Obviously it's missing the checker board floor from the arcade version (which the MD "version" also has). Can the PCE do it?
I would say yes, and with less vram memory than what was required on the MD. How? Simple compression. While the PCE lacks tile flipping (horizontal in this case), the PCE does have an advantage; planar tiles. The checkered floor is essentially 1bit graphics with a h-interrupt changing one color to produce the movement effect. On the PCE, you can store four sets of 1bit tiles in a single tile and use four sub palettes to display each one as its own graphics (you won't see the other overlaid tiles). And with the PCE having 16 background palettes, this is no sweat.
So now begs the question.. who's going to hack this into the game? Haha. I don't have time ( serious C programming class this semester is going to dominate my time. It's the last "elimination" class for the major). I nominate elmer
I would say yes, and with less vram memory than what was required on the MD. How? Simple compression. While the PCE lacks tile flipping (horizontal in this case), the PCE does have an advantage; planar tiles. The checkered floor is essentially 1bit graphics with a h-interrupt changing one color to produce the movement effect. On the PCE, you can store four sets of 1bit tiles in a single tile and use four sub palettes to display each one as its own graphics (you won't see the other overlaid tiles). And with the PCE having 16 background palettes, this is no sweat.
So now begs the question.. who's going to hack this into the game? Haha. I don't have time ( serious C programming class this semester is going to dominate my time. It's the last "elimination" class for the major). I nominate elmer



