OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Topics - cabbage

#1
Finally got the Energy to finish up* this English translation patch (for Energy). It also contains a few small gameplay changes, making it a lot less painful to play. Hopefully now some folks who were put off by it before (like me) can complete and perhaps even find some enjoyment from this infamous hucard game.

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IMG IMG
IMG IMG
https://pce.cabbage.cx/
Screenshots: 1 2 3 4 5 6

Download from romhacking.net
Patching instructions: Lunar IPS is an easy-to-use Windows tool to apply IPS patches to ROMs. If your ROM has a header (windows shows a file size of 257kb), use the header patch. If your ROM has no header (windows shows a file size of 256kb), use the raw patch. If you're having trouble patching just let me know and I'll try to help.

What was (perceptibly) done:
The game is fully playable in English. The text printing was hacked (to use 1 instead of 2 bytes per character) in order to make space for a larger English script. The text prints faster. You can now 'tap' the button to proceed at the end of a text box. The infuriatingly slow scrolling speed is now much quicker. The unskippable intro now plays only once--if you die or reset, it will skip the intro and start the game directly.

What was not done:
The doors are still slow to open. When I hacked them to open immediately, it also caused screens with respawning enemies to spawn them immediately. There must be a way to do it, but (imho) it's not worth all the extra trouble.

A big thanks to onionzoo for translating the script!
New logo drawn by gredler

As always, feedback is appreciated.
Happy holidays, PCEFX~

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Gameplay tips: (possible spoilers)

To use items: First, select an item on the menu and press button I to equip (it starts flashing blue), then cancel out of the menu with button II. Pressing buttons I and II at the same time will use the equipped item.

At the part with the three giant mutant heads, stand in front of one while it's close to the ground and hold up while jumping(?) to fly. I don't really understand this part...maybe someone else does--Punkic? Anyway, I just keep jumping like a madman while holding up and eventually am able to float off screen.
#2
2637titlescreen.png
2637screenshot1.png 2637screenshot2.png
2637screenshot3.png valkyrie_screenshot.png

Shawnji and I have been working on an English translation for Valkyrie no Densetsu for a while now. I'm happy to be able to release it today :)

Some gameplay footage:
Download the patch:

romhacking.net/translations/2637/
Valkyrie no Densetsu (English v1.0).zip
#3
Here is the (long overdue) English translation patch for Makai Hakkenden Shada. Enjoy!

Many thanks to:
shubibiman for translating the script into English
onionzoo for additional translations
Necromancer and Dicer for testing

Note: The game doesn't support the internal backup memory. The save and load functions will not retain data when you power off the console, so be sure to make a note of your password before you quit playing!

Download: Makai Hakkenden Shada (English v1.0).zip
#4
Shubibinman and I have been working on an English translation for Makai Hakkenden Shada. It's far enough along now that I could use a few people to test the rough draft and offer feedback/suggestions/etc. If you don't have time or are not willing to play through the full game more than once (it's pretty short) over the next couple of weeks or so, then please just wait for the public patch. PM me if you're interested in helping out.
#5
There has been a lot of activity in the dev section regarding fan-translations of CD games lately, and it got me thinking about which hucard games would be worth translating. Since hueys are generally easier to hack, I don't quite understand why there hasn't been more work done on them. I know the CD games are generally more desireable, but surely there is still some love out there for the lowly hucard.

So, which hucard games would you like to see translated from Japanese?
#6
Here is an English patch I have been working on: SF2CE.ips

https://pce.cabbage.cx/translation.html
sf2ce_eng.png

I know Street Fighter II is not really a game that needed translating, but I was playing it a lot recently so it seemed like a fun one to start with.

The script is just taken from various youtube videos. There are probably a few strings I missed, so if you're playing and come across a blank screen or one that just shows a number, please let me know more details (which character, the number shown if there is one, etc)

It was really a chore to get everything to fit in the limited freespace available, so unfortunately I decided to just cut out much of the credits at the end of the game to make more room... I feel just awful about it, and I'm hesitant to even post the patch for this reason... but (most of) the credits are still in-tact for one of the two ending types. (Why doesn't that make me feel any better?)

So, it's not perfect, but I'm a bit sick of working on it for the time being. I would rather move on to something new. Maybe someone else is interested in trying to restore the credits or polish up the script a bit? PM if so, but I won't hold my breath..hehe

Feedback is welcome. Enjoy!
#7
Here is a new Supergrafx demo by punkfloyd called "Meet The SuperGrafx" -- Youtube video here

A very nice demo indeed with some cool effects! Also very informative for the (many) people who aren't familiar at all with this hardware. Hopefully it will stir some new interest in supergrafx homebrew :)
#8
General Gaming / PAX Prime
08/27/2012, 08:03 PM
Anyone going? I'll be there Saturday.
#9
Thought I should post this here--

IMG
Island Adventure (Neo Compo 2012).pce


It's a little action-adventure game I made over the past few weeks for Neo Team's annual homebrew competition. It's pretty lacking in a lot of ways but there are a few weapons to find and a some little quests to do with a sort of hazy storyline sprinkled in sporadically. I made it as an exercise in programming to get more comfortable with the PC-Engine, and I don't really expect to continue working on it (though there's certainly room for improvement)

Anyway it's a 4 megabit ROM that works fine in mednafen and on my neo team flash cart and JP Duo-R. I think it should work fine on other carts and emulators too--please let me know me if you find compatibility issues. Since there's no save function, you might want to play on an emulator and use save states to avoid frustration, hehe.

If you play through the whole thing, please send me a PM and let me know what you thought, and how long it took you to finish!

Thanks for reading and I hope you can get some enjoyment out of it should you choose to play it.

edit: Essential Walkthrough (obviously containing spoilers)
#10
Off-Topic / Perseid meteor shower,
08/11/2012, 05:45 AM
anyone? With 60-100 meteors per hour predicted and only a crescent moon, it might be worth a look-see if you're under clear skies.

For those interested: you can find viewing times for your location here.
#11
Anyone know what happened to Archaic Pixels? I used to visit the wiki pretty often, I feel a bit lost without it  :oops: I hope it returns ~ it was such a great reference.
#12
I've seen a lot of people expressing interest in the Hudson Shooting Watches recently, so today I wrote a little pc engine shooting watch demo.

sh_watch.pce.zip
sh_watch.webp


It's very simple, just press RUN button to start the timer. Press I or II like hell until timer reaches zero. Repeat as desired.
It also saves your high-score to BRAM if it exists and has enough free space. I only have a Duo so I haven't tested it on a machine without BRAM; let me know if it crashes and I'll see about fixing it.

Enjoy~
#13
Does anyone have any information on using the save RAM on a Neo Flash 128Mb card? I tried running a few tests using HuC but have had no luck so far. The internal BRAM is easy enough to work with, but it would be nice to support saving even on machines without the internal memory. If anyone has any knowledge or tips, I'd much appreciate your sharing. Thanks :)
#14
Nyan-Cat on PC-Engine!!  :-"
Link: http://lifeabroad.org/pce/pce-nyan.rar

I'm surprised by how easy it was to make this using Hu-C and squirrel... makes me wonder why there's not more pce homebrew being released (hint, hint)

Since this is my first demo, it surely has at least a few problems--most obviously the timer is a bit too slow, but I don't expect anyone is going to be having any marathon viewing sessions with this so I'm trying not to worry about it.

Tested this on my Duo-R using a Neo Flash 128mb card for like 10 minutes (muted of course) and it didn't crash, so I'm happy enough to release what I have and move on. Spending too much time on a nyan-cat demo would just be embarrassing. hehehe