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PCE-FX Homebrew Development => Localizations, Games, Apps, Docs => Topic started by: Phase on 05/03/2016, 02:54 AM

Title: Gunhed FX1 (romhack)
Post by: Phase on 05/03/2016, 02:54 AM
Gunhed FX1 rom hack is a modified version of Gunhed/Blazing Lazers
It is modified to make the game more challenging and give people who played it many times something a little different.
(https://www.ektophase.com/TG16/GunhedFX1_01.jpg)

Download GunhedFX1Patchv101.zip (http://www.ektophase.com/TG16/GunhedFX1Patchv101.zip)

The patch is easy to apply you just need the rom.
Instructions in the readme.

Don't expect a different game though this is my first rom hack. I just altered some things to give myself something different to play once in a while instead of the original.

Changes are:
Only have 1 ship/life
Disabled 1 ups
No continues
Ship and weapon colors changed
Slight modifications to hud
Some sound fx have been changed or muted if annoying(blue comets)
Power up behavior altered (no sway)
Only need to put the difficulty code in once for all difficulty settings to be available
Speed starts at level 3 instead of 2
Disabled sound test screen do to level select cheats
a few other small things possibly

Let me know if you find any bugs or problems, and let me know if it works fine on an everdrive (I haven't got around to getting one yet) I tested this in the three emulators and didn't find any problems yet.

If you don't need more of a challenge it may be fun to play through a few times and see how far you can get.
Title: Re: Gunhed FX1 (romhack)
Post by: NecroPhile on 05/03/2016, 09:12 AM
Cool, man.  I look forward to trying this out and seeing what's different.
Title: Re: Gunhed FX1 (romhack)
Post by: CrackTiger on 05/03/2016, 10:31 AM
I am very much looking forward to trying this when I get home from vacation.

I'd still appreciate a general description of what's changed when you have you the time. :)
Title: Re: Gunhed FX1 (romhack)
Post by: MNKyDeth on 05/03/2016, 11:02 AM
Just downloaded. Most likely will try it out this weekend after getting a wisdom tooth pulled and on vicodin and beer. :) With my Everdrive and SuperGrafx.
Title: Re: Gunhed FX1 (romhack)
Post by: elmer on 05/03/2016, 11:53 AM
Cool!

I don't think that I've seen a "hack" like this on the PCE, it's nice to see such a good game getting a bit of love.

Thanks.
Title: Re: Gunhed FX1 (romhack)
Post by: rcantor77 on 05/03/2016, 03:34 PM
That's awesome... I'llI'll fire it up shortly.

So what changes have you made..?
Title: Re: Gunhed FX1 (romhack)
Post by: esteban on 05/03/2016, 04:52 PM
OMG!

Yet one more reason I need to figure out how to use my TED.

SD card + card reader...I need to get those items.
Title: Re: Gunhed FX1 (romhack)
Post by: Psycho Punch on 05/03/2016, 05:34 PM
"mission 1 has failed"

I'm glad someone did a sequel to Gunhed that follows the ending that I always get when playing shooters: game over
Title: Re: Gunhed FX1 (romhack)
Post by: Phase on 05/04/2016, 01:17 AM
Maybe if I update this i can alter the story a bit.. Punch has failed and destroyed all the standard Gunhed ships  :P

Ok I updated the first post with the changes

I was going to mod a few of the weapons but then it would have made the game easier and my initial goal was just to make a 1 life mode of the game.

Was thinking about starting a high score thread but instead of a high score the goal is just to pass the game and we could just list people in order.
Title: Re: Gunhed FX1 (romhack)
Post by: NecroPhile on 05/04/2016, 10:29 AM
1 life?  I'm fucked.
Title: Re: Gunhed FX1 (romhack)
Post by: esteban on 05/04/2016, 06:17 PM
I might have to try th
Title: Re: Gunhed FX1 (romhack)
Post by: Phase on 05/04/2016, 06:31 PM
Quote from: guest on 05/04/2016, 10:29 AM1 life?  I'm fucked.
You still gotta try it and see how far you get  [-X
Its probably easier than the last two difficulties in the original game.
Title: Re: Gunhed FX1 (romhack)
Post by: roflmao on 05/04/2016, 06:42 PM
Awesome! I'll have to give it a shot.
Title: Re: Gunhed FX1 (romhack)
Post by: TurboXray on 05/05/2016, 11:43 PM
Last I checked, the graphics are uncompressed but stored in a weird 3bit odd tile format (title screen is 8x7 tile format). Have you thought about doing a graphic hack?
Title: Re: Gunhed FX1 (romhack)
Post by: roflmao on 05/05/2016, 11:53 PM
Can someone PM me some info on where to find the file needed to apply this patch? I've tried numerous versions and keep getting a checksum error.
Title: Re: Gunhed FX1 (romhack)
Post by: Phase on 05/06/2016, 05:43 AM
sent yah a pm roflmao

Quote from: TurboXray on 05/05/2016, 11:43 PMLast I checked, the graphics are uncompressed but stored in a weird 3bit odd tile format (title screen is 8x7 tile format). Have you thought about doing a graphic hack?
It would be cool to edit some grafx, I did play around with editing some graphic stuff in a save state in yychr to see what it would do.
I see it there toward the end of the rom when I look in yychr in 3bpp snes mode it looks similar to how the vram in mednafen displays the title screen text but I cant get it very clear, even when hitting the plus button. I did try to edit the one drop down to 8x7 but it didn't seem to help. I must be doing it wrong. any tips?
Title: Re: Gunhed FX1 (romhack)
Post by: TurboXray on 05/06/2016, 11:24 PM
I used tilemolester and had custom planar order (2bit and 3bit). But this was years ago. It could be some of the tiles/sprites are compressed. I could have sworn that sprites were stored in 8xN instead of 16xN format, and converted on the fly. But it's been a long time since I looked at it.

 Edit: For tilemolester, just edit the XML file to create new planar layouts/formats. I did like 3bit and 4bit sequential, and 2bit interleaved planar + 1bit planar, etc.
Title: Re: Gunhed FX1 (romhack)
Post by: Phase on 05/10/2016, 07:43 PM
Thanks for the info, I used tilemolester and tried to edit the xml, but couldn't figure out how to add interleaved in there. You wouldn't happen to still have your xml file for tm? There is an interleaved button in the editor menu but I'm guessing your mixing it with the 1bitplaner. I did make a new composite that uses three 1bitplanners (with plane order 0) and was able to get stuff to show up pretty good. This and using 2bit composite and 1bit planer I was able to mess around with editing stuff but its pretty hard to get the right colors you want with the different layers and all. So I'm not sure if I want to spend too much time editing many objects unless I could do it easier. I did find the ship and bomb icon and replace them with something smaller like I originally wanted to. but then I had to deactivate the gold ship in the hex because I couldn't find the gold ship tiles. But with zero lives I should have done that anyways. (Getting the power up will still pull a screen-clear of enemies).

Here's a before and after of the hud
(https://www.ektophase.com/TG16/GunhedFX1_04.jpg)

I'll wait and see if there's any feedback on the original patch before I upload the new version encase I need to add any changes.
Title: Re: Gunhed FX1 (romhack)
Post by: Phase on 06/06/2016, 11:59 PM
Download GunhedFX1Patchv101.zip (https://www.ektophase.com/TG16/GunhedFX1Patchv101.zip)

Here is the updated version with the final hud changes and two patches included (for rom with or without a header) (just use the first patch that is successful) (took a page from cabbage and included both)
Title: Re: Gunhed FX1 (romhack)
Post by: esteban on 01/05/2018, 06:35 AM
Holy Jesus I forgot about this.

This weekend I have to find my TED.

I said the same thing over a year and a half ago.

This is troubling.

:)
Title: Re: Gunhed FX1 (romhack)
Post by: Arkhan Asylum on 02/10/2018, 01:29 AM
how the fuck did I miss this.

hot fckkin dammnnnn