10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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ReVival Chase; Unlockable Games?

Started by T2KFreeker, 06/13/2013, 02:12 PM

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T2KFreeker

Yeah, so I'm a dud, I guess. Has anyone figured out how to unlock the hidden games on ReVival Chase?
END OF LINE.

NecroPhile

Nope, but I've not beaten it or even played it all that much.  Yet.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Bernie


touko

huuum i don't  know,may be something like SHOOT  :-k

NecroPhile

Quote from: touko on 06/14/2013, 03:07 AMhuuum i don't  know,may be something like SHOOT  :-k
Shit..... where can I get a replacement disc?  I took this advice and used mine like skeet, but nothing happened.  Well, nothing good happened.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

touko

#5
 =D>

SHOOT is the best for a password,if you want access to a shmup  :mrgreen:

T2KFreeker try this and tell what's  happen  :wink:

turboswimbz

Damnnnnnnnnnnnnn that was so obvious ](*,)

IF YOU HAVE THE GAME YOU MUST TRY THIS

AWESOME SOUND EFFECTS AWAIT

also fun little game :)
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)
BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere. You can't tell most retro gamers anything!

ParanoiaDragon

Quote from: touko on 06/14/2013, 12:53 PM=D>

SHOOT is the best for a password,if you want access to a shmup  :mrgreen:

T2KFreeker try this and tell what's  happen  :wink:
Cool! If I have only one thing I wish was different.  I feel like the hit box on the players ship should've been slightly smaller, as I feel like there were times where I didn't feel like my ship touched the enemy & I died.  But oh well, great job!
IMG

touko

#8
ah, i probably do not have enough optimized the ship hit box  :-k
But when i am testing, it seemed good, at least not too bad,but i probably should have done more beta tests.

I just play it again, and it is the explosion of two collisions ships that give the impression of large hit box,because the player box is the same when you pick up an item .

The idea was to make it challenging, and i think the goal is reached,and by far lol ..

turboswimbz

Quote from: touko on 06/15/2013, 04:14 AMah, i probably do not have enough optimized the ship hit box  :-k
But when i am testing, it seemed good, at least not too bad,but i probably should have done more beta tests.

I just play it again, and it is the explosion of two collisions ships that give the impression of large hit box,because the player box is the same when you pick up an item .

The idea was to make it challenging, and i think the goal is reached,and by far lol ..
For the short time frame it is pretty good.  I never had a problem with the hit boxes, but it is more a bit frustrating that the bullets are skinny and slip past the enemies and your ship is pretty tall.  This at times makes the ship feel a bit clunky, and really makes the game challenging when the screen fills with enemies.  But it's nothing that renders the game unplayable.  I felt like you need to play through it 5 or 6 times before you get the feel for how the game plays, then it was much better to put together longer runs.
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)
BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere. You can't tell most retro gamers anything!

TheClash603

Excited to give this a try now!  Thanks for posting this.

touko

Quote from: turboswimbz on 06/15/2013, 09:21 AMFor the short time frame it is pretty good.  I never had a problem with the hit boxes, but it is more a bit frustrating that the bullets are skinny and slip past the enemies and your ship is pretty tall.  This at times makes the ship feel a bit clunky, and really makes the game challenging when the screen fills with enemies.  But it's nothing that renders the game unplayable.  I felt like you need to play through it 5 or 6 times before you get the feel for how the game plays, then it was much better to put together longer runs. 
Yes you're right, and time is really the guilty to have only one kind of player's shot,and it make the game more difficult .

spenoza

Anybody want to capture some footage of this game, and maybe the bonus shooty, and put it up on YouTube? Some of us don't have the CD hardware, still, and would like to see what we could have once we do. (We being me!)

touko


Bernie

Some of the backgrounds look familiar...  :)

touko


ParanoiaDragon

Quote from: touko on 06/15/2013, 04:14 AMah, i probably do not have enough optimized the ship hit box  :-k
But when i am testing, it seemed good, at least not too bad,but i probably should have done more beta tests.

I just play it again, and it is the explosion of two collisions ships that give the impression of large hit box,because the player box is the same when you pick up an item .

The idea was to make it challenging, and i think the goal is reached,and by far lol ..
Don't mind me, I just prefer small hitboxes.  I'm not the most awesome gamer, so I like things a lil easier then most old schooler's. :)
IMG

T2KFreeker

NICE!. Point driven Side scrolling shooter. That puts a smile on my face. Very cool, especially for such a short amount of time you guys took. Now I want the third game!  :-"

You guys should program another game for the system. It would be very interesting to see what you can come up with with more time. Very nice.
END OF LINE.

esteban

IMGIMG IMG  |  IMG  |  IMG IMG

spenoza

Oh, I remember seeing that when you first posted it. I didn't realize it was hidden on Revival Chase.

touko

#20
Quote from: ParanoiaDragon on 06/16/2013, 07:33 PMDon't mind me, I just prefer small hitboxes.  I'm not the most awesome gamer, so I like things a lil easier then most old schooler's. :)
ah sorry  ..
Next time,i promise you, i will include a special difficulty level for you .
- No player collisions
- and a player shot size of 200*200 pixels .
 :wink:

Sorry for hight difficulty level, but it was asked by RayXember because this bonus is ony a one level caravan, and it must be a challenge.
And only 3 weeks to do it did not give me much leeway  :?

QuoteYou guys should program another game for the system. It would be very interesting to see what you can come up with with more time. Very nice.
Thanks,i have already started working on a SGX shoot, and it's already better by far,even being at the very beginning .
I have rewriten some graphics libraries for SGX/PCE to improve the speed of sprites management .

esteban

Quote from: touko on 06/17/2013, 03:30 AMI have rewriten some graphics libraries for SGX/PCE to improve the speed of sprites management .
I think I can speak for all North Americans: We eagerly await CARAVAN 2014 TOUKO SHOOT-EM-UP

 :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

touko

LOL, it will not a caravan but a complete game .

esteban

#23
Quote from: touko on 06/17/2013, 08:22 AMLOL, it will not a caravan but a complete game .
Fantastique!

If I understand correctly, you are pledging to release TWO new, unique and complete shoot-em-ups (one game themed around the American Civil War, the other game themed around Existential Marxist theory) as well as three separate "caravan" titles (to be determined) in 2014! Magnifique!

Thank you. You are very ambitious, but I applaud you wholeheartedly.

I eagerly await all five titles. IMG
IMGIMG IMG  |  IMG  |  IMG IMG

touko

Yes and all with 1 or 2 bonuses games included(probably RPG), to use empty space ;-).