10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Topics - kallisti5

#1
It felt like a sin, however knowing the limits of composite @1080 it had to be done.

IMG
IMG

I hate using 4-pin 3.5mm jacks because they break-off easily... but it's hard to find space for RGB output.
I purchased these from the UK a few years back to add Composite to a top-loader NES. (now I wish I did RGB there seeing how much better it looks @1080)
#2
Just got my first CD-ROM2 "broken" from ebay ($49 is pretty cheap now-a-days).  Outside is easily A- (no scratches, minimal yellowing)

It of course has the middle gear breakage.  One touch and it fell apart.  Anyone have the measurements for the middle gear?  Might be something neat to try and 3d print and put on thingiverse.com as the failure rate has to be getting close to 100%.

I ordered a replacement from France, but wanted to see if someone had already done the work to measure it :-)
#3
Good afternoon,

I've been working on a new PCEngine / TurboGrafx emulator.  It was mainly a fork of Hu-GO! as development seems to have stopped since 2005.

Here are some of the changes i've made since Hu-GO 2.12...
  * Display PCE ROM info on startup (based on CRC)
  * Add internal PC Engine / TurboGrafx CRC database
  * Fix memory leaks through static analysis
  * Compile with clang and GCC possible
  * Ogg support for audio tracks in HCD
  * Improved HCD format
  * Type size cleanup
  * Improved stability on non-x86 architectures
  * Haiku operating system support
  * Add vector icons
  * Add on-screen volume bar
  * Removal of non-SDL code
  * Removal of rarely used and messy translations
  * Removal of DOS Allegro code
  * Removal of outdated GTK+ GUI code
  * Removal of unused code
  * Code style cleanup to follow KnR
  * Code cleanup and reorganization
  * Move to Scons build system


My current OS targets are Linux, and Haiku.   BSD should be an easy leap as well as MacOS X (though I have no personal plans to port it).  I've been removing the Windows stuff out of personal preference.  I also dropped the old GTK code as it was fairly hacked on and had a lot of issues.

The last feature i'm working on at the moment is moving to using libzip vs the miniunz Hu-GO! used.  Hu-GO! couldn't load HCD formatted games if they were in ZIP files (you had to extract them first)... i'm working to correct that.


Please feel free to try it out!  My long term plans are to make a simple SDL-based GUI as it will port easier than GTK or QT.


https://github.com/kallisti5/huexpress


No binaries are available yet, but some should be available after I get the first release out.


 -- Alex