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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: awack on 03/25/2009, 10:10 PM

Title: PCE, SNES and Genesis Screen Comparison.
Post by: awack on 03/25/2009, 10:10 PM
A % SCREENSHOTS HAVE BEEN CONSOLIDATED ON PAGE XX

OK, here are some comparison shots, I've made much more progress than this but every thing kinda looks the same up to that point.

Any more request, I'll just post them here.

Emerald Dragon
PC Engine SNES
Bonus: Epic Golem Battle GIF!



Ghouls 'n Ghosts / Dai Makaimura.

https://tcrf.net/Daimakaimura_(SuperGrafx)
https://archive.org/details/DaimakaimuraSuperGrafxHiResScans/
(https://ia903001.us.archive.org/27/items/DaimakaimuraSuperGrafxHiResScans/thumbnail.jpg)

SuperGrafxGenesis
LICENSED BY CAPCOM
CAPCOM   Wed.26.10.1988
1990 NEC AVENUE
* Special Thanks *
Alfa System
HUDSON SOFT
1990/03/17
FOR SUPER GRAFX!
PC-Engine SUPER GRAFX staff DESIGN Ichizawa Kuwahara Matsuda Okada SOUND Takimoto Hoshi PROGRAM YAV F.K HaHi



Dungeon Explorer II
PC Engine SNES
Title: Re: Emerald Dragon comparison
Post by: nat on 03/25/2009, 10:21 PM
Which is which? The version on the left looks best.
Title: Re: Emerald Dragon comparison
Post by: Ceti Alpha on 03/25/2009, 10:26 PM
Quote from: nat on 03/25/2009, 10:21 PMWhich is which? The version on the left looks best.
Yeah, the SNES version wins out on most of those screen shots. Was the PCE port release before the SNES port?
Title: Re: Emerald Dragon comparison
Post by: awack on 03/25/2009, 10:28 PM
oops, sorry about that, its strange, when i was playing each game i thought the pce version looked better, but from the screen shots...i dont know.
Title: Re: Emerald Dragon comparison
Post by: rag-time4 on 03/25/2009, 10:30 PM
I like the bright and colorful graphics of the PCE version. It has that super colorful 8 bit style that I like so much about the PCE.
Title: Re: Emerald Dragon comparison
Post by: awack on 03/25/2009, 10:33 PM
Quote from: Ceti Alpha on 03/25/2009, 10:26 PMYeah, the SNES version wins out on most of those screen shots. Was the PCE port release before the SNES port?
I think it was released a year and a half after the PCE version.
Title: Re: Emerald Dragon comparison
Post by: nat on 03/25/2009, 10:35 PM
The only matchup here I'll give to the Turbo version is the 4th set down-- where the character is facing the stairwell. The screens are nearly identical, save for the color choices. The coloring on the Turbo looks much better. In all the rest, the detail of the SNES version simply trumps any coloring differences.
Title: Re: Emerald Dragon comparison
Post by: Arkhan Asylum on 03/25/2009, 10:43 PM
No MSX comparisons?


I prefer the PCE one as well overall.   The colors are more vibrant .   SNES one was always a bit drab.
Title: Re: Emerald Dragon comparison
Post by: Ceti Alpha on 03/25/2009, 10:52 PM
Quote from: nat on 03/25/2009, 10:35 PMThe only matchup here I'll give to the Turbo version is the 4th set down-- where the character is facing the stairwell. The screens are nearly identical, save for the color choices. The coloring on the Turbo looks much better. In all the rest, the detail of the SNES version simply trumps any coloring differences.
I agree. Not that the PCE wasn't capable of what the SNES is offering there, but the developers obviously decided to update the SNES port.
Title: Re: Emerald Dragon comparison
Post by: rag-time4 on 03/25/2009, 11:33 PM
The SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
Title: Re: Emerald Dragon comparison
Post by: Ceti Alpha on 03/25/2009, 11:37 PM
Quote from: rag-time4 on 03/25/2009, 11:33 PMThe SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
Blublockers
Title: Re: Emerald Dragon comparison
Post by: rag-time4 on 03/26/2009, 12:05 AM
Quote from: ceti alpha on 03/25/2009, 11:37 PM
Quote from: rag-time4 on 03/25/2009, 11:33 PMThe SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
Blublockers
BLUBLOCKERS!! http://youtu.be/_Png-PC0ews Couldn't help it!
Title: Re: Emerald Dragon comparison
Post by: Keranu on 03/26/2009, 01:18 AM
There was a site (shadatannis.com, no longer up) that had a partial translation of the PCE game and also included a comparison gallery between all versions of this game I think.

I like the PCE graphics more overall. I bet the soundtrack is way better on PCE too.

Quote from: rag-time4 on 03/25/2009, 11:33 PMThe SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
Hahaha.  8)
Title: Re: Emerald Dragon comparison
Post by: Ceti Alpha on 03/26/2009, 08:11 AM
You know, at first glance last night, I was thinking the SNES was better, but now I'm thinking it's not so cut and dry. The SNES certainly isn't blowing the PCE out of the water, but it does have some nicer details in some of the screenies. However, the colours on the PCE are much, much better than on the SNES, and even some of the detailing is better on the PCE.
Title: Re: Emerald Dragon comparison
Post by: paladinken on 03/26/2009, 09:13 AM
I like the bright, colorful graphics of the PC engine version. I don't really care for the more neutral colors of the SNES version.
Title: Re: Emerald Dragon comparison
Post by: NecroPhile on 03/26/2009, 11:22 AM
There are aspects of both versions which I like, so it's impossible for me to pick a clear winner.  Overall, I prefer the more vibrant colors of the PCE version (especially in the fifth shot), though some of the color choices seem inappropriate (i.e. sea-foam green grass in the first shot and pink floors and columns in the second shot).  The main draw of the SNES version is the redrawn artwork; the trees are much nicer looking in the last shot and the town is vastly improved in the second shot, especially the nicely done roofs and more natural looking ground.
Title: Re: Emerald Dragon comparison
Post by: nat on 03/26/2009, 06:11 PM
The details really seal the deal on the SNES version for me. And while the colors might be more "drab", they are certainly more realistic, as has been pointed out. The cartoon look has it's place, but I'm not sure Emerald Dragon is that place.
Title: Re: Emerald Dragon comparison
Post by: TurboXray on 03/26/2009, 09:46 PM
Quote from: guest on 03/26/2009, 11:22 AMThere are aspects of both versions which I like, so it's impossible for me to pick a clear winner.  Overall, I prefer the more vibrant colors of the PCE version (especially in the fifth shot), though some of the color choices seem inappropriate (i.e. sea-foam green grass in the first shot and pink floors and columns in the second shot).  The main draw of the SNES version is the redrawn artwork; the trees are much nicer looking in the last shot and the town is vastly improved in the second shot, especially the nicely done roofs and more natural looking ground.
Funny you should say that about the trees. Over all, I think they are better in the PCE version. The SNES one is just a mirror half. Some other tiles are like that on the snes version. I do like some of the other tile choices of the SNES version, but I don't like the drab colors.
Title: Re: Emerald Dragon comparison
Post by: Joe Redifer on 03/26/2009, 09:50 PM
I definitely like the buildings better in the SNES version in the second shot.  The PCE one looks like they have floors for roofs, whereas the SNES structures have actual roofs.  Some of the PCE screens seem eye-blindingly bright.
Title: Re: Emerald Dragon comparison
Post by: Ceti Alpha on 03/26/2009, 11:18 PM
Quote from: Joe Redifer on 03/26/2009, 09:50 PMI definitely like the buildings better in the SNES version in the second shot.  The PCE one looks like they have floors for roofs, whereas the SNES structures have actual roofs.  Some of the PCE screens seem eye-blindingly bright.
That's why you where your Blublockers when you play.  8)
Title: Re: Emerald Dragon comparison
Post by: Arkhan Asylum on 03/27/2009, 01:35 AM
Quote from: nat on 03/26/2009, 06:11 PMThe cartoon look has it's place, but I'm not sure Emerald Dragon is that place.
but... its got Anime cutscenes and cartoons on the box!

https://www.generation-msx.nl/software/glodia/emerald-dragon/release/1839/
(https://images.generation-msx.nl/cover/4d7e1d9d.jpg)

Theres the MSX one....!

I dunno, I always prefer when an RPG uses vibrant, cartoony colors.  The only exception is probably Chrono Trigger.  I hated that Secret of Mana used vibrant colors, while the other SNES ones were more dull like Emerald Dragon.

Some games it is alright and looks good, and others, it makes the game lose a bit of its flair and atmosphere I think.
Title: Re: Emerald Dragon comparison
Post by: rag-time4 on 03/27/2009, 02:59 AM
Quote from: Joe Redifer on 03/26/2009, 09:50 PMI definitely like the buildings better in the SNES version in the second shot.  The PCE one looks like they have floors for roofs, whereas the SNES structures have actual roofs.  Some of the PCE screens seem eye-blindingly bright.
One thing about the PCE rooftops is that they have a kind of battlement or extra layer of bricks along the edge that the SNES version doesn't have. So perhaps the PC engine roofs are intended to act as floors, as in the roof of a castle that archers can shoot from.
Title: Re: Emerald Dragon comparison
Post by: NecroPhile on 03/27/2009, 10:53 AM
Quote from: Tom on 03/26/2009, 09:46 PMFunny you should say that about the trees. Over all, I think they are better in the PCE version.
The PCE trees look good when by themselves, as in the second pic, but the way their edges are shaded turns 'em into an undefined lump when clustered, as in the last pic.  Of course, the SNES trees aren't placed close enough together to see if they have a similar problem.
Title: Re: Emerald Dragon comparison
Post by: SignOfZeta on 03/27/2009, 12:22 PM
At the time the PCE version was the only version. The SNES version lacked the killer audio and cut scenes so it was kind of thought of as a joke. Emerald Dragon is sort of an emotional game and you really miss than on the SNES.
Title: Re: Emerald Dragon comparison
Post by: spenoza on 03/27/2009, 01:03 PM
The SNES version looks like it's had minor improvements in detail. However, the PCE version still holds up quite well in comparison, especially given the time between them.
Title: Re: Tokimeki Memorial comparison
Post by: awack on 03/29/2009, 06:31 PM
OK, Tokimeki Memorial, snes and pc engine comparison.... i don't think too many people know (or care, in the west at least) that this game came out on the Super Famicom.

PC EngineSNES
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-003.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-3.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-002.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-1.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-014.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-7.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-026.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-5.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-018.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-4.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-019.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-10.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-006.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-9.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 03/29/2009, 06:51 PM
Well, since the shots are side by side rather than top to bottom, I'm going to assume you meant the Duo version is on the left. In that case, the Duo wins by a landslide in this matchup.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/29/2009, 07:01 PM
QuoteWell, since the shots are side by side rather than top to bottom
Cool, thats the way i want them, on my computer their showing up stacked.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/29/2009, 08:32 PM
Might & Magic III for the pc engine and snes, this is another high resolution game, so i resized the pc engine images from 320x239 to 256x224.

Might & Magic III
PC Engine SNES
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 03/29/2009, 08:52 PM
I say Tokimeki on SFC sort of wins on a landslide. The big resolution of the PCE is nice, but it also shows the limitations of the PCE's palette. SNES/SFC was simply more meant for handling digitized sketches/photos/whatever due to all the shades available.

I think I'm prefering the Duo M&M3 over SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 03/29/2009, 09:22 PM
Quote from: Keranu on 03/29/2009, 08:52 PMI say Tokimeki on SFC sort of wins on a landslide. The big resolution of the PCE is nice, but it also shows the limitations of the PCE's palette. SNES/SFC was simply more meant for handling digitized sketches/photos/whatever due to all the shades available.
I think that Tokimeki PCE is a game that shows how the PCE color variety balances out the limitations of the main palette. The extra detail isn't just recycled colors like a Mega-CD port might wind up and I think that the end result looks stunning. The SFC shots are bland in comparison/contrast and are heavily dithered.


QuoteI think I'm prefering the Duo M&M3 over SNES.
Screenshots aren't enough to show just how huge a difference there is. I've been dying to see how the Mega-CD version looks. I'm guessing that it's closer to the PCE version.


QuoteMight & Magic III for the pc engine and snes, this is another high resolution game, so i resized the pc engine images from 320x239 to 256x224.
Could you please keep the screenshots at their original resolution unless comparing specific proportions? The detail gets lost when resizing and you can't judge low res/low color graphics accurately when they get distorted. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 03/29/2009, 09:23 PM
I think Tokimeki is a tie. The SNES has smoother colors, but the images all look too bright and washed out. And I think the wider resolution helps with other elements of detail.

MM3 definitely goes to the Duo from those pics. Much more like the PC version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/29/2009, 11:23 PM
QuoteCould you please keep the screenshots at their original resolution unless comparing specific proportions? The detail gets lost when resizing and you can't judge low res/low color graphics accurately when they get distorted.
Absolutely.


 I think these will be the last of the Tokimeki Memorial shots i will be posting. The snes version has very simple textures compared to the pce version...the pce one almost looks hand painted.
 
PC EngineSNES
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-051.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-15.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-047.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-16.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-045.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-17.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 03/30/2009, 12:23 AM
Quote from: guest on 03/29/2009, 09:22 PM
Quote from: Keranu on 03/29/2009, 08:52 PMI say Tokimeki on SFC sort of wins on a landslide. The big resolution of the PCE is nice, but it also shows the limitations of the PCE's palette. SNES/SFC was simply more meant for handling digitized sketches/photos/whatever due to all the shades available.
I think that Tokimeki PCE is a game that shows how the PCE color variety balances out the limitations of the main palette. The extra detail isn't just recycled colors like a Mega-CD port might wind up and I think that the end result looks stunning. The SFC shots are bland in comparison/contrast and are heavily dithered.
I know where you're coming from and I think the make up of detail for the lack of shading in some screenshots looks cool (like the shadows of the trees here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-014.png)), but there are some painful shades that stick out. There is a shade of yellow and green (yack!) on the salmon color road (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-003.png) due to lack of proper shades to fill in (I think I would've swapped the green with white). This shot (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-026.png) shows some digital artifact looking blocks on the building's exterior, with shades of green taking over the grey in the window area, opposed to smooth grey shading of the SFC version. And here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-018.png) is another very appearent example of shading limitations when you take a look at the pink infested wall! Again, I do acknowledge the point you are making and love the more artistic look the PCE's limitations gives off, but sometimes improper color usage like that can annoy me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 03/30/2009, 01:24 AM
QuoteThe snes version has very simple textures compared to the pce version...the pce one almost looks hand painted.
This is exactly how I look at it. Backgrounds like these from Tokimeki Memorial and games like Kabukiden remind me of backgrounds from Miyazaki films like Princess Mononoke and Totoro, which use a deceptively simple style of painting that looks more real than a regular photo.


Quote from: Keranu on 03/30/2009, 12:23 AMI know where you're coming from and I think the make up of detail for the lack of shading in some screenshots looks cool (like the shadows of the trees here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-014.png)), but there are some painful shades that stick out. There is a shade of yellow and green (yack!) on the salmon color road (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-003.png) due to lack of proper shades to fill in (I think I would've swapped the green with white). This shot (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-026.png) shows some digital artifact looking blocks on the building's exterior, with shades of green taking over the grey in the window area, opposed to smooth grey shading of the SFC version. And here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-018.png) is another very appearent example of shading limitations when you take a look at the pink infested wall! Again, I do acknowledge the point you are making and love the more artistic look the PCE's limitations gives off, but sometimes improper color usage like that can annoy me.
In the case of the yellow and green on the road, other colors would've worked better, but it's not because of a lack of compatible colors in the PCE palette. The developer should've cleaned something like that up. What stands out more to me, are the bottom two shades that look like realistic colored shadows cast by a sunset. The bottom shade on the SFC shot looks stands out against the peach colors and looks greenish in comparison. Kinda like the bland equivalent of the bright mismatched colors in the PCE shot. Also, the SFC scene dithers green against maroon/purple and further back just splotches the two together. Like with the PCE version, It's not a shortcoming of the hardware, the pixel artist should've done a better job.

The green mixed with the gray is a plus for me, Whether it was meant to be artistic or is a result of a quick conversion, like other sections such as the green and raspberry mixed in with the brown on the wooden stage, it looks all the more like a real painting. But not a soulless photo-realistic painting. I don't know what the term is, but here's the best example I could find quickly-

http://www.worldofwarcraft.com/burningcrusade/images/wallpapers/illidan/illidan-800x.jpg


I've probably talked about this with you before, but for the sake of discussion... Since all 16-bit console game graphics use very few colors per section, using shades or colors that are too similar can be a waste and not 'pop' like a select staggering. It really depends on how it's done, because many PCE games don't use they best colors just as many SFC games turned out too bland or dull looking at times.

But pictures like the backgrounds in Tokimeki are something different and look beautiful to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 03/30/2009, 06:36 AM
The SFC shots look cleaner since it doesn't have the sometimes-dirty dithered look, but the SFC version doesn't have the detail of the PCE version, nor does it fill the screen.

I'll take the PCE version. (And once you add in the voices, CD music, and the whachamacall it shooter mini-game, there's just no contest).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/30/2009, 06:55 AM
Quote from: termis on 03/30/2009, 06:36 AMthere's just no contest).
:!:

that counts for sheer all the date sims on pce vs. other (non cd) consoles.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/30/2009, 12:36 PM
Quote from: termis on 03/30/2009, 06:36 AMThe SFC shots look cleaner since it doesn't have the sometimes-dirty dithered look, but the SFC version doesn't have the detail of the PCE version, nor does it fill the screen.

I'll take the PCE version. (And once you add in the voices, CD music, and the whachamacall it shooter mini-game, there's just no contest).
Agreed.  The SFC version looks bland and flat compared to the PCE version, not to mention that all the people have disappeared from the SFC version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 03/31/2009, 11:54 AM
At times, I prefer the PCE screens.

At other times, however, I prefer the SFC screens.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 03/31/2009, 12:22 PM
Esteban, are you DARING to suggest that the SFC was a competent machine, capable of producing fun? Because that kind of talk will get you killed around here...

"New York City!?!?!?!" "Get a rope!" Ah, the classic Pace commercials...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 03/31/2009, 01:25 PM
Quote from: guest on 03/31/2009, 12:22 PMEsteban, are you DARING to suggest that the SFC was a competent machine, capable of producing fun? Because that kind of talk will get you killed around here...
:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 03/31/2009, 04:51 PM
Esteban and his smiley from hell. He tries to fool you into thinking it's a friendly gesture, but no, that smiley is the frickin' devil!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 03/31/2009, 05:03 PM
This thread rules.  More comparisons from various games.  MORE!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/31/2009, 07:36 PM
Not the exact same game but close enough. I included some item crashes.

                                      SNES
(http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU035.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU033.png)
(http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU037.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU032.png)
(http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU034.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU038.png)
(http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU044.png)

                                          PCE
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-004.png) (http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-010.png)
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-040.png) (http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-048.png)
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-005-1.png) (http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-045.png)
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-017.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/31/2009, 08:20 PM
(?action=dlattach&topic=6609&attach=6059&image)

:shock: :shock: :shock:

damn i've never seen this scene. how to do that? :oops: :oops: :oops:

OT: not really hard to judge of which has the better graphics :lol: :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/31/2009, 08:31 PM
Quotedamn i've never seen this scene. how to do that?
DraculaX-MariaRidesHerKitty.png
OT: not really hard to judge of which has the better graphics
Thats the kitty cat item crash, the big cat will come on to the screen and maria grabs on to it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/31/2009, 08:56 PM
yeah..but how to do? :P

has it something to do with the cross in the BG?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/31/2009, 09:14 PM
Quoteyeah..but how to do?

has it something to do with the cross in the BG?
No, just make sure you have the kitten item and i think between 15 and 20 hearts, then just press the select button, you can do that move anywhere.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/31/2009, 09:31 PM
lol..LOL!!! as silly as it may sound now, but i've never tested this with the kitten item before :lol: :lol: :lol: :oops: :oops: :oops:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: VestCunt on 03/31/2009, 10:11 PM
Quote from: Keranu on 03/29/2009, 08:52 PMI think I'm prefering the Duo M&M3 over SNES.
Ditto.  Looks a lot more like the computer game (or at least what I played on my Mac back in 94).  Also looks like the snes version doesn't have room for eight characters.

Quote from: Joe Redifer on 03/31/2009, 05:03 PMThis thread rules.  More comparisons from various games.  MORE!!
Yeah, we should make this thread a sticky (or maybe even it's own forum) and expand it to include any system.  PCE/SMS and PCE/PSX comparisons are fun too!

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 03/31/2009, 10:47 PM
Many years ago, I had a few comparison screenshots between every game that was on both Genesis and TG16 (minus most CD games), as well as a text file detailing the difference between the two versions, so I could prove to my cousin that Turbo kicked Sega's ass! I wish I still had it in all of it's hilariously biased glory.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/01/2009, 06:01 PM
These dudes kick ass:
(http://i132.photobucket.com/albums/q13/awack/CD_0452432C-006-1.png)

These dudes lick ass:
(http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU001.png)

Winner:
PCE
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/01/2009, 06:02 PM
My thoughts exactly when I saw that!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/01/2009, 10:29 PM
Quote from: Keranu on 03/31/2009, 10:47 PMMany years ago, I had a few comparison screenshots between every game that was on both Genesis and TG16 (minus most CD games), as well as a text file detailing the difference between the two versions, so I could prove to my cousin that Turbo kicked Sega's ass! I wish I still had it in all of it's hilariously biased glory.
As do I...as do I....

Quote from: esteban on 04/01/2009, 06:01 PMThese dudes kick ass:
(http://i132.photobucket.com/albums/q13/awack/CD_0452432C-006-1.png)

These dudes lick ass:
(http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU001.png)

Winner:
PCE
Yeah, there's no comparison here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/02/2009, 08:45 PM
Looking at the Dracula x/Dracula xx screens again, i think i could have picked better ones for the snes, they look crappy compared to the pce screens.

World heroes 2, the pc engine version usually has a different set of back ground tiles for the left and right side of the screen, it also has more animation in the bg, birds, bats, etc.

World Heroes 2
PC Engine SNES
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/02/2009, 08:56 PM
so much infinity LOLs @ SNES version :lol: :lol: :lol: :lol: :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/02/2009, 09:14 PM
Wow, the sprites in the PCE one are gigantic (okay, maybe the background characters in the PCE version of the last screenshot are a little too tall :D )! I never realized how good looking of a game World Heroes is on PCE (I've also never played it). There are a very few little detail touches I like more in maybe two of the SNES sprites, but other than that this is a mighty hands down win for PCE!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/02/2009, 09:16 PM
Quote from: Keranu on 04/02/2009, 09:14 PMWow, the sprites in the PCE one are gigantic (okay, maybe the background characters in the PCE version of the last screenshot are a little too tall :D )! I never realized how good looking of a game World Heroes is on PCE (I've also never played it). There are a very few little detail touches I like more in maybe two of the SNES sprites, but other than that this is a mighty hands down win for PCE!
Which details of the SNES version stood out Keranu?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/02/2009, 09:24 PM
what i also recognised while playing WH, the PCE does not have the linescrolling the arcade had :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/02/2009, 09:26 PM
Quote from: rag-time4 on 04/02/2009, 09:16 PM
Quote from: Keranu on 04/02/2009, 09:14 PMWow, the sprites in the PCE one are gigantic (okay, maybe the background characters in the PCE version of the last screenshot are a little too tall :D )! I never realized how good looking of a game World Heroes is on PCE (I've also never played it). There are a very few little detail touches I like more in maybe two of the SNES sprites, but other than that this is a mighty hands down win for PCE!
Which details of the SNES version stood out Keranu?
The football player's pants are a little more cleared up in the SNES one (I still like the way they look in the PCE, which I'm sure is more arcade accurate), and the overall design of the karate chick in the sixth screenshot.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/02/2009, 09:27 PM
Quotewhat i also recognised while playing WH, the PCE does not have the linescrolling the arcade had
Its been a while since i played the arcade World Heroes 2 but the pce one has the line scrolling floors like the snes port has, I'm guessing the arcade has more.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/03/2009, 12:08 AM
Quote from: Tatsujin on 04/02/2009, 09:24 PMwhat i also recognised while playing WH, the PCE does not have the linescrolling the arcade had :cry:
I just played through it. It has line scrolls. One level didn't. Just how much of the game did you play? :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/03/2009, 01:20 AM
it's been a very while ago i played it the last time. but when i watched at those two screens, it doesn't look that it is showing up with linscrolling:

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-015.png)

so i thought, that there is no such thing as linescrolling from my remembering.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/03/2009, 02:08 AM
The PCE version wins, but the SNES floor in the 3rd set of pics definitely wins since it has actual perspective to it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/03/2009, 02:13 AM
Quote from: Joe Redifer on 04/03/2009, 02:08 AMsince it has actual perspective to it. 
that's what i meant with the missing linescrolling (like in SFII') in the pce version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/03/2009, 11:12 AM
Quote from: Tatsujin on 04/03/2009, 02:13 AM
Quote from: Joe Redifer on 04/03/2009, 02:08 AMsince it has actual perspective to it. 
that's what i meant with the missing linescrolling (like in SFII') in the pce version.
But that stage still has line scrolling, regardless of the way the floor was drawn.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/03/2009, 11:41 AM
That's gotta look crazy-odd.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/03/2009, 12:28 PM
Y'know, I wonder what component of the SNES pics is the resolution/adapted graphics and what part is simply the result of a bad port job.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/03/2009, 12:28 PM
Colorwise, the SNES versions are always better but what I don't like with SNES games colors is the paleness of the colors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/03/2009, 01:16 PM
The World Heroes 2 comparison is no comparison. The PCE pwns.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/03/2009, 07:43 PM
Art of Fighting.
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ012.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ011.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/04/2009, 01:33 AM
there is no comparison for all the ACD NG Fighters. not just that the pictures are looking much better on the PCE, also the action, BGM, FX dynamic scrolling etc. are far superior to any module ports on SFC or MD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/04/2009, 02:53 AM
 The only thing is; you're comparing straight RGB of SNES shots with altered RGB of PCE shots. Run the screen shots from ME through photoshop with the "Posterize" option set to parameter/value of 8. That'll correct the color differences you have in ME's settings.

example:
ME

pcedev.net/pics/CD_E4FBF03F-016.png

True/straight RGB

pcedev.net/pics/CD_E4FBF03F-016_correction.png

 From your pics, it looks like only the Reds where changed in your ME color profile/settings. Red cut. The straight RGB pics for PCE are a little warmer.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/04/2009, 04:49 AM
Chiki Chiki Boys.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-039.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_024.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/04/2009, 05:18 AM
QuoteThe only thing is; you're comparing straight RGB of SNES shots with altered RGB of PCE shots. Run the screen shots from ME through photoshop with the "Posterize" option set to parameter/value of 8. That'll correct the color differences you have in ME's settings.
I looked in the ME settings and saw that the color was set slightly lower than it should be, the left screen below shows the adjusted color, the shots i have taken so far, are closer to composite, i would love to be able to get the genesis and snes shots as close to composite as i can  but i dont know how to approximate that.

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-030.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-008.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/04/2009, 10:29 AM
For a split second, from the first screen comparison of Chiki Chiki Boys, it was looking like the Genny was going to win it, but not so much. The PCE version is more colourful with better detailing.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/04/2009, 10:39 AM
We should get a few duds in here, too. I kinda wonder if we're not hand-picking the PCE winners, in a sense.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/04/2009, 12:22 PM
Chiki Chiki Boys looks ridiculous all smooshed horizontally like that. I know that's the "native resolution" but that's not what you see when you play it on your TV.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/04/2009, 01:18 PM
Quote from: nat on 04/04/2009, 12:22 PMChiki Chiki Boys looks ridiculous all smooshed horizontally like that. I know that's the "native resolution" but that's not what you see when you play it on your TV.
That's right. PCE low res has a pixel aspect ratio of 1.125 and Genesis high res mode has a pixel aspect ratio of 0.9. Multiply the horizontal res by their counter parts to get correct image size. (Make sure the images are in 24bit RGB mode).

pcedev.net/pics/ChikiChikiBoysJ_012.png
pcedev.net/pics/CD_FA4EF830-018.png

 Both images are 33% larger because showing the Genesis pic at 0.9 aspect ratio in the native screen shot res would have discarded detail/pixels. The formula is X=X * (scale_factor * pixel_aspect_ratio) and Y=Y*scale_factor. Scale_factor was 1.33.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/04/2009, 02:15 PM
Much better. I think any further screen comparisons should be adjusted like this to make reference more accurate. Nobody plays Turbo games using a 1:1 pixel aspect ratio, so showing comparisons shots that way seems stupid.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/04/2009, 02:19 PM
Quote from: guest on 04/04/2009, 10:39 AMWe should get a few duds in here, too. I kinda wonder if we're not hand-picking the PCE winners, in a sense.
These aren't all duds, but they're all not hand-picked winners. They're also ALL stolen :shock: from hardcoregaming101 (http://hg101.classicgaming.gamespy.com/index.html)-

(https://web.archive.org/web/20100620211850im_/http://hardcoregaming101.net/goldenaxe/goldenaxe-pce.png) (https://web.archive.org/web/20100620212143im_/http://hardcoregaming101.net/goldenaxe/goldenaxe-genesis.png)
(https://web.archive.org/web/20100611220956im_/http://hardcoregaming101.net/ninjawarriors/compare-pce.png) (https://web.archive.org/web/20100611221044im_/http://hardcoregaming101.net/ninjawarriors/compare-megacd.png)
(https://web.archive.org/web/20100615172328im_/http://hardcoregaming101.net/strider/pce-compare.png) (https://web.archive.org/web/20100615172933im_/http://hardcoregaming101.net/strider/genesis-compare.png)
(https://web.archive.org/web/20070630064013im_/http://hg101.classicgaming.gamespy.com/spaceharrier/compare-tg16.png) (https://web.archive.org/web/20070630064103im_/http://hg101.classicgaming.gamespy.com/spaceharrier/compare-sms.png)
(https://web.archive.org/web/20070630080312im_/http://hg101.classicgaming.gamespy.com/outrun/compare-pce.png) (https://web.archive.org/web/20070630080044im_/http://hg101.classicgaming.gamespy.com/outrun/compare-genesis.png)
(https://web.archive.org/web/20071111163302im_/http://hg101.classicgaming.gamespy.com/alteredbeast/compare-pce.png) (https://web.archive.org/web/20071111163301im_/http://hg101.classicgaming.gamespy.com/alteredbeast/compare-genesis.png)

Quote from: nat on 04/04/2009, 02:15 PMMuch better. I think any further screen comparisons should be adjusted like this to make reference more accurate. Nobody plays Turbo games using a 1:1 pixel aspect ratio, so showing comparisons shots that way seems stupid.
There are factors other than aspect ratio to compare when judging strictly by screen shots, which can't be accurately judged when the images are re-sized. Otherwise we might as well only use only shots captured from hardware. I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements. It's not like our computer monitors and the resolutions they're set at are perfectly proportioned.

Chiki Chiki Boys PCE looks weird because the developer adjusted the aspect ratio of some elements while leaving others pixel per pixel from the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/04/2009, 02:40 PM
Quote from: guest on 04/04/2009, 02:19 PMThere are factors other than aspect ratio to compare when judging strictly by screen shots, which can't be accurately judged when the images are re-sized.
Like?

QuoteOtherwise we might as well only use only shots captured from hardware. I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
Which is virtually every Turbo game that uses the lower resolution. The developers knew these images were going to be stretched to fill the TV screen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/04/2009, 03:44 PM
QuoteI think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
That's reasonable. Showing both (if needed) should be done. I kept the pics small for bandwidth reasons of the thread, but if we wanted unfiltered scaled pics of both (for aspect ratio correction), the final res would have to be something like 864xYYY for 'nearest neighbor'.

QuoteChiki Chiki Boys PCE looks weird because the developer adjusted the aspect ratio of some elements while leaving others pixel per pixel from the arcade.
I updated the image for the PCE one. I had accidentally used the same vertical value as the Genesis pic. The updated pic is less 'fat'.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/04/2009, 05:54 PM
QuoteWe should get a few duds in here, too. I kinda wonder if we're not hand-picking the PCE winners, in a sense.
In a way i am, I'm picking the better looking games from 93 to 95, but i saw a pattern as well and my next two games were going to be Parodius and Strider. If there is a game that looks better on the snes or genesis post 93, let me know, thats what ill do next.


QuoteChiki Chiki Boys looks ridiculous all smooshed horizontally like that. I know that's the "native resolution" but that's not what you see when you play it on your TV.
Some want the pictures altered, others want them untouched, i understand your point but lets take chiki boys, not only would i have to do every thing I'm already doing but i would have to change the resolution of both the pce and genesis game.
If we really want the shots to appear as they do on a TV we would also need to adjust the color, which i think is as important as the aspect, because none of these screens look like this on a TV in relation to one another(saturation,hue shifting etc)

What i could do in the future is to take fewer shots and adjust the resolution of one of the games for a more accurate comparison or have some one else alter them and have two sets like has been mentioned.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/04/2009, 06:10 PM
Wow, for the first two screenshots of Chiki Chiki Boys, I thought it was going to be a clear win for the Genesis, but after that, the PCE shots tend to look significantly better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/04/2009, 06:43 PM
Quote from: awack on 04/04/2009, 05:54 PMWhat i could do in the future is to take fewer shots and adjust the resolution of one of the games for a more accurate comparison or have some one else alter them and have two sets like has been mentioned.
Yeah, that's what I'm saying. When both the games use the same resolution (or close to the same) like the Castlevania pics earlier in the thread, changing the res is kind of pointless. But with a game like Chiki, where the aspect difference is so drastic, it really is needed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/04/2009, 06:52 PM
Quote from: Keranu on 04/04/2009, 06:10 PMWow, for the first two screenshots of Chiki Chiki Boys, I thought it was going to be a clear win for the Genesis, but after that, the PCE shots tend to look significantly better.
Are you sure we're looking at the same pics? :P

 The first pic.

 PCE version: the water fall looks better, the far back stalactites and stalagmites have more colors, the leaves on the side, and some additional tiles. Genesis version: very basic/tiled water fall and rocks for that column, missing column with leaves, less color overall.

 Second pic.

 PCE version: just the whole back ground image of the broken temple thingy. Much more details and colors. More colors on the boss too.
 Genesis version: reduced and redrawn tile set of the temple - very basic, lacks detail and colors. Colors on the boss are missing.

 I was surprised by this game comparison. From memory, I thought the Genesis on par - but even single pic the PCE version looks much better.

QuoteWhat i could do in the future is to take fewer shots and adjust the resolution of one of the games for a more accurate comparison or have some one else alter them and have two sets like has been mentioned.
Nah, keep doing lots of shots like that. Any one of us can alter them for you afterwards if needed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/04/2009, 09:29 PM
Quote from: nat on 04/04/2009, 02:40 PM
Quote from: CrackTiger on 04/04/2009, 02:19 PMThere are factors other than aspect ratio to compare when judging strictly by screen shots, which can't be accurately judged when the images are re-sized.
Like?
Like the actual graphics (shading, detail, color, etc). All you can judge from distorted images with added artifacts is the general shapes of things and which general objects are or aren't included.

Here's a section of the Mega Drive Chiki Chiki Boys shot. The left pic is the raw emulated screen shot, the right is the aspect ratio corrected shot that Tom made. Each one features the exact same section, enlarged four times to the nearest neighbor.

(http://www.members.shaw.ca/justin_cheer/cc_grafx1.png)(http://www.members.shaw.ca/justin_cheer/cc_grafx2.png)

The full Mega Drive shot uncropped, has 35 colors in the original, and 18900 colors in the 4:3 aspect ratio pic.


Quote
QuoteOtherwise we might as well only use only shots captured from hardware. I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
Which is virtually every Turbo game that uses the lower resolution. The developers knew these images were going to be stretched to fill the TV screen.
I don't think that any SNES comparison shots will be any higher resolution than 256 wide PCE screen shots. As for the handful of games that are on both PCE and MD, many of the MD games are also 256 pixels wide.

People who say that all developers made games with the same set destination display method in mind give them too much credit. Especially with PCE games, developers picked and chose various ways to depict various aspects of each game. Chiki Chiki Boys is a good example. Much of it was squished to the PCE port's resolution's proportionate size, while other parts were left pixel for pixel the same as the 384 x 224 pixels arcade version. In the end you'll always have parts of a screen that aren't displayed the way it was originally intended. But that's not always a bad thing.

The other thing is that there is no standard display mode for platforms like NES, Genesis and SNES hardware. Each hardware revision displays a different picture (& sometimes sound) and they have different available output methods, ranging from RF-only to RGB. Dithering is the most common aspect argued to be designed strictly for RF display, but most 16-bit era arcade games use it even though they're all intended for RGB display.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/04/2009, 09:42 PM
QuoteNah, keep doing lots of shots like that. Any one of us can alter them for you afterwards if needed.
Sounds good.

Parodius, the graphics in this game were not done as well as in other arcade ports such as chiki chiki boys, forgoten worlds and dynasty warriors on the pc engine.

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ012.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ016.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ020.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ022.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/04/2009, 10:34 PM
Yup. The SNES is definitely up on the PCE here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/05/2009, 12:04 AM
For Parodius the SNES version definitely has the edge, though I think the PCE keeps up quite well. There were no scenes where I was left thinking "Ugh, the PCE graphics in this are inferior in every way!" Just in most ways.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/05/2009, 12:14 AM
i knew that chiki on the PCE looks so much more awesome than the MD port. unfortunately it doesn't also play so much more awesome. it's kinda gameplay wreck :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/05/2009, 02:09 AM
The Parodius comparison is extremely interesting. I wouldn't say the SNES is a huge advancement, but what's interesting is how well the PCE's limited palette stands up to the "full" color usage in the SNES port. It's not like a poor Genesis port where you can see obvious color sacrificies.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/05/2009, 03:55 AM
Actually it is, look at the 4th set of pics.  Ug.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/05/2009, 04:07 AM
Quote from: Joe Redifer on 04/05/2009, 03:55 AMActually it is, look at the 4th set of pics.  Ug.
Assuming you're talking about the lack of purple shading on the castle, I think they did that for artistic reasons more than anything else. I really doubt they didn't have similar shades of purple available.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/05/2009, 04:09 AM
QuoteI think they did that for artistic reasons more than anything else.
If you say so.  Looks much worse nonetheless.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/05/2009, 04:11 AM
I agree, even though I think the purple was a bit too drastic of a change.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/05/2009, 04:56 AM
Raiden, up to the end of stage 5.
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU015.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/05/2009, 05:23 AM
It's a close one.  The colors look better blended in and less grainy on the SNES shots, though PCE's colors are more vibrant.  The SNES version also has some weird things going on with some of the shades being all straight-edged in some random places (like in the trees in the first pic).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/05/2009, 08:57 AM
Having played both versions, PCE Raiden is the better game. Not sure how the screenshots will stack up, though. PCE has nice little touches, attention to detail, IMO.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/05/2009, 11:15 AM
You forgot the MD version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/05/2009, 11:37 AM
Quote from: Joe Redifer on 04/05/2009, 11:15 AMYou forgot the MD version.
which is just a little flyspeck against the pce version.

even the snes version looks ok on the pure visual comparison level, it's far inferior to the pce one for all the rest.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/05/2009, 12:08 PM
Both versions look pretty much the same, more or less with neither having any advantage EXCEPT the SNES version having multiple layers of scrolling, therefore it wins.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/05/2009, 12:16 PM
now if you say so :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/05/2009, 12:26 PM
The SNES version has very symmetrical explosion marks on the ground. The PCE's marks look better. Also, the squared-off shadows in the SNES version look weird.

The SNES definitely has the coloration/shading edge, but the PCE images sometimes look more interesting or detailed. Graphically I think it looks like a wash.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/05/2009, 12:41 PM
anyway you need to see those games in motion, and there the pce is far superior. imo from the gameplay point of view, the pce even surpases the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/05/2009, 01:31 PM
Quote from: Tatsujin on 04/05/2009, 12:41 PManyway you need to see those games in motion, and there the pce is far superior. imo from the gameplay point of view, the pce even surpases the arcade.
I agree that the PCE port of Raiden surpasses the Genny and SNES ports, but I don't know about the arcade. The arcade version has tate, which is a huge thing for me, and the sound effects are much better. Plus, there is the two player co-op in the arcade. That being said, the PCE Raiden is the closest to the arcade I've ever played (I haven't played the PS1 port).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/05/2009, 02:00 PM
We need the Genesis pics up there!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/05/2009, 04:10 PM
PCE Raiden mightily crushes SNES and Genny ports. Easily.

Those folks just did a fantastic job porting Raiden to PCE.

But, I digress, let's get back to comparing the screenshots...

I am annoyed that the otherwise superior PCE World Heroes stages are marred by some silly desire to slap an ugly "WH" in spots (i.e. on the tent).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/05/2009, 04:30 PM
I think the Turbo version of Raiden wins in a landslide, based purely on the merits in the screenshots. The SNES version may technically have a higher color count, but the Turbo version uses better and more varied colors, if that makes any sense. See the second set of pics for a great example of this. In the SNES shot the tank or whatever the hell it is is the same color as the tracks whereas the Turbo uses unique coloring. See again the buildings in the 5th set. Etc.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/05/2009, 04:50 PM
The Raiden comparison is yet another very interesting comparison because of the color differences between the two systems. I tempted to say that the more drab and washed out colors of the SNES version are more fitting here (one noticeable thing to point out is the street in the fifth screenshot, where light off shades of pink and green are used in the PCE version instead). Sometimes the vibrantness of the PCE versions looks cooler though, like the eigth and ninth screenshots.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/05/2009, 05:55 PM
Quote from: Keranu on 04/05/2009, 04:50 PMThe Raiden comparison is yet another very interesting comparison because of the color differences between the two systems. I tempted to say that the more drab and washed out colors of the SNES version are more fitting here (one noticeable thing to point out is the street in the fifth screenshot, where light off shades of pink and green are used in the PCE version instead). Sometimes the vibrantness of the PCE versions looks cooler though, like the eigth and ninth screenshots.
You mean as opposed to the paler pink and green used in the SNES version. :wink: That's one aspect I agree with, although I'm guessing that the colors look better on real hardware (similar pale shades were available on PCE, it makes no sense for them to use neon shades).

To me pretty much all the PCE shots look better, vibrancy aside just because of the general coloring. The SNES version was colored like a poorly done Genesis game, where much of the detail and objects disappear within similar shades of the same color. Like the crashed ship at the top right corner of the second shot and the tank stuff Nat mentioned. The 8th SNES screen could be a Gameboy screen shot run through a Super Gameboy.

Even the shot you mentioned still looks better on PCE because 90% of the screen of the SNES version is grayish green/greenish gray. From the screen shots given, it looks like the entire SNES version is colored with strictly greyish shades of pale green and brown with grays inbetween(even the water). The red player ship actually stands out in every shot as being pretty much the only thing not gray, green or brown other than tiny highlights on random objects.

Now I'm curious to see how the arcade was colored. I'm also guessing that the Genesis version has to look better overall than the SNES version, unless it's a terrible port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/05/2009, 06:52 PM
PCE left, SNES right GENESIS bottom.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU000.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_001.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU001.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_003.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU006.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_007.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/05/2009, 06:56 PM
1st Place: PCE
2nd Place: SNES
3rd Place: Genesis

Edit: I just noticed that the SNES port doesn't have the green thrusters, just a lame white. FAIL! That's almost enough to disqualify it from the competition.  [-X
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/05/2009, 08:56 PM
The Arcade version has lots of shades of beige, green, and brown. It's all about the shading and the detail, and the animated details, in the Arcade version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/05/2009, 09:30 PM
The Genesis version looks like a sloppy port of the SNES version. I just checked out screen shots and video of the arcade version and from what I saw it looks like the coloring is most like the PCE version, with subtler shades like the SNES version. I don't know why the SNES developer decided to change colors for the worse while still keeping a high number onscreen.

Are any of the details missing from the HuCard version? Does the CD version use sampled sfx?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/05/2009, 09:40 PM
QuoteAre any of the details missing from the HuCard version? Does the CD version use sampled sfx?
I don't think there are any missing details, the sound fx have been changed in the cd version and they sound great, different sfx for ground, air and bomb explosions and other sounds as well.

Quoteanimated details
This is were the pc engine shines the most, with the genesis coming in second.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/05/2009, 10:31 PM
Quote from: guest on 04/05/2009, 09:30 PMThe Genesis version looks like a sloppy port of the SNES version.
yeah..they just reduced the color to its possible minimum. but as a return, they increased the enemy and bullets on screen on the MD side.

anyway, the pce combines that all together and is still more arcade accurate.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/05/2009, 11:11 PM
The water in the Genesis screenshot is a joke.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/06/2009, 10:17 AM
Quote from: Keranu on 04/05/2009, 11:11 PMThe water in the Genesis screenshot is a joke.
Agreed. It's the weak sauce.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/06/2009, 10:32 AM
the whole game on the MD is a joke. and the almost 1/3 space on the right side, wasted for (hi-)score, lives and bombs is even more a joke.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/06/2009, 10:42 AM
Quote from: Tatsujin on 04/06/2009, 10:32 AMthe whole game on the MD is a joke. and the almost 1/3 space on the right side, wasted for (hi-)score, lives and bombs is even more a joke.
That sidebar is nothing compared to the Jaguar monstrosity. That sidebar is an abomination, plain and simple.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/06/2009, 11:36 AM
right you are. but the MD version really doesn't show anything appealing, except for the more robust action than the SFC version. the palette is an assault on the eyes par excellence.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/06/2009, 11:43 AM
Quote from: Tatsujin on 04/06/2009, 11:36 AMright you are. but the MD version really doesn't show anything appealing, except for the more robust action than the SFC version. the palette is an assault on the eyes par excellence.
I think the Genny Raiden is best viewed using the 3D SMS glasses.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/06/2009, 11:51 AM
Valis IV vs Super Valis.

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU011.png)



Ill go ahead and add two more shots of M&M III  unaltered, ill organize this stuff one day.
                 
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0452432C-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MightandMagicIII-IslesofTerraU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0452432C-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MightandMagicIII-IslesofTerraU006.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/06/2009, 11:55 AM
 :-k

Tough call.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/06/2009, 12:26 PM
I agree.  Some of the screens look nearly identical.  I like the layout of the score/power/etc of the PCE version better than the SNES version, that's for sure.  However the SNES likely has multiple layers of scrolling.  It also looks like it has a pointless transparency effect in one of the screens and I just don't like the way that looks.  I am amazed at how different some of the shots are as well.  the SNES version cannot read my backup saves and tell me how much space I have left so the PCE version wins.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/06/2009, 07:37 PM
Quote from: Joe Redifer on 04/06/2009, 12:26 PMI agree.  Some of the screens look nearly identical.  I like the layout of the score/power/etc of the PCE version better than the SNES version, that's for sure.  However the SNES likely has multiple layers of scrolling.  It also looks like it has a pointless transparency effect in one of the screens and I just don't like the way that looks.  I am amazed at how different some of the shots are as well.  the SNES version cannot read my backup saves and tell me how much space I have left so the PCE version wins.
Both versions have layered bgs. The SNES version usually adds some extra layering to shared bgs, otherwise unique bgs have unique parallax effects. What the screen shots don't show is how bad each stage of the SNES version recycles the same tiles, so what you see in one screen is usually all you'll see the entire stage. The SNES stages are also pretty short. The PCE version has way more variety and the stages are much longer, spanning several different areas. The SNES version uses a mosaic effect instead of fading in/out of each area. There are a few more "flat" bgs in the PCE version (the further you advance, the less parallax there is). But there are also at least that many extra stages, let alone unique areas and they usually have various animated effects.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/06/2009, 07:45 PM
QuoteThe SNES version uses a mosaic effect instead of fading in/out of each area.
I really dislike that effect.  Fades for the win!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/06/2009, 11:01 PM
Quote from: awack on 04/06/2009, 11:51 AMValis IV vs Super Valis.
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU011.png)
Hands down i still,prefer the pce valis IV due to the simple fact you have all 3 characters.Beside it's own levels for wich the snes version lacks.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/07/2009, 02:25 AM
I was going to do Golden Axe but i couldn't find my pce copy, i don't really want to play that poop any way, instead....Vailis I.

PC EngineGenesis
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 02:38 AM
pce wins househigh!! alone due to the fact, that the platforms are designed in a perstective view, while the MD ones are just 8-bit flat.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/07/2009, 02:40 AM
Tatsujin mentioned that Chiki Chiki for PCE plays badly on the PCE compared to the MD version, but, I think it plays just the same as the MD version.  I have both, & they feel the same too me, it's not like comparing the choppiness of the PCE Strider to the smoothness of the MD version.

As for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!  I figured that everone here would have the same opinion, when looking at those pics.  The gfx on the SNES one of extremely plain & boring to me, not just the lack of vibrant colors, but, the lack of details that the PCE version kept.  The only things going on for the SNES are the 2 player co-op(which is nice) & the paralax(which is minimal IIRC).

Valis 1, the Genny version, for the most part, is alot plainer looking.  There are parts where things are done differently, can't quite say what looks cooler in some of the areas, however, ofcoarse the MD one has paralax, which after Valis 4, you would've thought that Valis 1 would've had as well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/07/2009, 03:17 AM
While there are elements of the Genesis/MD version that I like, the PC Engine version really wins by a landslide here.  The PCE version is much brighter and pleasing to the eye.  What the screens here do not show is how dreadfully slow the MD version is.  The PCE version also seems to control a tad better and is just more fun as well.  Let's not forget that the PCE version shows you a teenage girl's undies!!!!!!!!  The MD version does not.  :( :( :( :( :( :(  I know which version gets my money!!!!!  Oooooohhh!!!!! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 05:51 AM
Quote from: ParanoiaDragon on 04/07/2009, 02:40 AMTatsujin mentioned that Chiki Chiki for PCE plays badly on the PCE compared to the MD version, but, I think it plays just the same as the MD version.  I have both, & they feel the same too me, it's not like comparing the choppiness of the PCE Strider to the smoothness of the MD version.
yeah.. i didn't mean that the MD version is much better in that categorie, just that the PCE wasn't much improved, compared to the graphics. but the pce version is little bit weaker in technical aspecs. at least that's what i feel.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: FraGMarE on 04/07/2009, 07:40 AM
I think the best way to compare PC-Engine screenshots to Genesis screenshots is to adjust them to appear as they would on a normal NTSC/PAL TV screen in 4:3 ratio, scanlines, etc.  I've made an example out of a couple of screenshots i took of Afterburner II from each system below...

mindrec.com/~fragmare/ab2_pce_tv01.png  <- PC-Engine
mindrec.com/~fragmare/ab2_gen_tv01.png  <- Genesis
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 07:46 AM
why can't i see all the pix you hosted on mindrec? :-k :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: FraGMarE on 04/07/2009, 07:55 AM
the ".../~fragmare/" directory on mindrec.com is private and not accessible to the public.  I can, however, link to individual files within that directory at my whim.   :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 08:31 AM
but all you pictures, including your avatar, are not showing up on my pc? :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: FraGMarE on 04/07/2009, 09:07 AM
No clue about that.  Maybe there's a broken router between mindrec.com and your machine somewhere.  Maybe you could try a tracert.exe or something?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 09:19 AM
since i also can't access mindrec.com, I tracer'd it and it stopped here:

r-1.core04.st1.rosehosting.com [206.196.99.250]

after that only timeouts.

 :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/07/2009, 11:18 AM
Ghouls 'n Ghosts / Dai Makaimura.

tcrf.net/Daimakaimura_(SuperGrafx)
archive.org/details/DaimakaimuraSuperGrafxHiResScans/
pcengine-fx.com/reviews/duomazov/daimakaimura-ghouls-n-ghosts.html
(https://ia903001.us.archive.org/27/items/DaimakaimuraSuperGrafxHiResScans/thumbnail.jpg)

SuperGrafxGenesis
LICENSED BY CAPCOM
CAPCOM   Wed.26.10.1988
1990 NEC AVENUE
* Special Thanks *
Alfa System
HUDSON SOFT
1990/03/17
FOR SUPER GRAFX!
PC-Engine SUPER GRAFX staff DESIGN Ichizawa Kuwahara Matsuda Okada SOUND Takimoto Hoshi PROGRAM YAV F.K HaHi

Strider is next, which I think looks better overall on the Genesis.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/07/2009, 11:29 AM
Hard to tell which Afterburner is better. A matter of preference there, I would say. Now, the Supergrafx GnG is superior to the Genny's.

I just wish the PCE had a Ghosts 'n Goblins.  :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 11:46 AM
daimakaimura on the md is such out of competition. the only thing which looks better, is the grass in the first stage.

even the sgfx daimakaimura is not arcade like, so it's still milles closer to it, than the md version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/07/2009, 12:04 PM
Quote from: ParanoiaDragon on 04/07/2009, 02:40 AMAs for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Now who can argue with such flawless logic?  It's so damn shitty, comparisons are entirely unnecessary.  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/07/2009, 12:36 PM
Awack, are you manually cropping those SGX pics to 320 res or is ME doing that ? If ME's doing it, then it's stretching out the image when you're playing in game/emu.

 Thought I mention that PCE/SGX mid res mode has a pixel aspect ratio of 0.839 (Genesis high res is 0.9).

 The original SGX shot (342x232):
pcedev.net/pics/comparison/GnG/557_org.png

And both SGX and Genesis pics aspect ratio fixed:
pcedev.net/pics/comparison/GnG/557.png
pcedev.net/pics/comparison/GnG/DaiMakaimuraJ_000.png

 A much slimmer Arthur on the SGX version like the arcade version  :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/07/2009, 12:41 PM
First off, those pics of Afterburner look FAR too dim.  They look much brighter on a real TV so I don't think that is a good way to display them.  The way Awak is doing it is just fine (aspect ratio issues aside which we can correct ourselves if needed).

Secondly, although this particular comparison has been beaten to death, Ghouls & Ghosts on the SuperGrafx definitely gets points for including all of the BGs and slightly more arcade-faithful artwork.  However level 3 in the Genesis looks MUCH better when you are scrolling upwards and I do not like the way the trees blow in level 1 of the SuperGrafx version.  The level 4 boss on the SuperGrafx version seems to have odd/missing tiles in the far BG.  Neither version seems to show the defeated boss as in the arcade.

Both games are good.  I wonder how the Genesis version would have looked if it were 8 MEGA POWER like the SuperGrafx version.


Also, when adjusting images to 4:3, one must account for the overscan border that the emulators rarely display.  Only with these borders in place can you get the true shape of how it would appear on a 4:3 TV.  Stretching a 320x224 image to 320 x 240 would give artificial results, for example.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/07/2009, 01:03 PM
Quote from: Joe Redifer on 04/07/2009, 12:41 PMAlso, when adjusting images to 4:3, one must account for the overscan border that the emulators rarely display.  Only with these borders in place can you get the true shape of how it would appear on a 4:3 TV.  Stretching a 320x224 image to 320 x 240 would give artificial results, for example.
For Genesis, it is showing overscan in the emulator. The edges of the 320 wide image is in overscan area. 320 pixels across is it. You can't show more(have graphics) in the clipped areas beyond that. For PCE/SGX, it can. It can show data right up to either end of the active scanline - but rarely does and as there's no point in doing so. The 342 res is the same width as the 320 on the Genesis viewable area, the SGX game just added additional software clipping (not sure why, it doesn't do anything). 256 pixel mode of either system is also the same width as 320 Genesis and 342 PCE/SGX.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/07/2009, 01:54 PM
Quote from: TurboXray on 04/07/2009, 12:36 PMAwack, are you manually cropping those SGX pics to 320 res or is ME doing that? If ME's doing it, then it's stretching out the image when you're playing in game/emu.
No, those are untouched, it's all MagicEngine...I see what you mean though.

Strider Hiryu
PC Engine Arcade CD-ROM²Genesis [Cart]
RGB MagicEngineYUV Mednafen 2021 (true-color)RGB/Non-issue
Special Bonus: Iconic Metal Monkey
Capcom ArcadePC Engine Arcade CD-ROM² (YUV)Genesis [Cart]
PC Engine Arcade CD-ROM²Genesis [Cart]
YUV Mednafen 2021 (true-color)RGB/Non-issue




(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E7E21029-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderHiryuuJ_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E7E21029-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderHiryuuJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E7E21029-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderHiryuuJ_017.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/07/2009, 02:10 PM
I know the PCE port of Strider is supposed to play like crap, but only judging by the screenshots, the PCE stands up. I can't say it's better than the Genny, but I do prefer the look of some of the PCE screenshots over the Genny, and vice versa.

For an Arcade Card game they really could have done a lot better with Strider. I know the PCE port has some cool cinemas and sequences that do show off some of the Arcade Card's capabilities, but the actual game looks like a SuperCD.

This thread is just driving the point home that the system specs don't matter as much as the effort and ability of the developers. Though, of course, each of the 16 bit systems do have their specialties.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/07/2009, 03:21 PM
I really agree with your last two sentences, Ceti.  As for Strider, I definitely prefer how the Genesis version looks even if much of the artwork isn't as faithfully drawn compared to the arcade.  It's much brighter and much more colorful.  The only shot I prefer the PCE version is the 5th shot down, but only for the BG and not the sprites.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/07/2009, 03:26 PM
Both versions of Daimakaimura are full of fugly elements and 8-bit loking graphics. I'd have much prefered a CD port with flat bgs and Forgotten Worlds SCD quality graphics. I think that the SGX version does look better overall, but many things still look better in the MD version. I haven't played through he SGX version many times, but I really prefer the gameplay of the MD version over both the SGX and arcade. The MD version is much closer to being reasonably playable and I can do laps on a Nomad. I like the SGX music best, not only is the soundtrack  well suited for PCE, the sound programmer did an amazing job for a pure-PSG soundtrack.

The PCE Strider looks better overall in some of those screen shots where bgs aren't missing, but overall has terrible coloring (yet good detail and tile art), to much formally layered bg art missing and ugly scrolling. I haven't played it in a long time, but Joe mentioned that there is some ridiculous flicker in places, so it sounds like they didn't even try to manage things at all. It really feels like a far from finished port just shipped as-is. I'm not a fan of the game in general, but the gameplay that I don't like didn't seem to far off to me
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/07/2009, 03:43 PM
Quote from: guest on 04/07/2009, 03:26 PMI'm not a fan of the game in general, but the gameplay that I don't like didn't seem to far off to me
hehe. Yeah, I've only played the Genny port bitd and wasn't thrilled with it. That's a lie. I have the NES Strider on the Capcom Classics Collection Mini Mix for the GBA. But yeah, I don't have very many good things to say about Strider's gameplay. I'll pick up Strider for the PCE eventually just because I want all the Arcade Card games (well, I want a complete PCE/TG collection, but that's not going to happen anytime soon.  :wink:).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/07/2009, 03:45 PM
Quote from: African American TigerI'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/07/2009, 04:15 PM
 Gamefan were scroll whores  :| The worth of a game was directly relative to the number of scrolls on screen.

 Those pics of PCE Strider are deceiving. The game is sooo much shittier than it looks. The whole thing lacks anything resembling 'polish'. The explosions are larger, colored crap yellow, and cause more flicker than the originals (which look better) would've. Some of the animation is sloppy on the PCE port as well. The controls are too. The cinemas and extra level is no way make up for this. Nor the CD sound track. When applicable, I try to purge my memories of all existence of the port.

 Strider on the Genesis owns the said PCE port. No way around it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/07/2009, 04:19 PM
Quote from: Joe Redifer on 04/07/2009, 03:45 PM
Quote from: African American TigerI'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!
I just realized that pcengine-fx.com doesn't have parallax scrolling. I'm erasing my account here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/07/2009, 05:01 PM
Quote from: ceti alpha on 04/07/2009, 04:19 PM
Quote from: Joe Redifer on 04/07/2009, 03:45 PM
Quote from: African American TigerI'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!
I just realized that pcengine-fx.com doesn't have parallax scrolling. I'm erasing my account here.
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/07/2009, 05:27 PM
I think the Genesis whooped the PCE's ass in Strider.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 08:27 PM
the pce strider is so no reference. just an all around sloppy programmed piece od software. they better would have invested the their time into a proper port, rather than for that shitty extralevel and nonsense cinematics!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/07/2009, 09:04 PM
PCE Strider sucks. Such a damn shame. Genny Strider was a system-seller, at least in my part of the world. Everyone I knew was talking about it and lovin' it and many folks wanted to get a console just for Strider.

Now, let's shift gears and look at Genny Valis (8 MEG POWER, by the way); Renovation did have a great advertisement:
(https://archives.tg-16.com/EGM/EGM_1992_03_001_a.gif) (https://archives.tg-16.com/EGM/EGM_1992_03_065.jpg)
(https://archives.tg-16.com/EGM/EGM_1992_03_065.jpg)

You gotta love the tagline "It just might be too hot to handle" and the silly ad copy about Yuko's best friend going on a date with King Rogles (they could have presented it in a more compelling manner).

Also, to be fair to the Genny version (which doesn't play as nicely as the PCE version), the PCE version was made last (after Valis IV, if memory serves).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/07/2009, 11:01 PM
Quote from: Joe Redifer on 04/07/2009, 03:17 AMWhile there are elements of the Genesis/MD version that I like, the PC Engine version really wins by a landslide here.  The PCE version is much brighter and pleasing to the eye.  What the screens here do not show is how dreadfully slow the MD version is.  The PCE version also seems to control a tad better and is just more fun as well.  Let's not forget that the PCE version shows you a teenage girl's undies!!!!!!!!  The MD version does not.  :( :( :( :( :( :(  I know which version gets my money!!!!!  Oooooohhh!!!!! :)
Agreed whole heartly and then some  :-" :roll:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/07/2009, 11:18 PM
funnily, i like the MD music the better. but in terms of graphics and details, there is just no comparison to the sgfx version. there the sgfx wins skyscraper high!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/07/2009, 11:40 PM
Quote from: Tatsujin on 04/07/2009, 11:18 PMfunnily, i like the MD music the better. but in terms of graphics and details, there is just no comparison to the sgfx version. there the sgfx wins skyscraper high!
You like the MD music better!?  #-o
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/08/2009, 12:14 AM
as for Daimakaimura, yes, i really really do. it's just more accurat with the MDs FM. and the 1st loop clear BGM is one of the best chip tune i've ever heard.

nevertheless, the sgfx comes with a great chip tune as well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/08/2009, 12:34 AM
Quote from: Tatsujin on 04/08/2009, 12:14 AMas for Daimakaimura, yes, i really really do. it's just more accurat with the MDs FM. and the 1st loop clear BGM is one of the best chip tune i've ever heard.

nevertheless, the sgfx comes with a great chip tune as well.
I can see how anyone can prefer a particular rendition of a soundtrack, but as far as accuracy, if you mean in relation to the arcade, the SGX music sounds extremely similar to the arcade while the MD music sounds unique.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/08/2009, 01:09 AM
i like the warm FM bass/sphere which the MD is using for most of the themes. it just fits the best for daimakaimura BGM. the sgfx BGM sounds a little bit deformed sometimes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/08/2009, 06:12 AM
Knocking out the Capcom games, Chiki Chiki boy, Ghouls & Ghost, Strider and now Forgotten Worlds, then there is Street Fighter 2, which i might do but if you want to see a really good comparison of that, just visit African American Tiger's site.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-033.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-035.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-038.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-048.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_023.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_028.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_50C2BF2F-047.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ForgottenWorldsWREV00_032.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/08/2009, 06:50 AM
and here we go again. it's already decided so clearly :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/08/2009, 08:39 AM
Quote from: Tatsujin on 04/08/2009, 06:50 AMand here we go again. it's already decided so clearly :lol:
haha. Yeah, I didn't actually realize it was so glaringly obvious.  :lol:

The only thing going against the PCE is that it doesn't have 2 player co-op. But man, it's not a slight variation. The PCE is above and beyond the Genny on this one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/08/2009, 09:48 AM
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/08/2009, 09:53 AM
hahaha. Tats laughs at what Genesis does.  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/08/2009, 10:26 AM
AERO BLASTERS.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_024.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/08/2009, 10:40 AM
Very close here.

I prefer the PCE in the first screen comparison. The city in the distance really adds a nice dimension.

Basically the only screen shots where I prefer the Genny is the 2nd and 4th. The last boss screen shot is a toss up too. All others go to the PCE.

The Genny port should be disqualified for the random anime characters placed between each level. hehe
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/08/2009, 02:34 PM
Here's what GameFan had to say about Forgotten Worlds (from issue 2):

The actual review:
(https://web.archive.org/web/20131205185239im_/http://www.joeredifer.com/crap/forgottenwords1.jpg)

The full page spread:
(https://web.archive.org/web/20131205185239im_/http://www.joeredifer.com/crap/forgottenworlds2.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/08/2009, 02:42 PM
Wow. GameFan really were scroll fanatics.

SCROLL or DIE!!

Seriously though, those constant terrible reviews for the PCE/TG drove me absolutely crazy bitd.  :x
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/08/2009, 02:56 PM
 You can see that they just directly used the tiles from the arcade version. The aspect ratio between the CPS1 res (another other arcade systems with similar res) is really close, if not exactly, identical to the PCE's mid res mode. Guess they figured it was easier just transplant the tiles over (makes it so you don't have to re-write the X/Y position logic).

pcedev.net/pics/comparison/FW/pce.png <- PCE
pcedev.net/pics/comparison/FW/ac_pce_pal.png <- Arcade with PCE pal
pcedev.net/pics/comparison/FW/ac_org_pal.png <- Arcade with original pal
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/08/2009, 03:06 PM
Man, that gamefan article is great, its not all that bad of a mag really, i have a few of em, in one of the grave yard articles the reviewer says about grandzort (still the best action game ever released on a nec system) the year was 1993.

They would state that line scrolling floors were essential for a good fighter and gave flash hiders for the pce the 2nd best fighter ever behind street fighter 2( the main reviewer e-storm) the year DEC 93/Jan 94.

You know they loved super air zonk :D


I had no idea they used the exact same tiles in that part, i thought they were slightly different.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/08/2009, 03:34 PM
I agree that the PCE version is better graphically, but a lot of it looks.. greyed out. it's most noticable in PCE pics 2, 3, 14, and 16 thru 18.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/08/2009, 03:36 PM
Quote from: Joe Redifer on 04/08/2009, 02:34 PMHere's what GameFan had to say about Forgotten Worlds (from issue 2):
'Genesis version came closer' to being arcade perfect.  Only if you don't look at the backgrounds and sprites, ya bunch of worthless meat sacks.  ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/08/2009, 03:54 PM
I just checked out game pro's Forgotten Worlds review and it was the total opposite, calling the genesis version forgettable and the pce graphically spectacular.. i just dont know who to believe.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Keranu on 04/08/2009, 04:31 PM
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/08/2009, 06:37 PM
The Genesis version of Air Buster/Aero Blasters does look better graphically in pretty much all areas, but the TG-16 version is still the version I'd rather play.  It doesn't have the pseudo-loading screen and just seems to have smoother control.  Oh, and the music is better.

Here is my official comparison for Sega-16
sega-16.com/2006/11/side-by-side-air-busteraero-blasters-genesis-vs-turbografx-16/
(https://www.sega-16.com/wp-content/uploads/2006/11/Side-by-Side-Air-Buster-Air-Blasters-1.png) (https://www.sega-16.com/2006/11/side-by-side-air-busteraero-blasters-genesis-vs-turbografx-16/)
(https://www.sega-16.com/wp-content/uploads/2006/11/Side-by-Side-Air-Buster-Air-Blasters-2.png)
Air Buster Phase 1 theme (MP3 format, 1.15 megs)
http://www.sega-16.com//wp-content/uploads/2012/02/airbuster-phase1.mp3
Aero Blasters Phase 1 theme (MP3 format, 806 kb)
http://www.sega-16.com//wp-content/uploads/2012/02/aeroblasters-phase1.mp3
Air Buster Phase 2 theme (MP3 format, 1.73 megs)
http://www.sega-16.com//wp-content/uploads/2012/02/airbuster-phase2.mp3
Aero Blasters Phase 2 theme (MP3 format, 1.17 megs)
http://www.sega-16.com//wp-content/uploads/2012/02/aeroblasters-phase2.mp3
(https://www.sega-16.com/wp-content/uploads/2006/11/Side-by-Side-Air-Buster-Air-Blasters-3.png)
(https://www.sega-16.com/wp-content/uploads/2006/11/Side-by-Side-Air-Buster-Air-Blasters-4.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/08/2009, 07:57 PM
Quote from: Keranu on 04/08/2009, 04:31 PMWow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
I did a compare a long time ago. The TG16 version has more colors, mostly on the sprites, but in the over all of things you really can't tell. This is one port that looked great on the Genesis. I had played the Genesis version tons before picking up the hucard a year later.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: lkermel on 04/08/2009, 08:03 PM
Quote from: Joe Redifer on 04/08/2009, 06:37 PMThe Genesis version of Aero Blasters does look better graphically in pretty much all areas, but the TG-16 version is still the version I'd rather play.  It doesn't have the pseudo-loading screen and just seems to have smoother control.  Oh, and the music is better.
Same here, I find the whole game a lot smoother on the PCE... the Genesis version has a nice parallax scrolling though, If I remember well.

About Forgotten Worlds, I remember playing the PCE version and the Arcade simultaneously (while I was testing it for my site) and I was gob smacked by how good Nec Avenues's conversion was. I only wish Nec had done a sinmilar job with Strider Hiryu...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/08/2009, 09:05 PM
Quote from: Keranu on 04/08/2009, 04:31 PMWow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-

/fwarc.bmp
/fwarcpce.bmp


The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-

/fwcompgif3.gif

I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/09/2009, 02:15 AM
Quote from: guest on 04/07/2009, 12:04 PM
Quote from: ParanoiaDragon on 04/07/2009, 02:40 AMAs for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Now who can argue with such flawless logic?  It's so damn shitty, comparisons are entirely unnecessary.  :lol:
That's awesome, was I tired when I wrote that?  I ain't changin' it, I stand by my opinion! :dance:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/09/2009, 02:35 AM
Quote from: ParanoiaDragon on 04/09/2009, 02:15 AM
Quote from: guest on 04/07/2009, 12:04 PM
Quote from: ParanoiaDragon on 04/07/2009, 02:40 AMAs for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Now who can argue with such flawless logic?  It's so damn shitty, comparisons are entirely unnecessary.  :lol:
That's awesome, was I tired when I wrote that?  I ain't changin' it, I stand by my opinion! :dance:
I can appreciate conviction!  :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/09/2009, 02:47 AM
Quote from: awack on 04/08/2009, 03:54 PMI just checked out game pro's Forgotten Worlds review and it was the total opposite, calling the genesis version forgettable and the pce graphically spectacular.. i just dont know who to believe.
Anyone who thinks the Genesis version of Forgotten Worlds looks better is gotta be blind!

But real(!) two-player co-op play -- that's was a huge loss for the PCE version.

On a sidenote, I still did enjoy the Genesis version.  I think it was the 2nd or 3rd game Genesis game I bought.  Subsequently someone swiped it when I accidentally left it sitting on top of an arcade cabinet (while I was playing another arcade game) at a local donut shop.  :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/09/2009, 02:49 AM
Quote from: termis on 04/09/2009, 02:47 AM
Quote from: awack on 04/08/2009, 03:54 PMI just checked out game pro's Forgotten Worlds review and it was the total opposite, calling the genesis version forgettable and the pce graphically spectacular.. i just dont know who to believe.
Anyone who thinks the Genesis version of Forgotten Worlds looks better is gotta be blind!

But real(!) two-player co-op play -- that's was a huge loss for the PCE version.

On a sidenote, I still did enjoy the Genesis version.  I think it was the 2nd or 3rd game Genesis game I bought.  Subsequently someone swiped it when I accidentally left it sitting on top of an arcade cabinet (while I was playing another arcade game) at a local donut shop.  :cry:

 :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/09/2009, 03:35 AM
Quote from: guest on 04/08/2009, 03:36 PM
Quote from: Joe Redifer on 04/08/2009, 02:34 PMHere's what GameFan had to say about Forgotten Worlds (from issue 2):
'Genesis version came closer' to being arcade perfect.  Only if you don't look at the backgrounds and sprites, ya bunch of worthless meat sacks.  ](*,)
muahahaha..if those suckers wheren't the biggest morrons on earth, then who else?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/09/2009, 12:28 PM
Quote from: Joe Redifer on 04/08/2009, 06:37 PMThe Genesis version of Aero Blasters does look better graphically in pretty much all areas, but the TG-16 version is still the version I'd rather play.  It doesn't have the pseudo-loading screen and just seems to have smoother control.  Oh, and the music is better.

Here is my official comparison for Sega-16 (http://www.sega-16.com/feature_page.php?id=84&title=Side%20by%20Side:%20Air%20Buster/Aero%20Blasters%20(Genesis%20vs.%20TG-16))
Hey, that was fun to (re)read. I must have read it back in the day, but surely I would have remembered Kaneko's "FREE GLOVE" offer? That is awesome... do you know if gloves were promoted with any other games (outside of Kaneko)? I don't remember seeing any...

Now I'll listen to the Genny's tunes...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/11/2009, 05:10 PM
Darius 2.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_029.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-039.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-057.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_035.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-060.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_031.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/11/2009, 05:43 PM
Here are some pics from one of my many unfinished projects-

ARCADE-
(https://www.superpcenginegrafx.net/img/darius2_title_arc_copy.png)

PC ENGINE-
(https://www.superpcenginegrafx.net/img/sd2_large_logo.png)
(https://www.superpcenginegrafx.net/img/sd2_title_screen.png)

MEGA DRIVE & SMS-
(https://www.superpcenginegrafx.net/img/darius2_title_md.png)(https://www.superpcenginegrafx.net/img/darius2_title_sms.png)


ARCADE-
(https://web.archive.org/web/20150725221041im_/http://www.superpcenginegrafx.net/img/darius2_arc_portraits.png)

PC ENGINE-
(https://web.archive.org/web/20150725221051im_/http://www.superpcenginegrafx.net/img/darius2_pce_portraits.png)

MEGA DRIVE & SMS-
(https://www.superpcenginegrafx.net/img/darius2_md_portraits.png)(https://www.superpcenginegrafx.net/img/darius2_sms_portraits.png)


ARCADE-
(https://www.superpcenginegrafx.net/img/darius2_arc_map.png)

PC ENGINE-
(https://web.archive.org/web/20150725221037im_/http://www.superpcenginegrafx.net/img/darius2_pce_map.png)

MEGA DRIVE & SMS-
(https://www.superpcenginegrafx.net/img/darius2_md_map.png)(https://www.superpcenginegrafx.net/img/darius2_sms_map.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/11/2009, 06:09 PM
I haven't played the master system version, i heard its pretty good.

Its hard to match these up since the pce port has slightly more varied levels.



Compare to screenshot above
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_021.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/11/2009, 06:26 PM
Quote from: awack on 04/11/2009, 06:09 PMI haven't played the master system version, i heard its pretty good.

Its hard to match these up since the pce port has slightly more varied levels.
(https://www.superpcenginegrafx.net/img/sd2ocean2.png) (https://www.superpcenginegrafx.net/img/sd2ocean1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_021.gif)

Here are a couple pics that are the Super Darius 2 equivalent. It's also hard to do direct comparisons with single screenshots since the PCE version has half of its background off screen due to the detail.


I think that the PCE version looks better overall than the arcade. In places where the graphics are more or less identical, the PCE version uses much nicer colors. The redrawn/different minibosses are WAY better and so are most of the main bosses.

The MD and SMS ports compare more to each other than to the PCE and arcade, but both are very well done, although an MD port could always be better. The MD and SMS versions have Air Zonk style bg scrolling in places that it looks like the arcade does as well. After comparing the Saturn version to the PCE version for awhile, I thought that it was an addition to the Sega ports. But for some reason, that particular scrolling effect is only missing from the Saturn & PCE versions, even though it wouldn't take any tricks to enable inthe PCE version that aren't already done in other sections. #-o

I mentioned earlier in this thread how it seems that every developer knew how to do some things, but always seem to miss others. Aside from that simple to implement effect, the CE version doesn't use any adpcm samples and sounds kinda quiet as a result. The PSG sounds are okay and even the arcade is kinda quiet most of the time, but aside from sampled explosion sfx, they could've at least included the dialogue from the first stage.

What the screen shots don't show much of, is how the average enemy sprites are 2 - 4 times bigger on PCE and are pretty much all the same size as the arcade, except many are drawn and/or shaded better. Once the weapons are fully powered they take up half the screen, yet there is very little flicker, even with many screen filling bosses made from sprites.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/11/2009, 07:11 PM
The difference in the bosses are extreme.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_036.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/11/2009, 08:16 PM
It looks like the PCE version just seriously curtails the play field, whereas the Genesis version attempts to give you as much space as a screen and a half or 2 screens in only one screen by simply shrinking everything down. The Genesis version looks much worse, visually. I have no idea how play compares, though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/11/2009, 08:37 PM
Quote from: guest on 04/11/2009, 08:16 PMIt looks like the PCE version just seriously curtails the play field, whereas the Genesis version attempts to give you as much space as a screen and a half or 2 screens in only one screen by simply shrinking everything down. The Genesis version looks much worse, visually. I have no idea how play compares, though.
Super Darius 2 was completely reworked as a console game. As faithful as most of the graphics are, things were swapped around and added and the enemy patterns are also altered so that everything is balanced. When you're playing it, it seems like your ship is occupying a huge section of the screen, but it never feels claustrophobic and there's also enough room and time to maneuver around. As much as I love Super Darius/Darius Plus, the extra work put into SD2 to make it more than a simple port really pays off.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/11/2009, 11:40 PM
altough SD2 is a graphical eye candy of the very high class, i remember that it had some tremendous flickers on the big bosses, also it was kinda frowsy developed here and there. have to give it a shot soon again. i didn't play it for years now.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 04/11/2009, 11:51 PM
SD2 does have some AWFUL boss flicker :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/12/2009, 08:09 AM
awack. can you make a hellfire comparison next please? :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/12/2009, 09:32 AM
Quoteawack. can you make a hellfire comparison next please?
Yes, that will be next, should be a good one.

Golden Axe.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_D60FD687-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GoldenAxeWREV00_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_D60FD687-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GoldenAxeWREV00_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_D60FD687-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GoldenAxeWREV00_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_D60FD687-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GoldenAxeWREV00_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_D60FD687-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GoldenAxeWREV00_009.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/12/2009, 11:59 AM
This actually shows how the art side of the graphics aren't really that bad and it'd look alright with good coloring. Aside from the bad sfx, the main detractor is the scrolling problem just like Strider. I don't know if it runs at 30fps, if the pacing is off because of the letterboxing or both, but it really stands out when coupled with lackluster graphics in a port of a famous game. If an original game had "super" graphics and ran a reduced framerate (like WBIII SMS), people would likely be more forgiving. The bird head makes it look like they actually had the original graphics/art to work with. I'd love to know the story behind this games development. Strider is a port that doesn't make any sense, even in the hands of a clueless developer, but this is something else. Maybe their budget got blown on the license and cinemas and they farmed out the game portion?

This will still always be one of my favorite PCE games because of the cinemas & music and how it came to be my first CD game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/12/2009, 12:05 PM
Wow, Telenet really crapped the bed on this one. Too bad. It would've been nice to have a quality port of Golden Axe on the Turbo/PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/12/2009, 12:13 PM
Why is so much of the screen black?  I see no reason for this!  I haven't played the PCE version (yet), but hopefully it isn't as choppy as the SMS version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/12/2009, 12:23 PM
Quote from: Joe Redifer on 04/12/2009, 12:13 PMWhy is so much of the screen black?  I see no reason for this!  I haven't played the PCE version (yet), but hopefully it isn't as choppy as the SMS version.
I think that their logic was to shrink the background to match the reduced sprite size. It's not as choppy as the SMS version, it's more like Strider ACD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/12/2009, 12:41 PM
Quote from: Joe Redifer on 04/12/2009, 12:13 PMhopefully it isn't as choppy as the SMS version.
Actually, it is much choppier than the SMS version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/12/2009, 12:44 PM
hella yeas, the pce golden axe is an unpleasant joke.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/12/2009, 12:58 PM
QuoteWhat the screen shots don't show much of, is how the average enemy sprites are 2 - 4 times bigger on PCE
Yea, i was focusing on the bg, here is an example of the sprites and one more mid boss.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-063.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_037.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_3CE69F16-062.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SagaiaUb1_038.gif)



Hellfire
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_2CAA77B5-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HellfireJ_023.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/12/2009, 01:20 PM
Wow, I didn't realize that the PCE & MD Hellfires were so different. I thought that they were both fairly straight ports from the arcade. I prefer different versions for each shot. I don't remember how much extra variety, animation, etc the PCE version has, but if I were to judge them strictly by these screens and taking into account that (I believe) the MD version has some parallax and the PCE doesn't, I'd say that the MD version looks better overall.

Quote from: nectarsis on 04/11/2009, 11:51 PMSD2 does have some AWFUL boss flicker :(
Really? I never experienced this. I only got the game recently and made the equivalent of two runs through each on real hardware and Magic Engine. It really stood out to me how little flicker there was considering the size of the bosses and when it was obvious they were sprites and not tiles. Even a boss like this didn't flicker for me-

(https://web.archive.org/web/20211009023607im_/https://www.superpcenginegrafx.net/img/sd2_zonef9.png)

Of course, I don't view flicker/break up as an unacceptable or bad thing, only when it affects the gameplay. If the price for getting a screen filling boss is the occasional thin horizontal stripe cutting out or appearing transparent for a fraction of a second, it's fine with me and I'd gladly take that over a flicker-free SNES game with tiny sprites to avoid slowdown.

The only other explanation I can think of is that maybe I just happened to play some flicker-light routes on real hardware and the game has unadvertised SuperGrafx support like Super Darius 1 that automatically kicked in on Magic Engine. :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/12/2009, 09:16 PM
I'm bumping to post something I put together during the lull before the Darius 2 comparison.

From left to right:

PC ENGINE - MEGA DRIVE - SUPER FAMICOM
[img width=32%]http://www.superpcenginegrafx.net/img/dspce1.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd1.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc1.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce2.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd2.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc2.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce3.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd3.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc3.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce4.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd4.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc4.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce6.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd5.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc5.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce5.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd15.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc6.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce7.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd6.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc7.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce8.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd7.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc8.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce9.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd8.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc9.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce10.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd9.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc10.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce11.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd10.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc11.png[/img]



[img width=32%]http://www.superpcenginegrafx.net/img/dspce15.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd12.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc12.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce12.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd11.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc13.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce13.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd13.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc14.png[/img]

[img width=32%]http://www.superpcenginegrafx.net/img/dspce14.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dsmd14.png[/img][img width=32%]http://www.superpcenginegrafx.net/img/dssfc15.png[/img]


The MD version has eratic choppy scrolling/animation for character sprites. The MD version has windows that appear in stages and on either side of the screen depending on where you stand. The default window bg is clear, but a dozen different solid colors can be selected.

Not only does the SFC version have NES graphics, but it sounds like it sampled NES instruments and filled in the rest of the music with "stock" SNES sounds. It also uses the mosaic effect and if you've ever wondered what it'd look like used in an NES game, now you can see. :P




QuoteKnocking out the Capcom games, Chiki Chiki boy, Ghouls & Ghost, Strider and now Forgotten Worlds, then there is Street Fighter 2, which i might do but if you want to see a really good comparison of that, just visit Black Tigers site.
Just to keep this thread complete, here are screens of each stage.


From left to right:
PC EngineSNESGenesis
(https://web.archive.org/web/20141012151718im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_ryu.gif)(https://web.archive.org/web/20141012151702im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_ryu.gif)(https://web.archive.org/web/20141012151605im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_ryu.gif)
(https://web.archive.org/web/20141012151706im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_ehonda.gif)(https://web.archive.org/web/20141012151750im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_ehonda.gif)(https://web.archive.org/web/20141012151759im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_ehonda.gif)
(https://web.archive.org/web/20141012151716im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_blanka.gif)(https://web.archive.org/web/20141012151704im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_blanka.gif)(https://web.archive.org/web/20141012151611im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_blanka.gif)
(https://web.archive.org/web/20141012151700im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_guile.gif)(https://web.archive.org/web/20141012151757im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_guile.gif)(https://web.archive.org/web/20141012151608im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_guile.gif)
(https://web.archive.org/web/20141012180800im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_mbison.gif)(https://web.archive.org/web/20141012175632im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_mbison.gif)(https://web.archive.org/web/20141012175918im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_mbison.gif)
(https://web.archive.org/web/20141012180754im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_balrog.gif)(https://web.archive.org/web/20141012175531im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_balrog.gif)(https://web.archive.org/web/20141012175916im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_balrog.gif)
(https://web.archive.org/web/20141012175131im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_ken.gif)(https://web.archive.org/web/20141012181015im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_ken.gif)(https://web.archive.org/web/20141012180757im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_ken.gif)
(https://web.archive.org/web/20141110152533im_/http://www.superpcenginegrafx.net/img/red_fireball_pce.gif)(https://web.archive.org/web/20141110152533im_/http://www.superpcenginegrafx.net/img/red_fireball_sfc.gif)(https://web.archive.org/web/20141110152535im_/http://www.superpcenginegrafx.net/img/red_fireball_md.gif)
(https://web.archive.org/web/20141011172645im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_zangief.gif)(https://web.archive.org/web/20141011174907im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_zangief.gif)(https://web.archive.org/web/20141011172834im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_zangief.gif)
(https://web.archive.org/web/20141011173500im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_dhalsim.gif)(https://web.archive.org/web/20141011174005im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_dhalsim.gif)(https://web.archive.org/web/20141011173415im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_dhalsim.gif)
(https://web.archive.org/web/20141011172101im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_saggat.gif)(https://web.archive.org/web/20141011174052im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_saggat.gif)(https://web.archive.org/web/20141011174410im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_saggat.gif)
(https://web.archive.org/web/20141011174235im_/http://www.superpcenginegrafx.net/img/sfii_bg_pce_vega.gif)(https://web.archive.org/web/20141011180538im_/http://www.superpcenginegrafx.net/img/sfii_bg_sfc_vega.gif)(https://web.archive.org/web/20141011171916im_/http://www.superpcenginegrafx.net/img/sfii_bg_md_vega.gif)

Now that I have a new CRT monitor, I can see in places where the conversion to gifs produced artifacts and/or lost shades. These are still pretty good for comparing though. I'm glad that I finally switched over to 'pngs. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/12/2009, 09:58 PM
PCE Ryu has a more awesomer red fireball, yo!

Also, I do like the increased screen real-estate and larger graphics of the MD Dragon Slayer. I hate the colors, though. There's just SO MUCH dithering it's insane. Shame about the animation, too. PCE wins big time, then.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/13/2009, 01:03 AM
To get back to the Darius screenshots... I am really surprised... I never realized the differences were so stark. I've played all the ports of the Darius games, but the side-by-side comparisons reveal the cold, hard truth: pce owners prefer billboard-sized score counters.

:)

Have we done Wonderboy III: Monster Lair yet? ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/13/2009, 01:11 AM
Going by the still pictures alone, I think the Mega Drive Dragon Slayer looks best with the PCE a close second (I like the character design in the PCE version more, though).  The SNES is a far, far, far third.  If the MD version scrolls choppily then it is probably the most annoying to play, though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/13/2009, 01:20 AM
If you play through the Megadrive one of DS:LOH, you'll notice the lack of colors... or I should say the whole 16 colors they decided to use (and dither).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/13/2009, 01:25 AM
Quote from: esteban on 04/13/2009, 01:03 AMHave we done Wonderboy III: Monster Lair yet? ;)
no, but the winner is allready decided by a landslide (unless some Game Fan morrons comming over and dizz the game to no end again, b'coz its missing 2nd layer).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/13/2009, 01:25 AM
It seems like the Turbo version (of Legend of Heroes)still could've looked better then it does, no doubt, however, I'm thinking they didn't make it better, maybe because it loads the entire map of the game(Tom, do you know if it does this?).  Or perhaps, they just wanted to make it basically a port of the original, kinda like what was done with Popful Mail.  Speaking of which, someone should do a comparison of the MD & PCE Sorcerian's.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/13/2009, 01:33 AM
Quote from: guest on 04/12/2009, 01:20 PMWow, I didn't realize that the PCE & MD Hellfires were so different. I thought that they were both fairly straight ports from the arcade. I prefer different versions for each shot. I don't remember how much extra variety, animation, etc the PCE version has, but if I were to judge them strictly by these screens and taking into account that (I believe) the MD version has some parallax and the PCE doesn't, I'd say that the MD version looks better overall.


Quote from: nectarsis on 04/11/2009, 11:51 PMSD2 does have some AWFUL boss flicker :(
Really? I never experienced this. I only got the game recently and made the equivalent of two runs through each on real hardware and Magic Engine. It really stood out to me how little flicker there was considering the size of the bosses and when it was obvious they were sprites and not tiles. Even a boss like this didn't flicker for me-

(https://web.archive.org/web/20211009023607im_/https://www.superpcenginegrafx.net/img/sd2_zonef9.png)

Of course, I don't view flicker/break up as an unacceptable or bad thing, only when it affects the gameplay. If the price for getting a screen filling boss is the occasional thin horizontal stripe cutting out or appearing transparent for a fraction of a second, it's fine with me and I'd gladly take that over a flicker-free SNES game with tiny sprites to avoid slowdown.

The only other explanation I can think of is that maybe I just happened to play some flicker-light routes on real hardware and the game has unadvertised SuperGrafx support like Super Darius 1 that automatically kicked in on Magic Engine. :-k
i remember that the stong flickers appeared more in the big long fossils, which almost covers the whole horizontal screen. of course, concidered of how big those bosses are, and mostly done by using pure sprites, it is damn impressive of what we got with SD2 on our PCE :)

anyway, will give it another try soon, to make a better statement. it's been just way too long since :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/13/2009, 06:44 AM
What the hell is up with the SNES version of dragon slayer? It's like they weren't even trying.  [-(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/13/2009, 07:21 AM
Quote from: guyjin on 04/13/2009, 06:44 AMWhat the hell is up with the SNES version of dragon slayer? It's like they weren't even trying.  [-(
it's like a direct PC-88 port :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/13/2009, 08:28 AM
Quote from: Tatsujin on 04/13/2009, 07:21 AM
Quote from: guyjin on 04/13/2009, 06:44 AMWhat the hell is up with the SNES version of dragon slayer? It's like they weren't even trying.  [-(
it's like a direct PC-88 port :lol:
It looks like the PCE version is actually based on the PC-88/MSX version, and then enhanced like Ys and Popful Mail. The Mega Drive version is a faithful looking port of the PC-98 version. The PCE enemy art looks fairly faithful from what I could find for both PC-88/98, but at least the slimes are redrawn in the MD version. The SNES version appears to be a scapped Famicom port that got moved to SFC.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/13/2009, 12:54 PM
If it weren't for dither city, I'd prefer the Genesis version of Dragon Slayer.  The only thing that the SNES version has over the PCE version is the enemy backgrounds (as does the Genny).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/14/2009, 01:15 AM
I like the slimes in the MD version.


Somebody compare the 2 console Sorcerian's!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: FraGMarE on 04/14/2009, 10:52 AM
Quote from: Joe Redifer on 04/07/2009, 12:41 PMFirst off, those pics of Afterburner look FAR too dim.  They look much brighter on a real TV so I don't think that is a good way to display them.
Welp, it's about as good as you're going to get with trying to fake aspect corrected NTSC scanlined screenshots on a computer screen.  Emulators basically do the same thing.  they blur/interpolate the screen, sometimes add the NTSC artifacting, then they just add in a black line every other line with a preset transparency and then some emulators adjust the final brightness/gamme up a little bit.  That's basically what I've done with the Afterburner images.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/14/2009, 11:37 AM
QuoteSomebody compare the 2 console Sorcerian's!
I'm only doing games i own, which means I'm not going to be able to do other games such as Popful mail, since i don't own the sega cd version, maybe some one else can do it, i would like to see that one myself.

Well, thats it for capcom games as far as i know, and as for Konami, i think there is only Snatcher left.


OK, lords of thunder, i tried to show that the lack of color and added scrolls are not the only differences in the sega cd port, which are apparent in some of the screens, like the missing scarab, bg tile etc.

Good looking game here.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-002-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER057.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-011-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-013-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER016.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-035.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER026.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-069.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER040.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-050.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER043.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-055.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER047.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-057.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER051.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-062.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER064.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-058.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER060.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-068.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER068.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-049.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER042.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/14/2009, 12:34 PM
I think we've been over this one before (but not in this thread, and without as many screenshots.)

I think they're actually pretty close; the biggest differences are the dithering and the absence of water in #12. A good effort on the Genny, but it just can't keep up with the turbo  :dance:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/14/2009, 01:08 PM
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.

/tatsujinx3.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/14/2009, 03:37 PM
Quote from: guyjin on 04/14/2009, 12:34 PMI think we've been over this one before (but not in this thread, and without as many screenshots.)

I think they're actually pretty close; the biggest differences are the dithering and the absence of water in #12. A good effort on the Genny, but it just can't keep up with the turbo  :dance:
I agree, the Genny version is a noble attempt and really does a nice job... it's only when you look at the finishing touches that you notice the differences. As far as I'm concerned, the SOUND EFFECTS are where it's at.

:)

Can we start a new thread that compares the sfx of various versions of the same game?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/14/2009, 03:41 PM
Quote from: guest on 04/14/2009, 01:08 PMHere's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
Thanks for making this comparison, you aligned the screens nicely to allow for comparisons...

Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?

Tatsujin is one of those expensive HuCards, isn't it? I don't own it. I wish I did. I have MUSHA for genny, though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/14/2009, 03:41 PM
Quote from: guest on 04/14/2009, 01:08 PMHere's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
The Genesis version looks aesthetically closer to the arcade... the PCE version is a bit too colorful.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/14/2009, 03:51 PM
Yeah, the MD port is definitely more true to the original, though the PCE port still looks good.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/14/2009, 04:05 PM
Quote from: guest on 04/14/2009, 01:08 PMHere's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
PCE looks to be the loser of this comparison - too much contrast and wonky coloring.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/14/2009, 04:46 PM
Quote from: esteban on 04/14/2009, 03:41 PMUnfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?
Here's a slower one for you grandpa  :P

/tatsujinx3slow.gif

The PC Engine is quite a way out on colour, but some of the tile alignment is a bit more accurate than the MD version, especially on the left and right. I wonder why the beacon things were changed so radically.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/14/2009, 05:26 PM
Why did you slow it down?  Pffft,  each screen should have only 1/60th of a second!  :)

Actually, thank you very much for slowing that down.  Side-by-sides would still probably be better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/14/2009, 05:52 PM
Its hard to tell from the small shots but the sega cd  port of lords of thunder uses more dithering than just about any game Ive seen but thats not the only difference, take the 3rd picture down, the columns in the BG look different in the sega cd version( top and bottom), the missing water of course, the 8th picture down, in the sega port the BG disappears before the foreground starts to close inn(I find that strange) and the 14th picture down, once again missing BG tiles where the giant spiked balls :-s swing back and forth.

Hudson really tried to make the game as colorfull as they could(the pce version some times uses more than two and a half times the colors), enemy sprites would use the same colors as were in the BG, those same sprites would use a different palette for a different BG(level) and of course lots dithering.

Tatsujin was one of the first games i was thinking about doing, but hate the idea of playing through that game twice.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/14/2009, 06:12 PM
Quote from: guest on 04/14/2009, 04:46 PM
Quote from: esteban on 04/14/2009, 03:41 PMUnfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?
Here's a slower one for you grandpa  :P



The PC Engine is quite a way out on colour, but some of the tile alignment is a bit more accurate than the MD version, especially on the left and right. I wonder why the beacon things were changed so radically.
Thank you :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/14/2009, 08:20 PM
Quote from: ceti alpha on 04/14/2009, 03:51 PMYeah, the MD port is definitely more true to the original, though the PCE port still looks good.
this just seems to be so on those screenshots. if you play the games fo'real, you will find out that it's quite the contrary :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/14/2009, 08:22 PM
Quote from: awack on 04/14/2009, 05:52 PMbut the sega cd  port of lords of thunder uses more dithering than just about any game Ive seen
that you can say very loud!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/14/2009, 09:00 PM
Tatsujin.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_015.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/14/2009, 09:09 PM
This one's a toss-up.  PCE version is certainly more colorful, but the Genny version's colors seem more appropriate in some places.  (And the PCE bomb is weak-ass!)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/14/2009, 09:35 PM
I like the still images of Tatsujin much more on PCE, but they both look great. Pretty much the same deal with Lords of Thunder, the Sega-CD version is still one of the best looking 16-bit console games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/14/2009, 10:21 PM
Quote from: guest on 04/14/2009, 09:35 PMthe Sega-CD version is still one of the best looking 16-bit console games.
so this makes the PCE version to the best looking 16/bit console game then? :P :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/14/2009, 11:00 PM
Quote from: Tatsujin on 04/14/2009, 10:21 PM
Quote from: CrackTiger on 04/14/2009, 09:35 PMthe Sega-CD version is still one of the best looking 16-bit console games.
so this makes the PCE version to the best looking 16/bit console game then? :P :mrgreen:
It's definitely one of them. Lords' would've looked good as an arcade game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/15/2009, 12:24 AM
Quote from: awack on 04/14/2009, 11:37 AMI'm only doing games i own, which means I'm not going to be able to do other games such as Popful mail, since i don't own the sega cd version, maybe some one else can do it, i would like to see that one myself.
Bump for Popful Mail before I fall asleep. I couldn't get Gens to detect my CD-ROM on this computer, so I stole the MCD pics from Classic CD RPGs (https://fantasyanime.com/garden/cd_popfulmail.htm)-


PC ENGINE - SEGA-CD - SUPER FAMICOM
[img]http://www.members.shaw.ca/turboduo/pmpce10.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd1.png[/img][img]http://www.members.shaw.ca/turboduo/pmsfc1.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce2.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd2.png[/img][img]http://www.members.shaw.ca/turboduo/pmsfc2.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce3.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd3.gif[/img][img]http://www.members.shaw.ca/turboduo/pmsfc3.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce4.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd4.gif[/img][img]http://www.members.shaw.ca/turboduo/pmsfc4.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce5.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd5.gif[/img][img]http://www.members.shaw.ca/turboduo/pmsfc5.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce6.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd6.gif[/img][img]http://www.members.shaw.ca/turboduo/pmsfc6.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce9.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd9.gif[/img][img]http://www.members.shaw.ca/turboduo/pmsfc7.png[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce7.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd7.gif[/img]

[img]http://www.members.shaw.ca/turboduo/pmpce8.png[/img][img]http://www.members.shaw.ca/turboduo/pmmcd8.gif[/img]

Without getting into much detail...

The SFC version has very nice coloring and shading, like the Xanadu II boss fights. But the tiles are reused so frequently that it ruins the experience. That and the sprite art looks lame.

The Sega version has nice art in-game graphics art and the shading is alright, but they didn't do a good enough job (by Sega standards) with the color. The cinemas are nice and clean and smoothly animated, but extremely low color, with the three main characters sharing the same 3 main colors.

The PCE cinemas are also animated as well as a tv show, but are colorful and shaded like a top quality PCE cinema.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/15/2009, 12:41 AM
Sega-CD rocks Popful Mail. Definitely.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/15/2009, 01:13 AM
The gameplay screens look like they'd probably be most enjoyable on the Sega CD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/15/2009, 01:14 AM
I dunno, I don't own any of them and right now I'm leaning towards finding the SNES version first based on those screens. Unfortunately, the Duo version looks like a distant third.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/15/2009, 02:06 AM
I agree about the PCE version being a distant 3rd, but I'd still like to see video of the animated cinemas.  The SNES version looks really nice, but I think the Sega CD version just barely edges it out since things seem a bit bigger and it doesn't have the token Mode 7.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/15/2009, 10:46 AM
Ill go with the sega cd popful mail as well.

The pce cutscenes do look better but i saw a video of the genesis version and if i remember correctly, it had more animation.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/15/2009, 01:01 PM
The Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/15/2009, 01:03 PM
Quote from: shubibiman on 04/15/2009, 01:01 PMThe Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I agree. The Sega CD wins, with SNES coming in a close second and the PCE coming in a distant third.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 04/15/2009, 02:12 PM
Thw Sega cd ver does look damn nice, but I still enjoy the PCE version for what it is.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/16/2009, 04:03 AM
I own all 3, & I too enjoy the Sega CD one more.  However, the PCE one is really fun.  The bummer here, is that, NEC took the original Popful Mail for PC88, & just cleaned it up, (although the cinemas are really nice compared to the originals), while Sega remade the game entirely for Sega CD, & Falcom did the same for the SNES.  Now, if NEC had put more effort graphically into the PCE version(which easily could've been done), then making it a port, it'd atleast trump the Sega CD version, if not both.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/16/2009, 10:45 AM
Quote from: nat on 04/15/2009, 01:14 AMI dunno, I don't own any of them and right now I'm leaning towards finding the SNES version first based on those screens. Unfortunately, the Duo version looks like a distant third.
Agreed.  The Sega CD version is a close second, but the washed out colors are a bit of a turn off.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/16/2009, 10:19 PM
Quote from: ceti alpha on 04/15/2009, 01:03 PM
Quote from: shubibiman on 04/15/2009, 01:01 PMThe Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I agree. The Sega CD wins, with SNES coming in a close second and the PCE coming in a distant third.
This is a game I actually heard about when it was released but have never played it. To be honest, I had forgotten about it!

I really like the PC-Engine version the best of the three from the screen shots. I love the way the colorful 8-bitty graphics come across. It seems like it has a lot of old school feel to it but with the added spice of the PC-Engine CD Rom (cinematics, music, voices) that make the Ys games so awesome.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/17/2009, 12:57 AM
Quote from: rag-time4 on 04/16/2009, 10:19 PM
Quote from: ceti alpha on 04/15/2009, 01:03 PM
Quote from: shubibiman on 04/15/2009, 01:01 PMThe Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I agree. The Sega CD wins, with SNES coming in a close second and the PCE coming in a distant third.
This is a game I actually heard about when it was released but have never played it. To be honest, I had forgotten about it!

I really like the PC-Engine version the best of the three from the screen shots. I love the way the colorful 8-bitty graphics come across. It seems like it has a lot of old school feel to it but with the added spice of the PC-Engine CD Rom (cinematics, music, voices) that make the Ys games so awesome.
It actually plays like Legacy of the Wizard (which is Dragon Slayer series game by Falcom ). I like it :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/17/2009, 01:12 AM
Quote from: Tom on 04/17/2009, 12:57 AMIt actually plays like Legacy of the Wizard (which is Dragon Slayer series game by Falcom ). I like it :D
Legacy of the Wizard is a NES game i really need to get. I haven't played it much at all!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: boogiecat on 04/17/2009, 07:59 PM
Quote from: guest on 04/15/2009, 12:24 AM
Quote from: awack on 04/14/2009, 11:37 AMI'm only doing games i own, which means I'm not going to be able to do other games such as Popful mail, since i don't own the sega cd version, maybe some one else can do it, i would like to see that one myself.
Bump for Popful Mail before I fall asleep. I couldn't get Gens to detect my CD-ROM on this computer, so I stole the MCD pics from Classic CD RPGs (http://www.fantasyanime.com/garden/cdrpgs.htm)-

PC ENGINE - SEGA-CD - SUPER FAMICOM

/pmpce10.png
/pmmcd1.png
/pmsfc1.png

/pmpce2.png
/pmmcd2.png
/pmsfc2.png

/pmpce3.png
/pmmcd3.gif
/pmsfc3.png

/pmpce4.png
/pmmcd4.gif
/pmsfc4.png

/pmpce5.png
/pmmcd5.gif
/pmsfc5.png

/pmpce6.png
/pmmcd6.gif
/pmsfc6.png

/pmpce9.png
/pmmcd9.gif
/pmsfc7.png

/pmpce7.png
/pmmcd7.gif

/pmpce8.png
/pmmcd8.gif

Without getting into much detail...

The SFC version has very nice coloring and shading, like the Xanadu II boss fights. But the tiles are reused so frequently that it ruins the experience. That and the sprite art looks lame.

The Sega version has nice art in-game graphics art and the shading is alright, but they didn't do a good enough job (by Sega standards) with the color. The cinemas are nice and clean and smoothly animated, but extremely low color, with the three main characters sharing the same 3 main colors.

The PCE cinemas are also animated as well as a tv show, but are colorful and shaded like a top quality PCE cinema.
Wow great comparison there!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/19/2009, 01:15 PM
Dungeon Explorer II.

PC Engine SNES

three cool action shots for the hell of it.

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-052.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-058.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU005.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/19/2009, 05:57 PM
Good job with the quantity of shots and some of the clever match ups. =D&gt; It's cool to see in the sections of Crystal Beans I haven't yet played, that they did as good a job as they did. Still no contest for DEII of course. :) The final boss looks the same playing them separately on real hardware. The music was translated to SFC about as well as it could be and still sounds great. I still prefer DE1 PSG though. :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/19/2009, 06:04 PM
Crystal Beans seems to lose a lot of the dark atmosphere of DEII, especially in the outside shots. In the outside comparison four down, the background on CB is all cheery and bright with colourful flowers, while DEII is dark and foreboding. I also don't like the Zelda/Neutopia style of character.

Quote from: guest on 04/19/2009, 05:57 PMI still prefer DE1 PSG though. :P
And who could blame you?  8)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/19/2009, 07:24 PM
Crystal beans is basically an abbreviated DE II with some alterations, there are areas completely missing as the pce DE II screens below show(desert and outside of tree are not in Crystal Beans), thats due in large part in how the games are set up, Crystal beans you click on a map to travel to a different area, DE II you have to travel from place to place on foot.

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-056.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/19/2009, 08:03 PM
Quote from: awack on 04/19/2009, 07:24 PMCrystal beans is basically an abbreviated DE II with some alterations, there are areas completely missing as the pce DE II screens below show(desert and outside of tree are not in Crystal Beans), thats due in large part in how the games are set up, Crystal beans you click on a map to travel to a different area, DE II you have to travel from place to place on foot.

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-056.png)
Thanks for the screenshots, it really is neat to see these comparisons :)

Quote from: ceti alpha on 04/19/2009, 06:04 PMCrystal Beans seems to lose a lot of the dark atmosphere of DEII, especially in the outside shots. In the outside comparison four down, the background on CB is all cheery and bright with colourful flowers, while DEII is dark and foreboding. I also don't like the Zelda/Neutopia style of character.
I concur. While I don't mind the CUTIE overworld in Crystal Beans, it certainly isn't nearly as neat as the consistent, dark, brooding atmosphere in DEII.

I am also in agreement with CrackTiger about the quality of the DE1's PSG tunes: they really hold their own. I love the Red Book in DEII, but DE1 stands firm.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/19/2009, 08:37 PM
The TurboGrafx-16 version is darker and that means it MUST be inferior.  Brighter and more saturated is ALWAYS better.  SNES wins, even if it is worse.

By the way, "Crystal Beans" is probably one of the worst names for a game evar.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 04/19/2009, 09:39 PM
Joe is right; Crystal Beans = Instant Fail for having such a gay name. :x
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/20/2009, 03:12 AM
Hmm i had no idea there was a snes DEII.The snes,DEII looks more colorful beside the bigger sprites but that's it i sure can't judge it's gameplay so dunno.Still i assume it won't beat the pce version on it's music  :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/20/2009, 04:45 AM
the PCE DEII has one of the most terrible goosebumb giving intros. alone for that fact, it is far superior.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/20/2009, 09:04 AM
Quote from: TR0N on 04/20/2009, 03:12 AMHmm i had no idea there was a snes DEII.
Me neither  :shock:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/20/2009, 11:10 AM
Quote from: ceti alpha on 04/19/2009, 06:04 PMCrystal Beans seems to lose a lot of the dark atmosphere of DEII, especially in the outside shots. In the outside comparison four down, the background on CB is all cheery and bright with colorful flowers, while DEII is dark and foreboding. I also don't like the Zelda/Neutopia style of character.
I agree with you 100% on the cartoony (and poorly scaled) character sprites, but I actually prefer the brighter colors used in the SNES version, though only for in the villages/overworld.  Dark and brooding works well in dungeons and forests, but not so much in the above ground world, giving it a 'middle of an eclipse' look.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/21/2009, 03:07 AM
Quote from: nat on 04/15/2009, 01:14 AMI dunno, I don't own any of them and right now I'm leaning towards finding the SNES version first based on those screens. Unfortunately, the Duo version looks like a distant third.
It (popful mail) plays more like a Valis or Ys III than DS IV.

From personal experience the Sega CD one plays nicest.

SNES is iffy.  You miss out on the funny cutscenes even if the graphics look a bit more lush.

...wheres the PC98 screens :-D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/21/2009, 08:41 PM
PCE on the left, SNES and Genesis on bottom.

Fatal Fury 2.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U000.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakaiJc_.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U009.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U001.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-2.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U013.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-3.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U008.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-5.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U010.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-4.gif)
                     pce                                       snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U006.png)
                       
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/21/2009, 08:58 PM
No comparison. The PCE Fatal Fury looks like Fatal Fury, while the others do not.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/21/2009, 11:32 PM
Quote from: ceti alpha on 04/21/2009, 08:58 PMNo comparison. The PCE Fatal Fury looks like Fatal Fury, while the others do not.
Graphics wise yeah the,PCE FF2 is but the loading times hurt and pulling of a move feels rather stiff.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/22/2009, 01:08 AM
The PCE version looks better, but all versions actually look OK. I don't think the PCE version's controls are any stiffer than the NG original, frankly. FF2 was far from the pinnacle of the series.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/22/2009, 02:18 AM
Fatal fury special. Duck King (disco stage) stands out for being More detailed on the snes port. Well, thats it for the neo geo ports.


                   PCE                                        SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ020.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ026.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ016.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/22/2009, 11:15 PM
No shots of the sega cd version of ffs to compare with ?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/23/2009, 05:09 AM
Lol how about a side by side of Shadow of the Beast for PCE CD and Sega Genesis!

:-D

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/23/2009, 01:50 PM
That was done pages and pages ago!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/23/2009, 04:39 PM
The sega cd  Fatal fury special is almost Golden axe pce bad, the game gear version is better game in my opinion.
I picked shots that i think shows it in its best light.

pce left, snes  and sega cd on bottom.

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ036.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecial008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ014.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecial011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ026.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecial000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ007.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecial005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ003.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecial016.png)



Some Game Gear shots.

(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecialU000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecialU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecialU004y.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecialU006y.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFurySpecialU002.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/23/2009, 09:06 PM
Quote from: Joe Redifer on 04/23/2009, 01:50 PMThat was done pages and pages ago!
oh .  I guses I miss things in the 20 pages of posts and pictures lol :)

*scrolls back*

edit: stilllll dont see them!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/24/2009, 12:40 AM
Sega CD sprites are sized better and look just as good as the PCE ones as a result, and in spite of the color loss.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/24/2009, 10:59 AM
Quote from: Psycho Arkhan on 04/23/2009, 09:06 PM
Quote from: Joe Redifer on 04/23/2009, 01:50 PMThat was done pages and pages ago in an entirely different thread!
oh .  I guess I miss things in the 20 pages of posts and pictures lol :)

*scrolls back*

edit: stilllll don't see them!
I fixed Joe's statement.  Pic Set #1 (https://www.pcengine-fx.com/forums/index.php?topic=3663.msg107246#msg107246)  Pic Set #2 (https://www.pcengine-fx.com/forums/index.php?topic=3663.msg107261#msg107261)  Pic Set #3 (https://www.pcengine-fx.com/forums/index.php?topic=3663.msg107338#msg107338)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/24/2009, 11:51 AM
Since you posted the links, that saves me the hassle of merging threads.  But I'll do one better and actually post the pics just so this thread can be mintcomplete.

Shadow of the Beast:

Below are some shots of the pce and genesis versions.
GenesisPC Engine
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_030-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-035.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_026-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-023.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_029-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-030.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_027-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-032.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_024-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-013.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_023-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-006.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_033-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-043.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_036-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-046.png)
(http://i132.photobucket.com/albums/q13/awack/ShadowoftheBeastUE_040-1.jpg) (http://i132.photobucket.com/albums/q13/awack/CD_15628250-051.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/24/2009, 05:10 PM
Just to go over the differences of the ff 2/special ports, I'm amazed at how good the ACD  version is, it has larger and much better animated sprites than the snes port, larger BG objects, greater variety in the scrolling stages(mai, terry and andy) breakable objects(baskets, barrels, or men on mopeds), opening scenes in some of the stages or objects scrolling across the screen and looks more colorful along with great music and voices...it have less parallax and poor impact sndfx though.



Here are some added shots with super sotb for the snes, which was never released as far as i know.

pce left, snes right and genesis bottom.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU000.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU009.png)
                       (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU006.png)
                       (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_004.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/24/2009, 09:41 PM
I once said I prefer the PCE one to the original on Amiga and was shot down in a hail of Amiganerd gunfire.


and then one of them played the PCE one and went.

"Yeah. So, uh.... it plays better and has animated cutscenes.... and no disk swap!"

and ...then he got cut down too...

>_>

one argument was "The cd attachment is too expensive. its cheaper for Amiga"

yes, cheaper on an Amiga which costs between 300 and 500$ now and requires all kinds of crappppp

>_O

PCE F T W

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/24/2009, 11:05 PM
PCE version definitely does win.  Better than the Amiga!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/25/2009, 12:06 AM
I love the clouds in the Gen version compared to the Turbo & SNES, the dungeon area looks like crap though compared to the Turbo's version with tables & chairs & ....stuff!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/25/2009, 03:01 AM
nicely done parallax clouds doesnt make up for it being a crummy version on genesis, lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/25/2009, 04:22 AM
the amiga version is grafically far far far superior to any other versions. the pce controlls better and the BGM is far far far superior to any other versions (but probably equal to the marty version, which i've never played nor heard so far).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/25/2009, 02:00 PM
Quote from: Tatsujin on 04/25/2009, 04:22 AMthe amiga version is grafically far far far superior to any other versions. the pce controlls better and the BGM is far far far superior to any other versions (but probably equal to the marty version, which i've never played nor heard so far).
Quote from: Psycho Arkhan on 04/24/2009, 09:41 PMI once said I prefer the PCE one to the original on Amiga and was shot down in a hail of Amiganerd gunfire.
There's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga. The FM Towns version is by far the most technically impressive, judging from video of the forest stage, but it looks awful.

Overall the japanese Megs Drive version probably looks best in-game. It's too bad that it doesn't have the PCE sprite.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/25/2009, 03:17 PM
I forget. Was this (https://youtu.be/C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://youtu.be/C3b4h-MUjGo
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/25/2009, 03:52 PM
Quote from: guest on 04/25/2009, 03:17 PMI forget. Was this (http://youtu.be/C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?

http://youtu.be/C3b4h-MUjGo
Thanks! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/25/2009, 03:53 PM
Quote from: guest on 04/25/2009, 03:17 PMI forget. Was this (https://youtu.be/C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://youtu.be/C3b4h-MUjGo
It sure was. That's the one I based most of my judgment on.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/25/2009, 07:17 PM
The Amiga SotBs all suck.  They are not visually better really.  PCE CD one beats the Amiga one.  I once plugged the A1200 into my TV and my PCE into the TV and compared.  PCE even ran smoother

I own all 3 for Amiga.  The CDRom variants on PCE/sega CD are better

....even though 3 wasnt for them.  It would have been better elsewhere.  3 Needed a port... >_<

The controls are awful on the Amiga.  Like most action games on the Amiga.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/25/2009, 07:19 PM
Genesis USMega Drive JP
(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_000.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_007.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_015.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastJ_008.gif)

                               AMIGA
(http://i567.photobucket.com/albums/ss114/bethcongo/1891_screen24.png) (http://i567.photobucket.com/albums/ss114/bethcongo/1891_screen23.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1891_screen41.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/25/2009, 08:54 PM
Quote from: guest on 04/25/2009, 07:17 PMThe controls are awful on the Amiga.  Like most action games on the Amiga.
This is a NOT true. There are enough Amiga action games with decent controls. Too many to list them all. Sounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.

The PC-Engine CD version of Beast 1 has indeed a better playability, but no better graphics. Anyway, it's still a boring game. Beast III was the only good one in this series.


QuoteThere's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga.
It's a matter of taste. I prefer the more "muddy" Amiga look over the bonbon PCE colors. It matches perfectly the great atmosphere of the Amiga version. The other version looks, sounds and plays different. That's normal.

The PCE-CD version has indeed a great playability (well balanced difficulty) and an awesome CD score. That's true.  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: bust3dstr8 on 04/26/2009, 12:02 AM
Quote from: guest on 04/25/2009, 03:17 PMI forget. Was this (http://youtu.be/C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?

http://youtu.be/C3b4h-MUjGo
Seems like Psygnosis used the same arranged soundtrack on the Marty and PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 12:16 AM
Quote from: bust3dstr8 on 04/26/2009, 12:02 AM
Quote from: guest on 04/25/2009, 03:17 PMI forget. Was this (http://youtu.be/C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?

http://youtu.be/C3b4h-MUjGo
Seems like Psygnosis used the same arranged soundtrack on the Marty and PCE.
That's true. The FM Towns Marty game was released a few month before the Japanese PC-Engine CD version. They used the same soundtrack.

btw: There are so many incompetent web reviews about retro games which makes me sick. This is a good example, especially this passage:

QuoteGet this only if you are very nostalgic for your Amiga or if you have an Amiga and Shadow of the Beast and for some bizarre reason like playing it but don't want to torture yourself with the 5-minute floppy load times. I'll tell you what this game did for my Amiga nostalgia: it killed it, and only for a ridiculous floppy-based system and its owners who were really starving for arcade-quality games could a game like this have been touted as being something so great. God bless cartridges, and hard drives, and companies that realized how lame it was to try to play a game with nothing but a floppy drive.
http://genesisreviews.tripod.com/reviews/beast.html

He criticses that the game was on Amiga Disk only? On a COMPUTER? The Amiga version was released in 1989 and harddrives were very expensive, especially the SCSI ones. Only a few people could afford these useful hardware at that time.

Typical console freak reviews, probably the NES generation. Without an open mind for other machines than consoles. I love all the old computer and console games, but i wouldn't write such shitty reviews. Honestly. 

Today it's pretty easy to play the old Amiga games via IDE-CF card/harddrive. Just install WHDLoad and play the old classics.  And YES, i'm a huge PC-Engine fan too. No doubt!!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/26/2009, 03:09 AM
 Pfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/26/2009, 04:15 AM
Quote from: Tom on 04/26/2009, 03:09 AMPfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Best thing about the Amiga was you could plug Genesis/Mega Drive pads into it (some games even used the multiple buttons in what was then a single-button world). It's odd to think that joysticks were the norm when controlling games and there were people that preferred them over pads.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 07:42 AM
Ermh. The games were written for JOYSTICKS with "up" for jumping and worked very good for that time. Later Amiga games had Joypad support. Games like BC KID, Apidya or Turrican 3 works fine with it.

QuotePfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Sarcasm? If not it's a pretty stupid comment. As i've said, console biased. :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/26/2009, 08:01 AM
the amiga was a great machine. unfortunately not used by the greatest peeps always. in western fields for sure the best HC ever made.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/26/2009, 12:33 PM
QuoteI prefer the more "muddy" Amiga look over the bonbon PCE colors.
The Amiga colors aren't muddy at all, they're just dim. They look exactly like a normal colored game that's had the picture darkened, not recolored with enhanced contrast or a dark style or anything. It's the same with the PC Engine ports of Gradius and Salamander. There's nothing "bonbon" about the colors of the PCE version, that must just be a desperate swipe at the version you assume everyone is prefering because you assume everyone here is as biased as you are. I named the Genesis, MD and PCE versions as having better color and various improvements.

One of the things I forgot to mention was that the composition/proportioning isn't as nice in the Amiga version, due to the fact that reducing the sizes of anything in the cropped play area would reduce their detail. I can see how having such a small space before an enemy comes flying at you would degrade the gameplay.


Quotehttp://genesisreviews.tripod.com/reviews/beast.html

He criticses that the game was on Amiga Disk only? On a COMPUTER? The Amiga version was released in 1989 and harddrives were very expensive, especially the SCSI ones. Only a few people could afford these useful hardware at that time.
That was just a side note, listed down below the actual review. The review itself sounded bang on (but it wasn't positive). Yet you only posted that comment and not only dismissed him as a "console freak", but even presume that he's an NES lover... before saying that he lacks an open mind (for criticizing those with different opinions perhaps?).



QuoteTypical console freak reviews, probably the NES generation. Without an open mind for other machines than consoles. I love all the old computer and console games, but i wouldn't write such shitty reviews. Honestly.
QuoteSounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.
Quote from: Retro-Nerd on 04/26/2009, 07:42 AMSarcasm? If not it's a pretty stupid comment. As i've said, console biased. :wink:
You may not be able to perceive your own attitude, like Cartman or Kanye West, but you're the one spouting "broad-brush" rabid fanboy comments. All but the first of your handful of comments on this forum over two and a half years have been computer game based. You contribution to PCE discussion consists mainly of this line tacked on to the end of a random console-fan-hating post: "And YES, i'm a huge PC-Engine fan too. No doubt!!!".

No doubt.


The Genesis and Mega Drive versions are basically pixel for pixel the same as the Amiga version, only without half the screen cropped, better colors, better shading, improved tiles and more details. Take my word for it, if you can't tell that the image on the left looks better overall, you're a hopeless fanboy-

(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_015.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/1891_screen24.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 04:42 PM
I've expect an answer like that. I know that i'm on a US dominated board. At least Tatsujin is a bit more objective if it comes to any other than consoles. Sad but true. Fanboy? Who created this ugly word? I would really want to know it. Sounds more like kindergarden talk.

I've played computer and consolegames since the early 80s and i'm mainly objective. You will find hardcore fans of a specific gaming platform on any boards.

btw: Comparing games by watching screenshots or youtube videos is pretty fluffy. I've played the Genesis Beast version and Amiga version on real hardware. There's no clear winner, i.e. the parallax scrolling looks much better on the computer. On the other side: The PC-Engine Beast has a better/smoother running animation. 

QuoteYou may not be able to perceive your own attitude, like Cartman or Kanye West, but you're the one spouting "broad-brush" rabid fanboy comments. All but the first of your handful of comments on this forum over two and a half years have been computer game based. You contribution to PCE discussion consists mainly of this line tacked on to the end of a random console-fan-hating post: "And YES, i'm a huge PC-Engine fan too. No doubt!!!".

What fanboy comments i've made? I said that there are of course enough Amiga action games with decent controls.  I'm mainly reading here, that's ok. But these broad-brush rant comments about "shitty" computer game controls are pretty stupid. And i cleary said that i like the well balanced PCE-CD difficulty level and re-arranged CD soundtrack.

About the colors: A lot of people worldwide like the Psygnosis graphic style from the late 80s. I said it's a matter of taste and that i prefer it over the too much colored PCE, Genesis ports. That's all. It's OK if you like the brighter console graphic style, but there are other opinions too. Tolerate it or not.   
QuoteThat was just a side note, listed down below the actual review. The review itself sounded bang on (but it wasn't positive). Yet you only posted that comment and not only dismissed him as a "console freak", but even presume that he's an NES lover... before saying that he lacks an open mind (for criticizing those with different opinions perhaps?).
This wasn't just a side note. He wanted to rant about a disk based gaming platform. Pretty obvious. There's no place in reviews for this, if he claim the objectivity for himself.

The review itself wasn't that bad, at least i share his summary. This game is boring, with all the dull ememy formations.

Yes, i know that you US guys grown up with consoles and joypads. A bit more objectivity, THAT's what i've meant. I have no problem with joysticks or joypads. Peace?  :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/26/2009, 05:20 PM
Quote from: Retro-Nerd on 04/26/2009, 07:42 AMErmh. The games were written for JOYSTICKS with "up" for jumping and worked very good for that time. Later Amiga games had Joypad support. Games like BC KID, Apidya or Turrican 3 works fine with it.

QuotePfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Sarcasm? If not it's a pretty stupid comment. As i've said, console biased. :wink:
I just felt the need to amusingly 'broad-brush' the Amiga in keeping with the spirit and celebration of things in the moment (that and your 'broad-brushing' assumption of Arkhan being a console only user - when you have NO idea of his background in all of this, to show how ridiculous that was.)

 Also, painting with a 'broad-brush' is such a lame metaphor. Quick, someone pick some other one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/26/2009, 05:50 PM
Quote from: Tom on 04/26/2009, 05:20 PMAlso, painting with a 'broad-brush' is such a lame metaphor. Quick, someone pick some other one.
Let me have a go -- BT isn't from the U.S.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/26/2009, 06:56 PM
I played the US version of SOTB for the Genesis and the Turbo Duo SOTB last night on hardware and will try to compare the two, visually at least.

Starting with the Bg gfx you obviously can tell that the genesis is closer to the Amiga, in the under ground section the turbo duo used a simple texture with some added detail such as large eyes that open and close, skulls, torches and creatures that pop in and out of holes, the foreground has been improved in the duo port, but lacks parallax scrolling.

The top section in the genesis port has wonderfully done tree trunks, clouds and details like the blimps, the duo version is a bit more lush look with more sprites on screen at once (with trees) with more color of course..47 vs 75.

I think most people would agree that the castle area in duo port is better much more detail and better coloring, but again lacks parallax scrolling.

The sprites in the duo port are larger and the player sprite is larger and has more frames of animation in his run...6 frames for genesis which is typical for 16 bit games and 11 frames for the duo game, which is similar to the Aladdin games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 07:25 PM
This is how it possibly looks on a real CRT TV with RGB. The Genesis version has more colors, but i wouldn't say that it looks better than the Amiga version. The prefer the Turbo Duo graphics over the Genesis port.

Amiga

(http://www.abload.de/img/beast_amiga_018dva.png) (http://www.abload.de/image.php?img=beast_amiga_018dva.png)

Genesis (JP)

(http://www.abload.de/img/beast_md_01yjxl.png) (http://www.abload.de/image.php?img=beast_md_01yjxl.png)


Amiga

(http://www.abload.de/img/beast_amiga_02vi57.png) (http://www.abload.de/image.php?img=beast_amiga_02vi57.png)

Genesis (JP)

(http://www.abload.de/img/beast_md_02yczy.png) (http://www.abload.de/image.php?img=beast_md_02yczy.png)


Amiga

(http://www.abload.de/img/beast_amiga_03tesv.png) (http://www.abload.de/image.php?img=beast_amiga_03tesv.png)

Genesis (JP)

(http://www.abload.de/img/beast_md_03ocro.png) (http://www.abload.de/image.php?img=beast_md_03ocro.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/26/2009, 10:04 PM
The JP Mega Drive version is significantly dimmer than the US Genesis version.  I mostly prefer the Genesis version with the exception being the player sprite and maybe the clouds.  However I think the sound may have been better on the JP version, but I can't recall.

Quote from: Retro NerdThis is how it possibly looks on a real CRT TV with RGB.
Not even close.  Emulators never get the scanline filters right.  The picture would never be that dim on a real RGB monitor or TV.  The emulators don't take into account for video bloom which would decrease the effect of the scanlines (but they would still be noticeable) and the picture wouldn't be as dim as a result.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 10:31 PM
Sure, you can't produce the real TV RGB scanlines with emulator filters. But not even close isn't 100% true. The Amiga has pretty strong scanlines. Well, the Genesis/Turbo Duo RGB image is much brighter, that's indeed true. At least you can see more details in my screenshot comparison. This single-pixel emulator shots are too small to see all the details.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/26/2009, 11:05 PM
QuoteI've expect an answer like that. I know that i'm on a US dominated board.
As I mentioned about being oblivious, you went ahead and again flamed not only the entire board, but a whole country... while accusing them of doing the same. You're the one prejudging people and also assuming they have the same stick-to-their-own-kind attitude that you do. Also, if you were familiar with the regular members here, you'd know that it's not U.S. dominated.


QuoteAt least Tatsujin is a bit more objective if it comes to any other than consoles. Sad but true.
All you know is that Tatsujin originally commented that he thought that the Amiga version looked best and that he said that the hardware itself is great. For all you know he smashes vintage computers every night. You're only saying that everyone who you think shares your opinions are objective and those who disagree are biased.


QuoteFanboy? Who created this ugly word? I would really want to know it. Sounds more like kindergarden talk.
There's that same smug attitude. Your thought process must've been like this-

"Fanboy. What could it mean? Fan... cause I'm Fan-tasic, obviously. And Boy... must mean "Boy is that Retro-Nerd amazing!" Then why did it sound like he was disagreeing with me?"


QuoteThis wasn't just a side note. He wanted to rant about a disk based gaming platform. Pretty obvious. There's no place in reviews for this, if he claim the objectivity for himself.
He kept that comment separate from the actual review, which basically said "gorgeous graphics and professional, synth-quality music, but bad gameplay." Sounds pretty pro-Amiga to me. He even trashed the sound of the console port. But you're judging him as an objective-less console-loving zealot based on a single comment and posted the link in this thread just so you could flame "console-lovers" in general.


QuoteThere's no clear winner, i.e. the parallax scrolling looks much better on the computer.
I haven't played through both versions recently, but in the videos I saw the Genesis and Amiga versions had the same amount of parallax, while the FM Towns port had noticeably more.


QuoteYes, i know that you US guys grown up with consoles and joypads. A bit more objectivity, THAT's what i've meant. I have no problem with joysticks or joypads. Peace?  :D
One person said that Amiga action games don't control well. Another person called you a gay fish. All the while you're ranting about console-freaks and lousy Americans.



Back on topic, I'd rather play the game on the left than the game on the right-

(http://www.members.shaw.ca/justin_cheer/fwpce.png)(http://www.members.shaw.ca/justin_cheer/fwamiga.png)

And the game on the right doesn't feel emotionally darker. It just looks washed out compared to the game on the left.


To me, the Genesis SotB doesn't look better or more theme-suited on the right, only lacking contrast-

(https://www.superpcenginegrafx.net/img/sotbgen1.png)(http://superpcenginegrafx.com/img/sotbgendim.png)



Even if you prefer the subtle differences of the actual graphics of the Amiga version, at some point the cropping has to come into play visually, if not gameplay-wise-

(http://www.members.shaw.ca/justin_cheer/sotbgencrop1.png)
(http://www.members.shaw.ca/justin_cheer/sotbgencrop2.png)
(http://www.members.shaw.ca/justin_cheer/sotbgencrop3.png)


Aside from looking better full screen at the Genesis resolution, having a wider view area dramatically helps to fix SotB's fatal flaw: enemies that come flying at you from the direction you're running towards and you have to punch them. Just like games with screens that don't scroll until the main character is too close to the edge, it makes for bad gameplay. Since the game uses a player sprite just about as big they should get without hampering gameplay at full screen, the more room the better. Of course it's all about balance, I don't think that anything bigger than the Genesis version is necessary-

(http://superpcenginegrafx.com/img/sotbgenhires.png)


The Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.



QuoteHowever I think the sound may have been better on the JP version, but I can't recall.
In the comparison video the music of one version was slower. It could've been a PAL rom run through an emulator or the emulator set to the wrong region or something.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/26/2009, 11:13 PM
i still insist on my previous statement that the amiga version, in graphical terms of view is undisputable and by far the nicest version. the 1st pic above from retro speaks volumes.
the coloring, the details of the mountains and other obstacles, the whole ambience etc. is not even comparable with the flat and dull MD version.

this game was designed for the amiga and that's just what you can see.

we're talking here about the visuals of the game, and nothing else.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 11:22 PM
That's true. The Amiga graphic has more depth, it looks imho better. We were talking about visuals, that's all we can do here with screenshots. And these more dim, pastel colors suits SotB much better. I like colorful PCE games like Bonk or New Adventure Island. They look great in this graphic style, but SotB not. That's my opinion, no more, no less.

The youtube videos aren't good enough for a comparasion too. You have to compare all the games/game versions for yourself on real hardware if you want real answers, that's a huge difference.

QuoteThe Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.
Ok, THIS comment makes me smile. This is obviously not true. Sounds more like you lack a proper argument. But i stop here. We guys are all retro game freaks. No need to fight over such details.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/26/2009, 11:34 PM
i won't question the meaning of this thread, because it's quite fun to see all the different versions of different ports on different platforms and i also appreciate the huge effort of those peeps here which providing us with all those nice screenies.
but on the other hand, we shouldn't take it too serious as well, because it's a fact, that we can't judge the final game and its quality just by watching at those pictures.

so please keep on the nice work =D>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/26/2009, 11:37 PM
Quote from: Tatsujin on 04/26/2009, 11:13 PMi still insist on my previous statement that the amiga version, in graphical terms of view is undisputable and by far the nicest version. the 1st pic above from retro speaks volumes.
the coloring, the details of the mountains and other obstacles, the whole ambience etc. is not even comparable with the flat and dull MD version.

this game was designed for the amiga and that's just what you can see.

we're talking here about the visuals of the game, and nothing else.
I guess it's all up to personal taste, since the Amiga version's lack of contrast and detail/shading gives me less sense of depth. But if you look at the blimp, clouds and mountains in the first pic, they're all more detailed and better drawn and shaded on the Mega Drive version. Most things in the Amiga background are shaded with only 3 or 4 colors while the MD version uses 6 or more.

(https://www.superpcenginegrafx.net/img/sotbblimp.png)
(https://www.superpcenginegrafx.net/img/sotbclouds.png)
(https://www.superpcenginegrafx.net/img/sotbmountains.png)

Technically, the MD version is noticeably more detailed and shaded. The choice of color and in places art is a matter of opinion.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/26/2009, 11:39 PM
Yes, post more please. Especially all shots of the Sega arcade ports for the PC Engine are pretty interesting. The most of these games look (and play) indeed much better on the NEC console.

QuoteI guess it's all up to personal taste...
That's what i've said all the time.  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/26/2009, 11:58 PM
I like discussing the differences like this and I really like it when CrackTiger gets down to the super-nitty-gritty details in his screen shots.  I remember one he posted of giant Bonk from Bonk 3 arguing how hand drawn art was better than a scaled sprite.  It was great.  I still have those pics..  Keep it up, BT!  And you other guys, keep arguing the details... it's very interesting!

To me, the palette of the Amiga version of SotB reminds me of the Atari Lynx for some reason.  Maybe due to being dim without having any real dark colors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/27/2009, 12:05 AM
Quote from: Joe Redifer on 04/26/2009, 11:58 PMTo me, the palette of the Amiga version of SotB reminds me of the Atari Lynx for some reason.  Maybe due to being dim without having any real dark colors.
That's no surprise, the Atari Lynx is pretty close to the Amiga graphics hardware. RJ Mical was one of the Lynx designer. The developer kit was made on an Amiga. :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/27/2009, 12:06 AM
Quote
QuoteThe Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.
Ok, THIS comment makes me smile. This is obviously not true. Sounds more like you lack a proper argument. But i stop here. We guys are all retro game freaks. No need to hassle about such things.
I know the GBA isn't a computer, but I thought that this one would be obvious. The GBA received many Genesis and SNES ports. They looked the same, more or less pixel for pixel, only with different colors and a cropped viewing area due to the lower resolution-

(https://www.superpcenginegrafx.net/img/bofsnes.png)(https://www.superpcenginegrafx.net/img/bofgba.png)

(http://superpcenginegrafx.com/img/psiimd.png)(https://www.superpcenginegrafx.net/img/psiigba.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_015.gif)(https://www.superpcenginegrafx.net/img/sotbamigacropped.png)


If you're a "retro game freak", what did you think that a Genesis to Gameboy Advance port would mean?


QuoteI like colorful PCE games like Bonk or New Adventure Island. They look great in this graphic style, but SotB not. That's my opinion, no more, no less.
We get this kind of pandering a lot from non-PCE fans. "The bright PCE colors are neat for cutesy PCE games like Bonk". No one ever says "PCE colors are fine for Legend of Xanadu games". SotB PCE isn't colored anything like a Bonk game or NAI.



QuoteI remember one he posted of giant Bonk from Bonk 3 arguing how hand drawn art was better than a scaled sprite.  It was great.  I still have those pics..  Keep it up, BT!  And you other guys, keep arguing the details... it's very interesting!
(http://www.members.shaw.ca/satan666.net/bonk3spritepce.png)(http://www.members.shaw.ca/satan666.net/bonk3spritesnes.png)

Mode 7 FTW! :dance:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/27/2009, 01:27 AM
I don't understand why you talking about cropped Amiga games or GBA ports. I have no clue why the Amiga programmer mainly used a non full PAL screen for the games. Anyway, there are some neat games in PAL overscan for the miggy. Check The Settlers, Project X or Sensible World of Soccer with resolutions up to app. 360x284.

And if we are talking about the SotB details:

I still think that e.g. the clouds aren't well drawn in the Genesis/Mega Drive port. The black shaded edges around are way too thick. This gives you the impression that the game runs in a lower resolution as it really do. Later Mega Drive games like Flink look much better. Henk Nieborg is a graphic genius.

QuoteWe get this kind of pandering a lot from non-PCE fans. "The bright PCE colors are neat for cutesy PCE games like Bonk". No one ever says "PCE colors are fine for Legend of Xanadu games". SotB PCE isn't colored anything like a Bonk game or NAI.
Only a few examples. The most PCE games are really colorful and i mainly like it. No matter if it's a cute platformer, RGP or 2D shooter. But it doesn't suite SotB, that's my opinion. The Turbo Duo Beast doesn't look like Bonk, but i still prefer the Amiga graphics/colors.

And to be honest: There are indeed awful (over) colored PCE games like Cadash or The Legendary Axe. Both are great titles in respect of the gameplay, but i can't stand this horrible color palette.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/27/2009, 02:24 AM
Flash Hiders.
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10005.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/27/2009, 02:31 AM
Wow. Looking at the Amiga pics side by side of the other versions... and the palette choice looks bad. Some ports are more 'poppy' and brighter in color, but the Amiga port is even more so in the opposite direction. Yuck. Makes SNES drab look less drab. SotB 3 palette on the Amiga looks better/more appropriate.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/27/2009, 02:51 AM
Wow, I didn't even know there was a SNES version of Flash Hiders.  Both versions look pretty good. I still need to pick up the PCE version if I can find it on the cheap.  I remember GameFan (or Die Hard or something) tried to sell it to me when I bought Dracula X back when it came out.

Quote from: Retro NerdThere are indeed awful (over) colored PCE games like ... The Legendary Axe.
WTF?  I know CrackTiger once said he thought The Legendary Axe had perhaps a bit too much color, but I just don't see it.  Palette choices being what they are, LA still doesn't exactly bombard you with tons of color in any scene that I can recall.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/27/2009, 03:23 AM
Gain Ground.

By the way i cant do hucard games now since every time i try to load a rom in magic engine my computer crashes, but there are more than enough cd game comparisons to do until i fix the problem.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_009.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/27/2009, 09:58 AM
Some different colors and slightly different graphic details. The PCE wins, i don't like such big status screen displays as you can see in the MD version, this downscales the viewable game screen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/27/2009, 10:05 AM
Quote from: Retro-Nerd on 04/27/2009, 09:58 AMSome different colors and slightly different graphic details. The PCE wins, i don't like such big status screen displays as you can see in the MD version, this downscales the viewable game screen. 
I also prefer the PCE port. I like the Ikari Warrior look of the PCE. How is this game anyway? It looks fun.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/27/2009, 02:18 PM
Why are you using GIFs for the Genesis version?  Use PNGs on that one as well.  It would be more fair (or at least should be in theory).  Nontheless, I still think the PCE version looks much better though Gain Ground isn't really my cup o' noodles.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/27/2009, 05:33 PM
QuoteI like the Ikari Warrior look of the PCE. How is this game anyway?
Its a slow paced action game with some strategy involved, you get a large number of characters to choose from that you pick up along the way, some characters are better than others for certain levels.

QuoteWhy are you using GIFs for the Genesis version?  Use PNGs on that one as well.  It would be more fair (or at least should be in theory).
Thats just the way Gens emulator is spitting them out, the sega cd games that Ive taken are from Kega fusion, that thing takes bitmap images which are useless to me so i have to change each one to a png file.


Final Fight, throwing in a sega cd vs snes for variety..the resolution difference is  major but you get the idea.

Sega CDSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU012.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/27/2009, 08:31 PM
the sfc wins house high in pallete while the sega-cd wins in providing more details and max sprites on screen (as well a better BGM). combined it would have been the ultimate final fight release on 16-bit consoles!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/27/2009, 08:40 PM
Wow, never realized just how much more detail the Sega CD version had over the SNES one.  SNES does have more colors in some spots, but you really have to look for it in this case.  Major win for the Sega CD in my book.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/27/2009, 08:44 PM
Quote from: Tatsujin on 04/27/2009, 08:31 PMthe sfc wins house high in pallete while the sega-cd wins in providing more details and max sprites on screen (as well a better BGM). combined it would have been the ultimate final fight release on 16-bit consoles!!
Sounds like what a PCE-CD port could've been. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/27/2009, 09:12 PM
Quote from: termis on 04/27/2009, 08:40 PMbut you really have to look for it in this case. 
no, you don't have to. it's a very clear case that the SFC colors looks almost like the real arcade deal, while the MCD clearly does not.

but i fairly have to say, that the MCD is surpricely nice colored for an MD game. and regarding all the other aspects it wins by a land slide.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/27/2009, 11:31 PM
This is barely scratching the surface on this game, Dynastic Hero/Monster World, Dynastic hero doesn't add many visual improvements, a few more colors here and there, more animation on a few bosses, there are only a couple of places that shows a good improvement, one of them is where you talk to the Queen bee in dynastic hero...of course the genesis game has parallax scrolling and also uses brighter colors.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_006.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/27/2009, 11:41 PM
Quote from: Retro-Nerd on 04/25/2009, 08:54 PM
Quote from: Psycho Arkhan on 04/25/2009, 07:17 PMThe controls are awful on the Amiga.  Like most action games on the Amiga.
This is a NOT true. There are enough Amiga action games with decent controls. Too many to list them all. Sounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.

The PC-Engine CD version of Beast 1 has indeed a better playability, but no better graphics. Anyway, it's still a boring game. Beast III was the only good one in this series.


QuoteThere's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga.
It's a matter of taste. I prefer the more "muddy" Amiga look over the bonbon PCE colors. It matches perfectly the great atmosphere of the Amiga version. The other version looks, sounds and plays different. That's normal.

The PCE-CD version has indeed a great playability (well balanced difficulty) and an awesome CD score. That's true.  :)
typical console user guy?

lol. thats a funny one.

Come over my house.

We can play some Amiga, C64, Atari ST, CoCo 3, and stuff.

I have Sotb 1-3, Saint Dragon, Lemmings, Agony, and a handful of other games for the Amiga.

Unless you prefer RPGs, I have Amberstar and a few other good ones.....

or racing? Supercars? ... how about Carmen SanDiego?

Note: All the Amiga games I own which are also elsewhere (PC Engine, Sega CD)... games like wonderdog, Sotb, saint dragon.....

they play and often look more vibrant elsewhere.   The Amiga has good action games, sure.  The controls are still annoying, and "UP" for jump on the joystick is stupid.  There were jump buttons in arcade games that came out BEFORE the Amiga.  No excuse.

I also found that SotB 3 sucks really bad, and is completely boring minus the music.

Also, unless you have played both SotB on Amiga and PCE CD ON a TV/Display, comparing via emulator or screenshots doesn't do anything justice.  Psygnosis has always been known for their atmospheric and amazingly detailed graphics (Look at Agony), but for whatever reason the Amiga ones are drab.  Dim.... atmospheric sure, but dim.  They look somewhat better if you use SVIDEO rather than Composite....

Saying PCE is only good for bright "bon bon" games is quite idiotic considering how great SotB looks on the system, with less available colors to use than the Amiga counterpart.

It makes you sound like that snerd that we made fun of in another thread.   Anearth Fantasy, the Xanadu series (<3), and games like Brandish all have an atmosphere void of "bon bon" graphics.


...oh, and I can get to the bottom of the tree and back outside before the damn Amiga version of SotB loads. :twisted:




nothing sucks more than the C64 one at least.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/28/2009, 12:29 AM
Quote from: guest on 04/27/2009, 11:41 PMnothing sucks more than the C64 one at least.
:-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/28/2009, 12:35 AM
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.

Beast 3 is indeed no milestone, but better than the dull predecessors. Agony is another great example for style over gameplay. And of course i own a Turbo Duo, Amiga, C64, PSX, Dreamcast etc. Don't blame the computers, if you aren't skilled enough to play games via joystick. What a silly comment.

btw: Composite AND S-Video sucks. I prefer RGB if it's possible. Much better.

About loading times: You never heard about WHDLoad as it seems? There's no need to load Amiga games from floppy disks. I've 1000+ games on my A1200 and can start them faster as you switch your console cartridges.

Amberstar is nice, but Ambermoon is the best Amiga RPG. Very atmospheric stuff from Thalion.


And now stop this shit. It's mild entertainment to read your posts. But i want to see more screenshot comparisons.


@Dynastic Hero vs Wonder Boy V:

No clear winner. Both game versions look nice. I prefer the Turbo Duo version anyway, the soundtrack rocks.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/28/2009, 12:51 AM
striking how the PCE and MD BG screens being as alike as two peas in a pod. I guess the bright difference comes more from the emu. the MD uses some slight dithering here and there. more PLZ :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/28/2009, 12:55 AM
Quote from: Tatsujin on 04/28/2009, 12:51 AMstriking how the PCE and MD BG screens being as alike as two peas in a pod. I guess the bright difference comes more from the emu. the MD uses some slight dithering here and there. more PLZ :)
Exactly. The most games look brighter on real hardware, even with a RGB cable. The Dynastic Hero isn't that dim on my Sony CRT.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 04/28/2009, 01:02 AM
Quote from: Retro-Nerd on 04/28/2009, 12:35 AMSorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.
Yea thats relevant  :roll:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 04/28/2009, 01:10 AM
@RetroNerd

Butting in, I am...

I've been alive since the Atari 2600 was first released, so before the Amiga. And I played lots of games on my Apple II, and I like a lot of them, even the crappy ones. I do agree that the PCE version of SoB looks better than the Amiga version. That's my opinion. Sorry it contradicts yours. There are no truths in preferences, only opinions. Though if you don't start being more polite to people who disagree with you we might start labeling your opinions wrong...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/28/2009, 01:11 AM
Quote from: Retro-Nerd on 04/28/2009, 12:35 AMSorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.

Beast 3 is indeed no milestone, but better than the dull predecessors. Agony is another great example for style over gameplay. And of course i own a Turbo Duo, Amiga, C64, PSX, Dreamcast etc. Don't blame the computers, if you aren't skilled enough to play games via joystick. What a silly comment.

btw: Composite AND S-Video sucks. I prefer RGB if it's possible. Much better.

About loading times: You never heard about WHDLoad as it seems? There's no need to load Amiga games from floppy disks. I've 1000+ games on my A1200 and can start them faster as you switch your console cartridges.

Amberstar is nice, but Ambermoon is the best Amiga RPG. Very atmospheric stuff from Thalion.


And now stop this shit. It's mild entertainment to read your posts. But i want to see more screenshot comparisons.
Oh jeeze, What does age have to do with it? You don't tell historians 'you werent even alive when the romans were around, so your comments are funny to read!"  :roll:  Pulling the condescending "back in my day" old man b.s. is so cliche.  It is also very insulting to retro-game enthusiasts all over the place.  I may only be 21 and some computers may be before my time per se, but it hasn't stopped me from modding and hacking them, along with fixing and programming on them.  If you're going to start this nonsense, do you want to talk 6502 for the C64?  I do / did more with the C64 than game on it.  I surfed the net on the Amiga. It was a mess, but I did it anyways.  among other things on it.

Plus, it has nothing to do with joystick proficiency.  I just think the Amiga versions of a lot of games control funny IMHO.  Sue me.  Maybe it's because TAC-3 Joysticks blow.  I don't know.

Joysticks don't affect my Atari or C64 performance any (which uses the same joysticks as my Amiga and the same up to jump nonsense).  It certainly doesn't effect me on the PCE, Genesis, or NES either.

And ok, WHDLoad, by the time you turn the Amiga on and get everything going, I've already got a game going on Sega.  ;)   (But I do like WHDLoad alot more than using real disks obviously)

and finally, as for SotB 3, alot of its problem lies in it being BORING.  I don't know about you but I find the first game to be the most action packed, and fun.

they both beat the 2nd one out for sure though.  That game is just dull, boring, and useless. I am sad I spent the time to finish that one.  

so yes, stop this shit.  
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Retro-Nerd on 04/28/2009, 01:17 AM
Quote from: guest on 04/28/2009, 01:10 AM@RetroNerd

Butting in, I am...

I've been alive since the Atari 2600 was first released, so before the Amiga. And I played lots of games on my Apple II, and I like a lot of them, even the crappy ones. I do agree that the PCE version of SoB looks better than the Amiga version. That's my opinion. Sorry it contradicts yours. There are no truths in preferences, only opinions. Though if you don't start being more polite to people who disagree with you we might start labeling your opinions wrong...
Sorry, but CrackTiger was so obsessed about the Genesis version. The Turbo Duo graphics are indeed better, everybody can see this. And I was the first one who said that it is a matter of taste. BT said that other than the Amiga game graphics must be better and there "couldn't" be other opinions about it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/28/2009, 01:38 AM
be nice peeps, we're following all the same interests :) it's not the my PC rox your console flops era anymore :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/28/2009, 02:41 AM
OK everyone, enough.  We are really starting to drag down the thread with this. Arguing over what looks better and why is perfectly fine and encouraged, but the conversation has drifted away from that and now we're just talking about each other's posts.  If one of you has a response for another that you're just itching to type, let it go.  I think we all get the gist now.  Let's get back to arguing about which game looks better.

And Tats, I don't think the color differences between the SNES and Genesis version of Final Fight are super-mega obvious.  There are definitely differences, but they certainly don't jump out at you.  A PCE version of Final Fight would have been interesting to see.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/28/2009, 02:56 AM
 Hey, that's cool that we got some other screen shots between two systems other than PCE. I'm all for that. My comments on Final Fight: Yes, the SNES version wasn't all that impressive and while the color is trippled or more than it's counter part - that doesn't excuse the lack of colors on the SegaCD port. It's bad. (Not so bad with a composite connection though) The boss/players/enemies had like 8-9 colors max each (and they look like crap unfiltered and some even look like NES color limitation). The backgrounds decent for most of the game though. I just felt they could have done a much better job with the colorings on the sprites. It's a little bit of a buzz kill for me.

 Btw, those SegaCD shots are 12% darker than they should be (whatever version of fusion, it's output 224/224/224 as the max white color). Photoshop->posterize ( parameter of 8 ) fixes that.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 04/28/2009, 03:11 AM
About the color limitations of the Genesis, were there really software tricks to increase its on-screen color count limitation?  If so, what game actually made good use of this software trick?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/28/2009, 03:48 AM
Quote from: Joe Redifer on 04/28/2009, 02:41 AMAnd Tats, I don't think the color differences between the SNES and Genesis version of Final Fight are super-mega obvious.  There are definitely differences, but they certainly don't jump out at you.  A PCE version of Final Fight would have been interesting to see.
did you have both version played on realz hardwarez yet? :)

as i said, the MCD FF reached a good amount of colors for its capacity, but it's far from the SFC which produces almost CPS1 quality colors. for me, those colors are quite important to reproduce a CPS game flair. that's at what the MD lacks the most. in contrary, beside of the color issue, all the rest is much more arcade like than everything in the SFC port is.

a PCE version indeed would have been very fun. already due to the fact, that our beloved system quite lacks in having good beat'n walks.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/28/2009, 03:56 AM
Quote from: termis on 04/28/2009, 03:11 AMAbout the color limitations of the Genesis, were there really software tricks to increase its on-screen color count limitation?  If so, what game actually made good use of this software trick?
you can do a trick on the c64 where you flicker colors to make new colors.

Interleaving or whatever its called.... Its a nice way to get more than 16 colors, lol.

I *think* thats what its called..... the genesis probably did something similar
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/28/2009, 04:11 AM
the Genny is the master of dither. anyway, i have seen static pics with more than the allowed 64 colors on screen. but to do the same in an game with lots of sprites and action going on etc. is a different thing.

generally i notice in MD games, the more action on screen, the more poor the colors or use of dither to keep the picture up. see Contra.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/28/2009, 04:12 AM
Arkhan: 30hz color. Yuck.  :-#

 termis: There are a number of tricks, but almost all of them are specifically for stills and such. The most common method is abusing the blurry RF and composite output of the Genesis as seen in those FF pics. The Genesis doesn't alternate the color burst phase every other scanline like the PCE and SNES do. Dithering and vertical interleaved line striping blends together really well to you give you fake colors. IIRC, Joe has some example pics. Better yet, look at videos of Duke Nukem 3D for Genesis on youtube, then play the rom on an emulator with no filters ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/28/2009, 07:13 AM
Double Dragon II
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_011.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/28/2009, 07:36 AM
DDII on the PCE is definitely up on the Genesis, but what is up with the player's character sprite? Doesn't have the DD look. I forget what DDII actually looked like in the arcade, so I don't know if this is what it's supposed to look like.  :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/28/2009, 08:33 AM
Quotebut what is up with the player's character sprite? Doesn't have the DD look. I forget what DDII actually looked like in the arcade, so I don't know if this is what it's supposed to look like.
I'm not the biggest Double Dragon fan in the world but from my understanding the pce version is a port of the nes DD II game and the genesis is closer to the arcade.

QuoteBtw, those SegaCD shots are 12% darker than they should be (whatever version of fusion, it's output 224/224/224 as the max white color). Photoshop->posterize ( parameter of 8 ) fixes that.
I had these in photobucket so i just used the edit option to brighten the shots up...i don't know if they are to bright or not though.

Rest of the Final Fight pics.

GenesisSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD007-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD011-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD013-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD014-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU018.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/28/2009, 12:57 PM
Quote from: awack on 04/28/2009, 07:13 AMDouble Dragon II
(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
That looks more like a Master System game than a Mega Drive one. Not really the MD at its best there.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/28/2009, 06:29 PM
Yeah that Genesis one is very .... not detailed.

still good stuff though.

HEY! PCE never got a battle toads....

  ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/28/2009, 08:14 PM
The Genesis/MD Double Dragon 2 is one of the worst games EVAR!  Well, that may be exaggerating, but Palsoft did an extremely poor job on it.  It does indeed look like an SMS game.  A bad one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/28/2009, 09:08 PM
Quote from: Joe Redifer on 04/28/2009, 08:14 PMThe Genesis/MD Double Dragon 2 is one of the worst games EVAR!  Well, that may be exaggerating, but Palsoft did an extremely poor job on it.  It does indeed look like an SMS game.  A bad one.
If anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/28/2009, 09:57 PM
Quote from: Joe Redifer on 04/28/2009, 08:14 PMIt does indeed look like an SMS game.  A bad one.
I wouldn't go that far, but it is SMS quality. :P

(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif) (https://www.vgmuseum.com/pics3/Double%20Dragon%20-%20Ingame%201.gif)

Suspiciously, it has the exact same non-bordered space. :-k


Quote from: rag-time4 on 04/28/2009, 09:08 PMIf anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II
Here are a few arcade shots from vgmuseum matched up with awack's MD pics-

MEGA DRIVEARCADE
(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif) (https://www.vgmuseum.com/images/arcade/00/arcade_0050_03.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif) (https://www.vgmuseum.com/images/arcade/00/arcade_0050_05.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_002.gif) (https://www.vgmuseum.com/images/arcade/00/arcade_0050_08.png)



The crazy thing is, not only could both the Genesis and PC Engine do perfect Double Dragon I & II arcade ports, they could make them superior, like the Genesis Double Dragon 1 is-

(https://www.vgmuseum.com/pics2/Double%20Dragon%201.gif) (https://www.vgmuseum.com/pics6/ddragonb.gif)
(https://www.vgmuseum.com/pics2/Double%20Dragon%20-%20Ingame.gif) (https://www.vgmuseum.com/pics6/ddragonb001.gif)
(https://www.sega-16.com/wp-content/uploads/2004/08/Double-Dragon-1-300x210.gif) (https://www.vgmuseum.com/images/arcade/01/ddragUS0005.gif)

Pics stolen from both vgmuseum (http://www.vgmuseum.com/) and sega-16 (http://www.sega-16.com/).

Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/28/2009, 11:11 PM
Quote from: guest on 04/28/2009, 09:57 PMDouble Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Black Tiger, you're spoiling me with all this Double Dragon goodness!!

There were a couple details that I really hated about the Genesis Double Dragon I. I just played through it real quick on an emulator. First, the stage 2 boss character has the same head as Billy and Jimmy Lee. In the arcade, whenever that enemy showed up he had his own head, which was always the same but was different from the Lee brothers. In stage 3, during the invasion of the enemy base, these enemies were black in the arcade, with colorful hair, while in the Genesis they are white and they look like the Lee brothers. The color of the Abobos is not always right in the Genesis version, In the arcade some were black and some were white, and the ones that were stage bosses of 1 and 3 had a different head than the others.

Also, the Ropers in the arcade were various colors, but they were always black in the Genesis version. The enemies of the last stage in the arcade wore blue and gold, but they wore standard colors in the Genesis version.

Perhaps the biggest disappointment though was that the green Abobo, the evil green chef, didn't have his trademark white pants in the Genesis version, and his head looked like all the other Abobos. I bought this game when I had a Genesis and i was really disappointed. It seemed like they really cheaped out to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 04/29/2009, 12:46 AM
Quote from: awack on 04/28/2009, 07:13 AMDouble Dragon II
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_011.gif)
Damn bimmy and jimmy didn't fair to well on the genesis  :roll: Looks like i rather go with the pce version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/29/2009, 12:57 AM
Well, it is still better than Riot Zone

;)


What I don't understand is how the Genesis one could get away with looking so crapass.  Kind of like how the Sega Battletoads was like no better than the NES one... -_-
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/29/2009, 02:51 AM
Quote from: guestDouble Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Maybe so, but I recall the sound being horrible, almost Accolade bad on the Genesis Double Dragon.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 04/29/2009, 03:12 AM
Quote from: Joe Redifer on 04/29/2009, 02:51 AM
Quote from: guestDouble Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Maybe so, but I recall the sound being horrible, almost Accolade bad on the Genesis Double Dragon.
Yes the sound is incredibly lame. The music was ok, but the sound FX were extremely disappointing. The only time enemies make sounds while falling is when they croak. In the arcade every time they fell there was a nice sound effect.

The kicker is the Abobo's wild groan he does in the arcade when he throws you.... like BLEEEEEEHHHHH .... it's totally missing from the Genesis version. It's one of the highlights of the arcade version for sure.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/29/2009, 03:39 AM
Yknow though, it COULD be worse

http://youtu.be/LFJHOz3TSgg

It could be the Commodore 64 double dragon


with... no music except for end of level.....

and.... yeah.....

:-D

Yknow, the Master System Double Dragon is pretty awesome.  Even if it isn't as shiney as the Genny
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/29/2009, 08:33 AM
QuoteI bought this game when I had a Genesis and i was really disappointed. It seemed like they really cheaped out to me.
I can understand being disappointed little details being changed from a classic game and as much as I love good dithering, I'd always rather have a better shaded game that uses fewer general colors (like reds or blues, not individual colors) than one that looks weird or patchy just to mimic the coloring of a base game overall.


Quote from: Joe Redifer on 04/29/2009, 02:51 AM
Quote from: CrackTigerDouble Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Maybe so, but I recall the sound being horrible, almost Accolade bad on the Genesis Double Dragon.
Yeah, I was so psyched to hear Double Dragon in Genesis sound the first time I played it and wound up so disappointed, especially since the graphics were so well done.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/29/2009, 10:04 AM
Here's a real demonstration of the raw graphical power of the Genesis and PCE - the visual tour de force known as Columns:

Genesis                                                      PC Engine
/columns.png

Tee Hee.... 'how to play with the jewels'
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/29/2009, 10:13 AM
Quote from: guest on 04/29/2009, 10:04 AMTee Hee.... 'how to play with the jewels'
:lol:  #-o

It's hard to declare a clear winner here. The PCE is brighter and the resolution looks to be different on each of the ports. I'm going with PCE because I'm just wack like that.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/29/2009, 10:38 AM
even it's almost a pixel perfect port on the pce, the MD looks slighly better. but i would go with the PCE version at anytime for the better BGM :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/29/2009, 10:56 AM
Indeed; other than the resolution change and minor color differences, they're like two peas in a pod.  The biggest differences are the detail and extra colors (8 vs. 3) in the PCE version's menu backgrounds and the more varied coloring of the spilled jewels on the Genny high score screen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/29/2009, 11:07 AM
The Genny menus are actually easier to read because the colours aren't as bright.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/29/2009, 12:03 PM
Why haven't I picked this game up yet?! columns is sweet. The Genny version is awesome, except for the ear-bleed-inducing music: the PCE version must be better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/29/2009, 03:24 PM
The Genesis Columns has super-high resolution that slices my eyes into ribbons like razors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/29/2009, 08:18 PM
Quote from: Joe Redifer on 04/29/2009, 03:24 PMThe Genesis Columns has super-high resolution that slices my eyes into ribbons like razors. 
what about the gamegear one!


so awesome.  I drained tons of batteries playing that
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/29/2009, 08:27 PM
Out Run, i stuck to the right when ever the road would split .
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-007png.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_008.gif)

After Burner II
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_016.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 04/29/2009, 08:52 PM
Quote from: guest on 04/29/2009, 08:18 PMwhat about the gamegear one!


so awesome.  I drained tons of batteries playing that
Me Too! :) I prefer the GG music to the Genny's. By a lot.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 04/29/2009, 09:42 PM
Afterburner looks better on the Duo for the most part, except for the canyon "walls." Those have always bugged the shit out of me with their awful, square black borders.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/29/2009, 10:04 PM
For some reason I was under the impression that Outrun on the Genny was much better graphically, but not so much anymore. Though, I do think the car looks better on the Genny. Other than that, it's a toss up. The sky definitely looks better on the PCE in the first couple of screens, but there's definitely more people and media hanging around in the Genny version to check out your fancy action.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/29/2009, 10:54 PM
Quote from: ceti alpha on 04/29/2009, 10:04 PMFor some reason I was under the impression that Outrun on the Genny was much better graphically, 
wrong.

the pce outrun has much more faithful graphics, but in the other hand it's missing some things the genny has. e.g. the truck, the beach with the surfer in level 1. also the splitting street looks awfull in the pce port.

an same as for after burner, the pce out run runs smoother.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/30/2009, 01:09 AM
How about a comparison of Bonk 1 to BC Kid?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/30/2009, 01:17 AM
I recently went thru the whole game of BC Kid via Youtube, & while in some respects(mainly the sky) it looks better, I recall some things being puzzling, mainly the fact that they used King Drool from Bonk 2(which is smaller),  & there's no crown on his head, but then when you beat the game, a crown appears floating around off of Drool's head, very strange.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 04/30/2009, 01:48 AM
Quote from: ParanoiaDragon on 04/30/2009, 01:17 AMI recently went thru the whole game of BC Kid via Youtube, & while in some respects(mainly the sky) it looks better, I recall some things being puzzling, mainly the fact that they used King Drool from Bonk 2(which is smaller),  & there's no crown on his head, but then when you beat the game, a crown appears floating around off of Drool's head, very strange.
I think some of the tiles have less colors too. I noticed this from a couple of screen shots.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/30/2009, 10:42 AM
QuoteHow about a comparison of Bonk 1 to BC Kid?
Ill see if i can find an Amiga emulator and bc kid rom. is there anything else you would like to see, maybe snes/genesis comparison?

Valis III
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_006.gif)


Godzilla
                                                 pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-025.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-004.png)












                                                snes
(http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ009.png)

                     pce                                        snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ000.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/30/2009, 11:11 AM
Valis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/30/2009, 11:26 AM
Hard to pick a winner in the Godzilla comparison based on visuals alone, as they both look pretty dang good.  If I'm not mistaken, the SNES version lacks quite a few of the monsters in the PCE version, so it fails on variety (though the 'wrath' attacks are pretty cool).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/30/2009, 12:00 PM
Yea, lots of  monsters you can unlock depending on your score, i unlocked all of them and are in the shots above, i didn't include shots from every level though.

A cool feature in the duo version is that depending on the time period a fight took place there will be a matching Godzilla sprite. The shots below show the different sprites.
(http://i567.photobucket.com/albums/ss114/bethcongo/g55.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/g64.gif)(http://i567.photobucket.com/albums/ss114/bethcongo/g65.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/g68.gif)(http://i567.photobucket.com/albums/ss114/bethcongo/g73.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/g75.gif)(http://i567.photobucket.com/albums/ss114/bethcongo/g89.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/g91.gif)(http://i567.photobucket.com/albums/ss114/bethcongo/g92.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/30/2009, 12:14 PM
Quote from: awack on 04/30/2009, 12:00 PMYea, lots of  monsters you can unlock depending on your score, i unlocked all of them and are in the shots above, i didn't include shots from every level though.

A cool feature in the duo version is that depending on the time period a fight took place there will be a matching Godzilla sprite. The shots below show the different sprites.
I take it you played the PCE version, eh?  I don't think the sprite changes in the US version and you'd have to kick some serious ass to get your score high enough to unlock everyone.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/30/2009, 12:27 PM
I played the US version, i have learned a way to get a high score, i just grab and bite but you have to practice and i still cant always unlock all of them..so i used save states when i was taking these shots.

Oh, i forgot, if you right click the Godzilla sprites and then click properties, it will tell you the year that sprite represents, they range from 1955 to 1992.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/30/2009, 03:29 PM
Quote from: ceti alpha on 04/30/2009, 11:11 AMValis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I couldn't disagree more.  The PCE is a little sharper with some extra details here and there, but vastly?  I know the Genesis version plays much better than the PCE version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/30/2009, 04:05 PM
Quote from: awack on 04/30/2009, 12:27 PMI played the US version, i have learned a way to get a high score, i just grab and bite but you have to practice and i still cant always unlock all of them..so i used save states when i was taking these shots.
I'll have to try that; thanks for the tip.  I can usually beat about two thirds of the monsters within twenty seconds without taking any damage and can defeat the rest almost as quickly and with more than half of my energy remaining, yet I've never had a score high enough to unlock the last two monsters.  :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/30/2009, 05:14 PM
Those Valis III shots don't show many of the strengths of the Genesis version, parallax aside. I know that the boss at the top of that tower looks cool on Genesis and lame on Turbo-CD. The Genesis version also has much better voice acting.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/30/2009, 09:14 PM
The first boss is as far as i can get in valis III for the pce before it locks up, i took the earlier shots on another comp...if some one else has a shot of the second boss below for the pc engine maybe they can add it.
                       
GenesisPC Engine
(http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_008.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-003-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_010-1.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/30/2009, 10:02 PM
Isn't that first boss missing the chain of his ball & chain weapon in the Turbo/PCE version?

The PCE boss at the top of the tower is a simple guy in a cloak with glowing eyes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 05/01/2009, 02:44 AM
More SCD shots...

pcedev.net/pics/valisIII/728.png
pcedev.net/pics/valisIII/731.png
pcedev.net/pics/valisIII/736.png
pcedev.net/pics/valisIII/738.png
pcedev.net/pics/valisIII/740.png
pcedev.net/pics/valisIII/743.png
pcedev.net/pics/valisIII/747.png
pcedev.net/pics/valisIII/759.png
pcedev.net/pics/valisIII/771.png
pcedev.net/pics/valisIII/775.png
pcedev.net/pics/valisIII/776.png
pcedev.net/pics/valisIII/779.png
pcedev.net/pics/valisIII/780.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/01/2009, 03:26 AM
Quote from: Joe Redifer on 04/30/2009, 03:29 PM
Quote from: ceti alpha on 04/30/2009, 11:11 AMValis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I couldn't disagree more.  The PCE is a little sharper with some extra details here and there, but vastly?  I know the Genesis version plays much better than the PCE version.
*ahem*

Thats, VALISTLY better.

:)

In any event, I own the Genesis and PCE ones.  I like them both, and neither is truly "better" graphically.  Both have better and worse parts...

The PCE one is better to me overall because it controls better, and the music and panty shots are better  :mrgreen:.

if it was on Sega CD, that one might have ended up out doing the PCE CD one.

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/01/2009, 07:16 AM
Quote from: guest on 05/01/2009, 03:26 AM
Quote from: Joe Redifer on 04/30/2009, 03:29 PM
Quote from: ceti alpha on 04/30/2009, 11:11 AMValis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I couldn't disagree more.  The PCE is a little sharper with some extra details here and there, but vastly?  I know the Genesis version plays much better than the PCE version.
*ahem*

Thats, VALISTLY better.

:)

In any event, I own the Genesis and PCE ones.  I like them both, and neither is truly "better" graphically.  Both have better and worse parts...

The PCE one is better to me overall because it controls better, and the music and panty shots are better  :mrgreen:.

if it was on Sega CD, that one might have ended up out doing the PCE CD one.
I must confess that I blatantly exploited an opportunity for a cheesy pun at the expense of the Genny.  :-"
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/01/2009, 07:35 AM
Cheesy doesn't begin to describe it's punniness, or its awesomeness.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 05/01/2009, 07:50 AM
Quote from: guest on 04/30/2009, 05:14 PMThe Genesis version also has much better voice acting.
The "thup-thup-thup-thup" voices of Glames.  :D  I did think that was kinda cool.

edit: crap, I juts realized that the US version of Valis III doesn't quite do this well, since it makes that noise every time an alphabet character is displayed on screen.  For the MD version, the Japanese characters come out on screen at a much slower pace, so the thumping noises of each character actually makes it feel like he has a heavier voice.  On top of that, the US one just doesn't look right as it also has the mouth on sync with each alphabet, which is way too fast.

Hmm... I can find the US version intro, but not the JP version.  Uhwell...
http://youtu.be/H5ve6Ony6No
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/01/2009, 08:04 AM
QuoteIsn't that first boss missing the chain of his ball & chain weapon in the Turbo/PCE version?
I actually don't know, ill definitely look for that next time i play the game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/01/2009, 12:05 PM
Quote from: ceti alphaI must confess that I blatantly exploited an opportunity for a cheesy pun at the expense of the Genny.  :-"
I missed that!  I just thought you failed hard at spelling.  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/01/2009, 01:39 PM
Quote from: Joe Redifer on 05/01/2009, 12:05 PM
Quote from: ceti alphaI must confess that I blatantly exploited an opportunity for a cheesy pun at the expense of the Genny.  :-"
I missed that!  I just thought you failed hard at spelling.  :)
:lol: Well, it's been known to happen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/01/2009, 08:51 PM
Here are some of the newer Valis III shots matched up, including a couple from sega-16 (http://www.sega-16.com/)-
GenesisPC Engine
(https://web.archive.org/web/20190626133946if_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp1-gen.png) (https://web.archive.org/web/20190626115418if_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp1-pce.png)
(https://cdn.mobygames.com/40b758c6-ab6c-11ed-aaf5-02420a00019c.webp) Valis3-pce-4.png
(https://web.archive.org/web/20190626115432im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp2-gen.png) (https://web.archive.org/web/20190626115413im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp2-pce.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_010-1.gif) (https://web.archive.org/web/20190626115425im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-pce-20.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_007.gif) (https://web.archive.org/web/20190626115415im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-pce-25.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_004.gif) Valis3-pce-4.png
(https://web.archive.org/web/20180718223336im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp4-gen.png) (https://web.archive.org/web/20180718223336im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp4-pce.png)
(https://web.archive.org/web/20180718223336im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp5-gen.png) (https://web.archive.org/web/20180718223336im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp5-pce.png)
(https://web.archive.org/web/20190626135450im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-gen-05.png) (https://cdn.mobygames.com/e57f5c8c-c22d-11ed-ab6b-02420a000194.webp)
(https://web.archive.org/web/20190626115411im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp3-gen.png) (https://web.archive.org/web/20190626115413im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-comp3-pce.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/01/2009, 09:07 PM
The PCE version is a touch dimmer but that is because it matches the dark, emotional tone of the game. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/01/2009, 10:31 PM
Quote from: Joe Redifer on 05/01/2009, 09:07 PMThe PCE version is a touch dimmer but that is because it matches the dark, emotional tone of the game. :)
there is nothing dark and emotional about panty shots at random.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/01/2009, 10:43 PM
That all depends on who's wearing the panties.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/02/2009, 01:22 AM
Quote from: guest on 05/01/2009, 10:43 PMThat all depends on who's wearing the panties.
very
very
true

(https://web.archive.org/web/20081125180022im_/http://www.wordpress.tokyotimes.org/archives/bra_man.jpg)
Im sorry.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/02/2009, 01:27 AM
For shits and giggles someone should do Rondo of Blood vs. Symphony of the Night (Playstation). Not the same game I know, and I own and have played through both, but a side-by-side would be fun since there are some of the same locations appearing in both.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/02/2009, 02:07 AM
and they recycled a lot of the rondo enemies just 1:1.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 05/02/2009, 03:51 AM
valis3-pce-20.png

Why is Bobbin Threadbare attacking Princess Varna?!?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/02/2009, 05:13 AM
Further down are side by side comparison shots, the clock tower has the most similar layout but i don't have any shots of that level.

Hey Tom, none of the rom sites i trust have BC Kid but from screen shots Ive seen look less colorful than bonk, of course bonk 2 is the bonk i think of when i think of the pce games.

(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-004.png) (http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-010.png)
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-040.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-037.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-044.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-009.png)                         

(http://i567.photobucket.com/albums/ss114/bethcongo/stage-colosseum1-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/olr-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/new-extra4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra8.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ent-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra10.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-3.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/mar-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-2.png)




                 Rondo                                          SOTN
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-colosseum1-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/olr-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra4.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra8.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ent-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra10.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-3.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mar-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-2.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/02/2009, 05:19 AM
=D>

it's amazing how good the pce can compete with the psx gekka no yasoukyoku grafx. and that was almost 32bit state of the art 2D grafx! considering the pce is almost a decade older than the psx.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 05/02/2009, 06:01 AM
Wow, the PCE version holds up really well in those shots, considering the age difference.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/02/2009, 06:21 AM
wow

there is some badass reasoning of why the PCE kicks a whole lot of ass.

The only system Ive seen compete equally is late end SNES stuff like Bahamut Lagoon and Chrono Trigger.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: boogiecat on 05/02/2009, 10:12 AM
Quote from: guest on 05/02/2009, 06:01 AMWow, the PCE version holds up really well in those shots, considering the age difference.
Yeah im surprised also!! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/02/2009, 10:58 AM
Quote from: boogiecat on 05/02/2009, 10:12 AM
Quote from: guest on 05/02/2009, 06:01 AMWow, the PCE version holds up really well in those shots, considering the age difference.
Yeah im surprised also!! :D
Holy F%#*!!!  :shock: I can't believe how well the PCE holds up. There's one or two shots where the PCE actually looks better. I'm impressed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/02/2009, 11:04 AM
but are we honest, not really that big surprirse there at all, not? :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 05/02/2009, 11:27 AM
Those were great shots.  Some of those Rondo sprites were definitely seemed to pop up later in SOTN.

No doubt that SOTN is better looking, but Rondo sure did age well for a game on an 8-bit system!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/02/2009, 11:49 AM
Quote from: ParanoiaDragon on 05/02/2009, 03:51 AM(https://web.archive.org/web/20190626115425im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-pce-20.png)
Why is Bobbin Threadbare attacking Princess Varna?!?
He's not attacking her, he's just waving hello. :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/02/2009, 01:56 PM
Quote from: CrackTiger on 05/02/2009, 11:49 AM
Quote from: ParanoiaDragon on 05/02/2009, 03:51 AM(https://web.archive.org/web/20190626115425im_/http://www.hardcoregaming101.net/wp-content/uploads/2018/07/valis3-pce-20.png)

Why is Bobbin Threadbare attacking Princess Varna?!?
He's not attacking her, he's just waving hello. :P
And she's having nothing of it. She's just looking away, ignoring him. Considering a dis of that magnitude it's no wonder it turns into a boss fight.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/02/2009, 02:12 PM
Thanks for that, awack. That was just what I had in mind.... Although it's a pity you didn't have any of the clock tower, because that was one area in particular I would have liked to see a comparison of.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/03/2009, 01:57 AM
Hey CrackTiger, i just checked, the 1st boss in valis III for the pce doesn't have the chain.

Picture just to show some of the art and detail that most people probably don't notice in rondo.
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-026-1.png)


Some snes vs genesis.

EWJ
SNESGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_006.gif)

Fatal Fury
SNESGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_001.gif)


World Heroes
SNESGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_002.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/03/2009, 12:13 PM
I always thought EWJ looked "fat" on the SNES version, but that was just because of the lower resolution of the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 05/04/2009, 12:30 PM
Quote from: termis on 05/02/2009, 11:27 AMThose were great shots.  Some of those Rondo sprites were definitely seemed to pop up later in SOTN.

No doubt that SOTN is better looking, but Rondo sure did age well for a game on an 8-bit system!
WHAT?!

How dare you say such a foolish thing. Did you not see those eye-slicing jagged lines? nasty stuff.  [-(
The PCE does not feature jagged jaggies, and is therefore better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/04/2009, 12:38 PM
True, the PCE features smoooooth jaggies!  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/04/2009, 06:33 PM
8 bit!?!?!

its 16!

O_O

 :-({|=

lol



Yeah the sprites in rondo look smoother.  SOTN has all those PSX sprite doodling swirly things going on where it looks like a 10x zoom of a 16x16 sprite lol.  Too much jigglejaggle
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/05/2009, 02:42 AM
Is jigglejaggle a technical term? Is that why the Firefox spell checker is flagging it?  ; )

Yeah, Dracula X is truly an impressive game, especially when compared to the SNES Dracula X.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/05/2009, 07:41 AM
Quote from: guest on 05/05/2009, 02:42 AMespecially when compared to the SNES Dracula X.
that game is the biggest disapointment in whole history of all dracula games!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/05/2009, 07:44 AM
Zero Wing
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-018.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: boogiecat on 05/05/2009, 08:59 AM
As usual the PC Engine version of that game is the superior of the two..The Mega Drive version had its strong points also..
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/05/2009, 09:34 AM
Quote from: boogiecat on 05/05/2009, 08:59 AMAs usual the PC Engine version of that game is the superior of the two..The Mega Drive version had its strong points also..
I agree. It's not a blow out, but the colouring on the PCE port definitely brings it ahead on this one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/05/2009, 09:45 AM
again here. the sad thing is that the pce missing parallax and shows more flickers. but on the pure visual comparison, they're most equal.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 05/05/2009, 10:22 AM
Wow, the Genny EWJ looks horrible with all the dithering (almost reminds of the old-school EGA Sierra games).  For any of you that have the RGB mod on the genesis the genesis, do you actually see all the dithering?  And if so, does that tend to dilute the benefit of the bright & clear color factor a bit?

As for Zero Wing, it's about 60/40 for me (edge: PCE) on this one.  The parallax might bring the edge back to the Genny's court if I saw it in action.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/05/2009, 10:49 AM
Quote from: termis on 05/05/2009, 10:22 AMAs for Zero Wing, it's about 60/40 for me (edge: PCE) on this one.  The parallax might bring the edge back to the Genny's court if I saw it in action.
Same here.  I'd like to see the 'chicken wire' area in action, 'cause it looks like total poo in that screen shot.  Of course, I could overlook that just to see "All your base are belong to us" in action.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/05/2009, 11:36 AM
Neither looks superior in that one... they both have enough ups and downs to be on par with each other. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 05/05/2009, 12:50 PM
Hmm it's 50/50 for me, but I do prefer the music on the Mega Drive version compared to the PCE CD tunes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 05/05/2009, 10:23 PM
Quote from: termis on 05/05/2009, 10:22 AMWow, the Genny EWJ looks horrible with all the dithering (almost reminds of the old-school EGA Sierra games).  For any of you that have the RGB mod on the genesis the genesis, do you actually see all the dithering?  And if so, does that tend to dilute the benefit of the bright & clear color factor a bit?
Yup. You can see the dithering just fine with RGB out.

QuoteAs for Zero Wing, it's about 60/40 for me (edge: PCE) on this one.  The parallax might bring the edge back to the Genny's court if I saw it in action.
IIRC, the PCE version does have some parallax. But I give the edge to the PCE version if only for the fact that it's a 64k RAM CD game, not SCD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 05/06/2009, 01:25 AM
Yeah, the stars in the bg of every level are paralaxial! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/07/2009, 06:09 PM
With Tatsujins thread about the Soldier games i decided to do a pce vs pce vs pce.

Final Soldier on left, Soldier Blade on right and Super Star Soldier on bottom,  the 4th set of pics from the top, you can see that Super star soldier is missing a picture.

(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-002.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-004.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-007.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-014.png)




(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-017.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-024.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-009.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/07/2009, 06:35 PM
Man, the best stages in FS come late in the game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/07/2009, 06:48 PM
I know, i know, the city in Final Soldier looks pretty good, ill try to knock out the rest of the levels later.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/07/2009, 06:49 PM
The final level is just amazing, probably the coolest looking level in the entire Soldier/Gunhed catalog.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/07/2009, 11:45 PM
how about those compared to Burning Angels
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: boogiecat on 05/08/2009, 12:16 AM
Quote from: guest on 05/05/2009, 12:50 PMHmm it's 50/50 for me, but I do prefer the music on the Mega Drive version compared to the PCE CD tunes.
Yeah the music on the Mega Drive version was better..
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/08/2009, 04:53 AM
Quote from: guest on 05/07/2009, 11:45 PMhow about those compared to Burning Angels
nobody needs to see that. BA is far inferior to all above titles :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/08/2009, 08:16 AM
Final Soldier is the least graphically attractive among these titles, but it holds up better than I thought it would. SSS actually looks pretty good too. The solar eclipse effect is super cool. However, Soldier Blade is, of course, the clear winner here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/08/2009, 09:03 AM
In the same order as before.

Quotehow about those compared to Burning Angels
Now, thats one ugly game from what i remember, ill look for some shots to post.

(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-026.png)
                              (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-036.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-030.png)



Couple of shots from Burning Angel.

(http://i567.photobucket.com/albums/ss114/bethcongo/Burning20Angels20J-012.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/burnan-1.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/08/2009, 11:03 AM
Most people know how BM94/MB compare but im running out of the nicer looking games.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MegaBombermanUE_007.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MegaBombermanUE_005.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MegaBombermanUE_004.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MegaBombermanUE_000.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MegaBombermanUE_003.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/08/2009, 11:05 AM
PCE all the way. The Genny isn't bad, but lacks the colour and detail of the PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/08/2009, 11:11 AM
Quote from: ceti alpha on 05/08/2009, 11:05 AMPCE all the way. The Genny isn't bad, but lacks the colour and detail of the PCE.
Agreed.  Even if Mega Bomberman were better colored, it'd still be inferior for clipping off the top of the screen (those poor headless penguins).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/08/2009, 12:03 PM
Rastan Saga II.
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_004-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_005-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_006-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_009-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_011-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_012-1.gif)

The mega bomber man shots for the genesis are corrupt, there about a billion more colors than there should be.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/08/2009, 12:41 PM
Quote from: awack on 05/08/2009, 12:03 PMThe mega bomber man shots for the genesis are corrupt, there about a billion more colors than there should be.
A billion?!  :shock:  :lol:

As for Rastan Saga II, the PCE takes it again.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/08/2009, 02:13 PM
Quote from: ceti alpha on 05/08/2009, 12:41 PMAs for Rastan Saga II, the PCE takes it again.
not saying much since they both look stupid as hell, lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/08/2009, 06:32 PM
(http://i111.photobucket.com/albums/n132/nathall_1/haha.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/08/2009, 09:27 PM
Quote from: awackThe mega bomber man shots for the genesis are corrupt, there about a billion more colors than there should be.
That's because you saved them in the JPEG format.  Bad awak, BAD!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/08/2009, 11:17 PM
lol@RASATAN :lol: :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/09/2009, 01:12 AM
QuoteThat's because you saved them in the JPEG format.  Bad awak, BAD!
haha, my computer went bye bye, so i had to download gens emulator  on another computer and started snapping away but didn't catch the problem until rastan II.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/09/2009, 01:48 AM
Quote from: nat on 05/08/2009, 06:32 PM(http://i111.photobucket.com/albums/n132/nathall_1/haha.jpg)
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/09/2009, 03:27 AM
Nothing says medieval fantasy epic like a mongoloid with no clothes on swinging stuff around.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/09/2009, 07:38 AM
one of the best games ever got its just possible worst sequel. thats RASATAN SAGA 2 :cry: :cry: :cry:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 05/09/2009, 09:06 AM
One can only imagine the glory that would have been the original Rastan on PCE CD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/09/2009, 05:25 PM
I'm not sure I would have liked Rastan with a CD soundtrack, though, unless it was an original arcade recording. Something about that old sound hardware makes the soundtrack perfectly spooky and ethereal.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/09/2009, 07:53 PM
Kyuukyoku Tiger.


                       pce                                        genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-001-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-002-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-004-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-005-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-007-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-008-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_010.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/09/2009, 09:15 PM
Both are extremely average looking beyond comprehension (is it possible to be even more average than average?) but I think I like the Genesis version a hair better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/09/2009, 11:16 PM
Quote from: Joe Redifer on 05/09/2009, 09:15 PMBoth are extremely average looking beyond comprehension (is it possible to be even more average than average?) but I think I like the Genesis version a hair better.
I think the PCE one is better only because I like the bright ass blue water alot more than the dark blue.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/09/2009, 11:50 PM
Both Twin Cobras look about even when you balance out the subtle pros and cons, but there are a few colorings I like less on Genesis and more on PCE. The bomb explosion for PCE alone tips the scales for me. In the grand scheme of things though, they're more or less even.

I'd like to see how they compare to the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/10/2009, 07:36 AM
Quote from: guest on 05/09/2009, 11:50 PMThe bomb explosion for PCE alone tips the scales for me.
:!: :idea: :!: :idea: :!: :idea:

but i have to say, that the MD versions has some more details here and there, but as usual lacks in some colors.

anyway, the pce is more awesome alone due to the fact, it came on one of the most stylish hueys.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/10/2009, 08:25 PM
OK, graphically speaking, here are the two games considered by many to be the best on each system, i got the screenshots of DKC from VGM, i tried to match them up the best i could, some obviously don't match up well.

                     snes                                                pce
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-50.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-041.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-55.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-53-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-18-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-083.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-17-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-060.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-31-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-066.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-44-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-057.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-28-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-023.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/10/2009, 11:35 PM
The technical quality of BS's bgs is good (the actual art varies), but the sprites are pretty fugly. Of course, the same can be said of DKC. :wink:

I'd put BS's graphics behind at least 100 other PCE games.

DKC uses cgi to render some terrible art. It does move around some backgrounds and animated sprites and does some neat special effects, all with a lot of color... but what's the point if the style is so lame?

I'd also put DKC's graphics behind at least 100 other SFC games, but most people don't really care about what the actual art looks like.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/11/2009, 12:07 AM
so true.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/11/2009, 01:14 AM
I usually don't give my opinion of the comparisons Ive done, but this one is pretty obvious, i have to go with Shadowgate.

DKC has very nice subtle shading due to a process called debabelizing i think, but the out come in this case is slightly boring and forgettable.

Shadowgate, has a very organic and tactile look to its graphics, and amazing detail with no repeating tiles, it can look a bit messy and the sprites do suck. I added a few more shots of some nice looking areas.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-036-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-054-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-056-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-079-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-082-1.png)
                   (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-047.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/11/2009, 03:16 AM
I definitely do like the fact that there are no repeated tiles in Beyond Shadowgate.  I wish more games took this approach, even if they were pixel art like most games are.  BS looks like digitized artwork/paintings.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/11/2009, 03:49 AM
BS is on a system w/ less power than an Amiga and compares to it in quality and presentation.

I always thought that game,while it does look kinda dopey, is still impressive.

Kind of like those indiana jones and monkey island games... goofy but fancy?

If that makes any ounce of sense.



Donkey Kong looked cool when I was 10 but now i look at it and all I see is boring.  Its very

very
very

Blanddddddd
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/11/2009, 03:49 AM
Quote from: Joe Redifer on 05/11/2009, 03:16 AMBS looks like digitized artwork/paintings.
that's probably because it IS (just) digitized artwork/paintings. not?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/11/2009, 08:50 AM
I don't know if the first DKC has many, but there are boss bgs or maybe npc bgs that aren't repeated tiles. It'd be interesting to see a couple of those compare to BS.

Back in the day the final blow that really took the mystical illusion out of DKC's "32+ bit" graphics for me was how well they translated to the b&w Gameboy, even though the media and Nintendo led everyone to believe that only the SNES had the raw power to harness the technology that reproduced "Toy Story" (the film) quality images.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/11/2009, 11:22 AM
QuoteBack in the day the final blow that really took the mystical illusion out of DKC's "32+ bit" graphics for me was how well they translated to the b&w Gameboy, even though the media and Nintendo led everyone to believe that only the SNES had the raw power to harness the technology that reproduced "Toy Story" (the film) quality images.
Have you seen the Gameboy Color port? I put up some comparison shots of it and the original snes version, the GBC shots suck but were the best i could find, still, it gives you a good idea of how well it turned out.
             

             GBC                                           SNES

(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043961_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-31.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043950_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-28-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043938_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-17.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043921_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-18.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000010881_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-53.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/11/2009, 01:48 PM
I like the BS backgrounds, but I don't think they made optimal use of the PCE color palette. They seem a little more dithered than I would think they would need to be.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/11/2009, 03:56 PM
Quote from: awack on 05/11/2009, 11:22 AM
QuoteBack in the day the final blow that really took the mystical illusion out of DKC's "32+ bit" graphics for me was how well they translated to the b&w Gameboy, even though the media and Nintendo led everyone to believe that only the SNES had the raw power to harness the technology that reproduced "Toy Story" (the film) quality images.
Have you seen the Gameboy Color port? I put up some comparison shots of it and the original snes version, the GBC shots suck but were the best i could find, still, it gives you a good idea of how well it turned out.
I used to have a multi-game Famicom cart with that GBC DKC game on it. :P

Pretty scary how close they are. The GBC version actually looks better in that purple cave scene.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/12/2009, 02:14 PM
Quotethat's probably because it IS (just) digitized artwork/paintings. not?
From my understanding the BG graphics were handled by an outside art studio who hand painted them and were later scanned into a computer.


QuoteI like the BS backgrounds, but I don't think they made optimal use of the PCE color palette. They seem a little more dithered than I would think they would need to be.
The BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors, so why the dithered look, the best way i can put it is to imagine taking a digital paint brush, dip and swirl it into the pce color palette(512 colors) then take the brush and drag it across the screen, what you will end up with some times are weird color combinations that don't mix well, in my opinion, this actually looks really good through composite on a CRT TV, which is what i use.

QuoteI used to have a multi-game Famicom cart with that GBC DKC game on it.
I'm not a big DKC fan but that would a interesting piece to have.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/12/2009, 07:59 PM
Quote from: awack on 05/12/2009, 02:14 PMFrom my understanding the BG graphics were handled by an outside art studio who hand painted them and were later scanned into a computer.
The bgs and cinemas look like they were done by the same artist who worked on other ICOM Sim games like Shapeshifter. They just did a better job converting them into TG-16 graphics.


QuoteThe BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors, so why the dithered look, the best way i can put it is to imagine taking a digital paint brush, dip and swirl it into the pce color palette(512 colors) then take the brush and drag it across the screen, what you will end up with some times are weird color combinations that don't mix well, in my opinion, this actually looks really good through composite on a CRT TV, which is what i use.
They just didn't bother to clean up the tiles. A good example is the color chunks on the mushrooms/fungus in this pic-

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-079-1.png)

I'm guessing that they came up with a way to automatically convert single screens to <16 color 8 x 8 tiles, since some of the 16 x 16 corners have more than 16 colors... all while keeping the total number of tile palettes in check. It would've been nice to see the result if they used the same process for a game and cleaned up the tiles. The graphics don't look nearly as good proportionate to the number of colors as an average game, probably because of random color anomalies from converting the graphics and not cleaning them up.

It could be argued that the end result looks like it has photo grain, but it just looks more like dithering to me. It certainly suits this style of game more than any other.

I actually thought that the bgs looked kinda messy and not-so-colorful through composite the first time I played it. It looks much better in S-Video to me.


QuoteI'm not a big DKC fan but that would a interesting piece to have.
Same here, but after the novelty wore off I eventually sold it. The same cart had Street Fighter IV on it. :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/12/2009, 09:40 PM
QuoteIt could be argued that the end result looks like it has photo grain, but it just looks more like dithering to me. It certainly suits this style of game more than any other.
You hit the nail on the head with this, i have seen a similar look with handrawn art on posters.

What we have is a game that has a huge amount of detail and a very large number of colors per BG object/tile, in the end it doesn't look like an average 16 bit game, is that good or bad, well, even though i think it looks better than DKC and i would put it in the top ten of pce games, i actually like the sharp and clean look of games like Winds of Thunder, Rondo of blood etc.


Well, it looks like we are getting to the end of this comparison thing, here is some of what is left.
Hit the ice
Daisenpuu
Heavy Unit
Atomic Robo Kid
Kick Boxing
Monster Lair
Langrisser
Ys III
Ys IV
Exile II
Bonanza Bro
Snatcher
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 05/12/2009, 10:32 PM
There's Ninja Spirit for the arcade and Amiga.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/12/2009, 10:36 PM
Quote from: Tom on 05/12/2009, 10:32 PMThere's Ninja Spirit for the arcade and Amiga.
And Gameboy. :wink:

I think that awack was planning to stick to PCE vs SNES and Genesis comparisons.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 05/12/2009, 11:49 PM
Quote from: awack on 05/12/2009, 09:40 PM
QuoteIt could be argued that the end result looks like it has photo grain, but it just looks more like dithering to me. It certainly suits this style of game more than any other.
You hit the nail on the head with this, i have seen a similar look with handrawn art on posters.

What we have is a game that has a huge amount of detail and a very large number of colors per BG object/tile, in the end it doesn't look like an average 16 bit game, is that good or bad, well, even though i think it looks better than DKC and i would put it in the top ten of pce games, i actually like the sharp and clean look of games like Winds of Thunder, Rondo of blood etc.


Well, it looks like we are getting to the end of this comparison thing, here is some of what is left.
Hit the ice
Daisenpuu
Heavy Unit
Atomic Robo Kid
Kick Boxing
Monster Lair
Langrisser
Ys III
Ys IV
Exile II
Bonanza Bro
Snatcher
Ys 4??  It never came out for MD, probably some unfinished version laying around somewhere.

Anyways, don't forget Black Hole Assault!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/13/2009, 02:23 AM
QuoteYs 4??  It never came out for MD, probably some unfinished version laying around somewhere.
I was thinking of Ys IV Mask of the Sun for the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/13/2009, 04:14 AM
Quote from: awackThe BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors
Say what?  Out of all the screens you posted, most have fewer than 75 colors.  Only a couple even hit 80 and the maximum is 82.  I'm sure that there are several more PCE games that use more colors.  There's just gotta be.  If not, then that is truly pathetic on the part of PCE game developers.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/13/2009, 08:53 AM
Quote from: Joe Redifer on 05/13/2009, 04:14 AM
Quote from: awackThe BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors
Say what?  Out of all the screens you posted, most have fewer than 75 colors.  Only a couple even hit 80 and the maximum is 82.  I'm sure that there are several more PCE games that use more colors.  There's just gotta be.  If not, then that is truly pathetic on the part of PCE game developers.
Some sprite heavy BS shots pass 100. LoXII's bosses are in the 90's and I think that it was Tokimeki Memorial (another game with untouched digitized painted bgs) that also has 100+ color screens.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/13/2009, 10:19 AM
Quote from: awack on 05/12/2009, 09:40 PMWell, it looks like we are getting to the end of this comparison thing, here is some of what is left.
Hit the ice
Daisenpuu
Heavy Unit
Atomic Robo Kid
Kick Boxing
Monster Lair
Langrisser
Ys III
Ys IV
Exile II
Bonanza Bro
Snatcher
Don't forget Buster Bros. and Todd's Adventures in Slime World, graphical masterpieces both.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/13/2009, 02:37 PM
QuoteSay what?  Out of all the screens you posted, most have fewer than 75 colors.  Only a couple even hit 80 and the maximum is 82.  I'm sure that there are several more PCE games that use more colors.  There's just gotta be.  If not, then that is truly pathetic on the part of PCE game developers.
Yes, as far as i know the BG graphics have more colors than any other pce game, most games have displayed information such as health, weapon, magic etc, there are also enemy and boss sprites, for example, one of the snes street fighter 2 shots that Black Tiger posted has 139 colors, but minus the opposing sprite and display info its reduced to 83.

With the exception of one shot, the DKC screens range from 59 to 107 colors (for the BG and one main Character sprite)

The shots below show nothing but the main characther and BG, if you don't limit yourself to just the BG and one sprite, the highest color count is just above 125 colors. Most of the screens i took range from 70 to 125 colors, but i tend to like the lower color count screens the most.



       112 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-105.png)

       97 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-096.png)

       100 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-083-1.png)


QuoteSome sprite heavy BS shots pass 100. LoXII's bosses are in the 90's and I think that it was Tokimeki Memorial (another game with untouched digitized painted bgs) that also has 100+ color screens.
I didn't know that LoXII went that high, thats cool. I have found many pce games that get to 100 colors and above, examples below.

Cotton
Dracula X
Tenchi O Kurau
Magical Chase
Fatal Fury 2/sp
Sol Moonarge

This is just what i can remember.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/13/2009, 08:23 PM
Quote from: awack on 05/13/2009, 02:37 PMYes, as far as i know the BG graphics have more colors than any other pce game, most games have displayed information such as health, weapon, magic etc, there are also enemy and boss sprites, for example, one of the snes street fighter 2 shots that Black Tiger posted has 139 colors, but minus the opposing sprite and display info its reduced to 83.
They may technically have a high number of individual colors onscreen, but the graphics aren't nearly so colorful. The first time I played through in composite, I actually thought that the bgs used only <16 colors total, the result of a quick conversion (using only a single palette for the tiles). I don't know if Magic Engine doesn't display the game correctly or if the process used to make the tiles just pads the overall color count with anomalies, but in the end they still look like low color graphics.

Here are those super high color shots in 16, 32 and 64 colors, along with the originals. The process I used to reduce these screenshots isn't the most efficient (one 32 color pics loses grass detail that the 16 color pic retained), but the results are still pretty telling. For the small amount of coloring differences (an element being greenish instead of yellowish), the 16 color pics still retain most of the detail and dithering.

A change as extreme as 100'ish colors down to as little as 16, or about an 85% reduction should've make them completely unrecognizable. But anyone looking at the computer screen from a foot away wouldn't notice the difference unless looking for it and the 64 color pics are basically identical (I only went as high as 64 to keep the doubling increments). Any tiny differences that a careful eye could pick out are only the result of the color reduction process I used.

(https://www.superpcenginegrafx.net/img/bs16color1.png)(https://www.superpcenginegrafx.net/img/bs32color1.png)
(https://www.superpcenginegrafx.net/img/bs64color1.png)(https://www.superpcenginegrafx.net/img/bsfullcolor1.png)


(https://www.superpcenginegrafx.net/img/bs16color2.png)(https://www.superpcenginegrafx.net/img/bs32color2.png)
(https://www.superpcenginegrafx.net/img/bs64color2.png)(https://www.superpcenginegrafx.net/img/bsfullcolor2.png)


(https://www.superpcenginegrafx.net/img/bs16color3.png)(https://www.superpcenginegrafx.net/img/bs32color3.png)
(https://www.superpcenginegrafx.net/img/bs64color3.png)(https://www.superpcenginegrafx.net/img/bsfullcolor3.png)



The art's still pretty nice in most places (I'm not crazy about the towns), but BS doesn't look anywhere near as nice as a genuinely high colored PCE game (or many average colored ones) for a good reason.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Lorfarius on 05/14/2009, 04:40 AM
Looks like an Ultima game with those black gates  :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/14/2009, 10:06 AM
Quote from: CrackTiger on 05/13/2009, 08:23 PMA change as extreme as 100'ish colors down to as little as 16, or about an 85% reduction should've make them completely unrecognizable. But anyone looking at the computer screen from a foot away wouldn't notice the difference unless looking for it and the 64 color pics are basically identical (I only went as high as 64 to keep the doubling increments). Any tiny differences that a careful eye could pick out are only the result of the color reduction process I used.
I'd like to see some screen shots from legitimately high colored games after they've gone through the same color reduction process.  [-o&lt;
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/14/2009, 10:56 AM
Quote from: NecroPhile on 05/14/2009, 10:06 AM
Quote from: CrackTiger on 05/13/2009, 08:23 PMA change as extreme as 100'ish colors down to as little as 16, or about an 85% reduction should've make them completely unrecognizable. But anyone looking at the computer screen from a foot away wouldn't notice the difference unless looking for it and the 64 color pics are basically identical (I only went as high as 64 to keep the doubling increments). Any tiny differences that a careful eye could pick out are only the result of the color reduction process I used.
I'd like to see some screen shots from legitimately high colored games after they've gone through the same color reduction process.  [-o&lt;
I'm at work right now, but I've already got a few examples ready to go at home. They basically look like b&w Gameboy games playing through a Super Gameboy.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/14/2009, 12:54 PM
QuoteI'd like to see some screen shots from legitimately high colored games after they've gone through the same color reduction process.
Do you mean the traditional use of color, clean non dithered look or super high color counts?

I did some of the DKC shots, i also added a Shadowgate shot at 16 colors, i have to split also.

with out any of the sprites, 73 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-50-1.png)

   32 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2-32.gif)

   16 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkcw-16.gif)

 again, no sprites, 117 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-58.png)

   64 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc3-64.gif)

    16 colors                                             16 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc3-16.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/bsg-16.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/14/2009, 02:27 PM
The characters in DKC are not sprites?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/14/2009, 03:17 PM
Quote from: Joe Redifer on 05/14/2009, 02:27 PMThe characters in DKC are not sprites?
He meant 'not counting the colors in the sprites', as there's 117 colors if you do include 'em.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/14/2009, 06:32 PM
Sorry about that, i was in a hurry.

Like Necromancer said, the color count for all the screenshots, are for the backgrounds only.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/14/2009, 09:02 PM
Here's a Xanadu II shot in full color, then 16 colors and then below the background in 16 colors and finally the background with 75% reduced colors (less of a reduction than BS received at 16 colors).

Since the full screen pic with sprites is 'only' 82 colors, it's fair to compare a 16 color version, sprites and all, to the Beyond Shadowgate 16 color background pics. The spriteless Xanadu II background is only 44 colors before getting reduced, which means a 16 color version is proportionate to the 32 color BS shots.

Full color                                              16 color full image
(https://www.superpcenginegrafx.net/img/pcecolors1.png)(https://www.superpcenginegrafx.net/img/pcefull16colors1.png)
16 color background                              Background reduced by 75%
(https://www.superpcenginegrafx.net/img/pce16color1.png)(https://www.superpcenginegrafx.net/img/pce25percent1.png)



When you tell photoshop to dither a picture, you're giving it creative license to go in and add original artwork. Here's what that DKC screen really looks like when dropped to 16 colors-

(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-58.png)(https://www.superpcenginegrafx.net/img/dkc16color1.png)
(https://www.superpcenginegrafx.net/img/bsfullcolor1.png)(https://www.superpcenginegrafx.net/img/bs16color1.png)
(https://www.superpcenginegrafx.net/img/pcecolors1.png)(https://www.superpcenginegrafx.net/img/pcefull16colors1.png)



This should drive home the point best. Below on the left is a 79 color screen shot from Magical Chase exactly as Magic Engine spits it out. On the right is the same shot in 159 colors. I added real actual PC Engine palette colors to create the pic with twice the number of visible colors. What's the difference? Although it could be argued that some of the additions I made enhance the picture, most of it is just noise.

(https://www.superpcenginegrafx.net/img/magicalchasenormalcolor.png)(https://www.superpcenginegrafx.net/img/magicalchasehighcolor.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/14/2009, 10:21 PM
Great shots CrackTiger, i can not see any difference in the magical chase shots. Xanadu II took a big hit eh.

Look at the shots below and tell me that's not incredible, they are all undithered ...due to the art and the way BS uses its colors, it still looks  good at only 16 colors, yet, does not make a big difference if you add 70 or more colors.

16 colors                                              16 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc16color1z.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zzzzz.gif)

16 colors                                               16 colors
(http://i567.photobucket.com/albums/ss114/bethcongo/pce16color1z.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-16.gif)

CrackTiger, what are your top four pce games as far as graphics go?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/14/2009, 11:43 PM
Quote from: awack on 05/14/2009, 10:21 PMGreat shots CrackTiger, i can not see any difference in the magical chase shots. Xanadu II took a big hit eh.

Look at the shots below and tell me that's not incredible, they are all undithered ...due to the art and the way BS uses its colors, it still looks  good at only 16 colors, yet, does not make a big difference if you add 70 or more colors.
Yeah, I think that they did a great job translating the BS bg paintings into graphics, they're just not good examples of high color PCE graphics. The 16 color versions of BS still look much better than the 40+ color Willy Beamish for Sega-CD, which was well done, let alone the slap-in-the-face that is Turbo-CD Loom.

(http://i567.photobucket.com/albums/ss114/bethcongo/zzzzz.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-16.gif)
(https://www.sega-16.com/wp-content/uploads/2005/10/Adventures-of-Willy-Beamish-1.gif) (https://www.sega-16.com/wp-content/uploads/2005/10/Adventures-of-Willy-Beamish-7.gif)
(https://web.archive.org/web/20071109145508im_/http://superpcenginegrafx.com/img/loom3.gif) (https://web.archive.org/web/20071109145521im_/http://superpcenginegrafx.com/img/loom2.gif)

The Willy Beamish shots are from Sega-16 (http://www.sega-16.com/).

QuoteCrackTiger, what are your top four pce games as far as graphics go?
I don't like ranking things, even when it comes to something like "favorites" instead of what's "best". I value art and style way more than technical feats. Some of my favorite in-game PCE visuals are the boss sections of Xanadu I & II. Princess Minerva's boss fights look pretty spectacular for what they are. The bosses of Neo Metal Fantasy are like Dark Falz from Phantasy Star. Lords of Thunder is one of the very best 16-bit games visually, for everything that it packs in all the while constantly changing as you progress through a stage. The (unnecessary) trade off of flat bgs and flicker/break up for the overall visuals of Forgotten Worlds is still well worth it. World Heroes 2 and Fatal Fury 2/Special look pretty amazing. Aeroblasters feels like it was custom made for me, the graphics sound and control are all perfect for me and I prefer it overall to the other versions. I'm still amazed at some of the lackluster comments of Dungeon Explorer II's graphics, which I think are about as good as you could ask for.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 05/14/2009, 11:55 PM
Don't forget, photoshop and other apps are not keeping in the PCE's palette when you do color reduction. You get illegal PCE colors. Colors that are inbetween PCE values in order to make the color reduction look passable/decent. You have to correct afterwards.

 Also, dithering on the 16color DKC picks is valid because they don't break the tile/color limit(16 colors fits perfect into 1 subpalette and tile color count) - just make sure to keep them in the console legal color palette definition. If you do reduction down to 32 colors and use dither, you bound to get illegal tiles color counts and such (or exceed the number of sub palettes).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/15/2009, 12:28 AM
OK, before we veer TOO far away from the point of all this, Beyond Shadowgate, however nice the backgrounds look, suffers from what could be considered unnecessary dithering. A little more work on those backgrounds could have resulted in something clearer and nicer without all the dithering mess.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/15/2009, 04:26 AM
Quote from: guest on 05/15/2009, 12:28 AMOK, before we veer TOO far away from the point of all this, Beyond Shadowgate, however nice the backgrounds look, suffers from what could be considered unnecessary dithering. A little more work on those backgrounds could have resulted in something clearer and nicer without all the dithering mess.
but, dithering looks happy and good on a CRT .... >_>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/15/2009, 09:58 AM
Thanks for posting the Xanadu II pics, Black Tiger.  Is there an easy way to count the occurrence of each color in a pic?  I'm wondering what percentage of colors in the Beyond Shadowgate pics appear in only a handful of pixels, similar to the 'noise' you added to the Magical Chase pic.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/15/2009, 08:36 PM
Hit the Ice.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/HittheIce-VHL-TheVideoHockeyLeag-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HitTheIceUc_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/HittheIce-VHL-TheVideoHockeyLeagueU.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HitTheIceUc_001.gif)



Warsong.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_010.gif)

QuoteI'm still amazed at some of the lackluster comments of Dungeon Explorer II's graphics, which I think are about as good as you could ask for.
Some of the better parts are missing in crystal beans, its also missing some detail here and there.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/15/2009, 09:16 PM
Hit the Ice is a toss up.  They are both different with neither really being better.  They both look very odd.  Warsong is also a toss up.  Better resolution on the Genesis and a bit brighter on the PCE.  Actually I think I will give the edge to the PCE on that one.  It is just a bit more pleasing to my eye.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/15/2009, 11:20 PM
Quote from: Joe Redifer on 05/15/2009, 09:16 PMHit the Ice is a toss up.  They are both different with neither really being better.  They both look very odd.  Warsong is also a toss up.  Better resolution on the Genesis and a bit brighter on the PCE.  Actually I think I will give the edge to the PCE on that one.  It is just a bit more pleasing to my eye.
Yeah, Hit the Ice does look strange on both ports. These comparisons are very, very close.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/16/2009, 12:58 AM
i would give my vote for the md hit of the ice, since it has more details, bigger sprites and looks more arcadish!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/16/2009, 02:18 AM
I'm inspired on this one by the Warsong comparison up there. This is a somewhat unfair comparison as the PC-FX screen captures are of a markably lower quality than that of the PS and Saturn caps. When viewing the PC-FX screens, keep in mind that the game isn't really washed out like it appears here-- it's colored just as dark and richly as the other two versions. I think part of the problem is that the Saturn and PS caps are straight from emulators while the PC-FX caps look like they were taken from a TV. I stole 100% of these images as I can't be bothered to capture my own.

This is Warsong 2/Langrisser II/Der Langrisser FX (same game). One of my personal all-time favorite games.

PC-FXSaturnPlaystation
(http://i111.photobucket.com/albums/n132/nathall_1/snap1277.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/snap1092.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/PSDX6D3D008.jpg)
(http://i111.photobucket.com/albums/n132/nathall_1/snap1285.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/snap1098.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/PSDX6D3D046.jpg)
(http://i111.photobucket.com/albums/n132/nathall_1/snap1337.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/snap1097.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/PSDX6D3D048.jpg)
(http://i111.photobucket.com/albums/n132/nathall_1/snap1324.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/snap1099.jpg) (http://i111.photobucket.com/albums/n132/nathall_1/PSDX6D3D047.jpg)

EDIT: While I only own the PC-FX version, the Playstation version looks from the screencaps like the exact same game, pixel-for-pixel while the Saturn version looks like it is basically the same game with subtly redrawn graphics. Also, the PC-FX has beautiful FMV cutscenes; I can't speak for the other two.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/16/2009, 03:55 AM
Man! I had never heard of a genny version of Hit The Ice! Was it released in the US?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SuperDeadite on 05/16/2009, 06:59 AM
Der Langrisser is a toss up.  The PC-FX version has more cutscenes, "hard mode" (the dialog is rewritten as a drunken comedy), and more spoken dialog.  But, it has less story paths then the others, and when you use spells, the game has to pause and load.  The PS and Saturn versions have cutscenes, but are missing a few and the quality is lower.  They play smoother though and don't pause when using spells.  The PS1 and Saturn versions also include the oringinal Langrisser on the same disk.

The Saturn port was the final version of the game, it has extra story paths and scenarios, it's a long game.  Also the character portraits were redone again.  And has higher in game resolution then the playstation.  Saturn is my favorite version.  I'd love to play PC-FX hard mode, but the spell loading times get really annoying if you've played the other versions.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/16/2009, 11:38 AM
If we're doing a Langrisser 2 comparison, why not include the MD and SFC games? Does Magic Engine FX have a demo mode like the PCE version? Do the 32-bit Langrisser 2's all use CD music for everything?

It'd also be cool to see the Saturn and PSX Langrisser 1's compared to the MD and PCE versions, although the 32-bit versions were basically directly ported from the PCE version. Are those "Warsong" shots from Warsong or Langrisser MD? Warsong had the portraits redrawn and possibly other alterations.


I think that Hit the Ice looks better on Genesis.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/16/2009, 12:39 PM
I'm torn on the Langrisser/Warsong for PCE/GEN shots. PCE has slightly better color, but I like the larger viewing area. I think Hit the Ice wins on the Genesis pretty clearly, however.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/16/2009, 01:35 PM
Quote from: guest on 05/16/2009, 12:39 PMI'm torn on the Langrisser/Warsong for PCE/GEN shots. PCE has slightly better color, but I like the larger viewing area. I think Hit the Ice wins on the Genesis pretty clearly, however.
The viewing area will be the same size on a TV and any the PCE version packs in more detail even though it is a slightly lower resolution. Although I prefer the PCE graphics already, the black grid of the MD version is a turn off. Both look good though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/16/2009, 01:37 PM
Quote from: guest on 05/16/2009, 11:38 AMIf we're doing a Langrisser 2 comparison, why not include the MD and SFC games? Does Magic Engine FX have a demo mode like the PCE version? Do the 32-bit Langrisser 2's all use CD music for everything?
I was going to include the MD and SFC shots in the comparison, but then decided a five-way comparison would look bloated so I stuck with the 32-bit editions. And I can't speak for the PSX or Saturn version, but the PC-FX version uses redbook audio for EVERYTHING. And it has a really, really good soundtrack that sounds a lot like T's Music, but probably isn't.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/16/2009, 03:54 PM
Quote from: Tatsujin on 05/16/2009, 12:58 AMi would give my vote for the md hit of the ice, since it has more details, bigger sprites and looks more arcadish!
I vote PCE only because the dim-crappylooking ice on the MD one is ugly.  The PCE one is all bright and icey looking


as for Warsong.... that black grid on the MD one is the most annoying idea ever for a strategy game
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/16/2009, 04:23 PM
Some more warsong/langrisser shots, that will be it for this one.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-002-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-011-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_022.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 05/16/2009, 04:57 PM
This last set really swings the deal in favor of the Duo. That black grid just fucking DESTROYS the aesthetic of the Genesis version. As huge of a fan of the second game on the PC-FX, I still need need to pick up this first title for the Duo.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/16/2009, 08:52 PM
Theres also populous guys  [-o<
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/16/2009, 09:15 PM
Many of the battle screens on the Genesis version appear mirrored meaning that the left half of the screen is just a flipped version of the right half.  I disapprove because it is awkward.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/17/2009, 02:48 AM
Quote from: Digi.k on 05/16/2009, 08:52 PMTheres also poopulous guys  [-o&lt;
Fixed!

 #-o
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/18/2009, 10:08 AM
For Hit the Ice, I prefer the MD version overall.  Its spectators don't look so 'flat' and the lines are more realistic (better than the Turbo's 'painted atop the ice' look anyway), yet the MD's bigger sprites are a bit of a turn-off.  They're inappropriately scaled to the size of the rink, making it look like it would only take six or seven players standing abreast to span the width of the rink.

The Langrisser comparison isn't even close; the Genesis version's drab colors, goofy grid, and lack of detail make it the clear loser.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: runinruder on 05/18/2009, 10:31 AM
Quote from: nat on 05/16/2009, 01:37 PM
Quote from: guest on 05/16/2009, 11:38 AMIf we're doing a Langrisser 2 comparison, why not include the MD and SFC games? Does Magic Engine FX have a demo mode like the PCE version? Do the 32-bit Langrisser 2's all use CD music for everything?
I was going to include the MD and SFC shots in the comparison, but then decided a five-way comparison would look bloated so I stuck with the 32-bit editions. And I can't speak for the PSX or Saturn version, but the PC-FX version uses redbook audio for EVERYTHING. And it has a really, really good soundtrack that sounds a lot like T's Music, but probably isn't.
The dude who worked on the Langrisser soundtracks is a legend.  He also worked on the Lunars, the Grandias, and my personal favorite, Gynoug/Wings of Wor, among lots of other games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 05/18/2009, 11:29 AM
Are you talking about Noriyuki Iwadare?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/18/2009, 04:19 PM
That he is.

I wonder, did he do the redbook CD soundtracks for the PCE version or did some schmuck arrange it for him?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/18/2009, 09:50 PM
Quote from: Joe Redifer on 05/18/2009, 04:19 PMThat he is.

I wonder, did he do the redbook CD soundtracks for the PCE version or did some schmuck arrange it for him?
I bet he did CD soundtracks.

he is dope.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/25/2009, 11:32 PM
Ninja Gaiden

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU011.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/25/2009, 11:47 PM
The PCE version would look a lot better with static bgs instead of choppy scrolling.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/25/2009, 11:49 PM
Capcom, Tenchi O Kurau(arcade 1989) vs King of the Dragons(arcade 1991)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-102.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-067.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-053.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-093.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-079.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-084.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ023.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ014.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 05/25/2009, 11:57 PM
Quote from: awack on 05/25/2009, 11:49 PMI just posted tenchi o kurau vs king of dragons in the ninja gaiden post.
what post?

i cant find it ><
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/26/2009, 12:02 AM
Quote from: awack on 05/25/2009, 11:49 PMCapcom, Tenchi O Kurau(arcade 1989) vs King of the Dragons(arcade 1991)
Those are some pretty good match-ups. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/26/2009, 12:14 AM
Yea, trying to keep it interesting.

It might have been a good idea for them to have used a lower resolution for Tenchi o Kurau, i think there are as many as 14 or so sprites on screen in some places.

Quotewhat post?

i cant find it ><
I posted the shots on this page, let me know if you still dont see them.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/26/2009, 12:41 AM
You can go back and EDIT the Ninja Gaiden post to remove the Capcom pics.  That way they don't appear twice.

Anyway, the NES version of Ninja Gaiden gives the PCE a run for its money in some screens, especially that first one.  Does the PCE version scroll choppy?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/26/2009, 12:54 AM
QuoteDoes the PCE version scroll choppy?
No, i don't think it does...i will probably finish the game in a bit, and post some more shots.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 05/26/2009, 01:40 AM
The game doesn't scroll choppy other then the bg.  It's like the choppy paralax effect in alot of the area's of Ys 3.  However, I wrote down the credits for both games, & they had different programmers.  I figured maybe it was the same chump who didn't know how to fake paralax on the Turbo, but, it was a different chump #-o
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/26/2009, 03:24 AM
Last of the Ninja Gaiden shots.

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU021.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-030.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU023.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU029.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU031.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-039.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU033.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-041.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU035.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/26/2009, 03:59 AM
Why last?  There is an SMS version, y'know!  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/26/2009, 05:03 AM
Quote from: awack on 05/26/2009, 03:24 AMLast of the Ninja Gaiden shots.

                  pce                                     snes
SNES? don't you mean NES?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 05/26/2009, 05:07 AM
Ninja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/26/2009, 05:20 AM
Quote from: turbo D on 05/26/2009, 05:07 AMNinja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
so this pix above are from the SNES version? so then I asking me myself, where is the "better" grafx got to? :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/26/2009, 07:50 AM
Quote from: Tatsujin on 05/26/2009, 05:20 AM
Quote from: turbo D on 05/26/2009, 05:07 AMNinja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
so this pix above are from the SNES version? so then I asking me myself, where is the "better" grafx got to? :lol:
lol I was thinking the exact same thing tats.  :lol: I didn't realize the SNES got an "updated" Gaiden. There's no comparison here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/26/2009, 08:57 AM
Quote from: Tatsujin on 05/26/2009, 05:20 AM
Quote from: turbo D on 05/26/2009, 05:07 AMNinja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
so this pix above are from the SNES version? so then I asking me myself, where is the "better" grafx got to? :lol:
Here are some matching NES pics from vgmuseum that I uploaded to my webspace. I don't have time to pair them up with the others this morning, but anyone else can feel free to-

(https://www.superpcenginegrafx.net/img/ngnes1.gif)
(https://www.superpcenginegrafx.net/img/ngnes2.gif)
(https://www.superpcenginegrafx.net/img/ngnes3.gif)
(https://www.superpcenginegrafx.net/img/ngnes4.gif)
(https://www.superpcenginegrafx.net/img/ngnes5.gif)
(https://www.superpcenginegrafx.net/img/ngnes6.gif)
(https://www.superpcenginegrafx.net/img/ngnes7.gif)
(https://www.superpcenginegrafx.net/img/ngnes8.gif)
(https://www.superpcenginegrafx.net/img/ngnes9.gif)
(https://www.superpcenginegrafx.net/img/ngnes10.gif)
(https://www.superpcenginegrafx.net/img/ngnes11.gif)
(https://www.superpcenginegrafx.net/img/ngnes12.gif)
(https://www.superpcenginegrafx.net/img/ngnes13.gif)
(https://www.superpcenginegrafx.net/img/ngnes14.gif)
(https://www.superpcenginegrafx.net/img/ngnes15.gif)
(https://www.superpcenginegrafx.net/img/ngnes16.gif)
(https://www.superpcenginegrafx.net/img/ngnes17.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/26/2009, 09:18 AM
The SNES version seems to have only had additional colours added to the NES port, while the PCE version looks to have been completely overhauled, yet in keeping with the original.

I threw on the arcade version of Ninja Gaiden the other day, and man, it doesn't play well at all. I haven't played the PCE NG, but I can only assume it's better than the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/26/2009, 03:44 PM
Here are the Ninja Gaiden shots all matched up-

                     PCE                                                         SNES                                                        NES
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU001.png)(http://superpcenginegrafx.net/img/ngnes1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU002.png)(http://superpcenginegrafx.com/img/ngnes2.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU003.png)(http://superpcenginegrafx.com/img/ngnes3.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU004.png)(http://superpcenginegrafx.com/img/ngnes4.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU006.png)(http://superpcenginegrafx.com/img/ngnes5.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU007.png)(http://superpcenginegrafx.com/img/ngnes6.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU009.png)(http://superpcenginegrafx.com/img/ngnes7.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU010.png)(http://superpcenginegrafx.com/img/ngnes8.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU011.png)(http://superpcenginegrafx.com/img/ngnes9.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU014.png)(http://superpcenginegrafx.com/img/ngnes10.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU018.png)(http://superpcenginegrafx.com/img/ngnes11.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU021.png)(http://superpcenginegrafx.com/img/ngnes12.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU022.png)(http://superpcenginegrafx.com/img/ngnes13.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-030.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU023.png)(http://superpcenginegrafx.com/img/ngnes14.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU024.png)(http://superpcenginegrafx.com/img/ngnes15.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU031.png)(http://superpcenginegrafx.com/img/ngnes16.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-041.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU035.png)(http://superpcenginegrafx.com/img/ngnes17.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 05/26/2009, 04:41 PM
Congrats on the minimum effort they put into the SNES one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/26/2009, 05:53 PM
QuoteDoes the PCE version scroll choppy?
The screen scrolls normal, but sections of the bgs that scroll independantly using animated tiles look choppy. I don't know if it's bad timing, syncing, staggering or what, but it's more of a negative distraction than an improvement.

Many people see the PCE version, some even posting videos on youtube and say that it's basically identical to the NES version, except that it has a little bit more color and some scrolling in the bgs. The SNES version is closer to what many dismiss the PCE graphics as.

Quote from: guest on 05/26/2009, 04:41 PMCongrats on the minimum effort they put into the SNES one.
At least they included all three games. :wink:

I forget, how was the music in the SNES collection?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/26/2009, 06:33 PM
They redid the music completely.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 05/26/2009, 09:31 PM
But the SNES music is still pretty shitty.  A very, very minimal effort from Tecmo.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 05/26/2009, 09:48 PM
Yeah, the new musics on the SNES trilogy cart is total shit. It pissed me off. Assholes!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 05/27/2009, 06:27 AM
 [-X tecmo
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 05/27/2009, 02:28 PM
Wow. The PCE version is incredibly badass.  =P~

And agreed; the trilogy SNES game has horrible music. I amazed it sells for as much as it does on eBay.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 06/27/2009, 03:12 AM
You should do a comparison between Bonk 3 & Super Bonk, alot of area's have similar gfx, but, he colors are darker on Super Bonk.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/28/2009, 09:16 AM
Could have done a better job of matching the shots up but i got tired of playing.
The 4th picture down is inside a stomach.

pce, 8megs                                     snes, 12megs
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-12.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-090628_0.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU003.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/28/2009, 10:26 AM
the sfc genjin looks so pale. no good. so no good.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/28/2009, 01:20 PM
I didn't realize that Super Bonk's giant Bonk was so tiny. Does the game support 2 player play? Aside from the size, I don't like how he was redrawn.

I've always wanted a Turbo Bonk with a fully shaded sprite, which Super Bonk actually does. But the colors make him look so gross. I also hoped with each Turbo sequal, that the bgs would have more shading, but for the most part the didn't make it work very well in Super Bonk. If ever there was a Turbo series that looks best in vibrant colors, it's Bonk.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/28/2009, 02:29 PM
QuoteI didn't realize that Super Bonk's giant Bonk was so tiny. Does the game support 2 player play? Aside from the size, I don't like how he was redrawn.
I'm pretty sure its only one player, i didn't see a two player option. Not only is the sprite larger as you can see but  it also has more frames for the walking animation.


I was looking for a game with a military theme for each system and came up with these two, 1941 and sonic wings, i keep neglecting the Genesis.

pcesgx, 1941 8megs                   snes, sonic wings 10megs
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1110_.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1140.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1151.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1158.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1238.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1217.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1230.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1233.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1234_.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1242.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_12-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ019.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/28/2009, 04:37 PM
That's a cool comparison. I'm guessing that screenshot-wise, a side-by-side of the arcade versions would be pretty similar.

(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1110_.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ001.png)
(https://www.vgmuseum.com/images/arcade/01/19410004.gif) (https://www.vgmuseum.com/images/arcade/01/aero0000.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 06/28/2009, 07:40 PM
alot of SNES games use drab colors.  I donno why.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 06/30/2009, 01:16 AM
Quote from: guest on 06/28/2009, 01:20 PMI didn't realize that Super Bonk's giant Bonk was so tiny. Does the game support 2 player play? Aside from the size, I don't like how he was redrawn.

I've always wanted a Turbo Bonk with a fully shaded sprite, which Super Bonk actually does. But the colors make him look so gross. I also hoped with each Turbo sequal, that the bgs would have more shading, but for the most part the didn't make it work very well in Super Bonk. If ever there was a Turbo series that looks best in vibrant colors, it's Bonk.
It's one player, though, if the game were on the Turbo, there are probably some things Super Bonk couldn't do if it had the Bonk 3 giant sprite.  One thing you can do later in the game, is play against all the bosses, & you can be tiny, normal, or huge.  Either way, I "might" be working on a Turbo version of that game, at the very least, I'm going to redo the music to give it more of a Bonk sound, but the colors will be brighter, & the spin.....FASTER! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/30/2009, 07:47 PM
Maybe Hudson and/or RED weren't involved in the development of Super Bonk or something, but it's crazy how small the "big" Bonk is compared to Bonk 3, especially considering that the PCE game tosses around two of them at the same time.

(https://www.superpcenginegrafx.net/misc/superbonk3.png)

It could be argued that it was to enhance the gameplay, but neither game seemed to have anything good for the giant Bonks to do and the 2 player option is still missing. I think that Bonk 3 on it's own is a good example of the PCE's sprite pushing power, but Super Bonk makes it look even more impressive. 8)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/05/2009, 01:41 PM
keeping it simple, one shot of the main board and one of a bonus level.

pce                                               genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1221.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1228.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_012.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 07/05/2009, 03:43 PM
The woman's face looks better in the Genny version, and the dragon might too, but I cant tell because the background in the bonus stage looks like it's glitched - like when a NES game is sort of working but not really. WTF!  [-(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 07/05/2009, 04:07 PM
The Genesis version is a bit too contrasty for me, but some things look better like many of the bonus stages.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 07/05/2009, 08:30 PM
Quote from: awack on 07/05/2009, 01:41 PMkeeping it simple, one shot of the main board and one of a bonus level.

pce                                               genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1221.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1228.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_012.gif)
You're PCE pics look out of wack. Or is that because the chick's head is flashing?

 Here's some I had on the hard drive:
pcedev.net/pics/915.png
pcedev.net/pics/916.png
pcedev.net/pics/917.png
pcedev.net/pics/918.png
pcedev.net/pics/919.png
pcedev.net/pics/920.png

 Also:
pcedev.net/MD_DEV/DC_cmp.gif <-alternates between the Genesis and TG16 version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/05/2009, 09:35 PM
Yea, her head is flashing, i kept that screenshot because i think it shows allot of detail.


Let me ask every one something, which screen below do you think looks better? one is from Magicengine, the other is from Ootake, both are set to default settings.


Magicengine                                    Ootake
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-10.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 07/06/2009, 01:41 AM
That GIF is similar to one I created years and years ago:

joeredifer . com/reviews/devilscrush3.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/06/2009, 07:39 PM
Quote from: awack on 07/05/2009, 09:35 PMMagicengine                                    Ootake
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-10.png)
The Ootake screen looks better on my crt monitor.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 07/06/2009, 08:12 PM
They both look identical to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/06/2009, 08:19 PM
yeah..on a TFT, no markable difference can be seen. probably on a crt it's a different story.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 07/07/2009, 09:33 AM
It looks a little different on my TFT. The Ootake screenshot is a little brighter. The colors are a tad more pronounced.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/07/2009, 09:33 AM
The Ootake pic is noticeably more vibrant on both my CRT and LCD monitors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/07/2009, 10:57 AM
Cool, i wanted to know which one people preferred more, i also think Ootake looks better, less saturated and brighter on default, its closer to my console + TV set up.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/08/2009, 10:17 PM
Although I still have yet to put in the time to get into Might & Magic III for Turbo/Duo, the comparison in this thread left me eager to see what the Mega-CD version is like. I hoped that it would be similar to the Turbo/PCE version. Unfortunately, I couldn't find any definitive screen shots, copies for sale or even a working iso... until I finally found a copy on eBay recently. I also tried to take some screen shots from the unreleased Genesis cart version, but I can't figure out how to get the "battery save" feature working in either of the emulators I have and the game won't begin without it.


The first wave of pics compare console ports to the Amiga version and is followed by a comparison against the PC version.

The order is:

PCE                  SNES
MEGA-CD        AMIGA




(http://members.shaw.ca/turboduo/mamiiipce1.png)(http://members.shaw.ca/turboduo/mamiiisnes1.gif)
(http://members.shaw.ca/turboduo/mamiiimcd7.png)(http://members.shaw.ca/turboduo/mamiiipclow4.png)



(http://members.shaw.ca/turboduo/mamiiipce2.png)(http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU001.png)
(http://members.shaw.ca/turboduo/mamiiimcd1.png)(http://members.shaw.ca/turboduo/mamiiipclow1.png)



(http://members.shaw.ca/turboduo/mamiiipce3.png) (http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU004.png)
(http://members.shaw.ca/turboduo/mamiiimcd2.png)(http://members.shaw.ca/turboduo/mamiiipclow6.png)



(http://members.shaw.ca/turboduo/mamiiipce4.png) (http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU000.png)
(http://members.shaw.ca/turboduo/mamiiimcd3.png)(http://members.shaw.ca/turboduo/mamiiipclow5.png)



(http://members.shaw.ca/turboduo/mamiiipce5.png) (http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU005.png)
(http://members.shaw.ca/turboduo/mamiiimcd4.png)(http://members.shaw.ca/turboduo/mamiiipclow3.png)



(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0452432C-013.png)(http://i567.photobucket.com/albums/ss114/bethcongo/MightandMagicIII-IslesofTerraU006.png)
(http://members.shaw.ca/turboduo/mamiiimcd5.png)(http://members.shaw.ca/turboduo/mamiiipclow2.png)




Here are the only matching PC images I could find-




(http://members.shaw.ca/turboduo/mamiiipce1.png)(http://members.shaw.ca/turboduo/mamiiisnes1.gif)
(http://members.shaw.ca/turboduo/mamiiimcd7.png)(http://members.shaw.ca/turboduo/mamIIIpc3.png)



(http://members.shaw.ca/turboduo/mamiiipce2.png)(http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU001.png)
(http://members.shaw.ca/turboduo/mamiiimcd1.png)(http://members.shaw.ca/turboduo/mamiiipc5.jpg)



(http://members.shaw.ca/turboduo/mamiiipce3.png) (http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU004.png)
(http://members.shaw.ca/turboduo/mamiiimcd2.png)(http://members.shaw.ca/turboduo/mamIIIpc2.png)



(http://members.shaw.ca/turboduo/mamiiipce4.png) (http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU000.png)
(http://members.shaw.ca/turboduo/mamiiimcd3.png)(http://members.shaw.ca/turboduo/mamIIIpc1.png)



The Mega-CD version has quite a bit of animation, possibly more than the Turbo version. Something cool about it is that the back of the manual lists the music tracks on the disc, including "1. [Program]" and "2~15. Cast S.E." Instead of trying to sell you a separate soundtrack, they actually encourage you to use the game disc as a music CD. This is the exact same way I did up the back page of my translated Kabukiden manual back in the day. 8) It even lists the credits for the japanese CD music. I'm missing the manual for the PCE version, so I don't know if it also lists the music (The Turbo version doesn't).

I haven't compared the CD soundtracks yet, so I don't know if they're different.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/08/2009, 10:34 PM
Very nice series of pics, B_T; thanks for posting them here.

I have to say, the PCE certainly holds its own, based solely on these pics. The SNES version seems more likely to alter/change things, which does have some* nice moments (the town inn, or whatever it is, is cute in the SNES version, the close-up of the innkeeper's face in the SNES is nice, etc.).

Of course, as I mentioned a few dozen pages ago in this thread, the goblins in the SNES version are lame!

*
  (https://junk.tg-16.com/images/PCE_goblins_rule.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/08/2009, 10:48 PM
Should compare the Amiga one.

We had a discussion about this once in a chatroom and concluded that the PCE one is THE best commercial release of the game overall.  We compared EVERY one.   




and then we made fun of the Amiga.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/08/2009, 11:18 PM
I have been trying to find shots of the sega CD version as well, very little info on that one.

Comparing these shots, i would rank the PC high color 1st, PC engine 2nd, Snes 3rd, PC low color 4th and sega CD last, the problem with the sega CD is the fact that the portraits take up colors that could be used for the bgs and enemy sprites, giving the whole thing a very low colored look.

In the snes port, the training ground looks poor compared to the pc engine (i think pc version too) which has a beautifully animated horse.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/08/2009, 11:56 PM
wow..the MCD version looks like big shit.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/09/2009, 12:49 AM
The PCE is definitely ahead on this one. There are only a couple shots where the SNES comes out on top. Anyway, nice pics B_T. Thanks.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/09/2009, 09:49 AM
The PCE version really looks good, even when compared to the PC versions; especially so with the goblins, which are pretty dull and forgettable in the PC and Mega-CD versions.

Quote from: Tatsujin on 07/08/2009, 11:56 PMwow..the MCD version looks like big shit.
Don't sugar coat it, Tatsujin.  Tell us how you really feel.  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/09/2009, 10:51 AM
Quote from: guest on 07/09/2009, 09:49 AMThe PCE version really looks good, even when compared to the PC versions; especially so with the goblins, which are pretty dull and forgettable in the PC and Mega-CD versions.

Quote from: Tatsujin on 07/08/2009, 11:56 PMwow..the MCD version looks like big shit.
Don't sugar coat it, Tatsujin.  Tell us how you really feel.  :lol:
lolmax!! :lol: :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/09/2009, 12:54 PM
The major problem with the snes port, is the fact that it plays so much slower than the pce and i assume the pc and sega cd ports but the snes version does have very good music.



pce                                                             snes       
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMightandMagicIIIU-090709_1220.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MightandMagicIII-IslesofTerraU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMightandMagicIIIU-090709_1218.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MightandMagicIII-IslesofTerraU003.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/09/2009, 03:06 PM
the SNES version suffers from SNES-itis.   Its all smashed together funny, and the music is kinda corny.

bring on the Amiga comparisons! serious!

as far as gameplay, the PCE one plays equal to the PC, if not better. I wonder if you can use the PCE mouse with might and magic.......

hmmmmmmmm.

because then it would completely win.  no questions asked
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/09/2009, 03:34 PM
Quote from: Psycho Arkhan on 07/09/2009, 03:06 PMI wonder if you can use the PCE mouse with might and magic.......
Alas, no.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/09/2009, 06:22 PM
Quote from: NecroPhile on 07/09/2009, 03:34 PM
Quote from: Psycho Arkhan on 07/09/2009, 03:06 PMI wonder if you can use the PCE mouse with might and magic.......
Alas, no.
dang. That wouldve been great.   Maybe ill hack up a "mouse" lol.

Still, the game plays really well with the PCe controller. 
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: spenoza on 07/10/2009, 12:04 PM
Quote from: Psycho Arkhan on 07/09/2009, 03:06 PMbring on the Amiga comparisons! serious!
Do we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/10/2009, 01:11 PM
Quote from: guest on 07/10/2009, 12:04 PM
Quote from: Psycho Arkhan on 07/09/2009, 03:06 PMbring on the Amiga comparisons! serious!
Do we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
its an AMIGA! Thats short for Awesome.

:)

actually its probably about the same.....

itd just be great to have concrete proof that PCE > Amiga :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/10/2009, 01:16 PM
Quote from: guest on 07/10/2009, 12:04 PMDo we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Based on the screenshots available at Lemon Amiga (http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D3142), they look pretty much identical to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/10/2009, 04:04 PM
too bad world of xeen wasnt on pce
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/10/2009, 05:05 PM
Quote from: NecroPhile on 07/10/2009, 01:16 PM
Quote from: guest on 07/10/2009, 12:04 PMDo we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Based on the screenshots available at Lemon Amiga (http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D3142), they look pretty much identical to me.
Thanks, it looks like the "low-color PC" screen shots I found were actually the Amiga version.

From what I've seen of each version, I think that the PCE version certainly has the best graphics overall.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/10/2009, 06:01 PM
It also has the best gameplay.  Being an M&M junkie, Ive played just about every M&M for every system. 

M&M 1 and 3's best versions are the PCE ones.

The PC one is nice but something lacks in it that the PCE takes care of.  The audio mostly.  The Amiga one is disappointing.  I even fired it up again just to verify. The intro is alright, but the gameplay is clunky.  Something just isnt as streamlined as PCE.   

It does get a mouse, like the PC one... which is a definite plus, but the controller is a small price to pay for a better experience....

I wish gates to another world and Xeen were on PCE.  At least the genesis didnt dick up Gates ...

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/10/2009, 06:15 PM
Quote from: guest on 07/10/2009, 06:01 PMBeing an M&M junkie, Ive played just about every M&M for every system. 
Hey, have you checked out the mobile versions of M&M?

I've had this mobile M&M (version 1.01) (http://www.gameloft.com/mobile-games/might-and-magic/) for my Verizon phone for a long time and, for a mobile game, it is pretty neat, IMO.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/10/2009, 07:12 PM
Quote from: esteban on 07/10/2009, 06:15 PM
Quote from: Psycho Arkhan on 07/10/2009, 06:01 PMBeing an M&M junkie, Ive played just about every M&M for every system. 
Hey, have you checked out the mobile versions of M&M?

I've had this mobile M&M (version 1.01) (http://www.gameloft.com/mobile-games/might-and-magic/) for my Verizon phone for a long time and, for a mobile game, it is pretty neat, IMO.
fuck that game was fun !  I dont have it anymore though.  That phone broke.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 07/11/2009, 03:54 AM
Hey Arkhan, I was debating with one of my buddies earlier about whether or not I should pick up M&M 1 for the Turbo. What's your take? Worth buying? I suppose so, since you claim it's the best version out there, but what more can you tell me to convince me to go out and buy it?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/11/2009, 08:55 AM
Quote from: nat on 07/11/2009, 03:54 AMHey Arkhan, I was debating with one of my buddies earlier about whether or not I should pick up M&M 1 for the Turbo. What's your take? Worth buying? I suppose so, since you claim it's the best version out there, but what more can you tell me to convince me to go out and buy it?
well as long as you can read Japanese, its basically a plus version of the NES one.

Visually it looks perfect, and the audio is a massive upgrade.... The layout and presentation of the game is more streamlined than the original PC one, which requires you to look up the spells with a manual, and type them in, and hope you dont hit the wrong key and crap.   You get nice menus, easy to handle combat, and like I said , visually it looks really great.

The problem I always had with the NES one is that its too dark.  No floors/ceilings.  Just blackness.  Like Wizardry.    PCE version is easier on the eyes!   The original had no mouse input either so you aren't missing out.  Its easier to use the controller than it is to hit keys to bring up the menus , etc.

oh and if you forget to hit reset/get blinky screen on power on/have power outtage, you wont lose your frigging save game like on NES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/13/2009, 12:35 PM
LOXII, Falcom, release date..06/30/95. Seiken Densetsu 3, Square Soft, release date..09/30/95.

Played through LOXII, which takes about three minutes, found the SD3 shots  on one paticular site. In my opinion the best looking rpgs for each system, i didn't know which Genesis game to add, it would either be PS IV or Beyond Oasis.

Pce boss fights                                snes boss fights
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mispolm_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/gorva_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_10.png) (http://i567.photobucket.com/albums/ss114/bethcongo/lightgazer_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_18.png) (http://i567.photobucket.com/albums/ss114/bethcongo/archdemon_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/darklich_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/fmh_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_19.png) (http://i567.photobucket.com/albums/ss114/bethcongo/landumber_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_06.png) (http://i567.photobucket.com/albums/ss114/bethcongo/tzenker_battle.gif)


pce over head action                     snes over head action
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/wendel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pedantablet.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/desert.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/byzel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/navarre.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/molebear.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/palo.gif)




pce cutscenes                                snes special fx
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/explode.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-16.png) (http://i567.photobucket.com/albums/ss114/bethcongo/firesaber.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_19.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/powerdown.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-15.png) (http://i567.photobucket.com/albums/ss114/bethcongo/powerup.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-17.png) (http://i567.photobucket.com/albums/ss114/bethcongo/thundersaber.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/13/2009, 01:04 PM
such a nice game
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/13/2009, 01:10 PM
The overhead screens look like you have 'em backwards, as the LOXII pics look washed out and bland when compared to the brighter and more vibrant SD3 pics; usually, it's the other way 'round in a PCE/SNES comparison.  Still, they're both great looking games that are impossible to play without eye-humping the screen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/13/2009, 02:13 PM
Quote from: NecroPhile on 07/13/2009, 01:10 PMStill, they're both great looking games that are impossible to play without eye-humping the screen.
I go for full on humping. :)


yeah neither of these games trumps the other really.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 07/13/2009, 02:45 PM
That's a relevant comparison I wouldn't have thougth of. LOXII actually pars really well with SD3, which I honestly wouldn't have believed at all.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/13/2009, 06:21 PM
I'm with NecroPhile - it looks like the comparison shots are backwards. lol But man, I MUST put this game on my pcedai wishlist.  =P~
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 12:22 AM
WOW :shock: LOXII looks fantastic! I never even heard of the game, let alone seen a screenshot. Is it rare and expensive? I SIMPLY MUST PLAY THAT GAME!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 07/14/2009, 01:00 AM
I too want to get my game on with LOXII, is there a large language barrier by any chance?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 07/14/2009, 01:01 AM
For those who don't know what "LOXII" is, the proper name is Dragon Slayer VIII - The Legend of Xanadu II. The game is not very expensive comparatively speaking.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 01:05 AM
Quote from: turbo D on 07/14/2009, 01:00 AMI too want to get my game on with LOXII, is there a large language barrier by any chance?
Yeah, what Turbo D said.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 01:09 AM
Quote from: nat on 07/14/2009, 01:01 AMFor those who don't know what "LOXII" is, the proper name is Dragon Slayer VIII - The Legend of Xanadu II. The game is not very expensive comparatively speaking.
Well, now I just feel stupid. I thought LOXII was another great, unheard of PC Engine game and all this time I've been clamoring over a Xanadu game! ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/14/2009, 01:22 AM
Quote from: Mathius on 07/14/2009, 01:09 AM
Quote from: nat on 07/14/2009, 01:01 AMFor those who don't know what "LOXII" is, the proper name is Dragon Slayer VIII - The Legend of Xanadu II. The game is not very expensive comparatively speaking.
Well, now I just feel stupid. I thought LOXII was another great, unheard of PC Engine game and all this time I've been clamoring over a Xanadu game! ](*,)
Join the club.  ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 07/14/2009, 02:34 AM
turbo D will now join the club as well!

 ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 07/14/2009, 05:16 AM
Knowledge of japanese is not required to play thru the game!  Also, it's technically called The Last of Dragon Slayer.  Not sure if that means, it's a part of Dragon Slayer 8, or if it litterally is 9, kinda of like how Legend of Heroes 1 & 2 together are aka Dragon Slayer 6.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 07/14/2009, 06:29 AM
Wait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 02:03 PM
Quote from: guyjin on 07/14/2009, 06:29 AMWait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yep:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 07/14/2009, 03:50 PM
Dragon Slayer is fucked up.  Why have so many different sub-series within?  Why not just create a different IP instead of just grouping everything under one series?  Maybe we dropped one A-bomb too many and it jacked up their logic?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/14/2009, 04:13 PM
Spriggan left, released(07/12/91), Space Megaforce right, released(04/28/92), Musha bottom, released(12/21/90).

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090709_2035.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU000.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_000.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0126.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU001.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_001.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0128.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU002.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_004.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0131.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU003.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_006.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0134.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU007.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_009.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1412.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU008.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_010.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1414.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU009.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_012.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1420.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU010.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_016.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1423.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU014.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_019.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1436.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU016.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_023.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1438.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU017.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_026.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1441.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU018.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_027.gif)



(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1449.png)   (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU024.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_029.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1453.png)     (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU025.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_031.gif)           
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 07/14/2009, 04:35 PM
I don't think still pictures do these shooters justice.  Those MUSHA pics look awful and quite boring, but when actually playing the game it looks fairly nice.  I still haven't ever played Space Megaforce.  That's a game I'd like to pic up if I can find it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/14/2009, 04:37 PM
Quote from: guyjin on 07/14/2009, 06:29 AMWait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yeah and Sorcerian is part of the series too!

You got Dragon Slayer I, Romancia, Xanadu, Drasle Family (LotW), Sorcerian, and then all the legend of heroes / xanadu confusion.

:)

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 05:29 PM
The MUSHA pics aren't too bad IMO. The colors are nice and bright considering it's a Genesis game. Wish I owned it. :cry:

The only game I own in that set is Spriggan, and of course Spriggan is a visual masterpiece.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/14/2009, 09:24 PM
all three shooties are great. but spriggan tops 'rem all! musha aleste is one of the TOP shooters on the MD. so is super aleste for the SFC (if only those boring bonus stage where not there!!).

and behind all 3 the same developer worked on.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/14/2009, 09:38 PM
Quote from: Tatsujin on 07/14/2009, 09:24 PMall three shooties are great. but spriggan tops 'rem all! musha aleste is one of the TOP shooters on the MD. so is super aleste for the SFC (if only those boring bonus stage where not there!!).

and behind all 3 the same developer worked on.
Ah Compile. Rest in peace, my friends.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 07/14/2009, 09:40 PM
Quote from: Joe Redifer on 07/14/2009, 04:35 PMI still haven't ever played Space Megaforce.  That's a game I'd like to pic up if I can find it.
Don't get too excited. Imagine Blazing Lazers, slowed to a crawl, with levels twice as long. The game plods, and I mean PLODS along.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/14/2009, 10:02 PM
Quote from: Psycho Arkhan on 07/14/2009, 04:37 PM
Quote from: guyjin on 07/14/2009, 06:29 AMWait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yeah and Sorcerian is part of the series too!

You got Dragon Slayer I, Romancia, Xanadu, Drasle Family (LotW), Sorcerian, and then all the legend of heroes / xanadu confusion.

:)
And as I understand it, the Legend of Heroes series is independent of the Dragon Slayer: LoH/LoH: DS series.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 07/14/2009, 10:04 PM
Legend of Heroes cannot be independent of Legend of Heroes.  I am surprised that Ys isn't a friggin' Dragon Slayer game.  Fucking Christ!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/14/2009, 11:42 PM
Quote from: nat on 07/14/2009, 09:40 PM
Quote from: Joe Redifer on 07/14/2009, 04:35 PMI still haven't ever played Space Megaforce.  That's a game I'd like to pic up if I can find it.
Don't get too excited. Imagine Blazing Lazers, slowed to a crawl, with levels twice as long. The game plods, and I mean PLODS along.
You paint quite the picture, nat.  :lol:

All I know is I need Spriggan.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/15/2009, 02:03 AM
beside of the annoying bonus leves and the bit long general levels, super aleste is a actionfull shooter with having almost no rival on the SFC. some fancy use of mode-7 gives him some extra bonus.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 07/15/2009, 02:38 AM
Quote from: guest on 07/14/2009, 10:02 PM
Quote from: guest on 07/14/2009, 04:37 PM
Quote from: guyjin on 07/14/2009, 06:29 AMWait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yeah and Sorcerian is part of the series too!

You got Dragon Slayer I, Romancia, Xanadu, Drasle Family (LotW), Sorcerian, and then all the legend of heroes / xanadu confusion.

:)
And as I understand it, the Legend of Heroes series is independent of the Dragon Slayer: LoH/LoH: DS series.
Here's how it goes, apparently, the director or producer of all of the DS games, had some stipulation that they be under the DS title, however alot of those games went on to be their own series in themselves.  The series under the DS label as I know it goes:
1-Dragon Slayer
2-Xanadu
3-Romancia
4-Drasle Family/Legacy of the Wizard
5-Sorcerian
6.1-Legend of Heroes 1
6.2-Legend of Heroes 2
7-Lord Monarch
8-Legend of Xanadu
9/Last of Dragon Slayer-Legend of Xanadu 2

Now Xanadu, Sorcerian, Legend of Heroes, & Lord Monarch all branched out into their own series.  For Legend of Heroes, starting with LOH3, none of those games have anything to do with the first 2, & so far, they're up to LOH7(coming out this year I believe), 3-5 are connected, 6 has 3 scenarios.  I think just plain Xanadu (besides having a sequal or 2) is also connected to Xanadu Next, but I'm not sure if it's connected to the LOX games.

Here's a wiki on it all:
http://en.wikipedia.org/wiki/Dragon_Slayer_series
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 07/15/2009, 04:27 AM
Faxanadu for the NES is included also. Can't forget that one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Adol2009 on 07/15/2009, 05:26 AM
Quote from: ParanoiaDragon on 07/14/2009, 05:16 AMKnowledge of japanese is not required to play thru the game!  Also, it's technically called The Last of Dragon Slayer.  Not sure if that means, it's a part of Dragon Slayer 8, or if it litterally is 9, kinda of like how Legend of Heroes 1 & 2 together are aka Dragon Slayer 6.
There is
Dragon Slayer
Xanadu = Dragon Slayer 2
Romancia = Dragon Slayer 3 (IIRC)
Dragon Slayer 4
Sorcerian = Dragon Slayer 5
Eiyuu Densetsu/Legend of Heroes 1 = Dragon Slayer 6
Eiyuu Densetsu/Legend of Heroes 2 or Lord Monarch (depending of sources) = Dragon Slayer 7
Kaze no Densetsu Xanadu = Dragon Slayer 8 (clearly written as subtitle)

Then Kaze no Densetsu Xanadu 2 would be the 9th in the saga..
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Adol2009 on 07/15/2009, 05:38 AM
Quote from: blueraven on 07/15/2009, 04:27 AMFaxanadu for the NES is included also. Can't forget that one.
Faxanadu is a great game,but you can consider it as a xanadu gaiden,not part of the saga.
I'd consider the same about Lord Monarch,since i saw sources considering ED2 as DS7 as well (i checked the SFC release,again,seems to be a soft coming out for the 10th anniversary of falcom,not specially made about the DS saga..?)
Anyway,there are many sources contradicting between themselves ^^
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/15/2009, 01:53 PM
Quote from: Joe Redifer on 07/14/2009, 10:04 PMLegend of Heroes cannot be independent of Legend of Heroes.  I am surprised that Ys isn't a friggin' Dragon Slayer game.  Fucking Christ!
I got 3 Legend of Heroes games for PSP
lol

The DS series is the most confusingly awesome series of all time.

Lets pretend Ys is all a prequel to those games just for awesomeness sake
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/18/2009, 10:51 PM
I've got screen shots of pretty much everything for Panic Bomber, but I only have time to post these for now-


                                  PCE                                                                      SFC

(http://members.shaw.ca/turboduo/pbpce1.png)(http://members.shaw.ca/turboduo/pbsnes1.png)
(http://members.shaw.ca/turboduo/pbpce2.png)(http://members.shaw.ca/turboduo/pbsnes2.png)
(http://members.shaw.ca/turboduo/pbpce3.png)(http://members.shaw.ca/turboduo/pbsnes3.png)
(http://members.shaw.ca/turboduo/pbpce4.png)(http://members.shaw.ca/turboduo/pbsnes4.png)


EDIT: just managed to put these together before I'm done for the night. The SFC screens aren't matched perfectly, but it's all pretty much more of the same-

(http://members.shaw.ca/turboduo/pbpce5.png)(http://members.shaw.ca/turboduo/pbsnes5.png)
(http://members.shaw.ca/turboduo/pbpce6.png)(http://members.shaw.ca/turboduo/pbsnes6.png)
(http://members.shaw.ca/turboduo/pbpce7.png)(http://members.shaw.ca/turboduo/pbsnes7.png)
(http://members.shaw.ca/turboduo/pbpce8.png)(http://members.shaw.ca/turboduo/pbsnes8.png)
(http://members.shaw.ca/turboduo/pbpce9.png)(http://members.shaw.ca/turboduo/pbsnes9.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/18/2009, 11:15 PM
Thanks again for the pics B_T.  :mrgreen:

Well, I'm giving this one to the SFC. Except for the "Round 1/Map" screen, the SFC just looks better. It was also released a year later.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 07/19/2009, 03:29 PM
Damn, i cant find my copy of Panic Bomberman, this is one i need to see in action.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 07/19/2009, 07:06 PM
I disagree with Ceti-- I think the Duo version clearly takes the win here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/19/2009, 07:46 PM
Other than adding background artwork to the play area, everything is downgraded in the SFC version. It's not like many Genesis vs SNES ports where the increase in resolution comes with a big drop in color.

Still shots don't do either game justice, the PCE version is one of the highest quality productions for the system. Everything has nice little effects and animations. The title screen logo has multiple graphic effects each time it comes up, same with the "C 1994 Hudson Soft". The "Bomber" and "Hudson Soft" logos color cycle, the "Push! Run Button" jiggles around, while the background scrolls upward.

After pushing Run, the "letters" all fly across the screen individually. As you navigate between screens, they all rearrange and icons slide on and off the screen. In both versions the little Bomberman heads look around and react to the action.


Here are some shots from the arcade/Neo Geo version matched to the PCE version-


(http://members.shaw.ca/turboduo/pbarc1.png)(http://members.shaw.ca/turboduo/pbpce10.png)

(http://members.shaw.ca/turboduo/pbarc2.png)(http://members.shaw.ca/turboduo/pbpce11.png)

(http://members.shaw.ca/turboduo/pbarc3.png)(http://members.shaw.ca/turboduo/pbpce8.png)


The "Continue?" logo in the PCE version color cycles. The Neo Geo version's music sounds similar to PCE PSG which is pretty cool.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/19/2009, 11:25 PM
Well, I must admit that these screens do a lot more for the PCE. Very nice.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/20/2009, 10:37 AM
I didn't realize that Panic Bomber was a five player game; is it a good 'un?  I could definitely add another game to the multiplayer mayhem rotation with Bomberman '93/'94, Battle Lode Runner, and the pair o' Dungeon Explorers.

Quote from: nat on 07/19/2009, 07:06 PMI disagree with Ceti-- I think the Duo version clearly takes the win here.
He's clearly drunk on Molson and maple syrup, as the only things going for the SNES version are the title screen and the play field backdrops.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 07/20/2009, 02:04 PM
Quote from: guest on 07/20/2009, 10:37 AMI didn't realize that Panic Bomber was a five player game; is it a good 'un?  I could definitely add another game to the multiplayer mayhem rotation with Bomberman '93/'94, Battle Lode Runner, and the pair o' Dungeon Explorers.

Quote from: nat on 07/19/2009, 07:06 PMI disagree with Ceti-- I think the Duo version clearly takes the win here.
He's clearly drunk on Molson and maple syrup, as the only things going for the SNES version are the title screen and the play field backdrops.
lolmax!!  :P

That's the only way to drink Molson - chase it down with teh maple syrup. Molson Canadian =  :-&
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/20/2009, 05:43 PM
B_T, thanks for the screenshot comparisons. Good stuff.

Panic Bomber, unfortunately, is not a particularly engrossing game. Perhaps it does better as a multiplayer... but it can't hold a candle to the likes of Puyo Puyo (also available on PCE).

I don't know, maybe I'll give Panic Bomber another whirl soon, just to see if there is anything to get excited about. I think I can get at least a 3-4 person game going, so we'll see if that has potential.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 07/25/2009, 05:49 AM
This post just to tell that I used some of your comparison screenies as I'm having a debate on a french forum.
Here (http://www.gamopat-forum.com/la-demence-8-bits-f45/la-pc-engine-vraie-ou-fausse-8-bits-t20037.htm#396024)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 07/25/2009, 10:08 AM
Quote from: shubibiman on 07/25/2009, 05:49 AMThis post just to tell that I used some of your comparison screenies as I'm having a debate on a french forum.
Here (http://www.gamopat-forum.com/la-demence-8-bits-f45/la-pc-engine-vraie-ou-fausse-8-bits-t20037.htm#396024)
Wow, ange_dechu_lucifer is just like the ignorant Americans I've come across. :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/25/2009, 12:16 PM
It is warmly reassuring that silliness transcends national borders :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 07/25/2009, 01:20 PM
Quote from: Tom on 07/25/2009, 10:08 AM
Quote from: shubibiman on 07/25/2009, 05:49 AMThis post just to tell that I used some of your comparison screenies as I'm having a debate on a french forum.
Here (http://www.gamopat-forum.com/la-demence-8-bits-f45/la-pc-engine-vraie-ou-fausse-8-bits-t20037.htm#396024)
Wow, ange_dechu_lucifer is just like the ignorant Americans I've come across. :lol:
at least hes got a cool avatar.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/22/2009, 08:29 PM
Puyo Puyo 2, i would do more levels but the pce port kicks my butt...maybe there's a code.


pce                                                             genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_004.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 08/22/2009, 10:29 PM
Just based on those screens, the Genesis port definitely looks better than the Duo port. No apparent absence of color, and yet it adds backdrop graphics to the playfield.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/23/2009, 06:17 AM
PUYO PUYO!

PCE                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_003.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 08/23/2009, 09:14 AM
I think I like the Genesis version better in this case.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/23/2009, 11:08 AM
but teh pces sound and intro rox teh more :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/23/2009, 02:15 PM
Please post some of the music from the PCE because I loved it on the Genesis.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 08/23/2009, 04:49 PM
I can't beat that damn fish on puyo puyo cd for pce! :x
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 08/23/2009, 06:44 PM
 Puyo Puyo

Genesis version is 1992? PCE looks like a direct port of that. It's damn close, but the Genesis version gets the slight edge for the shadowed edge of each box holding the jellies/slimies.

 Puyo Puyo 2:

 Definitely the Genesis one. Why did they scale the title screen into low res for the PCE one!?!? Also, why the missing background? Puyo Puyo 1 had the background and it came out before the sequel. And this, coming from Compile!? This makes me sad :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/23/2009, 09:52 PM
QuotePlease post some of the music from the PCE because I loved it on the Genesis.
psg music and sound, i took out the adpcm sndfx.Sorry for the pce music being low, first time messing with sound....and i hate it :D

PCE
fileden.com/files/2009/8/23/2552712/giff.wav


I added a short version of the genesis port
fileden.com/files/2009/8/23/2552712/Puyo%20Puyo%20%28J%29%20%5B%21%5D_000.wav


The voices... in-game, title screen, etc, are better in the pce port, the music in the genesis port will stop when a voice sample is played(in-game).

The only major difference i spotted in the short time i played both versions is what Tom mentioned about the shadows in the genesis game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/23/2009, 10:40 PM
I'm guessing that the logo on the Puyo Puyo 2 PCE title screen is sprites and they refused to reduce the size of only it, so they shrunk everything instead. [-( It does look like a lazy port, but the end result of both Puyo Puyo's on PCE is still good. The arcade versions look like they used Mega Drive hardware.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/24/2009, 08:44 AM
Quote from: guest on 08/23/2009, 10:40 PM... but the end result of both Puyo Puyo's on PCE is still good. The arcade versions look like they used Mega Drive hardware.
Yup. Puyo Puyo is good stuff on PCE.

I think the Puyo in the arcade used 32X technology, however.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 08/24/2009, 10:35 AM
Graphically, the MD port has a slight edge over the PCE, but the PCE port's music sounds infinitely better. And that's some really cool music, btw. Thanks for posting those samples. :)

I have to give the PCE the advantage for the music alone. I'd assume the sound is better on the PCE overall as well?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 08/24/2009, 11:20 AM
The MD edges out the PCE for Puyo Puyo, except for those black leafed trees.  Sheesh, couldn't they scrounge up a fourth shade of green from the MD's meager palette?

Quote from: esteban on 08/24/2009, 08:44 AMI think the Puyo in the arcade used 32X technology, however.
That's funny..... I don't remember it sucking.....  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/24/2009, 04:46 PM
I was hoping for sound comparisons of the game that became Dr. Robotnik's Mean Bean Machine.  That had awesome music on the Genesis.  The ones provided here feature music that isn't very substantial, it is just there.  But thanks for posting them anyway!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/25/2009, 02:50 AM
The first few levels of space harrier/space harrier 2.

pce                                                genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-020-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_004.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/25/2009, 08:57 AM
The PCE version sure packs a lot onscreen. I guess it's because I haven't played through it with a decent connection, but I never noticed before that SH2 uses the shadow/highlight mode for shadows for all the floating sprites. I wonder how the Stage # is being rendered, that it gets covered by the shadows?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/25/2009, 09:39 AM
Quote from: awack on 08/25/2009, 02:50 AMThe first few levels of space harrier/space harrier 2.
The only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music

If the Genesis pulls those off, then it is golden.

Then, and only then, we can compare the graphics.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 08/25/2009, 10:17 AM
Quote from: esteban on 08/25/2009, 09:39 AM
Quote from: awack on 08/25/2009, 02:50 AMThe first few levels of space harrier/space harrier 2.
The only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music

If the Genesis pulls those off, then it is golden.

Then, and only then, we can compare the graphics.
haha.

The Genesis Space Harrier II just looks like a redux of Space Harrier, much like Altered Beast. I love the intro to SHII. The PCE port of SH is awesome, I just wish it kept the checkered floor effect.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 08/25/2009, 10:44 AM
Don Doko Don (Famicom over PCE):

/dondokodon.png

Not really a fair comparison, as no one expects the Famicom to outshine the PCE and its far superior capabilities, but it's still fun to look at the differences.  In my humble opinion, the Famicom version compares well and looks pretty good, though the backgrounds disappear for the boss fights.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/25/2009, 11:27 AM
the only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:

but still wonder why? even the SMS version did it (albeit not so well).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/25/2009, 12:53 PM
QuoteI guess it's because I haven't played through it with a decent connection, but I never noticed before that SH2 uses the shadow/highlight mode for shadows for all the floating sprites. I wonder how the Stage # is being rendered, that it gets covered by the shadows?
I didn't even notice that, you eagle eyed man you.


QuoteNot really a fair comparison, as no one expects the Famicom to outshine the PCE and its far superior capabilities, but it's still fun to look at the differences.
Its pretty fair i think, the pce main competitor on release was the famicom as you know and a lot of developers didn't really push the system early on, Don Doko Don on the pce isn't a bad looking game.


QuoteThe only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music
You also have to subtract points for not having that classic space harrier music as heard in the link below.

http://youtu.be/k8iNPRBeF9s
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/25/2009, 03:26 PM
Quote from: Tatsujin on 08/25/2009, 11:27 AMthe only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:

but still wonder why? even the SMS version did it (albeit not so well).
The X68000 version uses the same effect as the PCE version, so maybe the same checker-stumped team made both (and maybe the Marty port)?

Don Doko Don looks amazing for Famicom, with some very large sprites in spots.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/25/2009, 03:52 PM
Quote from: guest on 08/25/2009, 03:26 PM
Quote from: Tatsujin on 08/25/2009, 11:27 AMthe only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:

but still wonder why? even the SMS version did it (albeit not so well).
The X68000 version uses the same effect as the PCE version, so maybe the same checker-stumped team made both (and maybe the Marty port)?
oops, sry. when i wrote marty i actually meant x68k :oops:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/25/2009, 04:34 PM
Space Harrier 2 definitely looks better... at least on pause.  In motion it is a toss-up.  The sound is awful on the PCE edition and the new music isn't very good on the Genesis game (since it is an actual sequel and not Space Harrier proper it has a completely different soundtrack).  The voice in the Genesis version in very clear whereas the PCE voices sound like white noise.  Both are worth owning if you are in to Space Harrier, but only as novelties.  I'd take the SMS version over both of them any day.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/25/2009, 05:12 PM
Space Harrier II looks much better than SH 1 on the Engine, but as Joe said it's a toss up when in motion - Space Harrier PCE seems to run far smoother than the Mega Drive counterpart. I really dislike the striped floor on the PCE though. If the other versions could have done it right with colour cycling, then why not the PCE?

On a side note, I really like the music to SH2, it encompasses the feel of Space Harrier while having an originality of its own. The main thing that lets SH2 down is the farty-weak sound effects and the inability to really rapid-fire your gun, something a lot of SH clones get wrong.

I also have a soft spot for the SMS version, it sends waves of nostalgia over me and is the version that made me love Space Harrier to begin with.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/25/2009, 05:17 PM
How about matching up some Space Fantasy Zone screens with SH & SH2?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/25/2009, 07:59 PM
Space Harrier 2 allows rapid fire.  Press A + Start in the title screen to get to the options menu.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 08/25/2009, 08:05 PM
Space Harrier II looks better in the still screens, but that's where the comparison ends. In motion, it's a landslide in favor of the Turbo. It's not even a tossup. Space Harrier II seems like it's running at 20 FPS.

Although being the true SH fan I am, I own both games of course and love 'em to death, though I feel that SH2 is deeply flawed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 08/25/2009, 08:41 PM
Quote from: Joe Redifer on 08/25/2009, 04:34 PMI'd take the SMS version over both of them any day.
Seriously? i hardly ever play it because it's such an ugly, blocky mess.

when I have the urge to play SH, I generally pop in the 32X version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/26/2009, 01:17 AM
Quote from: guyjin on 08/25/2009, 08:41 PM
Quote from: Joe Redifer on 08/25/2009, 04:34 PMI'd take the SMS version over both of them any day.
Seriously? i hardly ever play it because it's such an ugly, blocky mess.

when I have the urge to play SH, I generally pop in the 32X version.
me goes for the saturn version :)

i have also almost any console conversions to choose from -> pce, md, sms, ss..

i appreciate the title screen of the sms version very much.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/26/2009, 02:13 AM
When it comes to Space Harrier, all I can say is....

(https://web.archive.org/web/20111205065957im_/http://mannythemovieguy.com/images/never_ending_story_remake.jpg)

Quote from: awack on 08/25/2009, 12:53 PM
QuoteThe only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music
You also have to subtract points for not having that classic space harrier music as heard in the link below.

http://youtu.be/k8iNPRBeF9s
:)

On a side note: there were a bunch of Game Gear games in that video I didn't recognize... kinda neat to think about the Japanese releases I can explore.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 08/26/2009, 02:18 AM
Quote from: guest on 08/25/2009, 05:12 PMI really dislike the striped floor on the PCE though. If the other versions could have done it right with colour cycling, then why not the PCE?
Charles and I looked into this before. They probably chose the striped floor method because it was the simplest to setup. The Genesis floor is easy to do as well, but takes up more vram. That might be why there are less frames in the MD version? Anyway, I'm at a loss as to why they didn't go full color cycling on the PCE floor. I mean, why only 3 colors for the stripes when they could have done a smooth 16 color or such.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/26/2009, 04:06 AM
Quote from: Joe Redifer on 08/25/2009, 07:59 PMSpace Harrier 2 allows rapid fire.  Press A + Start in the title screen to get to the options menu.
I don't mean hold-down-the-button type rapid fire. I meant the number of shots on screen at once. With PCE SH you can keep blasting away non-stop, in SH2 every few shots you get an annoying gap where you seem to be limited with number of shots on screen at once.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/26/2009, 04:11 AM
I do not care for the Game Gear version of Space Harrier.  They took the SMS version and raped it with very odd graphics.

Quote from: GuyjinSeriously? i hardly ever play [the SMS version] because it's such an ugly, blocky mess.
That it may be, but everything is so much bigger than the PCE version.  The PCE has teeny tiny enemies and sprites you almost need a microscope to play it.  The SMS has giant, huge detailed things which are only enhanced by the tiles around them.  I am almost convinced that the SMS has better voice as well, though certainly not as much.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/26/2009, 06:06 AM
/compspaceharrier031.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/26/2009, 08:55 AM
Since every one seems to like space harrier lets put up some shots of the later levels.


pce                                               genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-038.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-049.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-041.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_013.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/26/2009, 09:16 AM
It's a shame that the PCE main sprite is so damn messy. Mind you, the arcade one was also a bit poorly shaded as well. I really like the all-red suit of SH2.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/26/2009, 11:20 AM
QuoteHow about matching up some Space Fantasy Zone screens with SH & SH2?
Its faster with a hell of a lot more action onscreen.

space fantasy zone, pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-014.png)




pce                                                genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-020-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_004.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/26/2009, 11:22 AM
/sharriercomparison.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/26/2009, 11:56 AM
/sharriercomparison.png(https://web.archive.org/web/20090310211659im_/http://www.pastrykicks.com/v5/wp-content/uploads/2009/01/sweetie-sweatsuit-red.jpg)
SH2 (enlarged to show detailed shading of sprite)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 08/26/2009, 02:58 PM
This is my favorite version of Space Harrier :

New picture soon.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 08/26/2009, 03:47 PM
Quote from: shubibiman on 08/26/2009, 02:58 PMThis is my favorite version of Space Harrier :
Full motion cockpit for the win!  Though you might want to resize that monster pic, as 2592x3872 doesn't fit many monitors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/26/2009, 03:48 PM
That picture is not large enough.  Could you please make it larger so maybe we can see it?  Thanks!

Space Harrier 3D kind of pisses me off as well.  It is exceedingly tough.  I have never been able to beat it.  And since it is a 3D game it is twice as choppy as the original SMS game, just like Out Run 3D.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/26/2009, 03:57 PM
Quote from: Joe Redifer on 08/26/2009, 03:48 PMThat picture is not large enough.  Could you please make it larger so maybe we can see it?  Thanks!

Space Harrier 3D kind of pisses me off as well.  It is exceedingly tough.  I have never been able to beat it.  And since it is a 3D game it is twice as choppy as the original SMS game, just like Out Run 3D.
Yeah, it's very choppy but that the SMS can shift all that stuff around like that is still pretty impressive. I'd love to do a sort of remake combining elements from all the versions of Space Harrier, including 3D as it had some fairly neat stuff in it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 08/26/2009, 05:27 PM
Where is the 32x space harrier???
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 08/27/2009, 05:25 AM
Quote from: turbo D on 08/26/2009, 05:27 PMWhere is the 32x space harrier???
I like to know where is planet harrier jk !
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/27/2009, 05:33 AM
Bonanaza Bro.



PCE                                                Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-012-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_011-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-014-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_013-1.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/27/2009, 11:01 AM
Bonanza Bros.: I never played these games, but going solely from the screenshots, both versions seem nice and on par with each other. Sure, I could point out some things (see the last pic in the series, with the coal mine car) and give the edge to the pce, but...

There are some aesthetic decisions that seem to favor the pce: the gradient and perspective on the tiled floor, for example. Or the backgrounds.

Bonanza Bros. was a PCE CD, correct? Did it offer a nice soundtrack compared to the cart?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/27/2009, 12:15 PM
Quote from: esteban on 08/27/2009, 11:01 AMBonanza Bros.: I never played these games, but going solely from the screenshots, both versions seem nice and on par with each other. Sure, I could point out some things (see the last pic in the series, with the coal mine car) and give the edge to the pce, but...

There are some aesthetic decisions that seem to favor the pce: the gradient and perspective on the tiled floor, for example. Or the backgrounds.

Bonanza Bros. was a PCE CD, correct? Did it offer a nice soundtrack compared to the cart?
The PCE arrangements (http://youtu.be/37g4qzU8QNo&eurl=http%3A%2F%2Fwww%2Epcengine%2Eco%2Euk%2FHTML%5FGames%2FBonanza%5FBros%2Ehtm&feature=player_embedded) are very cool.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/27/2009, 04:02 PM
I have always hated Bonanza Bros with a passion.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/27/2009, 08:11 PM
                    PCE                                                Genesis                                        SMS
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-001.png)(http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_001.gif)(http://members.shaw.ca/justin_cheer/bbsms1.png)


Judging from Paul's arcade vs PCE comparison (http://www.pcengine.co.uk/HTML_Games/Bonanza_Bros.htm) on Pcengine.co.uk, the PCE version looks to be more arcade faithful than the Genesis version when it comes to color choices. That SMS screen shot is from Sega 8-bit.com (http://www.smstributes.co.uk/).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/28/2009, 09:57 AM
Quote from: guest on 08/27/2009, 12:15 PMThe PCE arrangements (http://youtu.be/37g4qzU8QNo&eurl=http%3A%2F%2Fwww%2Epcengine%2Eco%2Euk%2FHTML%5FGames%2FBonanza%5FBros%2Ehtm&feature=player_embedded) are very cool.
Thanks :). I've been meaning to pick this up for years, but I was always leery of it. The handful of gems on the soundtrack alone makes it worthwhile.

I really dig the first and fourth songs (proper) on there. The opening track has a lot of drama. Song four is at 4:41. I like how the "rusty saloon door slowly moving" sound is incorporated into the song. Atmospheric.

Am I crazy, or does the sixth (last) song (7:38) have hints of SPACE HARRIER in the main melody?! Great tune, and I like the instruments and arrangement. Really sweet little track.

The third and fifth songs are easily my least favorite, but they are  executed competently. They just aren't my cup of tea.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/28/2009, 11:04 AM
Monter Lair.

PCE                                               Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-008-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-010-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_024.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_026.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/28/2009, 11:09 AM
100% pce WIN (beside the missing parallax. please also add some arcade screens :) and we will see how close de PCE is ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/28/2009, 12:51 PM
Arcade - PCE

/0001y.png /cd8f6018910011.png

/0003e.png /cd8f60189100311.png

/0005n.png /cd8f60189100811.png

/wb3sprites.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/28/2009, 01:13 PM
once again, the MD looks so retarded. and the PCE came out even earlier. lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/28/2009, 01:17 PM
The Mega Drive version looks like the kind of conversion you used to get on the Amiga, where they drew the graphics from memory or shaky video they took in the local arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 08/28/2009, 11:57 PM
PCE version for the win on monster lair :dance: Dunno the character sprites in the md version look less detailed.....and it just looks plain odd to me.Now the animation in the arcade version looks fine to me,but it lacking a arrange sound track is some thing i don't like.So to me i still think the pce version is the best one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/29/2009, 08:19 AM
Here's an interesting thing I discovered while examining the player shots in Space Harrier:

/sharriershots.jpg

In both the Master System and Megadrive versions, the player shots are aimed toward a vanishing point in the centre of the screen. But when you look at the arcade version, when you position the Harrier at the top corner, his shots should actually shoot forward and then outwards in an arc - this is replicated in the PC Engine version, although the shots seem to veer to the left straight away rather then the wider arc of the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/29/2009, 09:25 AM
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.



Quote from: guest on 08/29/2009, 08:19 AMIn both the Master System and Megadrive versions, the player shots are aimed toward a vanishing point in the centre of the screen. But when you look at the arcade version, when you position the Harrier at the top corner, his shots should actually shoot forward and then outwards in an arc - this is replicated in the PC Engine version, although the shots seem to veer to the left straight away rather then the wider arc of the arcade.
B. That's very interesting. Since you are constantly moving in Space Harrier,  I never noticed any differences with the weapons. Stand still? Never! :)



C. As for Monster Lair: the PCE version is the best, hands down, though I do love some of the arcade tunes and feel that they hold up well, even to the Red Book awesomeness. The shoot-em-up stage, leading up to the bosses, sounds great in the arcade version, for example :)

The MD version has HORRIBLY LAME sound effects, from what I remember, and it really degrades the experience. The SFX are constantly used in a game like Monster Lair, since you grab new weapons and fruit every millisecond (literally). The constant barrage of poor SFX becomes irritating rather quickly. If the MD had the option to turn them off, I would.

Sorry for my rant, but Monster Lair is one of my all-time favorite games. :)

Which reminds me, I gotta finish a project that's been sitting stagnant for the past month.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/29/2009, 10:51 AM
Images from two games in this shot, one of them is super star soldier of course, lets see if any one can guess what the other game is.

(http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierJ-090829_1041.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 08/29/2009, 11:06 AM
Gotta be an Amiga game or something German-developed.  They copied PCE game designs shamelessly.    :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 08/29/2009, 11:09 AM
Or maybe Layer Section?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 08/29/2009, 12:37 PM
Quote from: esteban on 08/29/2009, 09:25 AMA. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.
I've never really noticed any similarity between those two tunes. But considering they are both Sega games, is there a chance they are by the same composer?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 08/29/2009, 12:46 PM
Quote from: guest on 08/29/2009, 12:37 PM
Quote from: esteban on 08/29/2009, 09:25 AMA. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.
I've never really noticed any similarity between those two tunes. But considering they are both Sega games, is there a chance they are by the same composer?
dito here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/29/2009, 12:49 PM
QuoteGotta be an Amiga game or something German-developed
Your definitely on the right track, another hint, its an snes game.


QuoteThey copied PCE game designs shamelessly.
Thats cool, i didn't know that.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 08/29/2009, 08:00 PM
Yeah, I knew it; it's Super Turrican II.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 08/30/2009, 05:32 PM
Super Turrican 2 it be, that level is basically a mixture of Axelay and Super Star Soldier.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/16/2009, 07:12 PM
The voice acting in the JPN pc engine Blackhole Assault is in english(US voice actors)


PC Engine CDSega CD
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1859.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1901_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1731.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1734_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1735.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1736_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1740.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1742_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1747.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1749.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1754.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1755.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1759.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_016.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/16/2009, 08:53 PM
Sega CD wins this one pretty handily.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/16/2009, 09:10 PM
Heh, the PCE version is a direct port of the Sega CD version. Those SegaCD shots are in the 30-35 color count range. They didn't even bother updating the graphics for the PCE port. Just rescaled and/or removed some overlapping parts. What a dirty port of a crappy game. SegaCD barely wins for the res.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/17/2009, 12:54 AM
Exile.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_013.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/17/2009, 01:22 AM
That is one sorry excuse for a throne on the Genny:

(http://i174.photobucket.com/albums/w89/analogue_sympathizer/ExileU_009.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/17/2009, 11:21 AM
Check my article at Sega-16 (http://www.sega-16.com/feature_page.php?id=10&title=Side%20by%20Side:%20Exile%20%28Genesis%20vs.%20TG-16%20CD%29) for even more screenshot comparisons of Exile.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/18/2009, 01:07 AM
Quote from: Joe Redifer on 09/17/2009, 11:21 AMCheck my article at Sega-16 (http://www.sega-16.com/feature_page.php?id=10&title=Side%20by%20Side:%20Exile%20%28Genesis%20vs.%20TG-16%20CD%29) for even more screenshot comparisons of Exile.
Cool. I haven't read that in ages. I think this game may be my next buy.  :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/18/2009, 10:43 PM
Exile on genesis is just pagadj;hkjsdfadfh


the MSX one is pretty good though. (XZR)


Blackhole assault though... i like the colors on the genesis, but the scaling on the PCE more.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/19/2009, 04:58 AM
Thanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 09/19/2009, 05:33 AM
That exile article was a good read. 

After all these shots, it really does show how much more colorful the average TG/PCE game was compared to the Genesis/MD.

Though in Genesis's defense, many of its games looked better in motion (with parrallax and all).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/19/2009, 06:29 AM
QuoteThanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.
They seem to be impressed by the CD games but think hucards should be compared to the NES and SMS, their using Street Fighter II as an example..you should mention that the boat thats in Kens stage is a back ground tile and not a sprite.

As far as detail is concerned, its give and take, some more so on the snes SFII and others on the PCE SFII, perhaps the most extreme example of this is the Spain level, in the pce port you can see that there are eight people on each side of the two dancers instead of six, there is also a wall on each side of the room in the pce port....not to be out done the snes SFII has a sign in the background behind the health bar.

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterII-ChampionEditionJ-00.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterIITurboJ001.png)

This is to show that the back ground dancers have two distinct frames in the pce SFII.

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterII-ChampionEditionJ-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterIITurboJ005.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/19/2009, 06:53 AM
Thanks a lot for your help ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/19/2009, 01:54 PM
Quote from: shubibiman on 09/19/2009, 06:53 AMThanks a lot for your help ;)
Shubibiman: I just want to make some counter arguments and corrections for that forum.

 That Seb25 guy doesn't really understand what he's talking about. System ram and vram not the same thing. Matter of fact, they are isolated. More system ram has nothing to do with VRAM. Video consoles are not home computers. Sounds like the guy is thinking in terms of the Amiga or some other home computer.

 Also, the SNES has a 128 sprite table because it's *limited* to only *two* sprite sizes per screen, unlike the Genesis and PCE - which can display any of their sprites sizes onscreen at the same time. This limitation on the SNES requires a bigger table for optimization and also more CPU overhead (matrix math on grouped sprites, etc). The SNES is also limited where sprites can be in VRAM. They can only be in one of two 16k banks of vram. Tiles are the same way. The PCE and Genesis can have sprites and tiles *anywhere* in vram and thus is more flexible.

Quote from: Guyome Today I (re) played SF II 'on PCE and I noticed that the boat in the background in the course Ken was motionless while on MD and SNES it moves up and down according to the swell. A very big sprite to animate the little 8-bit core PCE
Yeah, it's not a sprite on the MD or the SNES either. It's the second background layer. And even if it *was* sprites, the PCE would have no problem "moving" them up and down. Like that takes any cpu resource - hahahaha. What a ridiculous statement.

QuoteI have a duet with PC Engine Arcade Card and changes everything. Without the Arcade Card I would like to see the mouth of Fatal Fury 2/Special or Art of Fighting ... It would surely not a pretty sight ...
PCE could quite easily do the *same* game via HuCard. RAM or ROM, it makes no difference when copying data (sprites) to vram via the video port.

 It seems to me that members on that forum want to put the PCE in the NES/SMS category just because the CPU is 8bit. Yet the neglect the fact that speed, not "bitness", is what's important. So if the PCE has a slow 3mhz 16bit, then that would make it a 16bit console in there eyes? Ridiculous. The end desired result is "speed", not bitness. The PCE cpu is faster than the "16bit" SNES and is just as fast as the "16bit" Genesis - and even faster in some situations. The PCE can push huge sprites around onscreen, tons of colors, etc.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/19/2009, 02:19 PM
Agreed. I can't believe this 8bit debate is still going on.  ](*,) The proof is in the puddin', and the PCE/TG outclasses the NES in so many ways, even the earlier PCE games. It's like these people forget what NES games actually look like. I'm not dumping on the NES, but it is what it is. Whether an 8bit or a 16bit CPU, show me the goods. In the end, these people will learn to OBEY.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/19/2009, 02:21 PM
Thanks Tom for all those points. Actually, that's what I want to tell them but I don't have the technical skills and words to explain clearly. That will help a lot. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/19/2009, 02:26 PM
This is what happens when people who don't actually program anything go on Wikipedia.  They quote hardware numbers and basically make up their own science.

A perfect example of why the bittage of the CPU dont mean shit:

Look at street fighter II on the Commodore 64.  Its a 6502 juuuust like the PCE.  Where it falls short is the VIC-II and its unimpressive video chip.  SOMETIMES the VIC-II makes some pretty cool lookin stuff.  Most of the time, its very crummy and washed out looking....it all depends how hip the artist is.  (Mayhem in Monsterland = <3.  Nice and colorful.)

colors aside, it can't really keep up with a game like street fighter.  Same CPU (sort of), wayyyy different result.

BEHOLD:

(https://web.archive.org/web/20170325023945im_/http://www.lemon64.com/games/screenshots/full/s/street_fighter_ii_06.gif)

Quote from: dopey guyA very big sprite to animate the little 8-bit core PCE
I think alot of people are convinced anything that is pixelated/2d/in a game is a "sprite".

You might be able to use some wizardry and make it a background tile that moves up and down. If not, 2 or so sprites (i dont know how big that boat is off hand) can EASILY be drawn and moved constantly during the game loop.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/19/2009, 05:23 PM
Enjoy :

QuoteTiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/19/2009, 06:09 PM
Quote from: shubibiman on 09/19/2009, 05:23 PMEnjoy :

QuoteTiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX
Wow! That site has quite a few inaccuracies. The GPU is a "65c02" clone (and the label is HuC6270)!? But the main CPU is only a "6502" clone!?!? WTF? 6502 is like 3 versions back (with missing addressing modes/instructions/etc). And the GPU isn't a CPU. Resolution is wrong, audio is wrong, color counts are wrong. Calling the CD ram "cache" is wrong. It's system cart space, not cache. And then the mentioning of the 65802 in the CD system.

QuoteThe additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.
Hahahaha. Who writes this stuff for the French wiki site? MooZ needs to whip their asses ;>_>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 09/19/2009, 09:44 PM
Quote from: guest on 09/19/2009, 02:26 PMBEHOLD:
(https://web.archive.org/web/20190912061012im_/https://www.lemon64.com/games/screenshots/full/s/street_fighter_ii_06.gif)
:shock: :shock:

I learn something new everytime I log onto this site.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/19/2009, 09:47 PM
An evolution of hucard graphics, this is one of the reasons why you get so many different opinions about the pc engine, most of the games on the left were released from 1987 to 1990 and average a lower meg count, the games on the right were released from 1991 to 1993 and have a higher meg count on average.

I should point out that there were games released earlier that looked better than what is represented below(im trying to make a point) and some later released games looked awful.

early games, small rom sizelater games, larger rom size
(http://i567.photobucket.com/albums/ss114/bethcongo/TakedaShingenJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterII-ChampionEditionJ-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/MakaiPrinceDorabocchanJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/KaizouChoujinShubibinmanJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HanaTakaDakaJ-001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/EnergyJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-001-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BikkurimanWorldJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1223-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1943KaiJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-005.png)



last of the exile screens.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_003.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/19/2009, 11:24 PM
Quote from: Tom on 09/19/2009, 06:09 PM
Quote from: shubibiman on 09/19/2009, 05:23 PMEnjoy :

QuoteTiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX
Wow! That site has quite a few inaccuracies. The GPU is a "65c02" clone (and the label is HuC6270)!? But the main CPU is only a "6502" clone!?!? WTF? 6502 is like 3 versions back (with missing addressing modes/instructions/etc). And the GPU isn't a CPU. Resolution is wrong, audio is wrong, color counts are wrong. Calling the CD ram "cache" is wrong. It's system cart space, not cache. And then the mentioning of the 65802 in the CD system.

QuoteThe additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.
Hahahaha. Who writes this stuff for the French wiki site? MooZ needs to whip their asses ;>_>
hahaha

and i always thought the frenchs are so uber wellknowers when it coms to pc engine stuff!! FAIL
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/20/2009, 04:38 AM
Actually, there are so many french guies who think they know about the PCE. You woudln' t believe it. Worst of all, this wikipedia shit was written by a team who's projecting to create a video game museum. This is so uber funny when you read this shit. A few years back, I registered to their forums to give a hand because of the inaccuracies in their sheets. The members nearly laughed at me, saying I was saying bullshit. There are so many guies like them, it's so irritating. I don't know if you read french enough to undertsand how horrible it is for me to discuss with these guies who don't want to understand and to admit that they're wrong. It's the same thing in most of the forums about video games in general.

So basically, those who've been into the PCE for 18 years are wellknowers but beside that, you have millions of ignorants who, just because they bought a PCE 2 months ago with 2 games think they're part of the elite.  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/20/2009, 07:43 PM
Quotehahaha

and i always thought the frenchs are so uber wellknowers when it coms to pc engine stuff!! FAIL
I don't know if you were posting or viewing these forums a few years back but it almost the same deal, you would hear statements like ""the best looking pcengine games, cd or hucard looked no better than nes or early megadrive games""of course you had people like Black Tiger, Joe, Tom and a few others to counter this.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/20/2009, 07:57 PM
hah that French wiki is funny.

6502 based variant doesnt mean its an exact replica...  #-o

anyone whos anyone knows the PCE has a souped up 6502 variant, as opposed to the good ol' MOS chip.   Its a compatible, turbo charged 6502!

its just too bad the assembly is the same horror either way. :-D




What I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/21/2009, 03:07 AM
Quote from: guest on 09/20/2009, 07:57 PMWhat I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
may be energy?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/21/2009, 05:49 AM
Quote from: Tatsujin on 09/21/2009, 03:07 AM
Quote from: Psycho Arkhan on 09/20/2009, 07:57 PMWhat I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
may be energy?
I dunno.  thats close, but still better than NES.  I don't think anything on PCE graphically actually sucks.  Its all pretty legit.

Man I should play that game again.  I liked it!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/21/2009, 06:26 AM
Quote from: guest on 09/21/2009, 05:49 AM
Quote from: Tatsujin on 09/21/2009, 03:07 AM
Quote from: guest on 09/20/2009, 07:57 PMWhat I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
may be energy?
I dunno.  thats close, but still better than NES.  I don't think anything on PCE graphically actually sucks.  Its all pretty legit.

Man I should play that game again.  I liked it!
if we talk about NES games in generally, energy still holds up well in terms of graphic etc. but there are some few amazing games out on the NES, which beat it with ease.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 09/21/2009, 06:45 AM
Lode Runner is pretty basic (not the Hudson one).

/loderunnerll033569175.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 09/21/2009, 12:02 PM
Time Ball and Xevious don't really look any better than a good NES game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/21/2009, 01:57 PM
Quote from: NecroPhile on 09/21/2009, 12:02 PMTime Ball and Xevious don't really look any better than a good NES game.
Xevious doesn't even count as a game.  Its torture on a HuCard.

The PCE one does look better than the NES one though >_>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/21/2009, 03:24 PM
Quote from: guest on 09/20/2009, 07:57 PM6502 based variant doesnt mean its an exact replica...  #-o
Yeah. 30 new instructions and 14 new addressing mode for existing instructions. Not to mention DMA type instructions, new RMW mode to replace Acc, and 8 processor memory mapping registers, etc. Clone usually implies a close copy of, in almost all context usage. The HuC6280 is most definitely not a 6502 clone.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 03:42 PM
Hey shubibiman, i thought it was pretty odd that guyome compared bonks adventure to Donkey Kong Country 2, but at any rate, the DKC 2 screenshot that he used is distorted with way, way more in it than there should be.


guyomes comparison shots
(http://i567.photobucket.com/albums/ss114/bethcongo/276404Donkey_Kong_Country_2___Diddy.png) (http://i567.photobucket.com/albums/ss114/bethcongo/327321pckid35.gif)



the way the shot should look, it still looks great but you can tell that there isn't as much gradiation in the colors/not as blurry. A shot of shadowgate for a better comparison.
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2dkq-61.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-066.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 09/21/2009, 05:07 PM
Quote from: guestWhat I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
Are you asking if there is any NES game that looks better than any PCE game? This is largely a matter of personal taste, and I'm no fan of the NES, but I would say yes, for sure. Recca and Mighty Final Fight look better than Circus Lido or [instert random puzzle thing]. There are several RPGs or digital comics on PCE that don't look as good as Jesus or Dragon Quest IV. Megaman (any of them) looks way better than Energy.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/21/2009, 05:11 PM
Quote from: guest on 09/21/2009, 01:57 PM
Quote from: guest on 09/21/2009, 12:02 PMTime Ball and Xevious don't really look any better than a good NES game.
Xevious doesn't even count as a game.  Its torture on a HuCard.

The PCE one does look better than the NES one though >_>
The NES port of Xevious is quite good, though still missing some details. Keep in mind we're talking about a game from 1982. Actually, the PCE port is the first port of Xevious that is virtually identical to the arcade, minus the high res/arcade mode.  :x The Fardraut Saga sequel that's included on the HuCard does have some graphical detail improvements, but it's generally the same visually. If you want to talk about absolutely horrendous ports of Xevious, just look to the 7800 or the C64. Xevious: Arrangement for the Arcade/PS1 could have been translated nicely for the PCE, especially with CD music.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 09/21/2009, 05:32 PM
The lesson to be learned here is that any version of Xevious is pretty much torture, including the arcade. The PCE can only do so much. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 09/21/2009, 05:34 PM
Quote from: awack on 09/21/2009, 03:42 PM(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2dkq-61.png)
Can you run this through the PCE-ifier utility that changes pics to 'legal' PCE colors?  SNES games are usually very nicely colored (no argument there), but I doubt that this particular pic would lose much in the translation.

Quote from: SignOfZeta on 09/21/2009, 05:32 PMThe lesson to be learned here is that any version of Xevious is pretty much torture, including the arcade. The PCE can only do so much. :)
OBEY X.E.V.I.O.U.S.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/21/2009, 05:59 PM
Quote from: SignOfZeta on 09/21/2009, 05:32 PMThe lesson to be learned here is that any version of Xevious is pretty much torture, including the arcade. The PCE can only do so much. :)
haha. I respectfully disagree.  :P

Quote from: guest on 09/21/2009, 05:34 PMOBEY X.E.V.I.O.U.S.
*OBEYS*
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 07:38 PM
QuoteCan you run this through the PCE-ifier utility that changes pics to 'legal' PCE colors?  SNES games are usually very nicely colored (no argument there), but I doubt that this particular pic would lose much in the translation.
I think it would be difficult, DKC used debabelizing, i think that means starting with millions of colors for a screen and using this method(using a computer) you would subtract colors until down to between 70 and 180 which is what DKC I has...so the end result should be that it looks like there are more colors than there actually are.

Ive never played DKC2(only DKC1) but it appears that there is a lot transparent layering in that DKC2 shot, but i think some one who spent enough time with it could do a nice pce screenshot version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/21/2009, 08:05 PM
Does anyone know of a decent color-counting method or plug-in for Photoshop?  The old Telegraphics CountColor Plug-In is much too ancient to work with CS4.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 08:08 PM
Daisenpuu.

There is a Daisenpuu for the pce cd as well, if there is any difference in that one, ill post some shots.


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_007.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/21/2009, 08:29 PM
What game is this in English?

Genesis one looks better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 08:31 PM
Twin Hawk for the genesis.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/21/2009, 08:37 PM
Quote from: guest on 09/21/2009, 05:34 PM
Quote from: awack on 09/21/2009, 03:42 PM(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2dkq-61.png)
Can you run this through the PCE-ifier utility that changes pics to 'legal' PCE colors?  SNES games are usually very nicely colored (no argument there), but I doubt that this particular pic would lose much in the translation.
/dck2pce1.png <- full noise dithering
/dck2pce2.png <- full pattern dithering
/dck2pce3.png <- 33% diffusion dithering
/dck2pce4.png <- no dithering. Straight conversion

Ignore the dithering on the sprites in the first 3 pics. They convert directly to PCE's palette since all the sprites in DKC are 15 colors. The thing you don't see in that pic, is that the foreground scroll of 'honey' dripping down - is transparent. In motion, it looks a different obviously.

QuoteWhat game is this in English?

Genesis one looks better.
No way. Not that the game looks spectacular, but the PCE as more detail in colors.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 08:59 PM
That looks great, the one thing i had doubts about were the transparencies, but thats the best part in your conversion....you had to have hand picked those colors(transparent honey)....good job.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/21/2009, 09:06 PM
Quote from: awack on 09/21/2009, 08:31 PMTwin Hawk for the genesis.
to be honest, they managed it to fuck up both ports. they have no pepp. the MD one plays slightly better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/21/2009, 09:30 PM
Well, there is definitely a difference between the pce cd and hucard ports.

CD                                                 Hu Card
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-011.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/21/2009, 09:38 PM
Wow, the HuCard blows the CD version away!  That's because the CD just doesn't have the MEGA POWER to compete with only 64K in RAM in any one time.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/21/2009, 09:42 PM
Quote from: Joe Redifer on 09/21/2009, 09:38 PMWow, the HuCard blows the CD version away!  That's because the CD just doesn't have the MEGA POWER to compete with only 64K in RAM in any one time.
Yeah, the Genny port is teh winner here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/22/2009, 03:47 AM
no no, see the CD one has extra shadows. so it wins
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/22/2009, 04:21 AM
Thought i would do some of the World Heroes 2 death match mode, i already did the normal mode back on page 4, every one of the pce WH2 screens looks much closer to the neo geo original, infact, of all the games ive been playing, the pce WH2 is with out a shadow of a doubt the most impressive 16bit console port of an arcade game.

The snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port turned out so close to the original(sprite size, animation, graphics and voice) is because its not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system, every one knows this.


pce                                               snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1659_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1750.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1712_2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1641.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1649.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U007.png)






Here are the normal mode shots.


 pce                                                    snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J021.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J025.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J034.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/22/2009, 04:57 AM
Quote from: awack on 09/22/2009, 04:21 AMThe snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port turned out so close to the original(sprite size, animation, graphics and voice) is because its not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system, every one knows this.
:lol: I should keep this reply in mind for that guy  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/22/2009, 09:13 AM
Quote from: awack on 09/21/2009, 09:30 PMWell, there is definitely a difference between the pce cd and hucard ports.
that's UNBELIAVBLE!! LOL. never noticed such a big difference.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/22/2009, 09:37 AM
If anyone had any doubts about whether or not to OBEY, the World Heroes 2 comparison screenshots will make those disappear.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 09/22/2009, 10:47 AM
Quote from: Joe Redifer on 09/21/2009, 08:29 PMGenesis one looks better.
No way, José.  The cliff shading, the stairs on the docks (among other additional details), and the lack of a ghey side bar make the PCE version much more obeyable.



Thanks for the pics, Tom.  As suspected, the PCE is capable of a decent (though certainly not perfect) replication, further showing the invalidity of guyomes comparison of it to Bonk's Adventure as a means the show the PCE's inferiority.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 09/22/2009, 04:27 PM
I think its safe to say that the PCE version of WH2 PWNS the SNES. I used to have the SNES version bitd, and had buyers remorse after beating it in one day with both Hanzou and K. Dragon. I thought it was weak back then compared to teh Arcade/PCE/TG versions.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/23/2009, 10:57 PM
Here are some Neo Geo/arcade shots to put things into perspective. The last few aren't good quality, but they don't need to be to show the similarities between the PCE and Neo Geo. Only a couple of the pics I'm adding to awack's are my own, the rest are from various internets-

Neo-GeoPC EngineSNES
(http://members.shaw.ca/justin_cheer/wh2_arc1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1641.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U005.png)
(http://members.shaw.ca/justin_cheer/wh2_arc2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J021.png)
(http://members.shaw.ca/justin_cheer/wh2_arc3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J014.png)
(http://members.shaw.ca/justin_cheer/wh2_arc4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J032.png)


(http://members.shaw.ca/justin_cheer/wh2_arc1.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J034.png)
(http://members.shaw.ca/justin_cheer/wh2_arc2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J017.png)
(http://members.shaw.ca/justin_cheer/wh2_arc3.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J009.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/23/2009, 11:10 PM
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/24/2009, 04:16 AM
Quotethe rest are from various internets-
I had looked before and could not find any good neo geo screens with characters like those, i did find a a lot of background screens though.

Looking at the BG graphics, sprite size, playing the pce and original on a TV, i cant tell any difference in sprite size and animation. Taking all that into account, i wonder how a ACD street fighter II port would be like.


I blacked out top of the arcade screens.


pce                                                arcade
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zw1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zw.png)

OK, some animation time.

Obviously there are many more frame in the pce port, but if you look closer you will notice that its even worse, if you look at the snes walk frames you can see that two of the frames are also used in the weak and strong kicks, other frames are used for other actions like punch and such, so the total number of unique frames are far, far higher in the pce port, there miles apart.




pce walk                                              snes walk
(http://i567.photobucket.com/albums/ss114/bethcongo/z.png) (http://i567.photobucket.com/albums/ss114/bethcongo/z-1.png)

                                           pce jump
(http://i567.photobucket.com/albums/ss114/bethcongo/zs.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zs1.png)
                                           snes jump
                          (http://i567.photobucket.com/albums/ss114/bethcongo/zs-1.png)   


                                            pce weak kick
(http://i567.photobucket.com/albums/ss114/bethcongo/zs2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zs3.png)     
                                            snes weak kick
                              (http://i567.photobucket.com/albums/ss114/bethcongo/zs1-1.png)   


                       
                                             pce strong kick
(http://i567.photobucket.com/albums/ss114/bethcongo/zs4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zs5.png)
                                            snes strong kick
                             (http://i567.photobucket.com/albums/ss114/bethcongo/zs4-1.png)

intro animation missing from snes game.

                                                 pce
(http://i567.photobucket.com/albums/ss114/bethcongo/zs6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zs7.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 09/24/2009, 04:20 AM
Quote from: Joe Redifer on 09/23/2009, 11:10 PMIs there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/24/2009, 04:48 AM
Quote from: guest on 09/24/2009, 04:20 AM
Quote from: Joe Redifer on 09/23/2009, 11:10 PMIs there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
lol did you see the wide screen MVC2 ?  its the funniest piece of crap ever.

they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 09/24/2009, 07:42 AM
Quote from: Psycho Arkhan on 09/24/2009, 04:48 AM
Quote from: guest on 09/24/2009, 04:20 AM
Quote from: Joe Redifer on 09/23/2009, 11:10 PMIs there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
lol did you see the wide screen MVC2 ?  its the funniest piece of crap ever.

they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
That would suck on a 12" TV
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/24/2009, 03:05 PM
Quote from: guest on 09/24/2009, 07:42 AM
Quote from: Psycho Arkhan on 09/24/2009, 04:48 AM
Quote from: guest on 09/24/2009, 04:20 AM
Quote from: Joe Redifer on 09/23/2009, 11:10 PMIs there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
lol did you see the wide screen MVC2 ?  its the funniest piece of crap ever.

they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
That would suck on a 12" TV
eh, it sucks on any tv, even pre-widescreend :)

MVC 1 is where its at!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 09/24/2009, 03:23 PM
Quote from: guestlol did you see the wide screen MVC2 ?  its the funniest piece of crap ever.

they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Well, the original game was full screen 4:3.  Changing the usable dimensions of the screen would alter gameplay considerably. For example, in a 16:9 playing field some characters with good projectiles would be completely unapproachable from full screen distance if a "full screen" became %30 wider.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 09/24/2009, 04:51 PM
Quote from: SignOfZeta on 09/24/2009, 03:23 PM
Quote from: Psycho Arkhanlol did you see the wide screen MVC2 ?  its the funniest piece of crap ever.

they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Well, the original game was full screen 4:3.  Changing the usable dimensions of the screen would alter gameplay considerably. For example, in a 16:9 playing field some characters with good projectiles would be completely unapproachable from full screen distance if a "full screen" became %30 wider.
right.  They should have just trimmed the ends with black borders for wide screen.   It really looks tacky the way they did it.    The graphics for portraits, etc. are aligned weird now, and it just looks awkward.   When you're used to being able to run to the screen edge, but you're stopped by an invisible wall, it sucks. :)

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/24/2009, 09:21 PM
I need to show some more Daisenpuu/twin hawk since that was only the first level.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_023.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_024.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/24/2009, 09:29 PM
OK, these screenies tell a different story. While a couple screens favour the Genny, the PCE stands out as a winner here, especially given the difference in colours.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/24/2009, 09:39 PM
I agree, i took  what i thought were the nicer looking parts in the genesis port fist, i have to admit that i usually pull for the genesis when it comes to games like this but if any one is thinking about buying one i will say that the genesis port has better sound(through emulation at least).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/24/2009, 10:11 PM
Quote from: ceti alpha on 09/24/2009, 09:29 PMespecially given the difference in colours.
and details.

damn, i never will put in my daisenpu cd again. from now on, huey only!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 09/25/2009, 12:53 AM
pCE pWNS the Genesis version. That game is like night and day.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/25/2009, 01:18 AM
No, it is more of a toss-up.  I don't really like the orange dirt in the PCE version, but some of the details are bigger and/or better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 09/28/2009, 03:51 PM
OK, it's been quite some time since I waxed poetic about my love for Tiger Heli (NES), but suffice it to say:

I loves it. Music included. I especially love the "little heli(s)" that you can strategically have shooting forward or sideways. Or the fact that the game automatically releases a bomb when a bullet strafes you (thereby saving you a life, but at a cost).

I don't think Daisenpu has as much charm as Tiger Heli, but at least it plays a bit more smoothly and fluidly on PCE.

I'm gonna have to compare the Daisenpu HuCard and CD now, because I recall that the CD was really disappointing when it comes to the Red Book (IIRC, it has the same song, with very slight variations, occupying several tracks :( ). Why they didn't put a bit more effort into the Red Book, if only to satisfy my ravenous appetite for PCE music in 2009, I'll never know.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/28/2009, 03:58 PM
Quote from: Joe Redifer on 09/25/2009, 01:18 AMNo, it is more of a toss-up.  I don't really like the orange dirt in the PCE version, but some of the details are bigger and/or better.
Obey the orange dirt!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/29/2009, 11:28 AM
I will be posting screens of games that really didnt match up with any thing on the genesis or snes.


                                         legend of xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/29/2009, 11:40 AM
WON-DER-BRA [-o< [-o< [-o<
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 09/29/2009, 01:02 PM
LOX is just amazing. It's even more amazing when you see it in motion (8th picture from top to bottom in the right hand column). Fantastic!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 09/29/2009, 01:30 PM
 :shock: :shock: :shock: :shock: I had to see this again on the next page!!!

Quote from: awack on 09/29/2009, 11:28 AMI will be posting screens of games that really didnt match up with any thing on the genesis or snes.


                                         legend of xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png)
=D> =D>  :dance:

Baddest RPG eVaR!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/29/2009, 07:08 PM
I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game.

...did I mention I really need this game?

=P~ =P~ =P~ =P~
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/29/2009, 07:32 PM
Yeah, me too!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/29/2009, 08:23 PM
it's a very cheapy and so common game. i'm now a lil bit surprised of the fact, that not every PCE & TG16 owner already owns one of those.

it's successor is a bit more rare though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/29/2009, 10:04 PM
I bought this game BITD when it first came out. Imported it. Loved it. It was my second Japanese RPG on the Duo I beat. One loooooooong ass game. Required lots of shotty dictionary translation on my part ( thank god the game used lots of Kanji. I could never translate all Kana based games because I couldn't tell the start/end of word when they don't put any spaces in the sentences!!! WTF? Jerks!). On a side note, my 7 year old son got to the 3rd chapter in this game. We used Gamemusicfreak's youtube video walkthroughs to help him out.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/29/2009, 10:19 PM
so how did you decipher all the kanjis back then? search them by its strokes in a word tank? or are you chinese? :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/29/2009, 10:41 PM
It requires knowledge of Japanese?  It looks like an action game to me.  I don't even know what this game is called.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 09/29/2009, 11:53 PM
Quote from: Tatsujin on 09/29/2009, 10:19 PMso how did you decipher all the kanjis back then?
Visually matching them up ;>_>

 But I kept a record of all the the ones I encountered. But to be honest, a lot of the translations made little to no sense and I only did it when I was stuck in the game ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/30/2009, 12:06 AM
Quote from: Joe Redifer on 09/29/2009, 10:41 PMIt requires knowledge of Japanese?  It looks like an action game to me.  I don't even know what this game is called.
It's like Ys gameplay-wise with Dragon Slayer style progression (chapters and all). Unfortunately, each chapter is basically a long string of specific fetch quests and it's very gaijin unfriendly.

At the end of each Chapter, there is a brief section where you side scroll across a short distance battling enemies with a little platforming before taking on the main boss.


A good comparison graphic-wise would be Popful Mail for SFC and MCD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 09/30/2009, 03:25 AM
Someone needs to produce a translation patch.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 09/30/2009, 06:56 AM
Follow the directions below(very simple) and you can play Legend of Xanadu like a straight forward action game.

At the title screen move the cursor to the middle item, press and hold Select, then press and hold Run (hold both through the "File Selection" screen), when the game starts you'll hear a chime (you can then release the keys). Now move to the right of this area, and you'll see a bunch of signs. The bottom 3 rows take you to various parts of the game, the first 3 on the top row are "hints." The second section on the top row (8 signs) do the following:
1: saves the debug file and exits the current game;
2-6: individualt cinemas;
7: lets you play all the action sequences (in order);
8: shows all the cinemas in a continuous loop.

Some cutscene screen shots.

                                           Legend of Xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0523.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0527.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0536.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0537.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0540.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0543.png)




QuoteA good comparison graphic-wise would be Popful Mail for SFC and MCD.
I didn't even think about Popful Mail, that definitely has a very similar graphic style.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/30/2009, 08:29 AM
The cinemas, like the action sections, have to be seen in motion and both have lots of cool effects.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/30/2009, 08:36 AM
PC ENGINE, c'est cool!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 09/30/2009, 11:49 AM
Quote from: ceti alpha on 09/29/2009, 07:08 PM...did I mention I really need this game?
I'm in a similar boat; I have the game but haven't played it much yet.  :|
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 09/30/2009, 08:29 PM
Quote from: Joe Redifer on 09/30/2009, 03:25 AMSomeone needs to produce a translation patch.
I agree I would be behind this idea 100%.

Quote from: ceti alpha on 09/29/2009, 07:08 PMI so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game.

...did I mention I really need this game?
:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/30/2009, 10:24 PM
Quote from: shubibiman on 09/20/2009, 04:38 AMThanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.

...Actually, there are so many french guies who think they know about the PCE. You woudln' t believe it.

...The members nearly laughed at me, saying I was saying bullshit. There are so many guies like them, it's so irritating. I don't know if you read french enough to undertsand how horrible it is for me to discuss with these guies who don't want to understand and to admit that they're wrong.

...So basically, those who've been into the PCE for 18 years are wellknowers but beside that, you have millions of ignorants who, just because they bought a PCE 2 months ago with 2 games think they're part of the elite.  :lol:

guyomes comparison shots
(http://i567.photobucket.com/albums/ss114/bethcongo/276404Donkey_Kong_Country_2___Diddy.png) (http://i567.photobucket.com/albums/ss114/bethcongo/327321pckid35.gif)
Those Legend of Xanadu screens are perfect for the hardcore PCE fans from France who view the PCE as 'just an 8-bit' system and not really 16-bit quality-


                     NES            =           8-BIT           =            PCE

(http://members.shaw.ca/turboduo/nx5.png)(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://members.shaw.ca/turboduo/nes_x2.png)(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://members.shaw.ca/turboduo/nes_x3.gif)(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png)
(http://members.shaw.ca/turboduo/nes_x4.png)(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png)



Instead of comparing the original Bonk/PC Genjin to a top tier SNES game, here is LoXII matched up to some "real" 16-bit games-
 

                     16-BIT                                -                   8-BIT                   -                                16-BIT

(http://members.shaw.ca/turboduo/snes_x5.png)(http://members.shaw.ca/turboduo/pce_x4.png)(http://members.shaw.ca/turboduo/gen_x1.gif)
(http://members.shaw.ca/turboduo/snes_x3.gif)(http://members.shaw.ca/turboduo/pce_x3.png)(http://members.shaw.ca/turboduo/gen_x2.gif)
(http://members.shaw.ca/turboduo/snes_x4.gif)(http://members.shaw.ca/turboduo/pce_x2.png)(http://members.shaw.ca/turboduo/gen_x6.gif)
(http://members.shaw.ca/turboduo/snes_x1.png)(http://members.shaw.ca/turboduo/pce_x1.png)(http://members.shaw.ca/turboduo/gx4.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 09/30/2009, 10:28 PM
 What game is the 2nd set of pics, left column. 3rd down?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 09/30/2009, 10:39 PM
Ahh if only the pce verison of popful mail could have been like the sega-cd version....
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/30/2009, 11:03 PM
Quote from: nectarsis on 09/30/2009, 10:28 PMWhat game is the 2nd set of pics, left column. 3rd down?
Seiken Denstetsu 3/"Secret of Mana 2". awack posted a bunch of pics (including that one) from it in this thread 10(?) pages back.


Quote from: TR0N on 09/30/2009, 10:39 PMAhh if only the pce verison of popful mail could have been like the sega-cd version....
I prefer the PCE version the way it is. But if it a PCE version was made more hack 'n slashy like the Sega and SFC versions, I'd prefer it to be done like Xanadu 1's action scenes. The Sega-CD version is kinda bland in comparison.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 09/30/2009, 11:05 PM
Ahhhhhhhh must have missed that, thanks CrackTiger :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/30/2009, 11:12 PM
Quoteguyomes comparison shots
lol. those french nonobeyers.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 10/01/2009, 12:14 AM
Quote from: guest on 09/30/2009, 11:03 PM
Quote from: nectarsis on 09/30/2009, 10:28 PMWhat game is the 2nd set of pics, left column. 3rd down?
Seiken Denstetsu 3/"Secret of Mana 2". awack posted a bunch of pics (including that one) from it in this thread 10(?) pages back.


Quote from: TR0N on 09/30/2009, 10:39 PMAhh if only the pce verison of popful mail could have been like the sega-cd version....
I prefer the PCE version the way it is. But if it a PCE version was made more hack 'n slashy like the Sega and SFC versions, I'd prefer it to be done like Xanadu 1's action scenes. The Sega-CD version is kinda bland in comparison.
Well when i had a sega-cd that was my frist version to play of popful mail.Then i get a pce again years later and i find it to be a throw back.While it's gameplay is like Ys i don't know i just prefer the sega-cd version more.Btw i know now that pce version of popful mail is a port of the PC88 version,but i guess i wanted that hack'n'slash gameplay.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/01/2009, 08:36 AM
Took some shots of popful mail for the super nintendo, kinda looks like a better looking version of Ys III.

I got to the 3rd or 4th level, and from what i have seen, its a bit graphically mundane in comparison, in my opinion.

                                         popful mail snes
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ025.png)









                                    legend of xanadu pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-4.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/01/2009, 10:39 AM
This was a request to show the difference in colors, tiles and such.

pce bonks revenge
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-091001_1002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1326.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1253.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1255.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1257.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1300.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1306.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1309.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1313.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1320.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1333.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-091001_0952.png)




snes super bonk
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU057.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU054.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU050.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU048.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU047.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU044.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU024.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU031.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU045.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU055.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU052-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU046.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU028.png)


























pce, 8megs                                     snes, 12megs
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-12.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-090628_0.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU003.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 10/01/2009, 12:31 PM
offtopic: I like how the SNES version names the levels in the upper right corner.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/01/2009, 01:50 PM
Hey, it's seems like the SNES version is a mix of the PCE games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/01/2009, 02:19 PM
Quote from: awack on 10/01/2009, 08:36 AMpopful mail snes
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ025.png)
Thanks, Awack. I've beaten the Sega CD version of this game, which is wonderful, IMHO.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: peonpiate on 10/01/2009, 03:57 PM
I know the PCE is a very capable system and certainly was ahead of its time at its release, but some of the games shown in the recent screenshots really need to be seen in motion to appreciate more.

The one that caught my eye in particular is Secret of Mana 2, yes it looks great in these pics...But it looks far better in motion. the game is just a masterpiece for what the Snes could do at the end of its timespan and in competant hands [squaresoft]. Id wager that against any of the PCE or Genesis games it is being compared to in terms of animation, graghics and color.

Besides that I am admittedly a Squaresoft fanboy [of the snes games atleast...I didnt like anything beyond FF7 from them] so dont take my post as a knock against the PCE. I just find that Squaresoft's quality during the SNES's heyday was outstanding so its hard to compete with that. It would have been nice to see Square give it a shot like Konami did with Drac-X [great game and looked good to] that way a comparison would be more fair.


In order of Quality I would rate it like this for the last set of pics [page 50+]..
Snes-Secret of mana2>PCE LoX2> SegaCD pics [dont know the name of that game, popful mail?].
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 10/01/2009, 05:04 PM
As an ex-Square fanboy (till I saw teh light)..I still like a few of their games.  You say the game needs to be seen in motion..same could be said of LOX I or II.   The point of the comparison is to show that the "8bit" PCE can hang..and by MANY accounts trounce the "16-bit" heavy hitters.  Considering the SNES  was the "superior" console, it should EASILY wipe the floor with the PCE games.  While Seiken Densetsu 3 looks decent LOX II KILLS it easily...the comparison is more than fair.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: peonpiate on 10/01/2009, 05:16 PM
Ive seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo. Its all subjective though.

I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.


PCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.

Sound ? CD addon yes, Hucard? not horrible but no contest here, Snes has it beat.

Genesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.

It would have been nice to have Mortal kombat 1 or 2 out on the PCE, id like to have seen it for comparison's sake.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: peonpiate on 10/01/2009, 05:19 PM
Actually I guess im a ex-square fanboy aswell. I havnt touched thier shovelware since FF10 and the last time I bought a system solely for thier games was the Ps2 [for 10]. Since 7 thier quality is pretty shit and I dont keep track of it anymore. Thier snes games and FF7 [for the most part] were stellar though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 10/01/2009, 05:35 PM
Quote from: peonpiate on 10/01/2009, 05:16 PMIve seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo. Its all subjective though.

I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.


PCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.

Sound ? CD addon yes, Hucard? not horrible but no contest here, Snes has it beat.

Genesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.

It would have been nice to have Mortal kombat 1 or 2 out on the PCE, id like to have seen it for comparison's sake.
Ahhhhhhh but we compare with the Sega CD as well so the Arcade card should be fair game. ;)  32x..I thought you wanted to HELP your case lol.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/01/2009, 05:55 PM
Quote from: peonpiate on 10/01/2009, 05:16 PMI think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
The Arcade Card adds no extra hardware whatsoever. Unlike the Sega-CD, the Turbo/PCE CD-ROM also does not add anything extra other than allowing CD music to stream off a disc and adpcm for sfx. So really the adpcm is the only upgrade, but the PCE can already do quality sound samples in real game environments. So like the CD discs, the adpcm is only a delivery method and doesn't provide anything the PCE couldn't already do on it's own that the average person could notice.

Not counting the Arcade Card is like not counting any SNES games that are larger than 8 megs. Many SNES games however use extra hardware that is packed into the carts.


QuotePCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.
It doesn't matter how the effect is created, parallax or otherwise it's still the same. The PCE can do all kinds of crazy parallax and other effects that aren't built-in.


QuoteGenesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.
I guess you haven't played enough Genesis games, because the system can do amazing system generated sound/music as well as great single samples, even if the other consoles are better at multiple samples. The Genesis has enough colors to produce amazing graphics for the time, but like parallax effects on the PCE it just has to be designed around the hardware instead of the other way around.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 10/01/2009, 05:59 PM
Quote from: guest on 10/01/2009, 05:55 PMNot counting the Arcade Card is like not counting any SNES games that are larger than 8 megs. Many SNES games however use extra hardware that is packed into the carts.
HERE HERE!!   =D> =D>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/01/2009, 06:08 PM
Quote from: awack on 10/01/2009, 10:39 AMThis was a request to show the difference in colors, tiles and such.
The PCE Bonk games didn't even attempt to use much shading and are in a different style than Super Bonk. Super Air Zonk would be the closest thing that was released commercially to compare. I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: peonpiate on 10/01/2009, 06:37 PM
Im all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 10/01/2009, 06:46 PM
Quote from: peonpiate on 10/01/2009, 06:37 PMIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
Not if the game in question has (sometimes) a LOT more megs for the same game (or similar) and STILL looks inferior on the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/01/2009, 06:47 PM
Quote from: peonpiate on 10/01/2009, 05:16 PMI think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
I've seen this mentioned before on some other forums. This perplexes me. The Arcade Card isn't adding anything new to the PCE except memory. It's equivalent to more/larger cart space. That's what purpose it serves. The SuperGrafx, now that's a hardware upgrade. The 32x, that's a fairly big upgrade (I mean, you get more colors - 32k, two 32bit processors, two new stereo DAC channels, etc). The Arcade Card isn't even equivalent to the SNES addon chips. It's nothing more than larger cart space for CD projects. I think it's perfectly fair game.

QuoteBut the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram.
It could easily do WH2 without the ACD, in a hucard project. The ACD ram is used *as* rom/cart space. It's not attached to vram or anything.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/01/2009, 08:21 PM
                                   blueraven
QuoteThanks, Awack. I've beaten the Sega CD version of this game, which is wonderful, IMHO.
The sega cd version of Popful Mail is at the top of my want list.




                                     Black Tiger
QuoteThe PCE Bonk games didn't even attempt to use much shading and are in a different style than Super Bonk. Super Air Zonk would be the closest thing that was released commercially to compare. I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.
No doubt, the pce bonks use more basic/bold colors where is super bonk uses more subtle colors plus more shading, but too much gradiation or the use of subtle colors for shading can make objects look flat, this isn't the case for super bonk though and yes, Super Air Zonk is definitely the closest, with lots of shading but with more vibrant colors.



QuoteI just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.[/
That would be neat to see, i bet the person who made the request to me would really like to see it as well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/01/2009, 08:41 PM
Quote from: Tom on 10/01/2009, 06:47 PM
Quote from: peonpiate on 10/01/2009, 05:16 PMI think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
I've seen this mentioned before on some other forums. This perplexes me. The Arcade Card isn't adding anything new to the PCE except memory. It's equivalent to more/larger cart space. That's what purpose it serves. The SuperGrafx, now that's a hardware upgrade. The 32x, that's a fairly big upgrade (I mean, you get more colors - 32k, two 32bit processors, two new stereo DAC channels, etc). The Arcade Card isn't even equivalent to the SNES addon chips. It's nothing more than larger cart space for CD projects. I think it's perfectly fair game.
QFT

i had this discussion over and over again in other forums, but peeps just seem not to understand it. so i explanied it like this way. if you would cut out each level of Sapphire and put them each separated on one 20Mbit HuCard, graphically wise it would run on a basic 1987 PC Engine.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/01/2009, 09:26 PM
Quote from: peonpiateIve seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo.
Yeah, no shit. The PCE can crank out one hell of a still shot, but it can't even touch what's going on in a game like Seiken 3. I wish the PCE could do transparencies, or that it had more access at a time to the huge amount of stuff on the CD, but...it doesn't.

QuoteI think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
OK, that's just crazy.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/01/2009, 10:05 PM
Quote from: peonpiateIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
OK I MUST step in here as this is getting a bit too ridiculous for me to let slide.  I swear we had this same argument over on Sega-16.  I wouldn't be surprised if you were that same member, I will have to check the IPs of your posts.  But if you want to compare RAW PCE power to RAW SNES power, then memory is irrelevant.  It doesn't matter if it is an 8 Meg game or a 48 meg game or an Arcade CD.  You saying that MEG count is apples and oranges in comparison to an add-on like the ACD is absolutely preposterous.  IT'S THE SAME THING!  MORE MEMORY!  What DOES matter is if there is any extra hardware helping with the tasks.  Many SNES cartridges have extra chips to help them do certain things.  The argument that was presented over at Sega-16 was that the PCE/TurboGrafx-16 could not do something as awesome as Lords of Thunder on its own.  Why not?  Because the CPU was freed of the task of generating music, so that granted much more power to the graphics and gameplay.  That was the biggest facepalm moment I had ever had, and it is starting to look like it will happen again.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/01/2009, 10:23 PM
Quote from: awack on 10/01/2009, 08:21 PM
QuoteThe PCE Bonk games didn't even attempt to use much shading and are in a different style than Super Bonk. Super Air Zonk would be the closest thing that was released commercially to compare. I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.
No doubt, the pce bonks use more basic/bold colors where is super bonk uses more subtle colors plus more shading, but too much gradiation or the use of subtle colors for shading can make objects look flat, this isn't the case for super bonk though and yes, Super Air Zonk is definitely the closest, with lots of shading but with more vibrant colors.
QuoteI just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.
That would be neat to see, i bet the person who made the request to me would really like to see it as well.
My webspace has been down most of the day so these might not always show up. I just threw this together one night as an example, a lot more detail and shading could be crammed in-

(https://www.superpcenginegrafx.net/img/old_bonk1.png)(https://www.superpcenginegrafx.net/img/new_bonk1.png)

Revenge and Super-

(http://i567.photobucket.com/albums/ss114/bethcongo/BonksRevengeU-090930_1306.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU052-1.png)


Anyways, that mockup uses real PCE colors and the background is well within the colors per tile limits. The character sprites are fairly maxed out, I know that the Chikkun (or whatever) is 15 colors. The only black that is used is for each sprite's eyes.


Quote from: SignOfZeta on 10/01/2009, 09:26 PM
Quote from: peonpiateIve seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo.
Yeah, no shit. The PCE can crank out one hell of a still shot, but it can't even touch what's going on in a game like Seiken 3. I wish the PCE could do transparencies, or that it had more access at a time to the huge amount of stuff on the CD, but...it doesn't.
The PCE can do great looking transparencies with flickering, here's a great example (http://superpcenginegrafx.com/video/x2boss1bgclip.avi) (obviously looks better/perfect in real-time on real hardware). Isn't Seiken Densetsu 3 only 32 megs, why wouldn't 18 megs be enough CD access? What exactly goes on in SD3 that the PCE couldn't even touch?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/01/2009, 10:44 PM
who made that? nooiss!! :shock:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: peonpiate on 10/01/2009, 11:26 PM
Quote from: Joe Redifer on 10/01/2009, 10:05 PM
Quote from: peonpiateIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
OK I MUST step in here as this is getting a bit too ridiculous for me to let slide.  I swear we had this same argument over on Sega-16.  I wouldn't be surprised if you were that same member, I will have to check the IPs of your posts.  But if you want to compare RAW PCE power to RAW SNES power, then memory is irrelevant.  It doesn't matter if it is an 8 Meg game or a 48 meg game or an Arcade CD.  You saying that MEG count is apples and oranges in comparison to an add-on like the ACD is absolutely preposterous.  IT'S THE SAME THING!  MORE MEMORY!  What DOES matter is if there is any extra hardware helping with the tasks.  Many SNES cartridges have extra chips to help them do certain things.  The argument that was presented over at Sega-16 was that the PCE/TurboGrafx-16 could not do something as awesome as Lords of Thunder on its own.  Why not?  Because the CPU was freed of the task of generating music, so that granted much more power to the graphics and gameplay.  That was the biggest facepalm moment I had ever had, and it is starting to look like it will happen again.
My whole point is, with World heroes 2 your comparing not only a CD game to a limited storage SNES game. but your also comparing a game which required the ACD so that it had enough RAM to hold the graghics its displaying since its a CD game.

Thats not a fair comparison at all, regardless if its 'only' more ram...The snes version is running vanilla and unmodified, without the benefit of mass CD storage to store the huge sprites and animations and without the added RAM to quickly access it.

If you want a fair comparison of a fighting game, again its SF2. Its running on a standard Hu-card - just like the SNES version is running on standard SNES hardware. Its also nearly the same meg count as the other versions and is not accessing huge piles of additional sprites from a CD drive [and thats not counting a ACD's extra ram to access it].

And I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits. If there was a SNES CD out there with WH2 on it im sure that version would be far more comparable...Thats why the comparison is irrelevant.

As for my comparisons to a 32x...its only for the $$$ difference. Getting a ACD card is a addon, just as a 32x is. Thats not a straight comparison.

And im not the guy on Sega-16, you can check my IP.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/02/2009, 01:17 AM
there we come the truth a little bit more near. but still, what the PCE shows in any games available (except SGFX), is the pure power from 1987 and in no way more than that. unlike the SFC, MDC etc. which got their technical upgrades like Special DSP FX chipsets built-in the cart (SFC) or even a complete revised hardware with lots of extrachipsets (MCD), to accelerate grafx power and such. regarding the fact, that the PCE is anyway by far the oldest hardware, it is even more astonish what that lil' brick can perform.

the big misbelief:

all world thinks, that the PCE is THE system which got the largest upgrades in history of videogames. but the truth is, it got NOTHING. nothing means in terms of graphic acceleration and output power. all the upgrades are just limited to cosmetics and storage add-ons.

so all what you can see going on the screen is still done with the same power it was handed to it back at its birth on 30th October 1987.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/02/2009, 01:23 AM
Tatsujin ftmfw

 :dance:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/02/2009, 01:59 AM
Quote from: guest on 10/02/2009, 01:23 AMftmfw
lulz, internet knows no limit when it comes to urban slangs.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/02/2009, 02:56 AM
OTPCE
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/02/2009, 07:28 AM
I'm sure Pionpiate and Guyome are the same person :p
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/02/2009, 08:12 AM
Quote from: shubibiman on 10/02/2009, 07:28 AMI'm sure Pionpiate and Guyome are the same person :p
I know you're joking, but I really don't want to alienate peonpiate since he/she just got here.

QuoteThats not a fair comparison at all, regardless if its 'only' more ram...The snes version is running vanilla and unmodified, without the benefit of mass CD storage to store the huge sprites and animations and without the added RAM to quickly access it.
You say, but it's really has nothing to do with RAM. Not in the context you're thinking. It's cart space. The ACD RAM can't be access like normal RAM/ROM. It's basically just used/treated as sequential storage device for reading from memory. It's not more WORK ram or that sort of thing. The way it's designed, you don't read/write to it like normal for a console or a computer. Like I said, it's directly equivalent of a larger cart ROM. And from that perspective, it's totally fair to compare. The PCE has a better hardware arrangement for doing BG's with more non-repeating tiles than the SNES. This shows in the FF:Special comparison screens shots. This in the WH2 comparison screen shots. That Arcade Card doesn't effect the BG's because all the tiles are already loaded in VRAM. And by comparison, those stage BGs take up next to nothing compared to all the sprite frames of animation.

QuoteAnd I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits.
Well, you're only limited by the size of the rom. The SNES *technically* can handle up to a 90+meg cart size without a mapper. The PCE can also handle up to that size with just a simple mapper. There's nothing to say neither could have used larger cart sizes than that. The systems themselves aren't *limited* to small carts. But the point is, WH2 would look the same on hucard given a large enough mapper. I.e. the ACD setup gives no speed or special graphical advantage. It doesn't allow you to display larger sprites, or more colors, or give the system a speed increase. What did do though, was allow the PCE CD system to be *competitive* with the growing cart sizes of the SFC/MD systems. Technically speaking, the 256k of RAM of system card 3.0 (which again, is used as ROM space. Or better termed "cart space") - is really limited in a lot of ways, even if the CD itself can hold hundreds time more than carts. SF2, a simpler fighter engine/game IMO, was completely *not* doable on the system card 3.0. It *had* to be on a hucard project. And guess what? That same hucard *only* has 8k of RAM. So if you're saying that comparing ACD games with SNES cart is unfair, then I'd have to say comparing SNES carts to SCD games is even more unfair. Unfair for the SCD 3.0 games.

 My point is; that ACD doesn't bring to the table what a lot of gamers think. Gamers always willing to *include* the strengths of the SNES: mode 7, mode 1 (3 BG layers), 32k color palette, transparency effects, the snazy SPC sound unit. Not to mention the very common addon chips of SNES carts. And yet... a lot of gamers are *quick* to dismiss the ACD setup of the PCE. Try to classify it as an addon to the likes of the 32x or whatever. Which is utterly ridiculous. Especially from a programming perspective. I've even seen gamers dismiss the System 3.0 CD addon itself, when it tends to show something superior to the competitor/other system. I just don't understand this logic.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/02/2009, 08:30 AM
this thread is so full of PCE awesomeness =D> :overdose:


Quotejust don't understand this logic.
probably they just don't know shit about what they're really talking :idea:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/02/2009, 08:48 AM
(http://i567.photobucket.com/albums/ss114/bethcongo/new_bonk1.png)
Now thats a good looking bonk screenshot, the original Bonk is a bit dated when compared to Revenge,III and super Bonk, an upgrade like this would be great.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 10/02/2009, 09:19 AM
This debate feels so much like 1990.

So according to you, PCE WH looks better because of the ACD card, and ACD is somehow an "unfair" advantage for the PCE.  Even if it is, who really f'n cares?  This isn't some sporting match -- It's just comparisons of stillshots from various systems of the era.

There were shot comparisons of PCE Rondo with against PSX SOTN some threads ago, just for shits and giggles.  No one was crying, "Wahhh. that's not fair!"
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/02/2009, 09:23 AM
I don't have time to make another logical argument right now, so I'll just post this-

/cartspritesm.png /cartspritess.png /cartsprites.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/02/2009, 10:36 AM
Its getting close to that time of year so lets put up a few Magical Chase shots.

(http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-091001_1131_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-091001_1134_1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-091001_1139_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-091001_1154_1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 10/02/2009, 12:33 PM
Quote from: peonpiate on 10/01/2009, 11:26 PMAnd I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits.
If Tom says that a HuCard version could look the same as the Arcade Card version, believe it.  He knows the PCE well and isn't the type to spin yarns to prove some biased point.

Quote from: peonpiate on 10/01/2009, 11:26 PMAs for my comparisons to a 32x...its only for the $$$ difference. Getting a ACD card is a addon, just as a 32x is. Thats not a straight comparison.
That's a specious argument.  You may as well say that it's unfair to compare SNES games to any CD game (the TG-CD was a pricey add-on after all), and it's equally unfair to compare HuCards to the SNES library due to the cost disparity between the two by the time the SNES launched.  :roll:



@ Black Tiger:  Those Bonk screenies are oh so sexy.  Thanks for sharing, but when's Bonk 4 coming out?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/02/2009, 02:28 PM
Quote from: termis on 10/02/2009, 09:19 AMThis debate feels so much like 1990.

So according to you, PCE WH looks better because of the ACD card, and ACD is somehow an "unfair" advantage for the PCE.  Even if it is, who really f'n cares?  This isn't some sporting match -- It's just comparisons of stillshots from various systems of the era.

There were shot comparisons of PCE Rondo with against PSX SOTN some threads ago, just for shits and giggles.  No one was crying, "Wahhh. that's not fair!"
haha. Touché.  :lol:

I'm lovin' this thread though. That Bonk-update screenie looks UBER SEXT.  =P~
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/02/2009, 03:50 PM
Quote from: NecroPhile on 10/02/2009, 12:33 PM@ Black Tiger:  Those Bonk screenies are oh so sexy.  Thanks for sharing, but when's Bonk 4 coming out?
Top men are looking into that possibilty. Top men.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 10/02/2009, 04:19 PM
Quote from: CrackTiger on 10/02/2009, 03:50 PMTop men are looking into that possibilty. Top men.
Ungghhhhhhaaaahhhhhh..... (http://youtu.be/4pXfHLUlZf4)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/02/2009, 05:21 PM
Quote from: awack on 10/02/2009, 08:48 AM(http://i567.photobucket.com/albums/ss114/bethcongo/new_bonk1.png)
Now thats a good looking bonk screenshot, the original Bonk is a bit dated when compared to Revenge,III and super Bonk, an upgrade like this would be great.
Definitely. I could do some... 3-4 layers of parallax on that too with some tricks :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 10/03/2009, 02:33 AM
Quote from: Tom on 10/02/2009, 05:21 PMDefinitely. I could do some... 3-4 layers of parallax on that too with some tricks :D
Oh dear Lord, the second coming of Bonk. Why, it's...

(http://i567.photobucket.com/albums/ss114/bethcongo/new_bonk1.png)(https://junk.tg-16.com/images/buttery_awesome.jpg)

Damn.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/03/2009, 02:41 PM
Sticking with the Halloween theme.....Cotton.


The screen shots are from the first three levels only.

PCE                                               SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/z3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mc2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/z2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mc5.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/z1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mc6.png)


Special fx/animation sprite rips.

                                           PCE 31 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton4.png)

             SNES 10 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/mc1.png)




                                          PCE 17 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton6.png)

            SNES 7 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/mc4-1.png)


PCE fire #1 12 frames, bubble 11 frames, fire #2 13 frames, cloud 18 frames.                                             
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton9.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton10.png)

SNES fire #1 4 frames, bubble 4 frames, fire #2 4 frames, cloud  5 frames.                   
(http://i567.photobucket.com/albums/ss114/bethcongo/mc3.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/03/2009, 03:18 PM
The SNES looks much nicer, more fairytale like. I always thought the PCE graphics were a little rough.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/03/2009, 06:48 PM
But Halloween is about being scared.  The PCE one looks scary and makes me wet my pants just like everything at Halloween does because it is just so scary.  The SNES one makes me feel all warm, fuzzy, secure and safe.

Anyway, we're gonna be sticking with a Halloween theme for a looong time since it is still so damned far away.  Shit, my grocery store started stocking Halloween candy and stuff 3 weeks ago!  Shouldn't we be decorating for Christmas already?  Jesus H Christ (the "H" stands for Hernandez).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/03/2009, 07:53 PM
You know.

I think the whole PCE > everything thing boils down to this:

(https://web.archive.org/web/20100612051419im_/http://hardcoregaming101.net/valis/YUKOJUMP.gif)
(https://web.archive.org/web/20100612050414im_/http://hardcoregaming101.net/valis/valis103.gif) (https://web.archive.org/web/20100612050638im_/http://hardcoregaming101.net/valis/valis102.gif)

Yuko panty tiem.


PCE wins! thats a wrap!  Good show  :dance:


edit: Figures, theyre transparent gifs and the black outline is the transparency.  >_<
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/03/2009, 09:41 PM
Quote from: guestThe PCE can do great looking transparencies with flickering,
Yeah, sort of. It would be more accurate to say that on very rare occasions is does decent transparencies but usually it just does...flickering. The ones you pointed out are particularly nice since they are flickering and cycling, which, off the top of my head, I can't remember seeing a SNES do. Can the SNES do color cycling of hardware transparencies? It seems like it could, but I can't remember seeing it done. My main point though is that the PCE can't do something as simple as, say, a super bomb in Super Metroid. On the surface this may seem "unfair" since the super bomb was clearly inspired by hardware FX built into the SNES (ie: it was "designed around the hardware") but the reality is that there are loads of SNES games with fantastic transparencies that can't be done on the PCE, or at least not as well because that flickering stuff usually looks like total shit. The other big problem is that the PCE can't vary/fade the transparency, just change the rate of flicker, which is extremely un-smooth looking.

QuoteIsn't Seiken Densetsu 3 only 32 megs, why wouldn't 18 megs be enough CD access?
That was me getting side tracked. Since well made original (ie: non-port) Arcade Card titles are hella rare I was thinking in Super CD mode.

QuoteWhat exactly goes on in SD3 that the PCE couldn't even touch?
The scaling and the transparency, mostly. If you can play SD3 and actually believe that a PCE could do anything like a decent port of it, then I guess I can't penetrate your PCE obedience layer. I mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic. I might actually be better in some ways (ie: more animation) but flickering stuff that is supossed to be transparent and pre-rendered animations instead of actual scaling only work in really narrow applications. I currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku. The Square-style "big budget RPG" just goes over better on SNES. Likewise, the more simplistic (in a good way), cinema/redbook/etchie stuff goes over better on PCE. For example, there is a SFC version of Emerald Dragon and I'm sure it makes us all laugh.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/03/2009, 10:16 PM
Quote from: SignOfZeta on 10/03/2009, 09:41 PMThe scaling and the transparency, mostly. If you can play SD3 and actually believe that a PCE could do anything like a decent port of it, then I guess I can't penetrate your PCE obedience layer. I mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic. I might actually be better in some ways (ie: more animation) but flickering stuff that is supossed to be transparent and pre-rendered animations instead of actual scaling only work in really narrow applications. I currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku. The Square-style "big budget RPG" just goes over better on SNES. Likewise, the more simplistic (in a good way), cinema/redbook/etchie stuff goes over better on PCE. For example, there is a SFC version of Emerald Dragon and I'm sure it makes us all laugh.
So... what, are transparencies and scaling 80% of the game experience or something?

QuoteI currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku.
Not to be snide, but obviously you don't. There's nothing in SD3 that can't be done on the PCE per se, minus some eye candy transparencies/etc. There's nothing particular special about the SD3's game engine. Actually, it's typical snes: little-to-average action onscreen (enemies, particle fx), little-to-average frames of animation. It's about the presentation and high production value of the story/layout/design/etc that are expected of Squaresoft. That's what makes it good game. The game has nice graphics, but the PCE got the subpalettes to back that up.


QuoteI mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic.
Yeah, laugh at the port itself - not what the system itself can do. Obviously. It's not like the SNES *couldn't* handle the animation of the PCE port, it's that the port didn't. That's the key. Dracula XX on the SNES isn't an indication of the limitations of the SNES itself. Matter of fact, except for the gameplay difference - the game itself would have been a perfectly fine port/version/reimagined whatever. Even with the loss of animation due to cart constraints.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/03/2009, 10:40 PM
I think aside from the googley eyecandy, SD3 would turn out better on the PCE because of the colors/paletteage.


Plus it'd be super CD, so , hello better music, and cutscenes.


I love SD3 to death but the color choices are dull.  Like Emerald Dragon on SNES did.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 10/03/2009, 10:51 PM
I've mentioned this before, but, Shapeshifter has to have the best transparency I've ever seen on the Turbo, unless my eyes decieve me, it looks flawless.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/04/2009, 01:33 AM
Quote from: TomSo... what, are transparencies and scaling 80% of the game experience or something?
I'd say they are as relevant to gameplay as the superior animation and music in the PCE version of Drac X.

We've all been looking at these Word Heroes comparisons and being very impressed with the PCE version. (IMO Fatal Fury Special is an even better example of the PCE's potential.) Nobody ever poo poo-ed that trend and mentioned that the gameplay is basically identical in all three versions.

This thread is called "PCE, SNES and Genesis, screen comparison" for a reason. We are comparing (not ignoring) the graphics, in case you didn't notice. The C64 could probably give us the identical gameplay experience of SD3, but I don't think it would be as loved of a game if it had crusty-ass C64 graphics. Likewise, Emerald Dragon and Advanced V.G. play just fine on SNES, and I think the Sinclair could give us the same gameplay experience that we get in Snatcher.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/04/2009, 04:09 AM
Quote from: SignOfZeta on 10/03/2009, 09:41 PMMy main point though is that the PCE can't do something as simple as, say, a super bomb in Super Metroid. On the surface this may seem "unfair" since the super bomb was clearly inspired by hardware FX built into the SNES (ie: it was "designed around the hardware") but the reality is that there are loads of SNES games with fantastic transparencies that can't be done on the PCE, or at least not as well because that flickering stuff usually looks like total shit. The other big problem is that the PCE can't vary/fade the transparency, just change the rate of flicker, which is extremely un-smooth looking.
Most transparency effects I've seen in SNES games have been cheap effects to save on space instead of using actual artwork/unique graphics. Same with non 3D terrain Mode 7 effects. The Super Metroid Super Bomb is a good example of something that could be done way better using actual graphics instead of a colored circle.


QuoteThe scaling and the transparency, mostly. If you can play SD3 and actually believe that a PCE could do anything like a decent port of it, then I guess I can't penetrate your PCE obedience layer.
I haven't actually played through SD3, I've only seen lots of screen shots and videos. For years I thought that it was supposed to be an unbelievable game visually (until I got to watch decent gameplay videos). Although it looks very nice for what it is, it suffers from Square SNES cart game weaknesses. The 3D map wouldn't be done the same on PCE, which would be fine by me since I'm not a fan of 360 degree world maps for RPGs. Otherwise the only scaling effects I saw were the weakest visuals in the game and were essentially non-graphic substitutes for real spell effect artwork.

The transparencies seem to be almost exclusively made up of full screen color tinting, which is easy to do without hardware transparency effects (I believe that Lunar EB Sega-CD does them with color cycling). Blood Gear actual does a superior version of background color tinting. When the background is lit up by red lights, hidden details emerge with unique art where shadows once were.


QuoteI mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic. I might actually be better in some ways (ie: more animation) but flickering stuff that is supossed to be transparent and pre-rendered animations instead of actual scaling only work in really narrow applications.
It's the scaling effects that are pathetic and need to be replaced by actual artwork with animation. Pretty much every scene I've seen of the game would look better if done different. It's not even about SNES vs PCE, it's really a case of Square-cart-game vs removing overall storage restrictions and bad Square habits. SD3 could look so much better on SNES too (and yes even on Genesis/Sega-CD).


QuoteI currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku. The Square-style "big budget RPG" just goes over better on SNES. Likewise, the more simplistic (in a good way), cinema/redbook/etchie stuff goes over better on PCE. For example, there is a SFC version of Emerald Dragon and I'm sure it makes us all laugh.
It's still just tiles and sprites. You can port them all over across the 16-bit consoles. Even if Square SNES games had made better use of Mode 7 and transparencies, there are always different things that could be substituted that may or may not better suit other hardware. But for what was actually released, pretty much every spell in Square SNES RPGs would look better on any 16-bit console if redone. Also, compare the second stage boss of Forgotten Worlds for Genesis and Turbo/PCE to see what a difference balls as limbs makes.

Any limitations of the SNES Emerald Dragon wouldn't be a result of the hardware, just as Drac XX wasn't butchered because the SNES couldn't handle it.


Quote from: SignOfZeta on 10/04/2009, 01:33 AM
Quote from: TomSo... what, are transparencies and scaling 80% of the game experience or something?
I'd say they are as relevant to gameplay as the superior animation and music in the PCE version of Drac X.
The gameplay in Drac XX is broken for reasons separate from the aesthetics, but to combine your point with Tom's-

Are transparencies and scaling 80% of the aesthetic experience or something?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/04/2009, 06:05 AM
I'm not at all surprised that this conversation has been distilled to this:

"The PCE can't do transparencies."

"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."

"Well, those look like shit."

"Well, I never liked real transparencies anyway. They are cheap."

The perfect defense of a console's inability to do something; "I never liked that anyway".

While you may have preferred actual animation to a Metroid super bomb, the reality is that most people thought that was cool as hell when they saw it. Sure, its not critical to gameplay, but it is somewhat intertwined. The main use of a super bomb is to reveal breakable blocks or hidden items, and the way the circle expands out does this in a way where...well, I'm not sure it would be as cool with animations. Would the smoke and fire obscure the items the bomb would reveal until they disappeared? It wouldn't have the same "reveal" to it. I mean, if George Lucas made Star Wars with a 16mm camera, used black and white film, and paper airplanes flung through the air instead of state of the art models, would it be as good of a movie? Considering the plot is weak I'd say it wouldn't be as valuable of an artistic contribution. Does this mean that it was crap all along, and the FX were just blinding us? Maybe so, but it doesn't change the fact that nobody would have given a shit about the series if it wasn't (for the time) cutting edge. Would Citizen Cane be the same if it were shot on a PXL2000?

As for Mode 7, I seem to remember Super Mario Kart outselling virtually every PCE racing game ever made combined (do not take that literally) so while Mode 7 is "cheap and tacky" to hard core PCE fans, the reality is that it allowed for a gameplay mechanic that obliterated all the Pole Position/Outrun systems that had been in use since Night Driver when the power (and expertise) didn't exists to do polygons in a usable manor on home consoles. Mario Kart was vastly more playable and competitive than any racing game ever made up until that point, and its very nature simply cannot be duplicated on PCE because it had you actually moving around a map, instead of just showing you an animation of what might be a single point of view from what might be a map. SMK was to racing what SFII was to fighting games. In fact, Super Mario Kart easily remained the best/only competitive home racing experience until Ridge Racer was released for PS, and that required two consoles and...still wasn't as fun...but I digress. Now, I'm not saying that Mode 7 alone made SMK what it was (Mode 7 made several lesser racing games go) but it was essential, and it cannot be duplicated on PCE.

I'm sure you probably think that Chase H.Q. or Outrun are just as great at being skill intensive two player racing games. I might point out that they are single player. This is where you will say that multi-player racing is a tacky cheat anyway. So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so fuck it. I might as well be arguing global warming on the 700 Club's blog.

Here's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much, and if they had you wouldn't be arguing against them...or if you were, you'd be doing it on a Mega Drive forum. If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/04/2009, 07:18 AM
always loved how the clouds disappearing in the PCE port.looks even more fantastic than in the arcade version!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/04/2009, 10:07 AM
Posts are getting too long here. Can't be "#^+!& reading everything ^^
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/04/2009, 12:07 PM
Quote from: SignOfZeta on 10/04/2009, 06:05 AMI'm not at all surprised that this conversation has been distilled to this:

"The PCE can't do transparencies."

"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."

"Well, those look like shit."

"Well, I never liked real transparencies anyway. They are cheap."

The perfect defense of a console's inability to do something; "I never liked that anyway".
First of all my point is that there isn't just "hardware effects" and "nothing". The PCE can do all kinds of transparency effects and like I said, the flicker style is only one way (which looks perfect when done right). And just because the SNES can do one type of transparency effect through hardware, it isn't without its own limitations.

Too often SNES games use transparencies just for the sake of it or as a substitute for original graphics art and Square was one of the worst offenders. I've never said that I don't like "real" transparencies, in fact I said that there is so such thing. Cheap transparency effects are cheap.

The effect isn't even a transparency in most cases, really the transparency is being used to depict the effect and there are many ways to achieve an effect. It's when people lose sight of this that games wind up with transparencies for the sake of transparencies.

QuoteWhile you may have preferred actual animation to a Metroid super bomb, the reality is that most people thought that was cool as hell when they saw it. Sure, its not critical to gameplay, but it is somewhat intertwined. The main use of a super bomb is to reveal breakable blocks or hidden items, and the way the circle expands out does this in a way where...well, I'm not sure it would be as cool with animations. Would the smoke and fire obscure the items the bomb would reveal until they disappeared? It wouldn't have the same "reveal" to it.
I won't go into theoretical substitutes right now, but the same effect could be done the way that Vasteel does a transparent layer. It may look like crap to you, but the reality is that most people thought that was cool as hell when they saw it. But instead of a single color circle, it could use detailed tile art.


QuoteAs for Mode 7, I seem to remember Super Mario Kart outselling virtually every PCE racing game ever made combined (do not take that literally) so while Mode 7 is "cheap and tacky" to hard core PCE fans, the reality is that it allowed for a gameplay mechanic that obliterated all the Pole Position/Outrun systems that had been in use since Night Driver when the power (and expertise) didn't exists to do polygons in a usable manor on home consoles. Mario Kart was vastly more playable and competitive than any racing game ever made up until that point, and its very nature simply cannot be duplicated on PCE because it had you actually moving around a map, instead of just showing you an animation of what might be a single point of view from what might be a map. SMK was to racing what SFII was to fighting games. In fact, Super Mario Kart easily remained the best/only competitive home racing experience until Ridge Racer was released for PS, and that required two consoles and...still wasn't as fun...but I digress. Now, I'm not saying that Mode 7 alone made SMK what it was (Mode 7 made several lesser racing games go) but it was essential, and it cannot be duplicated on PCE.
This is why I made the distinction between pseudo 3D environments and abstract pixely shapes. It's just like when later consoles use 3D graphics for 2D gameplay vs 3D graphics used for 3D gameplay. But even the SNES couldn't do SMK and required extra hardware added into the cart.


QuoteI'm sure you probably think that Chase H.Q. or Outrun are just as great at being skill intensive two player racing games. I might point out that they are single player. This is where you will say that multi-player racing is a tacky cheat anyway. So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so fuck it. I might as well be arguing global warming on the 700 Club's blog.
I'm not a fan of racing games, but I had a lot of fun with Final Lap Twin. But Even spit screen in that style of racing game isn't the same as games with 360 movement like SMK.


QuoteHere's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much, and if they had you wouldn't be arguing against them...or if you were, you'd be doing it on a Mega Drive forum. If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.
PCE developers didn't even know what the PCE could already do. Every developer who knew so many tricks still seemed clueless for others. If the PCE had had Mode 7 and transparencies, the CD games would look much different than SNES cart games. They'd be used when necessary much more and as filler much less.

I don't know anyone else who finds the flicker style transparencies in the LoX games to be "spazzy".



EDIT:

A couple things I keep forgetting to mention.

Most SNES games use "spazzy" flicker transparencies because 1: they look fine and 2: the SNES "hardware" transparencies have restrictions.


Quote from: SignOfZeta on 10/04/2009, 06:05 AMSo, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so fuck it. I might as well be arguing global warming on the 700 Club's blog.
This thread was simply comparing screens of released versions as-is. peonpiate was the one who, whether he understood or not what we were comparing, had to tell us how unfair it is to look at screen shots.

There are only a few people here who ridicule some of the weaker versions of games. If you'd been reading all along you'd know that those same people make fun of weak PCE ports as much as or more than those on other consoles. Bonk 3 CD and Golden Axe are a couple recent examples.

You were the one who sat back and only contributed this much to the discussion once you felt that the SNES' supremacy was being questioned. At the same time you're calling everyone else blind fanboys.

The only reason awack compares things like animation sometimes is to show some of the strengths of some PCE games, since the gaming community overall has been perpetuating stereotypes that the PCE can't touch [insert preffered rival console].
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/04/2009, 04:47 PM
Splatter House/Splatter House 2, first few levels.


PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1602_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1603.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1610.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1608_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_020.gif)



PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1552.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1609_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_005.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/04/2009, 05:09 PM
Quote from: SignOfZeta on 10/04/2009, 06:05 AMI'm not at all surprised that this conversation has been distilled to this:

"The PCE can't do transparencies."

"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."

"Well, those look like shit."

"Well, I never liked real transparencies anyway. They are cheap."

The perfect defense of a console's inability to do something; "I never liked that anyway".
Wow. THAT's how you perceived people on this this forum? O_o

 I don't know of anyone on here that hates transparency effects. They are often beautiful. But the point is that they aren't necessary like 98% of the time. SNES developers *did* over use them. Compare SNES lib to any PS/Saturn or even later generation when it comes to transparent layers. SNES games are often guilty of using transparency effects as a crutch - IMO. Similar to the Megadrive developers over use of scrolls. It's pretty much the only effect it has and developers over use it. So much so that I've seen gamers post that the Genesis/Megadrive has "better" multi-scroll capabilities than the SNES. Which is ridiculous. SNES has more scroll layers/tilemaps, options, and a better system for handling them.

 Mode 7. Yes, racers really did benefit from it - *but* beyond that it mostly force/gimmicky. Hell, look at SD3 with magic effects that 'emulate' mode 7's blockiness, but it's not even mode 7. It's just transparency layer with cell sized pixels. And it looks like ass. Yay! Looking like ass ftw!

QuoteIt wouldn't have the same "reveal" to it. I mean, if George Lucas made Star Wars with a 16mm camera, used black and white film, and paper airplanes flung through the air instead of state of the art models, would it be as good of a movie? Considering the plot is weak I'd say it wouldn't be as valuable of an artistic contribution. Does this mean that it was crap all along, and the FX were just blinding us? Maybe so, but it doesn't change the fact that nobody would have given a shit about the series if it wasn't (for the time) cutting edge. Would Citizen Cane be the same if it were shot on a PXL2000?
You're saying the PCE is black and white 16mm and to the SNES color 35mm!? That huge of a difference. Are you that retarded or just a fan of piss poor analogies?

QuoteHere's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much
Actually, the PCE is capable of quite a few cool tricks and yet barely used by any developers and some were never used.

QuoteI might as well be arguing global warming on the 700 Club's blog.
You're also the same person who didn't believe me that you can do transparency effects on the SGX similar to the SNES - even though I had written demos showing it. Eventually, you decided you were just going to take "my word for it". You have this attitude/view of the PCE and have already made up your mind as to what the PCE can and can't do. And no one is going to tell you different, what's equates to a 'magnitude of difference' on your scale, and just how 'important' these *lacking* features of the PCE are to the gaming experience.  Yeah... 700 club is right.

QuoteIf the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.
They definitely would have. But what is this in relation to? SD3 on the PCE? Adding transparency to that LOX level isn't going to change the game.

 For the record, I owned a SNES the day is was release. Played the hell out of it and loved it. Also owned a Genesis in early 1990 and loved it. We were a multi-console family. Actually, I stopped playing my Duo in mid 1995 and only played my SNES in that last half of the year before going on a gaming hiatus. PCE might be my favorite console, but I have love for the SNES and Genesis. The Saturn, PSX, and DC are second rate to these 16bit era consoles. And I still own a SNES, Genesis, PCE. I don't think my view is skewed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 10/04/2009, 11:54 PM
Quote from: awack on 10/04/2009, 04:47 PMSplatter House/Splatter House 2, first few levels.


PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1602_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1603.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1610.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1608_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_020.gif)



PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1552.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1609_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_005.gif)
What no screen shots of splatterhouse on the fm town marty to compare ? Though i would assume that would be unfair since it's closer to the arcade original.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/05/2009, 01:15 AM
I'm partial to the PCE version, because it was the first version I saw back when Splatterhouse came out. The shading looks better, but the colors in the Genny version look brighter.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/05/2009, 01:56 AM
Quote from: TR0N on 10/04/2009, 11:54 PMThough i would assume that would be unfair since it's closer to the arcade original.
it's quasi arcade ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/05/2009, 01:03 PM
Here you have it :

http://www.hardcoregaming101.net/splatterhouse/splatterhouse.htm
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 10/05/2009, 01:54 PM
Quote from: Tom on 10/04/2009, 05:09 PMMode 7. Yes, racers really did benefit from it - *but* beyond that it mostly force/gimmicky. Hell, look at SD3 with magic effects that 'emulate' mode 7's blockiness, but it's not even mode 7. It's just transparency layer with cell sized pixels. And it looks like ass. Yay! Looking like ass ftw!
Win to the nth power, though Zeta logic will translate this to mean that to the PCE has no equal to mode 7, ergo all mode 7 effects are lame.  :roll:

Quote from: Tom on 10/04/2009, 05:09 PMActually, the PCE is capable of quite a few cool tricks and yet barely used by any developers and some were never used.
Pics and videos please.  :D



Quote from: awack on 10/04/2009, 04:47 PMSplatter House/Splatter House 2, first few levels.
I know Splatterhouse is trying to match the arcade, but the brighter colors and better detail of Splatterhouse 2 make the Genny the clear winner of this comparison.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/05/2009, 03:01 PM
Rest of the Splatterhouse screens, the only shot that i didn't take is the last splatterhouse 2 screen, I'm sure thats the last boss.



PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1409.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1414.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_031.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1418.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1421.png) (http://i567.photobucket.com/albums/ss114/bethcongo/splat2-2.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/05/2009, 03:41 PM
Hmm. Hard to say. The Genesis version tries to keep the similar look/style. (Just watched the whole play through of it). I'd have to say Genesis on this one based on the additional detail in the BG. It's more seemless. I like the shading on the PCE version more, but the Genesis version is decent - not too contrast-y. But as for the game itself, the PCE/TG overall. I like the story/bosses/game design/multiple paths/etc of the original over part 2. Some of the bosses in part 2 are kinda lame, especially the last boss. Music is better on the PCE version. Something about it is more edge-y/nervous feeling.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 10/05/2009, 06:04 PM
Both games are grain-city, but Splatterhouse 2 on the Genesis takes graininess to a new level. So based on visuals alone, I'd vote Turbo. But I'd have to actually play S2 to offer any meaningful comparison.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/05/2009, 07:00 PM
Quote from: nat on 10/05/2009, 06:04 PMBoth games are grain-city, but Splatterhouse 2 on the Genesis takes graininess to a new level. So based on visuals alone, I'd vote Turbo. But I'd have to actually play S2 to offer any meaningful comparison.
I agree, Splatterhouse 2 is quite grainy. The original game is pretty classic, so it's hard for me judge objectively.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/05/2009, 07:50 PM
I like the music more on the Turbo.  Some of the screens seem less harsh on the Turbo as well.  I have both games and I guess the original always kind of had a special place for me so I am not the best person to judge.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/05/2009, 09:21 PM
Unlike Twin Cobra which was more or less even, I think that Daisenpu on HuCard is noticeably better looking than the still nice Mega Drive version. I actually like the orange dirt as it is. The HuCard version is closest to the arcade overall for what it's worth. I think that the PCE ports are colored/shaded nicer than the arcade at times. Here are some arcade screens from vgmuseum (http://www.vgmuseum.com/)-

(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_008.gif) (https://www.vgmuseum.com/images/arcade/02/arcade_271_03.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_003.gif) (https://www.vgmuseum.com/images/arcade/02/arcade_271_06.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_015.gif) (https://www.vgmuseum.com/images/arcade/02/arcade_272_12.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_014.gif) (https://www.vgmuseum.com/images/arcade/02/arcade_272_08.png)



Popful Mail SFC has some very nice vibrant colors and great shading, but it's wasted on the painfully repetitive background patterning. In theory LoX 1 repeats pretty quick, but it always looks nice while it's just uncomfortable for me when actually playing Popful Mail. Too bad it couldn't have been a SFC CD game.



Although I wasn't crazy about Cotton back in the day, I've grown to appreciate the visuals in recent years. I quickly mastered it and moved on to other games. Since it only cost me $5 at a time when I was picking up lots of cheap Turbo games, it never had a chance to leave an impression on me the way that most Turbo games did. It didn't help that I also got Magical Chase for the same price at the same time and it could play in my Express.

The SFC version looks pretty good at first, until you start to pay attention to everything. The gaudy colors look like a GBA port of a SNES game. I'm surprised at how similar some of the compared details are.



I only rented Splatterhouse back in the day and have never grown attached to it. It looks much better than I remember in the screen shots. I always thought that the Genesis version was a major leap forward visually, but it now looks like it's more similar in a good way, retaining the gritty style. I prefer the less goofy/cartoony style of the original. Here are a couple arcade screen shots from klov.com-

(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1602_1.png) (https://www.arcade-museum.com/images-game/34/splatterhouse-34330.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1603.png) (https://www.arcade-museum.com/images-game/34/splatterhouse-34331.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/06/2009, 01:45 PM
Strider.

PCE                                               Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CDStriderHiryuuJ-091006_1052.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderUE_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDStriderHiryuuJ-091006_1054_7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderUE_001.gif)


Shadow of the beast.

PCE, running
(http://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091006_1038.png)

Mega Drive, running
(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastJ_000.gif)

Genesis, running
(http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_000-1.gif)

SNES, running
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU000-1.png)



Some more Cotton.


                                                 PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-2.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-1.png)



SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/Marchen_Adventure_Cotton_100_J003.png)




                             signofzeta
QuoteCan the SNES do color cycling of hardware transparencies?
Yes, there is a pretty good example of that during the last boss fight in Chrono Trigger.


I think most people agree that hand drawn animation/effects hold up better than do mode 7 effects, infact, i think there is only one 16bit game(snes,gensis,pce)  who's effects, pixel for pixel are still being used to this day.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/06/2009, 02:20 PM
Strider I'm going to say genesis (*Dodges thrown cars, trashcans, JJ&Jeff Hu-cards, old pizza*). Colors are way brighter.

I have not played the PCE version yet, so I will try to withhold judgment until then.

PCE wins on Cotton & Shadow of teh Beast.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/06/2009, 02:24 PM
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.

I think this is the best TG 16 commercial.
http://youtu.be/w4HGZrwfkdQ
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/06/2009, 04:51 PM
Quote from: awack on 10/06/2009, 02:24 PM
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.

I think this is the best TG 16 commercial.
http://youtu.be/w4HGZrwfkdQ
:lol: Awesome! That's an amazing commercial!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/06/2009, 07:09 PM
Quote from: blueraven on 10/06/2009, 02:20 PMStrider I'm going to say genesis (*Dodges thrown cars, trashcans, JJ&Jeff Hu-cards, old pizza*). Colors are way brighter.

I have not played the PCE version yet, so I will try to withhold judgment until then.

PCE wins on Cotton & Shadow of teh Beast.
It looks better on the genesis to me too,

but it sure as hell plays better on the PCE lol


I demand more shadow of the beast comparisons.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 10/06/2009, 08:02 PM
Ugh, yeah, PCE strider could've been so much more with just a couple minor fixes.  (sprite colors and a few control tweaks)

The redbook audio is frickin awesome though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 10/06/2009, 08:15 PM
Quote from: awack on 10/06/2009, 02:24 PM
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.

I think this is the best TG 16 commercial.
http://youtu.be/w4HGZrwfkdQ
Uh, I thought this was the commercial for Splatterhouse, but, in the description, it clearly says "TV Commercial for Sea World".

What kind of nonsense are you trying to pull Awack, where's the Splatterhouse commercial :D

Arkhan, you really gotta get over your love for Shadow of the Beast, that game is so easy, you just walk to the right, bash down the fortress door, & then ;laksetrjhlaiwehtoiawhsgsdgjklahsd fg  Shadow of the Beast is cool! 8)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/06/2009, 08:24 PM
QuoteUh, I thought this was the commercial for Splatterhouse, but, in the description, it clearly says "TV Commercial for Sea World".

What kind of nonsense are you trying to pull Awack, where's the Splatterhouse commercial
:lol: I don't know if your kidding or being serious.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/06/2009, 09:15 PM
Quote from: ParanoiaDragon on 10/06/2009, 08:15 PM.
Arkhan, you really gotta get over your love for Shadow of the Beast, that game is so easy, you just walk to the right, bash down the fortress door, & then ;laksetrjhlaiwehtoiawhsgsdgjklahsd fg  Shadow of the Beast is cool! 8)
its a great game!  The style of art and the overall theme are really dope! >_<


Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 10/06/2009, 11:39 PM
Quote from: awack on 10/06/2009, 08:24 PM
QuoteUh, I thought this was the commercial for Splatterhouse, but, in the description, it clearly says "TV Commercial for Sea World".

What kind of nonsense are you trying to pull Awack, where's the Splatterhouse commercial
:lol: I don't know if your kidding or being serious.
I'm kidding around, though, if you look in his description, is does say it's a commercial for Sea World!  :lol:

Quote from: guest on 10/06/2009, 09:15 PM
Quote from: ParanoiaDragon on 10/06/2009, 08:15 PM.
Arkhan, you really gotta get over your love for Shadow of the Beast, that game is so easy, you just walk to the right, bash down the fortress door, & then ;laksetrjhlaiwehtoiawhsgsdgjklahsd fg  Shadow of the Beast is cool! 8)
its a great game!  The style of art and the overall theme are really dope! >_<
I know it is, I agree with you, I was just messing, like when I said on IRC that you don't need to go to the left at the begining of the game, & that I just bust down the fortress door :D

BTW, I have another bunch of screens I'd like to see, Slime World(PCE) vs. Slime World (MD) vs. Slime World(Lynx)!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/07/2009, 03:26 AM
I'd like to see those Strider sprites matched up with the arcade version, as the positions are all subtly different.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/07/2009, 04:00 AM
 :shock: OMG, I forgot about the Arcade version.  :shock:

*Has flashback to the Video Arcade at the theater in his hometown*

 :shock:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 10/10/2009, 02:22 PM
Quote from: awack on 10/06/2009, 02:24 PM
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.

I think this is the best TG 16 commercial.
http://youtu.be/w4HGZrwfkdQ
I never saw that aired on television. I wish I had, though!

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/13/2009, 02:57 AM
Bump

http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/13/2009, 04:04 AM
Hi,

I speak English, which is the best language.  I do not benefit from inferior, non-English web pages.

Bye!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/13/2009, 04:50 AM
French is good for you ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/13/2009, 04:56 AM
Quote from: Joe Redifer on 10/13/2009, 04:04 AMHi,

I speak English, which is the best language.  I do not benefit from inferior, non-English web pages.

Bye!
If its the best language, why are all the best games Japanese based?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/13/2009, 09:55 AM
Quote from: shubibiman on 10/13/2009, 02:57 AMBump

http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
Oh my God. I had no idea this shit was so multi-cultural. I want to buy the world a fucking Coke!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 10/13/2009, 10:18 AM
Quote from: shubibiman on 10/13/2009, 02:57 AMBump

http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
" Since everyone knows so well that Coregrafx II has a faster processor than the Coregrafx, etc. ... "  :-s :-s :-s :-s
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/13/2009, 12:10 PM
Quote from: guestIf its the best language, why are all the best games Japanese based?
Ha ha they sure aren't any more.  My, how Japan has fallen in game development.  Anyway, Japanese students are forced to take English in school because it is the best language.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/13/2009, 01:36 PM
Quote from: nectarsis on 10/13/2009, 10:18 AM
Quote from: shubibiman on 10/13/2009, 02:57 AMBump

http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
" Since everyone knows so well that Coregrafx II has a faster processor than the Coregrafx, etc. ... "  :-s :-s :-s :-s
This was just a joke, as many members on these forums DO believe that. Of course I know it's not the case ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/13/2009, 02:00 PM
Quote from: Joe Redifer on 10/13/2009, 12:10 PM
Quote from: Psycho ArkhanIf its the best language, why are all the best games Japanese based?
Ha ha they sure aren't any more.  My, how Japan has fallen in game development.  Anyway, Japanese students are forced to take English in school because it is the best language.
Oh and you're saying English games are better?

like what? ROCK BAND AND HAYLO?   Saying next gen English based games are the best isn't saying much really.  Most next gen games are worthless, unless you count PSP/DS, in which case the Japanese stuff is the only good stuff.

lol.

I think they're forced to take it so Japan is properly equipped to deal with this mess called 'Merica
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/13/2009, 04:16 PM
There are too many things to list, but other than a few reasonable people, those who didn't just say that "everything other than SNES sux -end of discussion" and literally exited the discussion, the rest have such misguided understandings of hardware and how games work that incorrect arguments are replied to with equally incorrect ones and it just snowballs.

I'm pretty sure someone said that it's only fair to compare Mode 7 effects to effects on Mega Drive only in cases where the SNES looks better. :P In general, the die hard SNES fans seem to think that the SNES is capable of any kind of scaling and rotation (Galaxy Force 2 was used an example of what only the SNES could do).

Guyome seems to think that ram = power and that it was the power to render larger sprites and such, not simply additional frames of animation that select Saturn games required a ram cart for.

I like how shubibiman called Guyome on the classic "transparencies only count when they're rendered by hardware" aka "I only count the stuff that makes my favorite console/game/etc look best".

Under 'Genesis pros', it looks like Joel ARRAULT basically said: "It has the arcade feel". Just awesome. 8) He also literally called Guyome on the above mentioned cliche: "In fact the thing with you is that you speak only what suits you at a time "t", possibly obscuring everything else." =D&gt;

Someone should mention that the SuperGrafx Axelay demo includes several additional PCE roms that do the same effect. That Axelay demo could be reproduced identical on PC Engine with the criss-crossed bars merged onto the other layer or possibly appearing to be double layered using animated tiles.

I think that the fact that the topic was "THE SNES game impossible to reproduce on Megadrive" and not "SNES & MD games impossible to reproduce on the other" sums up the intended bias.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/13/2009, 05:26 PM
Quote from: guestOh and you're saying English games are better?

like what? ROCK BAND AND HAYLO?  
Nonono, like Burnout Paradise, Uncharted and the like.  I only have a couple of Japanese-developed games for this generation and I'll be damned if I can remember what they are.

Quote from: guestI think they're forced to take [English] so Japan is properly equipped to deal with this mess called 'Merica
Because we're a force to be reckoned with!  You can't exist in the world without dealing with America!  Anyway since I am not Canadian I cannot read those forums.  Am I the only PCEFX forum member who cannot understand French?  Spanish will soon be America's main language.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/13/2009, 07:47 PM
Quote from: guestOh and you're saying English games are better?

like what? ROCK BAND AND HAYLO?   Saying next gen English based games are the best isn't saying much really.  Most next gen games are worthless, unless you count PSP/DS, in which case the Japanese stuff is the only good stuff.
I think his point was that 15 years ago if you asked anyone what their favorite game was, they would pretty much only answer with something that was Japanese unless it was Madden or a licensed game (and many of the licensed games were also Japanese). Now this is certainly not the case. American games used to be a total fucking joke...a joke that wasn't even funny. I can't think of one NES-era American game that was good, and I can name very few SNES-era ones. There are only a couple of US developed TG-16 games, and they are shit. But now US games are much better, and innovation/charm/sales in Japan has dropped off big-time. The big titles in America are Rock Band, Halo, and GTA whereas they used to be Mario, Sonic, Tekken, Ridge Racer, etc. Now even people in Japan are buying crap like GTA and everyone hates Sonic. Mario games, for some reason, only come out every 5 years or so now.

I don't personally care for much of anything being made these days, certainly not on consoles, but the sad fact is that western developers are at the forefront of the industry, sales-wise, and I can't think of much coming from Japan that I'd recommend as an alternative.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/13/2009, 09:04 PM
Yeah I know, im just bustin his balls.

I personally, and no offense to anyone who is French, cant stand the way it sounds. 

As for modern games, ... bah.    They all suck half the time anymore.  Its always a 50/50 chance anymore.  Uncharted sure did kick ass though.

Hell look at the Wii, in 1995 if anyone said "in 15 years Nintendo's going to have the most worthless game library on the most overrated console ever", people would've slapped the crap out of em.

At least its FINALLY getting past the stupid Wii mote gimmick stage, and real games are appearing.  Boy and His Blob rules.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/13/2009, 10:48 PM
Bustin' my balls is OK and appreciated!

I just think it is interesting how game development has changed.  Japan hasn't offered much recently, though I am impressed with Ninja Gaiden 2 on the PS3.  I wish they would offer more stuff as they usually provide a simpler and more direct approach to gaming.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/13/2009, 10:57 PM
Quote from: Joe Redifer on 10/13/2009, 10:48 PMBustin' my balls is OK and appreciated!

I just think it is interesting how game development has changed.  Japan hasn't offered much recently, though I am impressed with Ninja Gaiden 2 on the PS3.  I wish they would offer more stuff as they usually provide a simpler and more direct approach to gaming.
simpler and more direct = WII

wii do not want to play.

lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 10/14/2009, 02:28 AM
Quote from: SignOfZeta on 10/13/2009, 07:47 PMThere are only a couple of US developed TG-16 games, and they are shit.
Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California.  :roll:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/14/2009, 02:44 AM
Quote from: NecroPhile on 10/14/2009, 02:28 AM
Quote from: SignOfZeta on 10/13/2009, 07:47 PMThere are only a couple of US developed TG-16 games, and they are shit.
Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California.  :roll:
order of the griffon is so excellent.  Its got all the PC goldbox flair without all the crapass load times and manual referencing
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/14/2009, 05:31 AM
Quote from: guest on 10/14/2009, 02:28 AM
Quote from: SignOfZeta on 10/13/2009, 07:47 PMThere are only a couple of US developed TG-16 games, and they are shit.
Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California.  :roll:
I wasn't thinking about DOS/Amiga/Mac ports. There are plenty of decent computer games from the US and Europe from back then and them being ported to a console doesn't really mean that there was a selection decent console developers in the Western world in the 80s. It just means that some of them went for the extra cash of a console port post facto. If I were thinking that way I could add Deja Vu and Day of the Tentacle to the NES side of things.

Either way, if these are the only good American games out of the 700+ games for the TG-16/PCE then it just proves my point.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/14/2009, 07:05 AM
Well all things considered, at the time......

I wonder how much English support was actually given to American coders.


I mean if what they had to work with is anything like what we have now, I can't say I blame em.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/14/2009, 07:19 AM
Actually, no worry if you don't understand French as BT has brilliantly summed up the debate. So here's an update : I'm the winner. Even if Guyome did not clearly admit that HE was talking bullshit, the way he changed in his messages says it all. End of the story.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/14/2009, 01:14 PM
Quote from: SignOfZeta on 10/14/2009, 05:31 AMThere are only a couple of US developed TG-16 games, and they are shit. But now US games are much better, and innovation/charm/sales in Japan has dropped off big-time.


...I wasn't thinking about DOS/Amiga/Mac ports. There are plenty of decent computer games from the US and Europe from back then and them being ported to a console doesn't really mean that there was a selection decent console developers in the Western world in the 80s. It just means that some of them went for the extra cash of a console port post facto. If I were thinking that way I could add Deja Vu and Day of the Tentacle to the NES side of things.

Either way, if these are the only good American games out of the 700+ games for the TG-16/PCE then it just proves my point.
I agree that Japanese developers made the best games and most of the decent ones in general back then. But the TG-16 is a unique experiment that is different than the rest of the North American market at the time. There aren't 700+ TG-16 games, only PCE games. The PCE does have like 100+ (or more?) foreign created games, but that's separate issue (there was a thread on this a couple years ago).

The Turbo doesn't have a limited number of non-Japanese developed games in general or even just good ones for the same reasons as other consoles. It's because there was almost no third party support from the get go. The overall quality is also not the greatest for different reasons. Obviously budgets and resources for games on a dying platform that never took off in the first place being developed by non-major western developers aren't going to be the same as most for Genesis and SNES. Under the circumstances, I'm surprised how well most of them turned out.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/14/2009, 02:03 PM
more pix, less words :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/14/2009, 03:45 PM
Quote from: Tatsujin on 10/14/2009, 02:03 PMmore pix, less words :P
:lol:

OBEY TATS!!  :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/14/2009, 03:49 PM
Quote from: ceti alpha on 10/14/2009, 03:45 PM
Quote from: Tatsujin on 10/14/2009, 02:03 PMmore pix, less words :P
:lol:

OBEY TATS!!  :wink:
/compbabyjo01.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/14/2009, 04:51 PM
Wow. This one is a classic "one of these things ain't like the other". Very minor differences among them. I prefer the Amiga sunflower shading, as well as the cloud-like scorebox, though I don't like how the cloud surrounds the screen on the PC version. Another difference I spot is that the PCE port seems to be missing the bush behind the jack-in-the-box. The only thing the PCE has on the Amiga and the PC ports is that the second bunch of flowers on the plateau don't seem to be wilting like on the other two versions. hehe

I give this one to the Amiga. Better shading and details.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 10/14/2009, 06:52 PM
Arrgh, I've probably ranted about them before, but I can't stand multi-platform PC ports, because they usually build them for the lowest-common-denominator system; in many cases on the PCE, this is the Atari bloody ST, with its 16-colour screens.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 10/15/2009, 01:27 AM
Quote from: guest on 10/13/2009, 09:04 PMI personally, and no offense to anyone who is French, cant stand the way it sounds. 
Unacceptable. Simply unacceptable.

German and the Nordic langauages (and let's throw Dutch in there, too) -- I can see someone disliking them (personally, I like them), but French? French sounds great!

Goddamn! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 10/15/2009, 01:34 AM
Quote from: estebanUnacceptable. Simply unacceptable.
Dude, its Arkhan. He just says shit like that. Basically in every post. He thinks China Warrior is beautiful but the French language is ugly. He's fucking nuts. Don't worry about it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 01:49 AM
Quote from: ceti alpha on 10/14/2009, 04:51 PMWow. This one is a classic "one of these things ain't like the other". Very minor differences among them. I prefer the Amiga sunflower shading, as well as the cloud-like scorebox, though I don't like how the cloud surrounds the screen on the PC version. Another difference I spot is that the PCE port seems to be missing the bush behind the jack-in-the-box. The only thing the PCE has on the Amiga and the PC ports is that the second bunch of flowers on the plateau don't seem to be wilting like on the other two versions. hehe

I give this one to the Amiga. Better shading and details.
Up to jump brings the Amiga one down into the ground hard. :)   Its the bane of platformer games.


Quote from: SignOfZetaDude, its Arkhan. He just says shit like that. Basically in every post. He thinks China Warrior is beautiful but the French language is ugly. He's fucking nuts. Don't worry about it.
:dance: :dance: :dance: :dance: :dance:

my friend Lazare from France talks like Pepe Le Pew at school all the time just to piss me off.   Actually, that dumbass skunk might be most of my issue here...!  #-o

we all like to sit and have our politically incorrect ethnicity insult fests, followed by pizza/air hockey/stuff.

Its kind of neat to be surrounded by tons of 'off the boat' (literally) Europeans with very wacked out senses of humor.   8)   
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 10/15/2009, 02:00 AM
There are a lot of "fob"s here in SoCal too, just not from Europe. Fobs in SoCal = import goodness! :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 10/15/2009, 03:24 AM
Slime World! Slime World! Slime World! Slime World Slime World!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 04:12 AM
that game has simultaneously the most badass, and corniest cover artwork ever
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/15/2009, 04:30 AM
Whether we are French, Canadian or American, let's not forget one thing : OBEY TEH PCE!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/15/2009, 04:45 AM
Quote from: shubibiman on 10/15/2009, 04:30 AMWhether we are French, Canadian or American, let's not forget one thing : OBEY TEH PCE!
Firstly, the French would surely say "Obey Le PC Engine"?

Also, I'm British so I should say "Jolly good show chaps, obey that PC Engine guvnor", before having a cup of tea and putting on my bowler hat.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 05:13 AM
Quote from: guest on 10/15/2009, 04:45 AMAlso, I'm British so I should say "Jolly good show chaps, obey that PC Engine guvnor", before having a cup of tea and putting on my bowler hat.
And since Im American, I say "GIT R DONE!! OBEY THE PC ENGINE!" and wack down a few beers and put on my trucker cap.  Right? :D

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/15/2009, 05:14 AM
No, we'd rather say "Obéissez à la PC Engine" while picking our nose and having a glass of red wine (Burgundy of course).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/15/2009, 05:28 AM
Quote from: Psycho Arkhan on 10/15/2009, 05:13 AM
Quote from: guest on 10/15/2009, 04:45 AMAlso, I'm British so I should say "Jolly good show chaps, obey that PC Engine guvnor", before having a cup of tea and putting on my bowler hat.
And since Im American, I say "GIT R DONE!! OBEY THE PC ENGINE!" and wack down a few beers and put on my trucker cap.  Right? :D
No, being American you'd refuse to believe that anything outside your country has any importance so you'd say "OBEY THE TURBOGRAFX-16 AND KEITH COURAGE RULEZ"  :D

Quote from: shubibiman on 10/15/2009, 05:14 AMNo, we'd rather say "Obéissez à la PC Engine" while picking our nose and having a glass of red wine (Burgundy of course).
While wearing a beret and a string of onions around your neck of course?


Are we moving into dangerous territory here?  :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 05:57 AM
Quote from: guest on 10/15/2009, 05:28 AMNo, being American you'd refuse to believe that anything outside your country has any importance so you'd say "OBEY THE TURBOGRAFX-16 AND KEITH COURAGE RULEZ"  :D
LOL  OBEY TURBOGRAFX OR YER A TERR'IST
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/15/2009, 12:04 PM
The Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/15/2009, 02:49 PM
Quote from: Tomftw!
Congrats on your victory!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 03:00 PM
Quote from: Tom on 10/15/2009, 12:04 PMThe Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
what the piss is a merovingian.

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/15/2009, 03:58 PM
Quote from: guest on 10/15/2009, 03:00 PM
Quote from: Tom on 10/15/2009, 12:04 PMThe Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
what the piss is a merovingian.
You mean who. He's an exile from the original days of the system. He also harbors and employs other rouge/exiles. He's a firm believer in causality and that free will is pretty much made null be the choices of individuals made before hand. He was in possession of an exiled program known as the key master. Who later escaped, but died during the process. AFIAK, he's still employs/controls the train master though (who has access/transportation to the main server and remote locations) - as well as many other rouge and exiled programs. The Merovingian. AKA, the Frenchman.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/15/2009, 04:20 PM
Quote from: Psycho Arkhan on 10/15/2009, 03:00 PM
Quote from: Tom on 10/15/2009, 12:04 PMThe Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
what the piss is a merovingian.
He's the boring bit in the Matrix series.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/15/2009, 08:28 PM
Oh, so parts 2 and 3?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/15/2009, 09:55 PM
Quote from: Joe Redifer on 10/15/2009, 08:28 PMOh, so parts 2 and 3?
haha. You took the words right outta my mouth.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/15/2009, 09:57 PM
Man. here i thought i was missing out on something good!

:-D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/17/2009, 05:06 AM
Enemy and boss sprites, the only one missing is Death.

Dracula XX, 26 enemy sprites and 9 boss sprites.
Rondo, 55 enemy sprites and 22 boss sprites.


                                             pc engine
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0910.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-154.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-155.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-153.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-156.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-157.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-158.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-159.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-160.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-161.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-166.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-165.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-167.png)

                             pc engine and snes bull
                           (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJkk.png)




                                                snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zzzz.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zzz.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zz.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183z.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ005-2.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/17/2009, 08:50 AM
LOL that SNES bull looks so stupid.   Those are awful color choices
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/17/2009, 02:44 PM
Really no comparison. The PC Engine is a few cuts above the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/17/2009, 05:09 PM
QuoteSlime World! Slime World! Slime World! Slime World Slime World!
Thats one game that i don't have, i should probably pick it up though.


QuoteI demand more shadow of the beast comparisons.
Here are a few.


pce                                                genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091009_1303.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091009_1307_2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_005.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/17/2009, 05:18 PM
Wow, this is a pretty cut-and-dry case. The PCE has a better color palette and uses a whole lot more than shades of purple.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/17/2009, 08:47 PM
Brandish.

pce                                               snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_2040.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_1955.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_2007_1-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU003.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/17/2009, 09:19 PM
The PCE stands on the edge of a cliff looking down on the tiny SNES Brandish.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/17/2009, 09:19 PM
The PCE sure looks better, but why is so much of the screen devoted to the GUI?  I have noticed this in many PCE games... the actual game-playing portion is just so tiny.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/17/2009, 09:21 PM
Haha, yeah. The heads up display on the right hand side and textures that don't look like Windows 3.1 did it for me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 10/18/2009, 12:05 AM
Quote from: Joe Redifer on 10/17/2009, 09:19 PMThe PCE sure looks better, but why is so much of the screen devoted to the GUI?  I have noticed this in many PCE games... the actual game-playing portion is just so tiny.
I think that nine times out of ten it's carried over from a computer port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/18/2009, 04:52 AM
I thought that SNES one was the Master System at first. They are very un-SNES-like colours.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 10/18/2009, 01:34 PM
Quote from: guest on 10/18/2009, 12:05 AM
Quote from: Joe Redifer on 10/17/2009, 09:19 PMThe PCE sure looks better, but why is so much of the screen devoted to the GUI?  I have noticed this in many PCE games... the actual game-playing portion is just so tiny.
I think that nine times out of ten it's carried over from a computer port.
Yup. And Brandish is originally a PC game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/19/2009, 06:18 AM
i roflcoptered at that Brandish comparison so hard, because if you think it looks bad in screens, the actual game on a TV is worse


I actually LIKE the gui's being all in yo' face.

Vay especially.  I dont even know WHY i like guis.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/19/2009, 06:51 AM
i think, they both don't look good enough to animate me for a play. but sure, the PCE is le winner!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 10/19/2009, 09:20 AM
I like the graphics of the PCE version better, but I don't like the frame. Also, the shop in the SNES version looks nicer. (the SNES is good at that: making pretty pictures that never, ever move)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/19/2009, 11:18 PM
Atomic Robo Kid.

PCE                                                GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_027.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_030.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/19/2009, 11:24 PM
as hard as it is to say, but ARK is le better on the MD :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/20/2009, 12:48 AM
Yeah, the Genesis/MD one wins here, though the PCE version certainly isn't bad.  Such great artwork for such an uninteresting (to me) game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 10/20/2009, 12:54 AM
I like the bosses better in the PCE version, But the MD gets the rest.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/20/2009, 01:45 AM
I definitely have to give it up to the Genny, here. I just like the style of the Genny more on this one. Again, it's not that the PCE is bad, by any means, but looks to be better stylized on the Genny.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/20/2009, 01:48 AM
Quote from: Joe Redifer on 10/20/2009, 12:48 AMSuch great artwork for such an uninteresting (to me) game.
why is it uninteressting to you? i always appreciated the UPL style very much. very unique and special. my fav games still is mutant nights, but which never saw a home port. UPL was a great lil' unique company.

anyway i have both ARK at home :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 10/20/2009, 01:49 AM
For me, it goes back n forth.  Sometimes I like the color choices on the MD more, also, I think the MD version has paralax thruout the game.  However, the PCE version doesn't have the bar at the top partially blocking the view, & some colors do look better on the PCE, & some of the bosses look better as well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/20/2009, 01:59 AM
the pce also has lots of parallax, or lets say that pce h-sync'd line fake parallax what ever.

i agree that the PCE has also its better locations. but overall its the MDs win. also it is more near to the aracde.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 10/20/2009, 03:50 AM
Very different ports and as PD said, it goes back n forth for me too but the Megadrive version is the winner here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/20/2009, 04:18 AM
Quote from: Tatsujinwhy is it uninteressting to you?
I remember renting it and being bored out of my skull.  However if it had better music and sound I might have given it more of a chance.  Bad music and sound can really throw me out of a game.  I don't recall if the music/sound was bad, but it probably was.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/20/2009, 07:37 AM
i liked the musics quite, especially the boss theme is adrenaline pure! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 10/20/2009, 12:49 PM
The music can be a bit tinkly, but I love the tune that I used on my gameplay video (http://youtu.be/SOQkFA4379A). The tune when you complete it is great too if I remember rightly.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/20/2009, 10:17 PM
Thunder Blade/Super Thunder Blade.
PC EngineSega Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_012.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/20/2009, 10:30 PM
i was a huge thunderblade fan back in the arcades and even loved the c64 port.

unfortunately both, the pce and md version are huge disappointing in several aspects. very choppy 3D scrolling and they even managed to destroy the overhead section.

while in the arcade overhead levels, you could zoom up and down, in the pce & md you can't and even the static scrolling was choppy as hell (hey, even the c64 version could do the zoom thing).

http://youtu.be/36WQnnX_rQs

at least the pce is getting some extra credits for beiing way more arcade accurate than the md one is.

it's a shame, they coulnd't put in the same effort as they did for after burner II.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/20/2009, 11:27 PM
You got me watching youtube videos of Thunderblade(arcade) and noticed i was close to the end so i went ahead and took shots of the last boss. I also noticed that the quality gap between the arcade and the pce and genesis ports is huge.
PC EngineSega Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_023.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/20/2009, 11:31 PM
here also a cool site with various versions in comparation: http://www.hardcoregaming101.net/thunderblade/thunderblade.htm

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/20/2009, 11:49 PM
I think the PCE wins slightly here for being more faithful.  Neither game harnesses the sheer power that either system is capable enough.  If more MEGA POWER was added, it could be much better.  Maybe if the Turbo version was on the Arcade Card CD with music by Lady Gaga!!!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/21/2009, 04:34 PM
Quote from: Joe Redifer on 10/20/2009, 11:49 PMI think the PCE wins slightly here for being more faithful.  Neither game harnesses the sheer power that either system is capable enough.  If more MEGA POWER was added, it could be much better.  Maybe if the Turbo version was on the Arcade Card CD with music by Lady Gaga!!!!
lol. MEGA POWER!! I love it.  :lol:

Of course, the X68K Thunder Blade looks to be top notch.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 10/29/2009, 08:02 AM
Slime World, i got the pce shot from pc engine software bible, ill probably buy this game soon and take a few more shots.
PC EngineSega Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/Slime_World_04.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ToddsAdventuresinSlimeWorldU_002.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/29/2009, 09:29 AM
This is like night and day. Did the developers just not bother trying with the Genesis port?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 10/29/2009, 10:34 AM
i always hated the lack of nice HUD on the genesis one, and now when you stick it next to the pce one its even worse.

theres that HUGE wasted area of space.  WHYYYYYY didnt they put something there.  #-o
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 10/29/2009, 10:39 AM
The developers definitely phoned that one in.  I don't think the Genesis version can be favorably compared to even the Lynx version, which is pretty sad considering the color limitations of the Lynx.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 10/29/2009, 06:34 PM
The problem with the PCE port is that is moves verrrry slowly, even compared to the Lynx original.  How's the Genesis version in that respect?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 10/29/2009, 06:47 PM
That's true, the Genesis looks like a horrible Master System game, if that.  How did they think even one person would buy something like that when they were showing pictures of it in the magazines?  The NES can do better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 10/29/2009, 08:14 PM
Quote from: Joe Redifer on 10/29/2009, 06:47 PMThat's true, the Genesis looks like a horrible Master System game, if that.  How did they think even one person would buy something like that when they were showing pictures of it in the magazines?  The NES can do better.
Yeah, it almost has a C64 quality.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 10/30/2009, 12:55 AM
Quote from: awack on 10/29/2009, 08:02 AMill probably buy this game soon and take a few more shots.
don't buy it. it's ubercrap and almost unplayable. just buy it in case you go for every pce game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 10/31/2009, 11:38 AM
Quote from: Tatsujin on 10/30/2009, 12:55 AM
Quote from: awack on 10/29/2009, 08:02 AMill probably buy this game soon and take a few more shots.
don't buy it. it's ubercrap and almost unplayable. just buy it in case you go for every pce game.
The RedBook soundtrack has a few moments to appreciate. I don't think everyone will love it, but it is certainly one of the game's only positive attributes :).

Todd's Adventures in Slime World (Red Book Soundtrack)
http://junk.tg-16.com/audio/Slime_World/Slime_World_01.mp3
Track 01 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_01.mp3) -- "Come on!" 80's voice samples. Later in the track, you get treated to some synth sax!
http://junk.tg-16.com/audio/Slime_World/Slime_World_02.mp3
Track 02 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_02.mp3) -- I dig the piano/percussion in the background.
http://junk.tg-16.com/audio/Slime_World/Slime_World_03.mp3
Track 03 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_03.mp3) -- Hmm, there's a bit of an Egyptian/Middle Eastern/Asian flavor to this one that is nice, because it is subtle and doesn't get cloying.
http://junk.tg-16.com/audio/Slime_World/Slime_World_04.mp3
Track 04 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_04.mp3) -- (My favorite).  This track starts off as a freestyle (latin freestyle) song, goes into some synth leads that could be from Valis II (which is a good thing). For me, this is a match made in heaven. I just wish the song was longer.
http://junk.tg-16.com/audio/Slime_World/Slime_World_05.mp3
Track 05 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_05.mp3) -- This is whimsical, catchy, upbeat (yes, they threw a voice sample in there).
http://junk.tg-16.com/audio/Slime_World/Slime_World_06.mp3
Track 06 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_06.mp3) -- "The sound is serious!" More obligatory 80's voice samples, driven almost completely by funky bassline/percussion.
http://junk.tg-16.com/audio/Slime_World/Slime_World_07.mp3
Track 07 (mp3) (https://junk.tg-16.com/audio/Slime_World/Slime_World_07.mp3) -- This track prematurely ends, never really develops a personality of its own.

Depending on your taste in tea, you'll find some good stuff here. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/19/2009, 08:15 PM
Doraemon, CD vs HuCard.

CDHuCard
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-020.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-027.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/19/2009, 08:25 PM
man the CD one doesn't even look like they COULDNT do it on the Hucard.  It looks like they were just lazy and or wanted to promote the CD game instead.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/19/2009, 08:27 PM
Quote from: guest on 11/19/2009, 08:25 PMman the CD one doesn't even look like they COULDNT do it on the Hucard.  It looks like they were just lazy and or wanted to promote the CD game instead.
lol.. my very same thoughts :lol:
but cool comparison. have both games, but never played them intesive nuff to check the differences. what i remember is, that the cd also uses PSG instead of redbook, iirc.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/19/2009, 08:42 PM
LOL. so it uses HuCard capable stuff entirely!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 11/20/2009, 01:11 PM
I thought they were 2 different games. That's silly from Hudson.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/20/2009, 09:18 PM
Aight, im just going to finish doraemon for now.
CDHuCard
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-043.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-042.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-041.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-033.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-029.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-045.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 11/20/2009, 09:32 PM
I wonder why they would bother building two sets of graphics... especially for such a droll game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/20/2009, 10:13 PM
Quote from: Joe Redifer on 11/20/2009, 09:32 PMI wonder why they would bother building two sets of graphics... especially for such a droll game.
that rightly is a good question. hmm  :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/20/2009, 10:27 PM
probably to make it seem like the CD version was superior to increase sales.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 11/21/2009, 04:51 AM
Or maybe because Doraemon is soooo popular in Japan that nobody would care about the game being droll.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 11/21/2009, 02:10 PM
What's the release dates for both games? Maybe they decided to upgrade the CD port after the release finished development of the huey?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/21/2009, 02:13 PM
I guess if I ever buy this game it will be the CD port, but will I ever actually buy this game?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/21/2009, 02:14 PM
huey 12/06/1991 (¥5800)
SCD 05/29/1992 (¥4900)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/21/2009, 03:04 PM
Quote from: Tatsujin on 11/21/2009, 02:14 PMhuey 12/06/1991 (¥5800)
SCD 05/29/1992 (¥4900)
...or not...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/21/2009, 09:52 PM
so the SCD came out 5 months later, looked better, and was CHEAPER?

uhhhhhhhhhh  ](*,) ](*,) ](*,) ](*,) ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 11/21/2009, 10:35 PM
There is no such thing as too much Doraemon.

C'mon, I can't believe you guys are complaining about this. We are lucky to have both versions!

;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 11/23/2009, 01:09 PM
Quote from: Joe Redifer on 11/20/2009, 09:32 PMI wonder why they would bother building two sets of graphics... especially for such a droll game.
Not to be a jerk here, but I'm pretty sure neither you nor shubibiman actually mean to use "droll." Droll is an adjective referring to something that creates mirth or merriment. http://www.wordswarm.net/dictionary/droll.html

I think you're looking for "dull!"
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 11/23/2009, 04:46 PM
No, not "dull".  Not sure what word I was looking for.  But droll sounds like it.  :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 11/23/2009, 04:58 PM
Perhaps you meant banal, minus the b in exodus's case.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 11/23/2009, 06:51 PM
CD version is better. not by much...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 11/23/2009, 09:59 PM
Not by much??? Looks to be at least and easy 35% better overall to me (graphically).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/23/2009, 11:31 PM
Busterbro(pce) vs Super Busterbro(snes).
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1107.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1117.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1120.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1208.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0116.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0059.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0105_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10007.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/24/2009, 12:00 AM
(https://web.archive.org/web/20180921212625im_/https://www.lemon64.com/games/screenshots/full/p/pang_06.gif)

Dont forget the C64 version in its full glory!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/24/2009, 12:25 AM
For a direct comparison.
PC EngineC64
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1110.png) (https://web.archive.org/web/20180921212625im_/https://www.lemon64.com/games/screenshots/full/p/pang_06.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/24/2009, 12:47 AM
Quote from: awack on 11/24/2009, 12:25 AMFor a direct comparison.

PCE                                                  C64
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1110.png) (https://web.archive.org/web/20180921212625im_/https://www.lemon64.com/games/screenshots/full/p/pang_06.gif)
haha

It's a toss up between the SNES and PCE Buster Bro. Depends on what screen you're looking at.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 11/24/2009, 01:54 AM
There's no genesis version?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/24/2009, 02:11 AM
I'm not aware of a Genesis version, unless it goes by a different name, because i cant find a Pomping World or Buster Bros for it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 11/24/2009, 04:04 AM
PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1120.png)

AMIGA
/pang09.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 11/24/2009, 04:10 AM
Wow. I'm impressed by the Amiga. The PCE's pallette looks softer and more defined though.

The c64 is like looking at the pce and NES versions of DD2
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/24/2009, 04:21 AM
now do Arcade <> PCE <> AMIGA :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/24/2009, 06:00 AM
Looking at screens of the Amiga port leads me to think that the Amiga has a larger color palette but can not put as many colors on screen at once(maybe 50 or so).... i know nothing Amiga.

PCE                                               ARCADE
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1101.png) (http://i567.photobucket.com/albums/ss114/bethcongo/2006_1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1104.png) (http://i567.photobucket.com/albums/ss114/bethcongo/arcade_0007_09.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1109.png) (http://i567.photobucket.com/albums/ss114/bethcongo/arcade_0007_17.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1113.png) (http://i567.photobucket.com/albums/ss114/bethcongo/arcade_0007_24.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1118.png) (http://i567.photobucket.com/albums/ss114/bethcongo/arcade_0007_34.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/24/2009, 06:03 AM
as usually and beside the color palette and ratio, the PCE is very arcade faithfull.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 11/24/2009, 10:03 AM
Quote from: awack on 11/24/2009, 06:00 AMLooking at screens of the Amiga port leads me to think that the Amiga has a larger color palette but can not put as many colors on screen at once(maybe 50 or so).... i know nothing Amiga.
Yup. It has 4096 colors for the master palette, but normally is only 32colors onscreen for sprites and BG to share (64 colors for half bright for the BG - afaik it doesn't effect sprites and you wouldn't want it to, but it's not really that colors many because the half bright process will yield redundant colors. In other words, it doesn't create more colors through half brightness than what's already in the master palette). They use also are known to use hsync effects (copper) to change the palette for the BG on certain scanlines. It has it's limitations though. Games developed around the Amiga's limitations can look really impressive/nice. Ports sometimes suffer because they can't always take advantage of said trick with such results. If you look at Bonk on Amiga (BC Kid), the screen shots have a good color count - but that's because they are changing the very far background colors as it goes down the screen. The tiles and overall BG themselves (and along with some sprites) actually have less colors than the PCE port. And as you know, the PCE is very minimal looking. Same is true for PCE Parasol Stars port to Amiga. Lower color count, missing colors - but they don't do the vertical gradient effect (it also doesn't scroll like the PCE one between sub levels).

 As a test, I color reduced and rescaled one of the arcade shots to compare it with the PCE version. They look really close, except the dev team/artist took extra time to workout the palette choices (instead of my automated conversion). Looks like they did some manual dither/touch up too on the PCE pics. They did a great job converting them over.

Left: Arcade(PCE converted).  Right: PCE
/arcadepompingworld1.png  /cdpompingworldj09112111.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/24/2009, 10:28 AM
The Amiga keeps on surprising me. First GnG and now Buster Bro. Very impressive.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 11/24/2009, 11:00 AM
The PCE version is definitely more colorful and vibrant than the SNES version, while the more muted colors of the SNES (and Arcade) make it look like it'd be easier to keep track of the action on screen.  I can't say I've ever had such a problem though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 11/24/2009, 12:53 PM
Quote from: ceti alpha on 11/24/2009, 10:28 AMThe Amiga keeps on surprising me. First GnG and now Buster Bro. Very impressive.
Rod-Land is another quality Amiga conversion.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/25/2009, 10:59 AM
Hey Tom, the conversation your having over at the sega16 forums reminded me that i should do Ys III.

Ys III.............PCE left, SNES right, Genesis bottom.

PCE                                                       SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU000.png)
                                                  GENESIS
                          (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_063.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU002.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_002.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU004.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU005.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_005.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_064.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU006.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_042.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU009.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU012.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_045.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU013.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU014.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_011.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_050.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU016.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_018.gif)


(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-3.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU018.png)

                                                  NO GENESIS SHOT











(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU020.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU024.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_084.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU027.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_026.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 11/25/2009, 11:25 AM
1: Buster Bros. -- Forget about the graphics, the control on the PCE version is very nice (compared to the arcade) and I actually like the Red Book (though many folks may not get excited about it--it is very "happy" and "jovial" instead of having a darker, layered and more nuanced soundscape).

2: Ys III --  you can't tell from the still images, but I always thought that the SNES version did the best job creating a consistent "atmosphere" for the Ys III universe. It seemed, overall, more "refined". Of course, I love the TG-CD version the most (for obvious reasons: Red Book!). The Genesis version is decent, from what I remember.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 11/25/2009, 01:29 PM
It's surprising how different all the map screens are.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/25/2009, 06:04 PM
Unlike Esteban, I haven't played any of the Ys III ports, but the PCE wins every screenie here. The only screen comparison I can give something to the other ports is the one with the "flame-mouths"; the SNES has better flame-mouths and there's no Genny screenshot for that comparison.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 11/25/2009, 06:27 PM
The PCE Ys III looks the best... during screen captures.  The moment anything movies, however, both the Genesis and SNES surpass it substantially.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/25/2009, 09:09 PM
Quote from: Joe Redifer on 11/25/2009, 06:27 PMThe PCE Ys III looks the best... during screen captures.  The moment anything movies, however, both the Genesis and SNES surpass it substantially.
Ah yes, Ys III has the choppy scrolling? Shitty.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 11/25/2009, 10:37 PM
I'm voting PCE on Y's 3. I have it on all 3 platforms.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 11/26/2009, 07:11 AM
I actually like the detail and vibrant color of the genesis one, oddly enough.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 11/26/2009, 03:41 PM
awack, would you mind if I used your Ys 3 images for a side-by-side comparison article I plan to write about the games for Sega-16?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/26/2009, 08:28 PM
Of course not, i don't mind at all.

Its been a while since you have done a side by side and they are always great.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 11/26/2009, 08:47 PM
Quote from: Joe Redifer on 11/26/2009, 03:41 PMawack, would you mind if I used your Ys 3 images for a side-by-side comparison article I plan to write about the games for Sega-16?
I think Keranu did a comparison a long time ago, it would be neat to see if you come to similar conclusions.

Personally, I agree with whoever said that the "choppy parallax scrolling"  in the tg-16 version is not enough to detract from the overall awesomeness. It IS a damn shame, though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 11/26/2009, 10:16 PM
The Genesis has the hardest version of the end boss.  And yeah, the PCE choppiness doesn't make it unplayable, just odd.  I will save a more detailed analysis for my article.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/26/2009, 10:55 PM
i kind of like the dopey scrolling of the PCE one, its hard to explain but it seems fitting?


overall i go PCE-->Gen--->MSX--->SNES

I thought the SNES one was strange.  Something always seemed off with it, I dunno why
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/26/2009, 11:03 PM
The PC Engine version is a super upgraded port of the original PC-88/98 and MSX versions. Falcom later made a new heavy-dutier version for X68000, similar to the the treatment of the later version of Dragon Slayer. Just as with Dragon Slayer, the Genesis/Mega Drive version is a port of the heavy-dutier game. The SNES and Famicom ports use elements from each major version and add in some original art.

Here are some comparison shots from Ys Music Files (http://homepage2.nifty.com/tkdate/ysmusic/index.html)-



             PC-88/PC-98                                             MSX                                                     PCE

(http://members.shaw.ca/turboduo/ysiiipc881.gif)(http://members.shaw.ca/turboduo/ysiiimsx1.gif)(http://members.shaw.ca/turboduo/ysiiipce1.gif)

(http://members.shaw.ca/turboduo/ysiiipc882.gif)(http://members.shaw.ca/turboduo/ysiiimsx2.gif)(http://members.shaw.ca/turboduo/ysiiipce2.gif)

(http://members.shaw.ca/turboduo/ysiiipc883.gif)(http://members.shaw.ca/turboduo/ysiiimsx3.gif)(http://members.shaw.ca/turboduo/ysiiipce3.gif)

(http://members.shaw.ca/turboduo/ysiiipc884.gif)(http://members.shaw.ca/turboduo/ysiiimsx4.gif)(http://members.shaw.ca/turboduo/ysiiipce4.gif)

(http://members.shaw.ca/turboduo/ysiiipc885.gif)(http://members.shaw.ca/turboduo/ysiiimsx5.gif)(http://members.shaw.ca/turboduo/ysiiipce5.gif)

(http://members.shaw.ca/turboduo/ysiiipc886.gif)(http://members.shaw.ca/turboduo/ysiiimsx6.gif)(http://members.shaw.ca/turboduo/ysiiipce6.gif)

(http://members.shaw.ca/turboduo/ysiiipc887.gif)(http://members.shaw.ca/turboduo/ysiiimsx7.gif)(http://members.shaw.ca/turboduo/ysiiipce7.gif)

(http://members.shaw.ca/turboduo/ysiiipc888.gif)(http://members.shaw.ca/turboduo/ysiiimsx8.gif)(http://members.shaw.ca/turboduo/ysiiipce8.gif)

(http://members.shaw.ca/turboduo/ysiiipc889.gif)(http://members.shaw.ca/turboduo/ysiiimsx9.gif)(http://members.shaw.ca/turboduo/ysiiipce9.gif)

(http://members.shaw.ca/turboduo/ysiiipc8810.gif)(http://members.shaw.ca/turboduo/ysiiimsx10.gif)(http://members.shaw.ca/turboduo/ysiiipce10.gif)


(http://members.shaw.ca/turboduo/ysiiipc8811.gif)(http://members.shaw.ca/turboduo/ysiiimsx11.gif)(http://members.shaw.ca/turboduo/ysiiipce11.gif)




                     X68000                                           MEGA DRIVE                             SUPER FAMICOM

(http://members.shaw.ca/turboduo/ysiiix68k1.gif)(http://members.shaw.ca/turboduo/ysiiimd1.gif)

(http://members.shaw.ca/turboduo/ysiiix68k2.gif)(http://members.shaw.ca/turboduo/ysiiimd2.gif)(http://members.shaw.ca/turboduo/ysiiisfc1.gif)

(http://members.shaw.ca/turboduo/ysiiix68k3.gif)(http://members.shaw.ca/turboduo/ysiiimd3.gif)(http://members.shaw.ca/turboduo/ysiiisfc2.gif)

(http://members.shaw.ca/turboduo/ysiiix68k4.gif)(http://members.shaw.ca/turboduo/ysiiimd4.gif)(http://members.shaw.ca/turboduo/ysiiisfc3.gif)

(http://members.shaw.ca/turboduo/ysiiix68k5.gif)(http://members.shaw.ca/turboduo/ysiiimd5.gif)(http://members.shaw.ca/turboduo/ysiiisfc4.gif)

(http://members.shaw.ca/turboduo/ysiiix68k6.gif)(http://members.shaw.ca/turboduo/ysiiimd6.gif)(http://members.shaw.ca/turboduo/ysiiisfc8.gif)

(http://members.shaw.ca/turboduo/ysiiix68k7.gif)(http://members.shaw.ca/turboduo/ysiiimd8.gif)(http://members.shaw.ca/turboduo/ysiiisfc6.gif)

(http://members.shaw.ca/turboduo/ysiiix68k9.gif)(http://members.shaw.ca/turboduo/ysiiimd7.gif)(http://members.shaw.ca/turboduo/ysiiisfc5.gif)

(http://members.shaw.ca/turboduo/ysiiix68k8.gif)(http://members.shaw.ca/turboduo/ysiiimd9.gif)(http://members.shaw.ca/turboduo/ysiiisfc7.gif)



The Super Famicom version has drab colors for the backgrounds, but nice vibrant colors for the sprites.


The Famicom version holds up very well against the others, plays better than most and probably has the best system generated music of the console versions.

(http://members.shaw.ca/turboduo/ysiiifc1.gif)(http://members.shaw.ca/turboduo/ysiiifc2.gif)(http://members.shaw.ca/turboduo/ysiiifc3.gif)
(http://members.shaw.ca/turboduo/ysiiifc4.gif)(http://members.shaw.ca/turboduo/ysiiifc5.gif)(http://members.shaw.ca/turboduo/ysiiifc6.gif)
(http://members.shaw.ca/turboduo/ysiiifc7.gif)(http://members.shaw.ca/turboduo/ysiiifc8.gif)(http://members.shaw.ca/turboduo/ysiiifc9.gif)
(http://members.shaw.ca/turboduo/ysiiifc10.gif)(http://members.shaw.ca/turboduo/ysiiifc11.gif)





                PC ENGINE                                          X68000                                             MEGA DRIVE

(http://members.shaw.ca/turboduo/ysiiipce4.gif)(http://members.shaw.ca/turboduo/ysiiix68k20.gif)(http://members.shaw.ca/turboduo/ysiiimd20.gif)(http://members.shaw.ca/turboduo/ysiiifc1.gif)(http://members.shaw.ca/turboduo/ysiiisfc20.gif)

                 FAMICOM                                    SUPER FAMICOM





       PC-88                     PC-98                     MSX                   X68000                                  MEGA DRIVE

(http://members.shaw.ca/turboduo/ysiiipc88e1.gif)(http://members.shaw.ca/turboduo/ysiiipc98e1.gif)(http://members.shaw.ca/turboduo/ysiiimsxe1.gif)(http://members.shaw.ca/turboduo/ysiiix68ke1.gif)(http://members.shaw.ca/turboduo/ysiiimde1.gif)





                     PC-88                                                                   PC-98                                                              MSX                   

(http://members.shaw.ca/turboduo/ysiiipc88e2.gif)(http://members.shaw.ca/turboduo/ysiiipc98e2.gif)(http://members.shaw.ca/turboduo/ysiiimsxe2.gif)(http://members.shaw.ca/turboduo/ysiiix68ke2.gif)(http://members.shaw.ca/turboduo/ysiiimde2.gif)

                   X68000                                                   MEGA DRIVE



The Playstation 2 version has some very nice elements, but at the same time is full of lame elements and features zero scrolling! Not flat horizontally scrolling bgs as in no parallax, but single screens that you walk across like an old MSX game. :P

Considering how vibrant detailed and shaded the PC Engine background graphics are, it's amazing that they still managed to use animated parallax scrolling.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 11/27/2009, 12:07 AM
wow :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/27/2009, 12:38 AM
Theres the glorious MSX version.  I like the tunes in that version quite a bit.

all of the computer-versions were very nice and played good
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/27/2009, 01:19 AM
The X68000 belonged in the arcades.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 11/27/2009, 02:52 AM
The awesomeness of this comparison is just awesome !!!
I'm very astonished by the FC version which is not bad at all. and when I see the PC-88, PC-98 and MSX versions, I just wish I had more room and more money to get some of this stuff.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 11/27/2009, 02:57 AM
yeah the NES one is definitely impressive.  Might be the best looking game on the system really.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 11/27/2009, 03:47 AM
Yeah I was really surprised by those famicom shots, that's classy.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 11/27/2009, 02:04 PM
Ys III: Wanderers from Ys

PCE                                                      SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_063.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU039.png)
                                                  GENESIS
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_031.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU042.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_036.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_072.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU045.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_037.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU047.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_038.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU050.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_041.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU051.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_042.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_073.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU053.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_048.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU055.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_049.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_074.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU057.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_051.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU061.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_053.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_075.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU062.png)
                         (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_054.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 11/27/2009, 04:45 PM
I was impressed by the X-68000 great detail, color depth, and wonderful shading.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 11/27/2009, 06:58 PM
Quote from: blueraven on 11/27/2009, 04:45 PMI was impressed by the X-68000 great detail, color depth, and wonderful shading.
Yeah, I'd love to eventually get myself one of those puppies.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 11/28/2009, 04:12 PM
I love seeing all of these Ys III screenshot comparisons-->it certainly gives me a greater appreciation for all the nuanced differences between the versions. There is no clear-cut winner, in my eyes. Every platform has something nice to offer (especially when sound effects, music and control are taken into account).

I have never played the Famicom version of Ys III. I'm glad that it plays well, because I have played other Ys games on Famicom and they did not get me particularly excited (granted, I'm partial to the TG-CD versions).

Considering the time Ys III was released for Famicom, I would have expected some more polish (visually).

I love the tunes from the Famicom Ys III version, though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 12/01/2009, 03:33 AM
Hmm interesting look for the different version of Ys III.Even the famicom version doesn't look that bad for a game on the 8-bit console.

Btw has any body did one yet for prince of persia going from sega-cd,snes to pce ?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 12/03/2009, 09:03 AM
I got these from Hardcore Gaming 101, not a big fan of Prince of Persia myself.

Genesis                                                       SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-genesis.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pop-snes.png)

PCE                                                         SEGACD
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-tg16.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pop-segacd1.png)

SMS                                              NES
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-sms.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pop-nes.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: guyjin on 12/03/2009, 09:19 AM
Quote from: awack on 12/03/2009, 09:03 AMGenesis                                                       
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-genesis.png)
SEGACD
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-segacd1.png)
why the hell does the SegaCD version look worse than the cart version?!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 12/03/2009, 10:29 AM
Quote from: guyjin on 12/03/2009, 09:19 AMwhy the hell does the SegaCD version look worse than the cart version?!
Good question. The Genesis cart is the obvious winner here, at least in terms of graphics, so what's with the SegaCD port?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 12/03/2009, 10:37 AM
The Genny definitely wins this round with its bright colors and details, but is it animated as well as the Turbo version?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 12/03/2009, 01:33 PM
Quote from: guyjin on 12/03/2009, 09:19 AMwhy the hell does the SegaCD version look worse than the cart version?!
yeah, I was just gonna mention that myself. makes no sense!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 12/03/2009, 04:07 PM
The Sega CD version of Ninja Warriors is FAIL huey ver. is teh best :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 12/03/2009, 06:54 PM
The Sega-CD PoP isn't a sloppy Genesis rehash with CD music added, it's an original sloppy version made by Japanese. The Genesis version came later after the game had begun to receive visual overhauls and it looks like it was made in the good ole US of A.

/popgen1.gif

Quote from: blueraven on 12/03/2009, 04:07 PMThe Sega CD version of Ninja Warriors is FAIL huey ver. is teh best :)
You accidentally used a :) instead of a :wink:.

/nwarc1.png
/nwmcd1.png
/nwpce1.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/03/2009, 07:33 PM
Wow, even the arcade Ninja Warriors looks unacceptable!

But that one in the lower right corner.  WTF???
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 12/03/2009, 08:21 PM
Ninja Warriors on the Duo is a such a joke. Such a bad, bad joke.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/03/2009, 09:29 PM
Quote from: nat on 12/03/2009, 08:21 PMNinja Warriors on the Duo is a such a joke. Such a bad, bad joke.
It's not that bad, considering it is a .25 megabit2 HuCard. No?



Quote from: guest on 12/03/2009, 06:54 PM/popgen2.gif
Upon seeing this intense scene, did anyone else here immediately think Flash Gordon meets Bloodsucking Freaks?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TheClash603 on 12/03/2009, 10:37 PM
Bloodsucking Freaks ehhh?  Makes me want to know...

"Now will you dance?"
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 12/03/2009, 10:55 PM
Quote from: guest on 12/03/2009, 06:54 PM
Quote from: blueraven on 12/03/2009, 04:07 PMThe Sega CD version of Ninja Warriors is FAIL huey ver. is teh best :)
You accidentally used a :) instead of a :wink:.
Oops, :) thanks for catching that one.

Quote from: guest on 12/03/2009, 06:54 PM/nwarc1.png
/nwmcd1.png
/nwpce1.png
Well, uh... a, yeah. Thanks for the photos... *cough* :mrgreen:

The images don't lie! lol.  :roll:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 12/03/2009, 11:06 PM
i have the MEGA-CD version, and beside of some grafx update it doesn't really feel any better than the PCE version to play. correction: it feels even badder to play.

the arcade was cool because its double-screen feature. taito liked to make this in that time. see also darius II.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 12/04/2009, 05:48 AM
Quote from: CrackTiger on 12/03/2009, 06:54 PM/popgen2.gif
whys she look like michael jackson.

!!!!

Prince of Persia = POP

O_O
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 12/08/2009, 09:45 PM
I don't recall if Dynastic Hero & Wonderboy 5 were compared.  Ofcoarse, there's no paralax in Dynastic, even though, the game itself is always either horozontal or vertical in it's levels, & I think could of easily faked paralax with sprites.  Also, another game on both Turbo & Genny is Alshark, as well as the first Burai.  And I think there is a Tenshi no Uta for SNES that might be the same game as the Turbo version?  Could also compare the Tengai Makyou's on Turbo & SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 12/08/2009, 10:01 PM
wasn't there a comp. for wonderboy 5 on page xyz? lol.. that thread became way to big already :lol:

anyway, Dynastic hero rulez so much more, alone due to the fact that its BGM is far superior to its MD counterpart. and made by no other well known studio SYN Sound (gate of thunder).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/09/2009, 12:14 AM
I checked page xyz like Tats suggested.  I couldn't find the page, actually.  We use numbered pages here.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 12/09/2009, 07:44 AM
Quote from: ParanoiaDragonCould also compare the Tengai Makyou's on Turbo & SNES.
Tengai Makyou Zero (SFC) is its own game. I don't know if it even has any of the same characters.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 12/09/2009, 09:34 AM
Maybe could we compare the pce version with the DS one.
As for alshark, as it is one of my favorite PCE RPGs, I'd be curious to see the Mega CD version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 12/09/2009, 09:48 AM
Quote from: Joe Redifer on 12/09/2009, 12:14 AMI checked page xyz like Tats suggested.  I couldn't find the page, actually.  We use numbered pages here.
therefore god handed out a brain to each person :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 12/09/2009, 10:15 AM
Quote from: ParanoiaDragon on 12/08/2009, 09:45 PMI don't recall if Dynastic Hero & Wonderboy 5 were compared.
Use the search function, dammit!!!!1!1!!!one!!1!! (https://www.pcengine-fx.com/forums/index.php?topic=6609.msg113932#msg113932)  :lol:

Sega-16 has a good comparison article (http://www.sega-16.com/feature_page.php?id=252&title=Side%20by%20Side:%20Wonder%20Boy%20in%20Monster%20World%20vs.%20Dynastic%20Hero) on the two, but unfortunately it's severely light on pictures (just one).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 12/09/2009, 10:16 AM
OK, it was page 23 :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 12/10/2009, 03:15 AM
Quote from: SignOfZeta on 12/09/2009, 07:44 AM
Quote from: ParanoiaDragonCould also compare the Tengai Makyou's on Turbo & SNES.
Tengai Makyou Zero (SFC) is its own game. I don't know if it even has any of the same characters.
Yeah, Zero is totally different, not sure if any chars from other games show up, I was just wondering how it compared to maybe Kabukiden.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 12/10/2009, 09:56 AM
Quote from: ParanoiaDragon on 12/10/2009, 03:15 AM
Quote from: SignOfZeta on 12/09/2009, 07:44 AM
Quote from: ParanoiaDragonCould also compare the Tengai Makyou's on Turbo & SNES.
Tengai Makyou Zero (SFC) is its own game. I don't know if it even has any of the same characters.
Yeah, Zero is totally different, not sure if any chars from other games show up, I was just wondering how it compared to maybe Kabukiden.
Kabukiden is a Final Fantasy style Tengai Makyou. Zero is like TM2 (and ZIRIA) with influences from IV which was developed around the same time. The graphics try to be more late-SFC-RPG'ish while still maintaining the cartoony TM style. Kabuki makes an appearance early on as a NPC.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 12/10/2009, 11:32 AM
Quote from: Tatsujin on 12/09/2009, 10:16 AMOK, it was page 23 :lol:
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/12/2009, 12:20 PM
I would like to see PCE's Gotzendiener (sp?) compared to the the arcade version of Sega's Moonwalker.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 12/12/2009, 04:16 PM
Quote from: esteban on 12/12/2009, 12:20 PMI would like to see PCE's Gotzendiener (sp?) compared to the the arcade version of Sega's Moonwalker.
Orrrrr, Gotzendeiner in comparison to Landstalker.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/12/2009, 05:20 PM
Quote from: ParanoiaDragon on 12/12/2009, 04:16 PM
Quote from: esteban on 12/12/2009, 12:20 PMI would like to see PCE's Gotzendiener (sp?) compared to the the arcade version of Sega's Moonwalker.
Orrrrr, Gotzendeiner in comparison to Landstalker.
Yeah, but don't you think it would be more fun if Moonwalker is part of the comparison?

So, I am fine with Landstalker vs. Moonwalker (arcade) comparison. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 12/13/2009, 06:41 AM
Altered Beast.


PCE(HU)                                              GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756b.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756c.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_0614.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_013.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 12/13/2009, 07:19 AM
Are the PCE sprites taken from the Huey version or from the Cd version? Anyway, they look much nicer on the PCE side. I'm very surprised as in my memories, the game looked better on the genny. I guess the big difference is in the scrolling, right?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 12/13/2009, 02:07 PM
the scrolling and the responsiveness of the controls. Also the game is just pretty bad all around, which is easy to forget.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 12/13/2009, 02:31 PM
 :-& I still don't have a 1.0 card so I cant play my CD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 12/13/2009, 04:48 PM
QuoteAre the PCE sprites taken from the Huey version or from the Cd version? Anyway, they look much nicer on the PCE side. I'm very surprised as in my memories, the game looked better on the genny. I guess the big difference is in the scrolling, right?
They are from the hucard port. It might be the scrolling or that the backgrounds look a bit more like the arcade in the Genesis port.


PCE(HU)                                         GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1505.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1509.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1509_4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_016.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 12/13/2009, 05:54 PM
I doubt it, since the backgrounds/scrolling are closer to the arcade in the Duo port. The arcade didn't have parallax.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/13/2009, 06:02 PM
nat is correct, no parallax in the arcade for some reason.

Quote from: awackPCE(HU)                                                                   GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
LOL!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/14/2009, 12:26 AM
Quote from: blueraven on 12/13/2009, 02:31 PM:-& I still don't have a 1.0 card so I cant play my CD.
Same here. I want to play this bad boy.

PCE Altered Beast (CD): I was disappointed that the CD version only has Red Book for the ending credit song...

If I didn't know better, the Red Book sounds as if it recorded straight from the arcade board (with beefed up bass on the percussion?)... but the PCE tune seems longer than the arcade song and there seems to be a slight variation in the composition towards the end of the PCE tune.

Can anyone confirm this?

(https://junk.tg-16.com/images/team_shinobi_obeys_pce.png)

Anyway, I would have loved to hear nice Red Book renditions of the music from Altered Beast.

The other Red Book on PCE Altered Beast consists of the very brief Title Credit tune, stage clear jingle, and a brief track (54 seconds) for a cinema.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/14/2009, 12:58 AM
I don't recall Altered Beast having any Redbook tracks on the disc, but maybe I am wrong, which doesn't happen often.

I was able to get to stage 2 using the System 2.0 card.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/14/2009, 01:06 AM
Quote from: Joe Redifer on 12/14/2009, 12:58 AMI don't recall Altered Beast having any Redbook tracks on the disc, but maybe I am wrong, which doesn't happen often.

I was able to get to stage 2 using the System 2.0 card.
:)

Track 03 -- Title Screen (https://junk.tg-16.com/audio/Altered_Beast/Track_03.mp3)
Track 04 -- Enter High Score (?) (https://junk.tg-16.com/audio/Altered_Beast/Track_04.mp3)
Track 05 -- Stage Clear (https://junk.tg-16.com/audio/Altered_Beast/Track_05.mp3)
Track 06 -- Ending Credits (yay!)  2:24 of goodness :) (https://junk.tg-16.com/audio/Altered_Beast/Track_06.mp3)
Track 09 -- Cinema (?) (PCE Exclusive!) (https://junk.tg-16.com/audio/Altered_Beast/Track_09.mp3)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 12/14/2009, 02:23 AM
Quote from: Joe Redifer on 12/14/2009, 12:58 AMI was able to get to stage 2 using the System 2.0 card.
Must've been anticlimactic. Stand there and punch the level one boss. Die. Repeat. Twice.

Level 2; Die.  :-s

For the amount of effort required to play this game, there should be a hall of f**king fame.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 12/14/2009, 05:59 AM
Both the Hucard and the CD version are difficult from what I remember. The only really bad thing about both ports, is that they really slacked on the background detail. I can see why in the hucard one, but no the CD one - especially since it stops/loads mid level. But great work on the sprites/detail/etc. Though, they do have that issue with sprite overlaying inside of compiling the sprites (like the arms on the zombie, etc) causes some flicker than it normally would have.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 12/14/2009, 09:11 AM
Quote from: Joe Redifer on 12/13/2009, 06:02 PMnat is correct, no parallax in the arcade for some reason.
Quote from: awackPCE(HU)                                                                   GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
LOL!
:lol: :lol:

"Welcome to your doom!" Fail.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 12/14/2009, 09:33 AM
yeah that is a huge fail :lol:

if the PCEs gameplay just would have been better, it would heavenly beat everything out of the MD version. not that the MD was a super smooth playable plattformer, but it is lightyears better to controll than the pce version is (huey ahoi). sadly, the PCE sprites looking much better in any possible judging aspects.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 12/15/2009, 01:57 AM
In regards to Alshark, the Turbo version is much better, it's full screen, the gfx are better(though, still not great), as well as sound fx.  The only thing I really like about the Sega CD version, is that ALL the music is redbook!  Also, the overworld song is slightly better, as it has an opening to the song, whereas the Turbo version just dives straight in.  Oh, & it seems like the Sega CD version has a MUCH higher encounter rate!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 12/15/2009, 02:19 AM
I cleared Altered Beast CD (https://www.pcengine-fx.com/forums/index.php?topic=6688.msg120062#msg120062), but other than patting myself on the back, I have nothing to add to the conversation about the Altered Beast music.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/15/2009, 07:51 PM
Quote from: rag-time4 on 12/15/2009, 02:19 AMI cleared Altered Beast CD (https://www.pcengine-fx.com/forums/index.php?topic=6688.msg120062#msg120062), but other than patting myself on the back, I have nothing to add to the conversation about the Altered Beast music.
Here you go, my friends:


Track 03 -- Title Screen (https://junk.tg-16.com/audio/Altered_Beast/Track_03.mp3)
Track 04 -- Enter High Score (?) (https://junk.tg-16.com/audio/Altered_Beast/Track_04.mp3)
Track 05 -- Stage Clear (https://junk.tg-16.com/audio/Altered_Beast/Track_05.mp3)
Track 06 -- Ending Credits (yay!)  2:24 of goodness :) (https://junk.tg-16.com/audio/Altered_Beast/Track_06.mp3)
Track 09 -- Cinema (?) (PCE Exclusive!) (https://junk.tg-16.com/audio/Altered_Beast/Track_09.mp3)

Save track 6, at least, because it is a great tune :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 12/19/2009, 12:50 AM
I might be able to do a small Gotzendeiner vs Landstalker in the future.


Master of Monsters, i didn't know there was a MOM for the Genesis until the recent SEGA-16 review.


PCE                                                            GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2027_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2033.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2107.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2110.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_004.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/19/2009, 01:41 AM
Neither are easy on the eyes when in the Hex screen.  The battle scenes go to the PCE, however.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/19/2009, 05:39 PM
Master of Monsters

I can't objectively judge this because my first experiences were with the Genesis version (my brother is even more fantatic than I am about this game), so I love the Genny version to bits.

I also like the Genny music (decent variety, # of tracks)...

A few years ago I picked up the PCE version, really hoping for Red Book (no such luck, only the... title screen (?) music is Red Book, IIRC).

As for the battle scenes, the PCE version looks nice, but it felt disconnected compared to the Genny version.

Neither version, though, provides a really satisfying "battle"... while I love the game, I think it could have been more visceral.

Great game, though, overall.

:)

* P.S. We (I) should re-visit the PCE version to see what it has to offer. I didn't spend much time with it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 12/19/2009, 06:11 PM
Back on Ys 3 for a sec:

My comparison of the 3 US versions at Sega-16. (https://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/)

(https://www.sega-16.com/wp-content/uploads/2009/12/Ys3-1.jpg)
(https://www.sega-16.com/wp-content/uploads/2009/12/Ys3-2.jpg)
(https://www.sega-16.com/wp-content/uploads/2009/12/Ys3-3.jpg)
(https://www.sega-16.com/wp-content/uploads/2009/12/Ys3-4.jpg)

Castle Theme: Ys3
Genesis Castle (MP3, 1.08 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-Genesis-1.mp3
SNES Castle (MP3, 1.09 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-SNES-1.mp3
TG-16 CD Castle (MP3, 1.18 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-Turbo-1.mp3

Mountain Theme:
Genesis Mountains (MP3, 1.42 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-Genesis-2.mp3
SNES Mountains (MP3, 1.28 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-SNES-2.mp3
TG-16 CD Mountains (MP3, 1.44 megs)
http://www.sega-16.com/wp-content/uploads/2009/12/Ys3-Turbo-2.mp3
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 12/20/2009, 12:11 AM
Quote from: Joe Redifer on 12/19/2009, 06:11 PMBack on Ys 3 for a sec:

My comparison of the 3 US versions at Sega-16. (https://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/)
I've cleared the Turbo CD and SNES versions of Ys III, and while I generally preferred the Turbo CD version, I did prefer the SNES graphics. My recommendation, rather than making a choice between the versions, would be to play them all and compare them yourself!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/20/2009, 10:18 AM
Quote from: Joe Redifer on 12/19/2009, 06:11 PMBack on Ys 3 for a sec:

My comparison of the 3 US versions at Sega-16. (https://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/)
I HEREBY PROPOSE A DUEL between the two Ys III Comparison Reviews we have before us: Sega-16 3-way (https://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/) and Lazer Dorks 3-way (https://web.archive.org/web/20060717225926if_/http://www.lazerdorks.org/stunningarticles/ysiiiduel/index.html).

The battle between the two reviews will not be side-by-side, but, rather, as pictured below...

(https://junk.tg-16.com/images/dueling_ys_III_comparisons.png)

... which is to say, the comparison will be stacked, and slightly askew, and partially overlapping.

I have to go and shovel my goddamn driveway now, but when I come back, I will review the reviews, wisely comparing and contrasting them.

Shovel! Where are you?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 12/20/2009, 11:51 AM
Quote from: Joe Redifer on 12/19/2009, 06:11 PMBack on Ys 3 for a sec:

My comparison of the 3 US versions at Sega-16. (https://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/)
Nice comparison Joe.  8) I was under the impression that the choppy scrolling on the Turbo version made the game a horrible experience, but after reading your review I'll be picking this up sooner than expected, even without the Blast Processing™.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: pepharytheworm on 01/07/2010, 03:10 PM
Wow, this was a great read. Looking at all thes screenshots I found out about games I might have missed otherwise, like LOX 1 and 2. I would love to see more if there is more.

Looking at all the screenshots you posted PC-engine multi platform games look better then the Genesis and sometimes better then the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:09 PM
PC EngineSNES
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-003.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-3.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-002.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-1.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-014.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-7.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-026.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-5.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-018.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-4.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-019.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-10.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-006.png)(http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-9.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-051.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-15.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-047.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-16.png)
(http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-045.png) (http://i132.photobucket.com/albums/q13/awack/TokimekiMemorial-DensetsunoKinoS-17.png)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J021.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J025.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2J034.png)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ012.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4FBF03F-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RyuukonoKenJ011.png)


PCE on the left, SNES and Genesis on bottom.

Fatal Fury 2.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U000.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakaiJc_.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U009.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U001.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-2.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U013.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-3.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U008.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-5.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U010.png)
                           (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsu2-Arata-naruTatakai-4.gif)
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_29E2232B-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFury2U006.png)


PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ020.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ026.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_E4804ACB-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GarouDensetsuSpecialJ016.png)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-039.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ChikiChikiBoysJ_024.gif)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ012.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ016.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ020.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ022.png)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU015.png)


PCE left, SNES right GENESIS bottom.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU000.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_001.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU001.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_003.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F3601B9E-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradU006.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/RaidenTradJU_007.gif)



(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-040-1.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU034.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-045.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU038.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-052-1.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-035.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU037.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-039.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-049.png) (http://i132.photobucket.com/albums/q13/awack/Castlevania-DraculaXU044.png)








(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-047.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-53.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ051.png)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU005.png)
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PC EngineGenesis
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Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:19 PM
SuperGrafxGenesis
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PC EngineGenesis
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PC EngineGenesis
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PC EngineGenesis
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PC EngineGenesis
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PC EngineGenesis
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PC EngineGenesis
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PC EngineGenesis
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(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7ABF01B9-049.png) (http://i567.photobucket.com/albums/ss114/bethcongo/LORDSOFTHUNDER042.png)

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/TatsujinJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TruxtonW_015.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:24 PM
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-033.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-043.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-047.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-049.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ046.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-054.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ021.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-059.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-076.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ028.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-084.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ034.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-085.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-090.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ042.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-091.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ044.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-096.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ048.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-097.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CrystalBeansFromDungeonExplorerJ050.png)

pce left, snes right and genesis bottom.


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU000.png)
                        (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU009.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15628250-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU006.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_004.gif)



PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_7EAC50C9-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BattleTycoonJV10005.png)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F1C8D7AB-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/GainGroundJ_009.gif)



Sega CDSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FINALFIGHTCD010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FinalFightU012.png)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_927B5694-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyinMonsterWorldUE_006.gif)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_011.gif)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ-007png.png) (http://i567.photobucket.com/albums/ss114/bethcongo/OutRunJ_008.gif)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AfterBurnerIIJ_016.gif)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_BD6487C0-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ValisIIIJ_006.gif)



                                                pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-025.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-004.png)












                                                snes
(http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ009.png)



PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_B00E7CA2-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Godzilla-KaijuuDaikessenJ000.png)






(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-004.png) (http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-010.png)
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-040.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-037.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-044.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-009.png)
                             






(http://i567.photobucket.com/albums/ss114/bethcongo/stage-colosseum1-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/olr-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/new-extra4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra8.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ent-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra10.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-3.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/mar-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-2.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/07/2010, 06:28 PM
Well, I think it is safe to say that awack just created the most image-laden post, ever, here at pcefx . com

I like the Valis games at the end. I didn't realize the differences when playing through them. I would have sworn they were nearly identical, but, clearly, they aren't.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:29 PM
RondoSOTN
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-colosseum1-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/olr-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra4.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra8.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ent-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/new-extra10.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-3.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mar-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_072EAB00-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/stage-final1-2.png)


Picture just to show some of the art and detail that most people probably don't notice in rondo.
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-026-1.png)






Some snes vs genesis.


EWJ

SNESGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/EarthwormJimU_006.gif)

Fatal Fury
SNESGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/FatalFuryU_001.gif)


World Heroes
                  snes                                           genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroesJ_002.gif)

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ZeroWingJ_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F68C2DE3-018.png)

Final Soldier on left, Soldier Blade on right and Super Star Soldier on bottom,  the 4th set of pics from the top, you can see that Super star soldier is missing a picture.




(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-002.png)
                                (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-004.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-007.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-014.png)




(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-017.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-024.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-009.png)

Quotehow about those compared to Burning Angels
Now, thats one ugly game from what i remember, ill look for some shots to post.



(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-026.png)
                              (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/FinalSoldierJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SoldierBladeU-036.png)
                               (http://i567.photobucket.com/albums/ss114/bethcongo/SuperStarSoldierU-030.png)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_004-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_005-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_006-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_009-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_011-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/RastanSagaIIJ_012-1.gif)

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-001-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-002-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-004-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-005-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-007-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyokuTigerJ-008-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KyuukyouTigerJ_010.gif)

SNESPC Engine
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-50.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-041.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-55.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-53-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-18-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-083.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-17-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-060.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-31-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-066.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-44-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-057.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-28-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_E0A23CC2-023.png)

GBCSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043961_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-31.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043950_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-28-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043938_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-17.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000043921_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-18.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/ME0000010881_2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/dkc1-53.png)

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/HittheIce-VHL-TheVideoHockeyLeag-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HitTheIceUc_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/HittheIce-VHL-TheVideoHockeyLeagueU.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HitTheIceUc_001.gif)


Warsong.

PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_010.gif)
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-002-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-011-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_00073D27-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WarsongU_022.gif)

PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU011.png)
PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU018.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU021.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-030.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU023.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU029.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU031.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-039.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU033.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaRyukendenJ-041.png) (http://i567.photobucket.com/albums/ss114/bethcongo/NinjaGaidenTrilogyU035.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:31 PM
Capcom, Tenchi O Kurau(arcade 1989) vs King of the Dragons(arcade 1991)


PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-102.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-067.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ027.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-053.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ035.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-093.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ032.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-079.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-084.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ023.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_009A7520-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/KingofDragonsTheJ014.png)

pce, 8megs                                    snes, 12megs
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-12.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-090628_0.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU003.png)

pcesgx, 1941 8megs                  snes, sonic wings 10megs
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1110_.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1140.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1151.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1158.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1238.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1217.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ004.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1230.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1233.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ015.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1234_.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_1242.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1941-CounterAttackJSGX-090628_12-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SonicWingsJ019.png)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1221.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1228.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_012.gif)

PC Engine Boss FightsSNES Boss Fights
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mispolm_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/gorva_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_10.png) (http://i567.photobucket.com/albums/ss114/bethcongo/lightgazer_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_18.png) (http://i567.photobucket.com/albums/ss114/bethcongo/archdemon_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/darklich_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/fmh_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_19.png) (http://i567.photobucket.com/albums/ss114/bethcongo/landumber_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_06.png) (http://i567.photobucket.com/albums/ss114/bethcongo/tzenker_battle.gif)


pce over head action                    snes over head action
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/wendel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pedantablet.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/desert.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/byzel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/navarre.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/molebear.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/palo.gif)




pce cutscenes                                snes special fx
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/explode.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-16.png) (http://i567.photobucket.com/albums/ss114/bethcongo/firesaber.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_19.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/powerdown.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-15.png) (http://i567.photobucket.com/albums/ss114/bethcongo/powerup.jpg)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-17.png) (http://i567.photobucket.com/albums/ss114/bethcongo/thundersaber.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090709_2035.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU000.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_000.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0126.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU001.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_001.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0128.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU002.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_004.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0131.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU003.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_006.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_0134.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU007.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_009.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1412.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU008.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_010.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1414.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU009.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_012.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1420.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU010.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_016.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1423.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU014.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_019.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1436.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU016.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_023.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1438.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU017.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_026.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1441.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU018.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_027.gif)



(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1449.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU024.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_029.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDSeireiSenshiSprigganJ-090714_1453.png)    (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceMegaforceU025.png)
                      (http://i567.photobucket.com/albums/ss114/bethcongo/M_031.gif)   


Puyo Puyo 2, i would do more levels but the pce port kicks my butt...maybe there's a code.


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F14ED337-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoTsuJREV00_004.gif)


PUYO PUYO!



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_1A21A87F-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PuyoPuyoJ_003.gif)



PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-020-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_004.gif)


Since every one seems to like space harrier lets put up some shots of the later levels.


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-038.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-049.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-041.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_013.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:35 PM
space fantasy zone, pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-030.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0D598013-014.png)


pce                                                genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierJ-020-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SpaceHarrierIIJ_004.gif)


Bonanaza Bro.

PCE                                                Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-012-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_011-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_15083EB7-014-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonanzaBros_013-1.gif)


Monster Lair.

PCE                                               Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-008-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-010-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-032.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_024.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-036.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8F601891-037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WonderBoyIII-MonsterLairJEc_026.gif)


The voice acting in the JPN pc engine Blackhole Assault is in english(US voice actors)

pce  cd                                                       sega cd
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1859.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1901_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1731.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1734_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1735.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1736_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1740.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1742_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1747.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1749.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1754.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1755.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBlackHoleAssaultJ-090916_1759.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BLACKHOLEASSAULT_016.gif)


Exile.

pce                                                    genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_8D7E16C2-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ExileU_013.gif)



An evolution of hucard graphics, this is one of the reasons why you get so many different

opinions about the pc engine, most of the games on the left were released from 1987 to 1990 and

average a lower meg count, the games on the right were released from 1991 to 1993 and have a

higher meg count on average.

I should point out that there were games released earlier that looked better than what is

represented below(im trying to make a point) and some later released games looked awful.


early games, small rom size                     later games, larger rom size
(http://i567.photobucket.com/albums/ss114/bethcongo/TakedaShingenJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterII-ChampionEditionJ-2.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/MakaiPrinceDorabocchanJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MagicalChaseU-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/KaizouChoujinShubibinmanJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/HanaTakaDakaJ-001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/EnergyJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-001-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/BikkurimanWorldJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1223-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/1943KaiJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-005.png)


pce                                               genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_007.gif)

CD                                                 Hu Card
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_AE3CE431-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-011.png)


Thought i would do some of the World Heroes 2 death match mode, i already did the normal mode

back on page 4, every one of the pce WH2 screens looks much closer to the neo geo original,

infact, of all the games ive been playing, the pce WH2 is with out a shadow of a doubt the most

impressive 16bit console port of an arcade game.

The snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port

turned out so close to the original(sprite size, animation, graphics and voice) is because its

not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system,

every one knows this.


pce                                               snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1659_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1750.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1712_2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1641.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-090921_1649.png) (http://i567.photobucket.com/albums/ss114/bethcongo/WorldHeroes2U007.png)



pce                                                arcade
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zw1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_EDAD6558-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zw.png)


pce walk                                              snes walk
(http://i567.photobucket.com/albums/ss114/bethcongo/z.png) (http://i567.photobucket.com/albums/ss114/bethcongo/z-1.png)

                                           pce jump
(http://i567.photobucket.com/albums/ss114/bethcongo/zs.png) (http://i567.photobucket.com/albums/ss114/bethcongo/zs1.png)
                                           snes jump
(http://i567.photobucket.com/albums/ss114/bethcongo/zs-1.png)


                                            pce weak kick
(http://i567.photobucket.com/albums/ss114/bethcongo/zs2.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/zs3.png)     
                                            snes weak kick
                             

(http://i567.photobucket.com/albums/ss114/bethcongo/zs1-1.png)   


                       
                                             pce strong kick
(http://i567.photobucket.com/albums/ss114/bethcongo/zs4.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/zs5.png)
                                            snes strong kick
                             

(http://i567.photobucket.com/albums/ss114/bethcongo/zs4-1.png)





intro animation missing from snes game.

                                                 pce
(http://i567.photobucket.com/albums/ss114/bethcongo/zs6.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/zs7.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:36 PM
Daisenpū AKA Twin Hawk
http://www.videogameden.com/hucard.htm?dai

NEC PC EngineSega Genesis         
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_020.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_022.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_023.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DaisenpuuJ-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/TwinHawkJE_024.gif)


Legend of Xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0523.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0527.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0536.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0537.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0540.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0543.png)


legend of xanadu pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-4.png)


snes super bonk
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU057.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU054.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU050.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU048.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU047.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU037.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU031.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU045.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU055.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU052-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU046.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU028.png)


pce, 8megs                                     snes, 12megs
(http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-12.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU000.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-09062-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BonkIII-BonksBigAdventureU-090628_0.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBonkU003.png)





The screen shots are from the first three levels only.

PCE                                               SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/z3.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/mc2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/z2.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/mc5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/z1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/mc6.png)


Special fx/animation sprite rips.

                                           PCE 31 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/cotton2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton3.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/cotton4.png)

             SNES 10 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/mc1.png)




                                          PCE 17 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton5.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/cotton6.png)

            SNES 7 frames
(http://i567.photobucket.com/albums/ss114/bethcongo/mc4-1.png)


PCE fire #1 12 frames, bubble 11 frames, fire #2 13 frames, cloud 18 frames.                     

                       
(http://i567.photobucket.com/albums/ss114/bethcongo/cotton8.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/cotton9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/cotton10.png)

SNES fire #1 4 frames, bubble 4 frames, fire #2 4 frames, cloud  5 frames.                   
(http://i567.photobucket.com/albums/ss114/bethcongo/mc3.png)




Splatter House/Splatter House 2, first few levels.


PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1602_1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_003.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1603.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_015.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1610.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_017.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1608_1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_020.gif)



PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1552.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1609_1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_005.gif)



PCE                                               GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1409.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_021.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1414.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_031.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1418.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001-1.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091005_1421.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/splat2-2.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:37 PM
PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CDStriderHiryuuJ-091006_1052.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderUE_000.gif)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDStriderHiryuuJ-091006_1054_7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StriderUE_001.gif)

Shadow of the beast.

PCE, running
(https://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091006_1038.png)

Mega Drive, running
(https://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastJ_000.gif)

Genesis, running
(https://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_000-1.gif)

SNES, running
(https://i567.photobucket.com/albums/ss114/bethcongo/SuperShadowoftheBeastU000-1.png)

Some more Cotton.
                                                PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-3.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-2.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/CDCotton-FantasticNightDreamsU-0-1.png)



SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/Marchen_Adventure_Cotton_100_J003.png)



Enemy and boss sprites, the only one missing is Death.

Dracula XX, 26 enemy sprites and 9 boss sprites.
Rondo, 55 enemy sprites and 22 boss sprites.


                                            pc engine
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0910.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-154.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-155.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-153.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-156.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-157.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-158.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-159.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-160.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-161.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-166.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-165.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-167.png)

                            pc engine and snes bull
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJkk.png)




                                                snes
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zzzz.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zzz.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183zz.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ183z.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ005-2.png)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091009_1303.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDShadowoftheBeastU-091009_1307_2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ShadowoftheBeastUE_005.gif)


PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_2040.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_1955.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDBrandishJ-091017_2007_1-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/BrandishU003.png)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-002.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_021.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_027.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidSpecialJ-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AtomicRobo-KidJc_030.gif)


PC EngineGenesis
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-025.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_018.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-015.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-024.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/ThunderBladeJb1-026.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperThunderBladeWREV00_023.gif)


Doraemon, CD vs hucard.


PCECDHuCard
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-002.png)


(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-005.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-007.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-010.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-020.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-020.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-022.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-028.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-027.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-043.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-042.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-041.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-034.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-033.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-029.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F572560F-046.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Doraemon-NobitanoDorabianNightJ-045.png)



PC EngineSNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1107.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1117.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1120.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1208.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0116.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0059.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091123_0105_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBusterBrosUV10007.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 06:38 PM
YS III.............PCE left, SNES right, Genesis bottom.


PCE                                                       SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU000.png)
                                                  GENESIS
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_063.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU002.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_002.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU004.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU005.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_005.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091124_064.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU006.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_042.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU009.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU012.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_016.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_045.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU013.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU014.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_011.gif) 
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_050.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU016.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_018.gif)


(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-3.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU018.png)

                                                  NO GENESIS SHOT











(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU020.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_019.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU024.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_025.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091125_084.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU027.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_026.gif)


PCE                                                      SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_063.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU039.png)
                                                  GENESIS
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_031.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU042.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_036.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_072.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU045.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_037.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU047.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_038.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-4.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU050.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_041.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU051.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_042.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_073.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU053.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_048.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-2.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU055.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_049.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_074.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU057.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_051.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU061.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_053.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDYsIII-WanderersfromYsU-091127_075.png) (http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU062.png)
                         

(http://i567.photobucket.com/albums/ss114/bethcongo/YsIII-WanderersfromYsU_054.gif)





Genesis                                                       SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-genesis.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/pop-snes.png)

PCE                                                         SEGACD
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-tg16.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/pop-segacd1.png)

SMS                                              NES
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-sms.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/pop-nes.png)







Altered Beast.


PCE(HU)                                              GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756b.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091212_1756c.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_0614.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_013.gif)




PCE(HU)                                         GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1505.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_004.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1509.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1509_4.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_016.gif)




PCE                                                            GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2016.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_012.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2019.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2027_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2033.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2107.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDMasterofMonstersJ-091218_2110.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/MasterofMonstersU_004.gif)


popful mail snes
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ025.png)









                                    legend of xanadu pce
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-4.png)



Some cutscene screen shots.


                                           Legend of Xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0523.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0527.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0536.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0537.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0540.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090930_0543.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/07/2010, 06:47 PM
Quote from: esteban on 01/07/2010, 06:28 PMWell, I think it is safe to say that awack just created the most image-laden post, ever, here at pcefx . com

I like the Valis games at the end. I didn't realize the differences when playing through them. I would have sworn they were nearly identical, but, clearly, they aren't.
haha. Yeah, I have to sit and really digest these before I comment too much. So many comparisons to look at!!

As for Dynastic Hero the Genny's colours look blown out. The PCE Ninja Gaiden destroys the SNES port. The Genny Hit the Ice looks far better than the PCE port - just look at the glorious flags. BTW, grats to the USA Junior Hockey team for taking the gold this year, finally killing the Canadian 5 year gold streak.  =D>  Tough call on the Valis III and Outrun comparisons.

Anyway, I'll look harder at these later. Thanks awack!!  =D>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 01/07/2010, 07:05 PM
holy crap. this is insane.

ALSO: crystal beans? what the hell is that? I never even knew they remade dungeon explorer II.

ALSO ALSO: it's kinda too bad these aren't all stretched to their TV resolution...makes it hard to compare directly. Awesome work though!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/07/2010, 07:23 PM
I was going to catalog and link them on the first page but i decided to consolidate them on one page, didn't know there were that many  8-[
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 01/07/2010, 07:28 PM
Quote from: exodus on 01/07/2010, 07:05 PMALSO ALSO: it's kinda too bad these aren't all stretched to their TV resolution...makes it hard to compare directly. Awesome work though!
I agree, the Genesis screens are usually too wide while the Turbo shots are too squished horizontally. TV resolution is somewhere in between.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/09/2010, 12:06 PM
sometimes the GENNY looks like an SMS compared to the PCE :idea:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 01/15/2010, 03:56 AM
Quote from: Tatsujin on 01/09/2010, 12:06 PMsometimes the GENNY looks like an SMS compared to the PCE :idea:
I agree, Tats.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/15/2010, 09:33 AM
And sometimes vice versa.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 01/16/2010, 09:38 AM
I just put these in my latest site update but thought I'd post them in here also:

Sorcerian
The quests are a little different from version to version, but these are the nearest in style to each other.

/compsorcerian05.png
/compsorcerian04.png
/compsorcerian03.png
/compsorcerian02.png
/compsorcerian01.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/16/2010, 11:00 AM
The PCE Sorcerian has the aesthetic nuances to make it look more polished and less "cookie cutter" than the Mega Drive version.

That said, the MD version still looks like it would be fun to play :)

But, damn, the PCE presentation seems to have been given a lot of love (including the character design)...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/16/2010, 11:06 AM
Quote from: Joe Redifer on 01/15/2010, 09:33 AMAnd sometimes vice versa.
yeah. but not so much of sometimes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CDJ on 01/16/2010, 12:28 PM
I think the MD version is actually looking slightly better overall, (In movement at least.) and on top of that the PC Engine version's controls are a little sloppy at times. I miss all the character portraits in the MD version though, even the original PC-8801 version had those and the sound's obviously better in the PCE version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 01/16/2010, 12:49 PM
Quote from: CDJ on 01/16/2010, 12:28 PMI think the MD version is actually looking slightly better overall, (In movement at least.) and on top of that the PC Engine version's controls are a little sloppy at times. I miss all the character portraits in the MD version though, even the original PC-8801 version had those and the sound's obviously better in the PCE version.
After giving the PCE version a good bash, I was a bit shocked at the Mega Drive graphics. To be honest, they don't look that bad in those small screenshots, but full screen they look very rough and poorly coloured, really showing the limitations of the lower colour palette, whereas some of the PCE backdrops are beautiful. There is a little parallax on the MD which is nice and scrolling is smooth, but despite the three buttons, it still uses up to jump which is just infuriating!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/16/2010, 07:50 PM
Thanks for the Sorcerian screens, the pce shots definitely look better, i need to buy this game some time soon.


Because this is being talked about in the Jim Power thread, i decided to go ahead and throw some shots up.

The Amiga port definitely has more detail, if you look at the first back ground tile set in the Amiga port, you can see a lack of color, but the 2nd BG tile set displays horizontal bans of different shades of color, i think this is called raster or copperbands.

I tried to show the strengths of both games in the shots below.

PCE                                                  AMIGA
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-040.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen11.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen12.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-035.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen6.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-023.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen10.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-027.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen8.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-031.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen4.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-005.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen14.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen16.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_286B2BE6-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/798_screen13.png)


I dont know why, but Ive never liked the graphical style in this game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/17/2010, 08:48 AM
One of the problems with Jim Power (and many other games), is that the background/stage graphics are very busy and compete with/distract/obscure the gameplay.

Personally, I can appreciate the aesthetic design of Jim Power (the character designs are stiff and goofy, though)... it's a shame I've never had much fun playing the PCE version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/17/2010, 09:36 AM
Great comparisons awack and paul! :)

For Sorcerian, it's a toss up for me. Both versions look to have their own things about them that make them unique. I'd have to go with the Amiga on Jim Power. But yeah, the graphics on this game are all over the place.  :shock: lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: touko on 01/17/2010, 12:32 PM
Quote from: awack on 01/16/2010, 07:50 PMI dont know why, but Ive never liked the graphical style in this game.
Perhaps, because is not looks like a japanese game, and it has more occidental style !!

PCE version take advantage of his large number of palettes .
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 01/17/2010, 12:39 PM
Quote from: touko on 01/17/2010, 12:32 PM
Quote from: awack on 01/16/2010, 07:50 PMI dont know why, but Ive never liked the graphical style in this game.
Perhaps, because is not looks like a japanese game, and it has more occidental style !!
I always found the western art style from around that era to be pretty horrible, although I appreciate it a bit more now than I did then. There was some impressive stuff though, Shadow of the Beast being the obvious one for stand-out graphics. But in general, the Japanese stuff looked more professional in those days until us in the west caught up with them.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: touko on 01/17/2010, 12:42 PM
For me i prefer occidental for music, art is not bad, but games are genearly less poliched, less finished ...
Less coin-op style .
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 01/18/2010, 01:57 AM
Quote from: touko on 01/17/2010, 12:32 PM
Quote from: awack on 01/16/2010, 07:50 PMI dont know why, but Ive never liked the graphical style in this game.
Perhaps, because is not looks like a japanese game, and it has more occidental style !!

PCE version take advantage of his large number of palettes .
Actually, it doesn't. I mean, considering what the PCE is capable subpalette wise. From the researching/debugging I did of the game last year - it was something like only 3 subpalettes for the whole BG per level. Which, if you think about the PCE being single plane, is even lower that it should be. Merging the BG layers for the single plane on the PCE should have yielded more subpalettes than a dual plane system. They did an "NES" style thing where the blocked off sections of the BG tiles from crossing over - but on the PCE this isn't a problem with such a huge amount of subpalettes. It looks ok, but... just un-optimal. Which leads me to something else. Of all the countries/regions, UK and EU were known for some serious crazy coders. I've seen stuff on C64, Speccy, SMS, Amiga, ST, even NES, etc. I know how almost all the FX are done and such, but with the very few titles that came out for the TG16/PCE from Euro teams, why this "trend/attitude" never ported over? I've coded for quite a few consoles, and it's not like the PCE is difficult. Everything it pretty straight forward, relatively speaking. Oh well...

 Touko: You've played the Amiga version? How does the controls compare? I guessing "up" is for jump, but besides that. On the PCE, it's almost like the control isn't finished - like a beta game. Enemies and player don't "fall" off the edge, they just appear on the next lower edge. It's weird. And some other weird gameplay mechanics about it. I need to try out the SNES and MD versions and see how they play. This game intrigues me, but mostly because of how rare UK/EU developed games are on the PCE/TG.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: touko on 01/18/2010, 09:47 AM
Quote from: Tom on 01/18/2010, 01:57 AMTouko: You've played the Amiga version? How does the controls compare? I guessing "up" is for jump, but besides that. On the PCE, it's almost like the control isn't finished - like a beta game. Enemies and player don't "fall" off the edge, they just appear on the next lower edge. It's weird. And some other weird gameplay mechanics about it. I need to try out the SNES and MD versions and see how they play. This game intrigues me, but mostly because of how rare UK/EU developed games are on the PCE/TG.
Yes of course ..
Controls are classics,based on one button joystick, but are very good.
Yes you must go up for jump, not famous, and i think there is an option for 2 buttons padle (not tested).

Quote from: Tom on 01/18/2010, 01:57 AMOf all the countries/regions, UK and EU were known for some serious crazy coders. I've seen stuff on C64, Speccy, SMS, Amiga, ST, even NES, etc. I know how almost all the FX are done and such, but with the very few titles that came out for the TG16/PCE from Euro teams, why this "trend/attitude" never ported over? I've coded for quite a few consoles, and it's not like the PCE is difficult. Everything it pretty straight forward, relatively speaking. Oh well...
I think this i because ,many of computers routines are made by demomakers, demo scene were very very important on home computers, but this not the case on video game consoles, witch are closed systems.

Japanese compagnies, sold her developpement kit at gold price (i don't know if this term exist in english !!), and some UK/EU compagnies cannot buy it ..

On home computers, it was easy to test a system,and to push it on his last retrenchment, not on a console.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 01/18/2010, 12:38 PM
One of the good things about the Amiga was that some games were programmed to work with Master System / Mega Drive pads, so you didn't have to use up to jump, which is just horrible. That was in the days where most joystick ports were the same shape of course.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 01/18/2010, 01:08 PM
Quote from: ceti alpha on 01/17/2010, 09:36 AMGreat comparisons awack and paul! :)

For Sorcerian, it's a toss up for me. Both versions look to have their own things about them that make them unique. I'd have to go with the Amiga on Jim Power. But yeah, the graphics on this game are all over the place.  :shock: lol
This, pretty much.  Sorcerian looks better overall on PCE, though the MD version has some nice spots (i.e. - using purple instead of hot pink for the cave background in the third set of pics, and the handsome, though repetitive, trees in the fourth set).  Jim Power certainly looks better and more detailed on the Amiga (dig that hanging skeleton), yet the PCE version does outshine it in a few spots, mostly with the various bits of extra color here and there and the 'hotter' looking lava in the second set of pics.  The PCE's greatest failure is in the backgrounds, or lack there of; just look at the last set of pics.  :?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/18/2010, 08:52 PM
Isn't Jim Power in 3D?  Kind of like the new smash hit movie Avatar?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 01/19/2010, 10:32 AM
I just tried out the Genesis version of Jim Power. My god, what a big difference in gameplay controls. It actually controls like a normal game. And get this, you can even shoot more that one bullet at a time! Man, the PCE port/version is even more shitter now.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 01/19/2010, 11:04 AM
If I get a chance later (Classes start soon today!), I will post some MSX2 Sorcerian screenshots for moar comparison
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/19/2010, 02:28 PM
Quote from: Tom on 01/19/2010, 10:32 AMI just tried out the Genesis version of Jim Power. My god, what a big difference in gameplay controls. It actually controls like a normal game. And get this, you can even shoot more that one bullet at a time! Man, the PCE port/version is even more shitter now.
Wow. I want check out the Genny version*, if only to see how lame the PCE version truly is now.

*I never thought I'd ever say that about JIM friggin' POWER.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/19/2010, 09:23 PM
I remember someone using Jim Power as an example of how a powerful 8bit system was no match for a true 16bit system, since the SNES and Genesis ports were better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/20/2010, 12:32 AM
And they were right!  Jim Power is used to judge the true power of any game system, hence the word "Power" in its title.  Jesus, you should see Jim Power for the PS3!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/20/2010, 01:12 AM
Quote from: Joe Redifer on 01/18/2010, 08:52 PMIsn't Jim Power in 3D?  Kind of like the new smash hit movie Avatar?
You are correct!

I went to my old harddrive and found some scans I still need to upload:

(https://junk.tg-16.com/images/pce_3D.jpg)
 (https://junk.tg-16.com/images/GP_1994_01_073.jpg)
Click for the full advertisement. You'll love the quotes from EGM and Die Hard!!!!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/20/2010, 02:05 AM
That ad is awful.  You have to really look hard to even find the words "Jim Power".  No wonder the game sold only 3 copies.  I also like it's claim that it is the ONLY true 3D game.  I guess those 3D games on the Master System were fake 3D.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 01/20/2010, 10:00 AM
What's up with the Game Boy logo?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/20/2010, 10:30 AM
lol..every side scrolling game with parallax is a 3D game, with the nuoptix glasses put on. it's the pulvrich effect.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/20/2010, 11:13 AM
"The stunning visuals of this game have to be seen to be believed there is nothing else out there like it!"   --Electronic Gaming Monthly

(https://junk.tg-16.com/images/pce_3D.jpg)
 (https://junk.tg-16.com/images/GP_1994_01_073.jpg)
"...the feeling of depth that you get is unmatched by anything seen on a home screen to date...there is no question that the technology and design employed in Jim Power is a breakthrough."     -- Die Hard Game Fan




Quote from: Joe Redifer on 01/20/2010, 02:05 AMThat ad is awful.  You have to really look hard to even find the words "Jim Power".  No wonder the game sold only 3 copies.  I also like it's claim that it is the ONLY true 3D game.  I guess those 3D games on the Master System were fake 3D.
I know! Horrible text effects for "Jim Power".

My first experience with 3D was Worldrunner (sp?) and Rad Racer on the NES.

I loved Rad Racer, but I did not play the 3D mode too frequently.



Quote from: guest on 01/20/2010, 10:00 AMWhat's up with the Game Boy logo?
Dude I'm playing the Gameboy version as I type this out. If ever there was a Gameboy title that deserved to be on Virtual Boy, Jim Power is it. This game is just begging for the Virtual Boy 3D treatment.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/20/2010, 11:24 AM
Can't you just put a sunglass lens over one eye and accomplish the same exact thing the included glasses did?  Which eye is darker?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/20/2010, 11:57 AM
Quote from: Joe Redifer on 01/20/2010, 11:24 AMCan't you just put a sunglass lens over one eye and accomplish the same exact thing the included glasses did?  Which eye is darker?
that's very right. that's how the pulvric effect works. sure optimised glasses will work much better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/20/2010, 03:55 PM
Quote from: Tatsujin on 01/20/2010, 11:57 AM
Quote from: Joe Redifer on 01/20/2010, 11:24 AMCan't you just put a sunglass lens over one eye and accomplish the same exact thing the included glasses did?  Which eye is darker?
that's very right. that's how the pulvric effect works. sure optimised glasses will work much better.
Why are you two discounting genuine, unadulterated 3-D? This is for REAL, none of that baby stuff for the 16-bit machines.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 01/21/2010, 11:54 PM
Just played the Gen & SNES versions, wow, now the Turbo version really DOES feel like some type of prototype!  Some things are fairly well done, like the animation on "some" enemies n' stuff, but, then other stuff feels totally beta'd :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/22/2010, 03:34 AM
the PCE port is the weakest, no doubts. but it's still much worth as a pure audio cd :)

though i've never played the ST version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/22/2010, 10:27 AM
Just wanted to give a slightly more detailed look at each level in Aero Blasters.


PCE animation/effects                       GENS animation/effects
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-100116_2049_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_015-1.gif)

PCE                                                 GEN
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-006-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_003-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_005.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_006.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_007-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-009.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-010-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_011.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-011-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_012-1.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-013.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_038.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-018-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_040.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_041.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-020-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_042.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ-022-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AeroBlastersJ_043.gif)



Castlevania.

Just the basic animations,all unique sprites, no repeats... first set of pics, walk/walk up stairs/walk down stairs.


SCIV                                              Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/zSuperCastlevaniaIVU030.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Castlevania-BloodlinesU_000-1.gif)
                                             
                              Rondo
                              (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-1001.png)


second set, swing/swing while walking up stairs/swing while walking down stairs/swing while ducking/ jumping.

Bloodlines                                                    SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/Castlevania-BloodlinesU_010.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/zSuperCastlevaniaIVU164.png)
Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/zzCDAkumajouDraculaX-ChinoRondoJ-10.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/zzzCDAkumajouDraculaX-ChinoRondoJ-1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/22/2010, 10:36 AM
Ahhh, Aero Blasters.  =P~

Interesting animation comparisons. Seems the PCE/TG has more detailed frames. I have to side with the PCE/TG on this one, not only from these comparison shots but because it doesn't have those silly characters from the cartoon the game was based off on the "next stage" screens. Does the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 01/22/2010, 10:37 AM
man.  That aeroblasters one is like no frigging contest.    some of those backgrounds on the genesis one are lackluser as hell.   
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/22/2010, 10:48 AM
as for the BGs and parallax, MD aeroblaster is superior, no doubts. but the animations are better on the PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 01/22/2010, 11:03 AM
Quote from: Tatsujin on 01/22/2010, 10:48 AMas for the BGs and parallax, MD aeroblaster is superior, no doubts. but the animations are better on the PCE.
True that. But they did do a decent job with parallax on the PCE version, which I thought was a nice touch.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/22/2010, 11:23 AM
Quote from: Tom on 01/22/2010, 11:03 AM
Quote from: Tatsujin on 01/22/2010, 10:48 AMas for the BGs and parallax, MD aeroblaster is superior, no doubts. but the animations are better on the PCE.
True that. But they did do a decent job with parallax on the PCE version, which I thought was a nice touch.
Yeah, the parallax isn't a deal breaker for me on this one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/22/2010, 12:20 PM
QuoteDoes the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
The Genesis version has different music for stage 2, the pce, stage 2 music is better, in my oppinion.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/22/2010, 12:29 PM
Quote from: awack on 01/22/2010, 12:20 PM
QuoteDoes the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
The Genesis version has different music for stage 2, the pce, stage 2 music is better, in my oppinion.
Yeah, that stage 2 music is on my video game top 10 list.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 01/22/2010, 01:26 PM
It's in mine too.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/23/2010, 07:05 AM
They had to compose new music for stage 2 in the PCE/Turbo since the original music heard in the arcade and Genesis versions were composed and performed by Fleetwood Mac and Mr. TurboGrafx could not get the rights.  Mr. Genesis could afford to pay, however.  But Mr. TurboGrafx went to Beck (then unknown) and had him compose and perform the new stage 2 theme which ended up being much more hip and appealing to today's weed-smoking audience.

And yes, I am obviously being very serious.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/23/2010, 08:13 AM
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/23/2010, 09:17 AM
Quote from: Joe Redifer on 01/23/2010, 07:05 AMThey had to compose new music for stage 2 in the PCE/Turbo since the original music heard in the arcade and Genesis versions were composed and performed by Fleetwood Mac Jethro Tull and Mr. TurboGrafx could not get the rights.  Mr. Genesis could afford to pay, however.  But Mr. TurboGrafx went to Beck (then unknown) and had him compose and perform the new stage 2 theme which ended up being much more hip and appealing to today's weed-smoking audience.

And yes, I am obviously being very serious.
Honest mistake, folks are always confusing the two artists.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/23/2010, 09:54 AM
OK, my under paid, over sexed friends, lets do some Sega CD vs Genesis.



LOT Sega CD                                   LFIV Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_030.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_038.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_008.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_042.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_045.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_048.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_052.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_013.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_057.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_014.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_063.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_010.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/WINDSOFTHUNDER_064.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/ThunderForceIVJ_012.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/23/2010, 12:41 PM
A little Air Zonk vs Super Air Zonk.

SAZ                                               AZ
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-038.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-045.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-050.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-029.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-011.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-010.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-013.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_903798F2-012.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AirZonkU-004.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 01/23/2010, 05:39 PM
Maybe it's just me, but, in respects to colors & shading & detail, Super Air Zonk wins.  Truly though, (I think I mentioned this to Tom), if only they had reused Lords of Thunders engine for Super Air Zonk, then, graphically, no matter how you look at it, it would've ruled in that respect!  But when building the game, they never really had much in mind for paralax, other then a few small area's, tis a shame. ](*,)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/23/2010, 07:51 PM
I'll take Super Air Zonk over Regular Air Zonk any day as far as graphics, music and gameplay.  The parallax in Regular Air Zonk is nothing to write home about.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/24/2010, 12:23 AM
all around, PC Denjin is just the much much funnier game to play. i like CD Denjin as well, but it misses some pepp & dynamic which PCD has and sure, the above mentioned parallax.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/24/2010, 03:29 AM
Neither game is very hilarious.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/24/2010, 04:48 AM
I think there was a movie with Bill Murray playing Zonk, and Zonk was playing Hunter S. Thompson.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 01/24/2010, 05:13 AM
Quote from: awack on 01/22/2010, 12:20 PM
QuoteDoes the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
The Genesis version has different music for stage 2, the pce, stage 2 music is better, in my oppinion.
I LOVE the Aeroblasters stage 2 music.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/24/2010, 10:59 AM
For those who haven't seen it, here is my Aero Blasters/Buster comparison article (http://www.sega-16.com/feature_page.php?id=84&title=Side%20by%20Side:%20Air%20Buster/Aero%20Blasters%20(Genesis%20vs.%20TG-16)) over at Sega-16.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/24/2010, 01:47 PM
Quote from: Tatsujin on 01/24/2010, 12:23 AMall around, PC Denjin is just the much much funnier game to play. i like CD Denjin as well, but it misses some pepp & dynamic which PCD has and sure, the above mentioned parallax.
Agreed. I don't like the music in CD Denjin that much, the chiptunes in PC Denjin are superior.



Quote from: Joe Redifer on 01/24/2010, 10:59 AMFor those who haven't seen it, here is my Aero Blasters/Buster comparison article (http://www.sega-16.com/feature_page.php?id=84&title=Side%20by%20Side:%20Air%20Buster/Aero%20Blasters%20(Genesis%20vs.%20TG-16)) over at Sega-16.
You had me at "Aero".
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 01/31/2010, 07:58 PM
Bomberman 94                                   Super Bomberman 3 (snes)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-003-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-011.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E013.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E017.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-017.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E024.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E022.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/Bomberman94J-019.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperBomberman3E021.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 01/31/2010, 08:20 PM
They both look comparable.  I think either could be done on the other system. 

I am not a huge fan of Bomberman.  I hope that isn't considered sacrilege.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 01/31/2010, 08:27 PM
Quote from: Joe Redifer on 01/31/2010, 08:20 PMThey both look comparable.  I think either could be done on the other system. 

I am not a huge fan of Bomberman.  I hope that isn't considered sacrilege.
You're the devil.

Seriously though, I like Bman. Great game to pull out when you have friends over. A friend of mine just downloaded Bomberman Live on the 360 because he liked it so much on the Turbo.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 01/31/2010, 08:27 PM
The PCE version wins out for me with this one just off the music alone.   other then that, neither beats the other visually.  if you clip the HUD off, they look the same. 
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/01/2010, 01:27 AM
BM = PCE, since ever. trash the earlier FC BM and the all the post PCE BMs!!! 0 flair!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 02/05/2010, 11:12 PM
I guess I'm the only one that thinks '94 trashes Bomberman 3 visually. Joe is certainly right that both games could be done on either system, but the graphics in Bomberman 3 look extremely bland and generic to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 02/06/2010, 05:12 AM
No, you're not the only one. It's so obvious to me too.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/06/2010, 05:25 AM
it's more than obvious..it's already xevious!!

BM'94 can only be beaten by BM'93!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 02/06/2010, 03:17 PM
yeah, bomberman 93 gives a much better sense of depth and color - likely they did this on purpose to keep the PCE versions the most awesomeeeeee
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 02/06/2010, 04:15 PM
I think i got the screenshot and system matched up right.


ARCADE
(http://i567.photobucket.com/albums/ss114/bethcongo/118124214232.png)

PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaSpiritU-100206_1549.png)

ATARI ST
(http://i567.photobucket.com/albums/ss114/bethcongo/showscreen.png)

AMIGA
(http://i567.photobucket.com/albums/ss114/bethcongo/ninja_spirit_02.png)

C-64
(http://i567.photobucket.com/albums/ss114/bethcongo/Ninja_Spirit.png)

ZX SPECTRUM
(http://i567.photobucket.com/albums/ss114/bethcongo/NinjaSpirit.gif)

IDONTKNOW
(http://i567.photobucket.com/albums/ss114/bethcongo/1477224817_027650ff42.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/06/2010, 04:34 PM
ZX Spectrum looks unplayable.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/06/2010, 05:05 PM
I've played the arcade Ninja Spirit on MAME several times and it's pretty damn close to the PCE. The PCE port actually looks better in some spots, as you can tell from the screenshots awack posted. The flicker is the main drawback on the PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Raizen1984 on 02/06/2010, 05:13 PM
Yeah, the arcade and PCE versions look comparable, though the arcade version appears to have slightly superior detail.  Everything looks a bit dark in the PCE version.

The ZX Spectrum version looks like it's running on Game Boy.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/06/2010, 05:55 PM
Quote from: Raizen1984 on 02/06/2010, 05:13 PMYeah, the arcade and PCE versions look comparable, though the arcade version appears to have slightly superior detail.  Everything looks a bit dark in the PCE version.
That could be subjective. Just from that screenshot alone I'm giving it to the PCE. Far better contrast in colours, but you know the arcade version is better overall. It is interesting, though, that the PCE port didn't include the time limit, nor did it have the weapons menu at the bottom of the screen, which is nice to have. Anyway, Ninja Spirit will always be on the top of my TG/PCE list.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 02/06/2010, 06:39 PM
The version in the bottom pic looks like an Amstrad CPC game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 02/06/2010, 11:47 PM
There's also a GB version, I think it's only 4 levels IIRC.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 02/07/2010, 12:10 AM
I had Ninja Spirit on the Amiga.  It was definitely annoying to play with a one button joystick.

The pce has better music than the arcade, :).  Its got a nice eerie distant vibe that suits the game really well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/07/2010, 06:57 AM
later level looking quite better on the arcade. especially the level with the flying ninjas. but still the pce port is so awesome. especially regarded to its release time. every other version is far away from it and uber stinks against.

to be honest, i also like the arcade color palette quite better. brings bit more arcade feeling in it. lol, it is arcade!

QuoteIDONTKNOW
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/07/2010, 11:27 AM
I agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/07/2010, 12:54 PM
Quote from: Joe Redifer on 02/07/2010, 11:27 AMI agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.
I disagree. The arcade version feels like an NES port of itself, while the Spectrum version feels like a conversion of the Amstrad version which was ported from the Commodore 64.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/07/2010, 01:10 PM
Quote from: ceti alpha on 02/06/2010, 05:55 PMnor did it have the weapons menu at the bottom of the screen,
more space for teh game itself = le win!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/07/2010, 01:31 PM
Quote from: Tatsujin on 02/07/2010, 01:10 PM
Quote from: ceti alpha on 02/06/2010, 05:55 PMnor did it have the weapons menu at the bottom of the screen,
more space for teh game itself = le win!
hehe. That is one way to look at it.  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 02/07/2010, 04:29 PM
Quote from: guest on 02/07/2010, 12:54 PM
Quote from: Joe Redifer on 02/07/2010, 11:27 AMI agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.
I disagree. The arcade version feels like an NES port of itself, while the Spectrum version feels like a conversion of the Amstrad version which was ported from the Commodore 64.
i had the Commodore 64 version on a multi-game hack disk I had laying around years ago.  I remember that was my first impression of Ninja Spirit back in 1999 or so.

Holy fuck was it awful.  When I got the PCE one I crossed my fingers and then was like "^_^".  Perfect

Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/07/2010, 11:21 PM
I had the c64 version as well back in the days, and I think it was a quite a decent game regarded to the hardware.

here only the ending: http://youtu.be/WyNTwpH2AQQ
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 02/08/2010, 04:58 AM
Quote from: Tatsujin on 02/07/2010, 11:21 PMI had the c64 version as well back in the days, and I think it was a quite a decent game regarded to the hardware.

here only the ending: http://youtu.be/WyNTwpH2AQQ
I suppose if you consider the limitations.... but when you have better options....it seriously doesn't cut it.

alot of arcade games really didnt fare well on the C64 hardware.  Sidearms was another mess.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/08/2010, 05:25 AM
sure, that's out of questions. if you had an amiga or even much better, a PCE next to the cevi,  there was no comparison. never the less, ninja spirit was one of those games, which still was fun, compared to other ports at that time.

but at least the BGM was sometimes superior, even compared the arcade versions. e.g. ghouls 'n ghosts.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/17/2010, 01:08 PM
Space Harrier
/shjellyfish.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/17/2010, 02:12 PM
Truly, the consoles outshine the arcade here.

My vote is for the Master System. Go Sega!

But the asymmetry in the Arcade and PCE sprite design is clearly superior to the Master System.

So, my vote is PCE.

But the arcade version always comes across as "washed out" in static screenshots...

So what is one to do?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/17/2010, 02:40 PM
Awesome, more Space Harrier please (try to use full grown sprites).

The PCE sprites all seem squished, too skinny.  What should be circles are ovals.  And no, it's not just the emulator grabs, it looks like that on the TV screen as well.  That is one of the reasons why the PCE has never really pleased me graphically.  Granted, the SMS version is too wide and has the opposite problem, but I grew up with that version so I will let it pass.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/17/2010, 04:16 PM
Quote from: Joe Redifer on 02/17/2010, 02:40 PMAwesome, more Space Harrier please (try to use full grown sprites).

The PCE sprites all seem squished, too skinny.  What should be circles are ovals.  And no, it's not just the emulator grabs, it looks like that on the TV screen as well.  That is one of the reasons why the PCE has never really pleased me graphically.  Granted, the SMS version is too wide and has the opposite problem, but I grew up with that version so I will let it pass.
I love the SMS version, but I'll sleep with the skinny & svelte PCE sprites before I even think of touching the squat & stout SMS sprites.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/17/2010, 04:47 PM
Unfortunately that's the trade-off for using sprites as opposed to BG tiles.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/17/2010, 05:17 PM
/moresh.png
/evenmoresh.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: JoshTurboTrollX on 02/17/2010, 06:24 PM
Quote from: awack on 01/07/2010, 06:31 PMPce boss fights                                snes boss fights
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mispolm_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/gorva_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_10.png) (http://i567.photobucket.com/albums/ss114/bethcongo/lightgazer_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_18.png) (http://i567.photobucket.com/albums/ss114/bethcongo/archdemon_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/darklich_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/fmh_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_19.png) (http://i567.photobucket.com/albums/ss114/bethcongo/landumber_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_06.png) (http://i567.photobucket.com/albums/ss114/bethcongo/tzenker_battle.gif)


pce over head action                     snes over head action
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/wendel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pedantablet.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/desert.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/byzel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/navarre.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/molebear.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/palo.gif)
Wow- this game for PCE is KazenoDensetsuXanadu II ?  It looks amazing!!  How well does it play?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/17/2010, 06:31 PM
Xanadu II is awesome.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/17/2010, 06:47 PM
Quote from: guestUnfortunately that's the trade-off for using sprites as opposed to BG tiles.
Very true.  The comparisons are still very interesting.  More please.  MORE!  I would be interested in seeing how the graphics of the Haya-Oh boss compares on all 3 platforms... oh wait he only exists on the SMS version because only the SMS can handle 2 MEGA POWER!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/17/2010, 07:21 PM
i don't like so much how the SMS sprites are mirrored (left/right side). the PCE and arcade ones are drawn completely independent and therefore feeling much more alive and natural.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/17/2010, 11:26 PM
I don't like how the rock in the arcade has part of the score graphic on it.  Makes it look like... not a real rock.  At least they cleared that up for the home versions.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/18/2010, 12:02 AM
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/18/2010, 11:56 AM
Quote from: Tatsujin on 02/17/2010, 07:21 PMi don't like so much how the SMS sprites are mirrored (left/right side). the PCE and arcade ones are drawn completely independent and therefore feeling much more alive and natural.
That was exactly my point when I said that arcade/pce asymmetrical sprite design was superior to SMS's goofy symmetry.

I also will repeat myself and affirm that I prefer the svelte, skinny PCE sprites to the "husky" SMS sprites.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/18/2010, 01:27 PM
The SMS version has no sprites, other than the player and the shots fired.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/18/2010, 07:23 PM
Quote from: Joe Redifer on 02/18/2010, 01:27 PMThe SMS version has no sprites, other than the player and the shots fired.
and what are the enemies then?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 02/18/2010, 07:36 PM
They're all part of the background, being shuffled around the BG map at an insane rate.

That was one of Yuji Naka's big accomplishments on the SMS/MkIII.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/18/2010, 07:56 PM
very nice. thanks chris :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/18/2010, 08:34 PM
Quote from: Joe Redifer on 02/18/2010, 01:27 PMThe SMS version has no sprites, other than the player and the shots fired.
Since I'm talking about the sprite design, I'll call them sprites.

The technical shenanigans Naka pulled off are impressive, but irrelevant to the stout, stocky and husky attributes of the SMS design.

If you want me to try to spin this more positively, I will:

I give you permission to refer to the SMS design as "a revealing display of aesthetic girth".

Happy? :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/19/2010, 01:21 AM
Golden Axe on the SMS does the same thing... no sprites, all BG.  There is absolutely no flicker as a result, but it is kind of choppy.  Still, it is very technically impressive to me.

SMS designs for Space Harrier are too fat.  PCE designs are too skinny.  The arcade is nearly arcade perfect.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/19/2010, 08:18 AM
Quote from: Joe Redifer on 02/19/2010, 01:21 AMThe arcade is nearly arcade perfect.
true words! but really just nearly. fo'sho!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/19/2010, 10:03 AM
Quote from: Joe Redifer on 02/19/2010, 01:21 AMSMS designs for Space Harrier are too fat.  PCE designs are too skinny arcade perfect.  The arcade is nearly arcade perfect.
I fixed that for you :)

You're welcome.

(https://junk.tg-16.com/images/stout_harrier.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 02/19/2010, 12:37 PM
The distorted perspective as a result of capturing using an emulator makes the Turbo sprites look a lot skinnier than they actually do on a TV. Yeah, they're still skinnier than the arcade, but the difference isn't as jarring as these shots would lead you to believe.

I'll forever be baffled by Joe's fondness for SMS Space Harrier. SMS Space Harrier looks like shit.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/19/2010, 01:08 PM
Quote from: nat on 02/19/2010, 12:37 PMThe distorted perspective as a result of capturing using an emulator makes the Turbo sprites look a lot skinnier than they actually do on a TV. Yeah, they're still skinnier than the arcade, but the difference isn't as jarring as these shots would lead you to believe.

I'll forever be baffled by Joe's fondness for SMS Space Harrier. SMS Space Harrier looks like shit.
You need to have grown up with it I think. I love the SMS Space Harrier, it's probably my favourite version besides the arcade, but I will freely admit that a lot of it is down to the memories it brings back. I think the SMS version was the first one I actually played, so it was my introduction to Space Harrier, which makes it that much more special to me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Turbo D on 02/19/2010, 06:39 PM
I'm pretty fond of the 32x version which is pretty arcade perfect imo. =P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/19/2010, 07:06 PM
If the PCE Space Harrier had the checkerboard ground I wouldn't want, or need, any other version. Aside from that, it's still an awesome port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/20/2010, 03:16 AM
I basically agree with what SunSteam Paul said.  I like the SMS version because it is technically impressive.  While the artwork certainly isn't very faithful, the game play, for the most part, is.  You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.

I disagree with what Ceti-alpha said, though.  The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well.  The audio in the PCE version is SHIT.  Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane.  I actually prefer the audio in the SMS version to the PCE version.  The PCE version sounds like a broken AM radio in comparison (music, mainly).  Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz.  It's sandpaper to my ears.  Still, I own it and enjoy it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/20/2010, 10:21 AM
Quote from: Joe Redifer on 02/20/2010, 03:16 AMI basically agree with what SunSteam Paul said.  I like the SMS version because it is technically impressive.  While the artwork certainly isn't very faithful, the game play, for the most part, is.  You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.

I disagree with what Ceti-alpha said, though.  The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well.  The audio in the PCE version is SHIT.  Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane.  I actually prefer the audio in the SMS version to the PCE version.  The PCE version sounds like a broken AM radio in comparison (music, mainly).  Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz.  It's sandpaper to my ears.  Still, I own it and enjoy it. 
Hey, for the record, I still own SMS Space Harrier and play it. :)

REQUEST: Joe has inspired me. I know this is asking a lot, but could someone post the Space Harrier soundtracks (mp3) for each platform?

I would love to compare the Arcade, SMS, PCE, etc.

The other versions (Sega 32X, Sega Saturn) aren't as high a priority, but if someone were to make those available, it would be wonderful.

THIS IS FOR SCIENCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/20/2010, 11:26 AM
I enjoy the Saturn SH, which is ultimately close to very very nearly arcade perfect :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/20/2010, 12:55 PM
Quote from: esteban on 02/20/2010, 10:21 AM
Quote from: Joe Redifer on 02/20/2010, 03:16 AMI basically agree with what SunSteam Paul said.  I like the SMS version because it is technically impressive.  While the artwork certainly isn't very faithful, the game play, for the most part, is.  You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.

I disagree with what Ceti-alpha said, though.  The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well.  The audio in the PCE version is SHIT.  Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane.  I actually prefer the audio in the SMS version to the PCE version.  The PCE version sounds like a broken AM radio in comparison (music, mainly).  Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz.  It's sandpaper to my ears.  Still, I own it and enjoy it. 
Hey, for the record, I still own SMS Space Harrier and play it. :)

REQUEST: Joe has inspired me. I know this is asking a lot, but could someone post the Space Harrier soundtracks (mp3) for each platform?

I would love to compare the Arcade, SMS, PCE, etc.

The other versions (Sega 32X, Sega Saturn) aren't as high a priority, but if someone were to make those available, it would be wonderful.

THIS IS FOR SCIENCE.
Check your email in a few minutes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/20/2010, 01:19 PM
it's a big shame, the game didn't came in FM, just like the Sega Master System bios v2.1 screen:

http://youtu.be/OpkTi1k-X_8

I got almost tears in my eyes, when I heard this the first time.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/20/2010, 03:20 PM
Quote from: guest on 02/20/2010, 12:55 PMCheck your email in a few minutes.
Awesome. Listening to the tunes as I type this. I love the distinctly unique vibe each version exudes. I know Joe is going to kill me, but SMS and PCE versions really hold their own compared to the arcade. I know the voice samples in the PCE version suck, but the PCE music is great, IMO. Of course, it doesn't hurt that Space Harrier has killer songs, period, regardless of the platform.

Now, if only we had the entire soundtracks to compare! :)


Quote from: Tatsujin on 02/20/2010, 01:19 PMit's a big shame, the game didn't came in FM, just like the Sega Master System bios v2.1 screen:

http://youtu.be/OpkTi1k-X_8

I got almost tears in my eyes, when I heard this the first time.
Goddamn, that's beautiful, and it's via the crappy microphone on your camera! Why not make an analog recording of the that song directly from the console? (or did CrackTiger already do this?)

Anyway, the gorgeous arrangement and sound shines through the imperfect recording :) .
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 02/20/2010, 03:27 PM
Quote from: Joe Redifer on 02/20/2010, 03:16 AMI basically agree with what SunSteam Paul said.  I like the SMS version because it is technically impressive.  While the artwork certainly isn't very faithful, the game play, for the most part, is.  You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.

I disagree with what Ceti-alpha said, though.  The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well.  The audio in the PCE version is SHIT.  Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane.  I actually prefer the audio in the SMS version to the PCE version.  The PCE version sounds like a broken AM radio in comparison (music, mainly).  Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz.  It's sandpaper to my ears.  Still, I own it and enjoy it. 
I disagree completely here, except for the voices....

The music in the Turbo version is still high quality; I think NEC Avenue did a great job with it for the era the game came out. As the system got older, developers figured out how to do more with the sound chip and in that regard, I think it could have been better audio-wise had the game been released later. The voices are still inexcusable, sure, but they represent a pretty minor part of the gameplay (in my opinion). The stereo treatment the soundtrack got was great, and they did an especially good job with some of the boss tracks. I prefer some of these over the arcade even.

It all comes down to personal opinion in the end, but I don't see how anyone could argue with a straight face that the SMS version is in any way superior to the Turbo version on a technical level.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/20/2010, 06:24 PM
QuoteWhy not make an analog recording of the that song directly from the console? (or did CrackTiger already do this?)
Because pointing the camera at your screen is the latest Youtube trend. Crack_______Tiger did indeed already do this.  Did he die or something?

Anyway I believe I have posted this before.  it is a very brief clip of music and voices from each version in a single file. http://web.archive.org/web/20131205185418id_/http://www.joeredifer.com/crap/getready.mp3 The audio clips are played in this order:

Saturn
32X
TurboGrafx-16
Sega Master System
Sega Master System (Space Harrier 3D)
Genesis (Space Harrier 2)
Playstation 2
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 02/21/2010, 09:04 AM
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2

QuoteSorry PC-Eng fans I've always seen the PC- Eng as a poor mans Mega Drive
LOL
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/21/2010, 10:20 AM
Joe, I fixed the spelling of your name. You're welcome :)

Quote from: Joe Redifer on 02/20/2010, 06:24 PMhttp://web.archive.org/web/20131205185418id_/http://www.joeredifer.com/crap/getready.mp3

The audio clips are played in this order:

Saturn
32X
TurboGrafx-16
Sega Master System
Sega Master System (Space Harrier 3D)
Genesis (Space Harrier 2)
Playstation 2
Love! I remember listening to that.

Now, point me to the full soundtracks :)

Also, what are the chances we'll ever see Planet Harriers (I've never played it) revived?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/21/2010, 01:56 PM
Quote from: esteban on 02/21/2010, 10:20 AMAlso, what are the chances we'll ever see Planet Harriers (I've never played it) revived?
I'd say medium - with the decision to release After Burner Climax, you never know what Sega is planning for the future.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/21/2010, 02:27 PM
Quote from: Tatsujin on 02/21/2010, 09:04 AMhttp://ntsc-uk.domino.org/showthread.php?t=86262&page=2

QuoteSorry PC-Eng fans I've always seen the PC- Eng as a poor mans Mega Drive
LOL
:lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/21/2010, 06:47 PM
Quote from: estebanJoe, I fixed the spelling of your name. You're welcome :)
LOL!

And LOL at the Aero Blasters thread as well.  LOLs for everyone!  Get 'em while they last!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 02/21/2010, 07:21 PM
Holy shit that Playstation 2 remake sounds awful. That music..... Oh man.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 02/21/2010, 09:27 PM
QuoteLOLs for everyone!  Get 'em while they last!
*raises his hand*
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/21/2010, 11:46 PM
Quote from: Joe Redifer on 02/21/2010, 06:47 PM
Quote from: estebanJoe, I fixed the spelling of your name. You're welcome :)
LOL!

And LOL at the Aero Blasters thread as well.  LOLs for everyone!  Get 'em while they last!
hehe

Just thought I'd post a comment someone made on that Aero Blasters thread, as I thought it was pretty amusing:

QuoteBecause PC Engine fan boys are just like Neo Geo ones. They're ALWAYS right even when it's plain that they are not. I have both versions and the Mega Drive version wins hands down. In fact ask any real PC Engine fan boy to compare any PCE title Vs. MD title and they'll always come out with the PCE one is better. Yeah, some times they are but then again some times they're not.

Yakumo
...so this person obviously hasn't seen this thread...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 02/22/2010, 12:58 AM
Quotehehe

Just thought I'd post a comment someone made on that Aero Blasters thread, as I thought it was pretty amusing:

QuoteBecause PC Engine fan boys are just like Neo Geo ones. They're ALWAYS right even when it's plain that they are not. I have both versions and the Mega Drive version wins hands down. In fact ask any real PC Engine fan boy to compare any PCE title Vs. MD title and they'll always come out with the PCE one is better. Yeah, some times they are but then again some times they're not.

Yakumo
...so this person obviously hasn't seen this thread...
IIRC, they already know about this site. And they totally bagged on this site. I was following a thread there about this. HUGE PCFX complaint thread. It was funny, 'cause we're not just extreme PCE fanboys that want everything for free - but we're also "stupid americans" too. Yup. EVERYONE on this site is American. Sorry for you guys that didn't know this, but now you know ;) So.. better lose those accents :D

 I was gonna mention/link to that thread on this site, but I figured we didn't need the extra drama (forum wars FTW!).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 02/22/2010, 02:58 AM
I assume that thread was from some former member here?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/22/2010, 10:19 AM
I'm only an American when I watch Rocky IV.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 02/22/2010, 11:06 AM
Quote from: Joe Redifer on 02/22/2010, 02:58 AMI assume that thread was from some former member here?
Yeah, probably Paul.  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 02/22/2010, 12:25 PM
where is the thread! WHERE!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 02/22/2010, 01:31 PM
Quote from: guest on 02/22/2010, 12:25 PMwhere is the thread! WHERE!
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 02/22/2010, 08:58 PM
Quote from: ceti alpha on 02/22/2010, 01:31 PM
Quote from: guest on 02/22/2010, 12:25 PMwhere is the thread! WHERE!
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2
If he means me, that's not the thread I was talking about.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 02/26/2010, 01:18 PM
Quote from: Tom on 02/22/2010, 08:58 PM
Quote from: ceti alpha on 02/22/2010, 01:31 PM
Quote from: guest on 02/22/2010, 12:25 PMwhere is the thread! WHERE!
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2
If he means me, that's not the thread I was talking about.
I'm curious. Point me toward the thread. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saintfu on 03/02/2010, 08:20 AM
I did some comparison pages for "Aero blasters", unfortunately, they were written in Chinese. I use google translation to translate those pages to English, still weird but readable :)

http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en (http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en)

3 pages total.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/02/2010, 10:40 AM
Nice comparison article, saintfu.  The MD version clearly replicates the arcade original more faithfully and looks better overall, though there are a couple of spots where I think the PCE version looks better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 03/02/2010, 11:52 AM
That's a great comparison. I basically second what NecroPhile says about it. My only issues with the MD version is the colours can seem washed out in places.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/02/2010, 12:05 PM
Quote from: ceti alpha on 03/02/2010, 11:52 AM...the colours can seem washed out in places.
And overly vibrant for background colors in other places (i.e. - purple buildings).

P.S. - There's no 'u' in color.  Canadians.  [-(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 03/02/2010, 12:21 PM
My own Aero Blasters comparison article is still the closest to how I feel about the issue.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 03/02/2010, 03:04 PM
Quote from: guest on 03/02/2010, 12:05 PM
Quote from: ceti alpha on 03/02/2010, 11:52 AM...the colours can seem washed out in places.
And overly vibrant for background colors in other places (i.e. - purple buildings).

P.S. - There's no 'u' in color.  Canadians.  [-(
haha There's no 'I' in team, but there's definitely a 'u' in colour. :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 03/02/2010, 03:18 PM
Quote from: ceti alpha on 03/02/2010, 03:04 PM
Quote from: NecroPhile on 03/02/2010, 12:05 PM
Quote from: ceti alpha on 03/02/2010, 11:52 AM...the colours can seem washed out in places.
And overly vibrant for background colors in other places (i.e. - purple buildings).

P.S. - There's no 'u' in color.  Canadians.  [-(
haha There's no 'I' in team, but there's definitely a 'u' in colour. :P
He's just jealous that the Canadians kicked America's butt on Sunday.

Quote from: saintfu on 03/02/2010, 08:20 AMI did some comparison pages for "Aero blasters", unfortunately, they were written in Chinese. I use google translation to translate those pages to English, still weird but readable :)

http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en (http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en)

3 pages total.
Welcome to the boards!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/02/2010, 04:04 PM
Quote from: guest on 03/02/2010, 03:18 PMHe's just jealous that the Canadians kicked America's butt on Sunday.
Indeed.  Hockeyz srz biznez!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 03/02/2010, 06:56 PM
Quote from: guest on 03/02/2010, 04:04 PM
Quote from: guest on 03/02/2010, 03:18 PMHe's just jealous that the Canadians kicked America's butt on Sunday.
Indeed.  Hockeyz srz biznez!
:lol: For realz, cuz.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 03/03/2010, 01:51 AM
Quote from: saintfu on 03/02/2010, 08:20 AMI did some comparison pages for "Aero blasters", unfortunately, they were written in Chinese. I use google translation to translate those pages to English, still weird but readable :)

http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en (http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en)

3 pages total.
Welcome. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 03/04/2010, 02:38 AM
that's really cool saintfu!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saintfu on 03/04/2010, 09:48 AM
I also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:

http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm (http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm)

5 pages total.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/04/2010, 10:50 AM
Another nice comparison, saintfu.  Have you any more?  Please say yes.  8)

The detail found in the Arcade version far surpasses the PCE version, but the color palette is a very different story; man, the Arcade looks like a pastel, washed out wreck in comparison.  Note to self: play Ninja Spirit tonight. 
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 03/04/2010, 12:54 PM
Quote from: saintfu on 03/04/2010, 09:48 AMI also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:

http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm (http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm)

5 pages total.
Very nice! :D I also like the part where you go into detail about the PCE's scroll tricks (ala Winds of Thunder and such). I also agree that IREM kind of had a weak music engine for the PCE. I mean, I like the tracks because I heard first, before ever playing the arcade. But in general, they are more PSG-ish (square waves and such) than WSG setup with samples. I can see that some of the BG parts were made black, but they could have just made them non scrollable and left it at that. I suspect hucard space was the prime motivation to go with some black parts of the BG (like the wall coming down level and the last level). Anyway, I've really enjoyed both your comparison articles.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 03/04/2010, 12:57 PM
Quote from: guest on 03/04/2010, 10:50 AMAnother nice comparison, saintfu.  Have you any more?  Please say yes.  8)

The detail found in the Arcade version far surpasses the PCE version, but the color palette is a very different story; man, the Arcade looks like a pastel, washed out wreck in comparison.  Note to self: play Ninja Spirit tonight. 
I completely agree. The colours on the arcade look washed out in comparison to the pce. As saintfu said in his review, the sound could have been handled better on the pce. But for an early release, NS is a great port. Hell, it's a great port regardless of the release date.

Oh and another great comparison saintfu! Don't be afraid to share more.  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/04/2010, 01:51 PM
I love the detail of these comparisons, just got done checking out the After Burner II piece. This is kinda motivating me to do the Dracxx/Rondo... detailed comparison Ive been wanting to finish, but its just so damn time consuming.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nat on 03/04/2010, 08:55 PM
I'm actually a big fan of the IREM sound engine used on their Turbo ports. Very distinctive-- you can always tell it's an IREM game without even looking at the title screen. There's no other video game music quite like it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 03/05/2010, 01:40 AM
Man, I've always loved Irem's sound engine, what's wrong with you people!  Seriously though, I really enjoy it, especially in Ninja Spirit, Mr. Heli, & Hero Tonma.  Haven't played Image Fight 1 enough to give a credible opinion as of yet.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: rag-time4 on 03/05/2010, 02:04 AM
Quote from: saintfu on 03/04/2010, 09:48 AMI also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:

http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm (http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm)

5 pages total.
Just wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"

https://www.pcengine-fx.com/forums/index.php?topic=6688.msg114378#msg114378

Also, I really like Irem's music as well, especially Image Fight. The music isn't as rich and metallic as the arcade version but it's still unique and enjoyable.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saintfu on 03/05/2010, 10:15 AM
Quote from: rag-time4 on 03/05/2010, 02:04 AMJust wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"

https://www.pcengine-fx.com/forums/index.php?topic=6688.msg114378#msg114378

Also, I really like Irem's music as well, especially Image Fight. The music isn't as rich and metallic as the arcade version but it's still unique and enjoyable.
Thanks to mention that, it's a shame that I never play the arcade mode even I have owned this game for almost 20 years. :shock:

Quote from: awack on 03/04/2010, 01:51 PMI love the detail of these comparisons, just got done checking out the After Burner II piece. This is kinda motivating me to do the Dracxx/Rondo... detailed comparison Ive been wanting to finish, but its just so damn time consuming.
Yes, I did the comparison pages for After Burner II. But just like you said, it's a very time consuming process. Play the games for multi platforms, taking the snapshots, do the web pages, and then write the comments. That's why I stop doing that for many years. However, I read the entire thread from page1 to page 83. Great! I really enjoy all you guys' work and contributions.

I also have much fun with Paul's software bible and Joe's side by side reviews. Welldone guys!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 03/07/2010, 09:05 AM
Altered Beast HU vs CD

/alteredbeastcomp.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: exodus on 03/08/2010, 03:45 AM
a lot of the detail changes in stage 1 are odd - they don't seem to be hardware constraints - they just...felt like redoing it?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 03/08/2010, 07:54 PM
They wanted the CD users to think that they were getting soooooo much more for choosing the NEC CD platform.  That way CD users could brag that their version has an extra cloud or something and then HuCard users would get crazy jealous and go buy the CD unit.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 03/08/2010, 11:23 PM
Quote from: exodus on 03/08/2010, 03:45 AMa lot of the detail changes in stage 1 are odd - they don't seem to be hardware constraints - they just...felt like redoing it?
Basically, I believe that the developers were forward-thinking pioneers: they wanted folks (like ourselves) to speculate on message boards about Altered Beast...so they devised a plan to make the HuCard and CD versions slightly different.

This means, therefore, that the developers anticipated the internet (as we know it today).

That, my friend, is awesome.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 03/09/2010, 02:56 AM
Quote from: Joe Redifer on 03/08/2010, 07:54 PMThey wanted the CD users to think that they were getting soooooo much more for choosing the NEC CD platform.  That way CD users could brag that their version has an extra cloud or something and then HuCard users would get crazy jealous and go buy the CD unit.
On a serious note, it could have been that two different dev teams were working on these titles. Shared resources, but not specifically had to be identical. I read somewhere that SMB for the famicom and the hardware were developed around the same time, but by two different teams (not sure if they shared team members or not).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/19/2010, 09:04 PM
Street Fighter Alpah2

Arcade                                                                    Snes
(http://i567.photobucket.com/albums/ss114/bethcongo/sfa2u007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterAlpha2U014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/sfa2u006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterAlpha2U012.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/sfa2u004.png) (http://i567.photobucket.com/albums/ss114/bethcongo/StreetFighterAlpha2U013.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/19/2010, 10:21 PM
arcade looks better!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 03/21/2010, 06:06 AM
Quote from: Tatsujin on 03/19/2010, 10:21 PMarcade looks better!
Seconded!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 03/21/2010, 09:51 AM
But the SNES is more arcade-like.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saintfu on 03/21/2010, 01:16 PM
Quote from: Tatsujin on 03/19/2010, 10:21 PMarcade looks better!
I think SFZ2 is suitable for 32bit generation consoles such as PS and Sega Saturn. SNES version loses a lot of details due to the low resolution.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 03/21/2010, 01:36 PM
Quote from: saintfu on 03/21/2010, 01:16 PM
Quote from: Tatsujin on 03/19/2010, 10:21 PMarcade looks better!
I think SFZ2 is suitable for 32bit generation consoles such as PS and Sega Saturn. SNES version loses a lot of details due to the low resolution.
you are very right.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: turbogrfxfan on 03/21/2010, 04:27 PM
I like the pce version better cause its brighter the nes version looks like its dead.  I get bored looking at it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 03/22/2010, 10:32 AM
Arcade.

 :) :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/14/2010, 09:29 PM
I was practicing making maps and thought you guys might like to see some of them, decided to make some snes maps for fun.


pcengine on top except for the boxing ring.
(http://i567.photobucket.com/albums/ss114/bethcongo/terry1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/bigben1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/mountains2.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/kungfu.png)

Pcengine on bottom

(http://i567.photobucket.com/albums/ss114/bethcongo/boxer1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/krauser3.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 04/15/2010, 01:53 AM
Nice :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/15/2010, 07:52 AM
yeah the home Alpha 2 of choice for me is the Playstation one.

screw the SNES one.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/15/2010, 10:45 AM
The PCE all the way.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 04/15/2010, 11:28 AM
yes there is definitely no comparison for this one, lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/15/2010, 01:35 PM
Pc engine on top, now, someone needs to do Streetfighter 2 8-[

(http://i567.photobucket.com/albums/ss114/bethcongo/mai3.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/15/2010, 01:56 PM
The PCE version looks better pretty much everywhere except for the shadows on the floor of the boxing ring.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/25/2010, 12:28 PM
Neat idea, comparing stage maps. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/27/2010, 08:15 PM
Fatal fury special.

(http://i567.photobucket.com/albums/ss114/bethcongo/bear.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/italy1.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/tailand2.png)


World Heroes 2

(http://i567.photobucket.com/albums/ss114/bethcongo/wz.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/wh2.png)

(http://i567.photobucket.com/albums/ss114/bethcongo/z-2.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-100421_1656.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-100423_1552_1.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-100423_1546.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-100421_1743_2.jpg)

(http://i567.photobucket.com/albums/ss114/bethcongo/CDWorldHeroesIIJ-100421_1742.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/28/2010, 04:36 AM
Parodius, Snes on top.

(https://i132.photobucket.com/albums/q13/awack/ParodiusdaShinwakaraOwaraiheJ001.png)

(https://i132.photobucket.com/albums/q13/awack/ParodiusdaShinwakaraOwaraiheJ043.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saintfu on 04/28/2010, 02:45 PM
For Parodius, both PCE and SNES version use 8M rom size, however, I think PCE cannot compete with SNES this time. SNES win the graphics, color, sound effect, and music. Parodius is a very successful reprogramming game on SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/28/2010, 02:46 PM
There's much less difference than I remembered.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: lord_cack on 04/28/2010, 04:42 PM
I think that the Parodius graphics on the PCE are more vibrant. The SNES colors seem muddied and washed out. PCE for me
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/28/2010, 05:54 PM
Snes on top.

(http://i132.photobucket.com/albums/q13/awack/ParodiusdaShinwakaraOwaraiheJ049.png)

(http://i132.photobucket.com/albums/q13/awack/ParodiusdaShinwakaraOwaraiheJ060.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: lord_cack on 04/28/2010, 06:35 PM
In stills, PCE's all better. More detailed star field in the Background... colors still washed out on the snes version....
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 04/28/2010, 06:38 PM
It's a close comparison, but I agree with lord_cack that the SNES is a bit washed out.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: turbogrfxfan on 04/29/2010, 07:35 AM
lets do another comparison.  lemme take a crap and compare that to the snes.  which one looks better?  Hmmmmmmm  looks like my crap has more detail...........lol  pce/tg16 RULES!!!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/29/2010, 03:47 PM
I'm surprised how similar they are. Most of the PCE colours look nicer, although that bird boss has horrible green shading and is much better on the SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/03/2010, 09:38 PM
I think both PCE and SNES Parodius look great...

BUT SNES VERSION LACKS ABILITY TO PLAY AS PCE CONSOLE, so it loses a point :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 05/26/2010, 07:50 PM
Reading the GNG thread over at the digital press forums, something comes up that Ive heard a few times before, that something is... Super Ghouls n Ghost proves that the snes could do a much better port of Ghouls and Ghost than the pathetic SG or Genesis, so i decided to take some shots to see for myself.

If anyone has better shots of either game, post em.

DAMAGED SNES SHOTS - REPAIR SOME DAY ??

GnG SuperGrafx                                     Super GnG  SNES
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1751.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU001.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1754.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU003.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1755.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1758.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU008.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1807_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU046.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1801_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU002.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1817.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU118.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1824.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU107.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1820.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU105.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screens/DaimakaimuraJSGX-100526_1826_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screens/SuperGhoulsNGhostsU119.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: lord_cack on 05/26/2010, 09:10 PM
 :?

How does one make that comparison. Thats like saying, I think the PCE would make a much better version of Ghosts and Goblins than that POS NES did, I'll show yah....  #-o

Point not valid
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/26/2010, 10:10 PM
Ones didn't get the full point of this thread i guess ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/27/2010, 11:43 PM
I just had to chime in on the Parodius Da! screenshots before you guys completely moved on. This is a comparison IMHO where it seems to be a tie. I think both versions are gorgeous masterpieces. I would be proud to own both. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/27/2010, 11:54 PM
one major problem with the PCE is its missing of two stages (due to limited huey size). and 2nd, there are also almost no parallaxes used.

in contrary, and even the SFC parodius runs surprisingly smooth (regarding its hardware deficit), the PCE takes the 1st place in this category with ease.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/28/2010, 12:28 AM
I am bidding on a stateside copy of the PCE version, so keeping my fingers crossed that soon I'll be playing this classic. [-o< I mentioned in another thread how I was surprised by the fact that ALL versions of the Parodius series seem to be pretty affordable. Hope no idiot eBayers come along to ruin that for everybody. Here is that link again for this great article on the parodius series in case anybody missed out.

http://www.hardcoregaming101.net/parodius/
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: nectarsis on 05/28/2010, 12:35 AM
Quote from: Tatsujin on 05/27/2010, 11:54 PMone major problem with the PCE is its missing of two stages (due to limited huey size)
Damn 2 whole stages missing  :-s #-o  ](*,)  Still a supremely fun game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 05/28/2010, 03:16 AM
I'll take the fifth on GNG. Looks like a cool game though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SuperDeadite on 05/28/2010, 07:25 PM
Super GnG may look better in screenshots.  But in game, the SG GnG is way better.  The SNES game really lacks in animation.  Ever seen SGnG's Ice Demon boss?  It has 2 frames of animation yes, just 2!  SGnG is also a really slow game.  SG GnG has much better animation and runs about 2x faster then SGnG.  SGnG is boring to be honest. So damn slow....
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 05/28/2010, 09:03 PM
Agreed.  Ghouls n' Ghosts on almost any system is a better game than Super Ghouls n' Ghosts.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/28/2010, 11:41 PM
Quote from: Joe Redifer on 05/28/2010, 09:03 PMAgreed.  Ghouls n' Ghosts on almost any system is a better game than Super Ghouls n' Ghosts.
Yeah, it was always my least favorite. Ghosts 'N Goblins on the NES has the most nostalgic pull over me, so it's my fav.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: termis on 05/29/2010, 04:08 AM
Yeah, I feel the same way about Super GnG (slow & tedious gameplay, plagued by slowdown, etc), but most seem to like that version for some odd reason.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/29/2010, 07:57 AM
Daimakaimura arcade is the best of all of em ever made! period.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 05/29/2010, 08:22 AM
Quote from: Tatsujin on 05/29/2010, 07:57 AMDaimakaimura arcade is the best of all of em ever made! period.
For realz! There's only one better, and that's Makaimura.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/29/2010, 10:49 AM
Quote from: ceti alpha on 05/29/2010, 08:22 AM
Quote from: Tatsujin on 05/29/2010, 07:57 AMDaimakaimura arcade is the best of all of em ever made! period.
For realz! There's only one better, and that's Makaimura.
I have been playing its american arcade counterpart on Capcoms Classics Collection Vol. 1. Ah, the memories.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 06/03/2010, 06:14 PM
Quote from: Tatsujin on 05/29/2010, 07:57 AMDaimakaimura arcade is the best of all of em ever made! period.
I like the SGFX ones music more, but thats because I like the PSG > FM in general usually, lol.


Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: JoshTurboTrollX on 06/11/2010, 12:50 PM
You guys are all on crack, the SNES Super Ghouls n' Ghosts was excellent!  The music was so amazing, great level design, awesome graphics, and was just as challenging as the others.  Boring?  What?  Are we looking at the same game?

I think its a very well done game, just as good as the SGX and Gennies GnG games, I was very happy to see the series get a proper third game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: geise on 06/11/2010, 01:00 PM
Yeah I love the SNES Super Ghouls n Ghosts.  Graphically, and musically it's an amazing game.  Yes it's slower, but it was an SNES launch title.  Most games during launch suffered from slow down.  I do however hate the fact that you can't shoot up or down like in Daimakaimura.  That does limit the gameplay some.  However I do feel that Super Ghouls in Ghosts was a great game.  If it's one that I hate it's the PSP version.  Why everything had to be 3d polygons was rediculous.  It made the game play very stiff.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SuperDeadite on 06/11/2010, 01:17 PM
It's not the slowdown that hurts SGnG, it's the slow pace period.  There were some good ideas, just dragged out way too much.  Like the raft ride was a neat idea, but dragging it out for 3 solid minutes was just not needed.  It's kinda pathetic really that the original 1985 arcade game, and even the 86 glitchy as hell NES port moves at about 2x-3x faster then SGnG.  And there's the awful animation too.  The snow level Ice Demon boss thing has zero animation at all.  The sprite just floats around the screen, again the NES had better animation...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: geise on 06/11/2010, 01:51 PM
Well I don't fell the SNES/SFC Super GnG is a bad game based off of it being slower.  I do like the boss designs better in Ghouls n Ghosts.  Most SNES games were always a bit slower than other systems for some reason.  I understand what you're getting at.  I just don't think that the SNES one is a bad game.  I liked it and I like Ghost n Goblins and Ghouls N Ghosts.  I just think it's a bad comparison since it's 2 different games.  It's been a while since I've been through this thread.  Was there a comparison of the Genesis/MD version of GnG and the SGFX version?  That makes more sense since they are the same game.  Of course the SGFX one would win for me, but I like the x68000 version as my personal home favorite.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/25/2010, 05:45 PM
I dug up a dead horse up and raped it.

The SCIV and Bloodline rips were put together from various other rips on the net.

One thing i noticed after playing Rondo and then going straight to Draxx, is that Dracxx feels likes its in slow motion,especially the boss fights, i mean sloooow.

Ive checked out other snes, gen and pce games of this type incuding Contra, the batman games, Shinobi etc, nothing really compares.




Death Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/s1k-12.png)(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/s1uz-1-1.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/untitlededs.png)(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/untitlededslk.png)
                 Death SCIV                                                                    Death Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/cv4death.png)                  (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/death.png)         






Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/untitledfs.png)
Dracula xx                                                                                    Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU413kjn.png)       (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/elizabethbartleym.png)







Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-8.png)
Dracula xx
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/untitledwwl.png)







Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-21.png)
Bloodlines                                                         SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/frankensteinsmonstern.png) (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/SuperCastlevaniaIVU085.png)






Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-9.png)
SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/puwexyl-1.png)






Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-20.png)
SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/sirgrakul.png)







Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-14.png)
Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/giantswordknight.png)







Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-13.png)
SCIV                                                  Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/enemiesnjn.png)                       (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/bonescimitar.png)







Rondo                                     Dracxx     
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-7.png)   (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU354.png)
SCIV                                         Bloodlines
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/frankensteinsmonsterlkmjh.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/merman-1.png)









Rondo                                      Dracxx, forgot to add the 2 bones.
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-16.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU413-1.png)
SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/enemieslx-1.png)









Rondo                                                     Dracxx
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-3.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU354l-1.png)









Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-15.png)
Dracxx
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU343.png)










Rondo
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-11.png)
SCIV
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/rowdain.png)



 :shock: Rondo                                            dracxx
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDAkumajouDraculaX-ChinoRondoJ-1-4.png)  (http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/Castlevania-DraculaXU432.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 06/25/2010, 09:23 PM
Woohoo! I knew something was missing from the forums - an awack update. :)

Some of those comparisons are beyond pitiful. lol Where to begin?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/26/2010, 12:58 AM
Man, that makes me want to throw away PCE Dracula X.  So pitiful!  ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/26/2010, 01:24 AM
Yeah, Drac X uberstinkt. Too much animations, frames, tricks, efforts to no avail.





NOT!






GREAT WORK AWACK =D> =D> =D>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 06/26/2010, 08:56 AM
Quote from: Tatsujin on 06/26/2010, 01:24 AMYeah, Drac X uberstinkt.
Trés UBERSTINKT. lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/26/2010, 08:46 PM
Ha ha, definitely throw it away, you have had it since 93/94, thats long enough.


Macross 2036/sv....some of the best sprite work in any 16bit shooter.



PCE  character ship                                         
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDMacross2036J-100515_1746k.png)
SNEScharacter ship
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/ChoujikuuYousaiMacross-Scrambled-1.png)

These are not all the enemies, the snes game has a larger variety of enemy sprites.

SNES  enemies                                              PCE enemies
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDMacross2036J-100518_1843_8jkml.png)



PCE bosses
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDMacross2036J-100521_1716.png)
SNES bosses
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/ChoujikuuYousaiMacross-ScrambledVal.png)


Strider, i was going to do a few bosses from this game but saw this witch was the opposite OF what i was expecting.

PCE
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/CDStriderHiryuuJ-100626_1818.png)
GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/screenshots/StriderUE001-1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 06/26/2010, 10:35 PM
QuoteStrider, i was going to do a few bosses from this game but saw this witch was the opposite OF what i was expecting.

PCE

GENESIS
hehe. Were you expecting more animation from the Genesis?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/27/2010, 11:43 AM
Yep, i wanted to show some Genesis love, the reason i never noticed while playing this game before is because this boss is killed so quickly.

Now we know where all the extra memory of the ACD went :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/27/2010, 12:27 PM
The Genesis has only 8 MEGA POWER.  The PCE ACD version is, what, around 9 MEGA?  8.5 MEGA?  Yeah it will have a couple more frames and AWESOME color!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/27/2010, 01:30 PM
True, its just that when playing each port, the Genesis game feels more polished, to the point where almost everything seems better, including animation...of course it could just be that my super powers of observation suck.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 06/27/2010, 08:43 PM
I also would have expected better animations on the Genny Strider, only because of what I hear about the PCE Arcade Card port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: blueraven on 06/28/2010, 04:59 AM
PCE clearly takes the taco imho.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 06/28/2010, 10:32 AM
The art in the Macross games is fantastic. Even in the SNES port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 06/28/2010, 12:46 PM
Quote from: ceti alpha on 06/28/2010, 10:32 AMThe art in the Macross games is fantastic. Even in the SNES port.
Yeah, the SNES bosses look amazingly well drawn.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/28/2010, 10:33 PM
Quote from: guest on 06/28/2010, 12:46 PM
Quote from: ceti alpha on 06/28/2010, 10:32 AMThe art in the Macross games is fantastic. Even in the SNES port.
Yeah, the SNES bosses look amazingly well drawn.
As well it is one of the best shooties on the system, audio as visual wise.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/29/2010, 01:31 AM
The sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones. It looks like the PCE sprites were made from photos of models, just like Vasteel's appear to be.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 06/29/2010, 05:45 AM
I don't see the point in comparing the two Macross games. They are completely different games by different companies.

Both of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.

As for the the bosses: the PCE actually has real Macross stuff in it, whereas the SFC bosses are all made up just for the game (except for that green ship). The red spinny top thing actually looks a lot like the Rafflesia mobile armor from Gundam F91.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 06/29/2010, 03:20 PM
QuoteThe sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones
Yea, the pce enemy sprites have better gradation, the subtle color shifting from one hue to the next is great, the Backgrounds are the opposite, Macross sv having more subdued, more realistic tones and Macross 2036 using more anime like colors.



QuoteAs well it is one of the best shooties on the system, audio as visual wise.
QuoteBoth of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.
I definitely think its the best looking shooter on the snes/sfc, infact i can only think of one shooter on the these three systems that i think looks better and thats WOT, I'm talking about design and variety and not sfx. Both games utilize the strength of each system very well, sv putting rotation, scaling and transparencies to good effect and WOT using the memory of the supercd to its fullest.

Most people think that these are two of the best Macross games, with Macross sv being the the better of the two,i cant disagree but yea, the one weak point in sv is that some of the Bosses are a bit generic.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Arkhan Asylum on 06/30/2010, 01:15 AM
Quote from: Joe Redifer on 06/27/2010, 12:27 PMThe Genesis has only 8 MEGA POWER.  The PCE ACD version is, what, around 9 MEGA?  8.5 MEGA?  Yeah it will have a couple more frames and AWESOME color!
the PCE one looks like he fell into a bottle of Insta-Bronze tanning cream lol
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 02/24/2011, 04:04 PM
Quote from: guest on 04/08/2009, 09:05 PM
Quote from: Keranu on 04/08/2009, 04:31 PMWow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-

/fwarc.bmp /fwarcpce.bmp

The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-

/fwcompgif3.gif

I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
I want those screenshots back! Please ;(

/gng.gif
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 02/24/2011, 04:28 PM
Quote from: shubibiman on 02/24/2011, 04:04 PMI want those screenshots back! Please, BT ;(
Sheesh, your quoting is a train wreck.  :P

And with a wave of my magic wand....

QuoteThe left image is the regular arcade, the right is the arcade in PCE color-
(http://www.superpcenginegrafx.net/img/fwarc.bmp) (http://www.superpcenginegrafx.net/img/fwarcpce.bmp)

Here is the regular arcade and PCE screens lined up-
(http://www.superpcenginegrafx.net/img/fwcompgif3.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 02/25/2011, 02:42 AM
Cheers ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: saturndual32 on 03/08/2011, 11:52 PM
Some suggestions for more pics: Gulliver Boy and Ys IV. I love this tread! Thanks guys!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 03/09/2011, 05:10 PM
Another suggestion: Dungeon Master.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 03/13/2011, 06:27 PM
QuoteSome suggestions for more pics: Gulliver Boy and Ys IV
I always wanted to do Ys IV, but don't have the time right now...there really is no comparison though, just youtube boss fights for each and you will see that the 16 Mb snes cartridge, just wasn't enough to keep up with the super CD.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/14/2012, 10:10 PM
I have been thoroughly enjoying re-reading this! I thought I would necro-bump this just so others can enjoy this wonderful thread. It's pure internet gold! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: roflmao on 04/14/2012, 11:23 PM
Well now I know what I'll be doing tonight instead of sleeping.  89 pages?!  Yeesh...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/14/2012, 11:27 PM
Quote from: guest on 04/14/2012, 11:23 PMWell now I know what I'll be doing tonight instead of sleeping.  89 pages?!  Yeesh...
It's 89 pages actually worth reading. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/15/2012, 01:53 AM
Quote from: Mathius on 04/14/2012, 10:10 PMI have been thoroughly enjoying re-reading this! I thought I would necro-bump this just so others can enjoy this wonderful thread. It's pure internet gold! :D
Good idea. A lot of the new folks don't know about this :pcgs:.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/15/2012, 04:05 AM
Needs Sticky.

In fact, threads this epic all need their own forum to be stickied on.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 04/15/2012, 05:51 AM
And all the pictures should be on page 1
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/15/2012, 10:19 PM
Actually, a website of its own would be good.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/15/2012, 10:42 PM
How's gonna do it? :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/15/2012, 10:51 PM
Both Sunteam's and Joe Red's suggestions would make my day. Sticky and some fresh HTML please. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/16/2012, 01:49 AM
Quote from: Joe Redifer on 04/15/2012, 10:19 PMActually, a website of its own would be good.
You're right. Trying to find stuff in this thread is a challenge.


Quote from: Tatsujin on 04/15/2012, 10:42 PMHow's gonna do it? :)
If folks will start creating a "Table of Contents" (direct links to each game, which should be included in the original post, too, to aid with navigation), I will start creating pages. :pcgs:

--> Consolidated Screenshots (page 73) (https://www.pcengine-fx.com/forums/index.php?topic=6609.msg129411#msg129411)


UPDATE:

--> Screenshot Comparisons @ tg-16.com (https://www.tg-16.com/screenshot_comparisons.htm)
--> Note: the games listed as "Soon" are not available yet. Clicking on "Soon" links you to awack's post in this thread.


--> NEED: I need basic information on the games (title, media, year of release) and a link to awack's first post featuring said game.

--> ALSO: It probably isn't a good idea to stick all 9,000 screenshots on one page... so maybe splitting the games up by genre would be a good idea? We'll keep the alphabetical listing of all games (table of contents), but also allow folks to "browse by genre"...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 04/16/2012, 12:42 PM
Please forgive my ignorance, but what games is this?

(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: futureman2000 on 04/16/2012, 12:52 PM
Quote from: SignOfZeta on 04/16/2012, 12:42 PMPlease forgive my ignorance, but what games is this?
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png)
chiki chiki boys
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/16/2012, 04:41 PM
Quote from: futureman2000 on 04/16/2012, 12:52 PM
Quote from: SignOfZeta on 04/16/2012, 12:42 PMPlease forgive my ignorance, but what games is this?
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png)
chiki chiki boys
It's not a bad little game. You can play the arcade version on Capcom Classics Collection Vol. 2 for the PS2.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/16/2012, 11:50 PM
Just read the whole thing. Whatever happened to this "Tom" guy?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 04/17/2012, 09:32 AM
Quote from: Mathius on 04/16/2012, 11:50 PMJust read the whole thing. Whatever happened to this "Tom" guy?
He goes by Bonknuts nowadays.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/17/2012, 12:23 PM
Quote from: guest on 04/17/2012, 09:32 AM
Quote from: Mathius on 04/16/2012, 11:50 PMJust read the whole thing. Whatever happened to this "Tom" guy?
He goes by Bonknuts nowadays.
Ah okay.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/17/2012, 12:51 PM
Sooo great Esty. Now we can proof the trollz'n'boyz with one simple link who's the boss in 16-bit age :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/17/2012, 05:17 PM
Quote from: Tatsujin on 04/17/2012, 12:51 PMSooo great Esty. Now we can proof the trollz'n'boyz with one simple link who's the boss in 16-bit age :D
Hell yeah. Although, I did put a disclaimer on the page (Don't judge a game by its screenshot").

Hahjajajjajjajajja. I gotta add that to the page now.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/17/2012, 08:42 PM
Quote from: esteban on 04/17/2012, 05:17 PM
Quote from: Tatsujin on 04/17/2012, 12:51 PMSooo great Esty. Now we can proof the trollz'n'boyz with one simple link who's the boss in 16-bit age :D
Hell yeah. Although, I did put a disclaimer on the page (Don't judge a game by its screenshot").

Hahjajajjajjajajja. I gotta add that to the page now.
That is awesome that you did this, Estaban! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/18/2012, 11:11 PM
Estaban, is there a link for this on your main page? I am not seeing one. :-k
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/18/2012, 11:31 PM
Quote from: Mathius on 04/18/2012, 11:11 PMEstaban, is there a link for this on your main page? I am not seeing one. :-k
No, I didn't put up a link yet. I suppose I should. I was going to wait until I had a lot more titles available. :pcgs:

Actually, I'm working on adding more games right now...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/18/2012, 11:42 PM
Quote from: esteban on 04/18/2012, 11:31 PM
Quote from: Mathius on 04/18/2012, 11:11 PMEstaban, is there a link for this on your main page? I am not seeing one. :-k
No, I didn't put up a link yet. I suppose I should. I was going to wait until I had a lot more titles available. :pcgs:

Actually, I'm working on adding more games right now...
That's cool. Take your time.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/18/2012, 11:57 PM
Quote from: Mathius on 04/18/2012, 11:42 PM
Quote from: esteban on 04/18/2012, 11:31 PM
Quote from: Mathius on 04/18/2012, 11:11 PMEstaban, is there a link for this on your main page? I am not seeing one. :-k
No, I didn't put up a link yet. I suppose I should. I was going to wait until I had a lot more titles available. :pcgs:

Actually, I'm working on adding more games right now...
That's cool. Take your time.
I want to get this done, because I have all this other wacky stuff I've been working on (but never get to complete... for example, check this out... haahahahhahahaha, nope, I can't share it with you yet! (https://junk.tg-16.com/images/hany_in_the_sky.png)).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/19/2012, 12:16 AM
Tease!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/19/2012, 06:08 PM
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/19/2012, 07:24 PM
Quote from: Joe Redifer on 04/19/2012, 06:08 PMInterestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
I would love to add a special "The Logs of Fatal Fury" sub-section...but I need folks to contribute a bunch of interesting screenshots to help illustrate your point.

No, I'm not joking.  :pcgs:

In fact, I would love to add anything you folks (including Joe) want to emphasize/point out in these comparisons. I just need screenshots and competent explanations of the point you are trying to illustrate.  :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 04/19/2012, 08:05 PM
I can only do real system grabs and those will be of lower quality than emulator grabs.  I have RGB out but no way to capture it.  I can transcode it into component but no way to capture that either.  So my captures need to default to s-video which everyone hates.  My Game Sack captures are all S-video for the Turbo.  Early on they were composite.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 04/19/2012, 08:08 PM
Quote from: Joe Redifer on 04/19/2012, 06:08 PMInterestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Yeah, for everything that the PCE Fatal Fury ports have that other 16-bit ports don't, a few background aspects are missing, likely to save on space. Although 18 megs is a lot, the PCE versions not only have huge sprites that are super animated, -the second size for the alternate plane effectively doubles the amount of animation per fight. Still, the ground/floors all look nice, especially the logs. They're just different/unique.



Quote from: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
The FFS page has a mismatched screen shot.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 04/19/2012, 10:10 PM
Quotethe second size for the alternate plane effectively doubles the amount of animation per fight
I looked at a set number of moves and if i remember right it was about double the number of frames compared to the snes or genesis ports, plus you have the smaller redrawn sprite  in the pce port which isn't much smaller than the large snes sprite...the snes just uses the same sprite for the second plane, it just rearranges the pixels to make it look shorter or thiner. So basically a hell lot more frames than any non neogeo 16bit(pce snes genesis) game.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/19/2012, 11:22 PM
Quote from: awack on 04/19/2012, 10:10 PMplus you have the smaller redrawn sprite  in the pce port which isn't much smaller than the large snes sprite...the snes just uses the same sprite for the second plane, it just rearranges the pixels to make it look shorter or thiner.
LOL, SNES FAIL!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 04/19/2012, 11:41 PM
does soemone know of how big in graphic size was the biggest ACD game. e.g. SNK beat em up and sapphire? it seems that drac x was the largest SCD game with 19.8MB of pure graphics. that makes almost 160Mbits which is half the size of first generation AES games (in terms of limitation).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/21/2012, 04:28 AM
Quote from: guest on 04/19/2012, 08:08 PM
Quote from: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
The FFS page has a mismatched screen shot.
Thanks for pointing that out. I fixed it, plus added:

Ghouls 'n Ghosts (https://www.tg-16.com/screenshot_comparisons.htm#Ghouls)
Parodius Da! (https://www.tg-16.com/screenshot_comparisons.htm#Parodius)
Raiden (https://www.tg-16.com/screenshot_comparisons.htm#Raiden)
Strider (https://www.tg-16.com/screenshot_comparisons.htm#Strider)
Valis (https://www.tg-16.com/screenshot_comparisons.htm#Valis1)
Valis IV (https://www.tg-16.com/screenshot_comparisons.htm#Valis4)


Quote from: guest on 04/19/2012, 08:08 PM
Quote from: Joe Redifer on 04/19/2012, 06:08 PMInterestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Yeah, for everything that the PCE Fatal Fury ports have that other 16-bit ports don't, a few background aspects are missing, likely to save on space. Although 18 megs is a lot, the PCE versions not only have huge sprites that are super animated, -the second size for the alternate plane effectively doubles the amount of animation per fight. Still, the ground/floors all look nice, especially the logs. They're just different/unique.
Well, if anyone out there wants to take screenshots of unique :pcgs: "The Logs of Fatal Fury"...

Also, to add to my earlier request, I think it would be neat if we added "Notes" to each entry...we can pull some notes from the existing comments, but you folks probably have new stuff to add.

Feel free to contribute any trivia/observations/context that you think is relevant...

Thanks :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/21/2012, 10:41 AM
Did you mean to label the Strider pics as "SuperGrafx"?   [-X :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/21/2012, 11:46 AM
Quote from: Mathius on 04/21/2012, 10:41 AMDid you mean to label the Strider pics as "SuperGrafx"?   [-X :P
Yeah, and I thought I did. Damn, I must be really tired.  :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 06/22/2012, 08:32 AM
Quote from: esteban on 04/21/2012, 04:28 AMParodius Da! (https://www.tg-16.com/screenshot_comparisons.htm#Parodius)
One thing I like to point out with the parodius pink cloud stage boss and I know this sounds anal.. is that huge sprite the SNES has a few frames missing.. notably when you meet her on the pce and arcade edition her hair is tied up and falls down as you begin to fight her.  SNES version the hair remains fallen as you greet her.

/P1010227.jpg
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 06/29/2012, 05:54 AM
Quote from: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
Where's the sega-cd version of FFS ?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/29/2012, 06:41 AM
Quote from: Digi.k on 06/22/2012, 08:32 AM
Quote from: esteban on 04/21/2012, 04:28 AMParodius Da! (https://www.tg-16.com/screenshot_comparisons.htm#Parodius)
One thing I like to point out with the parodius pink cloud stage boss and I know this sounds anal.. is that huge sprite the SNES has a few frames missing.. notably when you meet her on the pce and arcade edition her hair is tied up and falls down as you begin to fight her.  SNES version the hair remains fallen as you greet her.
/P1010227.jpg
damn that pic hurts my eyes :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Amadeusama on 06/29/2012, 08:39 AM
Please, don't anybody get this question wrong (I truly appreciate the time and effort such comparisons take!):

Why does everybody always do these comparisons with Megadrive and SuperFamicom?
Even in Japan these platforms were released a little over two and three years (!) after the PCE respectively.
And yes, comparisons there go to show how well the PCE was able to stand its ground in its latter days, but until late 1989 there was no alternative to the PCE. (Not that there is these days, 25 years later ...  [-X )

But what is usually neglected, is how extremely the PCE graphically wiped the floor with 8-bit Sega and Nintendo at the beginning, and how it could conquer such a large market share in the first place.

I would love to see more such comparisons with the 8-bit systems mentioned, especially for games published in the first three to four years of the PCE life (fall 1987 till 1990/1991).

(?action=dlattach&topic=6609&attach=1081&image) (?action=dlattach&topic=6609&attach=1083&image)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: RegalSin on 06/29/2012, 12:08 PM
Everybody knows the PCE would mop the floor with the NES. The PCE was made to make animated graphics, while mopping the floor with the PC counterpart, which was made to make/arcade graphics.

The bigger question is why didn't they just release the same NES game on the PCE, like they did with Ninja-ryokuden on the SNES. I know it is a half past job, but at least they would have a bigger library.

The NES had it's own style of graphics, while the PCE did it's own thing.
I am more amazed of how the PCE graphics stand against the Saturn. The Saturn was censored beyond belief, obviously, but the comparison their also stood out.

The PCE vs PSX vs Saturn, that is how I see it. The Saturn and PSX was up against the Windows 95 games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: roflmao on 06/29/2012, 04:02 PM
Quote from: Amadeusama on 06/29/2012, 08:39 AMI would love to see more such comparisons with the 8-bit systems mentioned, especially for games published in the first three to four years of the PCE life (fall 1987 till 1990/1991).
Me too!  I'll have to see if I have anything to contribute.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Samurai Ghost on 06/29/2012, 04:17 PM
Quote from: RegalSin on 06/29/2012, 12:08 PMThe bigger question is why didn't they just release the same NES game on the PCE, like they did with Ninja-ryokuden on the SNES. I know it is a half past job, but at least they would have a bigger library.
Not sure about Japan but Nintendo had really slimy business practices in the US where they said to publishers if they released games on other systems they would be cut off from the NES, the biggest market at the time. But of course millions of people grew up with the NES so they think they are some wonderful company that can do no wrong. Barf.

That said, there were plenty of ports to the PCE from third parties who released games on the Famicom and later the Mega Drive. Sega, Namco, Konami, Capcom, Taito, to name a few.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 06/29/2012, 04:46 PM
Quote from: Amadeusama on 06/29/2012, 08:39 AMI would love to see more such comparisons with the 8-bit systems mentioned, especially for games published in the first three to four years of the PCE life (fall 1987 till 1990/1991).
There's a comparison of Don Doko Don (https://www.pcengine-fx.com/forums/index.php?topic=6609.msg122250#msg122250).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/29/2012, 05:13 PM
There are many comparisons to NES and SMS games in this thread, they're just sprinkled throughout the dozens of pages.


Nintendo did indeed bully Japanese publishers, which is why Capcom didn't publish anything for PCE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/04/2012, 04:23 AM
Quote from: TR0N on 06/29/2012, 05:54 AM
Quote from: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
Where's the sega-cd version of FFS ?
Just give me a link to the screenshots and I'll gladly add them!  :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 07/09/2012, 04:55 AM
Quote from: esteban on 07/04/2012, 04:23 AM
Quote from: TR0N on 06/29/2012, 05:54 AM
Quote from: esteban on 04/19/2012, 06:43 AM
Quote from: Mathius on 04/19/2012, 12:16 AMTease!
Slowly adding...

Fatal Fury 2 (https://www.tg-16.com/screenshot_comparisons.htm#Fatal)

Fatal Fury Special (https://www.tg-16.com/screenshot_comparisons.htm#FFS)
Where's the sega-cd version of FFS ?
Just give me a link to the screenshots and I'll gladly add them!  :pcgs:
Sure thing.
http://www.mobygames.com/game/sega-cd/fatal-fury-special
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/15/2012, 08:52 PM
Here are some 8-bit to PCE comparisons. Pics stolen from all over the place.





AFTERBURNER-------------------------------------------------------------------------------------------------------------------


PCE - SMS
NES - FC


(https://www.superpcenginegrafx.net/comp/afterburnerpce1.png)(https://www.superpcenginegrafx.net/comp/afterburnersms1.png)
(https://www.superpcenginegrafx.net/comp/afterburnernes1.png)(https://www.superpcenginegrafx.net/comp/afterburnernes2.png)







BONANZA BROS-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.tg-16.com/comparisons/bonanza_pce_1.png) (https://www.tg-16.com/comparisons/bonanza_sms_1.png)







DAISENPU/BOMBER RAID-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.superpcenginegrafx.net/comp/brpce1.png)(https://www.superpcenginegrafx.net/comp/brsms1.png)






CASTLEVANIA-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.superpcenginegrafx.net/comp/castlevaniapce1.png)(https://www.superpcenginegrafx.net/comp/castlevanianes1.png)
(https://www.superpcenginegrafx.net/comp/castlevaniapce3.png)(https://www.superpcenginegrafx.net/comp/castlevanianes3.png)
(https://www.superpcenginegrafx.net/comp/castlevaniapce2.png)(https://www.superpcenginegrafx.net/comp/castlevanianes2.png)







DARIUS II-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.tg-16.com/comparisons/darius2_pce_6.png)(https://www.tg-16.com/comparisons/darius2_sms_6.png)
(https://www.tg-16.com/comparisons/darius2_pce_11.png)(https://www.tg-16.com/comparisons/darius2_sms_11.png)







FORGOTTEN WORLDS-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.tg-16.com/comparisons/forgotten_pce_22.png)(https://www.tg-16.com/comparisons/forgotten_sms_22.png)
(https://www.tg-16.com/comparisons/forgotten_pce_20.png)(https://www.tg-16.com/comparisons/forgotten_sms_20.png)
(https://www.tg-16.com/comparisons/forgotten_pce_21.png)(https://www.tg-16.com/comparisons/forgotten_sms_21.png)







DOUBLE DRAGON II-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.tg-16.com/comparisons/double_pce_2.png) ddiines1.png
(https://www.tg-16.com/comparisons/double_pce_4.png) ddiines2.png







MONSTER WORLD III-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.tg-16.com/comparisons/dynastic_pce_1.png) (https://www.tg-16.com/comparisons/dynastic_sms_1.png)
(https://www.superpcenginegrafx.net/comp/dhpce2.png)(https://www.superpcenginegrafx.net/comp/mwiiisms2.png)







GAIN GROUND-------------------------------------------------------------------------------------------------------------------


PCE - SMS
https://www.tg-16.com/screenshot_comparisons_action.htm#Gain_Ground
(https://www.tg-16.com/comparisons/gain_pce_2.png)(https://www.tg-16.com/comparisons/gain_sms_2.png)
(https://www.tg-16.com/comparisons/gain_pce_6.png)(https://www.tg-16.com/comparisons/gain_sms_6.png)







GHOSTS 'N GOBLINS-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.superpcenginegrafx.net/comp/gngpce1.png)(https://www.superpcenginegrafx.net/comp/gngnes1.png)
(https://www.superpcenginegrafx.net/comp/gngpce2.png)(https://www.superpcenginegrafx.net/comp/gngnes2.png)
(https://www.superpcenginegrafx.net/comp/gngpce3.png)(https://www.superpcenginegrafx.net/comp/gngnes3.png)







GODZILLA-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.superpcenginegrafx.net/comp/godzillapce1.png)(https://www.superpcenginegrafx.net/comp/godzillanes1.gif)
(https://www.superpcenginegrafx.net/comp/godzillapce2.png)(https://www.superpcenginegrafx.net/comp/godzillanes2.gif)







MONSTER WORLD-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.superpcenginegrafx.net/comp/mwpce1.png)(https://www.superpcenginegrafx.net/comp/mwsms1.png)
(https://www.superpcenginegrafx.net/comp/mwpce2.png)(https://www.superpcenginegrafx.net/comp/mwsms2.png)







OUTRUN-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.superpcenginegrafx.net/comp/outrunpce1.png)(https://www.superpcenginegrafx.net/comp/outrunsms1.png)







PARODIUS DA-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.tg-16.com/comparisons/parodius_pce_1.png)(https://www.tg-16.com/comparisons/parodius_fc_1.gif)
(https://www.tg-16.com/comparisons/parodius_pce_3.png) (https://www.tg-16.com/comparisons/parodius_fc_2.gif)





PRINCE OF PERSIA-------------------------------------------------------------------------------------------------------------------


PCE - SMS - NES

(https://www.superpcenginegrafx.net/comp/poppce1.png)(https://www.superpcenginegrafx.net/comp/popsms1.png)(https://www.superpcenginegrafx.net/comp/popnes1.png)







RASTAN-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.superpcenginegrafx.net/comp/rastanpce1.png)(https://www.superpcenginegrafx.net/comp/rastansms1.png)
(https://www.superpcenginegrafx.net/comp/rastanpce2.png)(https://www.superpcenginegrafx.net/comp/rastansms2.png)







SPACE HARRIER-------------------------------------------------------------------------------------------------------------------
https://www.tg-16.com/screenshot_comparisons_shmups.htm#Space_Harrier

PCE - SMS

(https://www.superpcenginegrafx.net/comp/shpce1.png)(https://www.superpcenginegrafx.net/comp/shsms1.png)
(https://www.tg-16.com/comparisons/harrier_comparison.png)
(https://www.tg-16.com/comparisons/harrier_comparison_3.png)





SHADOW OF THE BEAST-------------------------------------------------------------------------------------------------------------------
https://www.tg-16.com/screenshot_comparisons_action.htm#Shadow_of_the_Beast

PCE - SMS

(https://www.tg-16.com/comparisons/shadow_pce_1.png) sotbsms1.png







STAR SOLDIER-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.tg-16.com/comparisons/super_1.png) (https://www.superpcenginegrafx.net/comp/starsoldiernes1.png)
(https://www.tg-16.com/comparisons/super_2.png) (https://www.superpcenginegrafx.net/comp/starsoldiernes2.png)







STRIDER-------------------------------------------------------------------------------------------------------------------
https://www.tg-16.com/screenshot_comparisons_action.htm#Strider

PCE - SMS - NES

(https://www.pcengine-fx.com/images/cache/StriderHiryuuJ_002.png) (https://segaretro.org/images/7/71/Strider_SMS%2C_Stage_2-1.png)
(https://www.pcengine-fx.com/images/cache/StriderHiryuuPCEACD-X.png) (https://segaretro.org/images/3/34/Strider_SMS%2C_Stage_2-2.png)
(/images/cache/CD_E7E21029-016-x50FB6565.png) (https://segaretro.org/images/f/fe/Strider_SMS%2C_Stage_4-4.png)




THUNDER BLADE-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://www.superpcenginegrafx.net/comp/tbpce1.png)(https://www.superpcenginegrafx.net/comp/tbsms1.png)
(https://www.superpcenginegrafx.net/comp/tbpce2.png)(https://www.superpcenginegrafx.net/comp/tbsms2.png)







TWIN COBRA-------------------------------------------------------------------------------------------------------------------
https://www.tg-16.com/screenshot_comparisons_shmups.htm#Kyuukyoku_Tiger

PCE - NES

(https://www.tg-16.com/comparisons/tiger_pce_1.png) (https://www.tg-16.com/comparisons/tiger_fc_1.gif)
(https://www.tg-16.com/comparisons/tiger_pce_2.png) (https://www.tg-16.com/comparisons/tiger_fc_2.png)







VALIS-------------------------------------------------------------------------------------------------------------------


PCE - NES

(https://www.tg-16.com/comparisons/valis1_pce_1.png) (https://www.tg-16.com/comparisons/valis1_fc_1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/15/2012, 10:46 PM
Oh wow! What a nice homecoming gift.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: motdelbourt on 07/21/2012, 01:07 AM
Nice work. SMS Prince of Persia looks awesome, and the NES doesn't look half bad either. SMS Shadow of the Beast looks like they shouldn't have bothered.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/22/2012, 07:42 AM
Quote from: motdelbourt on 07/21/2012, 01:07 AMNice work. SMS Prince of Persia looks awesome, and the NES doesn't look half bad either. SMS Shadow of the Beast looks like they shouldn't have bothered.
Hey! What's wrong with ol' Beastie wearing denim Daisy Dukes?

Nothing.

(https://web.archive.org/web/20030613113727im_/http://alexkidd.com/images/screenshots/shadow_beast2.gif)

:pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Frank_fjs on 07/22/2012, 10:01 AM
SMS holds up quite well me thinks, NES tends to look rather bland in comparison.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 07/23/2012, 05:27 PM
(https://www.tg-16.com/comparisons/parodius_fc_2.gif)

Lol wut?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/23/2012, 06:44 PM
Quote from: guest on 07/23/2012, 05:27 PM(https://www.tg-16.com/comparisons/parodius_fc_2.gif)

Lol wut?
:pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 07/23/2012, 08:32 PM
Yeah the Famicom/European NES version is a rad different. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: RegalSin on 07/23/2012, 10:21 PM
As long as we know it is a girl, that is what counts.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: DrBread on 07/23/2012, 10:45 PM
I think colors and how they're different changes someones interpretation on which ones better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/24/2012, 05:48 AM
Quote from: DrBread on 07/23/2012, 10:45 PMI think colors and how they're different changes someones interpretation on which ones better.
(https://junk.tg-16.com/images/hany_in_the_sky.png) Hany, in a hallucinogenic haze, summons his determination and says, "I think colors, and how they're different, changes someone's interpretation, too."
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: KnightWarrior on 07/25/2012, 02:50 AM
Do a Street Fighter 2 Comparison
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/25/2012, 11:34 AM
Quote from: KnightWarrior on 07/25/2012, 02:50 AMDo a Street Fighter 2 Comparison
Black Tiger's Comparison (http://www.superpcenginegrafx.net/sfiice_comparison_main.html)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/25/2012, 11:59 AM
lol, that should cover it for ever.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: soop on 07/25/2012, 12:30 PM
I never knew there was vomit in SF II!!!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 07/25/2012, 01:04 PM
The two Godzilla games compared aren't even the same game other than they say "Godzilla" on the box.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 07/25/2012, 01:05 PM
Quote from: DrBread on 07/23/2012, 10:45 PMI think colors and how they're different changes someones interpretation on which ones better.
I would assume this was a Regal Sin quote, but no credit is attributed. Also, it should be 3 or 4 pages longer and mention something about how VHS was the best video format ever.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 07/25/2012, 01:10 PM
Quote from: SignOfZeta on 07/25/2012, 01:04 PMThe two Godzilla games compared aren't even the same game other than they say "Godzilla" on the box.
Same goes for many other comparisons in this thread. It's not a "gameplay comparison" thread.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/26/2012, 11:25 AM
Quote from: SignOfZeta on 07/25/2012, 01:05 PM
Quote from: DrBread on 07/23/2012, 10:45 PMI think colors and how they're different changes someones interpretation on which ones better.
I would assume this was a Regal Sin quote, but no credit is attributed. Also, it should be 3 or 4 pages longer and mention something about how VHS was the best video format ever.
Hahahahhahahahhahaha. So very true. :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: motdelbourt on 08/10/2012, 12:59 AM
Quote from: esteban on 07/26/2012, 11:25 AM
Quote from: SignOfZeta on 07/25/2012, 01:05 PM
Quote from: DrBread on 07/23/2012, 10:45 PMI think colors and how they're different changes someones interpretation on which ones better.
I would assume this was a Regal Sin quote, but no credit is attributed. Also, it should be 3 or 4 pages longer and mention something about how VHS was the best video format ever.
Hahahahhahahahhahaha. So very true. :pcgs:
Now I'm picturing him as the villain in the movie Ted.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 08/28/2012, 01:54 AM
Request time! Someone please post comparison pics of Choaniki and Wings of War (Gynoug-MD). They are both developed by NCS/Masaya, and share similar gameplay and boss designs.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ceti Alpha on 09/08/2012, 12:44 AM
Quote from: Tatsujin on 07/25/2012, 11:59 AMlol, that should cover it for ever.
Truth! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 09/08/2012, 10:03 AM
Quote from: ceti alpha on 09/08/2012, 12:44 AM
Quote from: Tatsujin on 07/25/2012, 11:59 AMlol, that should cover it for ever.
Truth! :)
Ceti Returns! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: 8bitForLife on 09/10/2012, 07:34 AM
but nes has electrolytes its what Godzilla needs

Quote from: SignOfZeta on 07/25/2012, 01:04 PMThe two Godzilla games compared aren't even the same game other than they say "Godzilla" on the box.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 09/16/2012, 09:25 PM
Quote from: Mathius on 08/28/2012, 01:54 AMRequest time! Someone please post comparison pics of Choaniki and Wings of War (Gynoug-MD). They are both developed by NCS/Masaya, and share similar gameplay and boss designs.
:-"
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: roflmao on 09/17/2012, 07:02 PM
Quote from: Mathius on 09/16/2012, 09:25 PM
Quote from: Mathius on 08/28/2012, 01:54 AMRequest time! Someone please post comparison pics of Choaniki and Wings of War (Gynoug-MD). They are both developed by NCS/Masaya, and share similar gameplay and boss designs.
:-"
I don't have Choaniki, but I recently recorded some gameplay footage of Wings of Wor and posted it on yt. 

You can see that here: http://youtu.be/ij06jGRnlMg
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 09/18/2012, 08:36 PM
GNYOUG/WINGS OF WAR ---- CHO ANIKI ---- AI CO ANIKI


(https://www.superpcenginegrafx.net/misc/gww1.jpg) (https://www.superpcenginegrafx.net/misc/cho1.png) (https://www.superpcenginegrafx.net/misc/aic1.png)

(https://www.superpcenginegrafx.net/misc/gww2.jpg) (https://www.superpcenginegrafx.net/misc/cho2.png) (https://www.superpcenginegrafx.net/misc/aic2.png)

(https://www.superpcenginegrafx.net/misc/gww3.jpg) (https://www.superpcenginegrafx.net/misc/cho3.png) (https://www.superpcenginegrafx.net/misc/aic3.png)

(https://www.superpcenginegrafx.net/misc/gww4.jpg) (https://www.superpcenginegrafx.net/misc/cho4.png) (https://www.superpcenginegrafx.net/misc/aic4.png)

(https://www.superpcenginegrafx.net/misc/gww5.jpg) (https://www.superpcenginegrafx.net/misc/cho5.png) (https://www.superpcenginegrafx.net/misc/aic5.png)

(https://www.superpcenginegrafx.net/misc/gww6.gif) (https://www.superpcenginegrafx.net/misc/cho6.png) (https://www.superpcenginegrafx.net/misc/aic6.png)



Pics stolen from Duomazov Bros, Sega-16 and vgmuseum.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: seieienbu on 09/25/2012, 08:06 PM
This thread took me 2 days to finish.  A damn good read though, thanks to everyone for putting so much effort into the screenshots.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 09/25/2012, 10:15 PM
Quote from: seieienbu on 09/25/2012, 08:06 PMThis thread took me 2 days to finish.  A damn good read though, thanks to everyone for putting so much effort into the screenshots.
This is one of those threads one can read once a year like a good book.


...as for the above screenies-I can't decide which is actually better. I like the color in the PCE shots, but enjoy the detail in the MD's. Tie.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 09/26/2012, 06:03 PM
Quote from: seieienbu on 09/25/2012, 08:06 PMThis thread took me 2 days to finish.  A damn good read though, thanks to everyone for putting so much effort into the screenshots.
2 days...TWO WEEKS :pcgs:

I have to go back and finish this up (so folks don't have to wade through hundreds of pages here):

Screenshot comparisons... (https://www.tg-16.com/screenshot_comparisons.htm)

The problem is that I can't keep ALL THOSE (a few hundred now, it's be over a thousand) screenshots on one page. I'll have to split games up (by genre, I suppose).

:pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 09/27/2012, 03:11 PM
Quote from: esteban on 09/26/2012, 06:03 PM
Quote from: seieienbu on 09/25/2012, 08:06 PMThis thread took me 2 days to finish.  A damn good read though, thanks to everyone for putting so much effort into the screenshots.
2 days...TWO WEEKS :pcgs:

I have to go back and finish this up (so folks don't have to wade through hundreds of pages here):

Screenshot comparisons... (https://www.tg-16.com/screenshot_comparisons.htm)

The problem is that I can't keep ALL THOSE (a few hundred now, it's be over a thousand) screenshots on one page. I'll have to split games up (by genre, I suppose).

:pcgs:
Damn, you are doing a great job with those. I hadn't checked it in awhile. Awesome job, thanks for doing that.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 09/29/2012, 01:44 PM
Quote from: Nando on 09/27/2012, 03:11 PM
Quote from: esteban on 09/26/2012, 06:03 PM
Quote from: seieienbu on 09/25/2012, 08:06 PMThis thread took me 2 days to finish.  A damn good read though, thanks to everyone for putting so much effort into the screenshots.
2 days...TWO WEEKS :pcgs:

I have to go back and finish this up (so folks don't have to wade through hundreds of pages here):

Screenshot comparisons... (https://www.tg-16.com/screenshot_comparisons.htm)

The problem is that I can't keep ALL THOSE (a few hundred now, it's be over a thousand) screenshots on one page. I'll have to split games up (by genre, I suppose).

:pcgs:
Damn, you are doing a great job with those. I hadn't checked it in awhile. Awesome job, thanks for doing that.
MY SLOW ARSE IS too slow. But I'm chipping away at it :pcgs:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 01/22/2013, 11:29 PM
People often bring up the PC Engine Arcade Card "Neo Geo ports", but no one ever mentions this one-

Quest of the Jongmaster
NEO GEOPC Engine
(https://www.tg-16.com/comparisons/jongmaster_neo_1.png) (https://www.tg-16.com/comparisons/jongmaster_pce_1.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_2.png) (https://www.tg-16.com/comparisons/jongmaster_pce_2.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_3.png) (https://www.tg-16.com/comparisons/jongmaster_pce_3.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_4.png) (https://www.tg-16.com/comparisons/jongmaster_pce_4.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_5.png) (https://www.tg-16.com/comparisons/jongmaster_pce_5.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_6.png) (https://www.tg-16.com/comparisons/jongmaster_pce_6.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_7.png) (https://www.tg-16.com/comparisons/jongmaster_pce_7.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 01/23/2013, 12:47 AM
Wow I haven't ever heard of this game. The PCE even beats out the Neo with its bright colorful graphics in places. To me it seems that the majority of these screens puts the PCE and Neo on equal ground visually.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 01/23/2013, 01:02 AM
the PCE is def. closer to the NeoGeo than all the other 8/16bit console.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 01/23/2013, 02:05 AM
I didn't it actually was a port from the Neogeo version. I always thought they were 2 different games. Thanks ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 01/23/2013, 08:01 AM
The PCE version actually seems to be expanded upon over the arcade version. I don't know if the Neo Geo CD version has as many modes, but if you choose RPG mode in the PCE version, you get to control your character and walk them around, but in the arcade you just watch the sprite go from point A to B. The cinematics may look bang on, but they're actually redone at a larger size (not just squished horizontally) and touched up as well as the arcade (perhaps better as it looks to have extra anti-aliasing). The first opponent's map sprite wasn't recolored on PCE because of color limitations, it was fixed to match the cinema art.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 01/23/2013, 10:40 AM
Heh, nice.  I didn't even know it was a port of a Neo game.  Too bad I don't know how to play mahjong.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/24/2013, 06:18 PM
Quote from: guest on 01/22/2013, 11:29 PMPeople often bring up the PC Engine Arcade Card "Neo Geo ports", but no one ever mentions this one-

Quest of the Jongmaster
NEO GEOPC Engine
(https://www.tg-16.com/comparisons/jongmaster_neo_1.png) (https://www.tg-16.com/comparisons/jongmaster_pce_1.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_2.png) (https://www.tg-16.com/comparisons/jongmaster_pce_2.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_3.png) (https://www.tg-16.com/comparisons/jongmaster_pce_3.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_4.png) (https://www.tg-16.com/comparisons/jongmaster_pce_4.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_5.png) (https://www.tg-16.com/comparisons/jongmaster_pce_5.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_6.png) (https://www.tg-16.com/comparisons/jongmaster_pce_6.png)
(https://www.tg-16.com/comparisons/jongmaster_neo_7.png) (https://www.tg-16.com/comparisons/jongmaster_pce_7.png)
NICE!

Damn, I have so many half-finished things need to complete.

And now I have to add a mahjong section!


https://www.tg-16.com/screenshot_comparisons.htm
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: seieienbu on 02/04/2013, 11:11 AM
I think it's interesting that the border was removed.  That seems like an odd thing to remove...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 02/04/2013, 12:51 PM
Quote from: seieienbu on 02/04/2013, 11:11 AMI think it's interesting that the border was removed.  That seems like an odd thing to remove...
Could have been a development thing. Is it really needed for the game? no, scratch it and work on other parts that benefit the game. Or just plain laziness ;)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: awack on 02/09/2013, 08:03 AM
Good comparison, they could have done a better job on the title screen for the pce port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 02/10/2013, 06:46 AM
Quote from: seieienbu on 02/04/2013, 11:11 AMI think it's interesting that the border was removed.  That seems like an odd thing to remove...
Probably because of the different resolution, so they could fit more of the actual image in.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 02/10/2013, 11:57 AM
Quote from: guest on 02/10/2013, 06:46 AM
Quote from: seieienbu on 02/04/2013, 11:11 AMI think it's interesting that the border was removed.  That seems like an odd thing to remove...
Probably because of the different resolution, so they could fit more of the actual image in.
They actually redid the cinema shot graphics, which you can see are taller than the view area of the arcade. I think that they just wanted a less arcade feel as the PCE version is expanded to be more console like.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Ji-L87 on 04/18/2013, 02:44 AM
Quote from: guest on 02/10/2013, 11:57 AM
Quote from: guest on 02/10/2013, 06:46 AM
Quote from: seieienbu on 02/04/2013, 11:11 AMI think it's interesting that the border was removed.  That seems like an odd thing to remove...
Probably because of the different resolution, so they could fit more of the actual image in.
They actually redid the cinema shot graphics, which you can see are taller than the view area of the arcade. I think that they just wanted a less arcade feel as the PCE version is expanded to be more console like.
They just look stretched to me :S
Still, aside from the cheap title screen, a very nice port from the looks of things.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/19/2013, 10:51 PM
We have covered most games of interest in this thread. It could even be argued we went a little mad in places too! :)

Anyone have any ideas on what to compare next? Surely there is something we have missed.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/20/2013, 01:10 AM
Quote from: Mathius on 04/19/2013, 10:51 PMWe have covered most games of interest in this thread. It could even be argued we went a little mad in places too! :)

Anyone have any ideas on what to compare next? Surely there is something we have missed.
Well, because I am Obsessive CompuServe, I wouldn't mind MORE screenshots from SAME games, but LATER stages!  Also, I loved when Arjak really matched up to get the EXACT same location in the two (three) ports he was comparing.

But, since you want a new game... has Populous been done? I can't honestly remember.

OH, WHY OH WHY CAN'T WE SEE A MARBLE MADNESS COMPARISION. Whatever happened to that alleged prototype?

https://www.tg-16.com/screenshot_comparisons.htm
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 04/21/2013, 03:27 PM
More PCE vs ARCADE shots. Also PCE vs AMIGA and MASTER SYSTEM & C64 & ZX SPECTRUM!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 04/21/2013, 09:09 PM
Quote from: guest on 04/21/2013, 03:27 PMMore PCE vs ARCADE shots. Also PCE vs AMIGA and MASTER SYSTEM & C64 & ZX SPECTRUM!
Yes! MOAR! :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: BigusSchmuck on 05/27/2013, 05:35 PM
How about comparing the Snes Wizardry games to the PCE ones? :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 05/27/2013, 10:08 PM
Quote from: Mathius on 04/21/2013, 09:09 PM
Quote from: guest on 04/21/2013, 03:27 PMMore PCE vs ARCADE shots. Also PCE vs AMIGA and MASTER SYSTEM & C64 & ZX SPECTRUM!
Yes! MOAR! :)
MUCH MUCH MOAR!!! :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/15/2013, 08:18 PM
I don't think that P-47 was done yet. Arcade on top, PCE below:
https://catalog.pcengine-fx.com/#hu2550

P-47 The Freedom Fighter
PC Engine (1989)Arcade (1988)
(http://www.tg-16.com/comparisons/P-47_pce_1.png) (http://www.tg-16.com/comparisons/P-47_arc_1.png)
(http://www.tg-16.com/comparisons/P-47_pce_2.png) (http://www.tg-16.com/comparisons/P-47_arc_2.png)
(http://www.tg-16.com/comparisons/P-47_pce_3.png) (http://www.tg-16.com/comparisons/P-47_arc_3.png)

It's hard finding undistorted matching screen shots of Cobra II, but here are a couple that indicate that the games are likely as close as they seem during separate playthroughs-


SEGA-CD <------------------------------------------->PCE
(http://members.shaw.ca/justin_cheer/cobrasega1.gif)(http://members.shaw.ca/justin_cheer/cobrapce1.png)
(http://members.shaw.ca/justin_cheer/cobrasega2.gif)(http://members.shaw.ca/justin_cheer/cobrapce2.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/15/2013, 08:55 PM
Is the PCE being pushed so hard that it couldn't portray any stars in the background in the bottom right pic? Otherwise pretty close. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/15/2013, 09:54 PM
Quote from: guest on 07/15/2012, 08:52 PMMONSTER WORLD-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://superpcenginegrafx.net/comp/mwpce1.png)(https://superpcenginegrafx.net/comp/mwsms1.png)
(https://superpcenginegrafx.net/comp/mwpce2.png)(https://superpcenginegrafx.net/comp/mwsms2.png)
Master System looks better.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/15/2013, 10:18 PM
Did the Master System version have animated doorways? I can't remember.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/15/2013, 10:30 PM
Quote from: Joe Redifer on 06/15/2013, 09:54 PM
Quote from: guest on 07/15/2012, 08:52 PMMONSTER WORLD-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://superpcenginegrafx.net/comp/mwpce1.png)(https://superpcenginegrafx.net/comp/mwsms1.png)
(https://superpcenginegrafx.net/comp/mwpce2.png)(https://superpcenginegrafx.net/comp/mwsms2.png)
Master System looks better.
So in that case, the Master System looks also better than the arcade?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/15/2013, 10:36 PM
Quote from: Tatsujin on 06/15/2013, 10:30 PM
Quote from: Joe Redifer on 06/15/2013, 09:54 PM
Quote from: guest on 07/15/2012, 08:52 PMMONSTER WORLD-------------------------------------------------------------------------------------------------------------------


PCE - SMS

(https://superpcenginegrafx.net/comp/mwpce1.png)(https://superpcenginegrafx.net/comp/mwsms1.png)
(https://superpcenginegrafx.net/comp/mwpce2.png)(https://superpcenginegrafx.net/comp/mwsms2.png)
Master System looks better.
So in that case, the Master System looks also better than the arcade?
Based on memory I usually can't tell the arcade and PCE versions apart. People always say that R-Type on the PCE was the first great arcade-to-home conversion. I think Monster World might predate this. If that is the case then Monster World would be the first of the many.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/15/2013, 10:59 PM
Quote from: Mathius on 06/15/2013, 08:55 PMIs the PCE being pushed so hard that it couldn't portray any stars in the background in the bottom right pic? Otherwise pretty close. :)
Those were the closest screens I coukd match up. The arcade version actually has rain. There are extra scenes in the PCE version and two battleship fights. The other one might have been closer to the arcade. The PCE version is very solid, but a bunch of stuff was cut to keep the rom size low and it could have been programmed better to keep stuff like the big hilks intact.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/15/2013, 11:06 PM
Yeah, f.e. no extra drop bomb explosion animation. no train boss in level 1 etc.

I still think it is a very close port, especially graphical wise. The parallax in lvl2 even looks better than the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/15/2013, 11:08 PM
Quote from: Mathius on 06/15/2013, 10:36 PMBased on memory I usually can't tell the arcade and PCE versions apart. People always say that R-Type on the PCE was the first great arcade-to-home conversion. I think Monster World might predate this. If that is the case then Monster World would be the first of the many.
That's about right. I very much love the SMS port too. very nice and as good as possible done on the SMS. especially with FM support :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/16/2013, 12:44 AM
Quote from: Tatsujin on 06/15/2013, 10:30 PMSo in that case, the Master System looks also better than the arcade?
Yep.

(sorry about editing your post, I accidentally pressed "Modify" instead of "quote" because I'm a dumbass).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/16/2013, 01:14 AM
Quote from: Joe Redifer on 06/16/2013, 12:44 AMYep.
well..uhm..okey :)

Quote from: Joe Redifer on 06/16/2013, 12:44 AM(sorry about editing your post, I accidentally pressed "Modify" instead of "quote" because I'm a dumbass).
NP  :wink:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/16/2013, 03:45 AM
Air Zonk vs Zaku


PCE <------------------------------------------> LYNX


(http://members.shaw.ca/justin_cheer/zonk1.png)(http://members.shaw.ca/justin_cheer/zaku1.gif)
(http://members.shaw.ca/justin_cheer/zonk2.png)(http://members.shaw.ca/justin_cheer/zaku2.gif)
(http://members.shaw.ca/justin_cheer/zonk3.gif)(http://members.shaw.ca/justin_cheer/zaku3.gif)
(http://members.shaw.ca/justin_cheer/zonk4.gif)(http://members.shaw.ca/justin_cheer/zaku4.gif)







Here's some variety of Monsterland pics-



PCE <-------------------------------------------> SMS

(http://members.shaw.ca/justin_cheer/mlpce1.gif)(http://members.shaw.ca/justin_cheer/mlsms1.gif)
(http://members.shaw.ca/justin_cheer/mlpce2.png)(http://members.shaw.ca/justin_cheer/mlsms2.gif)
(http://members.shaw.ca/justin_cheer/mlpce3.gif)(http://members.shaw.ca/justin_cheer/mlsms3.gif)
(http://members.shaw.ca/justin_cheer/mlpce4.png)(http://members.shaw.ca/justin_cheer/mlsms4.gif)
(http://members.shaw.ca/justin_cheer/mlpce5.gif)(http://members.shaw.ca/justin_cheer/mlsms5.gif)
(http://members.shaw.ca/justin_cheer/mlpce6.gif)(http://members.shaw.ca/justin_cheer/mlsms6.gif)





Kick Boxing


AMIGA <------------------------------------------------------> PCE

(https://www.tg-16.com/comparisons/panza_amg_1.png) (https://www.tg-16.com/comparisons/panza_pce_1.png)
(https://www.tg-16.com/comparisons/panza_amg_2.png) (https://www.tg-16.com/comparisons/panza_pce_2.png)
(https://www.tg-16.com/comparisons/panza_amg_3.png) (https://www.tg-16.com/comparisons/panza_pce_3.png)
(https://www.tg-16.com/comparisons/panza_amg_4.png) (https://www.tg-16.com/comparisons/panza_pce_4.png)
(https://www.tg-16.com/comparisons/panza_amg_5.png) (https://www.tg-16.com/comparisons/panza_pce_5.png)







Ballistix


AMIGA <------------------------------------------------------> PCE

(https://www.tg-16.com/comparisons/ballistix_amg_1.gif) (https://www.tg-16.com/comparisons/ballistix_pce_1.png)
(https://www.tg-16.com/comparisons/ballistix_amg_2.gif) (https://www.tg-16.com/comparisons/ballistix_pce_2.png)
(https://www.tg-16.com/comparisons/ballistix_amg_3.gif) (https://www.tg-16.com/comparisons/ballistix_pce_3.png)
(https://www.tg-16.com/comparisons/ballistix_amg_4.gif) (https://www.tg-16.com/comparisons/ballistix_pce_4.png)








Gunboat


AMIGA <------------------------------------------------------> PCE

(https://www.tg-16.com/comparisons/gunboat_amg_1.png) (https://www.tg-16.com/comparisons/gunboat_pce_1.png)
(https://www.tg-16.com/comparisons/gunboat_amg_2.jpg) (https://www.tg-16.com/comparisons/gunboat_pce_2.png)
(https://www.tg-16.com/comparisons/gunboat_amg_3.jpg) (https://www.tg-16.com/comparisons/gunboat_pce_3.png)
(https://www.tg-16.com/comparisons/gunboat_amg_4.jpg) (https://www.tg-16.com/comparisons/gunboat_pce_4.png)
(https://www.tg-16.com/comparisons/gunboat_amg_5.jpg) (https://www.tg-16.com/comparisons/gunboat_pce_5.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/16/2013, 08:27 AM
Quote from: guest on 06/15/2013, 10:59 PM
Quote from: Mathius on 06/15/2013, 08:55 PMIs the PCE being pushed so hard that it couldn't portray any stars in the background in the bottom right pic? Otherwise pretty close. :)
Those were the closest screens I coukd match up. The arcade version actually has rain. There are extra scenes in the PCE version and two battleship fights. The other one might have been closer to the arcade. The PCE version is very solid, but a bunch of stuff was cut to keep the rom size low and it could have been programmed better to keep stuff like the big hilks intact.
Ah that is rain! Forgive me. I haven't played the game yet.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/16/2013, 09:36 AM
CRACKTIGER: These comparisons are great!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Psycho Punch on 06/16/2013, 01:19 PM
Suddenly Gunboat doesn't look so bad.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/16/2013, 03:39 PM
BLOOD GEAR VS CYBERNATOR

(https://www.superpcenginegrafx.net/misc/mpce1.png)(https://www.superpcenginegrafx.net/misc/msnes1.png)
(https://www.superpcenginegrafx.net/misc/mpce2.png)(https://www.superpcenginegrafx.net/misc/msnes2.png)
(https://www.superpcenginegrafx.net/misc/mpce3.png)(https://www.superpcenginegrafx.net/misc/msnes3.png)
(https://www.superpcenginegrafx.net/misc/mpce4.png)(https://www.superpcenginegrafx.net/misc/msnes4.png)
(https://www.superpcenginegrafx.net/misc/mpce5.png)(https://www.superpcenginegrafx.net/misc/msnes5.png)
(https://www.superpcenginegrafx.net/misc/mpce6.png)(https://www.superpcenginegrafx.net/misc/msnes6.png)
(https://www.superpcenginegrafx.net/misc/mpce7.png)(https://www.superpcenginegrafx.net/misc/msnes7.png)
(https://www.superpcenginegrafx.net/misc/mpce8.png)(https://www.superpcenginegrafx.net/misc/msnes8.png)
(https://www.superpcenginegrafx.net/misc/mpce9.png)(https://www.superpcenginegrafx.net/misc/msnes9.png)
(https://www.superpcenginegrafx.net/misc/mpce10.png)(https://www.superpcenginegrafx.net/misc/msnes10.png)
(https://www.superpcenginegrafx.net/misc/mpce11.png)(https://www.superpcenginegrafx.net/misc/msnes11.png)
(https://www.superpcenginegrafx.net/misc/mpce12.png)(https://www.superpcenginegrafx.net/misc/msnes12.png)


BURAI


PCE ------------------------------------------------------------- MCD ------------------------------------SFC

(https://www.tg-16.com/comparisons/burai_pce_1.gif) (https://www.tg-16.com/comparisons/burai_md_1.gif) (https://www.tg-16.com/comparisons/burai_sfc_1.gif)
(https://www.tg-16.com/comparisons/burai_pce_2.png) (https://www.tg-16.com/comparisons/burai_md_2.gif) (https://www.tg-16.com/comparisons/burai_sfc_2.gif)
(https://www.tg-16.com/comparisons/burai_pce_3.jpg) (https://www.tg-16.com/comparisons/burai_md_3.gif) (https://www.tg-16.com/comparisons/burai_sfc_3.gif)
(https://www.tg-16.com/comparisons/burai_pce_4.png) (https://www.tg-16.com/comparisons/burai_md_4.gif) (https://www.tg-16.com/comparisons/burai_sfc_4.gif)
(https://www.tg-16.com/comparisons/burai_pce_5.png) (https://www.tg-16.com/comparisons/burai_md_5.gif) (https://www.tg-16.com/comparisons/burai_sfc_5.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: HercTNT on 06/16/2013, 04:31 PM
Keep it coming, this is great stuff!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/16/2013, 04:54 PM
It's hard to say who wins on Burai, but it's easy to say who lost... the Super Famicom.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 06/16/2013, 07:08 PM
Lolyeah :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 06/22/2013, 03:56 PM
Fighting Street AKA Street Fighter I
ArcadePC Engine
(https://www.tg-16.com/comparisons/street_fighter_arc_1.png) (https://www.tg-16.com/comparisons/street_fighter_pce_1.png)
(https://www.tg-16.com/comparisons/street_fighter_arc_2.png) (https://www.tg-16.com/comparisons/street_fighter_pce_2.png)
(https://www.tg-16.com/comparisons/street_fighter_arc_3.png) (https://www.tg-16.com/comparisons/street_fighter_pce_3.png)
(https://www.tg-16.com/comparisons/street_fighter_arc_4.png) (https://www.tg-16.com/comparisons/street_fighter_pce_4.gif)
(https://www.tg-16.com/comparisons/street_fighter_arc_5.png) (https://www.tg-16.com/comparisons/street_fighter_pce_5.gif)


ARCADE resized to 256 pixels wide <--------------> PCE
(https://www.tg-16.com/comparisons/street_fighter_arc_6.png) (https://www.tg-16.com/comparisons/street_fighter_pce_6.png)

(https://www.tg-16.com/comparisons/street_fighter_arc_7.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 06/22/2013, 04:02 PM
Once again, it seems that a capcom port is very close in some aspects form the original, as it has already been underlined with Forgotten Worlds some years ago.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/22/2013, 04:04 PM
Oddly I think the type font in the PCE version more closely resembles the traditional arcade style than even the actual Street Fighter arcade!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: roflmao on 06/22/2013, 05:30 PM
Quote from: Mathius on 06/22/2013, 04:04 PMOddly I think the type font in the PCE version more closely resembles the traditional arcade style than even the actual Street Fighter arcade!
Nice!  I never would have seen that.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/22/2013, 07:07 PM
That's interesting. But they should both be resized to 320 pixels wide as it looks squished compared to what people actually see on the TV. 256 is too narrow. The GIF you provided was really cool. You could probably do the same for the title and there would be very little difference. Talk about "nearly pixel perfect".
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 06/22/2013, 09:13 PM
It is an original game. The Lynx game is a rip-off of Air Zonk that was released as homebrew only recently. Kind of like Mysterious Song in that you pay for it as a product, not just download it onto a flash cart.

(ok, after a few seconds I read the rest of your post.)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: turbofan1 on 06/23/2013, 01:13 AM
Strange someone would take and ripoff Air Zonk and release it for the atari lynk,but not the turbob.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 06/23/2013, 02:51 AM
I always looked at Zaku as more of a tribute game rather than a ripoff. Anyway, the author of game is here on PCFX. He also made a custom mapper chip for the PCE on a new hucard board.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: soop on 06/26/2013, 07:11 AM
Really?  Wow, didn't know that.  Looks like the best game on the Lynx (though personally, I don't consider that a tough ask)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esadajr on 07/10/2013, 06:04 PM
Quote from: guest on 06/22/2013, 03:56 PMARCADE resized to 256 pixels wide <--------------> PCE
(https://www.tg-16.com/comparisons/street_fighter_arc_6.png) (https://www.tg-16.com/comparisons/street_fighter_pce_6.png)

(https://www.tg-16.com/comparisons/street_fighter_arc_7.gif)
SF I is bad no matter what version you play
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/10/2013, 07:59 PM
it maybe is bad and even aged much badder, but when it came out it was a very visionary and trend-setting game. THANK YOU STREET FIGHTER 1 AKA FIGHTING STREET!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/10/2013, 08:27 PM
PATHETIC: In case folks didn't know, I have been (slowly) making a easier way to see these comparisons (I think I'm halfway through this epic thread...but, currently, it's all on one page (I need to split it up by genre, there are 1,000 images on the page? Ha! Totally inefficient..):

https://www.tg-16.com/screenshot_comparisons.htm
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 07/10/2013, 08:53 PM
Love that page. The left margin is way offset btw.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/10/2013, 11:20 PM
best page ever :D

Esty, you should implement a clickable rating system, so that peeps can rate their favorite version^^
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 07/11/2013, 09:26 AM
Quote from: Tatsujin on 07/10/2013, 11:20 PMbest page ever :D

Esty, you should implement a clickable rating system, so that peeps can rate their favorite version^^
Seconded!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 07/11/2013, 02:58 PM
/mzbr.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 07/11/2013, 03:45 PM
Is the very top one the arcade version?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/11/2013, 03:49 PM
That's the PCE version, silly.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 07/11/2013, 05:00 PM
Quote from: guest on 07/11/2013, 03:49 PMThat's the PCE version, silly.
Critical viewing skills OUT THE FUCKING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: _Paul on 07/13/2013, 10:15 AM
Sumo game action:

/d3fr.png
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 07/13/2013, 10:19 AM
Quote from: Nando on 07/11/2013, 05:00 PM
Quote from: guest on 07/11/2013, 03:49 PMThat's the PCE version, silly.
Critical viewing skills OUT THE FUCKING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D
lol, you thought the pce is the arcade and the sms is the pce :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: geise on 07/14/2013, 08:10 AM
So sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Nando on 07/14/2013, 11:02 AM
Quote from: Tatsujin on 07/13/2013, 10:19 AM
Quote from: Nando on 07/11/2013, 05:00 PM
Quote from: guest on 07/11/2013, 03:49 PMThat's the PCE version, silly.
Critical viewing skills OUT THE FUCKING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D
lol, you thought the pce is the arcade and the sms is the pce :lol:
Maybe   8-[
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/10/2013, 04:37 PM
Tokimeki Memorial


PCE <-----------------------------------------------------> Playstation
(https://www.superpcenginegrafx.net/misc/tmmpce2.png)(https://www.superpcenginegrafx.net/misc/tmmpsx1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Joe Redifer on 08/10/2013, 04:44 PM
Looks like you lose if you play either version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: EvilEvoIX on 08/10/2013, 05:40 PM
Quote from: geise on 07/14/2013, 08:10 AMSo sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 08/10/2013, 07:58 PM
Quote from: EvilEvoIX on 08/10/2013, 05:40 PM
Quote from: geise on 07/14/2013, 08:10 AMSo sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?
My uneducated guess would be memory limitations.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/10/2013, 08:26 PM
Quote from: EvilEvoIX on 08/10/2013, 05:40 PM
Quote from: geise on 07/14/2013, 08:10 AMSo sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?
It's a combination of lack of skill or effort when dealing with sprite limits. Most developers seemed to only know how to do so many things and were completely oblivious to certain tricks. This is why too many PCE games have static backgrounds with tiles lined up perfectly for h-sync parallax. Many developers who turned out impressive ports like Forgotton Worlds were still very sloppy with sprite usage. Forgotten Worlds for PCE already has less screen coverage with sprites due to using the medium resolution, but Tomaitheous looked into the game and found, like too many PCE ports such as Tenchi Wo Kurau, that sprite sizes were inefficient. It's amazing that the game doesn't have more break-up/flicker.

I think that Sidearms uses sprites for the better-than-arcade parallax. Even though it also runs in medium res, I think that 2-player gameplay would be fine, with an acceptible level of sprite break-up. The programmer likely wanted to shoot for as little as possible. All the PCE games that fill the screen with sprites, especially those 2-player shooters that have to plan on players flying and shooting anywhere they want, prove what can really be done. That's one of the most impressive things about Sapphire. Even if any one person doesn't appreciate the art style, animation, gameplay, etc, -it's still filling the screen with player ships with two options each, all firing huge ammo, going up against tons of enemies with bullets and giant bosses with long segmented limbs, who fire giant ammo as well... with sprites in the background for extra parallax/decoration.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 08/10/2013, 08:33 PM
Are the deformable objects in Sapphire sprites?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 08/10/2013, 08:59 PM
Quote from: Mathius on 08/10/2013, 08:33 PMAre the deformable objects in Sapphire sprites?
(https://www.superpcenginegrafx.net/misc/sapsp1.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Koa Zo on 09/02/2013, 03:27 AM
Tonight I was playing some Mizubaku Adventure on PC-Engine and was amazed at how fantastic it looks and sounds. My previous exposure to the game was through the Saturn port and the later (glitchy) PS2 Taito Memories collection.

I know it breaks with the theme of this thread, but any chance of doing a Saturn to PC-Engine comparison for this one?
There are Steam Hearts and a few other games which also have Saturn/PC-Engine counterparts, now that I think about it.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Tatsujin on 09/02/2013, 05:45 AM
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/13/2013, 10:27 PM
Quote from: Tatsujin on 09/02/2013, 05:45 AMWe also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
We also did Saturn/PSX/PCE comparisons. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 11/13/2013, 10:38 PM
Quote from: guest on 11/13/2013, 10:27 PM
Quote from: Tatsujin on 09/02/2013, 05:45 AMWe also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
We also did Saturn/PSX/PCE comparisons. :)
Any thread that compares Donkey Kong Country with Beyond Shadowgate is totally insane. And totally cool too.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 01/09/2014, 10:20 PM
Quote from: guest on 04/08/2009, 09:05 PM
Quote from: Keranu on 04/08/2009, 04:31 PMWow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-

(https://www.superpcenginegrafx.net/img/fwarc.bmp)(https://www.superpcenginegrafx.net/img/fwarcpce.bmp)


The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-

(https://www.superpcenginegrafx.net/img/fwcompgif3.gif)

I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
I wish this post still had the pics. I didn't get a good chance to examine them back then in '09.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 01/10/2014, 09:37 AM
Quote from: Mathius on 01/09/2014, 10:20 PM
Quote from: CrackTiger on 04/08/2009, 09:05 PM
Quote from: Keranu on 04/08/2009, 04:31 PMWow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-

(http://www.superpcenginegrafx.net/img/fwarc.bmp)(http://www.superpcenginegrafx.net/img/fwarcpce.bmp)


The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-

(http://www.superpcenginegrafx.net/img/fwcompgif3.gif)

I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
I wish this post still had the pics. I didn't get a good chance to examine them back then in '09.
Your wish is my command, master.  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 01/10/2014, 08:20 PM
Thanks NecroPhile!

Not sure why they changed some of the colors so drastically in places, and kept the arcade's in other spots.

I need to score this game sometime so I can truly put it to the test.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 07/26/2014, 05:21 PM
Quote from: guest on 07/23/2012, 05:27 PM(https://superpcenginegrafx.net/comp/parodiusnes2.gif)

Lol wut?
I remember playing the ROM on NES emulation just too see that with my own eyes!! I guess Nintendo didn't want miss chichibinta rika in las vegas mode on their stage :(
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/09/2015, 01:40 PM
The best thread on the site needs to be watered every now and then. Let's come up with some suggestions.

Dragon Knight might be interesting.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/09/2015, 02:03 PM
https://catalog.pcengine-fx.com/#cd0900
Dragon Knight II Comparison
PC EngineX68000
(https://cdn.mobygames.com/2eaa73de-ab71-11ed-87ec-02420a00019c.webp) (https://cdn.mobygames.com/dea8b618-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/0e31266c-ab7a-11ed-8ed2-02420a0001a0.webp) (https://cdn.mobygames.com/ded07036-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/07ecca5e-ab7a-11ed-a519-02420a00019d.webp) (https://cdn.mobygames.com/df6ab07e-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/067839e2-ab7a-11ed-bddc-02420a00019e.webp) (https://cdn.mobygames.com/df9946fa-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/083e98ca-ab7a-11ed-bddc-02420a00019e.webp) (https://cdn.mobygames.com/df0b81c6-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/0e8208ca-ab7a-11ed-9377-02420a000197.webp) (https://cdn.mobygames.com/dfc74ece-c338-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/0f705c96-ab7a-11ed-9377-02420a000197.webp) (https://cdn.mobygames.com/dff67cda-c338-11ed-9a87-02420a0001b4.webp)



PC EngineMSX
(https://cdn.mobygames.com/0aa576f6-ab7a-11ed-a519-02420a00019d.webp) (https://cdn.mobygames.com/12f35c4c-ab7a-11ed-b430-02420a0001a0.webp)
(https://cdn.mobygames.com/06f23440-ab7a-11ed-bddc-02420a00019e.webp) (https://cdn.mobygames.com/12237946-ab7a-11ed-b430-02420a0001a0.webp)
(https://cdn.mobygames.com/060aa65c-ab7a-11ed-a519-02420a00019d.webp) (https://cdn.mobygames.com/159445ba-ab7a-11ed-8b6f-02420a00019c.webp)
(https://cdn.mobygames.com/07ecca5e-ab7a-11ed-a519-02420a00019d.webp) (https://cdn.mobygames.com/164e9352-ab7a-11ed-8b6f-02420a00019c.webp)

Screenshots taken from:
https://www.mobygames.com/game/16368/dragon-knight-ii/screenshots/turbografx-cd/

NSFW PC Engine Bonus via Brothers Duomazov (https://web.archive.org/web/20161101145653if_/http://www.thebrothersduomazov.com/2009/05/dragon-knight-ii.html):
(https://web.archive.org/web/20110518114058im_/http://4.bp.blogspot.com/_Hcxs4GEfPUM/Sf80ZWK52uI/AAAAAAAACkU/IYVX-RWvlW0/s320/DK220.png) (https://web.archive.org/web/20110518114058im_/http://4.bp.blogspot.com/_Hcxs4GEfPUM/Sf80ZFEyFpI/AAAAAAAACkE/5X2qUJDFSAk/s320/DK222.png)
(https://web.archive.org/web/20161101145653im_/http://1.bp.blogspot.com/_Hcxs4GEfPUM/Sf8z_RVG3GI/AAAAAAAACjs/ELh9sSUpDRs/s320/DK225.png) (https://web.archive.org/web/20161101145653im_/http://1.bp.blogspot.com/_Hcxs4GEfPUM/Sf8z_E4zwUI/AAAAAAAACjc/2YV9EfTen3c/s320/DK227.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/09/2015, 02:51 PM
https://catalog.pcengine-fx.com/#cd0910
Dragon Knight III Comparison
PC EngineFM Towns
(https://cdn.mobygames.com/82a4fa4c-bf2e-11ed-9c42-02420a000140.webp) (https://cdn.mobygames.com/0ecdf9c6-c33d-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/93a07e9a-c1cf-11ed-ab6b-02420a000194.webp) (https://cdn.mobygames.com/0ef7021c-c33d-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/085514b2-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/0f2a4636-c33d-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/0ae9d2f8-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/e61f826a-c33c-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/0c80a588-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/e6509198-c33c-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/fc33bc9a-bf2e-11ed-9c42-02420a000140.webp) (https://cdn.mobygames.com/1b527c3a-c33d-11ed-9a87-02420a0001b4.webp)
(https://cdn.mobygames.com/feb27fa6-bf2e-11ed-9c42-02420a000140.webp) (https://cdn.mobygames.com/1ba5f2de-c33d-11ed-9a87-02420a0001b4.webp)

Screenshots taken from:
https://www.mobygames.com/game/52269/dragon-knight-iii/screenshots/
https://www.mobygames.com/game/1665/knights-of-xentar/screenshots/fmtowns/

NSFW PC Engine Bonus via Brothers Duomazov (https://web.archive.org/web/20160120175223if_/http://www.thebrothersduomazov.com/2009/06/dragon-knight-iii.html):
(https://web.archive.org/web/20160120175223im_/http://1.bp.blogspot.com/_Hcxs4GEfPUM/SkodHa2b1qI/AAAAAAAADoo/prNR-_dUbJA/s320/dk323.png) (https://web.archive.org/web/20160120175223im_/http://4.bp.blogspot.com/_Hcxs4GEfPUM/SkocdqZZe4I/AAAAAAAADoY/trm_ca535RA/s320/dk325.png)
(https://web.archive.org/web/20160120175223im_/http://3.bp.blogspot.com/_Hcxs4GEfPUM/SkodHPDe1VI/AAAAAAAADog/uUtDtbMTxCQ/s320/dk324.png) (https://web.archive.org/web/20160120175223im_/http://3.bp.blogspot.com/_Hcxs4GEfPUM/SkocdCqCJMI/AAAAAAAADoI/3J3-ffjtzoE/s320/dk327.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/09/2015, 03:06 PM
https://catalog.pcengine-fx.com/#cd0890
Dragon Knight Comparison
PC EnginePC-98
(https://cdn.mobygames.com/d3db8bca-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/2763827-dragon-knight-pc-98-title-screen.png)
(https://cdn.mobygames.com/d0cd4932-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/2767713-dragon-knight-pc-98-our-hero-arrives.png)
(https://cdn.mobygames.com/e783100c-bf6a-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/5800234-dragon-knight-pc-98-meeting-luna.png)
(https://cdn.mobygames.com/d49ee390-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/5800237-dragon-knight-pc-98-even-the-palace-guards-are-women-can-i-move-.png)
(https://cdn.mobygames.com/c50211b8-bf6a-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/2769574-dragon-knight-pc-98-have-some-respect-to-a-goddess-takeru.png)
(https://cdn.mobygames.com/e9c43536-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/2767384-dragon-knight-pc-98-town-navigation-menu.png)
(https://cdn.mobygames.com/ed965c92-bf6a-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/5800243-dragon-knight-pc-98-can-i-show-you-my-weapon.png)
(https://cdn.mobygames.com/e3c8fa18-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/5800246-dragon-knight-pc-98-i-wanted-to-write-dont-hate-me-cause-im-beau.png)
(https://cdn.mobygames.com/e63c8508-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/5800249-dragon-knight-pc-98-here-you-can-find-out-how-much-experience-yo.png)
(https://cdn.mobygames.com/e17bb520-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/screenshots/2770620-dragon-knight-pc-98-game-over-oh-no.png)

Screenshots taken from:
https://www.mobygames.com/game/42768/dragon-knight-graffiti/screenshots/

NSFW PC Engine Bonus via Brothers Duomazov (https://web.archive.org/web/20161101130032if_/http://www.thebrothersduomazov.com/2009/05/dragon-knight-and-graffiti.html):
(https://web.archive.org/web/20161101130032im_/http://4.bp.blogspot.com/_Hcxs4GEfPUM/SgQpWWww28I/AAAAAAAACr8/5DDIXTljaKc/s320/dkg16.png) (https://web.archive.org/web/20161101130032im_/http://2.bp.blogspot.com/_Hcxs4GEfPUM/SgQpWEd3cYI/AAAAAAAACr0/3DL_z_oj5-U/s320/dkg17.png)
(https://web.archive.org/web/20161101130032im_/http://1.bp.blogspot.com/_Hcxs4GEfPUM/SgQomF5GvVI/AAAAAAAACrc/jPgIwDP1F9g/s320/dkg20.png) (https://web.archive.org/web/20161101130032im_/http://4.bp.blogspot.com/_Hcxs4GEfPUM/SgQol3VqVII/AAAAAAAACrU/gfWs_N-fuCM/s320/dkg21.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/09/2015, 03:30 PM
Horror Story
https://catalog.pcengine-fx.com/#cd1630

ArcadePC Engine
(https://cdn.mobygames.com/screenshots/15836722-demons-world-arcade-where-you-begin-the-game-pick-up-three-of-th.png) (https://cdn.mobygames.com/screenshots/16174822-demons-world-turbografx-cd-please-riding-bicycles-is-forbidden-o.png)
(https://cdn.mobygames.com/717dcd9a-bef5-11ed-9c42-02420a000140.webp) (https://web.archive.org/web/20160207020419im_/http://1.bp.blogspot.com/-xNhT2e67p_I/Uv1Ynt7zLdI/AAAAAAAAMMs/h0NKdwsCesk/s320/horsto4.png)
(https://cdn.mobygames.com/50f996bc-bef5-11ed-9c42-02420a000140.webp) (https://cdn.mobygames.com/f9482e12-c1c7-11ed-ab6b-02420a000194.webp)
(https://cdn.mobygames.com/5c485f26-bef5-11ed-9c42-02420a000140.webp) (https://ephemeralenigmascom.files.wordpress.com/2023/10/horror-story-japan-231015-015846.png)
(https://web.archive.org/web/20190601203327im_/http://www.hardcoregaming101.net/wp-content/uploads/2017/10/0068.png) (https://web.archive.org/web/20160207020419im_/http://4.bp.blogspot.com/-yZ-Eu2iej2U/Uv1Xu4HY8AI/AAAAAAAAMMU/hlVlNj-anzM/s320/horsto1.png)
(https://web.archive.org/web/20190601203332im_/http://www.hardcoregaming101.net/wp-content/uploads/2017/10/0048-300x225.png) (https://web.archive.org/web/20160713054645im_/http://3.bp.blogspot.com/-26ArZE8Kg58/Uv1YpiSjhlI/AAAAAAAAMM0/fLES3nK0p74/s320/horsto5.png)
(https://cdn.mobygames.com/5344d008-bef5-11ed-9c42-02420a000140.webp) (https://cdn.mobygames.com/043b15c8-c1c8-11ed-ab6b-02420a000194.webp)

PC Engine Bonus:
(https://ephemeralenigmascom.files.wordpress.com/2023/10/horror-story-japan-231015-021214.png)
https://ephemeralenigmascom.wordpress.com/2023/10/24/horror-story/

[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc2.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce2.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc1.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce1.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc3.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce3.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc4a.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce4.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc5.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce5.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hsarc6.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce6.png[/img]
[img width=49%]https://www.superpcenginegrafx.net/misc/hgtt.png[/img][img width=49%]https://www.superpcenginegrafx.net/misc/hspce7.png[/img]


Screenshots taken from The Brothers Duomazov, mobygames, vgmuseum and HG101.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Gentlegamer on 05/10/2015, 01:41 AM
All that dithering... Genesis could have had very faithful ports.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: DragonmasterDan on 05/10/2015, 04:09 AM
Quote from: guest on 05/09/2015, 02:51 PMDragon Knight III Comparison



PC Engine <---------------------------------------------------> FM Towns


All screenshots taken from mobygames.
I'm sure you know this, but there's also a English language, US released DOS port called Knights of Xentar.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/10/2015, 05:29 AM
CrackTiger! Great stuff.  :pcgs: ...Ha!

I love the specific shots you chose, since they match up so well. It really allows for an "A" vs. "B" comparison (of static images, at least).




Quote from: DragonmasterDan on 05/10/2015, 04:09 AM
Quote from: guest on 05/09/2015, 02:51 PMDragon Knight III Comparison



PC Engine <---------------------------------------------------> FM Towns


All screenshots taken from mobygames.
I'm sure you know this, but there's also a English language, US released DOS port called Knights of Xentar.
Ha! I didn't know about Xentar...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/10/2015, 10:37 AM
Quote from: DragonmasterDan on 05/10/2015, 04:09 AM
Quote from: CrackTiger on 05/09/2015, 02:51 PMDragon Knight III Comparison



PC Engine <---------------------------------------------------> FM Towns


All screenshots taken from mobygames.
I'm sure you know this, but there's also a English language, US released DOS port called Knights of Xentar.
That's where I got the pics from on mobygames.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/10/2015, 12:00 PM
Nice!

Did Toaplan incorporate any parallax scrolling into the arcade version of Horror Story? NEC Avenue would have done a bang up job with their port if they could have gotten 'dem scrolls in as well.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/10/2015, 01:06 PM
Quote from: Mathius on 05/10/2015, 12:00 PMNice!

Did Toaplan incorporate any parallax scrolling into the arcade version of Horror Story? NEC Avenue would have done a bang up job with their port if they could have gotten 'dem scrolls in as well.
The arcade has a second layer scrolling in most places you'd expect. All of it is PCE friendly and variations could have been used for each type, similar to Cotton. Considering that the parallax that is in the PCE port and at least one tile-based scrolling boss are more advanced techniques, I'm guessing that the only reason that more parallax and better color wasn't used is because they weren't given enough time to polish it off (similar to too many PCE games unfortunately).
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/11/2015, 11:04 AM
Bonk smiley pasties!  :lol:

I'm sure it looks better playing on real hardware with a crt, but the dithering looks horrid compared to the lush colors of OBEY.

Quote from: CrackTiger on 05/09/2015, 03:30 PMHorror Story

PC Engine <---------------------------------------------------> Arcade
That's backwards.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Psycho Punch on 05/13/2015, 07:36 PM
Horror Story looks so fun, I have to try it out someday. And the PCE version looks almost 1:1 with the arcade version so I don't mind some missing parallax and graphics.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/13/2015, 08:26 PM
I'm quite surprised by how close the PCE port of Horror Story is to the arcade version.

Quote from: guest on 05/09/2015, 02:51 PMDragon Knight III Comparison
PC EngineFM Towns
(https://cdn.mobygames.com/0ae9d2f8-bf69-11ed-9521-02420a000152.webp) (https://cdn.mobygames.com/e61f826a-c33c-11ed-9a87-02420a0001b4.webp)
I like the FM Towns better  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/08/2015, 11:20 PM
Okay it's homework time guys. Re-read the thread again and I noticed a lot of Awack's pics are missing halfway down page 73 (this is the page that incorporates all the previous pics into one area).

There are many more comparisons missing by Tom (Bonknuts I think), Sunteam, etc throughout the entire thread. This one thread, one thread(!) is the internet's crowning achievement and I think we should do our best to preserve it. The pics, discussions, all of it. So now comes the time for some tough love. And I do lovez yuz guyz. But dammit leave your Photobuckets, Imageshacks, etc alone! Don't fuck with 'em!

Not sure if Awack is still around but the rest of you guys who deleted your photos need to put them back please. This is your homework assignment.  :)
Title: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/09/2015, 06:44 AM
WELCOME BACK, Mathius! :)

Quote from: Mathius on 06/08/2015, 11:20 PMOkay it's homework time guys. Re-read the thread again and I noticed a lot of Awack's pics are missing halfway down page 73 (this is the page that incorporates all the previous pics into one area).

There are many more comparisons missing by Tom (Bonknuts I think), Sunteam, etc throughout the entire thread. This one thread, one thread(!) is the internet's crowning achievement and I think we should do our best to preserve it. The pics, discussions, all of it. So now comes the time for some tough love. And I do lovez yuz guyz. But dammit leave your Photobuckets, Imageshacks, etc alone! Don't fuck with 'em!

Not sure if Awack is still around but the rest of you guys who deleted your photos need to put them back please. This is your homework assignment.  :)
I was trying to save as much as I could, but I can't remember if I saved everything (like all the side-discussions and tangents).

If folks find things I haven't saved, I promise to add them this weekend.

https://www.tg-16.com/screenshot_comparisons.htm
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 06/09/2015, 08:03 PM
Quote from: esteban on 06/09/2015, 06:44 AMWELCOME BACK, Mathius! :)

Quote from: Mathius on 06/08/2015, 11:20 PMOkay it's homework time guys. Re-read the thread again and I noticed a lot of Awack's pics are missing halfway down page 73 (this is the page that incorporates all the previous pics into one area).

There are many more comparisons missing by Tom (Bonknuts I think), Sunteam, etc throughout the entire thread. This one thread, one thread(!) is the internet's crowning achievement and I think we should do our best to preserve it. The pics, discussions, all of it. So now comes the time for some tough love. And I do lovez yuz guyz. But dammit leave your Photobuckets, Imageshacks, etc alone! Don't fuck with 'em!

Not sure if Awack is still around but the rest of you guys who deleted your photos need to put them back please. This is your homework assignment.  :)
I was trying to save as much as I could, but I can't remember if I saved everything (like all the side-discussions and tangents).

If folks find things I haven't saved, I promise to add them this weekend.

https://www.tg-16.com/screenshot_comparisons.htm (https://www.tg-16.com/screenshot_comparisons.htm)
I've been reading the notes on your site about the history of this thread and I basically echoed your statements about preservation without realizing it. This makes me consider you, Esteban, the steward of this treasured thread. You've done an excellent job so far. Maybe we can talk Nanto into putting up an advertisement banner to your site here on PCFX.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 06/09/2015, 08:25 PM
Why you hate Columns, esty?!?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/09/2015, 08:58 PM
Quote from: guest on 06/09/2015, 08:25 PMWhy you hate Columns, esty?!?
Hahahahjajaja!

Without even looking at anything, I'm pretty sure you have a screenshot comparison that has multiple screenshots in one big image...I'm so OCD I didn't want that big image to clash with the style/layout of everything else.

Am I close? Or is my damn memory abominable?

Hmmmm.....
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 06/10/2015, 09:19 AM
Yep, it's one big image.  Does your photoshop not have crop?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/10/2015, 04:40 PM
Quote from: guest on 06/10/2015, 09:19 AMYep, it's one big image.  Does your photoshop not have crop?
I know I saved your image...I'll see what I can do....

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: RyuHayabusa on 08/16/2015, 08:05 AM
Thanks for the Dragon Knight comparison pics, Black Tiger. I tried playing through Knights of Xentar a couple of years back but got side-tracked. I keep meaning the get the PCE versions. I picked up one of the anime DVDs as well but haven't gotten to watch it yet. It focuses on Takeru's son, Kakeru, and I'm not sure if it's a boobfest but I'm sure it is since it's Dragon Knight, lol.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ClodBusted on 08/16/2015, 03:46 PM
Dragon Knight 4-Ever is pretty much a boob- and fuckfest, although a rather softcore one. Believe me.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 08/16/2015, 03:53 PM
Quote from: shubibiman on 05/13/2015, 08:26 PM
Quote from: guest on 05/09/2015, 02:51 PMDragon Knight III Comparison
(https://superpcenginegrafx.net/misc/dkiiifmt9.png)
I like the FM Towns better  :mrgreen:
Heh, good/creative thinking with the smileys... ;)

HG101 did an extensive review of these "games" if anyone's curious...

hardcoregaming101.net/dragonknight/dragonknight.htm (http://www.hardcoregaming101.net/dragonknight/dragonknight.htm)

NSFW on that first click, so FYI.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 11/05/2015, 11:39 AM
Just found out that there's a 68k version of Cyber Core. We need comparison pics!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/05/2015, 11:45 AM
Pretty sure that a Cyber Core comparison is already hidden somewhere in this thread.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/06/2015, 07:20 PM
Cyber Core


X68000 <-------> PC ENGINE

(https://www.superpcenginegrafx.net/misc/ccx1.png)(https://www.superpcenginegrafx.net/misc/ccp1.png)

(https://www.superpcenginegrafx.net/misc/ccx2.png)(https://www.superpcenginegrafx.net/misc/ccp2.png)

(https://www.superpcenginegrafx.net/misc/ccx3.png)(https://www.superpcenginegrafx.net/misc/ccp3.png)

(https://www.superpcenginegrafx.net/misc/ccx4.png)(https://www.superpcenginegrafx.net/misc/ccp4.png)

(https://www.superpcenginegrafx.net/misc/ccx5.png)(https://www.superpcenginegrafx.net/misc/ccp5.png)

(https://www.superpcenginegrafx.net/misc/ccx6.png)(https://www.superpcenginegrafx.net/misc/ccp6.png)

(https://www.superpcenginegrafx.net/misc/ccx7.png)(https://www.superpcenginegrafx.net/misc/ccp7.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 11/14/2015, 10:05 PM
Did we do a Cotton comparison? If not let's compare the various 16-bit versions!  :D

*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/16/2015, 01:53 PM
Quote from: Mathius on 11/14/2015, 10:05 PMDid we do a Cotton comparison? If not let's compare the various 16-bit versions!  :D

*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Sounds like you only found the screenshot comparison of Cotton and the SFC game. The arcade and X68k were compared at different times as well.

But awack also did a major sprite rip comparison of PCE Cotton and the SFC Cotton game, which shows how much animation and effects were crammed into the PCE version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 11/16/2015, 09:39 PM
Quote from: guest on 11/16/2015, 01:53 PM
Quote from: Mathius on 11/14/2015, 10:05 PMDid we do a Cotton comparison? If not let's compare the various 16-bit versions!  :D

*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Sounds like you only found the screenshot comparison of Cotton and the SFC game. The arcade and X68k were compared at different times as well.

But awack also did a major sprite rip comparison of PCE Cotton and the SFC Cotton game, which shows how much animation and effects were crammed into the PCE version.
Cool! I've read this thread like 5 times totally through but can't remember all that was done. I keep trying to read through it now but I lose my place for various reasons. I wish this forum allowed a person to skip to a certain page #. It's tedious with the current method.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 11/16/2015, 11:07 PM
Quote from: Mathius on 11/16/2015, 09:39 PM
Quote from: CrackTiger on 11/16/2015, 01:53 PM
Quote from: Mathius on 11/14/2015, 10:05 PMDid we do a Cotton comparison? If not let's compare the various 16-bit versions!  :D

*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Sounds like you only found the screenshot comparison of Cotton and the SFC game. The arcade and X68k were compared at different times as well.

But awack also did a major sprite rip comparison of PCE Cotton and the SFC Cotton game, which shows how much animation and effects were crammed into the PCE version.
Cool! I've read this thread like 5 times totally through but can't remember all that was done. I keep trying to read through it now but I lose my place for various reasons. I wish this forum allowed a person to skip to a certain page #. It's tedious with the current method.
Checkout the Cotton stuff at around 80% down this page:

https://www.pcengine-fx.com/forums/index.php?topic=6609.1080 (https://www.pcengine-fx.com/forums/index.php?topic=6609.1080)
Title: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/19/2015, 02:59 PM
NOTICE: in an effort to capture nearly everything documented in this thread, please tell me what I have missed. 

As Black Tiger stated, there were many sprite comparisons...but I have only documented a handful of them ( Rondo's Sprites (https://www.tg-16.com/screenshot_comparisons_action.htm#dracula_x_sprites) and  Splatterhouse Sprites (https://www.tg-16.com/screenshot_comparisons_action.htm#Splatterhouse) and Space Harrier's Sprites (https://www.tg-16.com/screenshot_comparisons_shmups.htm#Space_Harrier_Sprites)

If folks can link to the exact posts with images, I would be eternally grateful.

COTTON:
https://www.tg-16.com/screenshot_comparisons_shmups.htm#Cotton

CYBER CORE:
I have to add the Cyber Core comparison B_T just posted above.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: roflmao on 12/23/2015, 05:33 PM
Quote from: esteban on 12/19/2015, 02:59 PMNOTICE: in an effort to capture nearly everything documented in this thread, please tell me what I have missed. 
Your comparison page is chock full 'o awesome, Esteban! If you're interested, you are more than welcome to add my Kyukyoku Tiger/Twin Cobra comparison video  to your screenshots for that game:
http://youtu.be/mSKbQpMkt8E
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 12/23/2015, 08:51 PM
^^  :shock:
Title: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 12/23/2015, 09:14 PM
Quote from: guest on 12/23/2015, 05:33 PM
Quote from: esteban on 12/19/2015, 02:59 PMNOTICE: in an effort to capture nearly everything documented in this thread, please tell me what I have missed. 
Your comparison page is chock full 'o awesome, Esteban! If you're interested, you are more than welcome to add my Kyukyoku Tiger/Twin Cobra comparison video  to your screenshots for that game:
http://youtu.be/mSKbQpMkt8E
Quote from: Mathius on 12/23/2015, 08:51 PM^^  :shock:
Like Mathius, I was all "WTF?"...

I didn't know you made a video comparing the different ports!

I have to watch the whole thing...

...OK, I watched the whole video. I really like the format :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ParanoiaDragon on 12/27/2015, 12:47 AM
Wow, very cool!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: sanjo on 04/12/2016, 12:56 AM
Great thread! I love these comparisons thread because I often owned multiple consoles of the same generation and was always at a loss when trying to choose a multi platform game.
From the first few pages (based on not just screen shots, but trying the game either in person or via emulators)..

Tokimeki Memorial - PC-Engine hands down. The SFC has smoother blending of colors and gradients, that is for sure. the SFC chip music sounds better than the times the PCE uses its chip music. But at the end of the day, Tokimeki Memorial is a game that highly relies on its anime style story telling. The PCE version has a larger resolution, animated scenes, more sprite animation, etc that tells the story better. Also note that in many background images on the SFC, the locales are empty. Looks like people are dating in a ghost town.

Emerald Dragon - Back when I did romhacking, Emerald dragon was a game I wanted to translate, but couldn't due to limited skills. I'm glad some one else picked it up. I thought it had really good graphics that reminded me of an SNES Enix game like Terranigma or Illusion of Gaia, more so than a Square game (this was before the merger). Then I learned of the PCE-CD version. In pics it does look the SNES/SFC version is better with more details, but when playing the PCE-CD version and watching videos of it.. the PCE-CD is also good. The different use of colors gives it a different feel, despite similar lay outs. It reminds me more of a late end Genesis RPG like Shining Force 2. Overall prefer the PCE again. The graphics advantage over the PCE is not that huge and in fact I'd say its apples to oranges. But the PCE has better music, animation, voice acting, etc that tells a better story.

Art of Fighting: I'm going to start by saying Takara often did lazy ports of Neo-Geo games to the SNES/SFC. Take a look at John's stage in the SNES version. The helicopter looks awful and lazily drawn. The floors are also awful. The only bright side to the SNES version is smoother scaling and the music.  While Takara did a sloppy job on graphics, they often did remixed versions of the music for the SNES versions. Some were so-so, but some were superior to the original. For example Mr. Big's stage.
The PCE version has the best graphics of the 3 16-bit home ports. Also the best music. But that zoom is awful. The Genesis version also had better graphics than the SNES version, and it had better animation and even incorporated parallax scrolling not in either two. But the voices were awful, and the music just so-so. However I liked that it didn't use the zoom feature. Overall I'm going to say a tie between the Genesis and PCE version, SNES last.

World Heroes 2: The SNES version has better voices and sound effects. PCE with larger sprites and it seems more animation. Music is better too. I think I'll give this to the PCE

Parodius: This one SNES hands down. Better music. Graphics are pretty comparable overall.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 04/12/2016, 07:33 AM
Sanjo, it was fun reading your thoughts on the different versions.

Your post inspired me to listen to some of the music from the NeoGeo games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/01/2016, 04:38 AM
This one was missing :
Bomberman 94 (PCE) Mega Bomberman (MD)
(https://images.nintendolife.com/screenshots/14998/large.jpg) (https://web.archive.org/web/20070210143622im_/http://www.consoleclassix.com/info_img/Mega_Bomberman_GEN_ScreenShot2.jpg)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/02/2016, 08:47 AM
Quote from: shubibiman on 05/01/2016, 04:38 AMThis one was missing :
Bomberman 94 (PCE) Mega Bomberman (MD)
(https://images.nintendolife.com/screenshots/14998/large.jpg) (https://web.archive.org/web/20070210143622im_/http://www.consoleclassix.com/info_img/Mega_Bomberman_GEN_ScreenShot2.jpg)
It's in there somewhere. Yet another one of my near complete projects that I was working on for my site is a detailed comparison of the two games. Here an early test page I found:

http://www.superpcenginegrafx.net/bomberman_94_comp.html (http://www.superpcenginegrafx.net/bomberman_94_comp.html)

I also made animated gifs and little swatches to compare the little detsils that are lost in Mega Bomberman. I know that a music comparison video is floating on my webspace. I'm on vacation, so I can't look for any of the files.

OceanBlueKirby actually did a write up based on screen shots from this thread I believe, or maybe that test page. That gives you an idea of how old it is. :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/02/2016, 05:13 PM
^Holy Smokes, this is YE OLDE THREADE.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 08:55 PM
Parodius Da!?! Blue bell bomb blast

ArcadePC EngineSNES
(https://web.archive.org/web/20171025041835im_/https://j.gifs.com/DkrMy6.gif)(https://web.archive.org/web/20171025041835im_/https://j.gifs.com/BBpKDY.gif)(https://web.archive.org/web/20171025041834im_/https://j.gifs.com/pYKrg2.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 09:20 PM
Stage 4 boss defeat
PC EngineSNES
(https://web.archive.org/web/20171025041838im_/https://j.gifs.com/9rBR93.gif)(https://web.archive.org/web/20171025041837im_/https://j.gifs.com/G6xyv0.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 09:39 PM
giant sleepy Honey Mikayo boss

PC EngineSNES
(https://web.archive.org/web/20171025041840im_/https://j.gifs.com/W6vk8X.gif)(https://web.archive.org/web/20171025041829im_/https://j.gifs.com/zp5Vn7.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 10:09 PM
Parodius Da!  Stage 2 showgirl Chichibinta Rika  stage attack

SNES
(https://web.archive.org/web/20171025041834im_/https://j.gifs.com/J6AGlv.gif)

Arcade
(https://web.archive.org/web/20171025041837im_/https://j.gifs.com/9rBRXz.gif)

PCE
(https://web.archive.org/web/20171025041833im_/https://j.gifs.com/rk5yBW.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/03/2016, 10:26 PM
The "showgirl attack," huh ?  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 11:11 PM
Parodius Da! Ghost Boss
PCESNES
(https://j.gifs.com/mZ6lWr.gif)(https://j.gifs.com/jRM7wR.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/03/2016, 11:20 PM
Digi.k, goddamn!

Amazing!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/03/2016, 11:37 PM
Most interesting thing this thread has seen in years! Do some Capcom arcade ports next! Strider, GnG, Forgotten Worlds etc
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/03/2016, 11:45 PM
 =D&gt; This is the kind of stuff that is brought up every time people matter of factly state that the SNES version is the exact same, only with better graphics and more stages.

The PC Engine version also doesn't slow to a crawl in the same spots as the SNES version, even though it tosses around more sprites/action.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: SignOfZeta on 05/03/2016, 11:45 PM
It always seems like there more room for animation in PCE games, even the HuCARD ones.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/03/2016, 11:45 PM
Last bit of Parodius Da!  Hot Lips

PCE
(https://j.gifs.com/n5Xny4.gif)

arcade
(https://j.gifs.com/OYoAyg.gif)

SNES
(https://j.gifs.com/31vBNr.gif)

Gonna sleep bbl
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/04/2016, 06:14 PM
Daimakaimura - stage 1 guardian

Genesis
(https://j.gifs.com/BB7RZn.gif)

Supergrafx
(https://j.gifs.com/XDAkJ8.gif)

stage 2 - guardian

Genesis
(https://j.gifs.com/687zLR.gif)

supergrafx
(https://j.gifs.com/Krk5g8.gif)


Stage 3 guardian

Genesis
(https://j.gifs.com/XDAn6A.gif)

Supergrafx
(https://j.gifs.com/YEBl2A.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/04/2016, 10:16 PM
:) X 1,000
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/05/2016, 01:56 AM
These kinds of animated screenshots are where PC Engine games are going to start looking less impressive when you see everything, including parallax or the lack thereof.

Those Daimakaimura pics are the perfect example.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/05/2016, 05:32 AM
Lack of parallax in Daimakaimura SGX ? Are you sure ?

Gradius II
ArcadePC Engine
(https://web.archive.org/web/20131125225735im_/http://www.hardcoregaming101.net/gradius/gradius2-arcade.png) (https://web.archive.org/web/20131125225735im_/http://www.hardcoregaming101.net/gradius/gradius2-pce.png)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: geise on 05/05/2016, 10:24 AM
Gradius 2 is so good on the pc-e.  Digi.k, thanks for all those comparison pics.  I love looking at this stuff.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/05/2016, 11:31 AM
Quote from: shubibiman on 05/05/2016, 05:32 AMLack of parallax in Daimakaimura SGX ? Are you sure ?
Cherry picking spots where one version has parallax when the other doesn't is going to lead to a lot of examples that don't favor the PC Engine.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/05/2016, 01:14 PM
forgotten Worlds,  the layered scrolling on the genesis tho is awesome!  if only they were able to put that in the pce version....


pce
(https://web.archive.org/web/20171025041828im_/https://j.gifs.com/v27z6X.gif)


Genesis
(https://web.archive.org/web/20171025041840im_/https://j.gifs.com/gJVG4Y.gif)

pce
(https://web.archive.org/web/20171025041840im_/https://j.gifs.com/wp8AzR.gif)


Genesis
(https://web.archive.org/web/20171025041835im_/https://j.gifs.com/pY6qA6.gif)

pce
(https://j.gifs.com/n5VoqR.gif)


genesis
(https://j.gifs.com/gJVG06.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/05/2016, 02:06 PM
cotton

arcade
(https://j.gifs.com/kRVlyv.gif)

pce
(https://j.gifs.com/R6r0Qz.gif)

arcade
(https://j.gifs.com/o290EL.gif)

pce
(https://j.gifs.com/OYo2WQ.gif)

EDIT

Gradius II

Arcade
(https://j.gifs.com/n5VPKR.gif)

PCE
(https://j.gifs.com/OYoRrp.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/05/2016, 03:06 PM
parodius da!

Parodius Da is a strange kettle.  It's a competent piece of software but not all the levels feature layered scrolling but where there is background layers.....Is the pc engine here displaying more layers of scrolling than it's daddy on certain levels like this graveyard one?

arcade
(https://web.archive.org/web/20171025041832im_/https://j.gifs.com/kRVPw5.gif)

pce
(https://web.archive.org/web/20171025041830im_/https://j.gifs.com/o29PAK.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/05/2016, 04:09 PM
ok this gonna be the last gifs as I think I am overkilling it.

parodius Da!

arcade
(https://web.archive.org/web/20171025041837im_/https://j.gifs.com/gJVPPD.gif)

pce (again is the pce version here displaying more layers of pink cloud)?
(https://web.archive.org/web/20171025041828im_/https://j.gifs.com/OYoRzE.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/05/2016, 04:09 PM
I've always believed that Parodius Da! started out as a PC Engine project and perhaps like other Konami releases, got held back to support Nintendo's launch of the Super Famicom. The differences don't make sense otherwise. There was no reason to redraw some of the artwork to make it cruder or even just different and some of the missing parallax only makes sense if it didn't already exist in a previous version.

Stuff like these pics are the most damning evidence. Why design a background with tiles in repeating strips without scrolling like that, unless it was originally catering to the PC Engine? Why have a parallax layer scrolling verically but not horizontally over the layer behind it, unless it was designed with the PCE in mind.

Just the same, why release Gradius on a tiny 2 meg HuCard in '92 and cut some of the content and samples?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Otaking on 05/05/2016, 06:51 PM
I'd "forgotten" how much better the PC Engine Forgotten Worlds is compared to the Mega Drive version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/05/2016, 10:58 PM
Digi.k, your not overkilling the gifs, brother. Keep em coming if you feel like it. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/06/2016, 12:16 AM
Quote from: Mathius on 05/05/2016, 10:58 PMDigi.k, your not overkilling the gifs, brother. Keep em coming if you feel like it. :)
Agreed!

Digi.k, we want more more more more.

ThanxKbye.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: seieienbu on 05/06/2016, 12:51 AM
This is my favorite thread on this site, thanks for keeping it interesting Digi.k!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/06/2016, 07:51 PM
Konami should have been a bit more ambitious with this port and instead of 4mbits.. maxed it out to 8mbits like parodius.  Just like parodius some stages the layered scrolling is missing or they added effects not featured in the arcades....

detana twinbee

pce
(https://j.gifs.com/mZVmOE.gif)

arcade
(https://j.gifs.com/1wzOGG.gif)

pce
(https://j.gifs.com/zpNDv5.gif)

arcade
(https://j.gifs.com/mZVmYn.gif)

pce
(https://j.gifs.com/R6rmOz.gif)

arcade
(https://j.gifs.com/L9lOvj.gif)

pce
(https://j.gifs.com/qxXqQD.gif)

arcade
(https://j.gifs.com/0RyNL3.gif)

pce
(https://j.gifs.com/yPOBwg.gif)

arcade
(https://j.gifs.com/XDAv5o.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/06/2016, 08:58 PM
Quote from: Digi.k on 05/06/2016, 07:51 PMarcade
(https://j.gifs.com/1wzOGG.gif)
Hey, that crabster guy is very Super Star Soldier-esque!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ginoscope on 05/07/2016, 10:46 AM
Digi,

Those gifs are amazing thanks for sharing them.  I really miss arcades in general.  Last week I took my kids to a dave and buster and they had a new Luigi's Mansion arcade and it felt like the 90s again and experiencing a new arcade game you never played before.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/07/2016, 05:45 PM
vigilante

arcade
(https://j.gifs.com/PNpL54.gif)

pce
(https://j.gifs.com/ER7wGg.gif)

arcade
(https://j.gifs.com/310NOR.gif)
pce
(https://j.gifs.com/OYoKqr.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/07/2016, 06:19 PM
ninja spirit

arcade
(https://j.gifs.com/L9lE1A.gif)
pce
(https://j.gifs.com/5yEPMv.gif)

arcade
(https://j.gifs.com/827VzL.gif)
pce
(https://j.gifs.com/PNpLGW.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/07/2016, 07:14 PM
Wow ! Irem were pretty good at porting their own games !
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/07/2016, 08:11 PM
mr heli no daibouken

arcade
(https://j.gifs.com/M8mGlP.gif)

pce
(https://j.gifs.com/pY615m.gif)
arcade
(https://j.gifs.com/4xDOog.gif)

pce
(https://j.gifs.com/ER7wo4.gif)

arcade
(https://j.gifs.com/mZV54E.gif)

pce
(https://j.gifs.com/W6zVJn.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/07/2016, 08:57 PM
This may piss off some fan boys of other consoles but I think the PCE's brighter colors suits the IREM ports quite nicely.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/08/2016, 07:00 PM
Genpei Toumaden

pce
(https://j.gifs.com/wp8J3X.gif)

arcade
(https://j.gifs.com/PNp34A.gif)

pce
(https://j.gifs.com/R6r3xV.gif)

arcade
(https://j.gifs.com/lYVrqM.gif)
pce
(https://j.gifs.com/687O5O.gif)

arcade
(https://j.gifs.com/2kAKKz.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/08/2016, 07:21 PM
Digi.k, don't stop!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/08/2016, 08:15 PM
Quote from: awack on 04/04/2009, 09:42 PMParodius, the graphics in this game were not done as well as in other arcade ports such as chiki chiki boys, forgoten worlds and dynasty warriors on the pc engine.

                pce                                               snes
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ008.png)
Quote from: Joe Redifer on 04/05/2009, 03:55 AMActually it is, look at the 4th set of pics.  Ug.
Oh going back to this old post!

the colors are not that great but personally I think it is a little more accurate than SNES version

SNES
(https://j.gifs.com/2kALkv.gif)

arcade
(https://j.gifs.com/ER73rv.gif)

pce
(https://j.gifs.com/QWq9Zl.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/08/2016, 09:27 PM
Salamander

arcade
(https://j.gifs.com/737Q9G.gif)
pce
(https://j.gifs.com/W6zMQX.gif)
arcade
(https://j.gifs.com/n5VvRD.gif)
pce
(https://j.gifs.com/310Myn.gif)

arcade
(https://j.gifs.com/G67pMQ.gif)
pce
(https://j.gifs.com/mZVrYA.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/08/2016, 09:54 PM
Fatal Fury / Garou Densetsu Special

arcade
(https://j.gifs.com/827R92.gif)
(https://j.gifs.com/0RyJ2V.gif)
arcade
(https://j.gifs.com/BB7kn2.gif)
pce
(https://j.gifs.com/rkNzEW.gif)
SEGA CD
(https://j.gifs.com/v27EmM.gif)
arcade
(https://j.gifs.com/QWqDOM.gif)
pce
(https://j.gifs.com/L9lxYj.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/09/2016, 12:54 AM
Don't stop.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: wildfruit on 05/09/2016, 04:02 AM
Love these goky gifs
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/10/2016, 08:26 PM
Quote from: Digi.k on 05/08/2016, 09:27 PMSalamander

arcade
(https://j.gifs.com/737Q9G.gif)
pce
(https://j.gifs.com/W6zMQX.gif)
I was introduced to this Konami shooter as Lifeforce on the NES, and was quite pleased with the purchase! One of Konami's greats with lots of replay value, worth checking out!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: VenomMacbeth on 05/10/2016, 10:03 PM
Quote from: Digi.k on 05/08/2016, 07:00 PMGenpei Toumaden
I love you for this.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 06:43 AM
Splatterhouse

pce
(https://j.gifs.com/G626v0.gif)
arcade
(https://j.gifs.com/o20YxK.gif)

pce
(https://j.gifs.com/pYqYk1.gif)
arcade
(https://j.gifs.com/J62Z3o.gif)

pce
(https://j.gifs.com/pYqY82.gif)
arcade
(https://j.gifs.com/gJG5l6.gif)

pce
(https://j.gifs.com/gJGJZ6.gif)
arcade
(https://j.gifs.com/1wnjKj.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/11/2016, 07:15 AM
Le Splatt.

Don't stop.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 07:35 AM
World Heroes 2

pce
(https://j.gifs.com/pYqg41.gif)
arcade
(https://j.gifs.com/rkv0Jk.gif)

pce
(https://j.gifs.com/R60gpL.gif)
arcade
(https://j.gifs.com/Kr2O0z.gif)

pce
(https://j.gifs.com/Dk2RXB.gif)
SNES
(https://j.gifs.com/gJG5vl.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TheClash603 on 05/11/2016, 08:27 AM
PCE looks comparable in every screen shot except the raft in Fatal Fury.  I love looking at these.

...don't stop?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 05/11/2016, 09:22 AM
Great gifs, Digi.  Thanks for making and sharing 'em.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 10:05 AM
Lords of Thunder (Winds of Thunder)

pce
(https://j.gifs.com/gJGL63.gif)
Sega
(https://j.gifs.com/v2zo5V.gif)

pce
(https://j.gifs.com/zpEKYY.gif)
Sega CD
(https://j.gifs.com/1wnrMj.gif)

pce
(https://j.gifs.com/5yr9Vv.gif)
Sega CD
(https://j.gifs.com/Nk29Gz.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 09:16 PM
snatcher
pce
(https://j.gifs.com/R60l4V.gif)
sega CD
(https://j.gifs.com/Kr28KG.gif)

pce
(https://j.gifs.com/1wn6mZ.gif)
sega CD
(https://j.gifs.com/73w9NQ.gif)

pce
(https://j.gifs.com/82x3wj.gif)
sega CD
(https://j.gifs.com/gJGnYk.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/11/2016, 09:16 PM
I keep forgetting WH had line scrolling. Mighty impressive port.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/11/2016, 11:21 PM
Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 11:47 PM
Quote from: Mathius on 05/11/2016, 11:21 PMUnless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/11/2016, 11:54 PM
I swear all these gifs is killing my page loads!

Bloody Wolf
pce
(https://j.gifs.com/mZnYM0.gif)
arcade
(https://j.gifs.com/Dk2QEY.gif)

pce
(https://j.gifs.com/Nk2YpL.gif)
arcade
(https://j.gifs.com/YEnyq9.gif)

pce
(https://j.gifs.com/73wpOw.gif)
arcade
(https://j.gifs.com/XD0rVl.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/12/2016, 12:16 AM
What gifs don't depict well enough, is that the Bloody Wolf arcade runs at half the framerate.



Quote from: Digi.k on 05/11/2016, 11:47 PM
Quote from: Mathius on 05/11/2016, 11:21 PMUnless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Did you boot it up in an emulator? Those shaking sprite chunks are how emulators most often screw up PCE games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/12/2016, 01:58 AM
Those are sweet ! I'm always stunned at how the PCE could handle faithful ports of arcade games that were released from 1987 (R-Type) to 1994 (World heroes 2). How many systems could do that ?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/12/2016, 07:20 AM
Quote from: shubibiman on 05/12/2016, 01:58 AMThose are sweet ! I'm always stunned at how the PCE could handle faithful ports of arcade games that were released from 1987 (R-Type) to 1994 (World heroes 2). How many systems could do that ?
Xbox1.5VR
PS4.5VR
Wii3VR
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ToyMachine78 on 05/12/2016, 01:41 PM
This thread revival has been great.

I'm pretty amazed at how well the PCE versions stand up to the arcade.

It makes you wonder why the PCE/TG was looked at as inferior to the Genesis and SNES.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/12/2016, 02:10 PM
Quote from: guest on 05/12/2016, 01:41 PMThis thread revival has been great.

I'm pretty amazed at how well the PCE versions stand up to the arcade.

It makes you wonder why the PCE/TG was looked at as inferior to the Genesis and SNES.
The media said so bitd and since then casual gamers just fire up random roms with non-Japanese sounding names in emulators.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/12/2016, 08:08 PM
Special Criminal Investigations

Arcade
(https://j.gifs.com/2ko1Qj.gif)
PCE
(https://j.gifs.com/gJGpp9.gif)

Arcade
(https://j.gifs.com/n5oNkP.gif)
PCE
(https://j.gifs.com/W6lPLg.gif)

Arcade
(https://web.archive.org/web/20210902223015im_/https://j.gifs.com/5yr1zA.gif)
PCE
(https://j.gifs.com/Dk2qqB.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/12/2016, 08:44 PM
Legend Of Hero Tomna

arcade
(https://j.gifs.com/zpExg2.gif)
pce
(https://j.gifs.com/QW25pG.gif)

arcade
(https://j.gifs.com/2ko1pA.gif)
pce
(https://j.gifs.com/pYqX5Q.gif)

arcade
(https://j.gifs.com/pYqXDy.gif)
pce
(https://j.gifs.com/J627wK.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TheClash603 on 05/13/2016, 08:24 AM
SCI looks much better in the arcade, but Tonma's almost photo realistic graphics just look odd in the arcade.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/13/2016, 05:39 PM
Quote from: TheClash603 on 05/13/2016, 08:24 AMSCI looks much better in the arcade, but Tonma's almost photo realistic graphics just look odd in the arcade.
I wonder why they changed the characters face and made it more plump.  Although I love it in the arcade Tomna looks a little ghoulish there.


RTYPE

arcade
(https://j.gifs.com/AD2X6j.gif)
pce
(https://j.gifs.com/73wyAQ.gif)

arcade
(https://j.gifs.com/qxrply.gif)
pce
(https://j.gifs.com/W6lKwE.gif)

arcade
(https://j.gifs.com/rkvqY2.gif)
pce
(https://j.gifs.com/qxrpV7.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/13/2016, 06:52 PM
The lack of parallax is very frustrating in some exemples : some ports could have been perfect and not only near perfect.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 05/14/2016, 06:23 PM
The mountains showing in the distance to the right of the cliffside in PCE S.C.I. is a pretty clever effect.  =D>
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: EvilEvoIX on 05/15/2016, 02:58 PM
Quote from: Mathius on 05/11/2016, 11:21 PMUnless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
Why would this be a major difference?  Stronger Processor or just poorer optimization?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/15/2016, 03:08 PM
Quote from: EvilEvoIX on 05/15/2016, 02:58 PM
Quote from: Mathius on 05/11/2016, 11:21 PMUnless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
Why would this be a major difference?  Stronger Processor or just poorer optimization?
Quote from: guest on 05/12/2016, 12:16 AMWhat gifs don't depict well enough, is that the Bloody Wolf arcade runs at half the framerate.



Quote from: Digi.k on 05/11/2016, 11:47 PM
Quote from: Mathius on 05/11/2016, 11:21 PMUnless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Did you boot it up in an emulator? Those shaking sprite chunks are how emulators most often screw up PCE games.
I'd say about 98% of these are from emulation and taken from youtuber vids..
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/18/2016, 03:30 PM
Tatsujin

arcade
(https://j.gifs.com/v2zpY5.gif)
pce
(https://j.gifs.com/mZnnr9.gif)

arcade
(https://j.gifs.com/yPDv7P.gif)
pce
(https://j.gifs.com/2kooY1.gif)

arcade
(https://j.gifs.com/73wBOy.gif)
pce
(https://j.gifs.com/v2zzP0.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/18/2016, 04:05 PM
Now that's a shooter!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/18/2016, 11:24 PM
Quote from: NightWolve on 05/18/2016, 04:05 PMNow that's a shooter violent fuck in the ass!  :P
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/18/2016, 11:43 PM
Quote from: Mathius on 05/18/2016, 11:24 PM
Quote from: NightWolve on 05/18/2016, 04:05 PMNow that's a shooter violent fuck in the ass!  :P
Well...that certainly paints a *much* different picture than what I had in mind, Matt, but s'all good!  :lol:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/19/2016, 12:18 AM
I'd forgotten that Tatsujin does have a little bit of "real" parallax in the arcade version, but the Genesis version doesn't for some reason.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 05/19/2016, 01:07 AM
Quote from: NightWolve on 05/18/2016, 11:43 PM
Quote from: Mathius on 05/18/2016, 11:24 PM
Quote from: NightWolve on 05/18/2016, 04:05 PMNow that's a shooter violent fuck in the ass!  :P
Well...that certainly paints a *much* different picture than what I had in mind, Matt, but s'all good!  :lol:
I'm lucky to get passed the first level boss in that version haha

Quote from: guest on 05/19/2016, 12:18 AMI'd forgotten that Tatsujin does have a little bit of "real" parallax in the arcade version, but the Genesis version doesn't for some reason.
The one thing I did give the PCE version props for, other than the best rendition of those tunes in any version, is they kept the little planets dotting the star field in places. I love little details like that. It always confused me as to why the MD version didn't have them. Probably a deadline issue.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/24/2016, 08:27 PM
Beraboh Man /Bravoman

arcade
(https://j.gifs.com/QWR8r0.gif)
pce
(https://j.gifs.com/QWR8zl.gif)

arcade
(https://j.gifs.com/jRP9WP.gif)
pce
(https://j.gifs.com/qx9kEG.gif)

arcade
(https://j.gifs.com/kRP006.gif)
pce
(https://j.gifs.com/gJP9qG.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 05/24/2016, 09:02 PM
The clouds in the sky scroll at different speeds, adding a greater illusion of depth in the PCE version.

The underwater scene has more "scrolls" in the PCE version, for what it's worth.

Still weird how they went with such different colors, as though they were too used to working on Famicom games or something.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: shubibiman on 05/25/2016, 01:58 AM
I've always thought Namcot were lazy when it came to porting their own game to the PCE. And yeah, it often looks like they considered the PCE as just a powered-up Famicom. They could have done so much better. When you see how Irem managed to port their games, it's a completely different story.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/25/2016, 09:58 AM
Raiden arcade vs hucard

arcade
(https://j.gifs.com/rk6GQE.gif)
pce
(https://j.gifs.com/n5PA2E.gif)

arcade
(https://j.gifs.com/v2kMKr.gif)
pce
(https://j.gifs.com/jRPwEl.gif)

arcade
(https://j.gifs.com/o2PoRK.gif)
pce
(https://j.gifs.com/jRPwyR.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 05/25/2016, 04:57 PM
Awe.

Some.


:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NightWolve on 05/25/2016, 06:44 PM
Good ole Raiden, a reason to fire up the MAME emulator. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 05/26/2016, 01:00 PM
Namco you really should have pushed the pce further for this release... I so wanted this to be that 6-8mbit Namco game....Although I was NOT disappointed with the pce's interpretation of the music here.

Dragon Saber
ArcadePC Engine
(https://j.gifs.com/1wDRPo.gif) (https://j.gifs.com/rk6OlB.gif)

ArcadePC Engine
(https://j.gifs.com/lYPGg7.gif) (https://j.gifs.com/9rm4v8.gif)

ArcadePC Engine
(https://j.gifs.com/OYR4DB.gif) (https://j.gifs.com/ADx4Lp.gif)

ArcadePC Engine
(https://j.gifs.com/ADx4zj.gif) (https://j.gifs.com/qx9Nqk.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 05/31/2016, 10:20 AM
Namco and Taito were a little bit lazy in playing to the PCE's strengths, graphic fidelity being one of them.  You have to forgive Namco a little bit, though, as their system 2 arcade hardware (Splatterhouse, Dragon Saber, Ordyne, Bravoman...) had 8 bit-per-pixel (256-colour) graphic tiles, when most other hardware at the time (PCE, Genesis, SNES, Neo-Geo, CPS-1, Sega Arcade units) used 4bpp (16-colour) tiles.  They're obviously unportably lush.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 06/06/2016, 09:51 AM
Strider  Arcade VS PCE

arcade
(https://j.gifs.com/L9wQLW.gif)
pce
(https://j.gifs.com/gJNAw6.gif)

arcade
(https://j.gifs.com/732ojG.gif)
pce
(https://j.gifs.com/kRNGAx.gif)

arcade
(https://j.gifs.com/OYzWQG.gif)
pce
(https://j.gifs.com/NkyVlL.gif)

arcade
(https://j.gifs.com/gJNABZ.gif)
pce
(https://j.gifs.com/mZgK1p.gif)

arcade
(https://j.gifs.com/684nrL.gif)
pce
(https://j.gifs.com/rknPPw.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: touko on 06/07/2016, 03:23 AM
Strider really needs a SGX version ;-)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 06/10/2016, 08:03 PM
EMERALD DRAGON

Super Famicom
(https://j.gifs.com/xkxj9z.gif)
pce
(https://web.archive.org/web/20210930204632im_/https://j.gifs.com/68NVGL.gif)

Super Famicom
(https://web.archive.org/web/20210930204632im_/https://j.gifs.com/VOjZlB.gif)
pce
(https://web.archive.org/web/20210930204633im_/https://j.gifs.com/QWGLjM.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/10/2016, 08:25 PM
OK, this is great.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 06/22/2016, 12:10 PM
kikikaikai

famicom disk system
(https://j.gifs.com/R6VrkO.gif)
arcade
(https://web.archive.org/web/20210930204633im_/https://j.gifs.com/rklB4K.gif)
pce
(https://j.gifs.com/L9V0Ew.gif)

arcade
(https://j.gifs.com/68AG1n.gif)
pce
(https://web.archive.org/web/20210930204633im_/https://j.gifs.com/31xENM.gif)

arcade
(https://j.gifs.com/M8VNp3.gif)
pce
(https://j.gifs.com/68AG59.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 06/22/2016, 12:49 PM
operation wolf

arcade
(https://j.gifs.com/L9V0xg.gif)
pce
(https://j.gifs.com/2kw2jj.gif)

arcade
(https://j.gifs.com/9rEGVP.gif)
pce
(https://j.gifs.com/82DWG5.gif)

arcade
(https://j.gifs.com/W69pYX.gif)
pce
(https://j.gifs.com/DkV6zA.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/22/2016, 02:15 PM
Still....


AWESOME.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TR0N on 06/23/2016, 01:12 AM
Quote from: Digi.k on 06/22/2016, 12:10 PMkikikaikai
arcade
(https://web.archive.org/web/20210930204633im_/https://j.gifs.com/rklB4K.gif)
pce
(https://j.gifs.com/L9V0Ew.gif)

arcade
(https://j.gifs.com/68AG1n.gif)
pce
(https://web.archive.org/web/20210930204633im_/https://j.gifs.com/31xENM.gif)

arcade
(https://j.gifs.com/M8VNp3.gif)
pce
(https://j.gifs.com/68AG59.gif)
Interesting though you forgot the famicom disk system version.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: TurboXray on 06/23/2016, 12:35 PM
http://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
Title: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 06/23/2016, 04:12 PM
Quote from: TurboXray on 06/23/2016, 12:35 PMhttp://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
When I'm on home wifi, this video will look a lot better.

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: wildfruit on 07/01/2016, 03:29 PM
Quote from: esteban on 06/23/2016, 04:12 PM
Quote from: TurboXray on 06/23/2016, 12:35 PMhttp://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
When I'm on home wifi, this video will look a lot better.

:)
Get on that 4G
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 07/01/2016, 03:39 PM
Quote from: Digi.k on 06/10/2016, 08:03 PMSuper Famicom
(https://j.gifs.com/VOjZlB.gif)

pce
(https://j.gifs.com/QWGLjM.gif)
It's not as lopsided as the Forgotten World's sphinx comparison, but this one is pretty funny.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/01/2016, 04:43 PM
Quote from: wildfruit on 07/01/2016, 03:29 PM
Quote from: esteban on 06/23/2016, 04:12 PM
Quote from: TurboXray on 06/23/2016, 12:35 PMhttp://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
When I'm on home wifi, this video will look a lot better.

:)
Get on that 4G
Subway in NYC. Sporadic cell service at best.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 07/21/2016, 11:46 PM
Bomberman 94

Mega DrivePC Engine
(https://j.gifs.com/mZz3kG.gif) (https://j.gifs.com/1woyqV.gif)
(https://j.gifs.com/mZz3k9.gif) (https://j.gifs.com/ADLVr3.gif)
(https://j.gifs.com/wpN351.gif) (https://j.gifs.com/L9pqDX.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 07/22/2016, 12:35 AM
Bonanza Bros

http://youtu.be/b2P3hgvsjNk
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: bob on 07/22/2016, 12:46 AM
Quote from: Digi.k on 06/22/2016, 12:49 PMoperation wolf

arcade
(https://j.gifs.com/L9V0xg.gif)
pce
(https://j.gifs.com/2kw2jj.gif)

arcade
(https://j.gifs.com/9rEGVP.gif)
pce
(https://j.gifs.com/82DWG5.gif)

arcade
(https://j.gifs.com/W69pYX.gif)
pce
(https://j.gifs.com/DkV6zA.gif)
so i never knew until recently that operation wolf is NOT a light gun game in the arcade.
the machine gun is just a joystick that moves the reticle around the screen.
not sure why, but i thought that was interesting.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 07/22/2016, 01:31 AM
Quote from: gynt on 07/22/2016, 12:46 AM
Quote from: Digi.k on 06/22/2016, 12:49 PMoperation wolf

arcade
(https://j.gifs.com/L9V0xg.gif)
pce
(https://j.gifs.com/2kw2jj.gif)

arcade
(https://j.gifs.com/9rEGVP.gif)
pce
(https://j.gifs.com/82DWG5.gif)

arcade
(https://j.gifs.com/W69pYX.gif)
pce
(https://j.gifs.com/DkV6zA.gif)
so i never knew until recently that operation wolf is NOT a light gun game in the arcade.
the machine gun is just a joystick that moves the reticle around the screen.
not sure why, but i thought that was interesting.
I loved Operation Wolf and Cabal. The local skating rink had them BITD. Lots of fun for a few quarters. 

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 01/12/2017, 05:25 PM
gonna be slightly off here but can I add an audio comparison?

Shin Megami Tensei

SNES audio - boss
http://youtu.be/IQF1G9mBoyY?list=PLB-py7ylAoF9SbPuLXo5G54n8QO79l2tI

pc engine audio - boss
http://youtu.be/fAuoTOW-9UA?list=PL-vD6rIjXrcI4wuq5tzVOw7zz1xuF-oaI

SNES audio - battle
http://youtu.be/fGCFGbvfNCQ?list=PLB-py7ylAoF9SbPuLXo5G54n8QO79l2tI

pc engine audio - battle
http://youtu.be/6TflsmmXPnQ?list=PL-vD6rIjXrcI4wuq5tzVOw7zz1xuF-oaI

SNES audio - neutral
http://youtu.be/7AgJLTEIPK0?list=PLB-py7ylAoF9SbPuLXo5G54n8QO79l2tI

pc engine audio - neutral
http://youtu.be/KchjF8gTbR4?list=PL-vD6rIjXrcI4wuq5tzVOw7zz1xuF-oaI
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 01/12/2017, 07:29 PM
more audio comparisons

DragonSlayer legend of Heroes

SNES - March of Heroes
http://youtu.be/cb5rTxKHauw

pc engine - March of Heroes
http://youtu.be/JfDa41DEO70?list=PLzFTGYa_evXgnxNqitkP86ZIJWjQOwZbD

Megadrive - March of Heroes
http://youtu.be/XDbnZe-m8pc?list=PLzFTGYa_evXiszSErIZ-cXVXTkFRVKdQf

SNES - Town
http://youtu.be/C1qReMQHy6M

pc engine - Town
http://youtu.be/d_cbsEA_vO4?list=PLzFTGYa_evXgnxNqitkP86ZIJWjQOwZbD

Megadrive - Town
http://youtu.be/G3wyjaBF_BQ

SNES - Battle
http://youtu.be/GH9XmmGbspQ?list=PL-vD6rIjXrcJnqhy5uiDZZ5CpOmXqaoFG

pc engine - Battle
http://youtu.be/0nY7nH1UeMM?list=PLzFTGYa_evXgnxNqitkP86ZIJWjQOwZbD

megadrive - Battle
http://youtu.be/3pl1zBIj_mQ
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 01/12/2017, 09:03 PM
AWE...SOME! Thankyouthankyouthankyou!  :dance:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 01/13/2017, 04:21 PM
Looks like I will have to make a page for audio comparisons. :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 01/13/2017, 06:20 PM
Quote from: esteban on 01/13/2017, 04:21 PMLooks like I will have to make a page for audio comparisons. :)
You better!  :-$
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Artabasdos on 03/20/2017, 11:13 PM
Quote from: Digi.k on 07/21/2016, 11:46 PMBomberman 94

megadrive
(https://j.gifs.com/mZz3kG.gif)
pc engine
(https://j.gifs.com/1woyqV.gif)

megadrive
(https://j.gifs.com/mZz3k9.gif)
pc engine
(https://j.gifs.com/ADLVr3.gif)

megadrive
(https://j.gifs.com/wpN351.gif)
pc engine
(https://j.gifs.com/L9pqDX.gif)
How did you capture those screenshots? I have Mega Bomberman in my MD II right now hooked up via RGB SCART, and it's WAY brighter than those screen. Anyway, the PCE version looks better colour wise from what I've seen.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 03/21/2017, 12:02 AM
They're just clips from youtube videos turned into gifs.

Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.

It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Artabasdos on 03/21/2017, 12:08 AM
Quote from: guest on 03/21/2017, 12:02 AMThey're just clips from youtube videos turned into gifs.

Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.

It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Fair enough, but those screens aren't a fair representation tbh.

I love Super Bomberman!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 03/21/2017, 01:09 AM
I actually just finished my annual re-reading of this thread and was going to post a question but then forgot about it. So thanks for the bump.

Is there any known method to take what Digi.K started and apply it in a way where the animations would better approximate what we would see animating on our screens? Like the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: ccovell on 03/21/2017, 03:00 AM
Quote from: Mathius on 03/21/2017, 01:09 AMLike the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?
Find animgif software with dynamic palettes and no dithering?
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 03/21/2017, 05:57 AM
Quote from: Artabasdos on 03/20/2017, 11:13 PMHow did you capture those screenshots? I have Mega Bomberman in my MD II right now hooked up via RGB SCART, and it's WAY brighter than those screen. Anyway, the PCE version looks better colour wise from what I've seen.
I think the genny version was taken from a youtuber called Anto RetroGamer
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Artabasdos on 03/21/2017, 07:06 AM
Quote from: Digi.k on 03/21/2017, 05:57 AM
Quote from: Artabasdos on 03/20/2017, 11:13 PMHow did you capture those screenshots? I have Mega Bomberman in my MD II right now hooked up via RGB SCART, and it's WAY brighter than those screen. Anyway, the PCE version looks better colour wise from what I've seen.
I think the genny version was taken from a youtuber called Anto RetroGamer
Fair enough, but YouTube footage is a poor choice. I've uploaded captured Dreamcast footage before, and the colour was f***** up by Google's crappy encoding. Glad I stopped using Google's services tbh.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 03/21/2017, 06:01 PM
Quote from: ccovell on 03/21/2017, 03:00 AM
Quote from: Mathius on 03/21/2017, 01:09 AMLike the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?
Find animgif software with dynamic palettes and no dithering?
I'm not sure what this question means, but, yes? :)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: CrackTiger on 03/21/2017, 07:18 PM
Quote from: Artabasdos on 03/21/2017, 12:08 AM
Quote from: CrackTiger on 03/21/2017, 12:02 AMThey're just clips from youtube videos turned into gifs.

Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.

It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Fair enough, but those screens aren't a fair representation tbh.

I love Super Bomberman!
There's about 80 pages of screenshot comparisons, including Mega Bomberman/'94. Digi.k is now just posting video clips that compare aspects like (missing) effects, animation, assets, etc. It would be better for these to have a dedicated thread, along with a sound comparison thread, but this is just how it's going.

Mega Bomberman actually looks much worse with clear screenshots or on TV through RGB, as you can see that most of the shades and detail is missing. Those converted video clips create the illusion of shading which isn't actually there, while at the same time making it harder to make out all of the shading in '94.

https://www.myabandonware.com/game/mega-bomberman-88b
PC Engine versus Genesis
bomberman94-3.png mega-bomberman3.png
(https://www.superpcenginegrafx.net/misc/mbman943.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Artabasdos on 03/23/2017, 05:59 AM
Quote from: guest on 03/21/2017, 07:18 PM
Quote from: Artabasdos on 03/21/2017, 12:08 AM
Quote from: guest on 03/21/2017, 12:02 AMThey're just clips from youtube videos turned into gifs.

Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.

It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Fair enough, but those screens aren't a fair representation tbh.

I love Super Bomberman!
There's about 80 pages of screenshot comparisons, including Mega Bomberman/'94. Digi.k is now just posting video clips that compare aspects like (missing) effects, animation, assets, etc. It would be better for these to have a dedicated thread, along with a sound comparison thread, but this is just how it's going.

Mega Bomberman actually looks much worse with clear screenshots or on TV through RGB, as you can see that most of the shades and detail is missing. Those converted video clips create the illusion of shading which isn't actually there, while at the same time making it harder to make out all of the shading in '94.

https://www.myabandonware.com/game/mega-bomberman-88b
PC Engine versus Genesis
bomberman94-3.png mega-bomberman3.png
In no way am I debating that Mega Bomberman looks better than Bomberman '94. The PCE is so much more colourful. The MD port uses odd choices for colours (happens on quite a few MD games).

Talking of sound, I'm still surprised how much clear the voices in Street Fighter II on PCE are. Way better than on the Megadrive (though this is because the driver used on the MD port is crap). It has been fixed now, and sounds as good as the PCE version!
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/02/2017, 09:42 AM
Wonderboy III Monster Lair

Megadrive
(https://j.gifs.com/MjRwOm.gif)
arcade
(https://j.gifs.com/GZLRZJ.gif)
pc engine
(https://j.gifs.com/AnB6q9.gif)


megadrive
(https://j.gifs.com/MjRZDm.gif)
arcade
(https://j.gifs.com/qjOQjp.gif)
pc engine
(https://j.gifs.com/mwKqZR.gif)


megadrive
(https://j.gifs.com/pgNZYV.gif)
arcade
(https://j.gifs.com/8qp3q3.gif)
pc engine
(https://j.gifs.com/wjX0pr.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/02/2017, 10:51 AM
Gradius aka Nemesis (I think the gamma might be off on this arcade vid)

arcade
(https://j.gifs.com/58m7WB.gif)
pc engine
(https://j.gifs.com/3lk69M.gif)

arcade
(https://j.gifs.com/nZLRYR.gif)
pc engine
(https://j.gifs.com/GZLR97.gif)

arcade
(https://j.gifs.com/zm16nY.gif)
pc engine
(https://j.gifs.com/pgNZz2.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/02/2017, 10:59 AM
Street Fighter aka Fighting Street

pc engine
(https://j.gifs.com/GZLRvL.gif)
arcade
(https://j.gifs.com/lOJR5g.gif)
amiga ---- well..... I couldn't find this game on any other console
(https://j.gifs.com/vgWQQX.gif)


pc engine
(https://j.gifs.com/lOJRxg.gif)
arcade
(https://j.gifs.com/RgZlOO.gif)
amiga
(https://j.gifs.com/mwKqqr.gif)

pc engine
(https://j.gifs.com/X6gQQ5.gif)
arcade
(https://j.gifs.com/LgQZ8X.gif)
amiga
(https://j.gifs.com/AnB6MP.gif)


pc engine
(https://j.gifs.com/xGY6n3.gif)
arcade
(https://j.gifs.com/xGY6v3.gif)
amiga
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Michirin9801 on 08/02/2017, 06:23 PM
I'm unsure about this, but I think the Atari ST version of Street Fighter was better than the Amiga one, I mean, it still had the parallax scrolling (although it was tile-based) which the Amiga lacks, and I also think it ran a little faster?
Well, maybe the Amiga has better music to make up for that, either way, the port was rubbish, so that's not even remotely fair of a comparison...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: RNSpeed on 08/07/2017, 11:44 PM
Street Fighter brings back good memories. Love that game
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/08/2017, 01:05 AM
Quote from: RNSpeed on 08/07/2017, 11:44 PMStreet Fighter brings back good memories. Love that game
Yes, I have fond memories of Fighting Street...

Just kidding :)

Although, I am going to listen to the soundtrack now...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/09/2017, 08:40 PM
Gokuraku chuka taisen VS chuka taisen


Master System
(https://j.gifs.com/2R37l1.gif)
arcade
(https://j.gifs.com/KOPpQJ.gif)
pc engine
(https://j.gifs.com/MjRrJR.gif)
NES
(https://j.gifs.com/j2x0jl.gif)

Master System
(https://j.gifs.com/vgN86X.gif)
arcade
(https://j.gifs.com/58mDWA.gif)
pc engine
(https://j.gifs.com/1jgy9G.gif)
NES
(https://j.gifs.com/vgN8yX.gif)

Master System
(https://j.gifs.com/JZJNnP.gif)
arcade
(https://j.gifs.com/mwK3E3.gif)
pc engine
(https://j.gifs.com/j2E3n4.gif)
NES
(https://j.gifs.com/xGP2E9.gif)

Master System
(https://j.gifs.com/98lDzZ.gif)
arcade
(https://j.gifs.com/MjRrE1.gif)
pc engine
(https://j.gifs.com/LgQqYv.gif)
NES
(https://j.gifs.com/P1Pzow.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Mathius on 08/09/2017, 08:46 PM
I had no idea Cloud Master had so much parallax! Guess I'll have to put it on my wish list finally.  :mrgreen:
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/09/2017, 09:11 PM
Tokimeki Memorial

pc engine
(https://j.gifs.com/k5G3DJ.gif)
super famicom
(https://j.gifs.com/76oGOQ.gif)

pc engine
(https://j.gifs.com/mwK38G.gif)
super famicom
(https://j.gifs.com/y8Z37n.gif)

pc engine
(https://j.gifs.com/48lBY7.gif)
super famicom
(https://j.gifs.com/DRGgJ6.gif)


pc engine
(https://j.gifs.com/X6gJqg.gif)
super famicom
(https://j.gifs.com/RgZzkE.gif)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/14/2017, 08:59 AM
SMOKING BUDDHA.

'nuff said.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: gilbert on 08/14/2017, 10:33 AM
Though this thread is more for comparison among the "16-bit" consoles, I think it'd be fun to have comparisons shots from the Famicom and SMS versions of Chuunka Taisen also. (Currently it's only compared against the Arcade version anyway, since there is no other 16-bit console counterpart.)
IMO the Famicom and SMS are good conversions in their only rights considering the limitations of the platforms.
Title: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/14/2017, 01:03 PM
Quote from: gilbert on 08/14/2017, 10:33 AMThough this thread is more for comparison among the "16-bit" consoles, I think it'd be fun to have comparisons shots from the Famicom and SMS versions of Chuunka Taisen also. (Currently it's only compared against the Arcade version anyway, since there is no other 16-bit console counterpart.)
IMO the Famicom and SMS are good conversions in their only rights considering the limitations of the platforms.
Absolutely.

We have made mention of SMS (and maybe Famicom?) in the past... I would love for Amiga, MSX, PC-88/PC-98, FM-Towns, X68, etc. etc. to be added, too, at some point in the future.

*far future*

But it would be nice.

Darius II had a SMS port that I didn't know about until this thread, for example:

https://www.tg-16.com/screenshot_comparisons_shmups.htm#Darius_2


But we still need someone to finish the final column (SMS) for this:

https://www.tg-16.com/screenshot_comparisons_rpg.htm#Dynastic_Hero

*one day*
*it will happen*

:)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: NecroPhile on 08/14/2017, 01:51 PM
I did one of Don Doko Don on PCE and NES, but I'm sure the link is long dead.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Digi.k on 08/14/2017, 03:44 PM
Cloud Master Chuka Taisen got an update
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: gilbert on 08/14/2017, 09:24 PM
=D> Great!

It's interesting that even though the SMS version is slightly more colourful, the Famicom looks closer to the Arcade version than the SMS one. The PCE version is made intentionally different from the Arcade version, though not showing the score in a status bar may upset someone.
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Michirin9801 on 08/15/2017, 12:43 AM
The SMS and NES versions of Chuka Taisen look closer to the arcade, but I think the PC engine version looks even better than the arcade...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: gilbert on 08/15/2017, 02:09 AM
Quote from: Michirin9801 on 08/15/2017, 12:43 AMbut I think the PC engine version looks even better than the arcade...
The PCE version was supposed to be an enhanced conversion, similar to Hot B's another game Insector X, where the arcade version featured cute deformed characters, while the Mega Drive port had realistic mecha bugs, though this port was considered horrible by many, and not as good as the Famicom version. Another game I have in mind that enhanced the arcade version a lot was the Mega Drive version of Chelnov/Atomic Runner.

I think most of the graphics in the PCE version of Chuunka Taisen look better, at least more consistent in style. IMO the dragon boss in the arcade version looks really bad and out of place, and surprisingly even the Famicom and SMS versions of it look better. I couldn't make up my mind on the animated backgrounds in the boss sections of the PCE version, though, as they now look much more dynamic, but become repetitive and lose some of the charms of the original backgrounds.
(Because of these clouds, I once thought this game shared some staff with Coryoon and PC Denjin, but it doesn't seem to be correct.)
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: esteban on 08/15/2017, 08:32 AM
Quote from: gilbert on 08/15/2017, 02:09 AM
Quote from: Michirin9801 on 08/15/2017, 12:43 AMbut I think the PC engine version looks even better than the arcade...
The PCE version was supposed to be an enhanced conversion, similar to Hot B's another game Insector X, where the arcade version featured cute deformed characters, while the Mega Drive port had realistic mecha bugs, though this port was considered horrible by many, and not as good as the Famicom version. Another game I have in mind that enhanced the arcade version a lot was the Mega Drive version of Chelnov/Atomic Runner.

I think most of the graphics in the PCE version of Chuunka Taisen look better, at least more consistent in style. IMO the dragon boss in the arcade version looks really bad and out of place, and surprisingly even the Famicom and SMS versions of it look better. I couldn't make up my mind on the animated backgrounds in the boss sections of the PCE version, though, as they now look much more dynamic, but become repetitive and lose some of the charms of the original backgrounds.
(Because of these clouds, I once thought this game shared some staff with Coryoon and PC Denjin, but it doesn't seem to be correct.)
I love Chelnov/Atomic Runner...but I mostly played the arcade version. I need to spend time with the MegaDrive port, I remember reading a positive review of it years ago.

ASIDE: I think it is amusing that mobile gaming resuscitated genres like the "forced scrolling platform/run-n-gun"....I never saw that coming. I guess these games are passé now in the mobile market, but they were very popular for a few years (first few years of iPhone). Of course, mobile gaming rejuvenated a bunch of "dead" genres...but I never thought I'd see my kids playing modern games that were even *marginally* similar to Chelnov.

BACK ON TOPIC: Dragon Boss...
Title: Re: PCE, SNES and Genesis, screen comparison.
Post by: Psycho Punch on 08/15/2017, 07:39 PM
Esteban, you should really play ☭ Atomic Runner CHELNOV ~Nuclear Man, The Fighter~ in its mega drive iteration, it really shows the jump between an era where the programmers are also the artists vs. professional pixel artists.

(https://randomhoohaas.flyingomelette.com/gw/chelnov/site-RANTchelnov077.PNG)

vs.

(https://2.bp.blogspot.com/-jcCFO9TSwFQ/T9s4gOYkbsI/AAAAAAAAHjM/MoB837eV0PY/s640/ar30.png)


ps: Mega Drive Insector X, eww.
Title: Re: PCE, SNES and Genesis Screen Comparison.
Post by: Ashevent on 06/01/2023, 11:26 PM
I don't have anything credible to add. Just wanted to say this thread is amazing. ..lol.

I do find the difference between the TG16/TGCD and some other systems to be less muted colors than many other systems but..what do I know?
Title: Re: PCE, SNES and Genesis Screen Comparison.
Post by: NightWolve on 06/22/2023, 02:11 AM
Quote from: Ashevent on 06/01/2023, 11:26 PMI don't have anything credible to add. Just wanted to say this thread is amazing. ..lol.

I do find the difference between the TG16/TGCD and some other systems to be less muted colors than many other systems but..what do I know?
Glad you appreciate it! [emoji106]

I did a lot of grunt work to bring it into the modern era:
1) Built custom post buttons to speed up the process of adding "width=49%" dynamic image resizing for the 2 side-by-side image shots that awack did, I did EVERY post here!
2) awack used Photobucket which watermarks their shared images, but I made a special script to counter that, download/show a clean image AND then I returned for another idea to simply cache ALL Photobucket images shared on PCEFX so they're never lost! Over 11,000 Photobucket images are now permanently hosted here https://www.pcengine-fx.com/images/cache/ and will never be lost or watermarked now!

It's looking a lot better and the new theme already handles mobile adjustments for viewing on a phone. Still, this forum software is outdated, but I'm here, paid for the web space for 10 years, might as well research improvements to carry PCEFX legacy on as best I can.