Quote from: StarDust4Ever on 06/05/2017, 10:18 PML O fucking LQuote from: johnnykonami on 06/05/2017, 10:36 AMEarthbound is a terrible example. It has an R4 rarity and sells for R7 prices. Goto nintendoage.com, find an R6 or R7 with low "loose" price on pricecharting, and use that for your market manipulation. Don't even bother with stuff that plateaued years ago...Quote from: TheClash603 on 06/02/2017, 06:52 PMIt depends if the system the game is on is popular amongst set collectors or not. If common shitty game X becomes the sole game keeping seveal hundred set collectors from their last piece, common shitty game X will become uncommon hidden gem expensive game X.No worries, too much effort anyway! I was just saying to my friend that even if I had stashed a couple Earthbounds or Panzer Dragoon Saga's and made 2-300 each, that's still a pretty dinky profit over a 10/15 year period. It's nothing to scoff at, of course, but you'd made more money at a minimum wage job than sitting on and reselling hard to find games.
Due to the huge size of the Gameboy library, I imagine the act of creating game scarcity and price manipulation is low. If you were to try the same type of thing with TG16 or Virtual Boy or a smaller sized set, I am sure one person could make a game's price move. All you would need to do is pick a game with less than 10 listings at most times and constantly win each copy posted.
Mario / Duck Hunt doesn't seem like a good example where this would be possible.
P.S. - Don't do this.Quote from: guest on 06/02/2017, 07:09 PMIf you're talking about the original gray cart of Rampart, available BINs are much less than that and the only copies anyone has bothered to actually buy were a BIN for $15 and an auction which only received a single bid of $8.Oh, I didn't mean to imply that was the average price, just that particular auction must have been affected by the above mentioned experiment. I'd never pay more than a dollar or two for that particular game myself.