10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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TGS06: PS3 to get TurboGrafx games

Started by PCEngineFX, 09/22/2006, 03:02 PM

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PCEngineFX

At the TGS06 Sony keynote, Ken Kutaragi has said that the PS3 will have downloadable PCE/Turbo games, similar to the Wii.

http://www.pspfanboy.com/2006/09/21/tgs-sony-conference-live-blogging/

Does that mean I have to make another forum? :P
// Aaron Nanto | The Ultimate Resource for NEC Console Information!
Papa PCEFX 1997-2020 [Retired]
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Keranu

Oh my god. Now there have been plenty of jokes about Sony stealing ideas from Nintendo and Microsoft this year and they are pretty funny and a little true, but letting you download TG16 and Genesis games is really playing copy cat! There's nothing wrong with that of course, more exposure to our beloved system :) .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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_Paul

If the PS3 could play existing PCE CDs then it would REALLY have the advantage.

PCEngineFX

Why would it have the advantage?  It is already known that the Wii can play at least CD-ROM2 system games, and I fully expect Super CD support sometime in the future....
// Aaron Nanto | The Ultimate Resource for NEC Console Information!
Papa PCEFX 1997-2020 [Retired]
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_Paul

Quote from: "Pcenginefx"Why would it have the advantage?  It is already known that the Wii can play at least CD-ROM2 system games, and I fully expect Super CD support sometime in the future....

Can it actually play the native Engine CDs? In the latest reports it seems to be suggesting that it cant and it's download only (albeit downloading CD images). Great news if it can.

PCEngineFX

Yes, at least Hudson of Japan has confirmed in an old press release that the Japanese Wii can play native PCE CD-ROM2 games (CD games won't be downloadable....yet).  However we should know fairly soon the full details of Hudson's additions to the Wii in the US.
// Aaron Nanto | The Ultimate Resource for NEC Console Information!
Papa PCEFX 1997-2020 [Retired]
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PC Gaijin

Allowing people to play original CDs sounds a little bizarre from a business point of view. I mean they make no money by allowing you to do that.

And while this does reek of Sony copying Virtual Console...remember that Sega had a PC Engine/MegaDrive download service for the Dreamcast. :)

Keranu

Whoa, I didn't know it was announced that Wii could play native PCE CD games, I always just thought that was a rumor. That's excellent!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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_Paul

Wow, this is the best news ever! Now I won't have to worry about fixing my Duo :P

SignOfZeta

Quote from: "Keranu"Whoa, I didn't know it was announced that Wii could play native PCE CD games, I always just thought that was a rumor. That's excellent!

I wouldn't count on it. I sure would use this feature if the Wii had it though. Componenet video for PCE Engine games...so nice.
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SignOfZeta

I'm starting to think that the only original thing about the PS3 is the insanely high price...

...no wait, NEC did that ages ago.
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Keranu

NEC's prices were reasonable, just not the TGCD add-on and Turbo Express when they first came out, but they dropped down in price a lot from just over a year. I believe the CD add-on went from $500 to $150. If anyone's to be blamed for high prices, it should be SNK and 3DO!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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esteban

Quote from: "Keranu"NEC's prices were reasonable, just not the TGCD add-on and Turbo Express when they first came out, but they dropped down in price a lot from just over a year. I believe the CD add-on went from $500 to $150. If anyone's to be blamed for high prices, it should be SNK and 3DO!
TG-CD went from $400 at launch to $150 just prior to the launch of the DUO in North America.... but there were price drops between 1990 - 1992, of course.

I think TG-16 went from $190 to $70 over the same period, but my memory is foggier on this point.
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esteban

Quote from: "Pcenginefx"Yes, at least Hudson of Japan has confirmed in an old press release that the Japanese Wii can play native PCE CD-ROM2 games (CD games won't be downloadable....yet).  However we should know fairly soon the full details of Hudson's additions to the Wii in the US.
That is TOO AWESOME. This changes my opinion of the Wii tremendously. Even if it only plays CD-ROM2 games at launch, I'll have a blast with the Wii.
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PC Gaijin

The Turbo-CD had a price drop from $400 to $350, first via a coupon rebate and then a new MSRP. Then the price dropped to $300. I'm not sure if there were any price drops between that point and the $150 drop right before the Duo. And I'm pretty sure the Turbo itself debuted around $200. I'd have to dig around for the receipt, but I remember the price being just under $200 at Wal-Mart when I bought mine (and Wal-Mart didn't really jack up prices any). The Genesis was the one that was $189-$190. The Turbo went $200 -> $150-160 (Bonk set) -> $130 (still Bonk set) -> $100 -> $70. The way the prices worked out you could essentially buy the the equivelent of the Duo (Turbo, CD, System Card 3.0 and games) separately for about the same price as the  Duo.

I'm still skeptical about the Wii playing Turbo CDs. Would be awesome of course, but it doesn't make any business sense. I think Nintendo/Hudson would rather sell you a game again than let you play what you already have.

Odonadon

Quote from: "PC Gaijin"I'm still skeptical about the Wii playing Turbo CDs. Would be awesome of course, but it doesn't make any business sense. I think Nintendo/Hudson would rather sell you a game again than let you play what you already have.

Bingo - that's why this will be implimented via download.  A bin/cue/mp3 of your favorite game (as an example), with slightly reduced mp3 quality, could easily be downloaded in a 60Mb file.  Especially with the Wii's overnight download ability.

I think Nintendo/Hudson will be selling the service, not the games.  I see it working something like the way satellite TV subscriptions do.  Get your Nintendo and NEC subscription, but don't subscribe to Sega (for example).  A price of... oh say $30 a year per subscription should be plenty reasonable.

OD

GUTS

I don't get why you guys are excited, don't you already all own Duos?

Keranu

Of course, but now look up all the old threads of peoples Duo's and whatnots not working :) . Hardware updates are nice to have in the community.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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esteban

Quote from: "GUTS"I don't get why you guys are excited, don't you already all own Duos?

Quote from: "Keranu"Of course, but now look up all the old threads of peoples Duo's and whatnots not working  . Hardware updates are nice to have in the community.
Indeed. Furthermore, it's exciting that TG-16 is going to be exposed to, potentially, so many new people. I can't think of too many occasions when TG-16 was given a chance to be reincarnated commercially (especially 13 years after it died a quiet death).

Sure, TG-16 was reincarnated with the DUO, but it has always been my understanding that the TG-16 had a much larger user-base than the DUO...

Sure, emulation has probably played a huge role in popularizing TG-16 over the last few years...

But the Wii, PS3 and XBOX360 are going to reach the mainstream gamers who might not otherwise bother emulating Blazing Lazers on their PC's (if they have a PC).


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That said, of course I have a critique of the business model companies will be using to make money via emulation:

http://www.hudsonent.com/viewtopic.php?t=52&postdays=0&postorder=asc&start=12


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Personally, I'm more intrigued by the novelty of TG-16/PCE games being available to folks, many of whom will be scratching their heads and asking, "Why did they bother?" In the following post, I speculate on the marketing strategies Hudson might use to hype the TG-16 Virtual Console:

http://www.hudsonent.com/viewtopic.php?t=52&postdays=0&postorder=asc&start=3


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Final thought:

I was silly and spent $5 just to play around with Military Madness on my cell phone. I paid for the novelty -- just to see what it was like. I imagine I'll do the same thing with Wii, PS3, Xbox360 commerical emulation as well. I'm curious to see how the emulation will be, what games will be available, whether or not TG-16 games will be featured prominently or buried underneath the other offerings, etc.

So, despite my better judgement, these companies will make at least a few dollars off of me.
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Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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GUTS

Capcom and Taito give us over 20 games on a $20 disc, but Nintendo thinks they can charge $5-$10 for fucking ROMS?  That's why this whole virtual console nonsense is blowing me away, what sane person would think that $5 for a single old fucking rom is anywhere NEAR reasonable?  I hope all the soccer moms discover the wonder of the internet and free roms so that Nintendo's virtual console sheisterism folds.

Odonadon

Quote from: "GUTS"Capcom and Taito give us over 20 games on a $20 disc, but Nintendo thinks they can charge $5-$10 for fucking ROMS?  That's why this whole virtual console nonsense is blowing me away, what sane person would think that $5 for a single old fucking rom is anywhere NEAR reasonable?  I hope all the soccer moms discover the wonder of the internet and free roms so that Nintendo's virtual console sheisterism folds.

Nobody, I hope.  I wouldn't pay that.  A pay per game schema just won't work.  I don't see it working any other way than signing up for a service that provides these games for download.  Pretty much the way XBox Live Arcade works.

OD

Keranu

Quote from: "GUTS"...what sane person would think that $5 for a single old fucking rom is anywhere NEAR reasonable?
College kids.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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PC Gaijin

Quote from: "GUTS"Nobody, I hope.  I wouldn't pay that.  A pay per game schema just won't work.  I don't see it working any other way than signing up for a service that provides these games for download.  Pretty much the way XBox Live Arcade works.

OD

But...that's not the way XBLA works. :) Demos can be downloaded for free, but XBLA is pay-per-game.

Anyway, I'm sure Nintendo will be highly successful with this service. Plenty of people paid $20 for the NES Classics series on GBA.

SignOfZeta

Quote from: "Keranu"NEC's prices were reasonable, just not the TGCD add-on and Turbo Express when they first came out, but they dropped down in price a lot from just over a year. I believe the CD add-on went from $500 to $150. If anyone's to be blamed for high prices, it should be SNK and 3DO!

Well, you're thinking of price reductions in a failing market. The PS3 isn't in that predicament (yet). Eventually we all know there wil be a $130 PS3, but for now the price is going to be high. The original PCE Duo was well over $500 when it debuted in Japan, much cheaper than buying the PCE+CDROM2 and Super System Card, and that was 15 years of inflation ago. The LT was about $800-900 and that was a HuCard-only system.

I can't remember the exact prices, but they were very very high. I think the Duo was 58000 yen with no games. The US models cost substantially less, and came with a truckload of software.
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Odonadon

Quote from: "PC Gaijin"
Quote from: "GUTS"Nobody, I hope.  I wouldn't pay that.  A pay per game schema just won't work.  I don't see it working any other way than signing up for a service that provides these games for download.  Pretty much the way XBox Live Arcade works.

OD

But...that's not the way XBLA works. :) Demos can be downloaded for free, but XBLA is pay-per-game.

Is it that obvious I've never used XBLA? :)  That's rediculous that they charge you per game, unless we're talking $1 or $2 each.  I see the subscriptions working the way Satellite Radio works.

OD

esteban

Quote from: "GUTS"Capcom and Taito give us over 20 games on a $20 disc, but Nintendo thinks they can charge $5-$10 for fucking ROMS?  That's why this whole virtual console nonsense is blowing me away, what sane person would think that $5 for a single old fucking rom is anywhere NEAR reasonable?  I hope all the soccer moms discover the wonder of the internet and free roms so that Nintendo's virtual console sheisterism folds.
Oh, I agree :). That's why the novelty of the "Virtual Console" will wear thin after I spend more than $20 on it.

I've said this before, but I think that folks who purchase current- / next- gen software should get tons of free "Virtual Games" (or credits) as a bonus.

I think it is a good way to promote software sales, since publishers don't really "lose money" by giving away ROM(s). In other words, publishers can be generous!

I wish publishers viewed XBoxLive, Virtual Console and their ilk as a means of distributing extra goodies instead of a vital revenue stream with paid content.

Also, it's not like we, the consumers, actually own the ROM(s) in question, since they are dependent upon the hardware / subscription service. Paying $5 for the right to legally use a ROM on *all* hardware formats would be pretty kool, but that is not the business model being offered.
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guyjin

Actually, there IS a way for Hudson (and others) to make money off of the Wii running CDroms without downloading them - they can now release 'limited special edition' CDs - compatible with the original PCE as well as the wii - and actually sell some.

jlued686

That'll never happen...

But anyway, I look at this as great news.  Any way the legacy of Turbo consoles can be spread is fine by me.

grahf

Just a little insight of mine on the whole virtual console thing:
Ive got 4 coworkers who all love classic games. Not a single one of them has a snowballs chance in hell of downloading an emulator and rom. Matter of fact, I dont think any of them even know what a rom is.  These are your typical computer users. The kind that only go on myspace, espn fantasy football, and instant message. They also all own current gen consoles.  I can 10000% see nintendo making a fortune off of their virtual console, and I see why microsoft and now sony are trying to get in on the action.

All of us forum going type people are familiar with roms, but we are a small majority. When joe gamer first sees the download services hes gonna go "Wow, mario? sonic? bonk? awesome! $$$"

MotherGunner

This is all good news...

Now if we could only transfer our VC games into the GBA or DS....hmmm  Virtual-Turbo Express/Game Tank?
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

_Paul

Quote from: Pcenginefx on 09/22/2006, 06:11 PMYes, at least Hudson of Japan has confirmed in an old press release that the Japanese Wii can play native PCE CD-ROM2 games (CD games won't be downloadable....yet).  However we should know fairly soon the full details of Hudson's additions to the Wii in the US.
Hmm, I'm guessing that this has not come to pass, otherwise someone would have posted it by now.

guyjin

yeah, my wii rejected my attempts to make it play cosmic fantasy 2  :oops: