a frumpy bitch with a mustache but a nice body.. Pick one.
Im not sure if this is one that is overlooked but I love Galaga 90 :D
Quote from: Dusk85Z28 on 03/24/2011, 08:07 PMIm not sure if this is one that is overlooked but I love Galaga 90 :D
Anyone who doesnt love Garaga is a retard.
Quote from: guest on 03/25/2011, 06:43 PMQuote from: Dusk85Z28 on 03/24/2011, 08:07 PMIm not sure if this is one that is overlooked but I love Galaga 90 :D
Anyone who doesnt love Garaga is a retard.
Quoted for truth. /2 ^^
Quote from: blueraven on 03/26/2011, 12:46 AMQuote from: guest on 03/25/2011, 06:43 PMQuote from: Dusk85Z28 on 03/24/2011, 08:07 PMIm not sure if this is one that is overlooked but I love Galaga 90 :D
Anyone who doesnt love Garaga is a retard.
Quoted for truth. /2 ^^
I love Galaga '88
is there a difference between galaga 88 and galaga 90?
yeah, the title screen is different.
Well then im not missing out on anything
Quote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
Nope. And, even though many folks did not comment, rest assured that Galaga '88 ('90) is well-loved by countless folks. It is such a polished, fun wonderful version that many folks have spent countless hours playing it.
Quote from: guest on 03/23/2011, 07:26 PMShadow of the Breast on Genesis sucks unless you play the japanese one, and even then the PCE one pisses all over it.
It looks like I may find the MegaDrive version for Shadow of the Beast if it really is better (as you explained). I had no idea the versions were so different. I still remember print advertisements for the Genesis version and thinking (this was before I played it) that it seemed to capture the essence of the Amiga version.
Quote from: esteban on 03/26/2011, 11:44 AMQuote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
Nope. And, even though many folks did not comment, rest assured that Galaga '88 ('90) is well-loved by countless folks. It is such a polished, fun wonderful version that many folks have spent countless hours playing it.
Truer words have never been spoken. Galaga '88/'90 is a great port of a true classic. The only things missing are some very minor "interludes" that have each boss of a given dimension talking crap.
Quote from: ceti alpha on 03/26/2011, 12:24 PMQuote from: esteban on 03/26/2011, 11:44 AMQuote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
Nope. And, even though many folks did not comment, rest assured that Galaga '88 ('90) is well-loved by countless folks. It is such a polished, fun wonderful version that many folks have spent countless hours playing it.
Truer words have never been spoken. Galaga '88/'90 is a great port of a true classic. The only things missing are some very minor "interludes" that have each boss of a given dimension talking crap.
I initially read the above as "each boss of a given dimension taking a crap."
hahaha!!
Quote from: nat on 03/26/2011, 02:08 PMQuote from: ceti alpha on 03/26/2011, 12:24 PMQuote from: esteban on 03/26/2011, 11:44 AMQuote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
Nope. And, even though many folks did not comment, rest assured that Galaga '88 ('90) is well-loved by countless folks. It is such a polished, fun wonderful version that many folks have spent countless hours playing it.
Truer words have never been spoken. Galaga '88/'90 is a great port of a true classic. The only things missing are some very minor "interludes" that have each boss of a given dimension talking crap.
I initially read the above as "each boss of a given dimension taking a crap."
As did I!
Quote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
They titled it based off release date. 88 in Jerpan, and 90 in Uhhhmerica
Quote from: nat on 03/26/2011, 02:08 PMQuote from: ceti alpha on 03/26/2011, 12:24 PMQuote from: esteban on 03/26/2011, 11:44 AMQuote from: Dusk85Z28 on 03/26/2011, 11:30 AMWell then im not missing out on anything
Nope. And, even though many folks did not comment, rest assured that Galaga '88 ('90) is well-loved by countless folks. It is such a polished, fun wonderful version that many folks have spent countless hours playing it.
Truer words have never been spoken. Galaga '88/'90 is a great port of a true classic. The only things missing are some very minor "interludes" that have each boss of a given dimension talking crap.
I initially read the above as "each boss of a given dimension taking a crap."
:lol:
That would be JJ and Galaga. .....groooaaaann.... 8-[
LOLOL.
I always liked Samurai Ghost in a weird way but I remember it got panned when it got re-released on the Virtual Console.
I don't like somari ghost and the kung fu one bit. Sorry guys.
Quote from: DesmondThe3rd on 03/27/2011, 09:49 PMI always liked Samurai Ghost in a weird way but I remember it got panned when it got re-released on the Virtual Console.
In the past, when this topic was broached, I usually mentioned Samurai Ghost. I love that damn game, warts and all. I won't repeat myself. Maybe later, though, I'll recycle an old post from a few years ago :)
Anyway, in the interest of repeating myself for the umpteenth time:
GAIN GROUND -- I haven't proselytized this game for a few months. IT RULES.
I play a hell of a lot of Power Golf. Something I can play while the lady watches Bones and other shows I could care less about.
Quote from: majors on 03/29/2011, 07:49 PMI play a hell of a lot of Power Golf. Something I can play while the lady watches Bones and other shows I could care less about.
I hear Power Gold 2 is a great 'get sober' game!!
Ahhh..."the Golfer" the jp sequel. As you know, I can atest to that.
I like Doom for snes.
Yeah, thanks for the information.
Final blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Quote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Nabbed a copy Sunday night ;)
Quote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Mathius liked this
Quote from: nectarsis on 03/29/2011, 10:59 PMQuote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Nabbed a copy Sunday night ;)
Mathius liked this
Quote from: Mathius on 03/29/2011, 11:06 PMQuote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Mathius liked this
Quote from: nectarsis on 03/29/2011, 10:59 PMQuote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
Nabbed a copy Sunday night ;)
Mathius liked this
Awesome!!! yeah i knew u liked it.
Quote from: turbogrfxfan on 03/29/2011, 10:51 PMFinal blaster!!!! The game is so good and nobody talks about it. I was lucky to buy it at mgc and nect and t star loved it!!!!
I love this one bro.....i think it's a 7.5/10.
Quote from: Tatsujin on 03/29/2011, 10:43 PMYeah, thanks for the information.
I also like Dead or alive Xtreme =D>
Try using the Enter key instead of making multiple posts.
Quote from: NecroPhile on 03/30/2011, 09:52 AMTry using the Enter key instead of making multiple posts.
It can be troublesome when you want to quote different posts.
Quote from: guest on 03/30/2011, 02:44 PMIt can be troublesome when you want to quote different posts.
How so? My enter key works no matter how many quotes I make, and you can always add a horizontal line if things get confusing.
Quote from: ddd1234 on 03/30/2011, 12:41 AMQuote from: Tatsujin on 03/29/2011, 10:43 PMYeah, thanks for the information.
I also like Dead or alive Xtreme =D>
Nice for you. I don't like it!
Quote from: guest on 03/30/2011, 02:44 PMQuote from: NecroPhile on 03/30/2011, 09:52 AMTry using the Enter key instead of making multiple posts.
It can be troublesome when you want to quote different posts.
thats what copy paste is for.
Quote from: ddd1234 on 03/29/2011, 09:47 PMI like Doom for snes.
Dude ActRaiser on the SNES is my favorite game of all time, But I think we better focus on turbo games on this forum
Dude Actraiser is legendary! I can't think of anyone that gives it short shrift tho ;)
HOW ABOUT all the Night Creatures HATE!?! Game with some good grafx and effects that was a bit out there in terms of gameplay and controls, but still had some fun elements to it.
I think that a Night Creatures HATER can become a Night Creatures LOVER once they give it an honest chance and just sit through it.
Well it's been awhile since I played it but I always liked Keith Courage. I remember getting it as the pack-in game back in the day and I enjoyed it enough to make me a fan of the system. I liked collecting gold and upgrading swords and the action stages were decent enough with some interesting enemy designs. I think people are hard on it because it was the pack-in and there were better games NEC could have chosen.
Also hello everyone! This is my first post, nice to meet you all. :D
First post, and you praise KC.
Hello best friend.
Quote from: Dyna138 on 06/01/2011, 06:02 PMWell it's been awhile since I played it but I always liked Keith Courage. I remember getting it as the pack-in game back in the day and I enjoyed it enough to make me a fan of the system. I liked collecting gold and upgrading swords and the action stages were decent enough with some interesting enemy designs. I think people are hard on it because it was the pack-in and there were better games NEC could have chosen.
Also hello everyone! This is my first post, nice to meet you all. :D
Welcome! :)
Quote from: guest on 06/01/2011, 11:03 PMFirst post, and you praise KC.
Hello best friend.
haha. Yeah, KC definitely isn't as bad as many make it out to be. Was it the best choice for a pack-in game? That's another discussion. I personally love the music and sound on KC. Totally unique and Turbofied.
Its the best choice for a pack-in.
I suspect it would've been better if we had been exposed to the cartoon also.
If America's pack-in was like, a friggin Thundercats game or some other saturday morning cartoon of the time, I bet it would've been cooler in the US.
Man, Thundercats would've ruled.
If NEC coulda swindled together Splatterhouse or Ninja Spirit into a bundle, I think that would have made a slightly better impression on gamers looking to take the next step to 16-bit.
Quote from: guest on 06/02/2011, 09:26 AMMan, Thundercats would've ruled.
Fuck ThunderCats. He-Man packed in with Turbo would've conquered the universe.
Quote from: JoshTurboTrollX-16 on 06/02/2011, 11:03 AMIf NEC coulda swindled together Splatterhouse or Ninja Spirit into a bundle, I think that would have made a slightly better impression on gamers looking to take the next step to 16-bit.
For a lot of people Splatterhouse would have been considered an awesome pack-in game, but at that time Tipper Gore was in full gear with the
Parents Music Resource Center and pushing hard against video games. Splatterhouse would have just garnered too much negative attention if it was a pack-in game. Though, that could have possibly been a good thing. Kids would want the system even more if figures of authority were saying the TG was too violent...OK, so maybe it would have been a good idea. :lol:
Newspaper Headline:
"Tipper Against Gore...In Video Games."
Quote from: ceti alpha on 06/02/2011, 11:25 AMNewspaper Headline: "Tipper Against Gore...In Video Games."
I loled.
Hey why didn't Turbob get a fkin Ninjer Turtles game.
Of the games released right around launch, I think The Legendary Axe might've been the best choice. Hell, if Sega could get away with packing in Altered Beast, The Legendary Axe would've looked like an amazing deal.
Keith Courage wasn't a bad game, but it certainly wasn't a system-seller. I remember when I got my Turbo, I enjoyed it, but certainly wasn't blown away. Not that Legendary Axe would've knocked my socks off either. Too bad they didn't have Bonk at launch. That would've been the golden ticket.
Thanks guys. :)
Quote from: ceti alphaYeah, KC definitely isn't as bad as many make it out to be. Was it the best choice for a pack-in game? That's another discussion. I personally love the music and sound on KC. Totally unique and Turbofied.
Yeah the music in Keith Courage is very catchy, I still remember the action stage theme. I'm gonna have to give this game another go again soon for nostalgia's sake.
I remember the cheesy TG16 commercials where they showed the last boss in Legendary Axe that's what made me want to get a Turbo when I was a kid. I think Bonk's Adventure would have made the best pack-in overall since Bonk was pretty much the Turbo's mascot, but I'm not sure if Bonk was a launch title or not.
A pack-in is supposed to serve two purposes: sell systems, and give gamers a good first impression when they actually play, so they buy more games.
I think Keith Courage did an okay job giving gamers a good impression when they finally powered it up. There's no denying the graphics and music especially are distinctly "16-bit." I remember googling over how real the ice blocks looked in stage 5.
Where Keith Courage failed, is in selling systems. Before I owned a TG-16, I had never heard of Keith Courage. And even if I had, it's not the sort of game that I would've seen a screenshot of and said, "I want the Turbo over the Genesis." Keith Courage was a no-name game and virtually zero street buzz surrounding it.
In the case of SEGA and Altered Beast, I think things went the complete opposite direction. Everybody knew about Altered Beast because of the arcade. Altered Beast was a success in selling systems which is arguably more important than simply impressing the buyer, since once you've bought the system, there's a much better chance you're going to buy games for it.
Keith Courage is a decent (heck, even good) game, and it's clear to me the reason they picked it as a pack-in. Unfortunately, it was too obscure to successfully sell systems, which is really 3/4 of the battle. As soon as Bonk was released, they should have pulled Keith as the pack-in and replaced it with Bonk's Adventure like SEGA did with the Altered Beast/Sonic switch.
I think that R-Type would have made the best pack-in. As an impressive showcase of what the hardware could do and as far as name recognition, it was the highest profile game early on. Plus it would have had better word of mouth, as people would still be enjoying it far longer than Altered Beast.
Quote from: guest on 06/04/2011, 01:16 PMI think that R-Type would have made the best pack-in. As an impressive showcase of what the hardware could do and as far as name recognition, it was the highest profile game early on. Plus it would have had better word of mouth, as people would still be enjoying it far longer than Altered Beast.
I second that.
I liked reading Nat's thoughts on this.
I also think CrackTiger may be onto something with R-Type. I have noticed that the people I talk to about the PCE/TG16 in real life all mention this game.... I would think more people would associate Bonk with it, but so far R-Type is the only thing the uninitiated seem to know from the system at all.
Was RTYPE released on the Genesis?
I DO NOT KNOW HUMAN
Quote from: thrush on 06/04/2011, 04:57 PMI also think Black Tiger may be onto something with R-Type. I have noticed that the people I talk to about the PCE/TG16 in real life all mention this game.... I would think more people would associate Bonk with it, but so far R-Type is the only thing the uninitiated seem to know from the system at all.
For me its been Splatterhouse that most of my friends, who never owned a TG16, remember and associate the system with. It would have made a pretty killer pack-in I think.
Quote from: blueraven on 06/04/2011, 08:40 PMWas RTYPE released on the Genesis?
I DO NOT KNOW HUMAN
As far as I know R-type was released on the Master System and TG16, not the NES, SNES or Genesis.
R-Type was what sold me on the system. I had a Sega Master System and loved playing R-type and when I saw my friend's TG-16 playing R-Type (and HEARD it!) it blew my mind.
As a pack in, though? I don't know. If you put your mind to it you can beat Keith Courage. R-Type on the other hard is freakin' HARD. And I think hardcore shmup fans have always been a pretty small group, though it was clearly one of the best early games for fans of that type of game.
I agree that they should have swapped out Keith Courage with Bonk's Adventue the SECOND it was available.
If I was coherent when the system launched, I myself would've been all over Keith Courage. I'm probably in the minority on that though (I like Hydlide. I'm fuckin stupid, remember?)..
It has =3 anime crap, robots, and walking handguns. It's also got wonky music, sweet platforming/action, and some really random nonsense, like cats falling out of the sky. I much prefer it over Altered Beast.
If the US was aware that the game was based off this (aka: If we had the show on TV in USA):
http://youtu.be/0-WD8N3q_vk
I'm pretty sure people would've at least known what the fuck the game was and been like OH COOL. Cartoon game!
There weren't any US saturday morning cartoon games made (thank god. I don't think a Thundercats game in the spirit of Dickwang Duck would have made anyone happy)
Legendary Axe would have been a better idea for a pack in, and the obvious bonk swap when possible.
Also, calling Keith Courage something less moronic would have been a better idea too. Something like "Legend of the Alpha Sword" or "Novaman vs the Machines" or something that sounds cool.
Keith Courage sounds like some jackass you read about in an anti-drug cartoon in 4th grade. KEITH COURAGE IS BRAVE ENOUGH TO SAY NO TO METH. BE LIKE HIM KIDS.
Having RType as a pack-in wouldn't have helped probably. I don't think shooter packins are system sellers, especially since most people I know blow at them or don't prefer them when given the choice of shooter or platformer/arcade beat em up. RType is brutal. Lots of little kids prefer jumping around as opposed to dodging things.
Quote from: guest on 06/04/2011, 09:20 PMR-Type was what sold me on the system. I had a Sega Master System and loved playing R-type and when I saw my friend's TG-16 playing R-Type (and HEARD it!) it blew my mind.
I didn't even ever once played PCE R-Type, when I already knew that I must have this system one day. It was just a picture in one of the game mags back then in early 1988.
I was and still I am a huge R-Type fan. Played it on arcade, c64, sms and amiga. Needless to mention, that those PCE R-Type screen shots in that particular mag literally blew me out of my socks.
It crushed every to known port with a little wink.
(https://web.archive.org/web/20190510130154im_/http://superpcenginegrafx.net/misc/tg-16gbox.png)
Quote from: Dyna138 on 06/04/2011, 08:43 PMAs far as I know R-type was released on the Master System and TG16, not the NES, SNES or Genesis.
SNES did however get the amazing Super R-Type and R-Type III complete with Mode 7.
Haha, no 8bet system can do mode7.
Why get a turbographix with regular old r-type when SNES has all the noor super ones with Mode7 and REAL 16-bit sownds???
because TURBO GRAFX OBEYS WHAT NINTENDONT.
Quote from: guest on 06/05/2011, 03:49 PMIf I was coherent when the system launched, I myself would've been all over Keith Courage. I'm probably in the minority on that though (I like Hydlide. I'm fuckin stupid, remember?)..
It has =3 anime crap, robots, and walking handguns. It's also got wonky music, sweet platforming/action, and some really random nonsense, like cats falling out of the sky. I much prefer it over Altered Beast.
If the US was aware that the game was based off this (aka: If we had the show on TV in USA):
http://youtu.be/0-WD8N3q_vk
I'm pretty sure people would've at least known what the fuck the game was and been like OH COOL. Cartoon game!
There weren't any US saturday morning cartoon games made (thank god. I don't think a Thundercats game in the spirit of Dickwang Duck would have made anyone happy)
Legendary Axe would have been a better idea for a pack in, and the obvious bonk swap when possible.
Also, calling Keith Courage something less moronic would have been a better idea too. Something like "Legend of the Alpha Sword" or "Novaman vs the Machines" or something that sounds cool.
Keith Courage sounds like some jackass you read about in an anti-drug cartoon in 4th grade. KEITH COURAGE IS BRAVE ENOUGH TO SAY NO TO METH. BE LIKE HIM KIDS.
Having RType as a pack-in wouldn't have helped probably. I don't think shooter packins are system sellers, especially since most people I know blow at them or don't prefer them when given the choice of shooter or platformer/arcade beat em up. RType is brutal. Lots of little kids prefer jumping around as opposed to dodging things.
yeah the "Keith Courage" concept just came off really "Nancy Regean/just say no to drugs-ish" like a bunch of old people's idea of what the young'uns would like. Yeah Wataru was a really good anime series I have all three series on dvd with subtitles! :D
R-Type would have made a fine pack in. . . except for the fact that the game is damn near impossible on the default setting. Which isn't a horrible thing, it makes you keep coming back. . . but if I got a TG16 back in the day with R-type, I may have thrown the damn thing out the window.
I think Legendary Axe would have been a great pack in. Blazing Lazers would have been great as well.
To me, Keith Courage is average at best. It's more tedious than fun. Granted, I didn't play it until 2007.
I'm not sure what the public opinion is on World Court Tennis, but I think that's a pretty sweet game that I'm guessing, most people write off.
The average person would have found the arcade version of Altered Beast too challenging. It would have been easy to implement some minor options for R-Type if it was planned as a pack-in for North America. They already did a bunch of original programming for the NA version since the PCE version was two separate games.