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PCE-FX Homebrew Development => Localizations, Games, Apps, Docs => Topic started by: soop on 02/06/2012, 09:49 AM

Title: Bubble Bobble
Post by: soop on 02/06/2012, 09:49 AM
I've always thought it was a shame this was never ported the the Engine.  There's a thread here: http://www.retrocollect.com/forum/viewtopic.php?f=3&t=1948 where a guy is suggesting a new version which adds in 4 players, a level editor etc.

How hard would this be to write, and what would be the best approach?

I mean the sprites should be freely available, and there's no doubt the PCE could handle it.  The difficulty would be the hidden mechanics, such as the route of the bubbles and all the triggers, but these are all available in one form or another.

I just think it would be ultra sweet to have this on a Hu Card.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 09:51 AM
OldRover was working on this at one point like 94 years ago.

It would be fuck-all easy to write Bubble Bobble. 

The basic game is nothing.  It's just got a jillion levels.  It would be a whole hell of a lot easier than Atlantean, thats for sure. 

lol
Title: Re: Bubble Bobble
Post by: soop on 02/06/2012, 09:53 AM
At this point I'm hoping someone pops up offering to make it... or even better, they have made it :D

What language are PCE games written in anyway?  C?
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 10:00 AM
C/6502 assembly.

Bubble Bobble could probably be done in C with little issue.
Title: Re: Bubble Bobble
Post by: NecroPhile on 02/06/2012, 12:38 PM
Rover's Thread (https://www.pcengine-fx.com/forums/index.php?topic=5000.0)

Will it ever get finished?  [-o<
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 12:49 PM
Awww that thread was back when everyone loved each other.

*sniffle*
Title: Re: Bubble Bobble
Post by: OldRover on 02/06/2012, 12:54 PM
Quote from: guest on 02/06/2012, 12:38 PMRover's Thread (https://www.pcengine-fx.com/forums/index.php?topic=5000.0)

Will it ever get finished?  [-o<
I put it aside after the Brandon Cobb debacle. It will stay aside for now. If Arkhan ever releases Squirrel 3.0, I'll take it back up again. In the meantime, I have too many other things already on my plate.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 01:48 PM
lol THE COBBWEB IS COMING FOR YOU.
Title: Re: Bubble Bobble
Post by: VestCunt on 02/06/2012, 03:10 PM
It would be sweet, but we already have Parasol Stars, Don Doko Don, and some others.  I can live without it.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 03:18 PM
true dat.

I would still like it, with teh musics and er'thang
Title: Re: Bubble Bobble
Post by: nat on 02/06/2012, 08:37 PM
Who da fuk is Brandon Cobb?
Title: Re: Bubble Bobble
Post by: OldRover on 02/06/2012, 09:24 PM
Super Fighter Team. 'Nuff said.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/06/2012, 10:13 PM
Quote from: nat on 02/06/2012, 08:37 PMWho da fuk is Brandon Cobb?
"Mr. I did everything first except I actually didn't because I'm an ignorant, arrogant dumbfuck"

Title: Re: Bubble Bobble
Post by: Mishran on 02/06/2012, 11:21 PM
Brandon Bobthenobb? Never heard of him...
Title: Re: Bubble Bobble
Post by: nat on 02/06/2012, 11:32 PM
What does he have to do with Bubble Bobble, though? Did he claim he created it or something?
Title: Re: Bubble Bobble
Post by: OldRover on 02/07/2012, 12:32 AM
nat, when Cobb approached me about being his pet project, he was more interested in the fact that I was doing an unmarketable fan conversion of a copyrighted game (Bubble Bobble) than anything else... only because it was intended for hucard.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/07/2012, 08:55 AM
Quote from: nat on 02/06/2012, 11:32 PMWhat does he have to do with Bubble Bobble, though? Did he claim he created it or something?
Basically he was pee-pantsing because the work someone else was doing wasn't something he could rub his Super Fighter Teamsack all over and profit from.

and then there's all the pretentious BS he spews when he talks about it anyways.

"Oh look at me , I'm the best, I did it first, I do this, I do that, I'm so awesome, I'll do huCards the best because I'm pro".

shut up bitch!

We did it first! =3

BURN DOWN THE COBBWEBB.
Title: Re: Bubble Bobble
Post by: CrackTiger on 02/07/2012, 12:41 PM
Isn't the Super Fighter Team guy's business model something like 90% of profit for him and 10% to the actual  game creator(s)?
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/07/2012, 12:50 PM
Quote from: CrackTiger on 02/07/2012, 12:41 PMIsn't the Super Fighter Team guy's business model something like 90% of profit for him and 10% to the actual  game creator(s)?
yeah something like that.

then he rides your work's wave of glory to the top of Mt. Circle Jerk where he talks to himself about how great he is. 

The only first he has brought to the homebrew world is being a total jackass.

and not in the fun way, like me!
Title: Re: Bubble Bobble
Post by: Mishran on 02/07/2012, 01:51 PM
Nobody does asshole like you, Ark... :wink: :lol:
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/07/2012, 02:15 PM
*zing*

Nice one, lol.

Title: Re: Bubble Bobble
Post by: ParanoiaDragon on 02/07/2012, 03:55 PM
Quote from: Mishran on 02/07/2012, 01:51 PMNobody does asshole like you, Ark... :wink: :lol:
:shock:  T.M.I.!!!
Title: Re: Bubble Bobble
Post by: FraGMarE on 02/08/2012, 05:16 AM
Umm, the TG16 already got the *best* Bubble Bobble game ever made.  Maybe you've heard of it, it's called Parasol Stars!  :)
Title: Re: Bubble Bobble
Post by: soop on 02/08/2012, 05:44 AM
Quote from: fragmare on 02/08/2012, 05:16 AMUmm, the TG16 already got the *best* Bubble Bobble game ever made.  Maybe you've heard of it, it's called Parasol Stars!  :)
9___9  You know what I mean.  The Trinity of Bubble Bobble, Rainbow Islands and Parasol Stars.
Title: Re: Bubble Bobble
Post by: spenoza on 02/08/2012, 02:31 PM
Yeah, and each title in the trinity has different gameplay, and the gameplay makes the game, in this case. I say GO FOR IT!
Title: Re: Bubble Bobble
Post by: Keranu on 02/08/2012, 04:51 PM
I was thinking recently it would be cool to see a demo of Chip Chan Kick running on PCE. Seems doable.
Title: Re: Bubble Bobble
Post by: soop on 02/09/2012, 11:30 AM
I think it should be an exact replica of the Japanese arcade, spelling errors and all.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 02/09/2012, 11:49 AM
BUBLE BOBBLE.

THE STORY OF MICHAEL BUBLE.
Title: Re: Bubble Bobble
Post by: soop on 02/09/2012, 11:55 AM
Quote from: guest on 02/09/2012, 11:49 AMBUBLE BOBBLE.

THE STORY OF MICHAEL BUBLE.
Heheh

I dunno if the original Japanese version had the English
"NOW IT IS THE BEGINING OF FANTASTIC JOURNEY"   But I hope it did.  I love that.

*edit* wait, I mean ""NOW,IT IS BEGINNING OF A FANTASTIC STORY!! LET'S MAKE A JOURNEY TO THE CAVE OF MONSTERS! GOOD LUCK!"
Title: Re: Bubble Bobble
Post by: hoobs88 on 02/09/2012, 02:48 PM
Quote from: guest on 02/09/2012, 11:49 AMBUBLE BOBBLE.

THE STORY OF MICHAEL BUBLE.
The game would suck if that were the case. I'm glad it is about bubble breathing dragons instead!

I would love to have the complete trilogy available. Bubble Symphony would be nice too!
Title: Re: Bubble Bobble
Post by: Aladar on 03/01/2012, 03:14 PM
Quote from: soop on 02/06/2012, 09:53 AMAt this point I'm hoping someone pops up offering to make it... or even better, they have made it :D
I am working on a port.
I have started a year ago, now I am converting the remaining code in C++.
I have translated in C++ around the 50% of the main CPU code, slave CPU and MCU code is alredy converted and working(tested on my emulator/simulator).
For the audio part I have used a different method: I have written a specific emulator to extract the data sent to the sound chips.
There is still a lot to do, the C++ translation is only an intermediate step...
Title: Re: Bubble Bobble
Post by: hoobs88 on 03/01/2012, 05:30 PM
That is indeed good news!
Title: Re: Bubble Bobble
Post by: ParanoiaDragon on 03/02/2012, 12:25 AM
Looking forward to it!!
Title: Re: Bubble Bobble
Post by: spenoza on 03/02/2012, 12:57 AM
Out of curiosity, is there a reason you are working in C++? Is it simply your most familiar language?
Title: Re: Bubble Bobble
Post by: Aladar on 03/02/2012, 06:56 AM
Quote from: guest on 03/02/2012, 12:57 AMOut of curiosity, is there a reason you are working in C++? Is it simply your most familiar language?
For various reasons, for example it is possible to test and analyze the code with my emulator/simulator(written in C++) or, in the future, to compile a preliminary version in C with HuC.
However, the final code will be in assembly.
Title: Re: Bubble Bobble
Post by: soop on 03/02/2012, 07:01 AM
Wow, this is great news!

May I ask which version it's based on?

And I know it's far too early for questions like this...  But I'll throw it out there; would it be possible to insert code for a 2p GT linkup?  I know there's not exactly a lot of GT owners in the world, but I wonder how hard it would be.  I guess Bomberman '93 has the code.
Title: Re: Bubble Bobble
Post by: Aladar on 03/02/2012, 02:00 PM
Quote from: soop on 03/02/2012, 07:01 AMMay I ask which version it's based on?
"VER 0.1 4.SEP,1986"(parent in MAME)

QuoteAnd I know it's far too early for questions like this...  But I'll throw it out there; would it be possible to insert code for a 2p GT linkup?  I know there's not exactly a lot of GT owners in the world, but I wonder how hard it would be.  I guess Bomberman '93 has the code.
It would be nice, but as you said it's too early.
Title: Re: Bubble Bobble
Post by: esteban on 03/04/2012, 02:44 AM
Quote from: Aladar on 03/01/2012, 03:14 PM
Quote from: soop on 02/06/2012, 09:53 AMAt this point I'm hoping someone pops up offering to make it... or even better, they have made it :D
I am working on a port.
I have started a year ago, now I am converting the remaining code in C++.
I have translated in C++ around the 50% of the main CPU code, slave CPU and MCU code is alredy converted and working(tested on my emulator/simulator).
For the audio part I have used a different method: I have written a specific emulator to extract the data sent to the sound chips.
There is still a lot to do, the C++ translation is only an intermediate step...
Good luck on this project (https://junk.tg-16.com/images/pcgLT.png)
Title: Re: Bubble Bobble
Post by: Aladar on 04/28/2013, 04:57 AM
I want to inform you that the project is still alive even if progresses slowly.
I am currently completing the preparatory work for the assembly conversion.
Now I have to choose the format: HuCard or CD?
I'm also considering the possibility of a SuperGrafx exclusive.
I know that many will not like this choice but thanks to the second background and more VRAM the code is simpler.
Title: Re: Bubble Bobble
Post by: spenoza on 04/28/2013, 11:03 AM
Well, SGX only would have the result that most would have to use emulators to play it. If at all possible I would urge Hucard rather than CD (even though distributing it becomes more problematic) and not SGX only. CD distribution is an easier distro method, but Aetherbyte is working on HuCard hardware and the GameOfYou flash card makes it pretty easy to get a ROM onto a working system. You could always sell a ROM file the way some folks sell ebooks or MP3 files.

Of course, if you wanted it to be as accurate as possible you could go SGX only at first, and then maybe spend a little more time to make a regular version. You'll notice that Parasol Stars manages to have the level tiles fly away at the end of a level while the background remains, so it is certainly possible.

These are my opinions, but it's up to you what you want to do, of course.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 04/28/2013, 03:55 PM
I see no reason why Bubble Bobble should be a Super Grafx exclusive, if it's a port of the arcade one or NES one.

Title: Re: Bubble Bobble
Post by: Bardoly on 04/28/2013, 04:44 PM
Quote from: Aladar on 04/28/2013, 04:57 AMI want to inform you that the project is still alive even if progresses slowly.
I am currently completing the preparatory work for the assembly conversion.
Now I have to choose the format: HuCard or CD?
I'm also considering the possibility of a SuperGrafx exclusive.
I know that many will not like this choice but thanks to the second background and more VRAM the code is simpler.
Thanks for the update!

How about a Super HuCard like Darius Plus and Darius Alpha where the game would be playable on regular hardware but with enhanced gameplay if played on a SuperGrafx?  Although for ease of distrution (and also for being much cheaper than creating HuCards), I would have to recommend a CD release?

Of course, this begs the question of whether a CD release could take advantage of the SuperGrafx hardware.  I would assume so, but I have no clue.
Title: Re: Bubble Bobble
Post by: FiftyQuid on 04/28/2013, 08:30 PM
This is pretty cool.  Glad I found this thread.  My preference, if anyone cares, is the HuCard over CD-ROM.
Title: Re: Bubble Bobble
Post by: ParanoiaDragon on 04/29/2013, 03:08 AM
I'm not sure when Aetherbutt will have Hucards ready, & maybe neither do they(?).  Maybe they're already ready, & are just being hush hush :D  In any case, I see no reason why the game couldn't be pixel pefect & be on a cart.  However, as stated before, CD is easier for now.  If you do CD, I'd highly recommend you do a straight arcade port, & an enhanced mode.  For the enhanced mode, you could add some redbook versions of the tunes, & could probably use updated sprites/tile lifted from other Bubble Bobble games.  Then for the music, you could have 3 options for the player to choose from, chip tunes, redbook of the original arcade audio, & some arranged versions of the tunes that switch up maybe every 10 stages, & have this selectable perhaps in an options screen. 

But, maybe this is just me dreaming! :)
Title: Re: Bubble Bobble
Post by: esteban on 04/29/2013, 07:21 AM
STATUS: Whilst a HuCARD would be nice, I can't help but dream of a CD release with the OPTION to play PSG chiptunes and Redbook! That would be truly marvelous. YOUR PATH HAS BEEN CHOSEN—clearly CD-ROM is the medium of the future...
Title: Re: Bubble Bobble
Post by: NecroPhile on 04/29/2013, 12:12 PM
Good to hear this is still going.  :mrgreen:

Unless you have no desire for a physical release, my vote is for SuperCD format (no SGX).  Hueys drive up cost and a SGX requirement would limit your audience, all for no real purpose.
Title: Re: Bubble Bobble
Post by: JoshTurboTrollX on 04/29/2013, 12:31 PM
Go with a Super CD release!  Is this going to be an actual release?  Like a slight knock off on Super CD or something?

Bibble Booble for the Turbo!!
Title: Re: Bubble Bobble
Post by: Nando on 04/29/2013, 12:35 PM
Any screenshots?
Title: Re: Bubble Bobble
Post by: _Paul on 04/29/2013, 01:43 PM
*hears the approaching footsteps of Taito's lawyers*
Title: Re: Bubble Bobble
Post by: esadajr on 04/29/2013, 02:37 PM
While a Super CD release with red book audio would be awesome, a rom release would probaly be more appropiate. No one would be able to press discs and profit from Aladar's work.
Title: Re: Bubble Bobble
Post by: Arkhan Asylum on 04/29/2013, 02:48 PM
Yes, a ROM would be the most appropriate overall since it's going to be a port.
Title: Re: Bubble Bobble
Post by: Aladar on 04/29/2013, 03:19 PM
Thanks for all the replies and suggestions.
Ok, no SuperGrafx exclusive.

Quote from: Nando on 04/29/2013, 12:35 PMAny screenshots?
I doubt you'll see something before months...
Title: Re: Bubble Bobble
Post by: Nando on 04/29/2013, 03:58 PM
Quote from: Aladar on 04/29/2013, 03:19 PMThanks for all the replies and suggestions.
Ok, no SuperGrafx exclusive.

Quote from: Nando on 04/29/2013, 12:35 PMAny screenshots?
I doubt you'll see something before months...
Well, looking forward to them.

Coincidentally enough I've been drooling over the Saturn's version and boy is it eye candy and then some.
THE COLORS!!
Title: Re: Bubble Bobble
Post by: Marll on 05/06/2013, 05:54 PM
I'd totally play me some Bubble Bobble on the TG.
Title: Re: Bubble Bobble
Post by: Nando on 05/11/2013, 08:58 AM
I would be down to help on some pixel art, if u want the help.
Title: Re: Bubble Bobble
Post by: VenomMacbeth on 05/11/2013, 09:47 AM
 I'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
Title: Re: Bubble Bobble
Post by: CrackTiger on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Title: Re: Bubble Bobble
Post by: hoobs88 on 05/11/2013, 01:31 PM
Quote from: guest on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Bubble Memories
Title: Re: Bubble Bobble
Post by: CrackTiger on 05/11/2013, 02:39 PM
Quote from: hoobs88 on 05/11/2013, 01:31 PM
Quote from: CrackTiger on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Bubble Memories
It would have been the lone PCE release of 1997. :P
Title: Re: Bubble Bobble
Post by: esteban on 05/11/2013, 02:42 PM
Quote from: hoobs88 on 05/11/2013, 01:31 PM
Quote from: guest on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
Title: Re: Bubble Bobble
Post by: ParanoiaDragon on 05/11/2013, 09:12 PM
Quote from: esteban on 05/11/2013, 02:42 PM
Quote from: hoobs88 on 05/11/2013, 01:31 PM
Quote from: guest on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
Yes!!! I'd be down for doing some redbook for this one! :)
Title: Re: Bubble Bobble
Post by: soop on 05/13/2013, 10:02 AM
This is music to my pants.  Trouser jazz.

I too would prefer a Hu Card release, because of that bootlegger guy selling shit, and also so I'd be able to play on my GT.

However, the most important important thing to me are:
256 x 224 resolution (shouldn't be a problem)
accurate bubble background flow
accurate secrets

As long as it's accurate as possible, I'd go for any format necessary, but I would prefer Hu Card over SCD/SGX.

But yeah, trouser jazz :D
Title: Re: Bubble Bobble
Post by: saturndual32 on 05/15/2013, 01:58 AM
I would also prefer a Hu Card release just to see the original PCE format kick ass. But we all understand that CD is the easier format to handle. Definitely not on the Supergrafx since this isnt a game that would really show what it could do.
But at the end of the day, whatever format is chosen would be cool with me, as long as there is Bubble Bobble on PCE!
Title: Re: Bubble Bobble
Post by: Nighttrate on 11/23/2013, 08:09 PM
Did anyone start or complete a port of this game?
Title: Re: Bubble Bobble
Post by: Aladar on 11/26/2013, 03:56 AM
Update:
bubbles routines, collisions(slave Z80 code) and various other things are now converted into HuC6280 assembly.
Currently I'm working on enemies routines.
The first version will be for SuperGrafx then PC Engine(HuCard and maybe CD-ROM but I can change my mind).
Title: Re: Bubble Bobble
Post by: seieienbu on 11/26/2013, 05:42 AM
Glad to hear that you're still at it!  Good luck and god speed.
Title: Re: Bubble Bobble
Post by: Bardoly on 01/15/2014, 02:23 PM
Any new update for the new year?
Title: Re: Bubble Bobble
Post by: Aladar on 03/03/2014, 04:43 AM
Update:
Pulpul, Monsta and Skel-Monsta/Rascal code is done.
Currently I'm working on player routines and various other things.
The SuperGrafx version is dead.
I hope to get a playable demo for this summer.

In the meantime you can play Bubble Bobble Lost Cave (http://lostcave.wordpress.com).
Title: Re: Bubble Bobble
Post by: esadajr on 03/03/2014, 10:02 AM
great news! keep it up man
Title: Re: Bubble Bobble
Post by: Tatsujin on 03/03/2014, 10:04 AM
Quote from: esteban on 05/11/2013, 02:42 PM
Quote from: hoobs88 on 05/11/2013, 01:31 PM
Quote from: guest on 05/11/2013, 12:52 PM
Quote from: VenomMacbeth on 05/11/2013, 09:47 AMI'm surprised Bubble Bobble isn't already on the PCE.  Nearly every other Taito game is.  :|
It was too ancient at the time. The Mark III already had a seemingly pixel perfect port.

What the PCE should have gotten is Bubble Symphony.
Bubble Memories
RASTAN.
FUCK YEAH!!!!
Title: Re: Bubble Bobble
Post by: Aladar on 07/17/2014, 12:49 PM
Now I have enough code for an incomplete but playable version.
In the next few days I will try to compile all, however I expect a lot of errors... fingers crossed! [-o<
Title: Re: Bubble Bobble
Post by: Nando on 07/17/2014, 04:46 PM
Awesome! You can do eet!
Title: Re: Bubble Bobble
Post by: esteban on 07/18/2014, 06:16 AM
Quote from: Aladar on 07/17/2014, 12:49 PMNow I have enough code for an incomplete but playable version.
In the next few days I will try to compile all, however I expect a lot of errors... fingers crossed! [-o<
:pcgs:

You will persevere.
Title: Re: Bubble Bobble
Post by: Aladar on 07/22/2014, 06:52 AM
First successful compilation:
(https://i.imgur.com/myEeUVT.png) (https://i.imgur.com/sd54QJn.png)
Title: Re: Bubble Bobble
Post by: Nando on 07/22/2014, 09:18 AM
WAY TO GO!
Title: Re: Bubble Bobble
Post by: Nighttrate on 07/22/2014, 06:15 PM
will this be 2 player ?
Title: Re: Bubble Bobble
Post by: elderbroom on 07/28/2014, 09:58 PM
Very cool, chiming in here as to track this discussion as it progresses.
Title: Re: Bubble Bobble
Post by: FiftyQuid on 07/29/2014, 11:26 PM
Damn.  That is sweet.  Love me the Bobble.
Title: Re: Bubble Bobble
Post by: bonq on 07/30/2014, 05:16 PM
Nice Screenies thanks for positing 'em.

Please keep us posted on any future progress.

-bonq
Title: Re: Bubble Bobble
Post by: esteban on 07/31/2014, 09:42 AM
HELL YES!
Title: Re: Bubble Bobble
Post by: Aladar on 08/02/2014, 01:00 PM
First video:
PC Engine - Bubble Bobble WIP 20140801 (http://youtu.be/N6B0t0KXCAQ#)
Title: Re: Bubble Bobble
Post by: touko on 08/02/2014, 01:14 PM
Great, i like it  :wink:
Title: Re: Bubble Bobble
Post by: Mishran on 08/02/2014, 07:05 PM
Would be great to see an Abcard version in the future or even a CD with red book would be nice. Looks like a major part of the engine is more or less complete. Only thing I noticed missing was the water flow and the flames. Truly awesome. Thanks for making this possible, even if only as a download.
Title: Re: Bubble Bobble
Post by: roflmao on 08/02/2014, 07:52 PM
Very cool!
Title: Re: Bubble Bobble
Post by: spenoza on 08/02/2014, 10:33 PM
You should be very proud of the hard work you have put into this. Are you going for arcade authenticity, or have you considered upgrading the graphics a little?
Title: Re: Bubble Bobble
Post by: munchiaz on 08/03/2014, 04:34 AM
this is neat
Title: Re: Bubble Bobble
Post by: megatron-uk on 08/03/2014, 06:54 PM
Very impressive! Any chance of implementing the classic Bubble Bobble music at some point in the future?
Title: Re: Bubble Bobble
Post by: niknice on 08/04/2014, 05:20 AM
You're doing a good job Aladar :) Looking forward to the PC Engines's rendition of the chip tune.
Title: Re: Bubble Bobble
Post by: NecroPhile on 08/04/2014, 12:27 PM
Lookin' good!
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/05/2014, 10:33 PM
Aladar your a genius mate this is defo one of the games missing from the PCE / Turbo collection keep up the good work my friend & i look forward to the release.
Title: Re: Bubble Bobble
Post by: esteban on 08/06/2014, 02:53 PM
Quote from: esteban on 07/31/2014, 09:42 AMHELL YES!
X10!!!
Title: Re: Bubble Bobble
Post by: johnnymad on 08/11/2014, 10:49 PM
There's no music in the video, yet I still have that catchy (annoying) song stuck in my head. Thanks! Guess I've played way too much Bubble Bobble.
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/12/2014, 07:41 PM
The tune is catchy I wonder why this was skipped as a release for the PCE seeing as the NES had a port

How long till we mortals get to play it on the PCE / TG16?

Any one got a ETA?
Title: Re: Bubble Bobble
Post by: johnnymad on 08/12/2014, 07:48 PM
Nintendo didn't allow third party companies to develop games for other systems. They would have stopped doing business with Taito if they did a port.
Title: Re: Bubble Bobble
Post by: shubibiman on 08/14/2014, 02:04 AM
Taito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Title: Re: Bubble Bobble
Post by: johnnymad on 08/14/2014, 09:29 AM
Quote from: shubibiman on 08/14/2014, 02:04 AMTaito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Fair enough. Still learning the history. I know Nintendo did bully a lot of companies from releasing games developed for them onto other systems though. ;)
Title: Re: Bubble Bobble
Post by: spenoza on 08/14/2014, 11:26 PM
Quote from: johnnymad on 08/14/2014, 09:29 AM
Quote from: shubibiman on 08/14/2014, 02:04 AMTaito developped games for the PCE. And third party editors such as NEC Avenue also used to convert Sega or Taito games for the PCE ;)
Fair enough. Still learning the history. I know Nintendo did bully a lot of companies from releasing games developed for them onto other systems though. ;)
And that bullying did have some major effects, but it didn't stop everyone, and I think it was more effective in the US than in Japan. Hell, Hudson continue to develop for Nintendo even as they were a co-conspirator with the PC Engine.
Title: Re: Bubble Bobble
Post by: johnnymad on 08/15/2014, 12:17 AM
I'm sure it's because Nintendo knew Hudson would release a swarm of killer bees into their office I they tried to mess with them. They had a bee in their logo for a reason...
Title: Re: Bubble Bobble
Post by: Aladar on 08/18/2014, 12:16 PM
Added Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/18/2014, 06:05 PM
Quote from: Aladar on 08/18/2014, 12:16 PMAdded Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
Now your just showing of lol, when you going to stop teasing & let us have a go?
Title: Re: Bubble Bobble
Post by: esteban on 08/21/2014, 11:06 PM
BUBBLE BOBBLE!
Title: Re: Bubble Bobble
Post by: TurboXray on 08/21/2014, 11:29 PM
Quote from: Aladar on 08/18/2014, 12:16 PMAdded Zen-Chan and Banebou.
(https://i.imgur.com/vypgGu3.png) (https://i.imgur.com/CngFmQN.png)
You're doing this in HuC? How's that working out? Old Rov and Arkhan had some speed up routines/ideas that they used for HuC - if it comes to that.

Are you going to be using Squirrel for the sound engine/fx?
Title: Re: Bubble Bobble
Post by: Aladar on 08/22/2014, 04:27 AM
QuoteYou're doing this in HuC? How's that working out? Old Rov and Arkhan had some speed up routines/ideas that they used for HuC - if it comes to that.
Everything is in pure assembly code, thanks anyway.

QuoteAre you going to be using Squirrel for the sound engine/fx?
The sound will be the last thing I will add, so I have not decided yet.
Title: Re: Bubble Bobble
Post by: TurboXray on 08/22/2014, 11:38 AM
Quote from: Aladar on 08/22/2014, 04:27 AMEverything is in pure assembly code, thanks anyway.
Ahh, so you're on the darkside as one of us :)  I'm not sure where I got the idea that it was HuC, that you were using. What assembler are you using?


QuoteThe sound will be the last thing I will add, so I have not decided yet.
I have one now, that is tracker style/based. That's what I'm going to be using for this little homebrew that I'm working on. If you're interested, I'll clean it up and release the source code. If you end up making your own or such, would you mind sharing it as well?
Title: Re: Bubble Bobble
Post by: Niko49 on 08/22/2014, 01:24 PM
Sweet! I hate that there was a lack a Bubble Bobble on the PCE.
Title: Re: Bubble Bobble
Post by: NecroPhile on 08/22/2014, 01:34 PM
Quote from: Niko49 on 08/22/2014, 01:24 PMSweet! I hate that their was a lack a Bubble Bobble on the PCE.
At least you can play parts II and III.  :mrgreen:

Welcome aboard, by the way.
Title: Re: Bubble Bobble
Post by: Aladar on 08/24/2014, 06:03 AM
Quote from: TurboXray on 08/22/2014, 11:38 AMAhh, so you're on the darkside as one of us :)  I'm not sure where I got the idea that it was HuC, that you were using. What assembler are you using?
PCEAS v3.22 by Tomaitheous  :wink:

QuoteI have one now, that is tracker style/based. That's what I'm going to be using for this little homebrew that I'm working on. If you're interested, I'll clean it up and release the source code. If you end up making your own or such, would you mind sharing it as well?
Yes, please release the source code.
I will share everything that is worthy.
Title: Re: Bubble Bobble
Post by: Niko49 on 08/25/2014, 09:02 AM
So just being curious. What is your progress on the project? What is still left to do ( besides audio )?
Title: Re: Bubble Bobble
Post by: Aladar on 08/25/2014, 02:23 PM
By the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/25/2014, 04:07 PM
Quote from: Aladar on 08/25/2014, 02:23 PMBy the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Your the man, what format are you releasing this on Cd Rom or HU Card ?
Title: Re: Bubble Bobble
Post by: spenoza on 08/25/2014, 05:28 PM
I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
Title: Re: Bubble Bobble
Post by: Dicer on 08/26/2014, 12:45 AM
Quote from: Nighttrate on 08/25/2014, 04:07 PM
Quote from: Aladar on 08/25/2014, 02:23 PMBy the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.
Your the man, what format are you releasing this on Cd Rom or HU Card ?
I vote CD for some sweet remixed tunes, plus og tunes
Title: Re: Bubble Bobble
Post by: esteban on 08/26/2014, 07:24 AM
Quote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
I vote biscotti format, too.
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/26/2014, 11:11 AM
Quote from: esteban on 08/26/2014, 07:24 AM
Quote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Title: Re: Bubble Bobble
Post by: Niko49 on 08/26/2014, 01:14 PM
Quote from: Nighttrate on 08/26/2014, 11:11 AM
Quote from: esteban on 08/26/2014, 07:24 AM
Quote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Sugar rush from a biscuit?
Title: Re: Bubble Bobble
Post by: NecroPhile on 08/26/2014, 01:31 PM
I'd guess he meant from the biscotti.
Title: Re: Bubble Bobble
Post by: spenoza on 08/26/2014, 11:22 PM
In some places a biscuit is synonymous with a cookie. But while traditional American biscuits are known for fat content (lard and/or butter), they are also pretty high on white flour, which is, glycemically, not too far from refined sugar.
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/27/2014, 11:07 AM
Quote from: Niko49 on 08/26/2014, 01:14 PM
Quote from: Nighttrate on 08/26/2014, 11:11 AM
Quote from: esteban on 08/26/2014, 07:24 AM
Quote from: guest on 08/25/2014, 05:28 PMI think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
I vote biscotti format, too.
That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.
Sugar rush from a biscuit?
How to make a biscuit
http://www.bbcgoodfood.com/recipes/3468/basic-biscuit-dough (http://www.bbcgoodfood.com/recipes/3468/basic-biscuit-dough)
Title: Re: Bubble Bobble
Post by: NecroPhile on 08/27/2014, 11:16 AM
..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/27/2014, 03:57 PM
Quote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol

Now back to the game what format is it being released on?
Title: Re: Bubble Bobble
Post by: esteban on 08/27/2014, 05:19 PM
Quote from: Nighttrate on 08/27/2014, 03:57 PM
Quote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol

Now back to the game what format is it being released on?
I'm hoping that this will be a SCD, with both PSG tunes and Red Book (can be changed at at any point in game via a menu).
Title: Re: Bubble Bobble
Post by: Nighttrate on 08/27/2014, 05:30 PM
Quote from: esteban on 08/27/2014, 05:19 PM
Quote from: Nighttrate on 08/27/2014, 03:57 PM
Quote from: guest on 08/27/2014, 11:16 AM..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:
We not crazy, we genius that why I knew there was suger in biscuits lol

Now back to the game what format is it being released on?
I'm hoping that this will be a SCD, with both PSG tunes and Red Book (can be changed at at any point in game via a menu).
I like the sound of that
Title: Re: Bubble Bobble
Post by: Aladar on 09/01/2014, 07:01 AM
Added all the missing enemies.
PC Engine - Bubble Bobble WIP 20140831 (http://youtu.be/GmldtbidonY#)
Title: Re: Bubble Bobble
Post by: wildfruit on 09/01/2014, 07:03 AM
Cor blimey guvna nice one. Now for a pull on me leccy fag.
Title: Bubble Bobble
Post by: esteban on 09/01/2014, 08:53 AM
Quote from: Aladar on 09/01/2014, 07:01 AMAdded all the missing enemies.
PC Engine - Bubble Bobble WIP 20140831 (http://youtu.be/GmldtbidonY#)
C'est Magnifique!  :pcgs:  :pcgs:




Quote from: wildfruit on 09/01/2014, 07:03 AMCor blimey guvna nice one. Now for a pull on me leccy fag.
Ok, I know those expressions are a clichĂ©d clichĂ© of a clichĂ©....but I am not familiar with the "leccy" adjective....help me out.  :pcgs:

In the States, we'd say something like (I don't smoke make tobacco): "Now for a (nice, long) drag on my cigarette."

At least, that's what older folks (and I) might say. I don't know if smokers today use the verb "drag" too often. They should, as far as I'm concerned.





Back on topic: BUBBLE BOBBLE!!!!

If nobody is willing to provide a proper Red Book soundtrack, and if aladar is willing/capable to code dual PSG/Red Book playback, I will gladly create (with my brothers, daughters, cats and son) an a capela+rendition of the Bubble Bobble tunes. No, I'm not joking. PM me.
Title: Re: Bubble Bobble
Post by: johnnymad on 09/01/2014, 08:30 PM
Not gonna watch it... Already have that catchy, yet annoying music stuck in my head.  ](*,)


Also, good work. :)
Title: Re: Bubble Bobble
Post by: roflmao on 09/05/2014, 11:46 PM
I love it!
Title: Re: Bubble Bobble
Post by: cr8zykuban0 on 09/06/2014, 09:46 AM
bubble bobble on the turbo would be pretty sick.
Title: Re: Bubble Bobble
Post by: _Paul on 09/06/2014, 04:19 PM
Quote from: esteban on 09/01/2014, 08:53 AMOk, I know those expressions are a clichéd cliché of a cliché....but I am not familiar with the "leccy" adjective....help me out.
Electric
Title: Re: Bubble Bobble
Post by: esteban on 09/07/2014, 03:13 PM
Quote from: guest on 09/06/2014, 04:19 PM
Quote from: esteban on 09/01/2014, 08:53 AMOk, I know those expressions are a clichéd cliché of a cliché....but I am not familiar with the "leccy" adjective....help me out.
Electric
Ha! That is totally not what I thought it was going to be.  :pcgs:
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/14/2014, 10:24 PM
Alader: Let me know If you want me to design the cd onbody (cd face) for you? I'm so looking forward to this game.
Title: Re: Bubble Bobble
Post by: BigusSchmuck on 09/15/2014, 12:22 PM
Have you figured out a name for this yet or are you going to to call it just Bubble Bobble? I think Bubble Bobble Turbo would be awesome..
Title: Re: Bubble Bobble
Post by: NecroPhile on 09/15/2014, 12:49 PM
Heh, how 'bout Turbble Bobble?  Turbobble?
Title: Re: Bubble Bobble
Post by: BigusSchmuck on 09/15/2014, 02:41 PM
Quote from: guest on 09/15/2014, 12:49 PMHeh, how 'bout Turbble Bobble?  Turbobble?
Or BubbleEngine? or PCbobble? We should have a poll for a name!
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/17/2014, 05:30 PM
I like SUPER BUBBLE BOBBLE
Title: Re: Bubble Bobble
Post by: spenoza on 09/17/2014, 08:37 PM
Super Bubble Bobble II Turbo PC Engine Edition' Plus.
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/19/2014, 07:33 AM
Quote from: guest on 09/17/2014, 08:37 PMSuper Bubble Bobble II Turbo PC Engine Edition' Plus.
Lmfao
Title: Re: Bubble Bobble
Post by: seieienbu on 09/19/2014, 02:48 PM
I'd avoid the word "Super" in the title of a PC Engine game.  Bubble Bobble Obey perhaps?
Title: Re: Bubble Bobble
Post by: wildfruit on 09/19/2014, 04:33 PM
Hyper PC bobble engine densetsu
Title: Re: Bubble Bobble
Post by: esteban on 09/19/2014, 06:39 PM
BUBBLE BOBBLE COMPLETE CD
BUBBLE BOBBLE SX
BUBBLE BOBBLE: BOOK I & II
BLODIA BUBBLE
Title: Re: Bubble Bobble
Post by: dshadoff on 09/19/2014, 11:03 PM
CD Bishoujo Bubble Bomberman Monogatari IV - Chapter 2
Title: Re: Bubble Bobble
Post by: esteban on 09/20/2014, 05:18 AM
Quote from: guest on 09/19/2014, 11:07 PMTV Sorts Bubble Bobble?
TV SPORTS Bubble Bobble
Title: Re: Bubble Bobble
Post by: seieienbu on 09/20/2014, 08:14 AM
TV SPORTS Bubble Bobble?  I like it.
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/20/2014, 01:35 PM
I have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Title: Re: Bubble Bobble
Post by: NecroPhile on 09/22/2014, 01:24 PM
Quote from: Nighttrate on 09/20/2014, 01:35 PMI have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Where's the fun in that?
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/22/2014, 05:57 PM
Quote from: guest on 09/22/2014, 01:24 PM
Quote from: Nighttrate on 09/20/2014, 01:35 PMI have a radical idea how about calling it "Bubble Bobble" I know it's a wacky idea but it might just work
Where's the fun in that?
The funs in the gameplay, not the name lol
Title: Re: Bubble Bobble
Post by: NecroPhile on 09/22/2014, 06:34 PM
Quote from: Nighttrate on 09/22/2014, 05:57 PMThe funs in the gameplay, not the name lol
Why not in both?
Title: Re: Bubble Bobble
Post by: Nighttrate on 09/23/2014, 01:47 AM
Quote from: guest on 09/22/2014, 06:34 PM
Quote from: Nighttrate on 09/22/2014, 05:57 PMThe funs in the gameplay, not the name lol
Why not in both?
Why mess with perfection?
Title: Re: Bubble Bobble
Post by: esteban on 09/23/2014, 06:00 AM
Quote from: Nighttrate on 09/23/2014, 01:47 AM
Quote from: guest on 09/22/2014, 06:34 PM
Quote from: Nighttrate on 09/22/2014, 05:57 PMThe funs in the gameplay, not the name lol
Why not in both?
Why mess with perfection?
Why ask why?

Play...Bubble Bobble Dry
Title: Re: Bubble Bobble
Post by: _Paul on 09/24/2014, 01:38 PM
Deep Blubble Bobble
Title: Re: Bubble Bobble
Post by: spenoza on 09/24/2014, 09:51 PM
Honestly, the way they just tacked Super onto the beginning of SNES/SFC ports, maybe we should do the same with Turbo. Turbo Bubble Bobble. Either that or Bubble Bobble Turbo. Or PC Bubble Bobble, like what was done with many Famicom things (FC + whatever).
Title: Re: Bubble Bobble
Post by: Psycho Punch on 09/25/2014, 01:29 AM
Obey Bobble
Title: Re: Bubble Bobble
Post by: esteban on 09/25/2014, 06:50 AM
Bublé Bobblehead
Title: Re: Bubble Bobble
Post by: _Paul on 09/26/2014, 10:15 AM
Blublibblebabblewobblobble Special.
Title: Bubble Bobble
Post by: esteban on 09/26/2014, 11:10 AM
Bubble Bible.
Title: Re: Bubble Bobble
Post by: BigusSchmuck on 09/26/2014, 05:03 PM
Oh wait I got it! Bubble Bobble Change™. I'm sure the Obama supporters are going to love that name.
Title: Re: Bubble Bobble
Post by: Nighttrate on 10/01/2014, 06:05 PM
So now we got the name out the way, when do you think we will be able to play this bad boy?
Title: Re: Bubble Bobble
Post by: esteban on 10/01/2014, 06:13 PM
Quote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Title: Re: Bubble Bobble
Post by: ClodBusted on 10/02/2014, 08:45 AM
Bubble Bobble Hillybilly Rodeo Overclocked Remix.

Just like the song with the same name.
http://youtu.be/kO5ng3fWivI
Title: Re: Bubble Bobble
Post by: deubeul on 10/02/2014, 02:53 PM
Boobies Boobies
 :arrow:
Title: Re: Bubble Bobble
Post by: Nighttrate on 10/12/2014, 12:33 AM
Quote from: esteban on 10/01/2014, 06:13 PM
Quote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Are you making a PDF manual or any artwork like a CD onbody to go with it? As I could help you with that if you needed help
Title: Re: Bubble Bobble
Post by: esteban on 10/12/2014, 03:49 AM
Quote from: Nighttrate on 10/12/2014, 12:33 AM
Quote from: esteban on 10/01/2014, 06:13 PM
Quote from: Nighttrate on 10/01/2014, 06:05 PMSo now we got the name out the way, when do you think we will be able to play this bad boy?
Soon. Give or take some time.
Are you making a PDF manual or any artwork like a CD onbody to go with it? As I could help you with that if you needed help
I think it would be awesome if you did that. I'm not sure what the OP is planning, but it can't hurt to ask.  :pcgs:
Title: Re: Bubble Bobble
Post by: PixyJunket on 10/17/2014, 07:36 PM
Awesome!!

I've read that the original game has some crazy complex mechanics in terms of how items appear and such. Is this being made to adhere to all that or is it more of a "by eye" port?
Title: Re: Bubble Bobble
Post by: Nighttrate on 10/24/2014, 11:30 PM
Hi mate, hows the development of this coming along?
Title: Re: Bubble Bobble
Post by: Aladar on 11/16/2014, 06:27 AM
PC Engine - Bubble Bobble WIP 20141116 (http://youtu.be/73KirCdSgTc#)
Title: Re: Bubble Bobble
Post by: esteban on 11/16/2014, 07:37 AM
Bubble.
Title: Bubble Bobble
Post by: esteban on 11/16/2014, 07:37 AM
Bobble.

Seriously fantastic.

You know I eagerly await the next phase in the project: where you include the option for classic mode (as seen thus far) as well as "Hudson World", where sprites are modified and updated (but use original color palette to avoid any headaches for you).

So, my modest (ha!) proposal:
Bub --> Coryoon (green)
Bob --> Coryoon (blue)
Bubble Buster --> Gray Bomber (Bomberman)
Coily--> Bonk /PC Genjin
Hullaballoon --> JJ/Jeff
Willy Whistle --> Takahashi / Master Higgins
Stoner --> Gyudes (kool skeleton enemy from Neutopia)
Beluga --> Princess Tomato


Etc.
Title: Re: Bubble Bobble
Post by: Dicer on 11/17/2014, 12:35 AM
Looks legit...keep it up :)
Title: Re: Bubble Bobble
Post by: spenoza on 11/17/2014, 10:11 PM
Will you be writing your own sound engine, using Arkhan's Squirrel, or TailChao's HuSound?
Title: Re: Bubble Bobble
Post by: Nighttrate on 12/17/2014, 10:21 PM
Please tell me your finnish making this game as I love Bubble Bobble & the PC Engine so both together is a marriage made in heaven
Title: Re: Bubble Bobble
Post by: Dicer on 01/23/2015, 02:10 PM
Over a month and nothing...any updates on this? I was uber excited to see this happening
Title: Re: Bubble Bobble
Post by: dingsbums on 01/25/2015, 07:29 AM
I would love to have Bubble Bobble on the PC Engine.
In anticipation I made a cover for a SCD version  8). When the project is hopefully done I could make a full manual, spine card & back cover also.

(https://i.imgur.com/d1utPXt.jpg)
Title: Re: Bubble Bobble
Post by: esteban on 01/25/2015, 09:00 AM
Quote from: dingsbums on 01/25/2015, 07:29 AMI would love to have Bubble Bobble on the PC Engine.
In anticipation I made a cover for a SCD version  8). When the project is hopefully done I could make a full manual, spine card & back cover also.

(https://i.imgur.com/d1utPXt.jpg)
Fantastic :)

Although many of us would love Red Book + PSG tune options on a CD-ROM, I think this project is being coded as a HuCARD.

I still like the cover, though, regardless.
Title: Re: Bubble Bobble
Post by: dingsbums on 01/25/2015, 09:15 AM
When it would become a HU Card (who can make self made HU Cards around here ?) I would change the front cover, no problem  8). I would still make the manual but instead of of the spine card / back cover I would make a HU Card case spine side & a round sticker for the backside of a HU Card case.
Title: Re: Bubble Bobble
Post by: spenoza on 01/26/2015, 01:34 AM
Quote from: dingsbums on 01/25/2015, 09:15 AMwho can make self made HU Cards around here ?
We have at least 2 who can (and one who has, and has sold it). Probably more of those types of folk hiding in the woodwork around here somewhere.
Title: Re: Bubble Bobble
Post by: cjameslv on 01/26/2015, 10:34 AM
Quote from: guest on 01/26/2015, 01:34 AM
Quote from: dingsbums on 01/25/2015, 09:15 AMwho can make self made HU Cards around here ?
We have at least 2 who can (and one who has, and has sold it). Probably more of those types of folk hiding in the woodwork around here somewhere.
Yeah i think it was db-electronics that has a really nice hucard and pcb setup he was gonna mass produce for homebrew.
Title: Re: Bubble Bobble
Post by: Aladar on 02/18/2015, 08:29 AM
WIP 20150218

Added:
- Side borders of the platforms.
- Secret Rooms.
- Various power-ups effects.

TODO:
- Today's record screen.
- EXTEND screen.
- Water and fire bubbles effects.
- Power-ups effects for potions, blu cross, yellow cross and skull.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

(https://i.imgur.com/NV96wLO.png)(https://i.imgur.com/bXWbaDs.png)
Title: Re: Bubble Bobble
Post by: Dicer on 02/18/2015, 09:26 AM
Thank the gods it lives, I was getting worried...

Looks awesome
Title: Re: Bubble Bobble
Post by: NecroPhile on 02/18/2015, 09:37 AM
Woot!  Gettin' closer!   :mrgreen:
Title: Re: Bubble Bobble
Post by: Nighttrate on 02/18/2015, 11:16 AM
Quote from: Aladar on 02/18/2015, 08:29 AMWIP 20150218

Added:
- Side borders of the platforms.
- Secret Rooms.
- Various power-ups effects.

TODO:
- Today's record screen.
- EXTEND screen.
- Water and fire bubbles effects.
- Power-ups effects for potions, blu cross, yellow cross and skull.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

(https://i.imgur.com/NV96wLO.png)(https://i.imgur.com/bXWbaDs.png)
All I can say is "WOW" this look amazing, when do you think your be putting this out?
Title: Re: Bubble Bobble
Post by: roflmao on 02/18/2015, 07:07 PM
Sweet! Thanks for the update.
Title: Re: Bubble Bobble
Post by: esteban on 02/19/2015, 12:50 AM
Magnificent.
Title: Re: Bubble Bobble
Post by: spenoza on 02/20/2015, 12:27 PM
Dude, you take all the time you need to get this to a point that makes you happy with your work. Whenever you decide to share it with us, I will be grateful. I'm so impressed already with the work you've done. I hope when you are finished with this project you'll take up something original, or get involved with one of the other homebrew devs or teams here on the forums. You clearly have the skills and patience to do good work.
Title: Re: Bubble Bobble
Post by: Todd Gill on 02/21/2015, 07:10 PM
Like the others have said, that looks amazing.
Title: Re: Bubble Bobble
Post by: Aladar on 03/27/2015, 02:00 PM
WIP 20150325

Added:
- Today's record screen.
- Water bubbles effect.
- Blu cross, yellow cross and skull.

TODO:
- EXTEND screen.
- Fire bubbles effect.
- Potions.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

I hope to release the game by the end of this year.
Only beta testers will receive it in advance.

(https://i.imgur.com/HgXLia4.png)(https://i.imgur.com/P7EdIXT.png)
Title: Re: Bubble Bobble
Post by: roflmao on 03/28/2015, 01:54 AM
This is looking so sweet.
Title: Re: Bubble Bobble
Post by: wildfruit on 03/28/2015, 03:21 AM
Colour is amazing 😊
Title: Re: Bubble Bobble
Post by: esteban on 03/28/2015, 07:47 AM
Quote from: Aladar on 03/27/2015, 02:00 PM(https://i.imgur.com/HgXLia4.png) (https://i.imgur.com/P7EdIXT.png)
As always.... gorgeous progress.

If progress is beautiful, then this is gorgeous.
Title: Re: Bubble Bobble
Post by: Dicer on 03/29/2015, 10:06 AM
Quote from: Aladar on 03/27/2015, 02:00 PMWIP 20150325

Added:
- Today's record screen.
- Water bubbles effect.
- Blu cross, yellow cross and skull.

TODO:
- EXTEND screen.
- Fire bubbles effect.
- Potions.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

I hope to release the game by the end of this year.
Only beta testers will receive it in advance.

(https://i.imgur.com/HgXLia4.png) (https://i.imgur.com/P7EdIXT.png)
Simply awesome...how does one become a tester?
Title: Re: Bubble Bobble
Post by: spenoza on 03/29/2015, 11:58 AM
That's still a lot left to do, but given the massive progress you've made, I'm certain you'll do great. Are you considering doing some original project development on the PCE or assisting some translation teams with hacking/programming when this project is done? It certainly looks like you have the necessary skills.
Title: Re: Bubble Bobble
Post by: esadajr on 03/30/2015, 10:55 AM
Looking better everyday. Thanks for your efforts.
Title: Re: Bubble Bobble
Post by: EvilEvoIX on 03/30/2015, 01:10 PM
Always a fan of a good translation.
Title: Re: Bubble Bobble
Post by: Debvgger_ on 04/21/2015, 06:56 PM
Already saving money for this. Congratulations on such a seemingly well rounded work :-)
Title: Re: Bubble Bobble
Post by: ToyMachine78 on 04/21/2015, 07:44 PM
This is awesome! Bubble Bobble is the perfect game to show off the turbo's color palette! Take my money now!!!!
Title: Re: Bubble Bobble
Post by: CPTBadAss on 04/21/2015, 08:05 PM
I'm very excited for this :D. I just discovered that people were making homebrew hu-card games and I'm very eager to try one out.
Title: Re: Bubble Bobble
Post by: Elder on 05/10/2015, 09:26 AM
This is yet another project I'm eagerly awaiting.  Good luck with development :)
Title: Re: Bubble Bobble
Post by: esadajr on 05/11/2015, 10:42 AM
thanks for the hard work. Did I already say I can't wait for this?
Title: Re: Bubble Bobble
Post by: shubibiman on 05/15/2015, 07:45 PM
Wow ! Great WIP here ! Keep it up !
Title: Re: Bubble Bobble
Post by: spenoza on 05/17/2015, 12:16 PM
OK, I have a couple questions about this... Are you recreating everything from scratch? How have you sussed out all the enemy patterns and behaviors? Is the original arcade the primary source or one of the later ports?

I hope the end result is very hack-able. It would be awesome to be able to create modified versions of the game to create all sorts of user-generated content.
Title: Re: Bubble Bobble
Post by: Aladar on 05/17/2015, 02:39 PM
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
Title: Re: Bubble Bobble
Post by: CrackTiger on 05/17/2015, 03:22 PM
Wow, that is amazing and I am so thankful that a project like this is being done for PCE instead of more popular consoles. =D&gt;
Title: Re: Bubble Bobble
Post by: shubibiman on 05/17/2015, 03:24 PM
I hope this will be released as a CD or even better : a hucard port !!!
Title: Bubble Bobble
Post by: esteban on 05/17/2015, 03:32 PM
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
I can speak for all PCE fans in the cosmos: we are hugging and kissing you right now :)

 (https://junk.tg-16.com/images/love_1.gif)
Title: Re: Bubble Bobble
Post by: Psycho Punch on 05/17/2015, 04:10 PM
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
You're my hero.
Title: Re: Bubble Bobble
Post by: seieienbu on 05/17/2015, 11:57 PM
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
I'm super grateful for the effort you've gone through.  I can't wait to play the finished port.
Title: Re: Bubble Bobble
Post by: SmokeMonster on 05/18/2015, 11:26 AM
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
You have a rare combination of great taste and immense skill. This is a really impressive undertaking.
Title: Re: Bubble Bobble
Post by: Digi.k on 05/18/2015, 05:21 PM
O_o I think I need to keep an eye out for this
Title: Re: Bubble Bobble
Post by: elmer on 05/19/2015, 01:32 PM
Quote from: Aladar on 05/17/2015, 02:39 PMThe arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
Excellent work! I look forward to seeing the finished game.  :)

You're a better man than I ... I got bored and gave up part way through when I started to disassemble Atari's Tempest.

I got further with SNK's Alpha Mission (many years ago) and have a working emulation (that's nowhere near as good as today's Mame) ... but for a programmer, doing this sort of thing has to be a real labor-of-love for a particular game.

Thanks for bringing Bubble Bobble to the PCE!
Title: Re: Bubble Bobble
Post by: Aladar on 06/10/2015, 02:27 PM
WIP 20150610

Added:
- EXTEND screen.
- Fire bubbles effect.
- Potions.

TODO:
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

(https://i.imgur.com/usPaiE2.png) (https://i.imgur.com/eWriUxy.png)
(https://i.imgur.com/kJWcN12.png)
Title: Re: Bubble Bobble
Post by: Mzo on 06/10/2015, 02:38 PM
Looks great! :3
Title: Re: Bubble Bobble
Post by: esteban on 06/10/2015, 04:30 PM
Amazing.
Title: Re: Bubble Bobble
Post by: MotherGunner on 06/10/2015, 04:56 PM
So many colors. Beautiful work!
Title: Re: Bubble Bobble
Post by: spenoza on 06/10/2015, 05:10 PM
How does the PC Engines palette and color capabilities compare to the arcade? Are there any problems with graphics conversions?
Title: Re: Bubble Bobble
Post by: CrackTiger on 06/10/2015, 11:05 PM
Quote from: guest on 06/10/2015, 05:10 PMHow does the PC Engines palette and color capabilities compare to the arcade? Are there any problems with graphics conversions?
The color number limits are well within the PCE's capabilities and the colors in emulated screen shots are 9-bit, even if the shade values might be slightly different, they are staggered the same.

ARCADE <---------------------------------------------------------------> PC ENGINE COLOR
(https://web.archive.org/web/20190509210317im_/http://superpcenginegrafx.net/misc/bbct1.bmp) (https://web.archive.org/web/20190509210317im_/http://superpcenginegrafx.net/misc/bbct1_9bpp.bmp)
Title: Re: Bubble Bobble
Post by: SmokeMonster on 06/10/2015, 11:08 PM
Wow, that is incredible beyond words. Cheers Black Tiger :D
Title: Re: Bubble Bobble
Post by: CrackTiger on 06/10/2015, 11:55 PM
Quote from: SmokeMonster on 06/10/2015, 11:08 PMWow, that is incredible beyond words. Cheers Black Tiger :D
I just did an automated color conversion of that screenshot. :P This project (as far as I know) is all Aladar.
Title: Re: Bubble Bobble
Post by: soop on 06/30/2015, 06:02 AM
Wow, I can't believe it!  I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.

Well, as long as it gets produced!
Title: Re: Bubble Bobble
Post by: esteban on 06/30/2015, 06:05 AM
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it!  I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.

Well, as long as it gets produced!
SOOOOOP!!!!

Welcome back, comrade :)
Title: Re: Bubble Bobble
Post by: soop on 06/30/2015, 07:21 AM
Quote from: esteban on 06/30/2015, 06:05 AM
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it!  I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.

Well, as long as it gets produced!
SOOOOOP!!!!

Welcome back, comrade :)
Hey Esteban :D

I'm not sticking around though; I can't remember why this place popped into my head, but I was surprised to see one of my threads up so high, and then even more surprised by the excellent news!

I won't derail the thread further, but I'll add that it's nice to see the people I remember fondly still doing some good work, and hopefully you're all healthy and happy.
Title: Re: Bubble Bobble
Post by: esteban on 06/30/2015, 07:26 AM
Quote from: soop on 06/30/2015, 07:21 AM
Quote from: esteban on 06/30/2015, 06:05 AM
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it!  I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.

Well, as long as it gets produced!
SOOOOOP!!!!

Welcome back, comrade :)
Hey Esteban :D

I'm not sticking around though; I can't remember why this place popped into my head, but I was surprised to see one of my threads up so high, and then even more surprised by the excellent news!

I won't derail the thread further, but I'll add that it's nice to see the people I remember fondly still doing some good work, and hopefully you're all healthy and happy.
SOOOOP!!

Well, if you can't stay for now, good luck with everything.

But you have to promise to stop by every now and then.

:)

But you should stay.
Title: Re: Bubble Bobble
Post by: Opethian on 06/30/2015, 09:05 AM
OMG SOOP! did Donna lock you in a dungeon again?

wb
Title: Re: Bubble Bobble
Post by: Harry Potthead on 08/01/2015, 03:49 AM
Yeah, this looks fantastic  :dance:
Title: Bubble Bobble
Post by: esteban on 08/01/2015, 06:38 AM
Quote from: soop on 06/30/2015, 06:02 AMWow, I can't believe it!  I can't wait for this.
I'll finally have the trilogy, arcade perfect on original 8 bit hardware.

Well, as long as it gets produced!
SOOOOOOOOP! :)

(Just hoping you will stop by again)






Quote from: Harry Potthead on 08/01/2015, 03:49 AMYeah, this looks fantastic  :dance:
Indeed it does. :)
Title: Re: Bubble Bobble
Post by: Dicer on 08/28/2015, 01:45 AM
Updates?

I'm chompin at the bit to check this one out...
Title: Re: Bubble Bobble
Post by: Aladar on 08/29/2015, 02:16 PM
PC Engine - Bubble Bobble WIP 20150829 (http://youtu.be/y91UNdpM2QQ#)
Title: Re: Bubble Bobble
Post by: Psycho Punch on 08/29/2015, 03:35 PM
Aladar for president.
Title: Re: Bubble Bobble
Post by: esteban on 08/29/2015, 05:18 PM
Fantastique.
Title: Re: Bubble Bobble
Post by: wildfruit on 08/29/2015, 05:32 PM
Fantastique magnifique
Title: Re: Bubble Bobble
Post by: Dicer on 08/29/2015, 10:41 PM
Pixel perfect it seems, impressive stuff, can not wait :)
Title: Re: Bubble Bobble
Post by: NecroPhile on 08/31/2015, 12:46 PM
That's looking awesome!
Title: Re: Bubble Bobble
Post by: ultrageranium on 08/31/2015, 01:59 PM
It's super nice.
Title: Bubble Bobble
Post by: esteban on 08/31/2015, 02:04 PM
UPDATE: Aladar sent me a brief text message and said that the sfx/soundtrack for Bubble Bobble will be ripped from Rastan Saga II.  He knows purists might be upset, but the sound effects and chip tunes result in a very creative, fun mashup.
Title: Bubble Bobble
Post by: VenomMacbeth on 08/31/2015, 03:22 PM
Ewww, he couldn't have picked a better game to rip the sound from? :(

Still, looks amazing!
Title: Re: Bubble Bobble
Post by: esteban on 08/31/2015, 03:37 PM
Quote from: VenomMacbeth on 08/31/2015, 03:22 PMEwww, he couldn't have picked a better game to rip the sound from? :(

Still, looks amazing!
He has the sound engine from Rastan Saga II working and implemented, so it is a matter of convenience/time/etc.
Title: Re: Bubble Bobble
Post by: elmer on 08/31/2015, 03:50 PM
Way, way cool ... he's done a great job on this!  :D
Title: Re: Bubble Bobble
Post by: Dicer on 08/31/2015, 04:43 PM
Quote from: esteban on 08/31/2015, 02:04 PMUPDATE: Aladar sent me a brief text message and said that the sfx/soundtrack for Bubble Bobble will be ripped from Rastan Saga II.  He knows purists might be upset, but the sound effects and chip tunes result in a very creative, fun mashup.
(https://web.archive.org/web/20130917144030im_/http://i.imgur.com/Ufbr5ej.gif)
Title: Re: Bubble Bobble
Post by: Dicer on 10/30/2015, 11:34 PM
An update on this would be amazing...
Title: Re: Bubble Bobble
Post by: spenoza on 10/31/2015, 11:44 AM
Thing is, pestering him about it every couple of months isn't going to speed things up.
Title: Re: Bubble Bobble
Post by: sirhcman on 10/31/2015, 02:19 PM
Quote from: guest on 10/31/2015, 11:44 AMThing is, pestering him about it every couple of months isn't going to speed things up.
Is it really pestering? I don't think a few months in between asking would constitute, after all the guy doing the port made the thread to begin with so it kind of has to be expected
Title: Re: Bubble Bobble
Post by: Dicer on 10/31/2015, 06:10 PM
Quote from: guest on 10/31/2015, 11:44 AMThing is, pestering him about it every couple of months isn't going to speed things up.
Showing my love for the project by not letting is fester in page 2 of the forum, that's all...too many projects get forgotten and lost, I'd like to see this one finished.
Title: Re: Bubble Bobble
Post by: spenoza on 10/31/2015, 08:58 PM
I take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
Title: Re: Bubble Bobble
Post by: Dicer on 11/01/2015, 12:35 PM
Quote from: guest on 10/31/2015, 08:58 PMI take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...

 ](*,)
Title: Re: Bubble Bobble
Post by: spenoza on 11/01/2015, 01:01 PM
Quote from: Dicer on 11/01/2015, 12:35 PM
Quote from: guest on 10/31/2015, 08:58 PMI take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...

 ](*,)
Ah yes, the old reductio ad absurdum. Putting aside for a moment that I'm not a mod and have no policing powers whatsoever, I never indicated nobody should discuss stuff. "An update on this would be amazing..." is not discussion. It's poking someone to see if they'll respond, which could be perceived as annoying. And I'm not trying to pick on just you. I think it's an annoying habit in general. We're basically the one group who is probably more excited about Aladar's project than any other. Do you think he's just gonna forget about us and never let us know it's done and playable or something?
Title: Re: Bubble Bobble
Post by: Aladar on 12/17/2015, 01:35 PM
WIP 20151217

Added:
- Level 100.
- Ending(s).

TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.

(https://i.imgur.com/tQUv016.png) (https://i.imgur.com/2OxsPSR.png)
Title: Re: Bubble Bobble
Post by: CrackTiger on 12/17/2015, 02:00 PM
So basically, the game is complete other than a few superfluous features and sound. =D&gt;
Title: Re: Bubble Bobble
Post by: hoobs88 on 12/17/2015, 02:16 PM
Quote from: Aladar on 12/17/2015, 01:35 PMWIP 20151217

Added:
- Level 100.
- Ending(s).

TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.

(https://i.imgur.com/tQUv016.png) (https://i.imgur.com/2OxsPSR.png)
First Episode VII and now this...Best Christmas Ever!
Title: Re: Bubble Bobble
Post by: TurboXray on 12/17/2015, 02:18 PM
Are you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?

 Btw - this looks awesome. What assembler or compiler did you end up using?
Title: Re: Bubble Bobble
Post by: Dicer on 12/17/2015, 04:39 PM
Amazing stuff, can't wait to see the final product...
Title: Re: Bubble Bobble
Post by: Aladar on 12/18/2015, 02:17 PM
Quote from: guest on 12/17/2015, 02:00 PMSo basically, the game is complete other than a few superfluous features and sound. =D>
Don't be fooled by the TODO list, in fact it is what is missing and not what to do.
There is still a lot to do: clean and optimize the code, reorganize the data, fix various things, etc.

Quote from: TurboXray on 12/17/2015, 02:18 PMAre you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?

 Btw - this looks awesome. What assembler or compiler did you end up using?
I will convert the music myself, for the engine I have not decided yet.

PCEAS v3.22 by Tomaitheous ;)
It is simple and I like the @ operator and the use of square brackets for the indirection.
I hate the use of + and - for the local labels... and breaks the consistency!
Title: Re: Bubble Bobble
Post by: esteban on 12/18/2015, 05:35 PM
PCE BUBBLE BOBBLE is looking even better.

Awesome. :)
Title: Re: Bubble Bobble
Post by: NecroPhile on 12/18/2015, 05:48 PM
Dawww, that's one cute end screen.  :mrgreen:
Title: Re: Bubble Bobble
Post by: Dicer on 07/02/2016, 01:16 AM
Bumping because I want a status update...
Title: Re: Bubble Bobble
Post by: esteban on 07/02/2016, 10:52 AM
Quote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.

:)
Title: Re: Bubble Bobble
Post by: Dicer on 07/02/2016, 08:23 PM
Quote from: esteban on 07/02/2016, 10:52 AM
Quote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.

:)
Lies and slander, put up or shut up ;)
Title: Re: Bubble Bobble
Post by: esteban on 07/03/2016, 11:19 AM
Quote from: Dicer on 07/02/2016, 08:23 PM
Quote from: esteban on 07/02/2016, 10:52 AM
Quote from: Dicer on 07/02/2016, 01:16 AMBumping because I want a status update...
I have been playing this SuperGrafx game for the past year.

:)
Lies and slander, put up or shut up ;)
I was suffering from heatstroke when I wrote that.

Seriously.

Not an excuse, just an explanation.

:)
Title: Re: Bubble Bobble
Post by: SmokeMonster on 12/18/2016, 09:07 PM
Any news on this? :D
Title: Re: Bubble Bobble
Post by: Aladar on 12/20/2016, 12:40 PM
WIP 20160615

Added:
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.

TODO:
- Music and sound FX.
- Pause button.

Good news: the project is still alive.

Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
Title: Re: Bubble Bobble
Post by: hoobs88 on 12/20/2016, 01:14 PM
Quote from: Aladar on 12/20/2016, 12:40 PMGood news: the project is still alive.
Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
I'm still so pumped for this!
Title: Re: Bubble Bobble
Post by: JoshTurboTrollX on 12/20/2016, 02:36 PM
Excellent!!  Very stoked to hear this is still in progress  :)
Title: Re: Bubble Bobble
Post by: Dicer on 12/20/2016, 07:26 PM
Quote from: Aladar on 12/20/2016, 12:40 PMWIP 20160615

Added:
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.

TODO:
- Music and sound FX.
- Pause button.

Good news: the project is still alive.

Bad news: this year I haven't done much.
After years I got tired but after a break of six months I'm back to work on Bubble Bobble.
Any chance of a public beta, say as a nice lil xmas present...
Title: Re: Bubble Bobble
Post by: Aladar on 12/24/2016, 07:52 AM
Quote from: Dicer on 12/20/2016, 07:26 PMAny chance of a public beta, say as a nice lil xmas present...
Sorry, only beta testers will receive it in advance.
Title: Re: Bubble Bobble
Post by: Dicer on 12/25/2016, 01:13 PM
Quote from: Aladar on 12/24/2016, 07:52 AM
Quote from: Dicer on 12/20/2016, 07:26 PMAny chance of a public beta, say as a nice lil xmas present...
Sorry, only beta testers will receive it in advance.
Fair enough, looking forward to a final product regardless, more obey is always a good thing...
Title: Re: Bubble Bobble
Post by: F.L on 01/15/2017, 06:56 AM
hello
is there a link to download the game ?
thanks in advance  :P
Title: Re: Bubble Bobble
Post by: esteban on 01/15/2017, 07:25 AM
Quote from: F.L on 01/15/2017, 06:56 AMhello
is there a link to download the game ?
thanks in advance  :P
The link to download the game is available. In the future. Where the game is completed. And happiness abounds. Thank you. :)
Title: Re: Bubble Bobble
Post by: esadajr on 02/28/2017, 12:40 PM
Quote from: esteban on 01/15/2017, 07:25 AM
Quote from: F.L on 01/15/2017, 06:56 AMhello
is there a link to download the game ?
thanks in advance  :P
oh well, time to go back into the stasis pod.

The link to download the game is available. In the future. Where the game is completed. And happiness abounds. Thank you. :)
Title: Re: Bubble Bobble
Post by: niknice on 09/06/2017, 06:09 AM
Is there any news update Aladar?
Title: Re: Bubble Bobble
Post by: Dicer on 09/06/2017, 08:38 PM
Damn this bump is depressing lol...
Title: Re: Bubble Bobble
Post by: Aladar on 09/15/2017, 12:20 PM
I'm really sorry but I got tired (again) and so not much progress in the last six months.
The project is still alive but don't hold your breath...
Title: Re: Bubble Bobble
Post by: soop on 09/25/2017, 11:36 AM
Quote from: Aladar on 09/15/2017, 12:20 PMI'm really sorry but I got tired (again) and so not much progress in the last six months.
The project is still alive but don't hold your breath...
That's ok, we all appreciate the time and effort you've put in :)  The only thing I would ask is that if you ever did decide to give up on it, maybe you could release your work for someone else to finish? 

Other than that though, I've waited this long, I can wait more.
Title: Re: Bubble Bobble
Post by: SmokeMonster on 03/26/2018, 03:13 AM
Getting any Bubble Bobble coding in?
Title: Re: Bubble Bobble
Post by: Galad on 05/08/2018, 12:15 PM
After coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
Title: Re: Bubble Bobble
Post by: hoobs88 on 05/08/2018, 01:35 PM
Quote from: Galad on 05/08/2018, 12:15 PMAfter coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
You must be excited since your avatar is "Bubble Bobble".
Title: Re: Bubble Bobble
Post by: Galad on 05/08/2018, 02:35 PM
Quote from: hoobs88 on 05/08/2018, 01:35 PM
Quote from: Galad on 05/08/2018, 12:15 PMAfter coding an engine and converting all assets it quite difficult to continue and you loose steam. I'd like to see this completed too though.
You must be excited since your avatar is "Bubble Bobble".
Indeed
Title: Re: Bubble Bobble
Post by: spenoza on 05/08/2018, 03:00 PM
The absence of this title on the PC Engine has always been a bizarre gap, in my mind. Taito did so many other titles, including questionable ones like Rastan Saga II. The lack of Bubble Bobble and also the original Rastan sort of confounds me, though I guess Rastan isn't a particularly long game and might be considered too short.
Title: Re: Bubble Bobble
Post by: seieienbu on 05/23/2018, 06:01 PM
I would've really liked a good Rastan port for the Turbo.  I'm not a big fan of either Rastan 2 on PCE or the original Rastan on SMS.
Title: Re: Bubble Bobble
Post by: Aladar on 12/24/2018, 07:31 AM
PC Engine - Bubble Bobble WIP 20181223

First version with audio(13 sound effects).

http://youtu.be/YMwxEbO5eMU
Title: Re: Bubble Bobble
Post by: NightWolve on 12/25/2018, 10:18 AM
Looks like a genuine port from what I remember of the game.

When do you think you'll ever finish it ?
Title: Re: Bubble Bobble
Post by: exodus on 12/25/2018, 03:53 PM
definitely looking good!
Title: Re: Bubble Bobble
Post by: niknice on 12/27/2018, 09:14 AM
Looks and sounds fantastic  =D>