~ YS III: WANDERERS 
								FROM YS ~
							
								Falcom / Hudson Soft 
								/ NEC
							
								CD-ROM
							
								1991
							I bought 
							a TG-16 as soon as the console hit the market in 1989, 
							but it wasn't until early '92 that I finally acquired 
							a Turbo CD unit. By that point, it was darn near impossible 
							to find a copy of Ys Book I & II on store shelves, 
							so III was the first episode of the series that I purchased 
							and played through (though I did manage to obtain I & 
							II a couple of months later). I'm glad it worked out 
							that way. The rap on III at the time was that it was 
							a pretty solid sidescrolling adventure title but a hefty 
							disappointment in the wake of its predecessor's magnificence. 
							Since it was my first Ys game, I didn't have to worry 
							about it letting me down in that respect, and I was 
							able to derive enjoyment from it based on its own mettle. 
							And enjoy it I did (and still do).
							
							
								 
								
							 
							
								These days, people 
								don't complain nearly as much about its "inadequacy" 
								as a sequel as they do about its atrociously rough 
								multilayer scrolling. I did indeed find the first 
								town's choppiness-afflicted backdrop disconcerting 
								when my adventure commenced, and perhaps due to 
								unpleasant memories of that initial experience, 
								I still note the unattractiveness of the strip each 
								time I start up a new game. But the faulty scrolling 
								isn't something I pay any mind to as I proceed with 
								my quest. In fact, I think the game looks pretty 
								darn good, as it features lots of very cool, very 
								nice-looking backdrops. 
							
							
							
								Some of the visual 
								highlights come towards the end of the adventure. 
								I've always dug the view of the climb up the circular 
								stairway that Adol takes to Demonicus' den and the 
								theatrics of the wall-bursting, stone-busting final 
								confrontation. 
							
							
							
								And the music rocks, 
								plain and simple. It doesn't offer the sort of variety 
								that can be found in I & II's soundtrack, but 
								if you dig exciting, up-tempo tunes that feature 
								some good, crunchy riffs, you'll like what what 
								III delivers. I especially love the dark, dirty 
								breakdown that follows the awesome guitar solo in 
								the Tigre Mines track. But one of the best tunes 
								in the game actually isn't a rock number; it's the 
								enchanting melody that plays at the "Beginning/Continue" 
								screen. 
							
							
								 
								
							 
							
								The great music augments 
								solid, fast-paced gameplay. Many adventure games 
								that are viewed from the side for their durations 
								or feature sidescrolling action portions get away 
								with combat that's merely passable thanks to their 
								overall packages including sweet visuals and/or 
								well-conceived questing elements. But Ys III actually 
								gives us hack-and-slash action that would be satisfying 
								even if evaluated on its own. It's a blast to hold 
								down button II and have Adol charge forward and 
								tear apart everything in his path like some vicious 
								madman. 
							
							
							
								The cool music, cool 
								combat, and, yes, cool visuals make Ys III a definite 
								winner, but I do have some complaints to make about 
								it. I'll get the "short and easy" spiel out of the 
								way first. Actually, I don't really mind the easiness 
								all that much, but while some of the bosses (such 
								as the volcano dragon) are fairly cool... 
							
							
							
							
								...others are just 
								lame, especially the anomalous thing that's stuck 
								to a cave wall... 
							
							
							
								...and then there 
								are a few who don't do much of anything at all.
								
							
							
							
								As for the lack of 
								length, I didn't expect an epic adventure coming 
								in, but a single evening is about all it takes to 
								get through the whole thing, and that's just not 
								enough for a quest game that's devoid of challenge 
								to begin with. Levels that are less straightforward 
								would've been nice and might've offset the issue 
								of brevity. As it is, even when some "tricky" elements 
								are included in the stage design, it's always quite 
								clear where you must go and what you have to do 
								to get there. 
							
							
								
 
								
							 
							
								And I think people 
								should complain more about the horrid voice acting 
								than about the scrolling. NEC recruited an all-star 
								cast of voice actors for Book I & II but opted 
								not to go that route for III, and the actors they 
								did go with delivered horrible performances. The 
								only one I don't mind is Chester's, but that's because 
								tragic antagonist Chester is an extremely goofy 
								and awkward fellow and the VA who voiced the lad 
								has goofy and awkward down pat--seemingly thanks 
								to his own real-life aspects. Elena is supposed 
								to be a sweet, endearing, "eyes closed as she prays 
								for Adol's safe return" type... 
							
							
							
								...but her VA did 
								such a terrible job that I don't find her to be 
								an appealing character in the slightest. And I have 
								to cringe when the Dogi VA administers a lecture 
								on being a true warrior. 
							
							
							
								Dogi's downfall is 
								attributable in part to mediocre writing, which 
								brings us to another thing I don't particularly 
								like about this episode: the rampant silliness of 
								the script. A few of the dumbest bits are amusing, 
								but such material never would've snuck its way into 
								the dramatic context of I & II. It's not that 
								I don't like it when sequels change things up by 
								moving in a less-serious direction--hell, I dig 
								Final Fantasy X-2--but dopey scripting has no place 
								in an Ys game if you ask me. At the very least, 
								the writers could've spared Adol his part in the 
								foolishness. I much prefer the cool, aloof man-of-few-words 
								in I & II to the garrulous, insecure dumbass 
								featured here. 
							
							
							
								But the action and 
								the aesthetics are the reasons to play this game, 
								and my complaints are minor when viewed in light 
								of the title's virtues.