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NEC PC Engine/TurboGrafx-16 Games/Consoles => PCE/TG-16|CD/SGX Discussion => Topic started by: SuperPlay on 04/29/2011, 03:18 PM

Title: Cover Art PCE vs Turbo Grafx (Image Heavy)
Post by: SuperPlay on 04/29/2011, 03:18 PM
I thought that it would be interesting to post the different styles of artwork.

Thanks goes to esteban for hosting the images.
 

Adventure Island / Dragons Curse (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/adventure_island.jpg)


Aero Blasters (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/aeroblasters.jpg)


Alien Crush

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/alien_crush.jpg)


Ankoku Densetsu / Legendary Axe 2 (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ankoku_densetsu.jpg)


Balistix (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/balistix.jpg)


BE Ball / Chew Man Fu

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/beball.jpg)


Blodia / TimeBall (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/bloodia.jpg)


Bomberman (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/bomberman.jpg)


Bomberman 93 (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/bomberman_93.jpg)


Cadash (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/casash.jpg)


Chase HQ (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/chase_hq.jpg)


Chozetsu Rinjin / Bravoman (TG16 Pic htp://pcengine.co.uk)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/chozetsu_rinjin.jpg)


Cosmic Fantasy 2 (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/cosmic_2.jpg)


Cotton (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/cottona.jpg)


Cyber Core (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/cyber_core.jpg)


Davis Cup Tennis

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/davis_cup.jpg)


DeadMoon

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/deadmoon.jpg)


Deep Blue

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/deep_blue.jpg)


Devil Crash / Devil Crush (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/devil_crash.jpg)


Doraemon: Meikyuu Daisakusen / Cratermaze

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/doraemon_meikyuu_daisakusen.jpg)


Double Dungeons

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/double_dungeons.jpg)


Dragon Slayer: The Legend Of Heroes

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dragon_slayer.jpg)


Dragon Spirit

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dragon_spirit.jpg)


Drop Rock Hora Hora / Drop Off (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/drop_off.jpg)


Dungeon Explorer (TG16 Pic: ParanoiaDragon)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dungeon_explorer.jpg)


Dungeon Explorer II (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dungeon_explorer_2.jpg)


Dynastic Hero (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dynastic_hero.jpg)


Exile (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/excile.jpg)


Fantasy Zone

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/fantasy_zone.jpg)


Fighting Street (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/fighting_street.jpg)


Final Zone II

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/final_zone_2.jpg)


Forgotten Worlds

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ//forgotten_worlds.jpg)


Galaga '88 / Galaga '90

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/galaga.jpg)

Genpei Toumaden Kannoni / Samurai Ghost (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/genpei_toumaden_kannoni.jpg)


Godzilla Bakutou Retsu Den (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/godzilla.jpg)


Gunhed / Blazing Lazers (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/gunhed.jpg)


Hit the Ice (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/hit_the_ice.jpg)


Jack Nicklaus Greatest 18 / Jack Nicklaus Turbo Golf (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/jack_nicklaus_greatest_18.jpg)


Jackie Chan's action KungFu (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/jackie_chan.jpg)


J. B. Harold Murder Club (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/jb_harold.jpg)


Kaizou Choujin Shubibinman 2 / Shockman (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/shockman.jpg)


Kato and Ken Chan / J.J & Jeff (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/chan_and_chan.jpg)


Kick Boxing

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/kick_boxing.jpg)


King of Casino

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/kingofcasino.jpg)


Klaxx (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/klaxx.jpg)


Kung FU / China Warrior

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/kung-fu.jpg)


Legend Of Hero Tonma (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/legendofherotonma.jpg)


Magical Chase (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/magical_chase.jpg)


Makyo Densetsu / Legendary Axe (TG16 Pic htp://pcengine.co.uk)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/legendary_axe_.jpg)


Magical Saurus Tour / Magical Dinosaur Tour

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/magical_sauras_tour.jpg)


Mesopotamia / Somer Assault (PCE Pic PCEP and TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/mesopotamia.jpg)


Monster Lair

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/monsterslair.jpg)


MotoRoader (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/motoroader.jpg)


Nectaris / Military Madness

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ//nectaris.jpg)


Neutopia

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/neutopia.jpg)


Neutopia II (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/neutopia_2.jpg)

Ordyne

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ordyne.jpg)


PacLand

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pacland.jpg)


Paranoia / Psychosis

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/paranoia.jpg)


Parasol Stars (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/parasol_stars.jpg)


PC Denjin / Air Zonk (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pc_denjin.jpg)


PC Genjin / Bonks Adventure

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pcgenjin.jpg)


PC Genjin 2 / Bonks Revenge

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pc_genjin_2.jpg)


PC Genjin 3 / Bonk 3 Bonk's big Adventrue

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pc_genjin_3.jpg)


Pomping World / Buster Bros.

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/pomping_world.jpg)


Power Golf

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/power_golf.jpg)


Power League / World Class Baseball

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/power_league.jpg)


Power Sports / World Sports Competition (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/power_sports.jpg)


Prince of Persia

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/priceofpersia.jpg)


R-Type

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/rtype.JPG)


Raiden (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/raiden.jpg)


Red Alert / Last Alert (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/redalert.jpg)


Rising Sun

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/lords_of_the_rising_sun.jpg)


Saigo No Nindou / Ninja Spirit

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ninja_spirit.jpg)


Sherlock Holmes No Tantei Kouza / Sherlock Holmes Consulting Detective Vol 1

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/sherlock_consulting.jpg)


Side Arms (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/side_arms.jpg)


Silent Debuggers

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/silent_debuggers.jpg)


Shadow of the Beast

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/shadow_of_the_beast.jpg)


Sohko Ban World / Box Boy

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/boxboy.jpg)


Soldier Blade (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/soldier_blade.jpg)


Space Harrier

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/space_harrier.jpg)


Super Star Soldier(TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/super_star_soldier.jpg)


Super Volley Ball (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/super_volley_ball.jpg)


Takahashi Meijin No Shinboukenjima / New Adventure Island (TG16 Pic henrycsc)


(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/new_adventure_island.jpg)


Time Cruise

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/time_cruise.jpg)


Tora He No Michi / Tiger Road (TG16 Pic htp://pcengine.co.uk)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tiger_road.jpg)


Tricky / Tricky Kick

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tricky.jpg)


TV Sports Basketball

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tv_sports_backetball.jpg)


TV Sports Football

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tv_sports_football.jpg)


TV Sports Hockey

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tv_sports_hockey.jpg)


USA Pro Basketball / Takin' It To The Hoop

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/usa_pro_basketball.jpg)


Valis II

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/valis_2.jpg)


Valis III (TG16 Pic htp://pcengine.co.uk)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/valisiii.jpg)


Vasteel (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/vasteel.jpg)


Veigues Tactical Gladiator

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/veigus.jpg)


Victory Run:

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/victoryrun.jpg)


Vigilante:

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/vigilantetp.jpg)


Violent Soldier / Sinistron (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/violent_soldier.jpg)


Winds of Thunder / Lords of Thunder (PCE Pic htp://pcengine.co.uk)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/windsofthunder.jpg)


World Beach VolleyBall / Sonic Spikes (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/world_beach_volley_ball.jpg)


World Court Tennis

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/world_court_tennis.jpg)


YS 1&2 (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ys_12.jpg)


YS III (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ys_3.jpg)



US Only


Adams Family (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/adams_family.jpg)

Camp California (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/camp_california.JPG)

Darkwing Duck (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/darkwing_duck.jpg)


Falcon  (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/falcon.jpg)


Ghost Manor (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/ghost_manor.jpg)


Gunboat (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/gunboat.jpg)


Impossamole (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/impossamole.jpg)


It came from the desert  (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/it_came_from_the_dessert.jpg)


Tail Spin (Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/talespin.jpg)


Yo Bro

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/yobro.jpg)
Title: Re: PCE Cover art V Turbo Grafx
Post by: SuperPlay on 04/29/2011, 03:19 PM
.
Title: Re: PCE Cover art V Turbo Grafx
Post by: SuperPlay on 04/29/2011, 03:19 PM
.
Title: Re: PCE Cover art V Turbo Grafx
Post by: turbogrfxfan on 04/29/2011, 03:46 PM
yeah I really like the comparisons of some of the covers like that. keep em commin!!! thnx for putting it up!
Title: Re: PCE Cover art V Turbo Grafx
Post by: roflmao on 04/29/2011, 08:19 PM
Awesome thread.  I love seeing the subtle differences in Ordyne.  I doubt I ever would have caught them had they not been side-by-side.
Title: Re: PCE Cover art V Turbo Grafx
Post by: SuperPlay on 04/30/2011, 10:02 AM
Added Davis Cup Tennis
Title: Re: PCE Cover art V Turbo Grafx
Post by: SaturdayMorningRobots on 04/30/2011, 10:55 AM
Shockman is the only TG-16 game I can think of with really good cover art, but the dumb game doesn't even come with a jewel case it's just got like a cheap plastic card holder inside the cardboard. :(

Some covers look nice but are inappropriate like Sidearms has a Sci-fi pic of a guy, whereas the PCE version has an actual pic of the mech from the game.
Title: Re: PCE Cover art V Turbo Grafx
Post by: CGQuarterly on 04/30/2011, 12:55 PM
US version of Davis Cup Tennis looks nicer than the Japanese version.  The Ordyne covers are interesting in that they used the same cover art, but de-Japanesified it for us here in the US.  Seems like they should have spent their time worrying about other things as far as marketing went.

Chris
Title: Re: PCE Cover art V Turbo Grafx
Post by: SignOfZeta on 04/30/2011, 01:50 PM
I like this thread a lot. Keep them coming.

Davis Cub Tennis: The is a rare occasion where they went all out on US art using a different style and actually produced something that was as good as the original. I prefer the JP art, but they are both good.

Ordyne: its hard to say what the motivation might have been here. Did they remove Raman Man there because he was asian, or because he was a massively stereotypical asian? Given the time frame, it could have been either way. A similar case is Breath of Fire (SNES), or possibly Breath of Fire 2, I can't remember. For the US version they made the black guy white. Gentrification in JRPGs? Well, maybe, but the black guy was also depicted in the usual Tezuka/sambo/Darkie Toothpaste sort of way. Also, he was the thief in the group. So...possibly that wasn't just xenophobic.

Obviously the Monster Boy one is a slam dunk for the PCE side. The US version depicts essentially the same exact thing, but very very poorly.

R Type: The US version isn't that terrible, but what was the point? Why change it at all?
Title: Re: PCE Cover art V Turbo Grafx
Post by: Arkhan Asylum on 04/30/2011, 05:30 PM
All the US covers are retarded compared to the JP one, except for Davis Cup.

Ordyne has "we american cartooned it because we could" written all over it

RType has a "were stupid for doing this" effect

China Warrior and Fantasy Zone had nice US covers though.  I like China Warrior's.   Its corny and shows the game better than the JP one even.
Title: Re: PCE Cover art V Turbo Grafx
Post by: CrackTiger on 04/30/2011, 05:32 PM
We've had threads like this a couple times before. The TG-16 Bomberman cover art is infamous, but one of the improved covers is Legenary Axe-

(https://www.superpcenginegrafx.net/misc/gg1.jpg)(https://www.superpcenginegrafx.net/misc/dd2.jpg)


These pics are from htp://pcengine.co.uk
Title: Re: PCE Cover art V Turbo Grafx
Post by: SignOfZeta on 04/30/2011, 05:39 PM
The US version of Davis Cup has the rare privilege of having its cover drawn by an genuinely skilled artist. This is very uncommon with TG-16 releases. Its so overly wrought though. It looks like the dude (is his name Davis?) is saying, "Get this gerbil out of my ass!" or something like that.
Title: Re: PCE Cover art V Turbo Grafx
Post by: ParanoiaDragon on 04/30/2011, 06:00 PM
(https://web.archive.org/web/20111206113627im_/http://jap-sai.com/Games/Dungeon_Explorer/Dungeon_Explorer_PCE_A.jpg)
(?action=dlattach&topic=9703&attach=7299&image)

While the US art shows more, the Jp art is still nicer.  I do consider DE the worst offender.  And yeah, LA 1 turned out really nice for the US.
Title: Re: PCE Cover art V Turbo Grafx
Post by: CrackTiger on 04/30/2011, 06:05 PM
I don't have time to get pics to post, but these unique Turbo covers either do or could (depending on opinion) look better than the PCE versions-

Shape Shifter
Aero Blasters
Air Zonk
Bonk's Adventure
Bonk's Revenge
Bonk's Big Adventure
Time Cruise
Cotton
Ys I & II
Ys III
Hit The Ice
Lords of the Sising Sun
Dungeon Master
Neutopia II
Shockman
Somer Assault
Chase HQ
Raiden
Riot Zone
Sonic Spike
Gate of Thunder
Prince of Persia
Shermatlock 1 & 2
Splatterhouse
Super Star Soldier
Title: Re: PCE Cover art V Turbo Grafx
Post by: SuperPlay on 05/01/2011, 02:03 PM
Added Kick Boxing :.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: CGQuarterly on 05/01/2011, 06:04 PM
I like the colorfulness of the US version of Panza, but the Japanese version is definitely more artistically stylish.

Chris
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/02/2011, 06:08 AM
added Ninja Spirit/Saigo No Nindou
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 05/02/2011, 06:26 AM
/capture3af.jpg

LOL, it's obvious why the monkey scratches his head. If I'm sitting there, and have to witness this hilarious scenario down there, I would as well.

also a MEGALOL @ the altered Ordyne cover :lol:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 05/02/2011, 10:54 AM
Is the US Dungeon Explorer cover supposed to look like a cave painting? I'm serious. If they were going for that "primitive" (or possibly, "primate") look then I can see it. Otherwise...WTF?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Liquid Snake on 05/02/2011, 01:01 PM
We need someone to do Valis 3 US vs. JPN :)  That's a classic!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 05/02/2011, 01:06 PM
no, the real classics are bonk 1 & 2, bomberman and keeesss. LOLx32
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: CrackTiger on 05/02/2011, 01:12 PM
Quote from: Tatsujin on 05/02/2011, 01:06 PMno, the real classics are bonk 1 & 2, bomberman and keeesss. LOLx32
The original Bomberman is classic, but many people like and even prefer the North American Bonk design. Even more prefer the sprite changes.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ParanoiaDragon on 05/02/2011, 10:08 PM
I used to love the US Bonk, & I still like it, but, I LOOOOVE the Jp version!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Joe Redifer on 05/03/2011, 05:37 PM
I definitely like the US Legendary Axe artwork much better, but the actual title is horrible!  It looks like it's doing its best to blend into the background so as to not be seen by those who peruse videogames for purchase.  The font is crappy and curving it around is just stupid.  How did graphic designers like these get jobs back in the day?  And who hired some of these people who are drawing the US versions?  It couldn't have been THAT hard to find a decent artist even for cheap.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: roflmao on 05/03/2011, 10:08 PM
I agree that the title for Legendary Axe blends into the BG for the American version...  But looking as the covers here, a LOT of them have curved titles: Andre Panza Kick Boxing, Legendary Axe, Monster Lair, R-Type, (Even Ordyne to a small extent) all have curved titles.  I wonder if that was a theme or part of the turbografx styleguide at the time?

Curiouser and curiouser.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Liquid Snake on 05/03/2011, 10:12 PM
Classic!!!!!!!!!!!!!

(https://web.archive.org/web/20111225175349im_/http://hardcoregaming101.net/valis/valis3-tg16.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Joe Redifer on 05/04/2011, 12:10 AM
That's a man, man!

I like how it shows the "Actual CD Cinema Screens!" like it was something that wasn't in the Genesis version.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: PunkCryborg on 05/04/2011, 12:42 AM
Quote from: Liquid Snake on 05/03/2011, 10:12 PMClassic!!!!!!!!!!!!!
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/valisiii.jpg)
The US Valis covor looks like Kate Bush in her "Babooshka" video starting at 00:56

http://youtu.be/6xckBwPdo1c?t=58
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/04/2011, 03:18 PM
What on earth is going on with Valis III ;-)

Just updated with PC Genjin 2 / Bonks Revenge
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 05/05/2011, 01:49 AM
Well the Japanese Bonk and Ordyne ones definitely look better
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 05/05/2011, 02:17 AM
lol, if it's only about this two.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/05/2011, 01:10 PM
Todays Add: BE Ball / Chew-Man-Fu

This is a close call for me, I like both!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: lord_cack on 05/05/2011, 05:33 PM
Well, I think the Japanese Chew Man Fu has this erotic thing going, what with the girls playing with the balls.... you know. But the American has this Homoerotic thing going on, what with the man playing with the balls.... I guess its just a matter of what you like, you know  :|.... :D
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/09/2011, 01:41 PM
Added Dragon Spirit,  My Fav. has to the the Japanese cover.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/11/2011, 01:49 PM
Added: Time Cruise

I much prefer the US cover on this one.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 05/12/2011, 02:22 AM
I can't say I have an opinion either way on Time Cruise.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: JoshTurboTrollX on 05/12/2011, 03:44 PM
I can get into almost any US releases art, I just hate the font.  Ugh, so generic.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: PunkCryborg on 05/12/2011, 08:03 PM
To me the Japanese Time Cruise looks like a US cover and Vice Versa. I prefer the US cover.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/14/2011, 07:02 AM
Added: Power League / World Class Baseball

Think I prefer the US cover, however I cannot make my mind up ;-)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 05/14/2011, 11:14 AM
Again, I find myself not really caring.

Time for some of the more horrible shit now, Valis, Cosmic Fantasy, etc.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 05/14/2011, 11:23 AM
Quote from: SuperPlay on 05/05/2011, 01:10 PMTodays Add: BE Ball / Chew-Man-Fu

This is a close call for me, I like both!
LOL :lol:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/15/2011, 09:23 AM
Added:

Chozetsu Rinjin / Bravoman

Valis II

Valis III
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: MasonSushi on 05/17/2011, 10:37 PM
I like the us version of Chew Man Fu better than Be Ball.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 05/17/2011, 11:41 PM
Bravoman: Both tie for last.

Valis III: This embodies everything that sucks about the TG-16.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/22/2011, 11:53 AM
Added Silent Debuggers

No real preference here, edging towards the Japanese cover.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tortured Skull on 05/22/2011, 12:18 PM
Quote from: SuperPlay on 05/09/2011, 01:41 PMAdded Dragon Spirit,  My Fav. has to the the JAP cover.
Agree with you there :)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 05/22/2011, 01:21 PM
Oh man, I love the JP Silent Debuggers cover. I'm not sure I had ever seen it before today.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/28/2011, 03:09 PM
Added Rising Sun
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: gilvy12 on 06/02/2011, 11:32 PM
I must say, this thread is a good example of how some US games had superior art.  For instance, the US Time Cruise cover is pretty neat, while the JP one looks like something out of Johnny Turbo.  And that is awful.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: termis on 06/02/2011, 11:43 PM
Quote from: gilvy12 on 06/02/2011, 11:32 PMI must say, this thread is a good example of how some US games had superior art.
Or rather, how most US cover art is shit compared to the Japanese ones.  I do agree that the US Time Cruise art looks better, but that's the only one for me.

That said, I've already stated my own opinion on other threads about how much cover art means to me when it comes to actually choosing a version of the game (zero).

edit: Upon looking at it again, I'll add Legendary Axe, and maybe Ordyne (though that's just a touch-up difference) to the US preference list.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: nat on 06/03/2011, 12:00 AM
Yeah, people that get hung up on cover art or only buy games from a certain region because of cover art make me laugh.

I can't think of a time when a game's cover art affected my enjoyment of it. Hell, often times when I buy shit it's loose anyway.

All that said, I think the U.S. cover art for the Bonk games is far superior and much more fitting.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: DirkFunk on 06/03/2011, 09:59 AM
With R-Type's American cover it appears they didn't want to sell the fact that the game has huge, awesome bosses.

To me, the WORST American cover is Legendary Axe II. The Japanese version at least fits the mood of the game.

The American one . . . the whole, happy little people swinging axes from the groin area probably didn't sell many copies of the game. I actually like that game quite a bit. Every time I pick it up to play, I look at the cover and a small part of my soul is crushed. I'm honestly considering picking up the PC Engine version.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Dyna138 on 06/03/2011, 08:57 PM
Out of what's posted so far I like Chew Man Fu, Legendary Axe and Time Cruise US artwork. I'm afraid to say I like Valis II, but I always thought it was colorful and well done. I better duck for cover now.  :mrgreen:

It's rare but occasionally I like the US artwork/box art better. My favorite is probably Air Zonk I love that artwork, I had to get a complete copy with box for it. I also like the US Bonk cover art better except for Revenge, that one is kind of meh.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 06/04/2011, 01:50 AM
Good thread! Gotta say, I like the ball color variety in Chew Man Fu :P .

How about Winds of Thunder vs Lords of Thunder?

(?action=dlattach&topic=9703&attach=7301&image)
(?action=dlattach&topic=9703&attach=7303&image)

There's less artwork obscured in the Japanese version, but I think the LoT font kicks ass (I think the name sounds cooler too). You think maybe TTi purposely made the title logo so big to censor the little naked fairy things on the bottom?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: termis on 06/04/2011, 03:14 AM
Quote from: Keranu on 06/04/2011, 01:50 AMThere's less artwork obscured in the Japanese version, but I think the LoT font kicks ass (I think the name sounds cooler too). You think maybe TTi purposely made the title logo so big to censor the little naked fairy things on the bottom?
I'll agree with Keranu on all points.  Winds of Thunder makes me think of serious flatulence.  It doesn't even make sense.  How does thunder have wind?  Or, is it winds that come around when there's thunder, maybe?  In any case, it sounds lame.

As just for the cover art, the LoT font does kick ass, though I'm not sure if it's better than leaving the orginal art alone -- At least it gives better focus to the central point of the art (upper torsos of the two  characters).  I never noticed the naked fairies (because I have LoT), but it is too convenient that the new logo would accidentaly cover up all three 'nekkid fairies, isn't it?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 06/04/2011, 12:30 PM
Quote from: Keranu on 06/04/2011, 01:50 AMThere's less artwork obscured in the Japanese version, but I think the LoT font kicks ass (I think the name sounds cooler too). You think maybe TTi purposely made the title logo so big to censor the little naked fairy things on the bottom?
I'm not sure. That might be true, and kind of lame, but I think it has more to do with the irrepressible urge for US publishers to slather as many logos and shit all over everything as possible. Otherwise why would they make the SuperCDROM2 logo %50 bigger?

Fuck, you can barely see the dude in the US version. I guess its better than drawing all new shitty art, but its a bummer they cover up so much of the original. Fucking US publishers...they didn't actually make the game but they want to feel like they own it so they piss on it like a dog to mark it as theirs. The end product is just waste. Wasted money on new cover art, wasted money in committees trying to figure out how to change the name of the game, how to (badly) market it. Money wasted printing those stupid boxes. Why put a CD case in a box that is (or nearly is, depending on the era) identical in size to the CD case? Putting their names in the manual next to the actual creators...ridiculous.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: spenoza on 06/04/2011, 01:00 PM
I do like that the US LoT cover has improved contrast. I like that it brings out more of the detail of the art. The Japanese WoT (FART!) cover looks washed out because of the brightness and contrast.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: nat on 06/04/2011, 02:42 PM
Zeta does have a point with those logos. Look at the difference in size and number of logos on the two versions! It's ridiculous. One or two more of those giant logos and the entire image would be obscured.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 06/04/2011, 04:13 PM
Quote from: guest on 06/04/2011, 01:00 PMI do like that the US LoT cover has improved contrast. I like that it brings out more of the detail of the art. The Japanese WoT (FART!) cover looks washed out because of the brightness and contrast.
Do we know that's actually the case? Is it just a matter of who scanned the art here, how they scanned it, the condition of the copies they scanned, or variations over different print runs. I have multiple copies of some CDs/records that vary in print quality and contrast even though they are from the same era, publisher, etc.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: roflmao on 06/04/2011, 07:52 PM
Yeah, I just received a second copy of Daytona USA for the Saturn (because one copy just isn't enough!) and the disc face print is much darker than my original.  And I can't imagine it's a bootleg or anything like that since it was such a common game back in the day.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: spenoza on 06/04/2011, 08:28 PM
Quote from: SignOfZeta on 06/04/2011, 04:13 PM
Quote from: guest on 06/04/2011, 01:00 PMI do like that the US LoT cover has improved contrast. I like that it brings out more of the detail of the art. The Japanese WoT (FART!) cover looks washed out because of the brightness and contrast.
Do we know that's actually the case? Is it just a matter of who scanned the art here, how they scanned it, the condition of the copies they scanned, or variations over different print runs. I have multiple copies of some CDs/records that vary in print quality and contrast even though they are from the same era, publisher, etc.
I know what I see. I have two scans to examine and that's what I think of them. If there are variations in print quality, great.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 06/06/2011, 02:03 PM
Added:

King of Casino & TV Sports Football
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: DirkFunk on 06/08/2011, 02:51 PM
JP Silent Debuggers: Is that where they got the design from Master Chief from?

US Ninja Spirit: Looks like they took the Japanese art and recreated it in Paint on an Apple IIgs.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Dyna138 on 06/08/2011, 03:52 PM
Quote from: DirkFunk on 06/08/2011, 02:51 PMJP Silent Debuggers: Is that where they got the design from Master Chief from?

US Ninja Spirit: Looks like they took the Japanese art and recreated it in Paint on an Apple IIgs.
I was thinking the same thing when I saw the JP Silent Debuggers cover. I don't like either Ninja Spirit cover...you'd think at least the ninja on the JP cover would look more like the in game main character.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: DirkFunk on 06/08/2011, 04:36 PM
Quote from: Dyna138 on 06/08/2011, 03:52 PM
Quote from: DirkFunk on 06/08/2011, 02:51 PMJP Silent Debuggers: Is that where they got the design from Master Chief from?

US Ninja Spirit: Looks like they took the Japanese art and recreated it in Paint on an Apple IIgs.
I was thinking the same thing when I saw the JP Silent Debuggers cover. I don't like either Ninja Spirit cover...you'd think at least the ninja on the JP cover would look more like the in game main character.
They probably didn't think the character was Ninja-y enough.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 06/24/2011, 05:39 PM
Added:

Paranoia / Psychosis

Veigues Tactical Gladiator
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 06/24/2011, 07:22 PM
Never seen the Japanese covers for Paranoia and Veigues before. They both kick ass, especially Veigues! The US cover for Psychosis is cool too, I also think "Psychosis" is a slightly cooler name than "Paranoia".
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ParanoiaDragon on 06/25/2011, 04:14 PM
Quote from: Keranu on 06/24/2011, 07:22 PMI also think "Psychosis" is a slightly cooler name than "Paranoia".
Hey!!  I resemble that remark!!  :D
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 07/07/2011, 04:33 PM
Added Alien Crush and Necaris/Military Madness

I prefer the Japanese cover in both cases
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Dyna138 on 07/07/2011, 06:03 PM
Quote from: SuperPlay on 07/07/2011, 04:33 PMAdded Alien Crush and Necaris/Military Madness

I prefer the JAP cover in both cases
I kinda like the US Alien Crush, but there's no comparison between Nectaris and MM, the JP artwork is awesome.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/08/2011, 04:12 AM
Was the US Bravoman cover done by the same person who brought us this atrocity by any chance ? :P

(https://oldschoolgameblog.files.wordpress.com/2011/06/megaman.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 07/11/2011, 12:17 PM
Added:

TV Sports Basketball & Hockey

Not a lot of differences!

and World Court Tennis
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 07/11/2011, 12:25 PM
I've always loved the JP World Court Tennis cover. The US cover seems to be trying to give the game some kind of realistic/grown-up image which, if you've played the game, you'd know is a ridiculous idea. :)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 07/11/2011, 05:09 PM
Dig the PCE World Court Tennis cover!

Is there anyone else that agrees with me that the US Valis II cover is nicer than the PCE? The PCE cover is so stale and flat, while the American is more fleshed out, imaginative, and colorful.

I think the Japanese Valis III cover is even worse, but at least the characters aren't crudely drawn like the US.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: BlackandBlue on 07/12/2011, 03:59 PM
The US Chew-Man-Fu looks more badass then Be Ball.  Surprised they kept the Asian looking person on the cover and didnt turn it into a Caucasian fella.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: nat on 07/12/2011, 08:22 PM
Quote from: Keranu on 07/11/2011, 05:09 PMDig the PCE World Court Tennis cover!

Is there anyone else that agrees with me that the US Valis II cover is nicer than the PCE? The PCE cover is so stale and flat, while the American is more fleshed out, imaginative, and colorful.
I agree with this. I think this is only the second agreement we've ever had on anything, ever....
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 07/12/2011, 10:11 PM
Shanghai and Valis II are all that really matter in life. :)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Dyna138 on 07/14/2011, 08:44 PM
Quote from: Keranu on 07/11/2011, 05:09 PMIs there anyone else that agrees with me that the US Valis II cover is nicer than the PCE? The PCE cover is so stale and flat, while the American is more fleshed out, imaginative, and colorful.
I mentioned this before and I'm glad I'm not alone. I like it too I think its colorful and well done, Valis III on the otherhand.....ugh!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/15/2011, 11:45 AM
Quote from: Keranu on 07/11/2011, 05:09 PMDig the PCE World Court Tennis cover!

Is there anyone else that agrees with me that the US Valis II cover is nicer than the PCE? The PCE cover is so stale and flat, while the American is more fleshed out, imaginative, and colorful.
I dunno,  II's not impresive, but the cover looks like what you get in the game.

US III's definitely worse then both though, simply because the characters in the game look nothing like that hideous Red Sonja wannabe.....but it's worse because it stil has stils from the game !
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: spenoza on 07/16/2011, 11:24 AM
I have to say I like the US Dragon Spirit cover better. The JPN cover is more consistent with the anime styling that was popular for everything at the time the game was created, but you don't see much of the actual characters in-game, and in that respect I think the US cover reflects the game itself better. That and I kinda like the soft art on the US cover. I dare say I think it's actually a somewhat successful art cover. Dungeon Explorer tried something similar but didn't pull it off nearly as well.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 07/17/2011, 07:30 AM
Added:

Doraemon: Meikyuu Daisakusen / Cratermaze

PacLand
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: _Paul on 07/17/2011, 08:49 AM
So far the only US cover I prefer is King of Casino, parhaps TV Sports Football as well but it's a close thing.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Marll on 07/18/2011, 04:14 PM
Pretty much all of the US art was total crap, and partly to blame for the TG16 marketing failure. When looking at some of the lame covers that the games had, it's no wonder that more people looked at Genesis art and went that direction. Even at 12 in 1989 I could have made better decisions about what art to use on the game boxes and covers, and bemoaned it constantly even as a kid.

The smart (and likely cheaper way) way to market the games would have been to make small icon tweaks and English translations to the Japenese art and just release it here. Overall just another example of how the marketing arm of NEC in the US was bad at best, criminally negligent at worst  :roll:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 07/18/2011, 04:47 PM
Genesis art was just as bad, possibly worse.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: _Paul on 07/18/2011, 04:52 PM
Quote from: Marll on 07/18/2011, 04:14 PMEven at 12 in 1989 I could have made better decisions about what art to use on the game boxes and covers, and bemoaned it constantly even as a kid.
Same here. I never understood why Japanese art for many systems was disregarded. The Japanese art was exotic and exciting and made me want games more. Suits never thought that way.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: nat on 07/18/2011, 07:24 PM
Perhaps you're (by that, I mean everyone) thinking about it the wrong way.

We know the region lockout was there not to "screw" us in the American market, but to prevent the "edited" U.S. versions from re-entering the Japanese market.

What if the alternate U.S. art was something that NEC Japan stipulated alongside the region lockout to prevent any sort of "regional" confusion? The "bad" art makes a lot more sense in this scenario, too. Say NEC of America is going to release these games, but Japan is mandating unique artwork. In true NEC of America (later TTi) form, they farm the work out to the cheapest session artists they can find and the rest is history.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/19/2011, 01:49 PM
Quote from: guest on 07/18/2011, 04:52 PM
Quote from: Marll on 07/18/2011, 04:14 PMEven at 12 in 1989 I could have made better decisions about what art to use on the game boxes and covers, and bemoaned it constantly even as a kid.
Same here. I never understood why Japanese art for many systems was disregarded. The Japanese art was exotic and exciting and made me want games more. Suits never thought that way.
But Paul, it's like.....Oriental, it's full of pervertedness and satanism ! Think of our white,catholic, suburban children !
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Gao on 07/19/2011, 04:31 PM
Quote from: guest on 07/18/2011, 04:52 PM
Quote from: Marll on 07/18/2011, 04:14 PMEven at 12 in 1989 I could have made better decisions about what art to use on the game boxes and covers, and bemoaned it constantly even as a kid.
Same here. I never understood why Japanese art for many systems was disregarded. The Japanese art was exotic and exciting and made me want games more. Suits never thought that way.
My understanding is that it's often focus groups.  A while back, I read a post on another forum who managed to get on one that dealt with the cover art for I think one of the Street Fighter compilations.  He was all for the Japanese art, but most of the people actually said that they preferred the art that most gamers didn't like as much.  This wasn't as extreme, with I think the issue being a shot of Ryu alone vs. a group shot, neither of them being terrible, but it was still interesting.  And this sort of stuff isn't only used for box art.  The most insane example of focus groups leading a gaming company astray that I'm aware of happened with the Atari Lynx.  The focus groups said that the Lynx, a rather large portable system, wasn't big enough.  I shit you not.  They honestly said that they'd feel they got their money's worth more with a larger console, and this information was used to create the butt-ugly monstrosity that was the first model of the Lynx.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: shubibiman on 07/19/2011, 05:15 PM
 :lol:

It sounds so...american! No offense intended but that's quite the cliche here in France.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/19/2011, 05:34 PM
Quote from: Gao on 07/19/2011, 04:31 PM.  The focus groups said that the Lynx, a rather large portable system, wasn't big enough.  I shit you not.  They honestly said that they'd feel they got their money's worth more with a larger console, and this information was used to create the butt-ugly monstrosity that was the first model of the Lynx.
OMG then that means the CD-I was the best console ever O.O
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: CrackTiger on 07/19/2011, 07:26 PM
Quote from: shubibiman on 07/19/2011, 05:15 PM:lol:

It sounds so...american! No offense intended but that's quite the cliche here in France.
Maybe this guy was part of that focus group-

/justin_cheer/fuckyeah!.jpg
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 07/19/2011, 07:55 PM
My God that picture is fucking terrifying.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: PunkCryborg on 07/19/2011, 08:54 PM
I didn't realize that Cratermaze was Doreamon. Learn something new everday! Also Silent Debuggers US art is such a shame, the Japanese cover is pretty darn awesome. I know that if I was a kid and saw that I'd want to play it.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ccovell on 07/19/2011, 09:29 PM
Actually, Cratermaze is the original game (a port of Hore Hore Kid Daisakusen from the arcade (same music, too!); became "Booby Boys" on other home systems.)  Doraemon is the game with the tacked-on character license.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/20/2011, 02:06 AM
Quote from: guest on 07/19/2011, 07:26 PM
Quote from: shubibiman on 07/19/2011, 05:15 PM:lol:

It sounds so...american! No offense intended but that's quite the cliche here in France.
Maybe this guy was part of that focus group-

/fuckyeah!.jpg
......Does anyone else think that guy has far too short arms ?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RR1980 on 07/20/2011, 03:02 AM
Quote from: ccovell on 07/19/2011, 09:29 PMActually, Cratermaze is the original game (a port of Hore Hore Kid Daisakusen from the arcade (same music, too!); became "Booby Boys" on other home systems.)  Doraemon is the game with the tacked-on character license.
that's very interesting I have alway wondered why a Doreamon game would have this particular game play/game engine.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: shubibiman on 07/20/2011, 05:43 AM
Quote from: ccovell on 07/19/2011, 09:29 PMActually, Cratermaze is the original game (a port of Hore Hore Kid Daisakusen from the arcade (same music, too!); became "Booby Boys" on other home systems.)  Doraemon is the game with the tacked-on character license.
Wow! Thanks for the info! I didn't that!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 07/20/2011, 03:30 PM
Added:

USA Pro Basketball / Takin' It To The Hoop
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 07/20/2011, 04:12 PM
Quote from: RR1980 on 07/20/2011, 03:02 AM
Quote from: ccovell on 07/19/2011, 09:29 PMActually, Cratermaze is the original game (a port of Hore Hore Kid Daisakusen from the arcade (same music, too!); became "Booby Boys" on other home systems.)  Doraemon is the game with the tacked-on character license.
that's very interesting I have alway wondered why a Doreamon game would have this particular game play/game engine.
Not like Dorabian nights was anything groundbreaking or not rehashed.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 08/14/2011, 03:32 PM
Small update:

Sherlock Holmes No Tantei Kouza / Sherlock Holmes Consulting Detective Vol 1
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: thrush on 08/22/2011, 03:24 PM
It's really interesting to see the Sherlock Holmes art compared; as is often the case, I like the Japanese version a lot better.  Although not perfect, it looks classy and reminds me of the books; the American cover looks gimmicky in comparison.

I admit I have a soft spot for the American Bonk's Revenge cover, though....  ^^
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: JoshTurboTrollX on 08/22/2011, 04:47 PM
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/sherlock_consulting.jpg)

I actually always liked the US box art.  They did a good job on the font, looks classy.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: thrush on 08/25/2011, 01:09 AM
Quote from: JoshTurboTrollX-16 on 08/22/2011, 04:47 PMThey did a good job on the font, looks classy.
I agree with that part, the font & titling is very cool.  I just don't care for the arrangement of "props" in the illustration or the inset screen shot.  To me, it looks less like a cover and more like an advert.

But, to each his own!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: CrackTiger on 08/25/2011, 08:14 AM
I didn't have a positive reaction to the PCE cover of Shermatlock the first time I saw it, but the Turbo version is as professional as games received bitd.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Senshi on 08/25/2011, 10:51 AM
Quote from: SignOfZeta on 04/30/2011, 05:39 PMThe US version of Davis Cup has the rare privilege of having its cover drawn by an genuinely skilled artist. This is very uncommon with TG-16 releases. Its so overly wrought though. It looks like the dude (is his name Davis?) is saying, "Get this gerbil out of my ass!" or something like that.
LOL...I can't tell whether he won or failed miserably
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: JoshTurboTrollX on 08/25/2011, 02:50 PM
look I contribute: Final Zone II

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/final_zone_2.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 08/25/2011, 05:47 PM
Quote from: thrush on 08/25/2011, 01:09 AM
Quote from: JoshTurboTrollX-16 on 08/22/2011, 04:47 PMThey did a good job on the font, looks classy.
I agree with that part, the font & titling is very cool.  I just don't care for the arrangement of "props" in the illustration or the inset screen shot.  To me, it looks less like a cover and more like an advert.

But, to each his own!
Agreed. Great observation on the font, JoshTurboTrollX-16! I never realized how cool it actually is!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ccovell on 08/25/2011, 06:49 PM
Quote from: JoshTurboTrollX-16 on 08/25/2011, 02:50 PM(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/final_zone_2.jpg)
Conversation in the hallways of NEC USA:

"Look, with the Turbo CD line of games, we're trying to convey more power, more music, higher energy!  So, when you're drawing the Final Zone II cover, this time I want you to... use a lot more pencil crayons than usual!"
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Joe Redifer on 08/25/2011, 09:05 PM
Wow, I'm not sure which Final Zone 2 cover I dislike more.  The US one is bad for clearly obvious reasons, but the JP one is rather bland with lots of muted colors.  It would be better if it were in black and white.  Also, different artwork would help.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ParanoiaDragon on 08/26/2011, 01:32 AM
Quote from: Joe Redifer on 08/25/2011, 09:05 PMWow, I'm not sure which Final Zone 2 cover I dislike more.  The US one is bad for clearly obvious reasons, but the JP one is rather bland with lots of muted colors.  It would be better if it were in black and white.  Also, different artwork would help.
Yeah, maybe it's the colors, but I don't like the Jp version either, but, in general, it's probably better then the US version I guess.  :/
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 08/26/2011, 07:18 AM
Even the japanese one doesn't win any awards for the best cover ever, compared to its US counterpart it still is uncountable lightyears ahead.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: NecroPhile on 08/26/2011, 01:39 PM
I prefer the US version of Final Zone II - just because its cheese and sucktitude matches the gameplay better. 

* slap *
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: spenoza on 08/27/2011, 03:18 PM
Final Zone II is not good. Neither cover is impressive at all. They both utterly fail, but for very different reasons.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 08/27/2011, 08:18 PM
I always loved the Japanese Final Zone II cover. Thanks for bringing it back to my attention, I haven't seen it in years.

There's something magically dorky about the US cover that brings a smile to the heart :) .
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 08/28/2011, 11:14 AM
Quote from: JoshTurboTrollX-16 on 08/25/2011, 02:50 PMlook I contribute:
Final Zone II
Oh my shit. Talk about the utter encapsulation of what sucked about the TG-16. I know I said that about the Valis game with the tranny barbarian on the cover, but...here it is again. I also have vague memories of this game having the worst dub of all time.

Since I'm not one of those age of post-irony hipster douchebags that can only appreciate something if its a complete failure, I have no admiration, respect, desire, nostalgia whatever for US Final Zone II. Its just plain sucks.

Oh, the man hours that went into making this and other TG-16 titles suck more...what sort of internal denial issues these hacks must have had to develop in order to sleep at night? I mean, US Cosmic Fantasy II. That one is especially baffling because the IIRC the CD art is original Japanese and looks pretty good. The actual cover they used for the outside though is vomit inducing. One theory that has been posited before is that US publishers might not have had access to original art. In the case of CF2 though its obvious that they did, and for some reason paid money (obviously not a lot) to make a garbage cover.

Maybe there is some 80s era NEC style document that says, "When designing covers for TG-16â„¢ games, please refrain from any obviously "manga-influenced" art, as it might not play well in Oklahoma or South Dakota, where it might be interpreted as "some ching chong kong bullshit". Its has to be racism/xenophobia or fear of racism/xenophobia because you have to be aesthetically retarded to the max to prefer some of these US covers.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Tatsujin on 08/28/2011, 11:37 AM
Quote from: SignOfZeta on 08/28/2011, 11:14 AMMaybe there is some 80s era NEC style document that says, "When designing covers for TG-16™ games, please refrain from any obviously "manga-influenced" art, as it might not play well in Oklahoma or South Dakota, where it might be interpreted as "some ching chong kong bullshit".
rolfmaol'd so hard right now :lol:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: CrackTiger on 08/28/2011, 12:13 PM
Quote from: SignOfZeta on 08/28/2011, 11:14 AMOh, the man hours that went into making this and other TG-16 titles suck more...what sort of internal denial issues these hacks must have had to develop in order to sleep at night? I mean, US Cosmic Fantasy II. That one is especially baffling because the IIRC the CD art is original Japanese and looks pretty good. The actual cover they used for the outside though is vomit inducing. One theory that has been posited before is that US publishers might not have had access to original art. In the case of CF2 though its obvious that they did, and for some reason paid money (obviously not a lot) to make a garbage cover.
Cosmic Fantasy 2 makes some sense in that they obviously just wanted their games to fit in with the Turbo library. Thankfully, they stuck to Japanese art with their Sega-CD releases. :)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Paul on 08/28/2011, 09:34 PM
I really dig this thread! Japanese PCE artwork is all over the TG 16 ones.. A Huge example for me is Tiger Road:

PCE v US
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tiger_road.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ParanoiaDragon on 08/29/2011, 02:44 AM
Quote from: Paul on 08/28/2011, 09:34 PMI really dig this thread! Japanese PCE artwork is all over the TG 16 ones.. A Huge example for me is Tiger Road:

PCE v US
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/tiger_road.jpg)
Krillin with a spear for the win!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 08/29/2011, 03:17 PM
Updated main page:

Double Dungeons

Final Zone II (PCE Pic htp://pcengine.co.uk)

Tora He No Michi / Tiger Road (TG16 Pic htp://pcengine.co.uk)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 09/03/2011, 01:24 PM
Added PC Genjin / Bonks Adventure
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 09/03/2011, 01:27 PM
Also fixed the link to Veigues Tactical Gladiator
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: allyourblood on 09/03/2011, 03:46 PM
Quote from: Paul on 08/28/2011, 09:34 PMI really dig this thread! Japanese PCE artwork is all over the TG 16 ones.. A Huge example for me is Tiger Road
Yup, Tiger Road is one of my most hated Turbo covers, not even counting the PCE version. What is with those weird, awkward, 2D pencil drawings for 80s and 90s US games? Where were they finding all these terrible artists?

That said, I actually do prefer a few of the US covers, including Chew Man Fu (I've just always really liked this one), as well as the 2 Bonk covers, which I think both look great. However, Bonk's Revenge always kinda looked like Bonk was smashing an innocent dinosaur.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 10/16/2011, 10:07 AM
Added:

Shadow of the Beast

Space Harrier

Victory Run
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Retrocool on 12/20/2011, 03:48 AM
Great thread.. I've always thought that cover art can always give a boost into buying a game.  If I saw the cover of Final Zone 2.. i would have purchased it right there and then because that art is SWEET looking.

The same with Silent Debuggers (tho game is ok) It looks like 2 bad @$$'s about to kick some butt with its Halo Looking self..LOL
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: esteban on 12/22/2011, 08:20 AM
I just want to (repeat myself) and say that I love the side-by-side comparisons all conveniently located in one thread. I still feel that VALIS II is one of the most egregious examples of things going wrong.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 12/24/2011, 11:31 AM
Updated with DeadMoon.  I have a few days off so I will get some more added :@)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ccovell on 12/24/2011, 06:07 PM
Hmm... both Dead Moons look amateurish, but at least the US version has a cool planet backdrop with awesome 80s glam/prog rock/Amiga demo (circle one) chrome game logo.  The JP one is just shitty.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 12/24/2011, 10:36 PM
Victory Run (JP) is one of the coolest covers in the history of games.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 12/26/2011, 09:14 AM
Added: Forgotten Worlds
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 12/27/2011, 08:07 AM
Added Magical Saurus Tour / Magical Dinosaur Tour
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Ji-L87 on 12/27/2011, 12:32 PM
I can understand why the anime-ish ones might've been troublesome, but I can't help to be curious why anyone ever felt the need to "improve" upon the awesome cover arts from games like Nectaris, R-type, Veigues and such? : //

How does something like that even pass quality control?
If there ever was such a thing, that is.

I dunno I just..getting into the PCE now, I don't have any nostalgic feelings for the TG16 ones, just shock, horror and confusion  8-[
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: ccovell on 12/27/2011, 06:22 PM
Believe me, we were all shocked and horrified back in 1989 by these covers too.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 12/27/2011, 08:32 PM
Quote from: ccovell on 12/27/2011, 06:22 PMBelieve me, we were all shocked and horrified back in 1989 by these covers too.
You and I, yes, but reading this forum I have learned that there are people who prefer the shitty art. Either it's some sort of retarded nostalgia/Stockholm Syndrome, or they get a bigger kick out of laughing at shit that sucks than they do out of something that's competently made. Note how almost every TG16 release goes for more than the equivalent PCE version, even if there is zero language barrier. Some people just like crap.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 12/28/2011, 06:35 AM
Added:

Dragon Slayer
Neutopia
Pomping World / Buster Bros.
Prince of Persia
Tricky / Tricky Kick
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: esteban on 12/28/2011, 07:26 AM
Quote from: SignOfZeta on 12/27/2011, 08:32 PM
Quote from: ccovell on 12/27/2011, 06:22 PMBelieve me, we were all shocked and horrified back in 1989 by these covers too.
You and I, yes, but reading this forum I have learned that there are people who prefer the shitty art. Either it's some sort of retarded nostalgia/Stockholm Syndrome, or they get a bigger kick out of laughing at shit that sucks than they do out of something that's competently made. Note how almost every TG16 release goes for more than the equivalent PCE version, even if there is zero language barrier. Some people just like crap.
I don't know. You do not have to think of it as a zero-sum game. I used to despise the choices made by companies when they localized/marketed the games, but I have since realized that there is a different way for us (fans) to approach localization/marketing, a more constructive approach that simply suggests:

(A) the North American TG-16 experience is unique and not simply a carbon-copy of Japan;
(B) our enjoyment of TG-16/PCE can become richer when we embrace (A)

Don't believe me?

See (C) Europe, which was ignored and had to rely on PCE imports exclusively.

As a kid, (C) is the least desirable (you are an orphan, utterly neglected by parent company).

Briefly, the tenets:

(1) Even as kids in the 80's, we understood the motivations for localization/marketing. We endured many  misguided/pathetic attempts by companies to win the hearts and minds of "key demographics". We shook our heads, shrugged our shoulders, and wondered when things would change.

(2) We understood (no internet! limited information!) that the original Japanese cover art was probably superior to the third-rate illustrations featured on North American titles.

(3) In a moment of clarity, we realized that North American localizations, no matter how pathetic/lame, provided a creamy, rich layer of frosting on the chocolate cake of our fandom. The cover art is another layer for us to explore on our archeological digs. Savor history, a forkful at a time.

:)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: roflmao on 12/28/2011, 10:32 AM
Well put, esteban.  =D>
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 12/31/2011, 01:32 PM
Added:

Aero Blasters
Balistix
Gunhed
PC Denjin

Credit and thanks to henrycsc for the Turbo Covers :@)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 01/01/2012, 05:20 AM
Bomberman

Bomberman 93

Cadash

Sohko Ban World / Box Boy

PC Genjin 3 / Bonk 3

Credit and thanks to henrycsc for the Turbo Covers :@)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 01/06/2012, 10:48 AM
Added Vigilante
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: henrycsc on 01/06/2012, 10:51 AM
I'll get you some more soon.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 01/06/2012, 12:55 PM
Thanks :)

I have the following on the way:

Galaga 90
Air zonk
Deep blue
Power golf
China warrior
Fantasy zone
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 01/15/2012, 09:49 AM
Added a few more today:

* Deep Blue
* Fantasy Zone
* Galaga '88 / Galaga '90
* Kung Fu / China Warrior
* Power Golf

henrycsc has also sent me over a pile of turbo scans (thanks again), so I will up these soon! :@)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 01/31/2012, 03:39 PM
Added:

Adventure Island / Dragons Curse

Chase HQ

Cotton

Devil Crash / Devil Crush

Credit to henrycsc for the Turbo Cover Scans
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 01/31/2012, 06:56 PM
You need to get Cosmic Fantasy 2 up here. That thing is insane.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RegalSin on 01/31/2012, 07:53 PM
Being a trained designer, when the people were making these games, from their native nations, they knew what they were doing.

However when the games crossed over, they handed the original artwork, to the designer ( illustrator, font person ) and ask them to come up with something.

Lords of thunder for instant. The Japanese one wanted to give more detail to the artwork, and left the title is small fine print. Most Japanese works do this on purpose. I am not going into the cultural aspects of the typeface. The USA version instead used the music from the game itself to make a big impression on the consumer. They wanted the consumer to feel they were buying Metal, or some other related form of music when they brought this game. However they also wanted the advertise the DUO.

With Megaman, Rock was like Rap during the early 1990's, and the game also sent of negative messages, as well as positive for those people into Metal ( I am assuming ).

Sherlock Holmes on the other hand, was just Sherlock homles so the person whom they paid to the cover art
did not really have any idea of what the game was about. The question is the usage of the colorfull graphics as with the FMV games for the DUO. While green means creepy and spooky, it is not a serious color. The Japanese version used an victorian style cover most likely. Note they do not show the actors face on the cover for the obvious reason.

Final Zone US.......was never taken serious to begin with. The US cover just reminds me of US animations where they had armor and helmet that made no sense.
The Japanese cover shows the characters who are part of the story, while the US cover makes the expression that their is going to be alot of violent activity. It looks like an advertisment for a G.I. Joe toy line up. Everything on that cover is kill, kill instead of story.

Monster lair ( the position of the typeface ) looks like once again they were having too much fun, or did not take the game seriously. The characters are drawn as dwalfs, while the monkeys are drawn realistic. Then they also make the girl role be stereotypical, while
The snake has a bit of Peter Griffon in him. The artwork looks well done but the feeling of the game is missing.
Both hides the fact they are shooters.

Valis just shows an typical American woman, like "Ghost Lion" posing, being smirky looking. Then it advertise,
ooooooohhhhhheeee cut scenes!!!. Also the woman is oldish looking ( like 20+ ) while Valis was a young adult.
That could be a young adult ( a very healthy, and tall young adult ). But otherwise it gives the same message as Lord Of Thunder font.

Dragon Curse font is not taken seriously. They pretty much give away the game, and tries to be as realistic DAD looking as possible.

Aero Blasters do not even focus on the characters.
It is all about the planes.

Alien Crush matches the font of the Turbo Grafx logo.
It looks okay. The Japanese one, looks more ancient time or serious. Note the "Alien" alien heads in the artwork. I like this one actually. Stupid but it works.

Ballistik they just moved around typeface.

Chew-Man-Fu is point is completly destroyed. I do not even get that. It looks like some sorta game of Chinese Checkers. Biggest waste of money for an artist.

Bomberman looks good eitherway. The original makes a statement about begining bomberman series. 93, makes a statment about all the blow-up fun ( note the US version looks like laser tag ).

US chase HQ domminates the Japanese one.

Bravoman Japan, looks normal, and makes the statement about Harry Truman, desiguised as a bombing
maniac. US game makes him look like a typical standard stereotypical small private area assault bag. In general they said "punch the druggie small private area man". Little boys will be safe from a world of weirdos who grow their hair out, especailly druggie small private me.
That is what I am assuming, which is kinda sad.

The Davis cup is pretty intresting. The JAP one, basically showed energy ( which was/is a common art style for sports images ) while the US one shows victory dance ( which is then infused in the minds of men ).

Dead Moon was perfect, then they drew skellenton hands in the corner.

Deep Blue is reasonable, the JAP one has a nice calm typeface, that shows a dramatic encounter. The US one is like ( oh yeah a shooter, look fishes ). See the way the JAP type plays with water as well.

Devel Crash/Crush More Celtic crap in the US version but more serious and pinballish in the JAP. Both are reasonable.

Who the hell is Doremon...says the US game. Doremon is doing his typical time travel gig.

Double Dungeon........hmm IDK. JAP is serious, with the stereotypical DAD dragon. US is playing around with the title.

Dragon Spirit. Again more play in the US art. Type matches the Turbo logo. However I really love the art.
JAP is all about the story.

Dungeon Explorer......is the same thing as Double Dungeon, but the US cover art could even be for a childrens book.

Fantasy Zone JAP looks like a drugged up world. Which it is sappose to be. Explains where SEGA got it's name from. It is even dramatic, and life like. The US game looks like NES art cover.

Galaga is blasted screen shot.

Gunhed dominates Blazing Lazers. It was a nice try, but you can see the scematics of the actual ship, while the other one looks like an arcade cab art from the 1970's.
Seriously the JAP game had love pured into it. They do not even draw the ship right on the US cover. Star Soilder would murder Blazing lasers.

Boxing. Earlier I mentioned the popularity of energy in sports art? Look at the typeface, see something serious. Then the US version is like.....nicely drawn but they look like stiff dolls. Why do we even need to see them smile at each other, they look like they are practicing Yoga. Then they are just tooooo strong looking as well.

The Turbo Casino wins. Looking at it, makes me want to play. At least we know one thing US knowns for sure. JAP version looks like "Oh that C-A-sinooo, not Pachinko" Seriously Pachinko palors all over the place, and that is all you have to show.

I am not even going to talk about the Kung-FU. Same nonsense. The artist do not even know what martial arts is. "Lemon knee kickk!!" ( in a high pitch voice I go ), to bald army man.

Legendary Axe is perfect asides for the Spiders head, and one of the arms is bigger then the other. The turbo type kills.

Magical Saurus Tour / Magical Dinosaur Tour meh....
They had tons of these games. I even have one of these types of games. It had nice comic book artwork.

Cevtarius wins. MMadness nice art but missing point.
Look at the seriousness, it looks like a film cover.

Neutopia has more Ish, Celtic, crap. Looks like two differnt games. Ohee look shiney armor type. Note the serifs, are an odd-shape. I forget where those are from.

Both Air-Zonk points to Astro-boy.

PCrock/Boink, PC-rock looks like Bomberman LETS PARTY!!! while Boink looks like the standard cave-man flinstones thing to do. Both are doable. However typeface seems to change with Boink.

Pomping world ( one of my favorite games ), they had a picture perfect cover and just took that perfect away. They did not even bother to add anything. So much could have been done. Their is no videogames in USA.
I mean god almighty, why limit the artwork.

Boxxel is boxxel, I can't arugue but at least the JAP game has some nice art work going.

Silent Debuggers had a story going on in the JAP game.
The US game makes no-sense. Just kill kill monster, monster. I asume kill is associated with monster.

Lord of the Rising Sun, is a complete kill. If a real Japanese person with historic information would complain.

R-type is meh... I do not care, because it is Alien mockup.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 01/31/2012, 08:01 PM
You bring up an interesting point: the tendency for Japanese cover art designers to show a different aspect of the game. My favorite example of this is the King of Fighters 98 Neo Geo cart. It's litterally the cast of the game, many of them mortal enemies, hanging out at a party. The entire game is nothing but fighting. The cover is the only chance they had to show some other side to these people, and it goes a long way. KOF has always been as much about character design and story as fighting, and the cover really pulls in SNK fans. They see that and think, "Heh, what would Mary say to Iori by the poolside? That shit is crazy."
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 02/04/2012, 04:17 PM
SignOfZeta, just for you ;-)

Cosmic Fantasy 2
Cyber Core
Drop Rock Hora Hora / Drop Off
YS III

RegalSin quite a write up :@)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: nat on 02/04/2012, 05:00 PM
Quote from: SuperPlay on 04/29/2011, 03:18 PMBomberman (TG16 Pic henrycsc)

(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/bomberman.jpg)
I wish I could find the thread from like 5 years ago when we dissected that U.S. Bomberman cover image. That thread was pure gold, IIRC.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 02/04/2012, 05:33 PM
Quote from: SuperPlay on 02/04/2012, 04:17 PMSignOfZeta, just for you ;-)

Cosmic Fantasy 2
Wait, I'm remembering a piece of really horrible art for CF2, although I also remember what you posted. Am I maybe remembering the box, or the manual? I remember it being absolute shit, but the CD art being original Telnet stuff.

I don't own this game anymore, can someone refresh my memory? Maybe it was the back insert that was bad?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RegalSin on 02/04/2012, 08:21 PM
QuoteKing of Fighters 98 Neo Geo cart. It's litterally the cast of the game, many of them mortal enemies, hanging out at a party.
This is a spoof, that is done in many series, as you mentioned. In the DVD release of Project A-ko the director explains how they did all kinds of things in the background. Many prodigies and fan-artist also does this. You can find various images, inside legit comic books
creating many spoofs. People call this fan-service, for which there is no such thing. In order for this to be done, the series had to exsist for a very long time. This is just how the artist feels, or the entire audience feels about the series.

You are right it occurs alot in series. In Popful Mail, an image of what Blacky really thinks about Mail is shown. In a much more desperate and later series of Popful Mail, all the female characters are in a bathhouse with the reactions of the male characters. This occurs in Burn-up W, and of course Tenchi ( alot ). In "Nadia Secret Of Blue Water" an image of what everybody thinks about the climax/apex of the entire series. However such things occurs in prodigys mostly.

About KOF98. The 1990's was the golden age of 1970's crowd. They were around 25-35 during this time. Most 70's peoples like wearing suits. This was before Jeans, and Tee-shirts were popular. Most of these videogames were made by people who grew up, lived, and still consider B&W televisions, normal. Most 1970's folks considered being in a suit the apex of outer wear. It is like the Berlington coat factor commercial. "The suit is what makes the man", or "allways wear a suit to impress people". That is kinda true for 1970's people. Before Hollywood Hulk, Mr T., Jackie Chan, Rocky and all these other imagary characters came along.

Reunions, most people and their enemies and freinds would reunit.
Imagine being in a room with all your enemies and freinds from grades preK-12 in one spot? You could image how they would get along. Would they start fighting? No? Because they already did that. Again the 1970's people wented to Vietnam. I could imagine a fighter pilot laughing with an enemy pilot after years of war.

Then there was the price factor. Neo-Geo was the most expensive system. Only a drug dealer could afford the system. I could imagine some dinner parties with Neo-geos setup, while people in a one room
apartment is playing with a Famicom.

QuoteCosmic Fantasy 2
Cyber Core
Drop Rock Hora Hora / Drop Off
YS III
Cosmic Fantasy. The JAP version is using a type of presentation that is common. While the US version is showing off characters, and things in the game.

After viewing a close up of the US version, I have to go into more detail. I am going to assume that nobody on this board never took up American art. Their is a very important painting called "Apollo and the servant", which depicts the events of the story of the same name. The American version is very detailed in the story, while the French version was detailed in the events of the actual
story ( remember the begining of the film "Face off" where the son was shot, instead of the father? ).

In terms of the American version of AATS, that is exactly what the US cover art is doing. It is also considered very proffessional. It is giving a really good idea of the events of the videogame you will be playing.
An older person could see the events as a story, while a younger person would just admire the characters, and colors.

In fact many artist in the world ( including myself if I still had access to an air brush ) use airbrush, even today. Like Adventure island for example. Believe it or not most works can be very detailed, and small at the same time.

In terms of AATS, to the US cover art. It makes sense, the shading is great, along with the

Cyber Core. Well Cyber Core is about a cyborg who can
take advantage of enemies DNA, and thus transform.
Both covers looks like the gameplay feild itself, while the JAP cover looks more mysterous. You do not even notice the cover art on the PCE game. Cyber Core should look like something like Shape Shifter cover.

Drop Rock. The JAP cover is more story motivated, and looks more serious, like if the events are actually occuring. The US cover looks like hinting at tetris, which is common for a puzzle game. However most people
who are tired of puzzle games, would play the game just for the story. Like that racer, or golf game with actual cut-scenes. People want a reason to play another puzzle game as well.

YS III. People have to understand that Falcom pretty much founded JRPG types, asides for the horror known as Hydlide. The JAP game is basically a typical cover for a DAD game.

During this time in the USA, Conan was popular among the jock types ( the cowboys, and non-cowboys ),
and was cool. So all the way from the conan and non-conan days, into Ch11 Hercules ( the non-disney/Eddie Murphy one ), those kind of series was popular. It also merged into the DAD fandom.

The US background cover was a redub of the Ys3 cover. I think at one point when it was explaining the story about a legendary hero who sealed the demon,
a simular person was displayed on screen. That is why the artist probably choose that image. They saw that in game image and decided that would set-peoples hearts a fire. To me, the image looks grand, in terms of the in game story.

As a Ys fan, it looks like the artist did not like Adol, and felt he looked wimpy like a green footclan gang member starting a fight in a Cobra Commando bar. Because againw ith AATS, you see that American culture way of thinking.

Looking at the JAP cover you could do a zoom and get lost in the image, the same for Xanandu II cover. Imagine the intro the Never Ending Story II where you get lost in the child like empresses crown.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 02/04/2012, 08:38 PM
One thing the US Bomberman cover has going for it is possibly a cooler font.

Quote from: SignOfZeta on 01/31/2012, 08:01 PMYou bring up an interesting point: the tendency for Japanese cover art designers to show a different aspect of the game. My favorite example of this is the King of Fighters 98 Neo Geo cart. It's litterally the cast of the game, many of them mortal enemies, hanging out at a party. The entire game is nothing but fighting. The cover is the only chance they had to show some other side to these people, and it goes a long way. KOF has always been as much about character design and story as fighting, and the cover really pulls in SNK fans. They see that and think, "Heh, what would Mary say to Iori by the poolside? That shit is crazy."
Great observation, I agree! I also love '97s cover with Iori standing in the alley.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 03/16/2012, 12:08 PM
You know I'm not a purist. Nor am I an obsesive japanophile, but I just can't stomach alot of the us TG16 covers with their weird, dead eyed, contorted protagonists made out of wax. This applies to that infamous cover of the first Megaman game too.

I know marketing and crap like that, but realy, did they figure using a generic cutesy anime-ish cover which people didn't even realy know much about in the US at the time would sell the game to less kids (and their parents) then this

(https://web.archive.org/web/20091023065608im_/http://www.toplessrobot.com/Mega%20Man%201.jpg)

I wouldn't buy that.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: esteban on 03/17/2012, 07:37 AM
RegalSin, I don't think I am fully convinced by your "1970's generation" argument, but it certainly was interesting and I do think there is some validity to the idea (that we should look at cultural/generational context(s) to better understand things).
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 03/18/2012, 11:35 AM
Added:

Dungeon Explorer II
Dynastic Hero
Excile
Godzilla Bakutou Retsu Den

Thanks to  henrycsc for the TG16 Pics.   

More yet to come!!!!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 03/18/2012, 01:14 PM
The Japanese cover for Godzilla is kind of lame in the way that they just copied it from the newest Godzilla movie at that time instead of making something new, but the art they copied is AWESOME so I will forgive them:

(http://images.wikia.com/godzilla/images/d/d2/Gvskg01.jpg)

Seriously, the Godzilla art from that period was so great.

Some more:

(http://images.wikia.com/godzilla/images/1/17/Godzilla-vs-mechagodzilla-movie-poster-1020433270.jpg)

(http://i2.listal.com/image/1166472/600full-godzilla-vs.-biollante-poster.jpg)

(http://www.moviegoods.com/Assets/product_images/1020/521171.1020.A.jpg)

(http://25.media.tumblr.com/tumblr_li5um8Gy9J1qh1ddko1_500.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RegalSin on 03/18/2012, 06:06 PM
Godzilla was auwsome. I remember the live action television series? Was their a live action series? Still Godzilla was beautiful. Speaking of being alive in 1985, that Godzilla, the one film where America was strongly involved was fantastic, especially the Indiana Jones Joke.

Quote from: SuperPlay on 03/18/2012, 11:35 AMAdded:

Dungeon Explorer II
Dynastic Hero
Excile
Godzilla Bakutou Retsu Den
The page is starting to do that grey loading thing again.

Dungeon Explorer II - is stupid, they defeated the purpose of the font with it's new positioning, just for the crappy Duo sign. It just goes to show you how dumb westerners are when it comes to game selection.
Of course they still feel that videogames is a kiddie market. Notice how the edges of the II type is slightly shaved, and rounded. It completely
defeats the purpose of the art, which was to make people aware an old enemy ( I assume ). It is like "the Labriyth" where the goblin king ( devil,
maze master ), is right in the cover of the video.

Dynastic Hero- They kept the type-face, colored it up ( goofed it up for children, Mario World style ), and they were probably trying to emphasized the importance of the CD-rom, with the CD-pattern in the background. Asides for that, they probably felt white was too boring a color. You can also see how they slightly moved the title and matched Hudsons Typelogo with it. Then of course the bright pink duo logo assured that this was directed towards children, before pink became associated with homosexuals. Or maybe they did feel that.

The original character art looks cell shaded, and touched up a bit with an air-brush. Of course with the Chinese nature, and Forest ideal of this game, the white would work, best. Of course a logo must work with all backdrops.

Exile - The American version obviously being anti-oriental ( anti-islam )
shows a desert. The exile is obviously using a arabic type. However everybody will think it relates to the sword. It is play on an arabic type.

The original is the standard extra bad-arse character. With an hint of desert kingdom adventure in it. The title snaped in two could indicate the seal at the end of the game, or the sword breaking the seal? Or the ten commandments kinda effect? Eitherway it is god like in its origin. This game while fiction also plays on historical events of the Orient, and world. If this game was made by Koei it would make sense.

Godzilla Bakutou Retsu Den - at this point godzilla has reached his high point. Godzilla for a very long time was in a commercial ( franchise ( extra fake ) ) state. Godzilla 1985 cool but everything after that was a big slip down, until the comic relief usage of Godzilla in Austin Powers.
These are just images from the film. Nothing wrong with that, but hey it is a blasted game, where Japan wented from Giant Monsters, human shaped monsters, Power Rangers, and then pure police drama. What could I say.

It is obvious they felt the signifigance of the artwork from Japan would
not be appreiciated. So they just wented with the extra fake costume instead. I think at that time Godzilla was also starting to wain on the American public.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 03/19/2012, 12:35 AM
There was never a Godzilla live action TV series.

As for quality, Godzilla 1954 is simply amazing. After that...it was kind of lame. In 1984 though things got very good. All of the movies between 1984 and Destroyah are worth watching with Gidorah, Mechagodzilla II and Mothra being particularly awesome.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RegalSin on 03/19/2012, 03:38 AM
Well I remember a Godzilla series where a scientist and his son would have adventures with Godzuki. It was almost like Astroboy the animation but real. Every episode Godzilla or some other monster would be in some sorta trouble, or some other human villian.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 03/19/2012, 12:28 PM
That was the American Godzilla cartoon. It was not live action. It was also not good at all.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 03/19/2012, 05:13 PM
SignOfZeta I see what you mean with the movie Poster.  Here is the flyer for the game:

(?action=dlattach&topic=9703&attach=8098&image)
(?action=dlattach&topic=9703&attach=8100&image)

Flyers taken from:

http://www.gamengai.com (http://www.gamengai.com)
http://www.gamengai.com/#/omake-info?id=165
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: RegalSin on 03/19/2012, 05:20 PM
Quote from: SignOfZeta on 03/19/2012, 12:28 PMThat was the American Godzilla cartoon. It was not live action. It was also not good at all.
It was not the early animations or the 20XX animations. It was an all Japanese cast, and some episodes would have the traditional laughing ending, while others were cliff-hangers. Nevermind. Next your going tell me, their was no official Robocop 4 on HBO, where the ending a girl Robo-cop was created.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 03/24/2012, 04:01 PM
Added:

Kato and Ken Chan / J.J & Jeff
Magical Chase
MotoRoader
Neutopia II

Thanks to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 03/28/2012, 04:40 PM
Added:

Ankoku Densetsu / Legendary Axe 2
Kaizou Choujin Shubibinman 2 / Shockman
Super Star Soldier
Violent Soldier / Sinistron

Thanks to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/08/2012, 04:24 PM
Added:

Klaxx
Legend Of Hero Tonma
Raiden
Takahashi Meijin No Shinboukenjima / New Adventure Island

Thanks again to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/15/2012, 10:52 AM
Added:

Fighting Street
Hit the Ice
Jackie Chan's action KungFu
J. B. Harold Murder Club

Again thanks to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/21/2012, 11:17 AM
Added:

Blodia / TimeBall (TG16 Pic henrycsc)

Genpei Toumaden Kannoni / Samurai Ghost (TG16 Pic henrycsc)

Parasol Stars (TG16 Pic henrycsc)

Vasteel (TG16 Pic henrycsc)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: henrycsc on 04/22/2012, 03:31 PM
SuperPlay, have you determined if you are missing any US scans?  If so, shoot me a PM and I will get them for you.  I know you're still working on what you have, and I can't remember what I sent you.  LOL
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/23/2012, 03:11 PM
Thanks henrycsc

Once I have uploaded the remainder that I have left I will drop you a PM with the ones that I am short of.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/28/2012, 03:11 PM
Added:

Mesopotamia / Somer Assault

Red Alert / Last Alert

Side Arms

Soldier Blade


Fixed:

Double Dungeons

Magical

Motoroader

Neutopia 2


Thanks to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 04/28/2012, 03:25 PM
(/workingdesigns/images/valis_iii_front.jpg)
Anyone else think that whatever it is on the US cover of Valis III, it kinda looks like a man ?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 04/28/2012, 07:11 PM
Quote from: apachacha on 04/28/2012, 03:25 PMAnyone else think that whatever it is on the US cover of Valis III, it kinda looks like a man ?
Believe me, you are not alone. Far, faaaaaar from it!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: NightWolve on 04/28/2012, 09:48 PM
Quote from: Keranu on 04/28/2012, 07:11 PM
Quote from: apachacha on 04/28/2012, 03:25 PM(/workingdesigns/images/valis_iii_front.jpg)
Anyone else think that whatever it is on the US cover of Valis III, it kinda looks like a man ?
Believe me, you are not alone. Far, faaaaaar from it!
Heh-heh! I pulled out my copy to refresh my memory and yeah, at first glance, up close, it does kinda look like a dude with a wig... I think as a teen, when I bought it, my impression was just an ugly, tough chick, but I didn't look too carefully or ever give it a second thought after that.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 04/28/2012, 10:04 PM
She makes Xena Warrior Princess look like Barbie. Upon examining the cover with a magnify glass, there appear to be whiskers growing off her chin.

<<insert Photoshop'd image here, preferably using the magnify glass graphic from Darkwing Duck>>
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: apachacha on 04/29/2012, 02:13 PM
Quote from: Keranu on 04/28/2012, 07:11 PM
Quote from: apachacha on 04/28/2012, 03:25 PMAnyone else think that whatever it is on the US cover of Valis III, it kinda looks like a man ?
Believe me, you are not alone. Far, faaaaaar from it!
I don't understand why they feel the need to do this when A) It looks nothing like the character, B) the game has extensive cutscenes where the character appears exactly like she does on the original box art, thusly making their whole re-design seem futile and utterly pointless and C) they have stills of the game on front of the box anyway !

Quote from: Keranu on 04/28/2012, 10:04 PMShe makes Xena Warrior Princess look like Barbie. Upon examining the cover with a magnify glass, there appear to be whiskers growing off her chin.

<<insert Photoshop'd image here, preferably using the magnify glass graphic from Darkwing Duck>>
That would indeed be awesome :P

Also Lucy Lawless was pretty hot back in the day.

Honestly, I still don't get it. Were there licensing issues with the original covert art, or were the people in charge just horribly anti-Japanese ? I mean there's one thing if you have say an 8 bit title on the NES, (and even that was capable of some form of cutscenes but whatever), then you can redesign the character on the boss if you like but if the game itself has lengthy cutscenes portraying the character exactly like they were on the cover originaly, then I ask you WHAT IS THE POINT ?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SignOfZeta on 04/29/2012, 03:24 PM
Quote from: apachacha on 04/29/2012, 02:13 PM
Quote from: Keranu on 04/28/2012, 07:11 PM
Quote from: apachacha on 04/28/2012, 03:25 PMAnyone else think that whatever it is on the US cover of Valis III, it kinda looks like a man ?
Believe me, you are not alone. Far, faaaaaar from it!
I don't understand why they feel the need to do this when A) It looks nothing like the character, B) the game has extensive cutscenes where the character appears exactly like she does on the original box art, thusly making their whole re-design seem futile and utterly pointless and C) they have stills of the game on front of the box anyway !
Yeah, I know what you mean. Your observations are not new. We've been wondering this for 25+ years, probably since Megaman 1, come to think of it "Why make something horrible that has nothing to do with the game when something great and topical already exists?" There are many answers and excuses and explanations, but honestly I think its just ad men getting out of control. I call this overbearing influence on cover designs by marketing and advertising people the "Mobile Light Force".
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Keranu on 04/29/2012, 09:16 PM
I like Victor Ireland's explanation in that recent interview posted in another thread: the marketing people were not gamers!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: henrycsc on 05/07/2012, 10:34 PM
...And nothing moved games into teenage boys hands like drag queens with Sandra Bullock hair and armor.

Genius.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 05/19/2012, 10:57 AM
Added:

Jack Nicklaus Greatest 18 / Jack Nicklaus Turbo Golf
Power Sports / World Sports Competition
Super Volley Ball
World Beach Volley Ball / Sonic Spikes

Fixed:

R-Type

Thanks to henrycsc for the TG16 Pics
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: FiftyQuid on 01/17/2013, 03:22 PM
This thread is awesome.  I'm posting in it not only to bump it, but so that I can find it later.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/12/2013, 05:51 PM
I have not updated this thread for a while so I have Fixed the dead links and added a few US only titles.

More yet to come!
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: esteban on 04/13/2013, 02:02 PM
STATUS: This thread should be required reference material for all members. STICKY THIS THREAD, ephemeral moderators! :pcgs:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Aggie Tsubi on 04/13/2013, 06:06 PM
I'm surprised at how many US covers I prefer over the Japanese covers. Of course, they're in the minority, but still. It seems like many of the most well-known games got laughably bad covers, but some of the less common stuff isn't bad at all. And when both are based on the same art, I usually prefer the US, if only because they look less cluttered and use the whole cover for the art rather than put it in a smaller frame in many cases. That said, sometimes the US covers put the logos in dumb places, blocking important parts of the art.

And then there are some games where both covers, even though entirely different, suck, haha.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/13/2013, 06:16 PM
Added:

Falcon
Impossamole
Tail Spin
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: turboswimbz on 04/13/2013, 06:16 PM
Quote from: Aggie Tsubi on 04/13/2013, 06:06 PMI'm surprised at how many US covers I prefer over the Japanese covers. Of course, they're in the minority, but still. It seems like many of the most well-known games got laughably bad covers, but some of the less common stuff isn't bad at all. And when both are based on the same art, I usually prefer the US, if only because they look less cluttered and use the whole cover for the art rather than put it in a smaller frame in many cases. That said, sometimes the US covers put the logos in dumb places, blocking important parts of the art.

And then there are some games where both covers, even though entirely different, suck, haha.
Glad I'm not the only one who thinks this and went through just about every bit of art box.  I found I liked about a 1/3 of the English covers better. and yes some art just needs to go away.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/13/2013, 06:38 PM
Interesting to hear that some of you like the US covers over the Japanese counterparts.

Personally I an in the camp that prefers the Japanese covers. 

/valisiii.jpg

Some are OK for example

/legendofherotonma.jpg

Sorry could not resist ;-)

I wonder if preference relates to the covers that you are familiar with / had access to back in the day. As I had used to work at a console importers (based in the UK) I had access to Japanese releases way before the US versions.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: Aggie Tsubi on 04/13/2013, 07:46 PM
No arguing that the US Valis covers suck something major. :P

Tonma is a good example of where the differences are slight but I'll like the US cover more because there's less text cluttering up the image. Granted, the Tonma art is pretty stupid no matter what's placed over it, haha.

Now I'm curious how many there are where I actually prefer the US cover. Maybe I'll list 'em:

Aero Blasters
Ballistix
TimeBall
Bomberman (super cheesy and a terrible representation of the game, but still more visually interesting than the extremely simple JP cover)
Cadash
Chase HQ
Cotton
Davis Cup Tennis
Dragon Slayer: The Legend Of Heroes
Dynastic Hero
Forgotten Worlds
Samurai Ghost
Shockman
King of Casino
Klax
Legend Of Hero Tonma
Magical Chase
Legendary Axe
Somer Assault
MotoRoader
Parasol Stars
Air Zonk
Buster Bros.
World Class Baseball
World Sports Competition
Prince of Persia
Raiden
Sherlock Holmes Consulting Detective Vol 1
Shadow of the Beast
Space Harrier
New Adventure Island
Time Cruise
TV Sports Basketball
TV Sports Football
TV Sports Hockey
Vasteel
Ys 1&2

Wow, that's a really long list for someone who usually swears by Japanese covers. There were even some more where I really wanted to go with the US cover, but one badly placed logo prevented me. There are probably some more I could go with, but with both options being so lame, it's hard to decide which has the edge. :P That said, my list is dominated by covers where they used the same art on both, just in slightly different ways or with different logos, so I'd say I still overall dislike most of the original, American-made Turbo covers.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: turboswimbz on 04/13/2013, 08:17 PM
hmmm dare I dream of a world where the less clustered style of the American box, was combined with the professional art work on the Japanese Cover art???????? 

Has there ever been worse cover art than that Valis he/she/it strange arm thing?
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: TR0N on 04/14/2013, 02:18 AM
Quote from: SuperPlay on 04/13/2013, 06:38 PMInteresting to hear that some of you like the US covers over the Japanese counterparts.

Personally I an in the camp that prefers the Japanese covers. 

/valisiii.jpg

Some are OK for example

/legendofherotonma.jpg

Sorry could not resist ;-)

I wonder if preference relates to the covers that you are familiar with / had access to back in the day. As I had used to work at a console importers (based in the UK) I had access to Japanese releases way before the US versions.
Some body needs to make a reproduction of the PCE Valis III manual but in english  :wink:
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: esteban on 04/14/2013, 12:30 PM
CATEGORY: A-most-badass-cover-on-a-most-shite-game...(logo placement better on US)
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/balistix.jpg)



CATEGORY: Whitewash (let's get the "Asian" out of "Caucasian")...
/capture2bz.jpg




Quote from: Aggie Tsubi on 04/13/2013, 06:06 PM...
That said, sometimes the US covers put the logos in dumb places, blocking important parts of the art.

And then there are some games where both covers, even though entirely different, suck, haha.
I agreed with everything you said, and probably most of the list you posted in a follow-up (gotta read this later)...but, for now...

EXHIBIT 1: STUPID PLACE FOR LOGO, TTi! Design rule #A: Never obscure ominious eyes!
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/dungeon_explorer_2.jpg)



EXHIBIT 2: Both covers suck. They are uninspired, boring and simply using an IN-GAME SCREENSHOT would have been infinitely better...
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/deadmoon.jpg)



US IS CORNY BUT SUPERIOR: Devil Crash vs. Devil's Crush
(https://www.tg-16.com/superplay/COVERART/PCEVTG16/SQ/devil_crash.jpg)
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: SuperPlay on 04/03/2014, 02:31 PM
As there is some interest in this again ...

https://www.pcengine-fx.com/forums/index.php?topic=16474.0 (https://www.pcengine-fx.com/forums/index.php?topic=16474.0)

I have re-scaled the oversize images to fit, fixed bad links and added US covers for Camp California and It came from the desert. More due soon!

Thanks again to:

esteban for hosting some of the images.
henrycsc for most of the TG16 images
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: roflmao on 04/03/2014, 10:56 PM
Quote from: SuperPlay on 04/03/2014, 02:31 PMAs there is some interest in this again ...

https://www.pcengine-fx.com/forums/index.php?topic=16474.0 (https://www.pcengine-fx.com/forums/index.php?topic=16474.0)

I have re-scaled the oversize images to fit, fixed bad links and added US covers for Camp California and It came from the desert. More due soon!

Thanks again to:

esteban for hosting some of the images.
henrycsc for most of the TG16 images
Well there goes my evening... :D

Thanks for all your efforts, SuperPlay (and all those involved)! This is such a fascinating thread.
Title: Re: Cover Art PCE vs Turbo Grafx
Post by: imparanoic on 04/03/2014, 11:28 PM
most of the turbo grafx art are simply cringing as bad as ' aphex twin ' windowlicker cover art
some are so bad, that it's better to have simple plain had written  box
Title: Re: Cover Art PCE vs Turbo Grafx (Picture Heavy!)
Post by: SuperPlay on 04/01/2017, 04:42 AM
Rise from the grave!

All images fixed :-)  Special thanks goes to esteban for hosting the images.
Title: Re: Cover Art PCE vs Turbo Grafx (Picture Heavy!)
Post by: mitsuman on 04/01/2017, 08:36 AM
Quote from: SuperPlay on 04/01/2017, 04:42 AMRwise from the gwave!
FIFY
Title: Re: Cover Art PCE vs Turbo Grafx (Image Heavy)
Post by: Dicer on 04/01/2017, 11:06 AM
We got so boned overall in the art dept, do we know who did the US cover conversions, so i can personally write an angry letter....