Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port.
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Topics - touko

#1
An outstanding device, I don't know if somebody already knew it.
It's like an everdrive, but also for scdrom² (BRAM and ADPCM) and AC, a next step for homebrews.
A little bit expensive 240€, but not really if you consider all that it offers.
A scdrom²+AC+everdrive+rvb, i think they cost mush more.

It feature:
HuCard Games
CD Games
Super CD Games
Arcade CD Games
Quality RGB
Amplified Sound
Save RAM Support
System Card Support (Additional RAM and BIOS)
#2
Hi, i found something weird with the SGX, you loose even the basic sprites priority ??
For exemple you cannot have something as simple as VDC1&2 sprites behind the VDC1 backgrounds   :shock:
That's a shitty design that VPC, really .  [-(

More i learn about it, and more i'am disappointed  ](*,)
#3
General Gaming / The latest titan's demo
04/22/2017, 12:38 PM
Hi all, titan presented a new demo at revision 2017 in germany, Overdrive 2 .
#4
Hi all .

You can test the adaptation of my little bonus shmup present in the revival chase CD for the SGX .

dropbox.com/s/3xla03bhdcr0sof/Rt2A_SGX.sgx?dl=0
#5
Hi, i was sure that's the PCE's VRAM was a 100 ns SRAM .
A guy tell me that's in fact PSRAM ram at 120ns ..
I am a little bit skeptical,because the hi-res needs a 93ns access RAM .

There are really some problems to do a game in 10.74 dotclock mode, due to VRAM speed ??,or you must force slower access with Sprite dot period and VRAM dot width ??

if someone know the truth ??, thanks in advance  :?

EDIT:ok i found it, it's psram for VRAM, http://console5.com/techwiki/images/3/37/LH5P832.pdf at 100/120ns access time .
And SRAM for scratch RAM, with a 100ns access time . http://console5.com/techwiki/images/c/c3/LC3564Q.pdf

What's the exact amount of bytes you can transfert in active display with the CPU ??

it seems that 65 bytes/scanline is false, because you have 455 cpu cyles /scanline, you lose 87 cpu cycles in hblank when the VDC fetches sprites's pattern, and you can only transfert 52 bytes per scanline .
#6
Hi guy, i post my optimised _satb_update routine .

As it use self modifying code ,it must be used for CD projects only .
#asm
_satb_update:
; // Use TIA, but BLiT 32 words at a time (64 bytes)
; // Because interrupt must not deferred too much
; // 8 sprites at a time

stw #_satb , .vram_tia_satb + 1    ; // Source

       ; // Set VRAM destination address
st0 #0
st1 #$00
st2 #$7F

       ; // Enable VDC write mode 
st0 #2

ldx #8

  .vram_tia_satb:
tia $0000 , $0002 , $40
addw        #$40 , .vram_tia_satb + 1
dex
bne .vram_tia_satb
 
rts
#endasm

i can post a rom version if someone is interested .
#7
hi, i made my own SGX version of this stupid game  :P

dropbox.com/s/2r0zrpd5byk51bn/flappy_bird_SGX.sgx

It works on emul, and real hardware of course (i hope lol), with a flash card .

Hi-res, hi-score, medals etc ..
So,get you better than a megadrive (score < 20) ???  :P

It's a complete game, and i'll probably include a music played by squirrel later .
You can see a short video here  ..
#8
http://pcedev.blockos.org/viewtopic.php?f=5&t=99&sid=4271ff003c2cb9398848a023e55028dd

 :dance:

I don't know, who did it ..

Edit: i found it ,it's Ulrich Hecht ..
#9
A more advanced version .

All in game gfx were made by fragmare.
You can see the shield item, and blast bomb (not to be confused with the blast processing shit ) in action.   :wink:

Supergrafx shmup Alpha 2 2014 2 18
#10
Hi, a guy named beddy made a bmp to pce images converter .

You can see the last beta here :
gamopat-forum.com/t66680-version-alpha-010-image2pce

Sorry, it's a french forum, but no translation is needed ,pictures speak for themselves.

somanybits.com/i2pce/download.html
somanybits.com/download/i2pce/I2PCE_0_1_91.zip

IMG IMG
IMG IMG
#11
General Gaming / new WM BTU
01/23/2014, 01:33 PM
Hi some screens of the new water melon's project .

IMG
IMG
IMG
IMG
IMG
#12
hi .

you can see The chuck NO-RICE karate intro.
For now, there is no music. :?
#13
Hi, i made a prototype of my new SGX game ..
Sorry for graphics, they are stollen from metal slug and gradius .

This graphics were used quickly for RGC 2013, a retro gaming convention in france, but they allowed me to test my new PCE/SGX graphic libraries and more .

Musics were made for this game by RayXamBer,and title screen by crapahute .
Supergrafx shmup Alpha 2013 10 15
#14
Hi all .

bfg made a video to show a few karaté games including chuck NO-RICE (coms are in french sorry):
Here you can see the intro, new levels and the reworked first level ..

Hoping you like it..  :P
#15
Hi all .

I post the source code of this effect.
It's based on old tomaitheous's h-sync routine for huc.Even if i use my own h_sync routine now, the goal is the same.

You will see how simple this effect is  ..

http://rapidshare.com/files/493393077/fire_effect.zip
#16
Hi all, i have this in mind for a while ..

How 6280 can compete with Md 68k in performance ???
Of course in case of video game consoles, not in general use(like a computer) .

It seems that in bloc transfert ,the 68k is more capable (with more code of course) ..
#17
Hi all ,
you can see this here : http://www.atariage.com/forums/topic/205963-revival-chase-for-pcengine-super-cd-rom/

You can see the second teaser here :
More details here(in french sorry): http://bfg-le-site.fr/edite_rc.html

The third is coming soon, and you'll be aware of some easter eggs included   :P
#18
Hi all .
A guy called stef, has made a technical demo on genesis/md, based on badapple video ..

This demo run in 320*224 with 4 gray shades and with a frame rate of 30 fps ..

You can test the 8 mb rom here :  https://dl.dropbox.com/u/93332624/dev/megadrive/demo/BadApple.bin
emulator : http://umk3.hacking-cult.org/2.11hack.zip

You can see, the original video here :
Someone can do the same on PCE ??
Personaly, i don't have skills to make the same, or equivalent .

This demo is really impressive ..
#19
Hi all, i share my old demo/test game code with all those who want ..

You can download this at :  https://rapidshare.com/files/3853737865/GalaxianCD.zip


Beware, this was my first attemp to code on PCE, comments are in french, and code is, how to say  ...
Very dirty, chaotic, and in HuC lol ..

Have fun with my piece of shit  :P
#20
Hi, i don't know if anyone has ever seen thi page on the zeograd's site ??  ..
This presents a project to put PCE/TG16 roms on cd ..


http://www.zeograd.com/super_hucard_download.php
#21
Hi, you can see a little video of level 3  ..
All anims are at the same time for testing,but of course occur at different time ..

The master and his disciple are the same of level 1 for testing, each levels will have their ..

NOTE: The oponant don't move because the game is in 2 players mode .
#22
Hi, i have made a new video of the intro  ..
New sprites are added (plus new billyboy sprite), more parallaxes and better arranged, no slow down on fade in overture .

You can see it here :
Of course many things will be added later.
#23
Hi all, it's time to show the beta of my current wotef/ik+ style game .

I have completed menu and first level at 98% .
In the menu you can set difficulty, language, see basic credits, and choose between 1 ou 2Player mode .
For now, you can not choose your caracter in 2P mode .

You can donwload the beta here : https://rapidshare.com/files/2883628301/level1.zip

moves are (sorry it's in french) :

entrée = RUN
s = select

F = I
D = II

flêches = directions

Coups

punch = I
foot = II

I+II = reversal
II+haut =skipped kick (not sure in english)
II+diag+avant+haut =high kick
I+diag+avant+haut = high punch

II+diag+avant+bas = low kick

<- + I + II = kick back
diag+up+forward/backward = flip forward/back

when opponant attack, opposite direction = high block/middle block
when opponant attack, crouch opposite direction = low block

up = jump
down = couch

select =very funny paused game  8)

And a little demo (nothing impressive) for testing 3 big sprites (2 of 80*192 pixels, and 1 96*192 pixels) on screen, a 14 parallaxes background, 289 colors at once, and a very cool cda music .

https://rapidshare.com/files/1200387366/demo-spr.zip

Or you can watch a video here (by far less smooth) :
#24
Hi all, i have a big problem with huc ..

I'am not able to make a game larger than 192 ko ..

 ](*,)
HEEEEEEEEEEEEELP !!!

ÉDIT: fixed
#25
Hi all, i present you the level 1 prototype of retrotaku's project ..
You have already seen the intro prototype, and now the level one .
#26
Hi all, BFG a french coleco developper ,is doing a pce conversion of his coleco game lock'n chase ..
Graphs was made by crapahute, a well-known coleco pixel artist.

You can see a preview here :
This guy has already developed two other commercial games for coleco, puzzli, and bomb 'n blast.
The wip of lock'n chase was done only 3 days of dev (without any PCE and huc knowledges) .

BFG is a chinese man, he never sleeps in fact  :mrgreen:
#27
Hi all, i present you my current projet ..
it's a pce game in ik/wotef style ..

For now level 1 is 80% done, menu 95% .
you can testing the menu, and level 1,and i apologize for low level of IA (which is in development).
All player moves are done, start/restart/end round,and many, many others are not ..
Game title is not definitive, but for now is "KARATE"

All collisions detection are not yet implemented(like low kick).

i'am planing to make 5 different levels, with bosses.each level has its own animations (only for background and master).

You can download here :  https://rapidshare.com/files/4236678383/karate.zip

All is in archive (emulateur too), you have only to dezip it, and run the run.bat script ..

Controls are :

Emulator : I =f II=d run=return select=s

left ,right,up,down ..

I punch
II kick
up: up
diag left/right : forward/backward jump
down+I : low blow
up+II:kick skipped (i'am not sure in english)
up diag left/right+I: high punch
diag left/right+II: high kick
oposite direction+I+II:back kick
down diag left/right+I: low kick
up diag oposite direction+II: reverse high kick
#28
Hi all, i present you my unfinished intro for a retrotaku's project ..

I'am showing you, because this project will probably never released ..
This intro is 8/10 months old ..

you can download it at : http://shubibiman.free.fr/intro.zip  (link updated)

It works very fine on real hardware ..

hope that you will enjoy  ..
#29
hi all, have you some speed problems with this function ??? ..

on real hardware of course !!
#30
Hi all, i have an error of Bank overflow, offset > $1fff! when i make an iso with huc ..

Compilation is working for .pce rom .
I have made my own h-sync routine, and it appears that code is too large, if i comment some lines, compiling an iso is ok.
My h-sync is in assembly of course.

Heeeeeeeeeeeeelp please ...   ](*,)

Ps:must have to make a subroutine ???
#32
Hi all , the question is in title !!  :roll:

I 'am selecting the control register :
poke(0x0000,0x05);

I'am putting 0xfd in :
poke(0x0002,0xfd);

Now if i'am reading the content of $0000
put_hex(peekw(0x0000),4,4,9);
Result is always 4000, collision within sprite #0 and other sprites is not effective ..

Thanks for help ..
#33
hi all, i put here the last WIP of my game .
This version will be the last before alpha version,complete 5 levels plus 1st boss ..

http://www.partage-facile.com/FQG35H810R/galaxian_remix.pce

The controls are :

I for fire
IIfor aliens attack ..
run in game to go to the boss stage ..
#34
Hi all, i 'am posting a .pce, who's contain some various backgrounds .

It's a lighty presentation what i'am planing to use whit my game galaxian.
Someone are animated,others will be with sprites.

last update :

http://www.partage-facile.com/ZPR4SKAC91/galaxian_backgnds.pce
#35
hi all !!

I 'am a noob on this forum  :wink:
I ,want to present my game project for a french association (retrotaku), it's a remix of an old namco's game : GALAXIAN .

you can see a preview of this here : http://www.partage-facile.com/145494-galaxian-remix.pce.html

Controls are : RUN to start game, A fire, B lunch the aliens attack (attack not let randomised), RUN in game, start the boss level (just introduction).


I have a question for ccovell or anyone who knows, how to make a 4 mb rom ????

Ps: sorry for my poor english !!