RIP to BT Garner of MindRec.com... He passed away early 2023 from health problems. BT was one of the top PCE homebrew developers and founder of the OG Turbo List, then PCECP.com. Condolences to family and friends.
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Messages - termis

#101
Off-Topic / Re: The Beer Thread
01/15/2012, 07:36 AM
I know it's a gimmick, but I had to buy a couple cans today :) It actually tasted a slightly more like a bitter, but either way, nothing to write home about at all other than the name.

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#102
I'll only include the pack-in controllers

- Saturn (non-fattie) - bar-none best digital controller EVAH. 
- SNES - Another great, great pad.
- NES - The classic digital pad.  PCE pad is enough to this as well.
- Dual Shock - Comfortable, and placement of buttons are quite nice.  If I had to nickpick, the d-pad is just average, and I was never a huge fan of the thumb analog stick.  (It's too short to be a truly precise in analog-critical games like driving games/flight sims).

This might be a post for the other thread, the DC pad is my most hated (modern) pad.  My biggest beef is that you're positioned to hold the pad with your wrists turned in (as opposed to a nice, relaxed position), and it's just damn uncomfortable.  The digital pad is sub par, and the thumb stick is rather useless as well.  I love my Dreamcast and all, but Sega going from the saturn pad to the DC pad was a frickin' travesty.
#103
Off-Topic / Re: Any car stereo buffs here?
01/10/2012, 10:14 AM
Ah, yeah.  I see.  Great stuff BlackandBlue.  That definitely sheds some light.  I'll wait till the weekend till tinkering around a bit more and see how it goes.  If I end up blowing the unit or a fuse, meh... No huge loss.
#104
Off-Topic / Re: Any car stereo buffs here?
01/10/2012, 07:26 AM
Yeah, the manufacturer site hasn't been much help...

I know what wires should go where on my car's harness, and so I might just try soldering some wires directly on the pins of the connectors, and see how that goes. 

That said, how the hell do you read the diagram below?  I see 16 pins on the connector side, but on the drawing, there's only 14 points... Which are connectors aren't used?  And also on the drawing, the wires are lined in a single row, whereas the connector has 2 rows, so I'm not sure how to read that.

Can anyone tell me how to read the below -- I labeled it points A- P on the connectors, and wires 1-14.  For example, does wire 1 (yellow) go to connector A, I, or somewhere else?  And also for rest of the wires...

If my intuition is right, I'll only need 3 wires for battery, ignition, ground, and + 8 wires for all 4 speakers' +/-.  I've no auto antenna, so need for the connector for blue wire. 

And digging in a bit more, what the heck do I connect the parking line and reversal line wires?  These are two separate wires separate from the 16-pin connectors.  Do I just leave them alone?  (From some research, some say ground the parking line to permanently enable DVD... not that I intend to even use DVD on this unit).

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#105
General Gaming / Re: Sexiest game console
01/10/2012, 05:59 AM
Also in no particular order - the top 5 that spring to my mind:

- Hitachi HiSaturn Navi
- Super Famicom / EU SNES
- Turbo Duo
- PCE briefcase setup
- NeoGeo Pocket Color
#106
Off-Topic / Re: Any car stereo buffs here?
01/08/2012, 07:13 PM
Quote from: guest on 01/08/2012, 08:59 AMI haven't used them in ages, but you could try checking out Crutchfield.com.  You enter your car's year, make and model and it will tell you what head units fit in your car.  If you buy a unit from them, they'll throw in any extras needed, such as a wiring harness and dash kit.  They'll also include instructions specific to your car (in most cases).  I replaced a head unit a looong time ago from them and I was pretty happy with how painless it was.

Best Buy also sells wiring harnesses, so you could take the head unit you picked up to them and see if they have something that will work.  If you buy a head unit from them, they'll often install it for free. (or at least they used to)
Yeah, the unit already "fits" in the opening okay, it's just the matter of the missing wiring connectors in the back from the head unit side.  I might have to just take it in to a stereo place and see what they have.  I was trying to avoid this as anything car-related here Australia, you tend to get raped (This is the land of $99 "buget" oil changes -- I didn't change my own oil for a good 10 years before I landed here, and even if I do it myself, it still costs me $25-$30 for parts).
#107
Off-Topic / Any car stereo buffs here?
01/08/2012, 03:51 AM
Well, I'm not much of one, but the head unit on my crappy commuter just died.  I'd rather not commute in total silence, and and as I like to tinker around a bit, I thought I could probably try my hand at installing a car stereo unit.  I managed to get the old unit out fine, and got hold of a el cheapo unit for $10 from some random dude.

Problem is, the unit didn't come with any connectors of any sort in the back to connect to a wires/harness to the car.  From looking around, there seems to be manufacturer (and model) specific connectors, but I couldn't get this info, even from the manufacturer's website.  The connector opening is approximately 2.5cm x 1.5cm.

Are there a few standards out there, or anyone in the know where I can get this info?  I'm waiting for verification email from car audio forums, but I thought I'd try here to see if any of you knew...

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#108
In addition to all the folks mentioned, I found Kits entertaining, though he certainly had his off days.
#109
Off-Topic / Re: The Beer Thread
01/03/2012, 06:11 AM
Talking about trappist stuff, I got a bottle of Chimay Blue as a Christmas gift from my wife.  Man, those Belgians/monks really know their shit.

Quote from: snickersbar on 12/18/2011, 04:48 AMmy fav beers are carlton draught or bees knees
no one in Australia drinks foster
Just having some Carlton Draught myself right now :)  IMO, it's pretty typical stuff, but I'll say that they have the most awesome beer ad I've seen to date.  (And I haven't it before I got to Aus, so most of you probably haven't seen it either)...
#110
Haha - good fun.  Just to add to the confusion, here's what I hear:

The repeated line also sounds like "You will die - You will die..."  (

And for the rest of the lines, in order:
- You try ***????*** (MotoRoader?!?)
- I don't know, you are **???*** (kinda sound like bif-tee?!?)
- You never return
- You will die!
#111
I dunno if I chalk up the stickers to legality issues, but Daewoo just pushing their brand where they could.  All console that went into Korea were through 1) joint ventures, 2) gray market (direct import of Japanese or American models by some random Joe), or 3) pirate models, until Sony went in to Korea themselves with the Playstation 2 in 2002 -- which is prior to the regulation I'm about to mention below, so again, I doubt the stickers were about covering anything up.

The specific legal issue is that any video games with in-game Japanese characters couldn't be *officially* distributed in Korea until 2003.  Hence, I'm not surprised that the Daewoo-branded HuCards that were mentioned (Dragon Spirit, Dead Moon, R-Type) -- even though they were straight Japanese HuCards -- happen to be games that do not display Japanese characters in-game.

Now, that didn't stop the direct imported Japanese-market games (RPGs, adventure games, etc) being sold in Korea, but people generally had to pay through the nose for those -- not unlike trying to buy Japanese games through importers in the 80s/90s in North America.
#112
Quote from: TheClash603 on 12/15/2011, 11:08 PMLooking at the Shuttle, is there any difference between it and the Japanese version?  They look identical to me.  Maybe the boxes were different, but the system looks the same.
Yeah, they're basically identical systems.  The only difference are the Daewoo stickers -- on the bottom of the system, behind the controller, and on the RF unit -- and the 220v power supply unit.
#113
Quote from: esteban on 12/14/2011, 05:38 PMtermis, you f'n rule. Thank you for the swift response and the evidence/sources to build a credible account of Vistar's history in Korea.

If anyone else can provide more input/observations, please do so.

BONUS: termis, do you know if PCE had any presence in South Korea prior to the introduction of the Vistar ? I mean...did some folks import it ? Did magazines mention it ?

Thanks again.
Yeah, no wuz.  The PCE was imported into Korea by several different mobs. 

The original PCE, in its original form, was first imported into Korea by some small-time importer called Alpha Trading.  It seems the original CD-ROM was imported as well.  I'd imagine it was gray-market import, but this ad claims they're the official importer of NEC consoles in Korea.

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Then Daewoo stepped briefly stepped in to importing the PCE shuttle, as the "Zemmix PC Shuttle".  Zemmix series, as some of you may know, are a series of MSX consoles in Korea by Daewoo, but they also used the Zemmix brand for their one-off venture in a non-MSX console.  Daewoo localized the PCE shuttle for the Korean market with a 220v PSU, and tacked on a Daewoo sticker on the bottom with the label "Daewoo PC Shuttle".  Unlike the Vistar, the Daewoo imported the Japanese version of HuCards.  But similar to the Vistar releases, the Daewoo-released HuCards were just stickers on the back of the HuCards, along with a translated(?) manual.  I see Daewoo-versions of HuCards of Dragon Spirit and Deep Blue in these two blogs below.  The author mentions recalling having several other Daewoo-imported HuCards, including R-Type part I/II.

http://blog.dreamwiz.com/hanhogyu/3830105
http://blog.naver.com/backmr?Redirect=Log&logNo=42529355

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But Daewoo eventually stepped out of importing PCE as well, and that's when Haitai (a now bankrupt confectionary(!) company) came in to release the Vistar.

So in sum - Vistar is not the only Korean-market PCE, and it's not even the first one...
#114
Quote from: esteban on 12/13/2011, 04:35 PM
Quote from: guest on 12/13/2011, 03:49 PM
Quote from: BigusSchmuck on 12/13/2011, 03:31 PMMan, the Vistar-16 looks a hell of a lot better than the US Turbo by a long shot.
Surely you jest - it looks like a frickin' early DSS receiver!
Necro is correct. ;)

Seriously, though, I would love to have a Vistar but I don't think I'll even get a chance to hold one only hands before I die.

I WANT TO KNOW WHAT HUCARDS WERE AVAILABLE IN KOREA.

Anyone who can help compile a list would be greatly appreciated. I emailed Nfgman (Lawrence or Laurence ?) back when he first posted his article on Vistar and he provided only a handful of titles.
They're pretty rare in Korea too, but when I browse the Korean websites, I read messages of people getting/selling the system for somewhere between $50-$65.  (Granted the those prices I found were from 2002 and 2007, respectively).  So I guess they're not so rare to the point that it exchanges for crazy sums of cash - at least in Korea.

According to the ad below, 22 titles were "localized".  The 5 titles on the ad showing:
Bonk 2
Neutopia II
Soldier Blade
Ninja Spirit
Dead Moon

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https://i118.photobucket.com/albums/o90/thumpin_termis/vistar1.jpg
https://i118.photobucket.com/albums/o90/thumpin_termis/vistar2.jpg

On this blog, I also see:
http://blog.naver.com/q__________?Redirect=Log&logNo=130042584125

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Air Zonk
Keith Courage

And the aforementioned nfg game site where most English-speaking folks initially got their info:
I'm about 95% sure the guy who sold it to him has it listed here (he says that he sold it some dude in the US, and the games on the pic are exactly that of those listed on the nfg site)  -- http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/308/read?bbsId=G005&itemId=110&articleId=1329327

Bloody Wolf,
King of Casino,
Super Star Soldier,
Vigilante,
Super Volleyball,
Psychosis
Devil's Crush.

That's 14 out of 22...

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KoreanKeithCourage.jpg
KoreanKeithCourageHuCard.jpg
#115
Hah, cool.  You worked at Game Dude, eh?  How long were you there? 

GD was one of my favorite places to visit from time to time back in the 90s.  I remember when they only had that little shop, then moved into that giant within that same complex.
#116
I've done it in Win7 x64, so the operating system shouldn't be an issue.

Sounds like you just clicked on the hdtopce.exe file on your windows explorer.  As this is an old-school command-prompt software, you want to run the entire process while you're in the command prompt mode.  (If you're not a commmand prompt guy at all, send me a pm, and I'll walk you through).

You essentially have to run pcetohd while you're in command prompt mode, and run the executable with passing an output filename.  For example, if you're trying to save an Ys save file, go to the directory where the nanami files are, and you type something like "pcetohd ys.sav", then it'll get into a mode where you can start punching in the hex data that you took shots of/wrote down.

BTW, if you haven't done so already, you also need to download HuC and put all the HuC files in the nanami directory as well.  This will be needed for later steps when you want to restore the save files and burn the save data onto CD.
#117
Quote from: guest on 11/27/2011, 07:06 PMI still have never figured out how to get a save file onto an emulator. :P I figured out how to get the code off of the hardware (I photographed it all), but when trying to load it within Magic Engine, there didn't seem to be a way to enter in the code. :-k
You enter the code on your PC by executing pcetohd.exe (You do not enter the code within the nanami bank software itself), then the actual game save file is replicated on your PC.  Then when you feel like restoring those save file(s) to the actual hardware, you link these save files onto an iso, then either burn onto actual CD-R (for actual hardware) or mount the image using Daemon tools (for emulators).  You can then "restore" these save files to actual hardware/emulator with nanami bank's restore option.

I use ootake, but I did do a Magic Engine -> Actual Hardware transfer once (so I know vice-versa can also be done), but it's definitely a bit of a hassle -- well, this whole procedure is, but there's no other foolproof way of backing up your save data to a computer as far as I know.

What I do recall having to do for Magic Engine was having to fiddle around some setting so that each game would have its own "save bank", as opposed to all games sharing one save bank. 

Once that's done, you start up nanami bank, then that will create its own save bank save data as well (that is, magic engine thinks that the nanami bank CD-R is another game, so it will dedicate another entire save bank just for nanami bank).  At this point, you "restore" the individual game save file to the nanami bank "save bank".   Now, you just rename the nanami bank save bank data to the game's save bank data, at which point you'll be able to boot up the game.

Going the other way (emulator -> actual hardware) is slightly less of a hassle, as you can simply crop out the actual save game portion of the data using a hex editor on the save bank data, at which point you can simply rename this file for your backup, or get ready to restore tbat file using hdtopce.exe app.
#118
Quote from: Ji-L87 on 11/26/2011, 10:06 AM...are there any other external save options besides Ten no Koe and it's variations?
There's the nanami bank - a software which I use to permanently move over & back up TG/PCE data to my computer, and also transfer save files between actual hardware and emulators.  It's not for a novice user, though.

https://www.pcengine-fx.com/forums/index.php?topic=5467.msg94316#msg94316
#119
I lived in Japan for a year -- and during that time, I studied at least a couple hours a day, worked amongst mostly Japanese-only speaking co-workers, did two language exchage sessions a week, and regularly hung out with a Japanese crowd.  Not to mention, I'm Korean, so my pace for picking up the language was much quicker than most English-only speakers as grammar workings are almost identical between Korean & Japanese, and also and many Korean/Japanese words have the same roots (many kanji-based nouns) & similar pronunciation.

And after all that, I can just barely get thorough text-heavy games.  I can just make out the story of children's manga (with furigana).  And I can hold a light conversation.

Basically, I was in an immersion environment, studied quite a bit, and had some natural advantages, and I still probably have a good 2-3 more years of that before I'd be considered fluent enough to *natually* play text-heavy games.

Not to discourage you, but be realistic and look at this as a long-term project.  I've known exactly two individuals in my entire life that became rather good at Japanese without being in such an immersive environment I described above (These were seriously language-gifted folks).  Keep on doing what you're doing -- keep an interest in Japanese language & continue to dig away it.  But know that if you really want to get good, you either have to be basically super-devoted, and/or move to Japan for some time.
#120
Quote from: SignOfZeta on 11/02/2011, 04:30 AMAs for TG16/PCE...it just makes no sense. Spending hundreds on shit that sucks just to check a box? I've got better stuff to spend my money on (like games for other systems).

I'm still buying because I buy very slowly. I try to play most games before I buy too many more. I don't buy garbage.
This - pretty much.  To each his own, but I never got the whole "Gotta get 'em all" feeling for video games.  After 20 or so odd years in this console, I'm still buying random games here and there, but I've slowed down a LOT (especially after leaving Japan where it was so damn cheap to get decent stuff for PCE).
#121
I've read a number of different experiences with CDRs from various folks here, so that's basically it - your experience may vary.  

I've had a total of three different CD systems.  A Turbo Duo, a PCE Duo, and a SCD-ROM2 (well, and a TG16 CD, but never tried a CDR on that).

The SCD-ROM2 machine, that just didn't like CDRs at all.  It'd make some crazy gear-crunching noises trying to read CDRs, so I never bothered using CDRs with that machine.

The two Duos, I burn using the shittiest generic disc at the fastest speed, and it works/ed fine.  There are/were *rare* instances when the machine take slightly longer to load some sessions, and may even need a light tap to get it going again, but again, this is rare.  

And what if a laser eye does wear out prematurely because of CDR usage?  I'm not that concerned - it's a replaceable part and I have a spare as well.  By the time I go through this current one, and the spare as well, it might be a good 20-30 years from now.
#122
There's no way to play later-release GameExpress CD games on briefcase CD-ROM2 or TGCD systems, correct?
#123
Yeah, but the actual tuiton cost isn't necessarily what one pays.  I went to a school where the tuition fee was $24k year at the time (current tuition at $43k/yr), but after various grants, what I actually paid was close to zero (I did have to borrow for most of the housing costs, but I reckon that's more than fair).
#124
Quote from: bernielindell on 09/26/2011, 02:51 PMOr go here.  I've dealt with this guy before.  Good quality stuff, awesome customer service, and decent prices.  http://www.retrogamecave.com/turbo-pc-engine-duo-power-supply.html
Hotdamn, those are multi-voltage units too.  That's especially handy for those of use that live in 220-240v countries.  Nice link.
#125
Off-Topic / Re: Best Snes/SFC shooters???
09/11/2011, 10:49 AM
I haven't played many on the list, but I have a soft spot for UN Squadron/Area 88 (another decent anime-license game IMO).  I played through it several times over the span of a decade and a half and find it enjoyable every time.
#126
I'll also toss my name in for Valis III! :)
#127
Gaiares and Thunder Force IV are probably amongst the top in my favorite-shooters-ever list (along with LoT and Spriggan), and Musha isn't far behind.
#128
This is some great info.  Thanks for the post.
#129
Devil's crash/crush is damn good, but my vote for best ever chiptune(s) go to Herzog Zwei.
#130
Cool.  My address has also changed since preordering -- I'm updating you my address via pm.
#131
Dynastic Hero for me.  It's all ready to go, no diddling around with anything needed, and I'd rather play this one in English than in Japanese if possible, but there's no way in hell I'm going to pay the going price for a real one.

But really, any other high(er)-priced PCE/TG games that's known to be a decent game, I'll shell out for.

Translated RPGs would be cool and all, but if don't have English voices (or corresponding subs), it'll always feel unfinished to me and I wouldn't be all that interested.
#132
Yeah, I remember getting stuck on Ys II two previous attempts in the 90s, then finally beating it on my third attempt in 2003.  I'd imagine it was in Solomon Shrine as well.

I'd also say that I was overall more enjoyable than II.  It just seemed to flow better.
#133
Quote from: guest on 07/27/2011, 12:20 PMHas anyone watched Irresponsible Captain Tyler? I saw one episode at a convention years ago and it looked quite funny.
I went through it back in 2001 or so, and quite enjoyed it.  It is indeed quite funny.
#134
As a casual fan, I mostly like the story-driven anime, rather than eye-candy material.  Let's see, ones immediately pop up in my mind are...

GTO
Salaryman Kintaro
Welcome to NHK

I *really* loved the Gundam design as a kid, and really, really tried to get in the series, but... it just doesn't hold my interest.  I started at the original UC Gundam, got to about episode 14-15 in the last 6 months.  Only reason I carry on is all the great shit I hear about Zeta Gundam, and I'd like to see the prequel before I get into this. 

Robotech is something that I also thought was cool as a kid/teenager, but never tried watching again as an adult.  Never got past the Macross saga.

I also have fond memories growing up with earlier stuff like Starzinger, Galaxy Express 999, Mechander Robo, but I'm not sure if I'd enjoy them all that much as an adult now.
#136
99% of the times, It'll be game + manual/maps + jewel case & back insert.  Don't care for spine cards, reg cards, outer cardboard boxes.

Technically, all I really care about is the game + manual/map, as I don't mind replicating the back insert & throwing it in a new jewel case, but I only have about 2-3 games which I did that.
#137
Pretty cool -

Ninja Gaiden, Mega Man 2, Streets of Rage, and Mike Tyson's Punchout connections were the ones I saw...  Anything else?  (I thought there might be one for the "windows" between 6-9 sec spot, but I don't recall anything like that).
#138
Pfft.  My own wife doesn't know what a PC Engine is, let alone a TurboGrafx.
#139
Quote from: Keranu on 06/04/2011, 01:50 AMThere's less artwork obscured in the Japanese version, but I think the LoT font kicks ass (I think the name sounds cooler too). You think maybe TTi purposely made the title logo so big to censor the little naked fairy things on the bottom?
I'll agree with Keranu on all points.  Winds of Thunder makes me think of serious flatulence.  It doesn't even make sense.  How does thunder have wind?  Or, is it winds that come around when there's thunder, maybe?  In any case, it sounds lame.

As just for the cover art, the LoT font does kick ass, though I'm not sure if it's better than leaving the orginal art alone -- At least it gives better focus to the central point of the art (upper torsos of the two  characters).  I never noticed the naked fairies (because I have LoT), but it is too convenient that the new logo would accidentaly cover up all three 'nekkid fairies, isn't it?
#140
Quote from: gilvy12 on 06/02/2011, 11:32 PMI must say, this thread is a good example of how some US games had superior art.
Or rather, how most US cover art is shit compared to the Japanese ones.  I do agree that the US Time Cruise art looks better, but that's the only one for me.

That said, I've already stated my own opinion on other threads about how much cover art means to me when it comes to actually choosing a version of the game (zero).

edit: Upon looking at it again, I'll add Legendary Axe, and maybe Ordyne (though that's just a touch-up difference) to the US preference list.
#141
The knock-offs are probably from HK.  I say that because a Korean knockoff would've had the NA/JP style flat-2 pin power cord (as Korea was on 110v + North America/Japanese style outlets until the mid 90s).  I do actually recall seeing a shuttle knockoff in Korea as well, but the molding for that was essentially identical to the PCE shuttle whereas the one above clearly uses a similar, but different, molding for the shell.

Quote from: nat on 05/30/2011, 10:52 PMThere's a better site somewhere on that system with much more information, but I don't have the link.
https://www.pcengine-fx.com/forums/index.php?topic=8433.0
#142
Quote from: fragmare on 05/29/2011, 05:30 PMFor those who've not seen that level of Gaiares, check this link out:
Still, one of the most amazing levels of any 16-bit era shooter, imo...
Man, it's been a while, but what a treat that level is.  Just watching (and listening!) to that stage gave me a huge grin.

Actually, even more so than the trippy wavy-effect, I thought that hyperspace effect was awesome (I still remember being very impressed back in the day, and it still looks great today).  I can't recall anything similar in a PCE game (shooter or not).  Perhaps because I've seen the wavy-effects done already at the time with the Thunder Forces and all.  Granted, the Gaiares wavy effects has helluva lot more going on than.
#143
Buy/Sell/Trade / Re: Super CD ROM on eBay
05/28/2011, 09:03 AM
Hah, no shit.  I can't remember the details, but I thought the port was a different shape from the TG16 to the SCD-ROM?  (But all the corresponding male/female connector pins match up -- does that sound right?)

Either way, if that works, that's the first TG16 + SCD-ROM2 setup I've ever seen, though in this case, might as put it with the SuperGrafx as the footprint would be about the same.
#144
There are incredulous responses everywhere, but in the end, they're all just opinions.  And you know what they say, opinions are like assholes...

I also think a lot of these games that are being named are nowhere near the worst game, let alone bad -- and some, I think are outright good!  Games like Xevious, Klax, KCKC, China Warrior, & NES Ikari games, I had fun with at one point or another.  Hell, even MUSCLE wasn't half bad when playing with a friend (though to be honest, that was when I was like 9 - I recenly tried it again within the past year, and it did suck pretty bad).
#145
Wonder Momo.  God, what a horrible game. 

And to top it off, Wonder Momo is also associated with the worst song video clip I've ever seen/heard in my life.
#146
It looks pretty easy.  Probably one of the more ideal mods to get you started in to the modding world.  You'll need a simple spst ("on-off") switch (which will have two soldering points the switch) to connect/disconecct JN1 to make it switch between US-JP settings.  The "cable" he indicates will basically be nothing more than 2 wires -- each wire connecting to one of the end points of JN1 then other leading to your switch.

Some other things you might consider -- I don't know too much about the NGCD, so enlighten me...
- Now is there even a reason to consider a EU switch?  If there is, you can add 2 more wires, and have a 3-way ("on-off-on") DPDT switch, which will have 6 soldering points (but 2 points would go unused).  Switching to one end would be US, other end would be EU, and middle would be JP.
- And 50/60Hz switch is another consideration only if you want a EU switch.  And even then, you may still not need it.  But before I get too deep into reasons for even considering it, let me know first if there would be a reason to add a EU position to the region switch.

And the easiest option to consider -- you can just bridge the endpoints of JN1 together with a single piece of wire, and that would just permanently switch your NGCD to a US region system...
#147
Wouldn't your palm be right in the way of the switch?
#148
Quote from: Keranu on 05/17/2011, 02:38 AMTurbo Duo. Sleek and hi-tech without the odd Japanese color scheme.
This - pretty much.  

Out of the non-Duos systems, the briefcase setup with original white PCE is a great looking system too.

The TG16 + CD-ROM setup isn't as sharp as the other variants, but I've never considered it ugly.
#149
The blue doesn't look bad on the black duos -- but like a few others have mentioned already, it really makes the white duos look a lot better.  It actually seems that the Duo-R's LED was meant to be blue.
#150
I'll go check out a radio shack equivalent here, and see if I can find one...