I've always thought it was a shame this was never ported the the Engine. There's a thread here: http://www.retrocollect.com/forum/viewtopic.php?f=3&t=1948 where a guy is suggesting a new version which adds in 4 players, a level editor etc.
How hard would this be to write, and what would be the best approach?
I mean the sprites should be freely available, and there's no doubt the PCE could handle it. The difficulty would be the hidden mechanics, such as the route of the bubbles and all the triggers, but these are all available in one form or another.
I just think it would be ultra sweet to have this on a Hu Card.
OldRover was working on this at one point like 94 years ago.
It would be fuck-all easy to write Bubble Bobble.
The basic game is nothing. It's just got a jillion levels. It would be a whole hell of a lot easier than Atlantean, thats for sure.
lol
At this point I'm hoping someone pops up offering to make it... or even better, they have made it :D
What language are PCE games written in anyway? C?
C/6502 assembly.
Bubble Bobble could probably be done in C with little issue.
Rover's Thread (https://www.pcengine-fx.com/forums/index.php?topic=5000.0)
Will it ever get finished? [-o<
Awww that thread was back when everyone loved each other.
*sniffle*
Quote from: guest on 02/06/2012, 12:38 PMRover's Thread (https://www.pcengine-fx.com/forums/index.php?topic=5000.0)
Will it ever get finished? [-o<
I put it aside after the Brandon Cobb debacle. It will stay aside for now. If Arkhan ever releases Squirrel 3.0, I'll take it back up again. In the meantime, I have too many other things already on my plate.
lol THE COBBWEB IS COMING FOR YOU.
It would be sweet, but we already have Parasol Stars, Don Doko Don, and some others. I can live without it.
true dat.
I would still like it, with teh musics and er'thang
Who da fuk is Brandon Cobb?
Super Fighter Team. 'Nuff said.
Quote from: nat on 02/06/2012, 08:37 PMWho da fuk is Brandon Cobb?
"Mr. I did everything first except I actually didn't because I'm an ignorant, arrogant dumbfuck"
Brandon Bobthenobb? Never heard of him...
What does he have to do with Bubble Bobble, though? Did he claim he created it or something?
nat, when Cobb approached me about being his pet project, he was more interested in the fact that I was doing an unmarketable fan conversion of a copyrighted game (Bubble Bobble) than anything else... only because it was intended for hucard.
Quote from: nat on 02/06/2012, 11:32 PMWhat does he have to do with Bubble Bobble, though? Did he claim he created it or something?
Basically he was pee-pantsing because the work someone else was doing wasn't something he could rub his Super Fighter Teamsack all over and profit from.
and then there's all the pretentious BS he spews when he talks about it anyways.
"Oh look at me , I'm the best, I did it first, I do this, I do that, I'm so awesome, I'll do huCards the best because I'm pro".
shut up bitch!
We did it first! =3
BURN DOWN THE COBBWEBB.
Isn't the Super Fighter Team guy's business model something like 90% of profit for him and 10% to the actual game creator(s)?
Quote from: CrackTiger on 02/07/2012, 12:41 PMIsn't the Super Fighter Team guy's business model something like 90% of profit for him and 10% to the actual game creator(s)?
yeah something like that.
then he rides your work's wave of glory to the top of Mt. Circle Jerk where he talks to himself about how great he is.
The only first he has brought to the homebrew world is being a total jackass.
and not in the fun way, like me!
Nobody does asshole like you, Ark... :wink: :lol:
*zing*
Nice one, lol.
Quote from: Mishran on 02/07/2012, 01:51 PMNobody does asshole like you, Ark... :wink: :lol:
:shock: T.M.I.!!!
Umm, the TG16 already got the *best* Bubble Bobble game ever made. Maybe you've heard of it, it's called Parasol Stars! :)
Quote from: fragmare on 02/08/2012, 05:16 AMUmm, the TG16 already got the *best* Bubble Bobble game ever made. Maybe you've heard of it, it's called Parasol Stars! :)
9___9 You know what I mean. The Trinity of Bubble Bobble, Rainbow Islands and Parasol Stars.
Yeah, and each title in the trinity has different gameplay, and the gameplay makes the game, in this case. I say GO FOR IT!
I was thinking recently it would be cool to see a demo of Chip Chan Kick running on PCE. Seems doable.
I think it should be an exact replica of the Japanese arcade, spelling errors and all.
BUBLE BOBBLE.
THE STORY OF MICHAEL BUBLE.
Quote from: guest on 02/09/2012, 11:49 AMBUBLE BOBBLE.
THE STORY OF MICHAEL BUBLE.
Heheh
I dunno if the original Japanese version had the English
"NOW IT IS THE BEGINING OF FANTASTIC JOURNEY" But I hope it did. I love that.
*edit* wait, I mean ""NOW,IT IS BEGINNING OF A FANTASTIC STORY!! LET'S MAKE A JOURNEY TO THE CAVE OF MONSTERS! GOOD LUCK!"
Quote from: guest on 02/09/2012, 11:49 AMBUBLE BOBBLE.
THE STORY OF MICHAEL BUBLE.
The game would suck if that were the case. I'm glad it is about bubble breathing dragons instead!
I would love to have the complete trilogy available. Bubble Symphony would be nice too!
Quote from: soop on 02/06/2012, 09:53 AMAt this point I'm hoping someone pops up offering to make it... or even better, they have made it :D
I am working on a port.
I have started a year ago, now I am converting the remaining code in C++.
I have translated in C++ around the 50% of the main CPU code, slave CPU and MCU code is alredy converted and working(tested on my emulator/simulator).
For the audio part I have used a different method: I have written a specific emulator to extract the data sent to the sound chips.
There is still a lot to do, the C++ translation is only an intermediate step...
That is indeed good news!
Looking forward to it!!
Out of curiosity, is there a reason you are working in C++? Is it simply your most familiar language?
Quote from: guest on 03/02/2012, 12:57 AMOut of curiosity, is there a reason you are working in C++? Is it simply your most familiar language?
For various reasons, for example it is possible to test and analyze the code with my emulator/simulator(written in C++) or, in the future, to compile a preliminary version in C with HuC.
However, the final code will be in assembly.
Wow, this is great news!
May I ask which version it's based on?
And I know it's far too early for questions like this... But I'll throw it out there; would it be possible to insert code for a 2p GT linkup? I know there's not exactly a lot of GT owners in the world, but I wonder how hard it would be. I guess Bomberman '93 has the code.
Quote from: soop on 03/02/2012, 07:01 AMMay I ask which version it's based on?
"VER 0.1 4.SEP,1986"(parent in MAME)
QuoteAnd I know it's far too early for questions like this... But I'll throw it out there; would it be possible to insert code for a 2p GT linkup? I know there's not exactly a lot of GT owners in the world, but I wonder how hard it would be. I guess Bomberman '93 has the code.
It would be nice, but as you said it's too early.
Quote from: Aladar on 03/01/2012, 03:14 PMQuote from: soop on 02/06/2012, 09:53 AMAt this point I'm hoping someone pops up offering to make it... or even better, they have made it :D
I am working on a port.
I have started a year ago, now I am converting the remaining code in C++.
I have translated in C++ around the 50% of the main CPU code, slave CPU and MCU code is alredy converted and working(tested on my emulator/simulator).
For the audio part I have used a different method: I have written a specific emulator to extract the data sent to the sound chips.
There is still a lot to do, the C++ translation is only an intermediate step...
Good luck on this project (https://junk.tg-16.com/images/pcgLT.png)
I want to inform you that the project is still alive even if progresses slowly.
I am currently completing the preparatory work for the assembly conversion.
Now I have to choose the format: HuCard or CD?
I'm also considering the possibility of a SuperGrafx exclusive.
I know that many will not like this choice but thanks to the second background and more VRAM the code is simpler.
Well, SGX only would have the result that most would have to use emulators to play it. If at all possible I would urge Hucard rather than CD (even though distributing it becomes more problematic) and not SGX only. CD distribution is an easier distro method, but Aetherbyte is working on HuCard hardware and the GameOfYou flash card makes it pretty easy to get a ROM onto a working system. You could always sell a ROM file the way some folks sell ebooks or MP3 files.
Of course, if you wanted it to be as accurate as possible you could go SGX only at first, and then maybe spend a little more time to make a regular version. You'll notice that Parasol Stars manages to have the level tiles fly away at the end of a level while the background remains, so it is certainly possible.
These are my opinions, but it's up to you what you want to do, of course.
I see no reason why Bubble Bobble should be a Super Grafx exclusive, if it's a port of the arcade one or NES one.
Quote from: Aladar on 04/28/2013, 04:57 AMI want to inform you that the project is still alive even if progresses slowly.
I am currently completing the preparatory work for the assembly conversion.
Now I have to choose the format: HuCard or CD?
I'm also considering the possibility of a SuperGrafx exclusive.
I know that many will not like this choice but thanks to the second background and more VRAM the code is simpler.
Thanks for the update!
How about a Super HuCard like Darius Plus and Darius Alpha where the game would be playable on regular hardware but with enhanced gameplay if played on a SuperGrafx? Although for ease of distrution (and also for being much cheaper than creating HuCards), I would have to recommend a CD release?
Of course, this begs the question of whether a CD release could take advantage of the SuperGrafx hardware. I would assume so, but I have no clue.
This is pretty cool. Glad I found this thread. My preference, if anyone cares, is the HuCard over CD-ROM.
I'm not sure when Aetherbutt will have Hucards ready, & maybe neither do they(?). Maybe they're already ready, & are just being hush hush :D In any case, I see no reason why the game couldn't be pixel pefect & be on a cart. However, as stated before, CD is easier for now. If you do CD, I'd highly recommend you do a straight arcade port, & an enhanced mode. For the enhanced mode, you could add some redbook versions of the tunes, & could probably use updated sprites/tile lifted from other Bubble Bobble games. Then for the music, you could have 3 options for the player to choose from, chip tunes, redbook of the original arcade audio, & some arranged versions of the tunes that switch up maybe every 10 stages, & have this selectable perhaps in an options screen.
But, maybe this is just me dreaming! :)
STATUS: Whilst a HuCARD would be nice, I can't help but dream of a CD release with the OPTION to play PSG chiptunes and Redbook! That would be truly marvelous. YOUR PATH HAS BEEN CHOSEN—clearly CD-ROM is the medium of the future...
Good to hear this is still going. :mrgreen:
Unless you have no desire for a physical release, my vote is for SuperCD format (no SGX). Hueys drive up cost and a SGX requirement would limit your audience, all for no real purpose.
Go with a Super CD release! Is this going to be an actual release? Like a slight knock off on Super CD or something?
Bibble Booble for the Turbo!!
Any screenshots?
*hears the approaching footsteps of Taito's lawyers*
While a Super CD release with red book audio would be awesome, a rom release would probaly be more appropiate. No one would be able to press discs and profit from Aladar's work.
Yes, a ROM would be the most appropriate overall since it's going to be a port.
Thanks for all the replies and suggestions.
Ok, no SuperGrafx exclusive.
Quote from: Nando on 04/29/2013, 12:35 PMAny screenshots?
I doubt you'll see something before months...
Quote from: Aladar on 04/29/2013, 03:19 PMThanks for all the replies and suggestions.
Ok, no SuperGrafx exclusive.
Quote from: Nando on 04/29/2013, 12:35 PMAny screenshots?
I doubt you'll see something before months...
Well, looking forward to them.
Coincidentally enough I've been drooling over the Saturn's version and boy is it eye candy and then some.
THE COLORS!!
I'd totally play me some Bubble Bobble on the TG.
I would be down to help on some pixel art, if u want the help.
I'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Quote from: guest on 05/11/2013, 12:52 PMQuote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Bubble Memories
Quote from: hoobs88 on 05/11/2013, 01:31 PMQuote from: CrackTiger on 05/11/2013, 12:52 PMQuote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Bubble Memories
It would have been the lone PCE release of 1997. :P
Quote from: hoobs88 on 05/11/2013, 01:31 PMQuote from: guest on 05/11/2013, 12:52 PMQuote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
Quote from: esteban on 05/11/2013, 02:42 PMQuote from: hoobs88 on 05/11/2013, 01:31 PMQuote from: guest on 05/11/2013, 12:52 PMQuote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
Yes!!! I'd be down for doing some redbook for this one! :)
This is music to my pants. Trouser jazz.
I too would prefer a Hu Card release, because of that bootlegger guy selling shit, and also so I'd be able to play on my GT.
However, the most important important thing to me are:
256 x 224 resolution (shouldn't be a problem)
accurate bubble background flow
accurate secrets
As long as it's accurate as possible, I'd go for any format necessary, but I would prefer Hu Card over SCD/SGX.
But yeah, trouser jazz :D
I would also prefer a Hu Card release just to see the original PCE format kick ass. But we all understand that CD is the easier format to handle. Definitely not on the Supergrafx since this isnt a game that would really show what it could do.
But at the end of the day, whatever format is chosen would be cool with me, as long as there is Bubble Bobble on PCE!
Did anyone start or complete a port of this game?
Update:
bubbles routines, collisions(slave Z80 code) and various other things are now converted into HuC6280 assembly.
Currently I'm working on enemies routines.
The first version will be for SuperGrafx then PC Engine(HuCard and maybe CD-ROM but I can change my mind).
Glad to hear that you're still at it! Good luck and god speed.
Any new update for the new year?
Update:
Pulpul, Monsta and Skel-Monsta/Rascal code is done.
Currently I'm working on player routines and various other things.
The SuperGrafx version is dead.
I hope to get a playable demo for this summer.
In the meantime you can play Bubble Bobble Lost Cave (http://lostcave.wordpress.com).
great news! keep it up man
Quote from: esteban on 05/11/2013, 02:42 PMQuote from: hoobs88 on 05/11/2013, 01:31 PMQuote from: guest on 05/11/2013, 12:52 PMQuote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE. Nearly every other Taito game is. :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.
What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
FUCK YEAH!!!!
Now I have enough code for an incomplete but playable version.
In the next few days I will try to compile all, however I expect a lot of errors... fingers crossed! [-o<
Awesome! You can do eet!
Quote from: Aladar on 07/17/2014, 12:49 PMNow I have enough code for an incomplete but playable version.
In the next few days I will try to compile all, however I expect a lot of errors... fingers crossed! [-o<
:pcgs:
You will persevere.
First successful compilation:
(https://i.imgur.com/myEeUVT.png) (https://i.imgur.com/sd54QJn.png)
WAY TO GO!
will this be 2 player ?
Very cool, chiming in here as to track this discussion as it progresses.
Damn. That is sweet. Love me the Bobble.
Nice Screenies thanks for positing 'em.
Please keep us posted on any future progress.
-bonq
HELL YES!
First video:
PC Engine - Bubble Bobble WIP 20140801 (http://youtu.be/N6B0t0KXCAQ#)
Great, i like it :wink:
Would be great to see an Abcard version in the future or even a CD with red book would be nice. Looks like a major part of the engine is more or less complete. Only thing I noticed missing was the water flow and the flames. Truly awesome. Thanks for making this possible, even if only as a download.
Very cool!
You should be very proud of the hard work you have put into this. Are you going for arcade authenticity, or have you considered upgrading the graphics a little?
this is neat
Very impressive! Any chance of implementing the classic Bubble Bobble music at some point in the future?
You're doing a good job Aladar :) Looking forward to the PC Engines's rendition of the chip tune.
Lookin' good!
Aladar your a genius mate this is defo one of the games missing from the PCE / Turbo collection keep up the good work my friend & i look forward to the release.
There's no music in the video, yet I still have that catchy (annoying) song stuck in my head. Thanks! Guess I've played way too much Bubble Bobble.
The tune is catchy I wonder why this was skipped as a release for the PCE seeing as the NES had a port
How long till we mortals get to play it on the PCE / TG16?
Any one got a ETA?
Nintendo didn't allow third party companies to develop games for other systems. They would have stopped doing business with Taito if they did a port.
Taito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Quote from: shubibiman on 08/14/2014, 02:04 AMTaito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Fair enough. Still learning the history. I know Nintendo did bully a lot of companies from releasing games developed for them onto other systems though. ;)
Quote from: johnnymad on 08/14/2014, 09:29 AMQuote from: shubibiman on 08/14/2014, 02:04 AMTaito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Fair enough. Still learning the history. I know Nintendo did bully a lot of companies from releasing games developed for them onto other systems though. ;)
And that bullying did have some major effects, but it didn't stop everyone, and I think it was more effective in the US than in Japan. Hell, Hudson continue to develop for Nintendo even as they were a co-conspirator with the PC Engine.
I'm sure it's because Nintendo knew Hudson would release a swarm of killer bees into their office I they tried to mess with them. They had a bee in their logo for a reason...
Added Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
Quote from: Aladar on 08/18/2014, 12:16 PMAdded Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
Now your just showing of lol, when you going to stop teasing & let us have a go?
BUBBLE BOBBLE!
Quote from: Aladar on 08/18/2014, 12:16 PMAdded Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
You're doing this in HuC? How's that working out? Old Rov and Arkhan had some speed up routines/ideas that they used for HuC - if it comes to that.
Are you going to be using Squirrel for the sound engine/fx?
QuoteYou're doing this in HuC? How's that working out? Old Rov and Arkhan had some speed up routines/ideas that they used for HuC - if it comes to that.
Everything is in pure assembly code, thanks anyway.
QuoteAre you going to be using Squirrel for the sound engine/fx?
The sound will be the last thing I will add, so I have not decided yet.
Quote from: Aladar on 08/22/2014, 04:27 AMEverything is in pure assembly code, thanks anyway.
Ahh, so you're on the darkside as one of us :) I'm not sure where I got the idea that it was HuC, that you were using. What assembler are you using?
QuoteThe sound will be the last thing I will add, so I have not decided yet.
I have one now, that is tracker style/based. That's what I'm going to be using for this little homebrew that I'm working on. If you're interested, I'll clean it up and release the source code. If you end up making your own or such, would you mind sharing it as well?
Sweet! I hate that there was a lack a Bubble Bobble on the PCE.
Quote from: Niko49 on 08/22/2014, 01:24 PMSweet! I hate that their was a lack a Bubble Bobble on the PCE.
At least you can play parts II and III. :mrgreen:
Welcome aboard, by the way.
Quote from: TurboXray on 08/22/2014, 11:38 AMAhh, so you're on the darkside as one of us :) I'm not sure where I got the idea that it was HuC, that you were using. What assembler are you using?
PCEAS v3.22 by Tomaitheous :wink:
QuoteI have one now, that is tracker style/based. That's what I'm going to be using for this little homebrew that I'm working on. If you're interested, I'll clean it up and release the source code. If you end up making your own or such, would you mind sharing it as well?
Yes, please release the source code.
I will share everything that is worthy.
So just being curious. What is your progress on the project? What is still left to do ( besides audio )?
By the end of this week I will add the remaining enemies.
TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Quote from: Aladar on 08/25/2014, 02:23 PMBy the end of this week I will add the remaining enemies.
TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Your the man, what format are you releasing this on Cd Rom or HU Card ?
I think he should release it on biscuit format. Then we can eat it and play in our minds.
But don't go and make a biscuit release just for me...
Quote from: Nighttrate on 08/25/2014, 04:07 PMQuote from: Aladar on 08/25/2014, 02:23 PMBy the end of this week I will add the remaining enemies.
TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Your the man, what format are you releasing this on Cd Rom or HU Card ?
I vote CD for some sweet remixed tunes, plus og tunes
Quote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.
But don't go and make a biscuit release just for me...
I vote biscotti format, too.
Quote from: esteban on 08/26/2014, 07:24 AMQuote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.
But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Quote from: Nighttrate on 08/26/2014, 11:11 AMQuote from: esteban on 08/26/2014, 07:24 AMQuote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.
But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Sugar rush from a biscuit?
I'd guess he meant from the biscotti.
In some places a biscuit is synonymous with a cookie. But while traditional American biscuits are known for fat content (lard and/or butter), they are also pretty high on white flour, which is, glycemically, not too far from refined sugar.
Quote from: Niko49 on 08/26/2014, 01:14 PMQuote from: Nighttrate on 08/26/2014, 11:11 AMQuote from: esteban on 08/26/2014, 07:24 AMQuote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.
But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Sugar rush from a biscuit?
How to make a biscuit
http://www.bbcgoodfood.com/recipes/3468/basic-biscuit-dough (http://www.bbcgoodfood.com/recipes/3468/basic-biscuit-dough)
..... crazy brits with their lifts, torches, fags, and biscuits. :mrgreen:
Quote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits. :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol
Now back to the game what format is it being released on?
Quote from: Nighttrate on 08/27/2014, 03:57 PMQuote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits. :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol
Now back to the game what format is it being released on?
I'm hoping that this will be a SCD, with both PSG tunes and Red Book (can be changed at at any point in game via a menu).
Quote from: esteban on 08/27/2014, 05:19 PMQuote from: Nighttrate on 08/27/2014, 03:57 PMQuote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits. :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol
Now back to the game what format is it being released on?
I'm hoping that this will be a SCD, with both PSG tunes and Red Book (can be changed at at any point in game via a menu).
I like the sound of that
Added all the missing enemies.
PC Engine - Bubble Bobble WIP 20140831 (http://youtu.be/GmldtbidonY#)
Cor blimey guvna nice one. Now for a pull on me leccy fag.
Quote from: Aladar on 09/01/2014, 07:01 AMAdded all the missing enemies.
PC Engine - Bubble Bobble WIP 20140831 (http://youtu.be/GmldtbidonY#)
C'est Magnifique! :pcgs: :pcgs:
Quote from: wildfruit on 09/01/2014, 07:03 AMCor blimey guvna nice one. Now for a pull on me leccy fag.
Ok, I know those expressions are a clichéd cliché of a cliché....but I am not familiar with the "leccy" adjective....help me out. :pcgs:
In the States, we'd say something like (I don't smoke make tobacco): "Now for a (nice, long) drag on my cigarette."
At least, that's what older folks (and I) might say. I don't know if smokers today use the verb "drag" too often. They should, as far as I'm concerned.
Back on topic: BUBBLE BOBBLE!!!!
If nobody is willing to provide a proper Red Book soundtrack, and if aladar is willing/capable to code dual PSG/Red Book playback, I will gladly create (with my brothers, daughters, cats and son) an
a capela+rendition of the Bubble Bobble tunes. No, I'm not joking. PM me.
Not gonna watch it... Already have that catchy, yet annoying music stuck in my head. ](*,)
Also, good work. :)
I love it!
bubble bobble on the turbo would be pretty sick.
Quote from: esteban on 09/01/2014, 08:53 AMOk, I know those expressions are a clichéd cliché of a cliché....but I am not familiar with the "leccy" adjective....help me out.
Electric
Quote from: guest on 09/06/2014, 04:19 PMQuote from: esteban on 09/01/2014, 08:53 AMOk, I know those expressions are a clichéd cliché of a cliché....but I am not familiar with the "leccy" adjective....help me out.
Electric
Ha! That is totally not what I thought it was going to be. :pcgs:
Alader: Let me know If you want me to design the cd onbody (cd face) for you? I'm so looking forward to this game.
Have you figured out a name for this yet or are you going to to call it just Bubble Bobble? I think Bubble Bobble Turbo would be awesome..
Heh, how 'bout Turbble Bobble? Turbobble?
Quote from: guest on 09/15/2014, 12:49 PMHeh, how 'bout Turbble Bobble? Turbobble?
Or BubbleEngine? or PCbobble? We should have a poll for a name!
I like SUPER BUBBLE BOBBLE
Super Bubble Bobble II Turbo PC Engine Edition' Plus.
Quote from: guest on 09/17/2014, 08:37 PMSuper Bubble Bobble II Turbo PC Engine Edition' Plus.
Lmfao
I'd avoid the word "Super" in the title of a PC Engine game. Bubble Bobble Obey perhaps?
Hyper PC bobble engine densetsu
BUBBLE BOBBLE COMPLETE CD
BUBBLE BOBBLE SX
BUBBLE BOBBLE: BOOK I & II
BLODIA BUBBLE
CD Bishoujo Bubble Bomberman Monogatari IV - Chapter 2
Quote from: guest on 09/19/2014, 11:07 PMTV Sorts Bubble Bobble?
TV SPORTS Bubble Bobble
TV SPORTS Bubble Bobble? I like it.
I have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Quote from: Nighttrate on 09/20/2014, 01:35 PMI have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Where's the fun in that?
Quote from: guest on 09/22/2014, 01:24 PMQuote from: Nighttrate on 09/20/2014, 01:35 PMI have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Where's the fun in that?
The funs in the gameplay, not the name lol
Quote from: Nighttrate on 09/22/2014, 05:57 PMThe funs in the gameplay, not the name lol
Why not in both?
Deep Blubble Bobble
Honestly, the way they just tacked Super onto the beginning of SNES/SFC ports, maybe we should do the same with Turbo. Turbo Bubble Bobble. Either that or Bubble Bobble Turbo. Or PC Bubble Bobble, like what was done with many Famicom things (FC + whatever).
Obey Bobble
Bublé Bobblehead
Blublibblebabblewobblobble Special.
Bubble Bible.
Oh wait I got it! Bubble Bobble Change™. I'm sure the Obama supporters are going to love that name.
So now we got the name out the way, when do you think we will be able to play this bad boy?
Quote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Bubble Bobble Hillybilly Rodeo Overclocked Remix.
Just like the song with the same name.
http://youtu.be/kO5ng3fWivI
Boobies Boobies
:arrow:
Quote from: esteban on 10/01/2014, 06:13 PMQuote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Are you making a PDF manual or any artwork like a CD onbody to go with it? As I could help you with that if you needed help
Quote from: Nighttrate on 10/12/2014, 12:33 AMQuote from: esteban on 10/01/2014, 06:13 PMQuote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Are you making a PDF manual or any artwork like a CD onbody to go with it? As I could help you with that if you needed help
I think it would be awesome if you did that. I'm not sure what the OP is planning, but it can't hurt to ask. :pcgs:
Awesome!!
I've read that the original game has some crazy complex mechanics in terms of how items appear and such. Is this being made to adhere to all that or is it more of a "by eye" port?
Hi mate, hows the development of this coming along?
PC Engine - Bubble Bobble WIP 20141116 (http://youtu.be/73KirCdSgTc#)
Bubble.
Bobble.
Seriously fantastic.
You know I eagerly await the next phase in the project: where you include the option for classic mode (as seen thus far) as well as "Hudson World", where sprites are modified and updated (but use original color palette to avoid any headaches for you).
So, my modest (ha!) proposal:
Bub --> Coryoon (green)
Bob --> Coryoon (blue)
Bubble Buster --> Gray Bomber (Bomberman)
Coily--> Bonk /PC Genjin
Hullaballoon --> JJ/Jeff
Willy Whistle --> Takahashi / Master Higgins
Stoner --> Gyudes (kool skeleton enemy from Neutopia)
Beluga --> Princess Tomato
Etc.
Looks legit...keep it up :)
Will you be writing your own sound engine, using Arkhan's Squirrel, or TailChao's HuSound?
Please tell me your finnish making this game as I love Bubble Bobble & the PC Engine so both together is a marriage made in heaven
Over a month and nothing...any updates on this? I was uber excited to see this happening
I would love to have Bubble Bobble on the PC Engine.
In anticipation I made a cover for a SCD version 8). When the project is hopefully done I could make a full manual, spine card & back cover also.
(https://i.imgur.com/d1utPXt.jpg)
Quote from: dingsbums on 01/25/2015, 07:29 AMI would love to have Bubble Bobble on the PC Engine.
In anticipation I made a cover for a SCD version 8). When the project is hopefully done I could make a full manual, spine card & back cover also.
(https://i.imgur.com/d1utPXt.jpg)
Fantastic :)
Although many of us would love Red Book + PSG tune options on a CD-ROM, I think this project is being coded as a HuCARD.
I still like the cover, though, regardless.
When it would become a HU Card (who can make self made HU Cards around here ?) I would change the front cover, no problem 8). I would still make the manual but instead of of the spine card / back cover I would make a HU Card case spine side & a round sticker for the backside of a HU Card case.
Quote from: dingsbums on 01/25/2015, 09:15 AMwho can make self made HU Cards around here ?
We have at least 2 who can (and one who has, and has sold it). Probably more of those types of folk hiding in the woodwork around here somewhere.
Quote from: guest on 01/26/2015, 01:34 AMQuote from: dingsbums on 01/25/2015, 09:15 AMwho can make self made HU Cards around here ?
We have at least 2 who can (and one who has, and has sold it). Probably more of those types of folk hiding in the woodwork around here somewhere.
Yeah i think it was db-electronics that has a really nice hucard and pcb setup he was gonna mass produce for homebrew.
WIP 20150218
Added:
- Side borders of the platforms.
- Secret Rooms.
- Various power-ups effects.
TODO:
- Today's record screen.
- EXTEND screen.
- Water and fire bubbles effects.
- Power-ups effects for potions, blu cross, yellow cross and skull.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
(https://i.imgur.com/NV96wLO.png)(https://i.imgur.com/bXWbaDs.png)
Thank the gods it lives, I was getting worried...
Looks awesome
Woot! Gettin' closer! :mrgreen:
Quote from: Aladar on 02/18/2015, 08:29 AMWIP 20150218
Added:
- Side borders of the platforms.
- Secret Rooms.
- Various power-ups effects.
TODO:
- Today's record screen.
- EXTEND screen.
- Water and fire bubbles effects.
- Power-ups effects for potions, blu cross, yellow cross and skull.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
(https://i.imgur.com/NV96wLO.png)(https://i.imgur.com/bXWbaDs.png)
All I can say is "WOW" this look amazing, when do you think your be putting this out?
Sweet! Thanks for the update.
Magnificent.
Dude, you take all the time you need to get this to a point that makes you happy with your work. Whenever you decide to share it with us, I will be grateful. I'm so impressed already with the work you've done. I hope when you are finished with this project you'll take up something original, or get involved with one of the other homebrew devs or teams here on the forums. You clearly have the skills and patience to do good work.
Like the others have said, that looks amazing.
WIP 20150325
Added:
- Today's record screen.
- Water bubbles effect.
- Blu cross, yellow cross and skull.
TODO:
- EXTEND screen.
- Fire bubbles effect.
- Potions.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
I hope to release the game by the end of this year.
Only beta testers will receive it in advance.
(https://i.imgur.com/HgXLia4.png)(https://i.imgur.com/P7EdIXT.png)
This is looking so sweet.
Colour is amazing 😊
Quote from: Aladar on 03/27/2015, 02:00 PM(https://i.imgur.com/HgXLia4.png) (https://i.imgur.com/P7EdIXT.png)
As always.... gorgeous progress.
If progress is beautiful, then this is gorgeous.
Quote from: Aladar on 03/27/2015, 02:00 PMWIP 20150325
Added:
- Today's record screen.
- Water bubbles effect.
- Blu cross, yellow cross and skull.
TODO:
- EXTEND screen.
- Fire bubbles effect.
- Potions.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
I hope to release the game by the end of this year.
Only beta testers will receive it in advance.
(https://i.imgur.com/HgXLia4.png) (https://i.imgur.com/P7EdIXT.png)
Simply awesome...how does one become a tester?
That's still a lot left to do, but given the massive progress you've made, I'm certain you'll do great. Are you considering doing some original project development on the PCE or assisting some translation teams with hacking/programming when this project is done? It certainly looks like you have the necessary skills.
Looking better everyday. Thanks for your efforts.
Always a fan of a good translation.
Already saving money for this. Congratulations on such a seemingly well rounded work :-)
This is awesome! Bubble Bobble is the perfect game to show off the turbo's color palette! Take my money now!!!!
I'm very excited for this :D. I just discovered that people were making homebrew hu-card games and I'm very eager to try one out.
This is yet another project I'm eagerly awaiting. Good luck with development :)
thanks for the hard work. Did I already say I can't wait for this?
Wow ! Great WIP here ! Keep it up !
OK, I have a couple questions about this... Are you recreating everything from scratch? How have you sussed out all the enemy patterns and behaviors? Is the original arcade the primary source or one of the later ports?
I hope the end result is very hack-able. It would be awesome to be able to create modified versions of the game to create all sorts of user-generated content.
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
Wow, that is amazing and I am so thankful that a project like this is being done for PCE instead of more popular consoles. =D>
I hope this will be released as a CD or even better : a hucard port !!!
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
I can speak for all PCE fans in the cosmos: we are hugging and kissing you right now :)
(https://junk.tg-16.com/images/love_1.gif)
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
You're my hero.
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
I'm super grateful for the effort you've gone through. I can't wait to play the finished port.
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
You have a rare combination of great taste and immense skill. This is a really impressive undertaking.
O_o I think I need to keep an eye out for this
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
Excellent work! I look forward to seeing the finished game. :)
You're a better man than I ... I got bored and gave up part way through when I started to disassemble Atari's Tempest.
I got further with SNK's Alpha Mission (many years ago) and have a working emulation (that's nowhere near as good as today's Mame) ... but for a programmer, doing this sort of thing has to be a real labor-of-love for a particular game.
Thanks for bringing Bubble Bobble to the PCE!
WIP 20150610
Added:
- EXTEND screen.
- Fire bubbles effect.
- Potions.
TODO:
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
(https://i.imgur.com/usPaiE2.png) (https://i.imgur.com/eWriUxy.png)
(https://i.imgur.com/kJWcN12.png)
Looks great! :3
Amazing.
So many colors. Beautiful work!
How does the PC Engines palette and color capabilities compare to the arcade? Are there any problems with graphics conversions?
Quote from: guest on 06/10/2015, 05:10 PMHow does the PC Engines palette and color capabilities compare to the arcade? Are there any problems with graphics conversions?
The color number limits are well within the PCE's capabilities and the colors in emulated screen shots are 9-bit, even if the shade values might be slightly different, they are staggered the same.
ARCADE <---------------------------------------------------------------> PC ENGINE COLOR
(https://web.archive.org/web/20190509210317im_/http://superpcenginegrafx.net/misc/bbct1.bmp) (https://web.archive.org/web/20190509210317im_/http://superpcenginegrafx.net/misc/bbct1_9bpp.bmp)
Wow, that is incredible beyond words. Cheers Black Tiger :D
Quote from: SmokeMonster on 06/10/2015, 11:08 PMWow, that is incredible beyond words. Cheers Black Tiger :D
I just did an automated color conversion of that screenshot. :P This project (as far as I know) is all Aladar.
Wow, I can't believe it! I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.
Well, as long as it gets produced!
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it! I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.
Well, as long as it gets produced!
SOOOOOP!!!!
Welcome back, comrade :)
Quote from: esteban on 06/30/2015, 06:05 AMQuote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it! I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.
Well, as long as it gets produced!
SOOOOOP!!!!
Welcome back, comrade :)
Hey Esteban :D
I'm not sticking around though; I can't remember why this place popped into my head, but I was surprised to see one of my threads up so high, and then even more surprised by the excellent news!
I won't derail the thread further, but I'll add that it's nice to see the people I remember fondly still doing some good work, and hopefully you're all healthy and happy.
Quote from: soop on 06/30/2015, 07:21 AMQuote from: esteban on 06/30/2015, 06:05 AMQuote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it! I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.
Well, as long as it gets produced!
SOOOOOP!!!!
Welcome back, comrade :)
Hey Esteban :D
I'm not sticking around though; I can't remember why this place popped into my head, but I was surprised to see one of my threads up so high, and then even more surprised by the excellent news!
I won't derail the thread further, but I'll add that it's nice to see the people I remember fondly still doing some good work, and hopefully you're all healthy and happy.
SOOOOP!!
Well, if you can't stay for now, good luck with everything.
But you have to promise to stop by every now and then.
:)
But you should stay.
OMG SOOP! did Donna lock you in a dungeon again?
wb
Yeah, this looks fantastic :dance:
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it! I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.
Well, as long as it gets produced!
SOOOOOOOOP! :)
(Just hoping you will stop by again)
Quote from: Harry Potthead on 08/01/2015, 03:49 AMYeah, this looks fantastic :dance:
Indeed it does. :)
Updates?
I'm chompin at the bit to check this one out...
PC Engine - Bubble Bobble WIP 20150829 (http://youtu.be/y91UNdpM2QQ#)
Aladar for president.
Fantastique.
Fantastique magnifique
Pixel perfect it seems, impressive stuff, can not wait :)
That's looking awesome!
It's super nice.
UPDATE: Aladar sent me a brief text message and said that the sfx/soundtrack for Bubble Bobble will be ripped from Rastan Saga II. He knows purists might be upset, but the sound effects and chip tunes result in a very creative, fun mashup.
Ewww, he couldn't have picked a better game to rip the sound from? :(
Still, looks amazing!
Quote from: VenomMacbeth on 08/31/2015, 03:22 PMEwww, he couldn't have picked a better game to rip the sound from? :(
Still, looks amazing!
He has the sound engine from Rastan Saga II working and implemented, so it is a matter of convenience/time/etc.
Way, way cool ... he's done a great job on this! :D
Quote from: esteban on 08/31/2015, 02:04 PMUPDATE: Aladar sent me a brief text message and said that the sfx/soundtrack for Bubble Bobble will be ripped from Rastan Saga II. He knows purists might be upset, but the sound effects and chip tunes result in a very creative, fun mashup.
(https://web.archive.org/web/20130917144030im_/http://i.imgur.com/Ufbr5ej.gif)
An update on this would be amazing...
Thing is, pestering him about it every couple of months isn't going to speed things up.
Quote from: guest on 10/31/2015, 11:44 AMThing is, pestering him about it every couple of months isn't going to speed things up.
Is it really pestering? I don't think a few months in between asking would constitute, after all the guy doing the port made the thread to begin with so it kind of has to be expected
Quote from: guest on 10/31/2015, 11:44 AMThing is, pestering him about it every couple of months isn't going to speed things up.
Showing my love for the project by not letting is fester in page 2 of the forum, that's all...too many projects get forgotten and lost, I'd like to see this one finished.
I take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
Quote from: guest on 10/31/2015, 08:58 PMI take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...
](*,)
Quote from: Dicer on 11/01/2015, 12:35 PMQuote from: guest on 10/31/2015, 08:58 PMI take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...
](*,)
Ah yes, the old reductio ad absurdum. Putting aside for a moment that I'm not a mod and have no policing powers whatsoever, I never indicated nobody should discuss stuff. "An update on this would be amazing..." is not discussion. It's poking someone to see if they'll respond, which could be perceived as annoying. And I'm not trying to pick on just you. I think it's an annoying habit in general. We're basically the one group who is probably more excited about Aladar's project than any other. Do you think he's just gonna forget about us and never let us know it's done and playable or something?
WIP 20151217
Added:
- Level 100.
- Ending(s).
TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.
(https://i.imgur.com/tQUv016.png) (https://i.imgur.com/2OxsPSR.png)
So basically, the game is complete other than a few superfluous features and sound. =D>
Quote from: Aladar on 12/17/2015, 01:35 PMWIP 20151217
Added:
- Level 100.
- Ending(s).
TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.
(https://i.imgur.com/tQUv016.png) (https://i.imgur.com/2OxsPSR.png)
First Episode VII and now this...Best Christmas Ever!
Are you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?
Btw - this looks awesome. What assembler or compiler did you end up using?
Amazing stuff, can't wait to see the final product...
Quote from: guest on 12/17/2015, 02:00 PMSo basically, the game is complete other than a few superfluous features and sound. =D>
Don't be fooled by the TODO list, in fact it is what is missing and not what to do.
There is still a lot to do: clean and optimize the code, reorganize the data, fix various things, etc.
Quote from: TurboXray on 12/17/2015, 02:18 PMAre you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?
Btw - this looks awesome. What assembler or compiler did you end up using?
I will convert the music myself, for the engine I have not decided yet.
PCEAS v3.22 by Tomaitheous ;)
It is simple and I like the @ operator and the use of square brackets for the indirection.
I hate the use of + and - for the local labels... and breaks the consistency!
PCE BUBBLE BOBBLE is looking even better.
Awesome. :)
Dawww, that's one cute end screen. :mrgreen:
Bumping because I want a status update...
Quote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.
:)
Quote from: esteban on 07/02/2016, 10:52 AMQuote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.
:)
Lies and slander, put up or shut up ;)
Quote from: Dicer on 07/02/2016, 08:23 PMQuote from: esteban on 07/02/2016, 10:52 AMQuote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.
:)
Lies and slander, put up or shut up ;)
I was suffering from heatstroke when I wrote that.
Seriously.
Not an excuse, just an explanation.
:)
Any news on this? :D
WIP 20160615
Added:
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
TODO:
- Music and sound FX.
- Pause button.
Good news: the project is still alive.
Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
Quote from: Aladar on 12/20/2016, 12:40 PMGood news: the project is still alive.
Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
I'm still so pumped for this!
Excellent!! Very stoked to hear this is still in progress :)
Quote from: Aladar on 12/20/2016, 12:40 PMWIP 20160615
Added:
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
TODO:
- Music and sound FX.
- Pause button.
Good news: the project is still alive.
Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
Any chance of a public beta, say as a nice lil xmas present...
Quote from: Dicer on 12/20/2016, 07:26 PMAny chance of a public beta, say as a nice lil xmas present...
Sorry, only beta testers will receive it in advance.
Quote from: Aladar on 12/24/2016, 07:52 AMQuote from: Dicer on 12/20/2016, 07:26 PMAny chance of a public beta, say as a nice lil xmas present...
Sorry, only beta testers will receive it in advance.
Fair enough, looking forward to a final product regardless, more obey is always a good thing...
hello
is there a link to download the game ?
thanks in advance :P
Quote from: F.L on 01/15/2017, 06:56 AMhello
is there a link to download the game ?
thanks in advance :P
The link to download the game is available. In the future. Where the game is completed. And happiness abounds. Thank you. :)
Quote from: esteban on 01/15/2017, 07:25 AMQuote from: F.L on 01/15/2017, 06:56 AMhello
is there a link to download the game ?
thanks in advance :P
oh well, time to go back into the stasis pod.
The link to download the game is available. In the future. Where the game is completed. And happiness abounds. Thank you. :)
Is there any news update Aladar?
Damn this bump is depressing lol...
I'm really sorry but I got tired (again) and so not much progress in the last six months.
The project is still alive but don't hold your breath...
Quote from: Aladar on 09/15/2017, 12:20 PMI'm really sorry but I got tired (again) and so not much progress in the last six months.
The project is still alive but don't hold your breath...
That's ok, we all appreciate the time and effort you've put in :) The only thing I would ask is that if you ever did decide to give up on it, maybe you could release your work for someone else to finish?
Other than that though, I've waited this long, I can wait more.
Getting any Bubble Bobble coding in?
After coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
Quote from: Galad on 05/08/2018, 12:15 PMAfter coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
You must be excited since your avatar is "Bubble Bobble".
Quote from: hoobs88 on 05/08/2018, 01:35 PMQuote from: Galad on 05/08/2018, 12:15 PMAfter coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
You must be excited since your avatar is "Bubble Bobble".
Indeed
The absence of this title on the PC Engine has always been a bizarre gap, in my mind. Taito did so many other titles, including questionable ones like Rastan Saga II. The lack of Bubble Bobble and also the original Rastan sort of confounds me, though I guess Rastan isn't a particularly long game and might be considered too short.
I would've really liked a good Rastan port for the Turbo. I'm not a big fan of either Rastan 2 on PCE or the original Rastan on SMS.
PC Engine - Bubble Bobble WIP 20181223
First version with audio(13 sound effects).
http://youtu.be/YMwxEbO5eMU
Looks like a genuine port from what I remember of the game.
When do you think you'll ever finish it ?
definitely looking good!
Looks and sounds fantastic =D>